ab-angle->ABCF B

Time bar (total: 13.1s)

start0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated

analyze0.0ms (0%)

Memory
0.5MiB live, 0.5MiB allocated
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 25 to 14 computations (44% saved)

sample1.7s (13.3%)

Memory
-82.0MiB live, 1 573.0MiB allocated
Samples
1.4s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 860.0ms
ival-sinu: 230.0ms (26.7% of total)
ival-pow2: 199.0ms (23.1% of total)
ival-cosu: 195.0ms (22.7% of total)
ival-mult: 179.0ms (20.8% of total)
ival-sub: 41.0ms (4.8% of total)
ival-true: 7.0ms (0.8% of total)
exact: 6.0ms (0.7% of total)
ival-assert: 3.0ms (0.3% of total)
Bogosity

explain377.0ms (2.9%)

Memory
6.1MiB live, 486.6MiB allocated
FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1260-0-(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
1260-0-(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
310-1(-1.0598349867544071e+156 1.6853266555553056e-97 1.0578632722687106e+184)(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
160-0-(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
00-0-(pow.f64 b #s(literal 2 binary64))
00-0-(/.f64 angle #s(literal 180 binary64))
00-0-a
00-0-(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
00-0-#s(literal 180 binary64)
00-0-angle
00-0-(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
00-0-(pow.f64 a #s(literal 2 binary64))
00-0-#s(literal 2 binary64)
00-0-b
00-0-(PI.f64)
Explanations
Click to see full explanations table
OperatorSubexpressionExplanationCount
cos.f64(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1260
sin.f64(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1260
*.f64(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))n*o300
-.f64(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))nan-rescue160
(pow.f64 b #s(literal 2 binary64))overflow58
(pow.f64 a #s(literal 2 binary64))overflow58
Confusion
Predicted +Predicted -
+1400
-2195
Precision
0.8695652173913043
Recall
1.0
Confusion?
Predicted +Predicted MaybePredicted -
+14000
-21095
Precision?
0.8695652173913043
Recall?
1.0
Freqs
test
numberfreq
095
129
2127
35
Total Confusion?
Predicted +Predicted MaybePredicted -
+100
-000
Precision?
1.0
Recall?
1.0
Samples
86.0ms512×0valid
Compiler

Compiled 375 to 138 computations (63.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 64.0ms
ival-sinu: 15.0ms (23.3% of total)
ival-mult: 14.0ms (21.8% of total)
ival-cosu: 14.0ms (21.8% of total)
ival-pow2: 11.0ms (17.1% of total)
ival-div: 4.0ms (6.2% of total)
ival-sub: 3.0ms (4.7% of total)
ival-pi: 2.0ms (3.1% of total)
ival-true: 1.0ms (1.6% of total)
exact: 1.0ms (1.6% of total)
ival-assert: 0.0ms (0% of total)

preprocess281.0ms (2.1%)

Memory
-13.9MiB live, 144.3MiB allocated
Algorithm
egg-herbie
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
057218
1150207
2484207
31686207
44780207
57707207
01623
02723
14123
28323
322723
477823
5257723
6381023
7554823
0804423
Stop Event
iter limit
node limit
iter limit
node limit
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
Symmetry

(abs b)

(abs a)

(negabs angle)

Compiler

Compiled 23 to 16 computations (30.4% saved)

eval0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated
Compiler

Compiled 0 to 3 computations (-∞% saved)

prune1.0ms (0%)

Memory
0.9MiB live, 0.9MiB allocated
Alt Table
Click to see full alt table
StatusAccuracyProgram
49.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Compiler

Compiled 23 to 16 computations (30.4% saved)

simplify185.0ms (1.4%)

Memory
0.9MiB live, 118.1MiB allocated
Algorithm
egg-herbie
Localize:

Found 4 expressions of interest:

NewMetricScoreProgram
cost-diff0
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff128
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
cost-diff6144
(pow.f64 a #s(literal 2 binary64))
cost-diff6144
(pow.f64 b #s(literal 2 binary64))
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01687
02787
14187
28387
322787
477887
5257787
6381087
7554887
0804487
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(literal -2 binary64) (+.f64 a b)) (-.f64 a b)))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(*.f64 (*.f64 #s(literal -2 binary64) (+.f64 a b)) (-.f64 a b))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (+.f64 a b))
(pow.f64 b #s(literal 2 binary64))
(*.f64 b b)
b
(pow.f64 a #s(literal 2 binary64))
(*.f64 a a)
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))

localize75.0ms (0.6%)

Memory
-0.5MiB live, 73.0MiB allocated
Localize:

Found 4 expressions of interest:

NewMetricScoreProgram
accuracy3.4413959291510294
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
accuracy7.483997276290468
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
accuracy27.09138267910788
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy27.123249128845508
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Samples
42.0ms256×0valid
Compiler

Compiled 176 to 34 computations (80.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 29.0ms
ival-sinu: 7.0ms (24.5% of total)
ival-mult: 6.0ms (21% of total)
ival-cosu: 6.0ms (21% of total)
ival-pow2: 5.0ms (17.5% of total)
ival-div: 2.0ms (7% of total)
ival-pi: 1.0ms (3.5% of total)
ival-sub: 1.0ms (3.5% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

series20.0ms (0.2%)

Memory
25.2MiB live, 25.2MiB allocated
Counts
7 → 36
Calls
Call 1
Inputs
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(pow a 2)
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(- (pow b 2) (pow a 2))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(cos (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
Calls

9 calls:

TimeVariablePointExpression
4.0ms
angle
@0
((pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))))
3.0ms
a
@0
((pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))))
3.0ms
a
@inf
((pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))))
2.0ms
b
@inf
((pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))))
2.0ms
b
@0
((pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))))

simplify241.0ms (1.8%)

Memory
-8.4MiB live, 230.8MiB allocated
Algorithm
egg-herbie
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0188887
1605819
22538771
08129740
Stop Event
iter limit
node limit
Counts
36 → 36
Calls
Call 1
Inputs
(pow a 2)
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(- (pow b 2) (pow a 2))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(cos (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
Outputs
(pow a 2)
(*.f64 a a)
(pow b 2)
(*.f64 b b)
(+ (* -1 (pow a 2)) (pow b 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(* -1 (pow a 2))
(*.f64 (neg.f64 a) a)
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (fma.f64 (/.f64 b a) (/.f64 b a) #s(literal -1 binary64)) (*.f64 a a))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 a a)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a))
(- (pow b 2) (pow a 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 (fma.f64 (/.f64 (neg.f64 a) b) (/.f64 a b) #s(literal 1 binary64)) (*.f64 b b))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 b b))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/708588000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/482123275200000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/708588000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle)
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)) angle) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (pow.f64 angle #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 angle angle))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(*.f64 (fma.f64 (pow.f64 angle #s(literal 4 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) angle)
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))

rewrite180.0ms (1.4%)

Memory
-4.8MiB live, 158.6MiB allocated
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
01664
02764
18964
245655
3410055
0835355
Stop Event
iter limit
node limit
iter limit
Counts
7 → 201
Calls
Call 1
Inputs
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 (pow.f64 b #s(literal 3/2 binary64)) (sqrt.f64 b))
(*.f64 (sqrt.f64 b) (pow.f64 b #s(literal 3/2 binary64)))
(*.f64 b b)
(pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(literal 1 binary64)) (log.f64 b))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))
(pow.f64 (sqrt.f64 b) #s(literal 4 binary64))
(pow.f64 (E.f64) (*.f64 (log.f64 b) #s(literal 2 binary64)))
(pow.f64 (pow.f64 b #s(literal 4 binary64)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 b #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (sqrt.f64 b)) #s(literal 4 binary64)))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 b)))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 3/2 binary64)) (sqrt.f64 a))
(*.f64 (sqrt.f64 a) (pow.f64 a #s(literal 3/2 binary64)))
(*.f64 a a)
(pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(literal 1 binary64)) (log.f64 a))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a))
(pow.f64 (sqrt.f64 a) #s(literal 4 binary64))
(pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64)))
(pow.f64 (pow.f64 a #s(literal 4 binary64)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 a a) #s(literal 1 binary64))
(pow.f64 a #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (sqrt.f64 a)) #s(literal 4 binary64)))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 a)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (-.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (+.f64 (pow.f64 (*.f64 a b) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)))) (-.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (*.f64 a b) #s(literal 2 binary64))))
(*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (fma.f64 a a (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 b #s(literal 12 binary64)))) (fma.f64 (+.f64 (pow.f64 (*.f64 a b) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a b) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))) (pow.f64 b #s(literal 8 binary64))))
(*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (*.f64 (-.f64 b a) (+.f64 a b)))
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(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))))
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)))
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(fma.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) (*.f64 a a))))

eval30.0ms (0.2%)

Memory
-2.0MiB live, 36.1MiB allocated
Compiler

Compiled 8 249 to 1 107 computations (86.6% saved)

prune51.0ms (0.4%)

Memory
4.4MiB live, 80.9MiB allocated
Pruning

47 alts after pruning (47 fresh and 0 done)

PrunedKeptTotal
New18947236
Fresh000
Picked101
Done000
Total19047237
Accuracy
76.1%
Counts
237 → 47
Alt Table
Click to see full alt table
StatusAccuracyProgram
13.5%
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b)))
6.1%
(/.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))))
52.3%
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64)))
13.6%
(*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.2%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
12.2%
(*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (fma.f64 a a (*.f64 b b)) #s(literal -1 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
63.3%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
52.3%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
63.2%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.3%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
13.3%
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (pow.f64 (fma.f64 a a (*.f64 b b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
50.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (pow.f64 b #s(literal 3/2 binary64)) (sqrt.f64 b) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
49.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
20.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b b) (/.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
2.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (pow.f64 b #s(literal 12 binary64)) (pow.f64 a #s(literal 12 binary64))) (*.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
49.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
49.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
50.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
45.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
49.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
50.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
50.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
7.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64)) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
4.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (fma.f64 a a (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 b #s(literal 12 binary64)))) (fma.f64 (+.f64 (pow.f64 (*.f64 a b) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a b) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))) (pow.f64 b #s(literal 8 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
5.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (+.f64 (-.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 a b) #s(literal 2 binary64))) (pow.f64 b #s(literal 4 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
39.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (fma.f64 (/.f64 (neg.f64 a) b) (/.f64 a b) #s(literal 1 binary64)) (*.f64 b b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
32.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.5%
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)))
52.5%
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
31.8%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
49.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.6%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.5%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
28.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle))
32.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
33.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
51.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
51.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
Compiler

Compiled 2 946 to 2 116 computations (28.2% saved)

simplify101.0ms (0.8%)

Memory
9.0MiB live, 125.1MiB allocated
Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))
cost-diff0
(*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
cost-diff0
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b)))
cost-diff0
(*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
cost-diff0
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
cost-diff0
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff6848
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64)))
cost-diff0
#s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))
cost-diff0
(*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)))
cost-diff0
(*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(*.f64 #s(literal 1/90 binary64) (PI.f64))
cost-diff0
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
cost-diff0
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
cost-diff0
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
cost-diff0
(-.f64 b a)
cost-diff0
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
cost-diff0
(+.f64 a b)
cost-diff0
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
058468
095468
1170464
2437464
31760464
46142464
08091464
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(+.f64 a b)
a
b
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(-.f64 b a)
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal 1/90 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
angle
(*.f64 #s(literal 1/90 binary64) (PI.f64))
#s(literal 1/90 binary64)
(PI.f64)
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)))
#s(literal 2 binary64)
#s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))
(*.f64 b b)
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))
(*.f64 (-.f64 b a) (+.f64 a b))
(-.f64 b a)
b
a
(+.f64 a b)
#s(literal -1 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b)))
(*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))
(pow.f64 b #s(literal 4 binary64))
b
#s(literal 4 binary64)
(pow.f64 a #s(literal 4 binary64))
a
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
#s(literal 2 binary64)
(fma.f64 a a (*.f64 b b))
(*.f64 b b)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
Outputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (+.f64 b a))
(+.f64 a b)
(+.f64 b a)
a
b
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))
(-.f64 b a)
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
angle
(PI.f64)
#s(literal 1/90 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (-.f64 b a)) (*.f64 (PI.f64) (+.f64 b a))))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (-.f64 b a)) (*.f64 (PI.f64) (+.f64 b a)))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
angle
(*.f64 #s(literal 1/90 binary64) (PI.f64))
#s(literal 1/90 binary64)
(PI.f64)
(*.f64 (+.f64 b a) (-.f64 b a))
(*.f64 (-.f64 b a) (+.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)))
(*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)))
(*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)) #s(literal 2 binary64))
#s(literal 2 binary64)
#s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))
(*.f64 b b)
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (+.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))
(pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal -1 binary64))
(*.f64 (-.f64 b a) (+.f64 a b))
(*.f64 (-.f64 b a) (+.f64 b a))
(-.f64 b a)
b
a
(+.f64 a b)
(+.f64 b a)
#s(literal -1 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (/.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b)))
(*.f64 (*.f64 (/.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))
(pow.f64 b #s(literal 4 binary64))
b
#s(literal 4 binary64)
(pow.f64 a #s(literal 4 binary64))
a
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
#s(literal 2 binary64)
(fma.f64 a a (*.f64 b b))
(fma.f64 b b (*.f64 a a))
(*.f64 b b)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)

localize349.0ms (2.7%)

Memory
1.8MiB live, 471.6MiB allocated
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy2.4913533553432465
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy4.1406105508114415
(-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))
accuracy24.541045968689396
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b)))
accuracy26.88215802714521
(PI.f64)
accuracy2.4807190683250893
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
accuracy2.4913533553432465
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy7.040937110517876
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64)))
accuracy26.88215802714521
(PI.f64)
accuracy2.4913533553432465
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy7.151967402319654
(*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
accuracy17.205925020275757
#s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))
accuracy26.88215802714521
(PI.f64)
accuracy0.05859375
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
accuracy2.689587599659622
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
accuracy7.151967402319654
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
accuracy26.88215802714521
(PI.f64)
accuracy0.12109375
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
accuracy0.14453125
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
accuracy2.57099198924564
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
accuracy26.88215802714521
(PI.f64)
Samples
118.0ms135×0valid
113.0ms109×2exit
14.0ms2valid
12.0ms5exit
1.0ms1valid
Compiler

Compiled 911 to 111 computations (87.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 170.0ms
ival-mult: 49.0ms (28.9% of total)
ival-pow: 22.0ms (13% of total)
adjust: 17.0ms (10% of total)
ival-sin: 16.0ms (9.4% of total)
ival-add: 14.0ms (8.3% of total)
ival-sinu: 12.0ms (7.1% of total)
const: 11.0ms (6.5% of total)
ival-div: 9.0ms (5.3% of total)
ival-cosu: 6.0ms (3.5% of total)
ival-pow2: 6.0ms (3.5% of total)
ival-sub: 5.0ms (2.9% of total)
ival-pi: 2.0ms (1.2% of total)
exact: 1.0ms (0.6% of total)
ival-true: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

series90.0ms (0.7%)

Memory
-15.1MiB live, 103.9MiB allocated
Counts
24 → 161
Calls
Call 1
Inputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(+.f64 a b)
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(-.f64 b a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64)))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b)))
(*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))
(PI.f64)
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
b
(+ a b)
(* b (sin (* 1/90 (* angle (PI)))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ b (* -1 a))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* 2 (pow b 2))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(* 2 (* (pow b 4) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 4) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 4) (sin (* 1/180 (* angle (PI)))))))
(pow b 4)
(+ (* -1 (pow a 4)) (pow b 4))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
a
(* a (+ 1 (/ b a)))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* -1 a)
(* a (- (/ b a) 1))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* -2 (pow a 2))
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* -2 (* (pow a 4) (sin (* 1/180 (* angle (PI))))))
(* (pow a 4) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 4) (sin (* 1/180 (* angle (PI))))) (pow a 4)))))
(* -1 (pow a 4))
(* (pow a 4) (- (/ (pow b 4) (pow a 4)) 1))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(- b a)
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(- (pow b 2) (pow a 2))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(- (pow b 4) (pow a 4))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* b (+ 1 (/ a b)))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (+ 1 (* -1 (/ a b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* (pow b 4) (+ (* -2 (/ (* (pow a 4) (sin (* 1/180 (* angle (PI))))) (pow b 4))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 4) (+ 1 (* -1 (/ (pow a 4) (pow b 4)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* -1 (* b (- (/ a b) 1)))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/90 (* angle (* (PI) (- b a))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a)))))))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 1/90 (* angle (PI)))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (* 1/11337408000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (pow (PI) 7))) (* 1/11337408000000 (pow (PI) 5))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* 1/90 (/ (* angle (* (PI) (- (pow b 4) (pow a 4)))) (+ (pow a 2) (pow b 2))))
(* angle (+ (* 1/90 (/ (* (PI) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (/ (* (pow (PI) 3) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))))))))
(* angle (+ (* 1/90 (/ (* (PI) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))))))) (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2))))))))))
(* angle (+ (* 1/90 (/ (* (PI) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (/ (* (pow (PI) 7) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (+ (* -1/1469328076800000000 (/ (* (pow (PI) 7) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (+ (* -1/4407984230400000000 (/ (* (pow (PI) 7) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* -1/30855889612800000000 (/ (* (pow (PI) 7) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2))))))))) (* 2 (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))))))))))))
(* angle (+ (* -1/17496000 (/ (* (pow angle 2) (* (pow (PI) 3) (- (pow b 4) (pow a 4)))) (+ (pow a 2) (pow b 2)))) (* 1/90 (/ (* (PI) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2))))))
(* angle (+ (* 1/90 (/ (* (PI) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* 1/11337408000000 (/ (* (pow angle 2) (* (pow (PI) 5) (- (pow b 4) (pow a 4)))) (+ (pow a 2) (pow b 2))))))))
(* angle (+ (* 1/90 (/ (* (PI) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (/ (* (pow angle 2) (* (pow (PI) 7) (- (pow b 4) (pow a 4)))) (+ (pow a 2) (pow b 2)))) (* 1/11337408000000 (/ (* (pow (PI) 5) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2))))))))))
(* 1/90 (* angle (* (PI) (- (pow b 4) (pow a 4)))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 4) (pow a 4))))) (* 1/90 (* (PI) (- (pow b 4) (pow a 4))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 4) (pow a 4)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 4) (pow a 4)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 4) (pow a 4)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 4) (pow a 4)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 4) (pow a 4)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 4) (pow a 4))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 4) (pow a 4))))))))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (sin (* 1/180 (* angle (PI)))))
(sin (* 1/180 (* angle (PI))))
(* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 4) (pow a 4)))) (+ (pow a 2) (pow b 2))))
(* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 4) (pow a 4))))
(sin (* 1/90 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
Calls

9 calls:

TimeVariablePointExpression
20.0ms
a
@inf
((* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90))) (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (* (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (cos (* (PI) (/ angle 180)))) (* (sin (* (* 1/180 angle) (PI))) 2) (sin (* (* 1/180 angle) (PI))) (* (/ (* (- (pow b 4) (pow a 4)) (* (sin (* (* 1/180 angle) (PI))) 2)) (+ (* a a) (* b b))) (cos (* (PI) (/ angle 180)))) (/ (* (- (pow b 4) (pow a 4)) (* (sin (* (* 1/180 angle) (PI))) 2)) (+ (* a a) (* b b))) (* (- (pow b 4) (pow a 4)) (* (sin (* (* 1/180 angle) (PI))) 2)) (- (pow b 4) (pow a 4)) (PI) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (cos (* (PI) (/ angle 180))))
19.0ms
angle
@0
((* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90))) (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (* (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (cos (* (PI) (/ angle 180)))) (* (sin (* (* 1/180 angle) (PI))) 2) (sin (* (* 1/180 angle) (PI))) (* (/ (* (- (pow b 4) (pow a 4)) (* (sin (* (* 1/180 angle) (PI))) 2)) (+ (* a a) (* b b))) (cos (* (PI) (/ angle 180)))) (/ (* (- (pow b 4) (pow a 4)) (* (sin (* (* 1/180 angle) (PI))) 2)) (+ (* a a) (* b b))) (* (- (pow b 4) (pow a 4)) (* (sin (* (* 1/180 angle) (PI))) 2)) (- (pow b 4) (pow a 4)) (PI) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (cos (* (PI) (/ angle 180))))
7.0ms
angle
@inf
((* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90))) (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (* (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (cos (* (PI) (/ angle 180)))) (* (sin (* (* 1/180 angle) (PI))) 2) (sin (* (* 1/180 angle) (PI))) (* (/ (* (- (pow b 4) (pow a 4)) (* (sin (* (* 1/180 angle) (PI))) 2)) (+ (* a a) (* b b))) (cos (* (PI) (/ angle 180)))) (/ (* (- (pow b 4) (pow a 4)) (* (sin (* (* 1/180 angle) (PI))) 2)) (+ (* a a) (* b b))) (* (- (pow b 4) (pow a 4)) (* (sin (* (* 1/180 angle) (PI))) 2)) (- (pow b 4) (pow a 4)) (PI) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (cos (* (PI) (/ angle 180))))
7.0ms
angle
@-inf
((* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90))) (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (* (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (cos (* (PI) (/ angle 180)))) (* (sin (* (* 1/180 angle) (PI))) 2) (sin (* (* 1/180 angle) (PI))) (* (/ (* (- (pow b 4) (pow a 4)) (* (sin (* (* 1/180 angle) (PI))) 2)) (+ (* a a) (* b b))) (cos (* (PI) (/ angle 180)))) (/ (* (- (pow b 4) (pow a 4)) (* (sin (* (* 1/180 angle) (PI))) 2)) (+ (* a a) (* b b))) (* (- (pow b 4) (pow a 4)) (* (sin (* (* 1/180 angle) (PI))) 2)) (- (pow b 4) (pow a 4)) (PI) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (cos (* (PI) (/ angle 180))))
7.0ms
a
@0
((* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90))) (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (* (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (cos (* (PI) (/ angle 180)))) (* (sin (* (* 1/180 angle) (PI))) 2) (sin (* (* 1/180 angle) (PI))) (* (/ (* (- (pow b 4) (pow a 4)) (* (sin (* (* 1/180 angle) (PI))) 2)) (+ (* a a) (* b b))) (cos (* (PI) (/ angle 180)))) (/ (* (- (pow b 4) (pow a 4)) (* (sin (* (* 1/180 angle) (PI))) 2)) (+ (* a a) (* b b))) (* (- (pow b 4) (pow a 4)) (* (sin (* (* 1/180 angle) (PI))) 2)) (- (pow b 4) (pow a 4)) (PI) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (cos (* (PI) (/ angle 180))))

simplify449.0ms (3.4%)

Memory
32.7MiB live, 184.8MiB allocated
Algorithm
egg-herbie
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
07374520
126194162
266153791
086463628
Stop Event
iter limit
node limit
Counts
161 → 159
Calls
Call 1
Inputs
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
b
(+ a b)
(* b (sin (* 1/90 (* angle (PI)))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ b (* -1 a))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* 2 (pow b 2))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(* 2 (* (pow b 4) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 4) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 4) (sin (* 1/180 (* angle (PI)))))))
(pow b 4)
(+ (* -1 (pow a 4)) (pow b 4))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
a
(* a (+ 1 (/ b a)))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* -1 a)
(* a (- (/ b a) 1))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* -2 (pow a 2))
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* -2 (* (pow a 4) (sin (* 1/180 (* angle (PI))))))
(* (pow a 4) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 4) (sin (* 1/180 (* angle (PI))))) (pow a 4)))))
(* -1 (pow a 4))
(* (pow a 4) (- (/ (pow b 4) (pow a 4)) 1))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(- b a)
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(- (pow b 2) (pow a 2))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(- (pow b 4) (pow a 4))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* b (+ 1 (/ a b)))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (+ 1 (* -1 (/ a b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* (pow b 4) (+ (* -2 (/ (* (pow a 4) (sin (* 1/180 (* angle (PI))))) (pow b 4))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 4) (+ 1 (* -1 (/ (pow a 4) (pow b 4)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* -1 (* b (- (/ a b) 1)))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/90 (* angle (* (PI) (- b a))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a)))))))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 1/90 (* angle (PI)))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (* 1/11337408000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (pow (PI) 7))) (* 1/11337408000000 (pow (PI) 5))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* 1/90 (/ (* angle (* (PI) (- (pow b 4) (pow a 4)))) (+ (pow a 2) (pow b 2))))
(* angle (+ (* 1/90 (/ (* (PI) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (/ (* (pow (PI) 3) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))))))))
(* angle (+ (* 1/90 (/ (* (PI) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))))))) (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2))))))))))
(* angle (+ (* 1/90 (/ (* (PI) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (/ (* (pow (PI) 7) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (+ (* -1/1469328076800000000 (/ (* (pow (PI) 7) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (+ (* -1/4407984230400000000 (/ (* (pow (PI) 7) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* -1/30855889612800000000 (/ (* (pow (PI) 7) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2))))))))) (* 2 (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))))))))))))
(* angle (+ (* -1/17496000 (/ (* (pow angle 2) (* (pow (PI) 3) (- (pow b 4) (pow a 4)))) (+ (pow a 2) (pow b 2)))) (* 1/90 (/ (* (PI) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2))))))
(* angle (+ (* 1/90 (/ (* (PI) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* 1/11337408000000 (/ (* (pow angle 2) (* (pow (PI) 5) (- (pow b 4) (pow a 4)))) (+ (pow a 2) (pow b 2))))))))
(* angle (+ (* 1/90 (/ (* (PI) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (/ (* (pow angle 2) (* (pow (PI) 7) (- (pow b 4) (pow a 4)))) (+ (pow a 2) (pow b 2)))) (* 1/11337408000000 (/ (* (pow (PI) 5) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2))))))))))
(* 1/90 (* angle (* (PI) (- (pow b 4) (pow a 4)))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 4) (pow a 4))))) (* 1/90 (* (PI) (- (pow b 4) (pow a 4))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 4) (pow a 4)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 4) (pow a 4)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 4) (pow a 4)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 4) (pow a 4)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 4) (pow a 4)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 4) (pow a 4))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 4) (pow a 4))))))))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (sin (* 1/180 (* angle (PI)))))
(sin (* 1/180 (* angle (PI))))
(* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 4) (pow a 4)))) (+ (pow a 2) (pow b 2))))
(* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 4) (pow a 4))))
(sin (* 1/90 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
Outputs
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b) #s(literal 0 binary64))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(fma.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
b
(+ a b)
(+.f64 b a)
(* b (sin (* 1/90 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b)
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(+ b (* -1 a))
(-.f64 b a)
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (PI.f64) (*.f64 b b)) angle #s(literal 0 binary64)))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(* 2 (pow b 2))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(pow b 2)
(*.f64 b b)
(+ (* -1 (pow a 2)) (pow b 2))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(* 2 (* (pow b 4) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 4 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(+ (* -2 (* (pow a 4) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 4) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 4 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 4 binary64)))))
(pow b 4)
(pow.f64 b #s(literal 4 binary64))
(+ (* -1 (pow a 4)) (pow b 4))
(-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
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a
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(* -1 a)
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(* -1/90 (* (pow a 2) (* angle (PI))))
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(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (pow (PI) 7))) (* 1/11337408000000 (pow (PI) 5))))))))
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* 1/90 (/ (* angle (* (PI) (- (pow b 4) (pow a 4)))) (+ (pow a 2) (pow b 2))))
(*.f64 (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (PI.f64)) angle) (/.f64 #s(literal 1/90 binary64) (fma.f64 b b (*.f64 a a))))
(* angle (+ (* 1/90 (/ (* (PI) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (/ (* (pow (PI) 3) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 b b (*.f64 a a))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (PI.f64)) (/.f64 #s(literal 1/90 binary64) (fma.f64 b b (*.f64 a a))))) angle)
(* angle (+ (* 1/90 (/ (* (PI) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))))))) (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2))))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 b b (*.f64 a a))) #s(literal 1/1417176000000 binary64)) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 b b (*.f64 a a))) #s(literal -1/8748000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (PI.f64)) (/.f64 #s(literal 1/90 binary64) (fma.f64 b b (*.f64 a a))))) angle)
(* angle (+ (* 1/90 (/ (* (PI) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (/ (* (pow (PI) 7) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (+ (* -1/1469328076800000000 (/ (* (pow (PI) 7) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (+ (* -1/4407984230400000000 (/ (* (pow (PI) 7) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* -1/30855889612800000000 (/ (* (pow (PI) 7) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2))))))))) (* 2 (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))))))))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 b b (*.f64 a a))) #s(literal -1/550998028800000000 binary64) (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 b b (*.f64 a a))) #s(literal -1/3856986201600000000 binary64))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 b b (*.f64 a a))) #s(literal 1/1417176000000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 b b (*.f64 a a))) #s(literal -1/8748000 binary64)) #s(literal 2 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (PI.f64)) (/.f64 #s(literal 1/90 binary64) (fma.f64 b b (*.f64 a a))))) angle)
(* angle (+ (* -1/17496000 (/ (* (pow angle 2) (* (pow (PI) 3) (- (pow b 4) (pow a 4)))) (+ (pow a 2) (pow b 2)))) (* 1/90 (/ (* (PI) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2))))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (PI.f64)) (/.f64 #s(literal 1/90 binary64) (fma.f64 b b (*.f64 a a))))) angle)
(* angle (+ (* 1/90 (/ (* (PI) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* 1/11337408000000 (/ (* (pow angle 2) (* (pow (PI) 5) (- (pow b 4) (pow a 4)))) (+ (pow a 2) (pow b 2))))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (/.f64 #s(literal -1/17496000 binary64) (fma.f64 b b (*.f64 a a))))) (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (PI.f64)) (/.f64 #s(literal 1/90 binary64) (fma.f64 b b (*.f64 a a))))) angle)
(* angle (+ (* 1/90 (/ (* (PI) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (/ (* (pow angle 2) (* (pow (PI) 7) (- (pow b 4) (pow a 4)))) (+ (pow a 2) (pow b 2)))) (* 1/11337408000000 (/ (* (pow (PI) 5) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2))))))))))
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (/.f64 #s(literal 1/11337408000000 binary64) (fma.f64 b b (*.f64 a a))))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (/.f64 #s(literal -1/17496000 binary64) (fma.f64 b b (*.f64 a a))))) (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (PI.f64)) (/.f64 #s(literal 1/90 binary64) (fma.f64 b b (*.f64 a a))))) angle)
(* 1/90 (* angle (* (PI) (- (pow b 4) (pow a 4)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (PI.f64)))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 4) (pow a 4))))) (* 1/90 (* (PI) (- (pow b 4) (pow a 4))))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (PI.f64)) #s(literal 1/90 binary64))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 4) (pow a 4)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 4) (pow a 4)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 4) (pow a 4)))))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (PI.f64)) #s(literal 1/90 binary64))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 4) (pow a 4)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 4) (pow a 4)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 4) (pow a 4))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 4) (pow a 4))))))))))
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (PI.f64)) #s(literal 1/90 binary64))) angle)
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/708588000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* 2 (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 4) (pow a 4)))) (+ (pow a 2) (pow b 2))))
(*.f64 (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64))
(* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (- (pow b 4) (pow a 4))) (+ (pow a 2) (pow b 2))))
(*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 4) (pow a 4))))
(*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))

rewrite164.0ms (1.3%)

Memory
18.5MiB live, 251.1MiB allocated
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
058310
095300
1297292
21741264
08318264
Stop Event
iter limit
node limit
iter limit
Counts
24 → 895
Calls
Call 1
Inputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(+.f64 a b)
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(-.f64 b a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64)))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b)))
(*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))
(PI.f64)
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (/.f64 (-.f64 b a) (+.f64 b a)) (/.f64 (+.f64 b a) (-.f64 a b)))) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 a b)))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (pow.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (fma.f64 (-.f64 b a) b (*.f64 a a))))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) #s(literal 1 binary64)) (+.f64 b a))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) #s(literal -1 binary64))))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (+.f64 b a) #s(literal -1 binary64))))
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (/.f64 (-.f64 b a) (+.f64 b a)) (/.f64 (+.f64 b a) (-.f64 a b)))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (-.f64 a b)))
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (pow.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (fma.f64 (-.f64 b a) b (*.f64 a a))))
(*.f64 (*.f64 (pow.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) #s(literal -1 binary64)) (+.f64 b a)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (pow.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) #s(literal -1 binary64))))
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (-.f64 b a))
(*.f64 #s(literal 1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (pow.f64 (+.f64 b a) #s(literal -1 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (-.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (+.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)))
(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 (*.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)))) (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) #s(literal 3 binary64)) (pow.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) #s(literal 3 binary64))) (fma.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)))) (*.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) b) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) a)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) a) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) b)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) b)))))
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)))) (neg.f64 (-.f64 a b)))
(/.f64 (neg.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a))))
(/.f64 (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)))) (neg.f64 (-.f64 b a)))
(/.f64 (neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b)))) (neg.f64 (-.f64 a b)))
(/.f64 (neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a))))
(/.f64 (neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (neg.f64 (-.f64 b a)))
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 a b))
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (fma.f64 (-.f64 b a) b (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 (-.f64 b a) b (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (-.f64 b a))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 a b) (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 a b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b)))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) a))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) b))
(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))))
(fma.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))))
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))))
(+.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) a))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) b))
(*.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 b a)) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(*.f64 (/.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64)))) (*.f64 (/.f64 (-.f64 b a) (+.f64 b a)) (/.f64 (+.f64 b a) (-.f64 a b)))) (+.f64 b a))
(*.f64 (/.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64)))) (*.f64 (pow.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (fma.f64 (-.f64 b a) b (*.f64 a a))))
(*.f64 (/.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64)))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (pow.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) #s(literal -1 binary64))))
(*.f64 (/.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (pow.f64 (+.f64 b a) #s(literal -1 binary64))))
(*.f64 (/.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (*.f64 (/.f64 (-.f64 b a) (+.f64 b a)) (/.f64 (+.f64 b a) (-.f64 a b)))) (/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64))) (pow.f64 a #s(literal 4 binary64))) (-.f64 a b)))
(*.f64 (/.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (*.f64 (pow.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64))) (pow.f64 a #s(literal 4 binary64))) (fma.f64 (-.f64 b a) b (*.f64 a a))))
(*.f64 (/.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64))) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) #s(literal -1 binary64))))
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(pow.f64 (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) #s(literal -1 binary64))
(/.f64 (-.f64 (pow.f64 (/.f64 (pow.f64 b #s(literal 8 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64)))) #s(literal 3 binary64)) (pow.f64 (/.f64 (pow.f64 a #s(literal 8 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64)))) #s(literal 3 binary64))) (fma.f64 (/.f64 (pow.f64 b #s(literal 8 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (pow.f64 b #s(literal 8 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64)))) (fma.f64 (/.f64 (pow.f64 a #s(literal 8 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 8 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64)))) (*.f64 (/.f64 (pow.f64 b #s(literal 8 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 8 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))))))))
(/.f64 (-.f64 (pow.f64 (/.f64 (pow.f64 b #s(literal 12 binary64)) (+.f64 (+.f64 (pow.f64 (*.f64 b a) #s(literal 4 binary64)) (pow.f64 a #s(literal 8 binary64))) (pow.f64 b #s(literal 8 binary64)))) #s(literal 3 binary64)) (pow.f64 (/.f64 (pow.f64 a #s(literal 12 binary64)) (+.f64 (+.f64 (pow.f64 (*.f64 b a) #s(literal 4 binary64)) (pow.f64 a #s(literal 8 binary64))) (pow.f64 b #s(literal 8 binary64)))) #s(literal 3 binary64))) (fma.f64 (/.f64 (pow.f64 b #s(literal 12 binary64)) (+.f64 (+.f64 (pow.f64 (*.f64 b a) #s(literal 4 binary64)) (pow.f64 a #s(literal 8 binary64))) (pow.f64 b #s(literal 8 binary64)))) (/.f64 (pow.f64 b #s(literal 12 binary64)) (+.f64 (+.f64 (pow.f64 (*.f64 b a) #s(literal 4 binary64)) (pow.f64 a #s(literal 8 binary64))) (pow.f64 b #s(literal 8 binary64)))) (fma.f64 (/.f64 (pow.f64 a #s(literal 12 binary64)) (+.f64 (+.f64 (pow.f64 (*.f64 b a) #s(literal 4 binary64)) (pow.f64 a #s(literal 8 binary64))) (pow.f64 b #s(literal 8 binary64)))) (/.f64 (pow.f64 a #s(literal 12 binary64)) (+.f64 (+.f64 (pow.f64 (*.f64 b a) #s(literal 4 binary64)) (pow.f64 a #s(literal 8 binary64))) (pow.f64 b #s(literal 8 binary64)))) (*.f64 (/.f64 (pow.f64 b #s(literal 12 binary64)) (+.f64 (+.f64 (pow.f64 (*.f64 b a) #s(literal 4 binary64)) (pow.f64 a #s(literal 8 binary64))) (pow.f64 b #s(literal 8 binary64)))) (/.f64 (pow.f64 a #s(literal 12 binary64)) (+.f64 (+.f64 (pow.f64 (*.f64 b a) #s(literal 4 binary64)) (pow.f64 a #s(literal 8 binary64))) (pow.f64 b #s(literal 8 binary64))))))))
(/.f64 (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 12 binary64)) (pow.f64 b #s(literal 12 binary64))) (+.f64 (pow.f64 a #s(literal 8 binary64)) (-.f64 (pow.f64 b #s(literal 8 binary64)) (*.f64 (neg.f64 (pow.f64 a #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))))))
(/.f64 (neg.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 a #s(literal 8 binary64))))) (neg.f64 (neg.f64 (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))))))
(/.f64 (neg.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 12 binary64)) (pow.f64 a #s(literal 12 binary64))))) (neg.f64 (neg.f64 (+.f64 (+.f64 (pow.f64 (*.f64 b a) #s(literal 4 binary64)) (pow.f64 a #s(literal 8 binary64))) (pow.f64 b #s(literal 8 binary64))))))
(/.f64 (-.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64)))) (*.f64 (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) (pow.f64 a #s(literal 8 binary64)))) (*.f64 (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64)))))
(/.f64 (-.f64 (*.f64 (pow.f64 b #s(literal 12 binary64)) (+.f64 (+.f64 (pow.f64 (*.f64 b a) #s(literal 4 binary64)) (pow.f64 a #s(literal 8 binary64))) (pow.f64 b #s(literal 8 binary64)))) (*.f64 (+.f64 (+.f64 (pow.f64 (*.f64 b a) #s(literal 4 binary64)) (pow.f64 a #s(literal 8 binary64))) (pow.f64 b #s(literal 8 binary64))) (pow.f64 a #s(literal 12 binary64)))) (*.f64 (+.f64 (+.f64 (pow.f64 (*.f64 b a) #s(literal 4 binary64)) (pow.f64 a #s(literal 8 binary64))) (pow.f64 b #s(literal 8 binary64))) (+.f64 (+.f64 (pow.f64 (*.f64 b a) #s(literal 4 binary64)) (pow.f64 a #s(literal 8 binary64))) (pow.f64 b #s(literal 8 binary64)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 a #s(literal 8 binary64)))) (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (neg.f64 (pow.f64 a #s(literal 4 binary64))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 a #s(literal 8 binary64)))) (neg.f64 (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 12 binary64)) (pow.f64 a #s(literal 12 binary64)))) (neg.f64 (+.f64 (pow.f64 b #s(literal 8 binary64)) (-.f64 (pow.f64 a #s(literal 8 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (neg.f64 (pow.f64 a #s(literal 4 binary64))))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 12 binary64)) (pow.f64 a #s(literal 12 binary64)))) (neg.f64 (+.f64 (+.f64 (pow.f64 (*.f64 b a) #s(literal 4 binary64)) (pow.f64 a #s(literal 8 binary64))) (pow.f64 b #s(literal 8 binary64)))))
(/.f64 (-.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 a #s(literal 8 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (neg.f64 (pow.f64 a #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 a #s(literal 8 binary64))) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))))
(/.f64 (-.f64 (pow.f64 b #s(literal 12 binary64)) (pow.f64 a #s(literal 12 binary64))) (+.f64 (pow.f64 b #s(literal 8 binary64)) (-.f64 (pow.f64 a #s(literal 8 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (neg.f64 (pow.f64 a #s(literal 4 binary64)))))))
(/.f64 (-.f64 (pow.f64 b #s(literal 12 binary64)) (pow.f64 a #s(literal 12 binary64))) (+.f64 (+.f64 (pow.f64 (*.f64 b a) #s(literal 4 binary64)) (pow.f64 a #s(literal 8 binary64))) (pow.f64 b #s(literal 8 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (neg.f64 (pow.f64 a #s(literal 4 binary64)))) (-.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 a #s(literal 8 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 b #s(literal 8 binary64)) (-.f64 (pow.f64 a #s(literal 8 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (neg.f64 (pow.f64 a #s(literal 4 binary64)))))) (-.f64 (pow.f64 b #s(literal 12 binary64)) (pow.f64 a #s(literal 12 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))))
(fma.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (neg.f64 (pow.f64 a #s(literal 4 binary64))))
(fma.f64 (*.f64 (neg.f64 a) a) (*.f64 a a) (pow.f64 b #s(literal 4 binary64)))
(fma.f64 (pow.f64 b #s(literal 3 binary64)) b (neg.f64 (pow.f64 a #s(literal 4 binary64))))
(fma.f64 (*.f64 a a) (*.f64 (neg.f64 a) a) (pow.f64 b #s(literal 4 binary64)))
(fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64)))
(fma.f64 (*.f64 b b) (*.f64 b b) (neg.f64 (pow.f64 a #s(literal 4 binary64))))
(fma.f64 b (pow.f64 b #s(literal 3 binary64)) (neg.f64 (pow.f64 a #s(literal 4 binary64))))
(-.f64 (/.f64 (pow.f64 b #s(literal 8 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (neg.f64 (pow.f64 a #s(literal 4 binary64))))) (/.f64 (pow.f64 a #s(literal 8 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (neg.f64 (pow.f64 a #s(literal 4 binary64))))))
(-.f64 (/.f64 (pow.f64 b #s(literal 8 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 8 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64)))))
(-.f64 (/.f64 (pow.f64 b #s(literal 12 binary64)) (+.f64 (+.f64 (pow.f64 (*.f64 b a) #s(literal 4 binary64)) (pow.f64 a #s(literal 8 binary64))) (pow.f64 b #s(literal 8 binary64)))) (/.f64 (pow.f64 a #s(literal 12 binary64)) (+.f64 (+.f64 (pow.f64 (*.f64 b a) #s(literal 4 binary64)) (pow.f64 a #s(literal 8 binary64))) (pow.f64 b #s(literal 8 binary64)))))
(-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))
(+.f64 (neg.f64 (pow.f64 a #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64)))
(+.f64 (pow.f64 b #s(literal 4 binary64)) (neg.f64 (pow.f64 a #s(literal 4 binary64))))
(*.f64 (sqrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 5 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (sqrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 4 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 (PI.f64) (cbrt.f64 (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (PI.f64))))
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))
(*.f64 (exp.f64 (log.f64 (sqrt.f64 (PI.f64)))) (exp.f64 (log.f64 (sqrt.f64 (PI.f64)))))
(*.f64 (exp.f64 (log.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) (exp.f64 (log.f64 (cbrt.f64 (PI.f64)))))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (PI.f64))))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))
(*.f64 (sqrt.f64 (PI.f64)) (log.f64 (exp.f64 (sqrt.f64 (PI.f64)))))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 (*.f64 (cbrt.f64 (PI.f64)) (PI.f64))))
(*.f64 (cbrt.f64 (PI.f64)) (log.f64 (exp.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 #s(literal 1 binary64) (PI.f64))
(*.f64 (PI.f64) (log.f64 (E.f64)))
(*.f64 (PI.f64) #s(literal 1 binary64))
(pow.f64 (E.f64) (log.f64 (PI.f64)))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64))
(pow.f64 (PI.f64) #s(literal 1 binary64))
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))
(sqrt.f64 (*.f64 (PI.f64) (PI.f64)))
(fabs.f64 (PI.f64))
(exp.f64 (*.f64 (log.f64 (sqrt.f64 (PI.f64))) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64)))
(exp.f64 (log.f64 (PI.f64)))
(log.f64 (exp.f64 (PI.f64)))
(PI.f64)
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1 binary64)) (PI.f64))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))

eval283.0ms (2.2%)

Memory
-34.7MiB live, 287.2MiB allocated
Compiler

Compiled 54 360 to 5 002 computations (90.8% saved)

prune147.0ms (1.1%)

Memory
-5.2MiB live, 239.0MiB allocated
Pruning

105 alts after pruning (105 fresh and 0 done)

PrunedKeptTotal
New1 291901 381
Fresh271542
Picked505
Done000
Total1 3231051 428
Accuracy
77.8%
Counts
1 428 → 105
Alt Table
Click to see full alt table
StatusAccuracyProgram
63.2%
(/.f64 (/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))
48.9%
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
52.3%
(/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
52.3%
(/.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
63.1%
(/.f64 #s(literal 1 binary64) (/.f64 (pow.f64 (+.f64 b a) #s(literal -1 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))))
63.3%
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
63.2%
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
18.8%
(*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b b) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 a a))) (*.f64 (-.f64 b a) (-.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
13.6%
(*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
13.8%
(*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
14.2%
(*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
11.7%
(*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
13.7%
(*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
10.5%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) #s(literal -1 binary64))))
51.5%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (/.f64 (-.f64 b a) (+.f64 b a)) (/.f64 (+.f64 b a) (-.f64 a b)))) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 a b)))
54.8%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.8%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.6%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.2%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.2%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.2%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.9%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
55.8%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
55.4%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
57.0%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
56.4%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
48.7%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
54.2%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
26.9%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (pow.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) #s(literal -1 binary64)) (+.f64 b a)) (fma.f64 b b (*.f64 a (+.f64 b a))))) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
63.2%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (+.f64 b a) #s(literal -1 binary64))))
9.0%
(*.f64 (/.f64 (*.f64 #s(approx (- (pow b 4) (pow a 4)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.8%
(*.f64 (/.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.9%
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (pow.f64 (+.f64 b a) #s(literal -1 binary64)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) #s(literal 1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
62.5%
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
27.2%
(*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (pow.f64 (-.f64 a b) #s(literal -1 binary64)))))
15.3%
(*.f64 (+.f64 a b) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))))
64.5%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
65.6%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal 1/90 binary64)))))
62.4%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64)))))
64.8%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) #s(literal 1/90 binary64)))))
66.3%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
59.1%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))))
36.5%
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a))))
30.1%
(*.f64 (+.f64 a b) (*.f64 (exp.f64 (neg.f64 (*.f64 (log.f64 (-.f64 b a)) #s(literal -1 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
40.2%
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
60.0%
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
37.5%
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b)))
24.0%
(*.f64 (*.f64 (pow.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) #s(literal -1 binary64)) (+.f64 b a)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (pow.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) #s(literal -1 binary64))))
27.0%
(*.f64 (*.f64 (/.f64 (-.f64 b a) (*.f64 (pow.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (+.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
64.8%
(*.f64 (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (+.f64 b a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
64.7%
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.5%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (-.f64 b a)))
51.5%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
63.2%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
32.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
49.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
49.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
50.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
49.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
48.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
7.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64)) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
32.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
34.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
34.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
31.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
32.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
52.5%
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)))
33.2%
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
52.5%
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
39.1%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
26.3%
(*.f64 (exp.f64 (+.f64 (log.f64 (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (log.f64 (-.f64 b a)) #s(literal -1 binary64)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
29.0%
(*.f64 (exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal -1 binary64))) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.8%
(*.f64 #s(approx (+ a b) (fma.f64 (/.f64 a b) b b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
42.1%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (*.f64 a a) b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
31.8%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.5%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.6%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
62.4%
(*.f64 #s(literal 1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (pow.f64 (+.f64 b a) #s(literal -1 binary64))))
42.0%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (fma.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (/.f64 a b) (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 b b)))
33.2%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
33.2%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
60.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a)))))
60.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
51.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
51.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
32.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
51.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
51.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) angle))
51.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
16.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (-.f64 (*.f64 (*.f64 b b) (+.f64 b a)) (*.f64 (+.f64 b a) (*.f64 a a))) (*.f64 (+.f64 b a) (+.f64 b a))))))
34.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
33.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
53.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
32.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b))))
33.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a))))
32.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
33.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
Compiler

Compiled 6 542 to 4 688 computations (28.3% saved)

simplify181.0ms (1.4%)

Memory
11.4MiB live, 171.8MiB allocated
Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64))))
cost-diff0
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff6848
(/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))
cost-diff6848
(/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))
cost-diff0
(*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))
cost-diff0
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b)))
cost-diff0
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(-.f64 b a)
cost-diff0
(*.f64 (-.f64 b a) (+.f64 b a))
cost-diff0
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)))
cost-diff1408
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
cost-diff0
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
cost-diff0
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
cost-diff0
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))
cost-diff0
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
cost-diff0
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))))
cost-diff0
(+.f64 a b)
cost-diff0
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
cost-diff12864
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
072524
0114498
1212492
2540486
32158486
43137486
57336486
08738486
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
(+.f64 a b)
a
b
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))))
(-.f64 b a)
(sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))
(*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))
angle
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))
(pow.f64 (PI.f64) #s(literal 3 binary64))
(PI.f64)
#s(literal 3 binary64)
#s(literal 1/90 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
#s(literal -1/90 binary64)
(*.f64 a a)
a
(*.f64 (PI.f64) angle)
(PI.f64)
angle
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)))
(*.f64 (-.f64 b a) (+.f64 b a))
(-.f64 b a)
b
a
(+.f64 b a)
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/90 binary64) (PI.f64))
#s(literal 1/90 binary64)
(PI.f64)
angle
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b)))
(*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))
(fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64))
(/.f64 #s(literal -2 binary64) b)
#s(literal -2 binary64)
b
(/.f64 (*.f64 a a) b)
(*.f64 a a)
a
#s(literal 2 binary64)
(*.f64 b b)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64))))
(/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal 1/180 binary64)
(*.f64 (PI.f64) angle)
(PI.f64)
angle
(pow.f64 (-.f64 b a) #s(literal -1 binary64))
(-.f64 b a)
b
a
#s(literal -1 binary64)
(/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))
#s(literal 2 binary64)
(pow.f64 (+.f64 b a) #s(literal -1 binary64))
(+.f64 b a)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
Outputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(+.f64 a b)
(+.f64 b a)
a
b
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a))
(-.f64 b a)
(sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))
(*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
(*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))
(*.f64 (PI.f64) angle)
angle
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))
(PI.f64)
(pow.f64 (PI.f64) #s(literal 3 binary64))
(PI.f64)
#s(literal 3 binary64)
#s(literal 1/90 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a)))
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a)
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
(*.f64 (*.f64 a a) #s(literal -1/90 binary64))
#s(literal -1/90 binary64)
(*.f64 a a)
a
(*.f64 (PI.f64) angle)
(PI.f64)
angle
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (-.f64 b a) (+.f64 b a))
(*.f64 (+.f64 b a) (-.f64 b a))
(-.f64 b a)
b
a
(+.f64 b a)
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a))
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/90 binary64) (PI.f64))
#s(literal 1/90 binary64)
(PI.f64)
angle
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 a a) b) (/.f64 #s(literal -2 binary64) b) #s(literal 2 binary64)) b) b))))
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 a a) b) (/.f64 #s(literal -2 binary64) b) #s(literal 2 binary64)) b) b)))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 a a) b) (/.f64 #s(literal -2 binary64) b) #s(literal 2 binary64)) b) b))
(*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 a a) b) (/.f64 #s(literal -2 binary64) b) #s(literal 2 binary64)) b) b)
(fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64))
(fma.f64 (/.f64 (*.f64 a a) b) (/.f64 #s(literal -2 binary64) b) #s(literal 2 binary64))
(/.f64 #s(literal -2 binary64) b)
#s(literal -2 binary64)
b
(/.f64 (*.f64 a a) b)
(*.f64 a a)
a
#s(literal 2 binary64)
(*.f64 b b)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64))))
(*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)))
(/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal 1/180 binary64)
(*.f64 (PI.f64) angle)
(PI.f64)
angle
(pow.f64 (-.f64 b a) #s(literal -1 binary64))
(-.f64 b a)
b
a
#s(literal -1 binary64)
(/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))
(*.f64 (+.f64 b a) #s(literal 2 binary64))
#s(literal 2 binary64)
(pow.f64 (+.f64 b a) #s(literal -1 binary64))
(+.f64 b a)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)

localize361.0ms (2.8%)

Memory
33.3MiB live, 376.8MiB allocated
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy0.32650375976844204
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
accuracy0.3678512695368841
(/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))
accuracy27.09138267910788
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
accuracy27.123249128845508
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy7.945330287502011
(/.f64 (*.f64 a a) b)
accuracy16.210522895126843
(*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))
accuracy27.09138267910788
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy27.123249128845508
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy0.2265625
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))
accuracy1.9436939570697664
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)))
accuracy12.689866127749006
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
accuracy28.059525721723784
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))
accuracy0.19921875
(*.f64 (PI.f64) angle)
accuracy10.46082823683226
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
accuracy25.44057561657522
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
accuracy29.54173747624861
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))
accuracy0.2578125
(*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))
accuracy1.0
(pow.f64 (PI.f64) #s(literal 3 binary64))
accuracy1.0
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))
accuracy28.059525721723784
(sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))
Samples
144.0ms119×1valid
97.0ms135×0valid
8.0ms3valid
4.0ms2valid
Compiler

Compiled 973 to 137 computations (85.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 208.0ms
ival-mult: 66.0ms (31.7% of total)
ival-div: 30.0ms (14.4% of total)
ival-sin: 27.0ms (13% of total)
const: 16.0ms (7.7% of total)
ival-pow: 13.0ms (6.2% of total)
ival-add: 11.0ms (5.3% of total)
ival-sinu: 10.0ms (4.8% of total)
adjust: 9.0ms (4.3% of total)
ival-pow2: 8.0ms (3.8% of total)
ival-cosu: 6.0ms (2.9% of total)
ival-sub: 4.0ms (1.9% of total)
ival-cbrt: 4.0ms (1.9% of total)
ival-pi: 2.0ms (1% of total)
exact: 1.0ms (0.5% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

series79.0ms (0.6%)

Memory
-3.0MiB live, 85.0MiB allocated
Counts
31 → 186
Calls
Call 1
Inputs
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
(+.f64 a b)
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)))
(*.f64 (-.f64 b a) (+.f64 b a))
(-.f64 b a)
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b)))
(*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))
(/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))
(/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64))))
(sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))
(pow.f64 (PI.f64) #s(literal 3 binary64))
(*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))
(*.f64 (PI.f64) angle)
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(/.f64 (*.f64 a a) b)
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Outputs
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
b
(+ a b)
(* b (sin (* 1/90 (* angle (PI)))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (pow a 2))
(* (pow b 3) (sin (* 1/90 (* angle (PI)))))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow b 2)) (pow b 2)))) (* (pow b 3) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -2 b)))) (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow b 2)) (pow b 2))))) (* (pow b 3) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* a (+ (* a (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -2 b))))) (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow b 2)) (pow b 2))))) (* (pow b 3) (sin (* 1/90 (* angle (PI))))))
(pow b 2)
(+ (* a (+ b (* -1 b))) (pow b 2))
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))
(+ b (* -1 a))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* 2 (pow b 2))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(* b (sin (* 1/180 (* angle (PI)))))
(+ (* -1 (* a (sin (* 1/180 (* angle (PI)))))) (* b (sin (* 1/180 (* angle (PI))))))
(* 2 b)
(+ (* 2 a) (* 2 b))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(/ (pow a 2) b)
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
a
(* a (+ 1 (/ b a)))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* (pow a 3) (sin (* 1/90 (* angle (PI)))))
(* (pow a 3) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -2 b))) a)))
(* (pow a 3) (+ (sin (* 1/90 (* angle (PI)))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -2 b))) a) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow b 2)) (pow b 2))) (pow a 2)))))
(* (pow a 3) (+ (sin (* 1/90 (* angle (PI)))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -2 b))) a) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow b 2)) (pow b 2))) (pow a 2)) (/ (* (pow b 3) (sin (* 1/90 (* angle (PI))))) (pow a 3))))))
(* -1 (pow a 2))
(* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1))
(* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))
(* -1 a)
(* a (- (/ b a) 1))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* -2 (pow a 2))
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))
(* -1 (* a (sin (* 1/180 (* angle (PI))))))
(* a (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* b (sin (* 1/180 (* angle (PI))))) a)))
(* 2 a)
(* a (+ 2 (* 2 (/ b a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* -1 (* (pow a 3) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -2 b))) a)))))
(* -1 (* (pow a 3) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 2)) (* 2 (pow b 2)))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -2 b)))) a)))))
(* -1 (* (pow a 3) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (+ (* -1 (/ (* (pow b 3) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 2)) (* 2 (pow b 2))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -2 b)))) a)))))
(* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1))
(* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* -1 (* a (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))))
(* -1 (* a (- (* -2 (/ b a)) 2)))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(+ (* b (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow a 2)) (pow a 2)))) (* (pow a 3) (sin (* 1/90 (* angle (PI))))))
(+ (* b (+ (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -2 a)))) (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow a 2)) (pow a 2))))) (* (pow a 3) (sin (* 1/90 (* angle (PI))))))
(+ (* b (+ (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -2 a))))) (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow a 2)) (pow a 2))))) (* (pow a 3) (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))
(+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))
(- b a)
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* b (+ 1 (/ a b)))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 3) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -2 a))) b)))
(* (pow b 3) (+ (sin (* 1/90 (* angle (PI)))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -2 a))) b) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow a 2)) (pow a 2))) (pow b 2)))))
(* (pow b 3) (+ (sin (* 1/90 (* angle (PI)))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -2 a))) b) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow a 2)) (pow a 2))) (pow b 2)) (/ (* (pow a 3) (sin (* 1/90 (* angle (PI))))) (pow b 3))))))
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))
(* b (+ 1 (* -1 (/ a b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(* b (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))
(* b (+ 2 (* 2 (/ a b))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* -1 (* (pow b 3) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -2 a))) b)))))
(* -1 (* (pow b 3) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 2)) (* 2 (pow a 2)))) b)) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -2 a)))) b)))))
(* -1 (* (pow b 3) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (+ (* -1 (/ (* (pow a 3) (sin (* 1/90 (* angle (PI))))) b)) (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 2)) (* 2 (pow a 2))))) b)) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -2 a)))) b)))))
(* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))
(* -1 (* b (- (/ a b) 1)))
(* -1 (* b (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* a (sin (* 1/180 (* angle (PI))))) b))))
(* -1 (* b (- (* -2 (/ a b)) 2)))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/90 (* angle (* (PI) (- b a))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a)))))))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 1/90 (* angle (* (PI) (* (+ a b) (pow (- b a) 2)))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (pow (- b a) 2))))) (* 1/90 (* (PI) (* (+ a b) (pow (- b a) 2))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (pow (- b a) 2)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (pow (- b a) 2)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (pow (- b a) 2)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (pow (- b a) 2)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (pow (- b a) 2)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (pow (- b a) 2))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (pow (- b a) 2))))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* 1/180 (* angle (* (PI) (- b a))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/180 (* (PI) (- b a)))))
(* angle (+ (* 1/180 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (- b a))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
(* angle (+ (* 1/180 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/22674816000000 (* (pow (PI) 5) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/90 (* angle (PI)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(* angle (PI))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (pow (- b a) 2)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* (sin (* 1/180 (* angle (PI)))) (- b a))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(sin (* 1/90 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
Calls

9 calls:

TimeVariablePointExpression
31.0ms
b
@inf
((cbrt (pow (PI) 3)) (* (+ a b) (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)))) (+ a b) (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) (/ (* (* (- b a) (+ b a)) (* (sin (* (* 1/90 (PI)) angle)) (- b a))) (- b a)) (* (* (- b a) (+ b a)) (* (sin (* (* 1/90 (PI)) angle)) (- b a))) (* (- b a) (+ b a)) (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* (+ (* (/ -2 b) (/ (* a a) b)) 2) (* b b)) (/ (sin (* 1/180 (* (PI) angle))) (pow (- b a) -1)) (/ 2 (pow (+ b a) -1)) (* (* (/ (sin (* 1/180 (* (PI) angle))) (pow (- b a) -1)) (/ 2 (pow (+ b a) -1))) (cos (* (PI) (/ angle 180)))) (* (/ (sin (* 1/180 (* (PI) angle))) (pow (- b a) -1)) (/ 2 (pow (+ b a) -1))) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) (pow (PI) 3) (* (* angle (cbrt (pow (PI) 3))) 1/90) (* (PI) angle) (sin (* (* 1/90 (PI)) angle)) (* (sin (* (* 1/90 (PI)) angle)) (- b a)) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (/ (* a a) b) (sin (* 1/180 (* (PI) angle))) (* (PI) (/ angle 180)))
9.0ms
a
@0
((cbrt (pow (PI) 3)) (* (+ a b) (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)))) (+ a b) (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) (/ (* (* (- b a) (+ b a)) (* (sin (* (* 1/90 (PI)) angle)) (- b a))) (- b a)) (* (* (- b a) (+ b a)) (* (sin (* (* 1/90 (PI)) angle)) (- b a))) (* (- b a) (+ b a)) (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* (+ (* (/ -2 b) (/ (* a a) b)) 2) (* b b)) (/ (sin (* 1/180 (* (PI) angle))) (pow (- b a) -1)) (/ 2 (pow (+ b a) -1)) (* (* (/ (sin (* 1/180 (* (PI) angle))) (pow (- b a) -1)) (/ 2 (pow (+ b a) -1))) (cos (* (PI) (/ angle 180)))) (* (/ (sin (* 1/180 (* (PI) angle))) (pow (- b a) -1)) (/ 2 (pow (+ b a) -1))) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) (pow (PI) 3) (* (* angle (cbrt (pow (PI) 3))) 1/90) (* (PI) angle) (sin (* (* 1/90 (PI)) angle)) (* (sin (* (* 1/90 (PI)) angle)) (- b a)) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (/ (* a a) b) (sin (* 1/180 (* (PI) angle))) (* (PI) (/ angle 180)))
6.0ms
angle
@0
((cbrt (pow (PI) 3)) (* (+ a b) (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)))) (+ a b) (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) (/ (* (* (- b a) (+ b a)) (* (sin (* (* 1/90 (PI)) angle)) (- b a))) (- b a)) (* (* (- b a) (+ b a)) (* (sin (* (* 1/90 (PI)) angle)) (- b a))) (* (- b a) (+ b a)) (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* (+ (* (/ -2 b) (/ (* a a) b)) 2) (* b b)) (/ (sin (* 1/180 (* (PI) angle))) (pow (- b a) -1)) (/ 2 (pow (+ b a) -1)) (* (* (/ (sin (* 1/180 (* (PI) angle))) (pow (- b a) -1)) (/ 2 (pow (+ b a) -1))) (cos (* (PI) (/ angle 180)))) (* (/ (sin (* 1/180 (* (PI) angle))) (pow (- b a) -1)) (/ 2 (pow (+ b a) -1))) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) (pow (PI) 3) (* (* angle (cbrt (pow (PI) 3))) 1/90) (* (PI) angle) (sin (* (* 1/90 (PI)) angle)) (* (sin (* (* 1/90 (PI)) angle)) (- b a)) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (/ (* a a) b) (sin (* 1/180 (* (PI) angle))) (* (PI) (/ angle 180)))
5.0ms
a
@inf
((cbrt (pow (PI) 3)) (* (+ a b) (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)))) (+ a b) (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) (/ (* (* (- b a) (+ b a)) (* (sin (* (* 1/90 (PI)) angle)) (- b a))) (- b a)) (* (* (- b a) (+ b a)) (* (sin (* (* 1/90 (PI)) angle)) (- b a))) (* (- b a) (+ b a)) (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* (+ (* (/ -2 b) (/ (* a a) b)) 2) (* b b)) (/ (sin (* 1/180 (* (PI) angle))) (pow (- b a) -1)) (/ 2 (pow (+ b a) -1)) (* (* (/ (sin (* 1/180 (* (PI) angle))) (pow (- b a) -1)) (/ 2 (pow (+ b a) -1))) (cos (* (PI) (/ angle 180)))) (* (/ (sin (* 1/180 (* (PI) angle))) (pow (- b a) -1)) (/ 2 (pow (+ b a) -1))) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) (pow (PI) 3) (* (* angle (cbrt (pow (PI) 3))) 1/90) (* (PI) angle) (sin (* (* 1/90 (PI)) angle)) (* (sin (* (* 1/90 (PI)) angle)) (- b a)) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (/ (* a a) b) (sin (* 1/180 (* (PI) angle))) (* (PI) (/ angle 180)))
5.0ms
angle
@inf
((cbrt (pow (PI) 3)) (* (+ a b) (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)))) (+ a b) (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) (/ (* (* (- b a) (+ b a)) (* (sin (* (* 1/90 (PI)) angle)) (- b a))) (- b a)) (* (* (- b a) (+ b a)) (* (sin (* (* 1/90 (PI)) angle)) (- b a))) (* (- b a) (+ b a)) (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* (+ (* (/ -2 b) (/ (* a a) b)) 2) (* b b)) (/ (sin (* 1/180 (* (PI) angle))) (pow (- b a) -1)) (/ 2 (pow (+ b a) -1)) (* (* (/ (sin (* 1/180 (* (PI) angle))) (pow (- b a) -1)) (/ 2 (pow (+ b a) -1))) (cos (* (PI) (/ angle 180)))) (* (/ (sin (* 1/180 (* (PI) angle))) (pow (- b a) -1)) (/ 2 (pow (+ b a) -1))) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) (pow (PI) 3) (* (* angle (cbrt (pow (PI) 3))) 1/90) (* (PI) angle) (sin (* (* 1/90 (PI)) angle)) (* (sin (* (* 1/90 (PI)) angle)) (- b a)) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (/ (* a a) b) (sin (* 1/180 (* (PI) angle))) (* (PI) (/ angle 180)))

simplify198.0ms (1.5%)

Memory
-3.5MiB live, 233.1MiB allocated
Algorithm
egg-herbie
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
08354805
129994339
279474334
080254185
Stop Event
iter limit
node limit
Counts
186 → 184
Calls
Call 1
Inputs
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
b
(+ a b)
(* b (sin (* 1/90 (* angle (PI)))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (pow a 2))
(* (pow b 3) (sin (* 1/90 (* angle (PI)))))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow b 2)) (pow b 2)))) (* (pow b 3) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -2 b)))) (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow b 2)) (pow b 2))))) (* (pow b 3) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* a (+ (* a (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -2 b))))) (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow b 2)) (pow b 2))))) (* (pow b 3) (sin (* 1/90 (* angle (PI))))))
(pow b 2)
(+ (* a (+ b (* -1 b))) (pow b 2))
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))
(+ b (* -1 a))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* 2 (pow b 2))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(* b (sin (* 1/180 (* angle (PI)))))
(+ (* -1 (* a (sin (* 1/180 (* angle (PI)))))) (* b (sin (* 1/180 (* angle (PI))))))
(* 2 b)
(+ (* 2 a) (* 2 b))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(/ (pow a 2) b)
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
a
(* a (+ 1 (/ b a)))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* (pow a 3) (sin (* 1/90 (* angle (PI)))))
(* (pow a 3) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -2 b))) a)))
(* (pow a 3) (+ (sin (* 1/90 (* angle (PI)))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -2 b))) a) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow b 2)) (pow b 2))) (pow a 2)))))
(* (pow a 3) (+ (sin (* 1/90 (* angle (PI)))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -2 b))) a) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow b 2)) (pow b 2))) (pow a 2)) (/ (* (pow b 3) (sin (* 1/90 (* angle (PI))))) (pow a 3))))))
(* -1 (pow a 2))
(* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1))
(* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))
(* -1 a)
(* a (- (/ b a) 1))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* -2 (pow a 2))
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))
(* -1 (* a (sin (* 1/180 (* angle (PI))))))
(* a (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* b (sin (* 1/180 (* angle (PI))))) a)))
(* 2 a)
(* a (+ 2 (* 2 (/ b a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* -1 (* (pow a 3) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -2 b))) a)))))
(* -1 (* (pow a 3) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 2)) (* 2 (pow b 2)))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -2 b)))) a)))))
(* -1 (* (pow a 3) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (+ (* -1 (/ (* (pow b 3) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 2)) (* 2 (pow b 2))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -2 b)))) a)))))
(* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1))
(* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* -1 (* a (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))))
(* -1 (* a (- (* -2 (/ b a)) 2)))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(+ (* b (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow a 2)) (pow a 2)))) (* (pow a 3) (sin (* 1/90 (* angle (PI))))))
(+ (* b (+ (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -2 a)))) (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow a 2)) (pow a 2))))) (* (pow a 3) (sin (* 1/90 (* angle (PI))))))
(+ (* b (+ (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -2 a))))) (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow a 2)) (pow a 2))))) (* (pow a 3) (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))
(+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))
(- b a)
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* b (+ 1 (/ a b)))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 3) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -2 a))) b)))
(* (pow b 3) (+ (sin (* 1/90 (* angle (PI)))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -2 a))) b) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow a 2)) (pow a 2))) (pow b 2)))))
(* (pow b 3) (+ (sin (* 1/90 (* angle (PI)))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -2 a))) b) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow a 2)) (pow a 2))) (pow b 2)) (/ (* (pow a 3) (sin (* 1/90 (* angle (PI))))) (pow b 3))))))
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))
(* b (+ 1 (* -1 (/ a b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(* b (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))
(* b (+ 2 (* 2 (/ a b))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* -1 (* (pow b 3) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -2 a))) b)))))
(* -1 (* (pow b 3) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 2)) (* 2 (pow a 2)))) b)) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -2 a)))) b)))))
(* -1 (* (pow b 3) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (+ (* -1 (/ (* (pow a 3) (sin (* 1/90 (* angle (PI))))) b)) (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 2)) (* 2 (pow a 2))))) b)) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -2 a)))) b)))))
(* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))
(* -1 (* b (- (/ a b) 1)))
(* -1 (* b (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* a (sin (* 1/180 (* angle (PI))))) b))))
(* -1 (* b (- (* -2 (/ a b)) 2)))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/90 (* angle (* (PI) (- b a))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a)))))))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 1/90 (* angle (* (PI) (* (+ a b) (pow (- b a) 2)))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (pow (- b a) 2))))) (* 1/90 (* (PI) (* (+ a b) (pow (- b a) 2))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (pow (- b a) 2)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (pow (- b a) 2)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (pow (- b a) 2)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (pow (- b a) 2)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (pow (- b a) 2)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (pow (- b a) 2))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (pow (- b a) 2))))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* 1/180 (* angle (* (PI) (- b a))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/180 (* (PI) (- b a)))))
(* angle (+ (* 1/180 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (- b a))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
(* angle (+ (* 1/180 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/22674816000000 (* (pow (PI) 5) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/90 (* angle (PI)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(* angle (PI))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (pow (- b a) 2)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* (sin (* 1/180 (* angle (PI)))) (- b a))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(sin (* 1/90 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
Outputs
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (fma.f64 #s(literal -1 binary64) a #s(literal 0 binary64))) a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
b
(+ a b)
(+.f64 b a)
(* b (sin (* 1/90 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b)
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) a (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) #s(literal 1/90 binary64))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(* -1/90 (pow a 2))
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
(* (pow b 3) (sin (* 1/90 (* angle (PI)))))
(*.f64 (pow.f64 b #s(literal 3 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow b 2)) (pow b 2)))) (* (pow b 3) (sin (* 1/90 (* angle (PI))))))
(fma.f64 (*.f64 (*.f64 (neg.f64 b) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a (*.f64 (pow.f64 b #s(literal 3 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+ (* a (+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -2 b)))) (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow b 2)) (pow b 2))))) (* (pow b 3) (sin (* 1/90 (* angle (PI))))))
(fma.f64 (fma.f64 (*.f64 (neg.f64 b) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a)) a (*.f64 (pow.f64 b #s(literal 3 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+ (* a (+ (* a (+ (* a (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -2 b))))) (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow b 2)) (pow b 2))))) (* (pow b 3) (sin (* 1/90 (* angle (PI))))))
(fma.f64 (fma.f64 (*.f64 (neg.f64 b) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (fma.f64 #s(literal -1 binary64) b a)) a)) a (*.f64 (pow.f64 b #s(literal 3 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(pow b 2)
(*.f64 b b)
(+ (* a (+ b (* -1 b))) (pow b 2))
(fma.f64 b b #s(literal 0 binary64))
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(+ b (* -1 a))
(-.f64 b a)
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(* 2 (pow b 2))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b)
(+ (* -1 (* a (sin (* 1/180 (* angle (PI)))))) (* b (sin (* 1/180 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))
(* 2 b)
(*.f64 #s(literal 2 binary64) b)
(+ (* 2 a) (* 2 b))
(*.f64 #s(literal 2 binary64) (+.f64 b a))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(fma.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(/ (pow a 2) b)
(/.f64 (*.f64 a a) b)
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (/.f64 b a) (/.f64 b a)) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a))
a
(* a (+ 1 (/ b a)))
(fma.f64 (/.f64 b a) a a)
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 b a) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a)
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (pow (- b a) 2)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (pow.f64 (-.f64 b a) #s(literal 2 binary64))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (pow (- b a) 2))))) (* 1/90 (* (PI) (* (+ a b) (pow (- b a) 2))))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (pow (- b a) 2)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (pow (- b a) 2)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (pow (- b a) 2)))))))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (pow (- b a) 2)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (pow (- b a) 2)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (pow (- b a) 2))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (pow (- b a) 2))))))))))
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(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
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(* 1/180 (* angle (* (PI) (- b a))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/180 binary64))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/180 (* (PI) (- b a)))))
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(* angle (+ (* 1/180 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (- b a))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
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(* angle (+ (* 1/180 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/22674816000000 (* (pow (PI) 5) (- b a)))))))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
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(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
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(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/708588000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)
(* angle (PI))
(*.f64 (PI.f64) angle)
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
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(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
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(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (pow (- b a) 2)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 b a)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(* (sin (* 1/180 (* angle (PI)))) (- b a))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))

rewrite171.0ms (1.3%)

Memory
7.1MiB live, 283.8MiB allocated
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
072411
0114388
1347376
22129362
08149362
Stop Event
iter limit
node limit
iter limit
Counts
31 → 902
Calls
Call 1
Inputs
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
(+.f64 a b)
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)))
(*.f64 (-.f64 b a) (+.f64 b a))
(-.f64 b a)
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b)))
(*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))
(/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))
(/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64))))
(sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))
(pow.f64 (PI.f64) #s(literal 3 binary64))
(*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))
(*.f64 (PI.f64) angle)
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(/.f64 (*.f64 a a) b)
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Outputs
(*.f64 (sqrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 5 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (sqrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 4 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 (PI.f64) (cbrt.f64 (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (PI.f64))))
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (exp.f64 (log.f64 (sqrt.f64 (PI.f64)))) (exp.f64 (log.f64 (sqrt.f64 (PI.f64)))))
(*.f64 (exp.f64 (log.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) (exp.f64 (log.f64 (cbrt.f64 (PI.f64)))))
(*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (PI.f64))))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (PI.f64))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))
(*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64))))
(*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (pow.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (pow.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) (log.f64 (exp.f64 (sqrt.f64 (PI.f64)))))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 (*.f64 (cbrt.f64 (PI.f64)) (PI.f64))))
(*.f64 (cbrt.f64 (PI.f64)) (log.f64 (exp.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 #s(literal 1 binary64) (PI.f64))
(*.f64 (PI.f64) (log.f64 (E.f64)))
(*.f64 (PI.f64) #s(literal 1 binary64))
(pow.f64 (exp.f64 #s(literal 1/3 binary64)) (*.f64 (log.f64 (PI.f64)) #s(literal 3 binary64)))
(pow.f64 (E.f64) (log.f64 (PI.f64)))
(pow.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/6 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 2/3 binary64))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))
(pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 3/2 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (PI.f64) #s(literal 1 binary64))
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))
(sqrt.f64 (*.f64 (PI.f64) (PI.f64)))
(fabs.f64 (PI.f64))
(exp.f64 (*.f64 (log.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 3/2 binary64)))
(exp.f64 (*.f64 (log.f64 (sqrt.f64 (PI.f64))) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64)))
(exp.f64 (log.f64 (PI.f64)))
(log.f64 (exp.f64 (PI.f64)))
(PI.f64)
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b b (*.f64 a (+.f64 b a))))
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a))
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (pow.f64 (-.f64 b a) #s(literal -1/2 binary64))) (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)))
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (-.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64))
(*.f64 (*.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a))) (/.f64 #s(literal -1 binary64) (-.f64 b a)))
(*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)) (pow.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) #s(literal -1 binary64)) #s(literal -1 binary64)))
(*.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (-.f64 b a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1 binary64)) #s(literal -1 binary64))
(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a))) (-.f64 (*.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)))) (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a))) #s(literal 3 binary64)) (pow.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a))) #s(literal 3 binary64))) (fma.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a))) (-.f64 (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)))) (*.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)) b) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)) a)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)) a) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)) b)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)) b)))))
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)))) (neg.f64 (-.f64 a b)))
(/.f64 (neg.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a))))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) #s(literal 1 binary64))) (neg.f64 (-.f64 b a)))
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(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a)))
(fma.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (/.f64 a b) a)
(*.f64 (pow.f64 b #s(literal -1 binary64)) (pow.f64 (pow.f64 a #s(literal -2 binary64)) #s(literal -1 binary64)))
(*.f64 (pow.f64 b #s(literal -1 binary64)) (*.f64 a a))
(*.f64 (*.f64 (neg.f64 a) a) (pow.f64 (neg.f64 b) #s(literal -1 binary64)))
(*.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) b))
(*.f64 (*.f64 a a) (pow.f64 b #s(literal -1 binary64)))
(*.f64 a (/.f64 a b))
(pow.f64 (/.f64 b (*.f64 a a)) #s(literal -1 binary64))
(/.f64 (neg.f64 (neg.f64 (*.f64 (neg.f64 a) a))) (neg.f64 (neg.f64 (neg.f64 b))))
(/.f64 (neg.f64 (*.f64 (*.f64 a a) #s(literal 1 binary64))) (neg.f64 b))
(/.f64 (neg.f64 (*.f64 (neg.f64 a) a)) (neg.f64 (neg.f64 b)))
(/.f64 (*.f64 (*.f64 a a) #s(literal 1 binary64)) b)
(/.f64 (*.f64 (neg.f64 a) a) (neg.f64 b))
(/.f64 #s(literal 1 binary64) (/.f64 b (*.f64 (*.f64 a a) #s(literal 1 binary64))))
(/.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 (/.f64 b (*.f64 a a)))))
(/.f64 #s(literal 1 binary64) (/.f64 b (*.f64 a a)))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 b (*.f64 a a))))
(/.f64 (*.f64 a a) b)
(neg.f64 (/.f64 (*.f64 (neg.f64 a) a) b))
(neg.f64 (/.f64 (*.f64 a a) (neg.f64 b)))
(-.f64 (/.f64 #s(literal 0 binary64) (neg.f64 b)) (/.f64 (*.f64 a a) (neg.f64 b)))
(exp.f64 (-.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) (log.f64 b)))
(exp.f64 (*.f64 (log.f64 (/.f64 b (*.f64 a a))) #s(literal -1 binary64)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) (PI.f64))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) (neg.f64 angle))) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))
(/.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 angle) (PI.f64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) (neg.f64 angle))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))

eval324.0ms (2.5%)

Memory
-8.2MiB live, 302.6MiB allocated
Compiler

Compiled 50 637 to 5 320 computations (89.5% saved)

prune174.0ms (1.3%)

Memory
4.5MiB live, 288.1MiB allocated
Pruning

131 alts after pruning (130 fresh and 1 done)

PrunedKeptTotal
New1 298681 366
Fresh3862100
Picked415
Done000
Total1 3401311 471
Accuracy
77.9%
Counts
1 471 → 131
Alt Table
Click to see full alt table
StatusAccuracyProgram
42.0%
(/.f64 (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))))) (-.f64 b a))
13.5%
(/.f64 (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
13.6%
(/.f64 (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) (*.f64 (+.f64 b a) (-.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
41.8%
(/.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
35.1%
(/.f64 (*.f64 (*.f64 (pow.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) #s(literal 1/2 binary64)) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
9.4%
(/.f64 (*.f64 (*.f64 (/.f64 (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (exp.f64 (log.f64 (fma.f64 b b (*.f64 a (+.f64 b a)))))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
11.4%
(/.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
9.4%
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (/.f64 (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (exp.f64 (log.f64 (fma.f64 b b (*.f64 a (+.f64 b a)))))))) (-.f64 b a))
48.9%
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)))
24.6%
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (exp.f64 (log.f64 (-.f64 b a))))
42.4%
(/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (-.f64 b a))
63.3%
(/.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 #s(literal -1 binary64) (-.f64 b a)))
38.2%
(/.f64 (*.f64 #s(approx (* (- b a) (+ b a)) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (/.f64 a b) #s(literal 0 binary64)) b)) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
32.6%
(/.f64 (*.f64 #s(approx (* (- b a) (+ b a)) (*.f64 (neg.f64 a) a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
31.9%
(/.f64 (*.f64 #s(approx (* (- b a) (+ b a)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
63.3%
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 #s(literal -1 binary64) (-.f64 b a)))
52.3%
(/.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
31.2%
(/.f64 #s(approx (* (* (- b a) (+ b a)) (* (sin (* (* 1/90 (PI)) angle)) (- b a))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (-.f64 b a))
51.9%
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1 binary64)))
63.2%
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (-.f64 b a)) (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
42.4%
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) #s(literal 1 binary64))))
66.3%
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
63.3%
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
66.3%
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
63.2%
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
13.6%
(*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
14.2%
(*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
55.4%
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
64.8%
(*.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) #s(literal -2 binary64)) (/.f64 #s(literal -1 binary64) (+.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.5%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (/.f64 (-.f64 b a) (+.f64 b a)) (/.f64 (+.f64 b a) (-.f64 a b)))) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 a b)))
54.8%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.8%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.6%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.2%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.2%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.9%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
55.8%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
55.4%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
57.0%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
56.4%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
54.2%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
54.0%
(*.f64 (/.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal -2 binary64)) (*.f64 (/.f64 #s(literal -1 binary64) (-.f64 b a)) (/.f64 #s(literal -1 binary64) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
64.7%
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) #s(literal -2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
66.3%
(*.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
63.0%
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
37.1%
(*.f64 (+.f64 a b) (*.f64 (pow.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) #s(literal 1/2 binary64)) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
27.2%
(*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (pow.f64 (-.f64 a b) #s(literal -1 binary64)))))
66.7%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))
63.8%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
66.5%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 3/2 binary64))) #s(literal 1/90 binary64)))))
64.5%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
62.4%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64)))))
64.8%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) #s(literal 1/90 binary64)))))
66.3%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal 1/90 binary64)))))
66.0%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 3 binary64))))) #s(literal 1/90 binary64)))))
59.1%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))))
36.5%
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a))))
30.1%
(*.f64 (+.f64 a b) (*.f64 (exp.f64 (neg.f64 (*.f64 (log.f64 (-.f64 b a)) #s(literal -1 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
60.7%
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
41.1%
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
40.2%
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
60.0%
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
37.5%
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b)))
27.0%
(*.f64 (*.f64 (/.f64 (-.f64 b a) (*.f64 (pow.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (+.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
65.7%
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
64.7%
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #s(literal -1 binary64))) (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.5%
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (pow.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) #s(literal 1/2 binary64)) #s(literal -1 binary64))) (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.3%
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))
65.2%
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
62.0%
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (pow.f64 (+.f64 b a) #s(literal -1 binary64)) #s(literal 1/2 binary64))) #s(literal -1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.5%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (-.f64 b a)))
51.5%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
52.1%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
63.2%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
32.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
49.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
49.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
32.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
34.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
34.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
31.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
32.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
52.5%
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)))
33.2%
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
43.3%
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 a a) b) (/.f64 #s(literal -2 binary64) b) #s(literal 2 binary64)) b) b)))
44.7%
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 a a) b) (/.f64 #s(literal -2 binary64) b) #s(literal 2 binary64)) b) b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
49.5%
(*.f64 (*.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a))) (/.f64 #s(literal -1 binary64) (-.f64 b a)))
38.5%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
38.8%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.6%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.9%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.8%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
39.3%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
38.7%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
40.5%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
39.1%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (*.f64 (pow.f64 b #s(literal -1 binary64)) (*.f64 a a)) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
26.3%
(*.f64 (exp.f64 (+.f64 (log.f64 (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (log.f64 (-.f64 b a)) #s(literal -1 binary64)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
29.0%
(*.f64 (exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal -1 binary64))) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
63.8%
(*.f64 (exp.f64 (log.f64 (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
60.7%
(*.f64 #s(approx (+ a b) (fma.f64 (/.f64 a b) b b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
57.8%
(*.f64 #s(approx (+ a b) (fma.f64 (/.f64 a b) b b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
33.5%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.6%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
62.4%
(*.f64 #s(literal 1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (pow.f64 (+.f64 b a) #s(literal -1 binary64))))
30.0%
(exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1 binary64))) #s(literal -1 binary64)))
33.2%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
33.2%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
60.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a)))))
60.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
51.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
32.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
51.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
51.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) angle))
51.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
16.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (-.f64 (*.f64 (*.f64 b b) (+.f64 b a)) (*.f64 (+.f64 b a) (*.f64 a a))) (*.f64 (+.f64 b a) (+.f64 b a))))))
34.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
32.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b))))
33.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
33.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
32.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
37.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
33.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
33.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
37.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
Compiler

Compiled 7 909 to 5 721 computations (27.7% saved)

simplify172.0ms (1.3%)

Memory
11.1MiB live, 197.4MiB allocated
Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)))
cost-diff0
(*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
cost-diff12864
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))
cost-diff0
(*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)))
cost-diff0
(*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff1600
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
cost-diff0
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
cost-diff0
(sqrt.f64 b)
cost-diff0
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
cost-diff1472
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) a)
cost-diff0
(*.f64 #s(literal -1/90 binary64) a)
cost-diff0
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))
cost-diff0
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))
cost-diff0
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
cost-diff0
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
cost-diff0
(+.f64 a b)
cost-diff0
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))
cost-diff19584
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
067487
0108473
1192425
2468425
32051425
45326425
08262425
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))
(+.f64 a b)
a
b
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
(-.f64 b a)
(sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 #s(literal 1/90 binary64) angle)
#s(literal 1/90 binary64)
angle
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))
(cbrt.f64 (PI.f64))
(PI.f64)
#s(literal 2 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal -1/90 binary64) a)
#s(literal -1/90 binary64)
a
(*.f64 a (*.f64 angle (PI.f64)))
(*.f64 angle (PI.f64))
angle
(PI.f64)
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) a)
(sqrt.f64 b)
b
a
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(-.f64 b a)
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal 1/90 binary64)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)))
#s(literal 2 binary64)
#s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))
(*.f64 b b)
b
(sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)))
#s(literal 2 binary64)
#s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))
(*.f64 b b)
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))
(pow.f64 (PI.f64) #s(literal 3 binary64))
#s(literal 3 binary64)
Outputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a)) (+.f64 b a))
(+.f64 a b)
(+.f64 b a)
a
b
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a))
(-.f64 b a)
(sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/90 binary64)) angle)
(*.f64 #s(literal 1/90 binary64) angle)
(*.f64 angle #s(literal 1/90 binary64))
#s(literal 1/90 binary64)
angle
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))
(cbrt.f64 (PI.f64))
(PI.f64)
#s(literal 2 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle) a)))
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle) a))
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle) a)
(*.f64 #s(literal -1/90 binary64) a)
#s(literal -1/90 binary64)
a
(*.f64 a (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (PI.f64) angle) a)
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
angle
(PI.f64)
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a)) (+.f64 b a))
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) a)
(+.f64 b a)
(sqrt.f64 b)
b
a
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a))
(-.f64 b a)
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
angle
(PI.f64)
#s(literal 1/90 binary64)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)))
(*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)) #s(literal 2 binary64))
#s(literal 2 binary64)
#s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))
(*.f64 b b)
b
(sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(PI.f64)
(sqrt.f64 (PI.f64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)))
(*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)) #s(literal 2 binary64))
#s(literal 2 binary64)
#s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))
(*.f64 b b)
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))
(PI.f64)
(pow.f64 (PI.f64) #s(literal 3 binary64))
#s(literal 3 binary64)

localize342.0ms (2.6%)

Memory
-9.6MiB live, 440.5MiB allocated
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy7.483997276290468
(*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
accuracy27.09138267910788
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy27.123249128845508
(cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))
accuracy28.94054312136247
#s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))
accuracy7.483997276290468
(*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
accuracy27.09138267910788
(sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))
accuracy27.123249128845508
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy28.94054312136247
#s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))
accuracy0.2265625
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
accuracy0.2578125
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
accuracy0.28125
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) a)
accuracy28.059525721723784
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
accuracy0.19921875
(*.f64 angle (PI.f64))
accuracy0.21484375
(*.f64 #s(literal -1/90 binary64) a)
accuracy25.44057561657522
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
accuracy29.54173747624861
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))
accuracy0.42416000976844204
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
accuracy1.0
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))
accuracy1.0
(cbrt.f64 (PI.f64))
accuracy28.059525721723784
(sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))
Samples
195.0ms121×1valid
70.0ms133×0valid
8.0ms3valid
4.0ms2valid
Compiler

Compiled 912 to 129 computations (85.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 235.0ms
ival-mult: 101.0ms (42.9% of total)
ival-sin: 30.0ms (12.8% of total)
adjust: 22.0ms (9.4% of total)
ival-pow2: 13.0ms (5.5% of total)
const: 11.0ms (4.7% of total)
ival-cos: 10.0ms (4.3% of total)
ival-cbrt: 10.0ms (4.3% of total)
ival-add: 8.0ms (3.4% of total)
ival-sinu: 7.0ms (3% of total)
ival-cosu: 6.0ms (2.6% of total)
ival-sqrt: 5.0ms (2.1% of total)
ival-pow: 4.0ms (1.7% of total)
ival-sub: 3.0ms (1.3% of total)
ival-div: 3.0ms (1.3% of total)
ival-pi: 1.0ms (0.4% of total)
ival-true: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

series35.0ms (0.3%)

Memory
15.8MiB live, 52.8MiB allocated
Counts
30 → 104
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))
(+.f64 a b)
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal -1/90 binary64) a)
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) a)
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(sqrt.f64 b)
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)))
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))
(cbrt.f64 (PI.f64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))
(*.f64 angle (PI.f64))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
b
(+ a b)
(* b (sin (* 1/90 (* angle (PI)))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 a)
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* 2 (pow b 2))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
a
(* a (+ 1 (/ b a)))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* -2 (pow a 2))
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(sqrt b)
(- (pow b 2) (pow a 2))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* b (+ 1 (/ a b)))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* -1 (* b (pow (sqrt -1) 2)))
(* -1 (* b (+ (* -1 (/ a b)) (pow (sqrt -1) 2))))
(* -1 (* (pow b 2) (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))))
(* (pow b 2) (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* a (pow (sqrt -1) 2)))) b)))
(* (pow b 2) (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* a (pow (sqrt -1) 2))))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* -1 (* (sqrt b) (pow (sqrt -1) 2)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/90 (* angle (* (PI) (- b a))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a)))))))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(* angle (PI))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(sin (* 1/90 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
Calls

9 calls:

TimeVariablePointExpression
10.0ms
b
@-inf
((* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))) (* (+ a b) (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (+ a b) (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* angle (PI)))) (* -1/90 a) (+ (* (sqrt b) (sqrt b)) a) (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (sqrt b) (* (- b a) (sin (* (* angle (PI)) 1/90))) (* (sqrt (PI)) (sqrt (PI))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (cbrt (pow (PI) 3)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (cbrt (pow (PI) 3)) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (cbrt (PI)) (pow (cbrt (PI)) 2) (* angle (PI)) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (- (pow b 2) (pow a 2)) (cos (* (PI) (/ angle 180))) (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180))) (cos (* (cbrt (pow (PI) 3)) (/ angle 180))) (sin (* (PI) (/ angle 180))))
3.0ms
a
@0
((* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))) (* (+ a b) (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (+ a b) (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* angle (PI)))) (* -1/90 a) (+ (* (sqrt b) (sqrt b)) a) (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (sqrt b) (* (- b a) (sin (* (* angle (PI)) 1/90))) (* (sqrt (PI)) (sqrt (PI))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (cbrt (pow (PI) 3)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (cbrt (pow (PI) 3)) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (cbrt (PI)) (pow (cbrt (PI)) 2) (* angle (PI)) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (- (pow b 2) (pow a 2)) (cos (* (PI) (/ angle 180))) (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180))) (cos (* (cbrt (pow (PI) 3)) (/ angle 180))) (sin (* (PI) (/ angle 180))))
3.0ms
angle
@inf
((* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))) (* (+ a b) (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (+ a b) (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* angle (PI)))) (* -1/90 a) (+ (* (sqrt b) (sqrt b)) a) (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (sqrt b) (* (- b a) (sin (* (* angle (PI)) 1/90))) (* (sqrt (PI)) (sqrt (PI))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (cbrt (pow (PI) 3)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (cbrt (pow (PI) 3)) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (cbrt (PI)) (pow (cbrt (PI)) 2) (* angle (PI)) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (- (pow b 2) (pow a 2)) (cos (* (PI) (/ angle 180))) (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180))) (cos (* (cbrt (pow (PI) 3)) (/ angle 180))) (sin (* (PI) (/ angle 180))))
3.0ms
angle
@-inf
((* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))) (* (+ a b) (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (+ a b) (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* angle (PI)))) (* -1/90 a) (+ (* (sqrt b) (sqrt b)) a) (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (sqrt b) (* (- b a) (sin (* (* angle (PI)) 1/90))) (* (sqrt (PI)) (sqrt (PI))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (cbrt (pow (PI) 3)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (cbrt (pow (PI) 3)) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (cbrt (PI)) (pow (cbrt (PI)) 2) (* angle (PI)) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (- (pow b 2) (pow a 2)) (cos (* (PI) (/ angle 180))) (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180))) (cos (* (cbrt (pow (PI) 3)) (/ angle 180))) (sin (* (PI) (/ angle 180))))
3.0ms
a
@inf
((* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))) (* (+ a b) (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (+ a b) (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* angle (PI)))) (* -1/90 a) (+ (* (sqrt b) (sqrt b)) a) (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (sqrt b) (* (- b a) (sin (* (* angle (PI)) 1/90))) (* (sqrt (PI)) (sqrt (PI))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (cbrt (pow (PI) 3)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (cbrt (pow (PI) 3)) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (cbrt (PI)) (pow (cbrt (PI)) 2) (* angle (PI)) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (- (pow b 2) (pow a 2)) (cos (* (PI) (/ angle 180))) (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180))) (cos (* (cbrt (pow (PI) 3)) (/ angle 180))) (sin (* (PI) (/ angle 180))))

simplify193.0ms (1.5%)

Memory
-1.2MiB live, 187.8MiB allocated
Algorithm
egg-herbie
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
04562108
115651949
261751805
084371738
Stop Event
iter limit
node limit
Counts
104 → 102
Calls
Call 1
Inputs
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
b
(+ a b)
(* b (sin (* 1/90 (* angle (PI)))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 a)
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* 2 (pow b 2))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
a
(* a (+ 1 (/ b a)))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* -2 (pow a 2))
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(sqrt b)
(- (pow b 2) (pow a 2))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* b (+ 1 (/ a b)))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* -1 (* b (pow (sqrt -1) 2)))
(* -1 (* b (+ (* -1 (/ a b)) (pow (sqrt -1) 2))))
(* -1 (* (pow b 2) (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))))
(* (pow b 2) (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* a (pow (sqrt -1) 2)))) b)))
(* (pow b 2) (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* a (pow (sqrt -1) 2))))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* -1 (* (sqrt b) (pow (sqrt -1) 2)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/90 (* angle (* (PI) (- b a))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a)))))))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(* angle (PI))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(sin (* 1/90 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
Outputs
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (-.f64 b a))
b
(+ a b)
(+.f64 b a)
(* b (sin (* 1/90 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b)
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(*.f64 (*.f64 (PI.f64) angle) (fma.f64 #s(literal 1/90 binary64) (*.f64 b b) (*.f64 (*.f64 #s(literal -1/90 binary64) a) a)))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64))
(* -1/90 a)
(*.f64 #s(literal -1/90 binary64) a)
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(* 2 (pow b 2))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(pow b 2)
(*.f64 b b)
(+ (* -1 (pow a 2)) (pow b 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (fma.f64 (/.f64 b a) (/.f64 b a) #s(literal -1 binary64))) (*.f64 a a))
a
(* a (+ 1 (/ b a)))
(fma.f64 (/.f64 b a) a a)
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 b a) #s(literal -1 binary64))) a)
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a))) #s(literal 2 binary64))) (*.f64 a a))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(*.f64 (*.f64 angle (fma.f64 (*.f64 (/.f64 (PI.f64) a) (/.f64 (*.f64 b b) a)) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal -1/90 binary64)))) (*.f64 a a))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (fma.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) (*.f64 a a)) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (*.f64 a a))
(* -2 (pow a 2))
(*.f64 #s(literal -2 binary64) (*.f64 a a))
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))
(*.f64 (fma.f64 (/.f64 #s(literal 2 binary64) a) (/.f64 (*.f64 b b) a) #s(literal -2 binary64)) (*.f64 a a))
(* -1 (pow a 2))
(*.f64 (neg.f64 a) a)
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 (fma.f64 (/.f64 b a) (/.f64 b a) #s(literal -1 binary64)) a) a)
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (fma.f64 (/.f64 b a) (/.f64 b a) #s(literal -1 binary64))) (*.f64 a a))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(fma.f64 (/.f64 b a) a a)
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 b a) #s(literal -1 binary64))) a)
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(*.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) (neg.f64 a))) a) a)
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (-.f64 b a))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(*.f64 (*.f64 (PI.f64) angle) (fma.f64 #s(literal 1/90 binary64) (*.f64 b b) (*.f64 (*.f64 #s(literal -1/90 binary64) a) a)))
(sqrt b)
(sqrt.f64 b)
(- (pow b 2) (pow a 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(*.f64 (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 b)) (/.f64 (*.f64 a a) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 b b))
(* b (+ 1 (/ a b)))
(fma.f64 (/.f64 a b) b b)
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 a b) #s(literal -1 binary64))) (neg.f64 b))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) #s(literal -2 binary64))) (*.f64 b b))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) b) (/.f64 (*.f64 (PI.f64) angle) b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (fma.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a)) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 b b))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 (fma.f64 (/.f64 (neg.f64 a) b) (/.f64 a b) #s(literal 1 binary64)) (*.f64 b b))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (*.f64 a a) b) #s(literal 0 binary64)) b)) (*.f64 b b))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(fma.f64 (/.f64 a b) b b)
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 a b) #s(literal -1 binary64))) (neg.f64 b))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(*.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) b) #s(literal 1/90 binary64) #s(literal 0 binary64)) (neg.f64 b))) b) b)
(* -1 (* b (pow (sqrt -1) 2)))
b
(* -1 (* b (+ (* -1 (/ a b)) (pow (sqrt -1) 2))))
(fma.f64 (/.f64 a b) b b)
(* -1 (* (pow b 2) (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))
(* (pow b 2) (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* a (pow (sqrt -1) 2)))) b)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))
(* (pow b 2) (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* a (pow (sqrt -1) 2))))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (*.f64 a a) b) #s(literal 0 binary64)) b)) (*.f64 b b))
(* -1 (* (sqrt b) (pow (sqrt -1) 2)))
(sqrt.f64 b)
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (-.f64 b a)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (-.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (+.f64 b a)))) angle)
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)) (+.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (-.f64 b a))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 b a))) (-.f64 b a) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/708588000000 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (-.f64 b a))))
(* 1/90 (* angle (* (PI) (- b a))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64)) angle)
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (-.f64 b a)) (PI.f64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/4374000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)))) angle)
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64)) angle))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a)))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a)))) (*.f64 angle angle))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64)) angle))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (-.f64 b a)))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (-.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (+.f64 b a)))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)) (+.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (-.f64 b a))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (+.f64 b a)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64)) (+.f64 b a)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/708588000000 binary64)) (+.f64 b a)) (-.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a)) (+.f64 b a)) #s(literal -1/482123275200000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))) angle)
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (-.f64 b a) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (+.f64 b a)))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)) (+.f64 b a)) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (-.f64 b a))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a)) (+.f64 b a)))) (*.f64 angle angle))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (-.f64 b a))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64)) angle) angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/708588000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/708588000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(* angle (PI))
(*.f64 (PI.f64) angle)
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)) angle) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) angle) angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) angle) angle (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (-.f64 b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))

rewrite231.0ms (1.8%)

Memory
-4.8MiB live, 249.7MiB allocated
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
067368
0108313
1275313
21299292
08894291
Stop Event
iter limit
node limit
iter limit
Counts
30 → 863
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))
(+.f64 a b)
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal -1/90 binary64) a)
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) a)
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(sqrt.f64 b)
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)))
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))
(cbrt.f64 (PI.f64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))
(*.f64 angle (PI.f64))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)
(*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/90 binary64)) angle) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (cbrt.f64 (PI.f64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/90 binary64)) angle))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a)) (-.f64 a b)))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a)) (fma.f64 b (-.f64 b a) (*.f64 a a))))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a)) (-.f64 b a)))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a)) (/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))) (neg.f64 (+.f64 b a)))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (-.f64 b a) (*.f64 a a))))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a)) #s(literal 1 binary64)) (+.f64 b a))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (pow.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) #s(literal -1 binary64))))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a)) (pow.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) #s(literal -1 binary64))))
(*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a))) (pow.f64 (-.f64 a b) #s(literal -1 binary64)))
(*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a))) (pow.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) #s(literal -1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a))) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a)) (*.f64 (-.f64 a b) (+.f64 b a))) (pow.f64 (-.f64 a b) #s(literal -1 binary64)))
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(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)))
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(*.f64 #s(literal 1 binary64) (PI.f64))
(*.f64 (sqrt.f64 (PI.f64)) (log.f64 (exp.f64 (sqrt.f64 (PI.f64)))))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))
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(*.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 1/9 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/9 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/9 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/9 binary64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/9 binary64)) (cbrt.f64 (PI.f64)))
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(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 2/3 binary64)) (cbrt.f64 (PI.f64)))
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(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 1 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 1 binary64)))
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(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (PI.f64))))
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(*.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))
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(pow.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/18 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 2/9 binary64))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/6 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/9 binary64))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2/3 binary64))
(pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))
(pow.f64 (PI.f64) #s(literal 1/3 binary64))
(cbrt.f64 (PI.f64))
(sqrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(fabs.f64 (cbrt.f64 (PI.f64)))
(exp.f64 (*.f64 (log.f64 (sqrt.f64 (PI.f64))) #s(literal 2/3 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (PI.f64))) #s(literal 1/6 binary64)))
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 3 binary64)) #s(literal 1/9 binary64)))
(exp.f64 (*.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)))
(exp.f64 (log.f64 (cbrt.f64 (PI.f64))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 5 binary64))) (cbrt.f64 (cbrt.f64 (PI.f64))))
(*.f64 (cbrt.f64 (*.f64 (cbrt.f64 (PI.f64)) (PI.f64))) (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 5 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (PI.f64))))
(*.f64 (pow.f64 (*.f64 (cbrt.f64 (PI.f64)) (PI.f64)) #s(literal 1/3 binary64)) (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 2/3 binary64)) (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 2/3 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
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(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 (cbrt.f64 (PI.f64)) (PI.f64))))
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (pow.f64 (*.f64 (cbrt.f64 (PI.f64)) (PI.f64)) #s(literal 1/3 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 2/3 binary64)))
(*.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
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(pow.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/6 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/9 binary64))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/3 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 2/9 binary64))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4/3 binary64))
(pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))
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(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))
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(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)
(*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/90 binary64)) angle) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (cbrt.f64 (PI.f64))))
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(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))

eval311.0ms (2.4%)

Memory
13.7MiB live, 169.6MiB allocated
Compiler

Compiled 21 338 to 2 656 computations (87.6% saved)

prune473.0ms (3.6%)

Memory
-27.7MiB live, 373.0MiB allocated
Pruning

150 alts after pruning (145 fresh and 5 done)

PrunedKeptTotal
New60641647
Fresh21104125
Picked145
Done011
Total628150778
Accuracy
78.0%
Counts
778 → 150
Alt Table
Click to see full alt table
StatusAccuracyProgram
47.0%
(fma.f64 (*.f64 (+.f64 b a) b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))))
42.0%
(/.f64 (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))))) (-.f64 b a))
13.5%
(/.f64 (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
13.6%
(/.f64 (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) (*.f64 (+.f64 b a) (-.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
41.8%
(/.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
62.4%
(/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))
35.1%
(/.f64 (*.f64 (*.f64 (pow.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) #s(literal 1/2 binary64)) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
9.4%
(/.f64 (*.f64 (*.f64 (/.f64 (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (exp.f64 (log.f64 (fma.f64 b b (*.f64 a (+.f64 b a)))))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
11.4%
(/.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
9.4%
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (/.f64 (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (exp.f64 (log.f64 (fma.f64 b b (*.f64 a (+.f64 b a)))))))) (-.f64 b a))
24.6%
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (exp.f64 (log.f64 (-.f64 b a))))
42.4%
(/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (-.f64 b a))
63.3%
(/.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 #s(literal -1 binary64) (-.f64 b a)))
38.2%
(/.f64 (*.f64 #s(approx (* (- b a) (+ b a)) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (/.f64 a b) #s(literal 0 binary64)) b)) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
32.6%
(/.f64 (*.f64 #s(approx (* (- b a) (+ b a)) (*.f64 (neg.f64 a) a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
31.9%
(/.f64 (*.f64 #s(approx (* (- b a) (+ b a)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
51.5%
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
63.3%
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 #s(literal -1 binary64) (-.f64 b a)))
31.2%
(/.f64 #s(approx (* (* (- b a) (+ b a)) (* (sin (* (* 1/90 (PI)) angle)) (- b a))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (-.f64 b a))
51.9%
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1 binary64)))
42.4%
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) #s(literal 1 binary64))))
63.3%
(*.f64 (fma.f64 (pow.f64 (pow.f64 b #s(literal 1/4 binary64)) #s(literal 2 binary64)) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
66.7%
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))
66.3%
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
63.3%
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
66.3%
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
63.2%
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
12.6%
(*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))
13.6%
(*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
14.2%
(*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
55.9%
(*.f64 (/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (-.f64 a b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))
55.4%
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
64.8%
(*.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) #s(literal -2 binary64)) (/.f64 #s(literal -1 binary64) (+.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.5%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (/.f64 (-.f64 b a) (+.f64 b a)) (/.f64 (+.f64 b a) (-.f64 a b)))) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 a b)))
54.8%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.6%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.2%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.2%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.9%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
55.8%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
55.4%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
57.0%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
56.4%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
54.2%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
54.0%
(*.f64 (/.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal -2 binary64)) (*.f64 (/.f64 #s(literal -1 binary64) (-.f64 b a)) (/.f64 #s(literal -1 binary64) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
66.7%
(*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))
64.7%
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) #s(literal -2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
66.3%
(*.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
63.0%
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
37.1%
(*.f64 (+.f64 a b) (*.f64 (pow.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) #s(literal 1/2 binary64)) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
27.2%
(*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (pow.f64 (-.f64 a b) #s(literal -1 binary64)))))
15.3%
(*.f64 (+.f64 a b) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))))
66.9%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/90 binary64)) angle) (cbrt.f64 (PI.f64))))))
63.8%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
65.5%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))
66.7%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 5 binary64)) #s(literal 1/6 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/6 binary64))) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))
64.8%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64))))))
66.7%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))
65.4%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)))) (cbrt.f64 (PI.f64))))))
66.2%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle)))))
66.5%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 3/2 binary64))) #s(literal 1/90 binary64)))))
64.5%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
62.4%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64)))))
64.8%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) #s(literal 1/90 binary64)))))
66.3%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal 1/90 binary64)))))
66.0%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 3 binary64))))) #s(literal 1/90 binary64)))))
59.1%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))))
30.1%
(*.f64 (+.f64 a b) (*.f64 (exp.f64 (neg.f64 (*.f64 (log.f64 (-.f64 b a)) #s(literal -1 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
60.7%
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
41.1%
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
40.2%
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
60.1%
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64)) angle)))
59.8%
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 b a) #s(literal -1 binary64))) a)))
37.5%
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b)))
7.9%
(*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 1 binary64)) (/.f64 (pow.f64 (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64)) (-.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))
27.0%
(*.f64 (*.f64 (/.f64 (-.f64 b a) (*.f64 (pow.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (+.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
65.7%
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
64.7%
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #s(literal -1 binary64))) (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.5%
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (pow.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) #s(literal 1/2 binary64)) #s(literal -1 binary64))) (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.3%
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))
65.2%
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
62.0%
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (pow.f64 (+.f64 b a) #s(literal -1 binary64)) #s(literal 1/2 binary64))) #s(literal -1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.5%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (-.f64 b a)))
51.5%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
63.2%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
32.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
49.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
49.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 3/2 binary64)) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
34.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
36.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
34.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
34.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
31.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
32.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
32.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) #s(approx (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.5%
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)))
43.3%
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 a a) b) (/.f64 #s(literal -2 binary64) b) #s(literal 2 binary64)) b) b)))
44.7%
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 a a) b) (/.f64 #s(literal -2 binary64) b) #s(literal 2 binary64)) b) b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
49.5%
(*.f64 (*.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a))) (/.f64 #s(literal -1 binary64) (-.f64 b a)))
32.3%
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
38.5%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
38.8%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.9%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.8%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
39.3%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
38.7%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
40.5%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
39.1%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (*.f64 (pow.f64 b #s(literal -1 binary64)) (*.f64 a a)) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.1%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.7%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
26.3%
(*.f64 (exp.f64 (+.f64 (log.f64 (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (log.f64 (-.f64 b a)) #s(literal -1 binary64)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
29.0%
(*.f64 (exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal -1 binary64))) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
63.8%
(*.f64 (exp.f64 (log.f64 (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
32.3%
(*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
57.8%
(*.f64 #s(approx (+ (* (sqrt b) (sqrt b)) a) (fma.f64 (/.f64 a b) b b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
63.4%
(*.f64 #s(approx (+ a b) (fma.f64 (/.f64 b a) a a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))
61.3%
(*.f64 #s(approx (+ a b) (fma.f64 (/.f64 a b) b b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))
60.7%
(*.f64 #s(approx (+ a b) (fma.f64 (/.f64 a b) b b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
33.5%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.6%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
30.0%
(exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1 binary64))) #s(literal -1 binary64)))
33.2%
#s(approx (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
40.8%
#s(approx (* (+ a b) (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 b)) (/.f64 (*.f64 a a) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 b b)))
33.2%
#s(approx (* (+ a b) (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
60.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
51.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
51.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
51.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) angle))
51.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
16.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (-.f64 (*.f64 (*.f64 b b) (+.f64 b a)) (*.f64 (+.f64 b a) (*.f64 a a))) (*.f64 (+.f64 b a) (+.f64 b a))))))
34.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
32.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b))))
37.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64))))
37.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a)))
33.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
32.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
37.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64))))
37.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)))))
33.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
33.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
37.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))
37.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
Compiler

Compiled 12 218 to 4 416 computations (63.9% saved)

regimes1.0s (7.7%)

Memory
41.4MiB live, 797.8MiB allocated
Counts
247 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (-.f64 (*.f64 (*.f64 b b) (+.f64 b a)) (*.f64 (+.f64 b a) (*.f64 a a))) (*.f64 (+.f64 b a) (+.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b)))
(*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (+ a b) (fma.f64 (/.f64 a b) b b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (+ (* (sqrt b) (sqrt b)) a) (fma.f64 (/.f64 a b) b b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 b a) #s(literal -1 binary64))) a)))
(/.f64 (*.f64 #s(approx (* (- b a) (+ b a)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))))
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 #s(approx (* (- b a) (+ b a)) (*.f64 (neg.f64 a) a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) #s(approx (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (-.f64 b a)))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a))))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (-.f64 b a))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(/.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (*.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a))) (/.f64 #s(literal -1 binary64) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (+.f64 a b) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))))
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(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle)))))
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(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64))))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))
(*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 3/2 binary64)) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal -1 binary64))) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (pow.f64 (fma.f64 a a (*.f64 b b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(/.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (pow.f64 (+.f64 b a) #s(literal -1 binary64)) #s(literal 1/2 binary64))) #s(literal -1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (pow.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) #s(literal 1/2 binary64)) #s(literal -1 binary64))) (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64)) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (/.f64 (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (exp.f64 (log.f64 (fma.f64 b b (*.f64 a (+.f64 b a)))))))) (-.f64 b a))
(/.f64 (*.f64 (*.f64 (/.f64 (exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (exp.f64 (log.f64 (fma.f64 b b (*.f64 a (+.f64 b a)))))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (pow.f64 b #s(literal 12 binary64)) (pow.f64 a #s(literal 12 binary64))) (*.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 5 binary64)) #s(literal 1/6 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/6 binary64))) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))
(*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 1 binary64)) (/.f64 (pow.f64 (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64)) (-.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))
(*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)))) (cbrt.f64 (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (+.f64 (-.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 a b) #s(literal 2 binary64))) (pow.f64 b #s(literal 4 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (fma.f64 a a (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 b #s(literal 12 binary64)))) (fma.f64 (+.f64 (pow.f64 (*.f64 a b) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a b) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))) (pow.f64 b #s(literal 8 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Calls

10 calls:

129.0ms
(/.f64 angle #s(literal 180 binary64))
117.0ms
a
107.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
106.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
103.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
68.9%2a
68.7%2b
69.1%2angle
68.6%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
66.9%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
66.9%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
66.9%1(pow.f64 b #s(literal 2 binary64))
68.9%2(pow.f64 a #s(literal 2 binary64))
69.1%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
69.1%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 56 to 62 computations (-10.7% saved)

regimes256.0ms (2%)

Memory
1.5MiB live, 239.0MiB allocated
Counts
204 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64))))
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a)))))
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(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (-.f64 (*.f64 (*.f64 b b) (+.f64 b a)) (*.f64 (+.f64 b a) (*.f64 a a))) (*.f64 (+.f64 b a) (+.f64 b a))))))
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#s(approx (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
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(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b)))
(*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
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(*.f64 #s(approx (+ (* (sqrt b) (sqrt b)) a) (fma.f64 (/.f64 a b) b b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 b a) #s(literal -1 binary64))) a)))
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(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))))
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(/.f64 (*.f64 #s(approx (* (- b a) (+ b a)) (*.f64 (neg.f64 a) a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
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(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (-.f64 b a)))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a))))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (-.f64 b a))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(/.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (*.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a))) (/.f64 #s(literal -1 binary64) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle))
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(*.f64 (+.f64 a b) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) #s(literal 1 binary64))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)))
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(/.f64 (*.f64 #s(approx (* (- b a) (+ b a)) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (/.f64 a b) #s(literal 0 binary64)) b)) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
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(/.f64 (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) (*.f64 (+.f64 b a) (-.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
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(*.f64 (/.f64 (*.f64 #s(approx (- (pow b 4) (pow a 4)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(/.f64 (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (pow.f64 b #s(literal 3/2 binary64)) (sqrt.f64 b) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (pow.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) #s(literal -1 binary64)) (+.f64 b a)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (pow.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) #s(literal -1 binary64))))
(*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (*.f64 (pow.f64 b #s(literal -1 binary64)) (*.f64 a a)) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (pow.f64 (+.f64 b a) #s(literal -1 binary64)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) #s(literal 1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(/.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (*.f64 a a) b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b b) (/.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 3/2 binary64))) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 3 binary64))))) #s(literal 1/90 binary64)))))
(exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1 binary64))) #s(literal -1 binary64)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/90 binary64)) angle) (cbrt.f64 (PI.f64))))))
(*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (fma.f64 a a (*.f64 b b)) #s(literal -1 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (exp.f64 (+.f64 (log.f64 (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (log.f64 (-.f64 b a)) #s(literal -1 binary64)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (+ a b) (fma.f64 (/.f64 a b) b b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))
(*.f64 #s(approx (+ a b) (fma.f64 (/.f64 b a) a a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (-.f64 a b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (+.f64 b a) #s(literal -1 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) #s(literal -1 binary64))))
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #s(literal -1 binary64))) (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (pow.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) #s(literal -1 binary64)) (+.f64 b a)) (fma.f64 b b (*.f64 a (+.f64 b a))))) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (exp.f64 (log.f64 (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (pow.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) #s(literal 1/2 binary64)) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64))))))
Outputs
(*.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Calls

3 calls:

110.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
73.0ms
angle
61.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
69.0%2angle
69.0%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
69.0%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 9 to 15 computations (-66.7% saved)

regimes327.0ms (2.5%)

Memory
-38.7MiB live, 298.2MiB allocated
Counts
147 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
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(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
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(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
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(*.f64 (*.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a))) (/.f64 #s(literal -1 binary64) (-.f64 b a)))
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(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (fma.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (/.f64 a b) (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 b b)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 b)) (/.f64 (*.f64 a a) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 b b)))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 #s(literal -1 binary64) (-.f64 b a)))
(/.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 #s(literal -1 binary64) (-.f64 b a)))
(*.f64 (/.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) #s(literal -2 binary64)) (/.f64 #s(literal -1 binary64) (+.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (+.f64 a b) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (pow.f64 (-.f64 a b) #s(literal -1 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (pow.f64 (-.f64 a b) #s(literal -1 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 a a) b) (/.f64 #s(literal -2 binary64) b) #s(literal 2 binary64)) b) b)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (-.f64 b a)) (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 a a) b) (/.f64 #s(literal -2 binary64) b) #s(literal 2 binary64)) b) b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) #s(literal -2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal -2 binary64)) (*.f64 (/.f64 #s(literal -1 binary64) (-.f64 b a)) (/.f64 #s(literal -1 binary64) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (fma.f64 (/.f64 (neg.f64 a) b) (/.f64 a b) #s(literal 1 binary64)) (*.f64 b b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (/.f64 (-.f64 b a) (*.f64 (pow.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (+.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (exp.f64 (neg.f64 (*.f64 (log.f64 (-.f64 b a)) #s(literal -1 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (+ a b) (fma.f64 (/.f64 a b) b b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
(*.f64 (fma.f64 (pow.f64 (pow.f64 b #s(literal 1/4 binary64)) #s(literal 2 binary64)) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b)))
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
(/.f64 (/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (exp.f64 (log.f64 (-.f64 b a))))
(*.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
Outputs
(*.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Calls

5 calls:

102.0ms
a
72.0ms
(pow.f64 a #s(literal 2 binary64))
64.0ms
angle
40.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
39.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
66.3%1a
66.3%1(pow.f64 a #s(literal 2 binary64))
68.8%2angle
68.8%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
68.8%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 13 to 23 computations (-76.9% saved)

regimes240.0ms (1.8%)

Memory
10.9MiB live, 172.4MiB allocated
Counts
145 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a)))))
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(*.f64 (*.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a))) (/.f64 #s(literal -1 binary64) (-.f64 b a)))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (fma.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (/.f64 a b) (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 b b)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 b)) (/.f64 (*.f64 a a) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 b b)))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 #s(literal -1 binary64) (-.f64 b a)))
(/.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 #s(literal -1 binary64) (-.f64 b a)))
(*.f64 (/.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) #s(literal -2 binary64)) (/.f64 #s(literal -1 binary64) (+.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (+.f64 a b) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (pow.f64 (-.f64 a b) #s(literal -1 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (pow.f64 (-.f64 a b) #s(literal -1 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 a a) b) (/.f64 #s(literal -2 binary64) b) #s(literal 2 binary64)) b) b)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (-.f64 b a)) (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 a a) b) (/.f64 #s(literal -2 binary64) b) #s(literal 2 binary64)) b) b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) #s(literal -2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal -2 binary64)) (*.f64 (/.f64 #s(literal -1 binary64) (-.f64 b a)) (/.f64 #s(literal -1 binary64) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (fma.f64 (/.f64 (neg.f64 a) b) (/.f64 a b) #s(literal 1 binary64)) (*.f64 b b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (/.f64 (-.f64 b a) (*.f64 (pow.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (+.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (exp.f64 (neg.f64 (*.f64 (log.f64 (-.f64 b a)) #s(literal -1 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (+ a b) (fma.f64 (/.f64 a b) b b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
(*.f64 (fma.f64 (pow.f64 (pow.f64 b #s(literal 1/4 binary64)) #s(literal 2 binary64)) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b)))
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
(/.f64 (/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (exp.f64 (log.f64 (-.f64 b a))))
Outputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal 1/90 binary64)))))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Calls

3 calls:

94.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
75.0ms
(/.f64 angle #s(literal 180 binary64))
64.0ms
angle
Results
AccuracySegmentsBranch
68.8%2angle
68.8%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
68.8%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 9 to 15 computations (-66.7% saved)

regimes390.0ms (3%)

Memory
-15.2MiB live, 266.0MiB allocated
Counts
89 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (-.f64 (*.f64 (*.f64 b b) (+.f64 b a)) (*.f64 (+.f64 b a) (*.f64 a a))) (*.f64 (+.f64 b a) (+.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b)))
(*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (+ a b) (fma.f64 (/.f64 a b) b b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (+ (* (sqrt b) (sqrt b)) a) (fma.f64 (/.f64 a b) b b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 b a) #s(literal -1 binary64))) a)))
(/.f64 (*.f64 #s(approx (* (- b a) (+ b a)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))))
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 #s(approx (* (- b a) (+ b a)) (*.f64 (neg.f64 a) a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) #s(approx (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (-.f64 b a)))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a))))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (-.f64 b a))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(/.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (*.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a))) (/.f64 #s(literal -1 binary64) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (+.f64 a b) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) #s(literal 1 binary64))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)))
(*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b b) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 a a))) (*.f64 (-.f64 b a) (-.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(/.f64 (*.f64 #s(approx (* (- b a) (+ b a)) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (/.f64 a b) #s(literal 0 binary64)) b)) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
(/.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
(/.f64 (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))))) (-.f64 b a))
(/.f64 (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) (*.f64 (+.f64 b a) (-.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (/.f64 (-.f64 b a) (+.f64 b a)) (/.f64 (+.f64 b a) (-.f64 a b)))) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 a b)))
(/.f64 #s(approx (* (* (- b a) (+ b a)) (* (sin (* (* 1/90 (PI)) angle)) (- b a))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (-.f64 b a))
(/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal 1/90 binary64)))))
(*.f64 #s(literal 1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (pow.f64 (+.f64 b a) #s(literal -1 binary64))))
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1 binary64)))
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
Outputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64)) angle)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))))
Calls

8 calls:

84.0ms
(pow.f64 b #s(literal 2 binary64))
77.0ms
(/.f64 angle #s(literal 180 binary64))
46.0ms
angle
45.0ms
b
45.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
66.3%1(pow.f64 b #s(literal 2 binary64))
66.3%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
66.3%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
66.3%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
69.4%3b
66.3%1angle
66.3%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
66.3%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 52 to 54 computations (-3.8% saved)

regimes334.0ms (2.6%)

Memory
-14.3MiB live, 307.1MiB allocated
Counts
80 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (-.f64 (*.f64 (*.f64 b b) (+.f64 b a)) (*.f64 (+.f64 b a) (*.f64 a a))) (*.f64 (+.f64 b a) (+.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b)))
(*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (+ a b) (fma.f64 (/.f64 a b) b b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (+ (* (sqrt b) (sqrt b)) a) (fma.f64 (/.f64 a b) b b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 b a) #s(literal -1 binary64))) a)))
(/.f64 (*.f64 #s(approx (* (- b a) (+ b a)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))))
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 #s(approx (* (- b a) (+ b a)) (*.f64 (neg.f64 a) a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) #s(approx (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (-.f64 b a)))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a))))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (-.f64 b a))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(/.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (*.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a))) (/.f64 #s(literal -1 binary64) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (+.f64 a b) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) #s(literal 1 binary64))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)))
(*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b b) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 a a))) (*.f64 (-.f64 b a) (-.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(/.f64 (*.f64 #s(approx (* (- b a) (+ b a)) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (/.f64 a b) #s(literal 0 binary64)) b)) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
(/.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
(/.f64 (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))))) (-.f64 b a))
(/.f64 (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) (*.f64 (+.f64 b a) (-.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (/.f64 (-.f64 b a) (+.f64 b a)) (/.f64 (+.f64 b a) (-.f64 a b)))) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 a b)))
(/.f64 #s(approx (* (* (- b a) (+ b a)) (* (sin (* (* 1/90 (PI)) angle)) (- b a))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (-.f64 b a))
(/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))
Outputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
Calls

10 calls:

71.0ms
b
40.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
37.0ms
a
32.0ms
(pow.f64 b #s(literal 2 binary64))
30.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
66.2%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
66.2%2angle
66.2%2(pow.f64 b #s(literal 2 binary64))
66.2%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
66.2%2(/.f64 angle #s(literal 180 binary64))
66.2%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
66.2%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
67.8%3a
65.9%2(pow.f64 a #s(literal 2 binary64))
67.8%3b
Compiler

Compiled 56 to 62 computations (-10.7% saved)

regimes42.0ms (0.3%)

Memory
16.9MiB live, 55.7MiB allocated
Counts
63 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (-.f64 (*.f64 (*.f64 b b) (+.f64 b a)) (*.f64 (+.f64 b a) (*.f64 a a))) (*.f64 (+.f64 b a) (+.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b)))
(*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (+ a b) (fma.f64 (/.f64 a b) b b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (+ (* (sqrt b) (sqrt b)) a) (fma.f64 (/.f64 a b) b b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 b a) #s(literal -1 binary64))) a)))
(/.f64 (*.f64 #s(approx (* (- b a) (+ b a)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))))
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 #s(approx (* (- b a) (+ b a)) (*.f64 (neg.f64 a) a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) #s(approx (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (-.f64 b a)))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a))))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (-.f64 b a))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(/.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64)))))
Outputs
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64)) angle)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))))
Calls

2 calls:

21.0ms
b
17.0ms
a
Results
AccuracySegmentsBranch
67.8%3b
65.3%2a
Compiler

Compiled 2 to 6 computations (-200% saved)

regimes196.0ms (1.5%)

Memory
-17.1MiB live, 185.1MiB allocated
Counts
50 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (-.f64 (*.f64 (*.f64 b b) (+.f64 b a)) (*.f64 (+.f64 b a) (*.f64 a a))) (*.f64 (+.f64 b a) (+.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b)))
(*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (+ a b) (fma.f64 (/.f64 a b) b b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (+ (* (sqrt b) (sqrt b)) a) (fma.f64 (/.f64 a b) b b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 b a) #s(literal -1 binary64))) a)))
(/.f64 (*.f64 #s(approx (* (- b a) (+ b a)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a))
Outputs
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
Calls

9 calls:

38.0ms
angle
29.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
26.0ms
(/.f64 angle #s(literal 180 binary64))
14.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
14.0ms
b
Results
AccuracySegmentsBranch
63.3%1(pow.f64 a #s(literal 2 binary64))
65.8%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
65.8%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
65.8%2(pow.f64 b #s(literal 2 binary64))
65.6%2angle
65.6%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
65.6%2(/.f64 angle #s(literal 180 binary64))
63.3%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.8%2b
Compiler

Compiled 55 to 59 computations (-7.3% saved)

regimes109.0ms (0.8%)

Memory
12.5MiB live, 129.7MiB allocated
Counts
43 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (-.f64 (*.f64 (*.f64 b b) (+.f64 b a)) (*.f64 (+.f64 b a) (*.f64 a a))) (*.f64 (+.f64 b a) (+.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b)))
(*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
Outputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
Calls

7 calls:

22.0ms
angle
21.0ms
(/.f64 angle #s(literal 180 binary64))
18.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
12.0ms
b
12.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
65.6%2angle
65.6%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
65.6%2(/.f64 angle #s(literal 180 binary64))
65.3%2b
65.3%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
65.3%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
65.3%2(pow.f64 b #s(literal 2 binary64))
Compiler

Compiled 29 to 38 computations (-31% saved)

regimes135.0ms (1%)

Memory
20.6MiB live, 222.2MiB allocated
Counts
42 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (-.f64 (*.f64 (*.f64 b b) (+.f64 b a)) (*.f64 (+.f64 b a) (*.f64 a a))) (*.f64 (+.f64 b a) (+.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b)))
(*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
Calls

10 calls:

25.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
15.0ms
(pow.f64 b #s(literal 2 binary64))
13.0ms
a
12.0ms
(pow.f64 a #s(literal 2 binary64))
12.0ms
angle
Results
AccuracySegmentsBranch
63.5%2(pow.f64 a #s(literal 2 binary64))
65.9%3(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
63.5%2a
63.4%2b
65.9%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
65.9%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
63.4%2(pow.f64 b #s(literal 2 binary64))
64.6%2angle
64.6%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
64.6%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 56 to 62 computations (-10.7% saved)

regimes60.0ms (0.5%)

Memory
-19.4MiB live, 139.7MiB allocated
Counts
17 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a)))
Calls

10 calls:

8.0ms
b
7.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
7.0ms
(/.f64 angle #s(literal 180 binary64))
6.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
5.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
51.9%1b
51.9%1(pow.f64 b #s(literal 2 binary64))
58.3%2a
58.3%2(pow.f64 a #s(literal 2 binary64))
55.4%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.1%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
58.1%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
55.7%3angle
55.7%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
55.7%3(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 56 to 62 computations (-10.7% saved)

regimes10.0ms (0.1%)

Memory
23.7MiB live, 23.7MiB allocated
Counts
14 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64))))
Calls

2 calls:

5.0ms
a
4.0ms
(pow.f64 a #s(literal 2 binary64))
Results
AccuracySegmentsBranch
58.3%2(pow.f64 a #s(literal 2 binary64))
58.3%2a
Compiler

Compiled 4 to 8 computations (-100% saved)

regimes18.0ms (0.1%)

Memory
2.1MiB live, 41.4MiB allocated
Counts
13 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
Calls

4 calls:

5.0ms
a
4.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
4.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
4.0ms
(pow.f64 a #s(literal 2 binary64))
Results
AccuracySegmentsBranch
58.4%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
58.4%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
52.8%2(pow.f64 a #s(literal 2 binary64))
52.8%2a
Compiler

Compiled 20 to 23 computations (-15% saved)

regimes8.0ms (0.1%)

Memory
-22.5MiB live, 17.1MiB allocated
Counts
9 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
Calls

2 calls:

4.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
3.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Results
AccuracySegmentsBranch
58.4%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
58.4%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Compiler

Compiled 16 to 15 computations (6.3% saved)

regimes25.0ms (0.2%)

Memory
19.8MiB live, 59.3MiB allocated
Counts
5 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64))))
Calls

10 calls:

3.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
2.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
2.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
2.0ms
a
2.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
40.0%2a
40.0%2(pow.f64 a #s(literal 2 binary64))
37.6%1b
37.6%1(pow.f64 b #s(literal 2 binary64))
40.0%2angle
40.0%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
40.0%2(/.f64 angle #s(literal 180 binary64))
39.7%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
39.7%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
39.7%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Compiler

Compiled 56 to 62 computations (-10.7% saved)

regimes5.0ms (0%)

Memory
-30.5MiB live, 10.5MiB allocated
Counts
3 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
Calls

2 calls:

3.0ms
a
2.0ms
(pow.f64 a #s(literal 2 binary64))
Results
AccuracySegmentsBranch
40.0%2a
40.0%2(pow.f64 a #s(literal 2 binary64))
Compiler

Compiled 4 to 8 computations (-100% saved)

regimes11.0ms (0.1%)

Memory
28.0MiB live, 28.0MiB allocated
Accuracy

Total -0.0b remaining (-0%)

Threshold costs -0b (-0%)

Counts
1 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
Calls

8 calls:

1.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
1.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
1.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
1.0ms
(/.f64 angle #s(literal 180 binary64))
1.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Results
AccuracySegmentsBranch
37.6%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
37.6%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
37.6%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
37.6%1angle
37.6%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
37.6%1(/.f64 angle #s(literal 180 binary64))
37.6%1a
37.6%1(pow.f64 a #s(literal 2 binary64))
Compiler

Compiled 52 to 54 computations (-3.8% saved)

bsearch1.0ms (0%)

Memory
3.2MiB live, 3.2MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.233274390936582e+146
2.305669157783295e+147
Compiler

Compiled 24 to 20 computations (16.7% saved)

bsearch1.0ms (0%)

Memory
2.6MiB live, 2.6MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.2969464827408847e+142
6.685468609376256e+142
Compiler

Compiled 24 to 20 computations (16.7% saved)

bsearch2.0ms (0%)

Memory
-37.1MiB live, 1.9MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
3.3704749556242096e+145
1.233274390936582e+146
Compiler

Compiled 24 to 20 computations (16.7% saved)

bsearch1.0ms (0%)

Memory
1.9MiB live, 1.9MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
3.3704749556242096e+145
1.233274390936582e+146
Compiler

Compiled 24 to 20 computations (16.7% saved)

bsearch21.0ms (0.2%)

Memory
2.7MiB live, 41.9MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
predicate-same
Steps
TimeLeftRight
4.0ms
2.570772962285434e+238
2.709024872675472e+238
15.0ms
1.387454020572056e+218
1.091756584878601e+220
Samples
13.0ms112×0valid
Compiler

Compiled 379 to 306 computations (19.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 10.0ms
ival-sinu: 3.0ms (29.5% of total)
ival-mult: 2.0ms (19.7% of total)
ival-cosu: 2.0ms (19.7% of total)
ival-pow2: 2.0ms (19.7% of total)
ival-sub: 1.0ms (9.8% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

bsearch27.0ms (0.2%)

Memory
10.4MiB live, 49.6MiB allocated
Algorithm
binary-search
Stop Event
predicate-same
narrow-enough
Steps
TimeLeftRight
5.0ms
1.04745593872714e+236
9.966666878760315e+240
19.0ms
1.9077442029644497e+145
3.7474801219073577e+146
Samples
17.0ms144×0valid
Compiler

Compiled 487 to 391 computations (19.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 13.0ms
ival-mult: 3.0ms (23.1% of total)
ival-sinu: 3.0ms (23.1% of total)
ival-cosu: 3.0ms (23.1% of total)
ival-pow2: 3.0ms (23.1% of total)
ival-sub: 1.0ms (7.7% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

bsearch20.0ms (0.2%)

Memory
-8.6MiB live, 34.3MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
0.0ms
2.570772962285434e+238
2.709024872675472e+238
18.0ms
3.059719886826979e+124
1.6856515937295125e+125
Samples
14.0ms96×0valid
Compiler

Compiled 349 to 288 computations (17.5% saved)

Precisions
Click to see histograms. Total time spent on operations: 11.0ms
ival-mult: 4.0ms (35.4% of total)
ival-sinu: 2.0ms (17.7% of total)
ival-cosu: 2.0ms (17.7% of total)
ival-pow2: 2.0ms (17.7% of total)
ival-sub: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
2.3MiB live, 2.3MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
3.059719886826979e+124
1.6856515937295125e+125
Compiler

Compiled 254 to 216 computations (15% saved)

bsearch1.0ms (0%)

Memory
0.9MiB live, 0.9MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
3.3704749556242096e+145
1.233274390936582e+146
Compiler

Compiled 24 to 20 computations (16.7% saved)

bsearch1.0ms (0%)

Memory
0.9MiB live, 0.9MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
6.685468609376256e+142
3.3704749556242096e+145
Compiler

Compiled 24 to 20 computations (16.7% saved)

bsearch24.0ms (0.2%)

Memory
1.2MiB live, 40.3MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
22.0ms
3.7474801219073577e+146
1.6044828032369726e+150
Samples
17.0ms128×0valid
Compiler

Compiled 698 to 482 computations (30.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 13.0ms
ival-sinu: 5.0ms (37.4% of total)
ival-cosu: 3.0ms (22.4% of total)
ival-pow2: 3.0ms (22.4% of total)
ival-mult: 2.0ms (15% of total)
ival-sub: 1.0ms (7.5% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

bsearch23.0ms (0.2%)

Memory
-5.9MiB live, 31.6MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
21.0ms
8.564624810443589e+153
1.0598349867544071e+156
Samples
16.0ms112×0valid
Compiler

Compiled 614 to 424 computations (30.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 13.0ms
ival-mult: 6.0ms (45.2% of total)
ival-sinu: 2.0ms (15.1% of total)
ival-cosu: 2.0ms (15.1% of total)
ival-pow2: 2.0ms (15.1% of total)
ival-sub: 1.0ms (7.5% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
2.0MiB live, 2.0MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
+inf
NaN
0.0ms
-1.4988087286862529e-105
-7.312450299918156e-134
Compiler

Compiled 26 to 19 computations (26.9% saved)

bsearch1.0ms (0%)

Memory
1.0MiB live, 1.0MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
+inf
NaN
0.0ms
-1.4988087286862529e-105
-7.312450299918156e-134
Compiler

Compiled 26 to 19 computations (26.9% saved)

bsearch0.0ms (0%)

Memory
0.6MiB live, 0.6MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
6.601634905937246e+250
1.3329485612991587e+255
Compiler

Compiled 26 to 19 computations (26.9% saved)

bsearch0.0ms (0%)

Memory
0.6MiB live, 0.6MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
3.1060496954663623e+246
6.601634905937246e+250
Compiler

Compiled 26 to 19 computations (26.9% saved)

simplify36.0ms (0.3%)

Memory
25.9MiB live, 64.3MiB allocated
Algorithm
egg-herbie
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02221409
13101409
23161409
33191409
43201409
Stop Event
saturated
Calls
Call 1
Inputs
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 199999999999999986726733459944924484222039388635692365157852007791239747300286840518597024906650109066035554149860765582115811384854799426355462144 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))) (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 20000000000000001016445696805993759409582178897019679576898416057743923428824704540156776745107920382581920574891563668662589154296936754315264 binary64)) (*.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))))) (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 49999999999999996681683364986231121055509847158923091289463001947809936825071710129649256226662527266508888537465191395528952846213699856588865536 binary64)) (*.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))))) (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 49999999999999996681683364986231121055509847158923091289463001947809936825071710129649256226662527266508888537465191395528952846213699856588865536 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal 1/90 binary64))))) (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(if (<=.f64 b #s(literal 649999999999999985143066072615385520551916477149584364646749189069027109132848380242290516965900149426252854804732123966992353176162426514916773737021498860628109360442518695787808239469144204429855325292353872392617984 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal 1/90 binary64))))) (if (<=.f64 b #s(literal 25999999999999999529763354316560196927072725409401384172239963591679261765647963900019858440561976825213584199841653431394671390484637744821357218387228588436399016985632335316367115765121591305565566281962270787964388201367481839284912128 binary64)) (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64)) angle))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))))))
(if (<=.f64 a #s(literal 42999999999999999808010600244141029303016085334034213807917774035900457833222068101534815848330371567573074002194059573650461970691210832481615872 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (if (<=.f64 a #s(literal 200000000000000010633203932531929807120677891504902019467139459740877830445843311891900085826986098180514433636250241879259008902761073077463384326180408077533983407946684470268995013675256664624709275670582961344224738611407182763130880 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))))
(if (<=.f64 b #s(literal 132000000000000005864750689947219721033206165242543500874564556997648365549800008208062229946860670371259236856248214635937792 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (if (<=.f64 b #s(literal 25999999999999999529763354316560196927072725409401384172239963591679261765647963900019858440561976825213584199841653431394671390484637744821357218387228588436399016985632335316367115765121591305565566281962270787964388201367481839284912128 binary64)) (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* 1/90 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64)) angle))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))))))
(if (<=.f64 b #s(literal 132000000000000005864750689947219721033206165242543500874564556997648365549800008208062229946860670371259236856248214635937792 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 49999999999999996681683364986231121055509847158923091289463001947809936825071710129649256226662527266508888537465191395528952846213699856588865536 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 100000000000000002374543235865110535740865792782868218747346498867023742954202057256817762821608329412934596913384011607579341316989008157343744 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))))
(if (<=.f64 a #s(literal 23999999999999999471913177735783844184755773347227225938534077879262334541498579818246225186158252335274438441972889859252122375361547513488732061696 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) angle)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a))))
(if (<=.f64 a #s(literal 13500000000000000275507010685175621526490118987092636456657125042259125821644957267949903389666459196246900088209596760608108317076954234449082739494748160 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64)))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -5164499756173817/5164499756173817179311838344006023748659411585658447025661318713081295244033682389259290706560275662871806343945494986752 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64)))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal +inf.0 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -5164499756173817/5164499756173817179311838344006023748659411585658447025661318713081295244033682389259290706560275662871806343945494986752 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal +inf.0 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))))
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 100000000000000004827911520448877862495844246422343156393075429187162764617507655537214145823852994263659565935453370610499537728043164857800396298916132410948026391308085570960636368309306117879178753245974556315302310250472271728848176952226298724352 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64)))))
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 4999999999999999760735974646144406802668162693126366712121860560028867422224871803995332339490365705143022923423718957053975462570377978259298633287860084956249979212654597850332557839410175135596805230755849297863690962148994861165983461669863424 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
Outputs
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 199999999999999986726733459944924484222039388635692365157852007791239747300286840518597024906650109066035554149860765582115811384854799426355462144 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))) (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 199999999999999986726733459944924484222039388635692365157852007791239747300286840518597024906650109066035554149860765582115811384854799426355462144 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 b a)) (+.f64 b a)) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 20000000000000001016445696805993759409582178897019679576898416057743923428824704540156776745107920382581920574891563668662589154296936754315264 binary64)) (*.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))))) (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 20000000000000001016445696805993759409582178897019679576898416057743923428824704540156776745107920382581920574891563668662589154296936754315264 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle) #s(literal 1/90 binary64))) (-.f64 b a)) (/.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (+.f64 b a)))) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 49999999999999996681683364986231121055509847158923091289463001947809936825071710129649256226662527266508888537465191395528952846213699856588865536 binary64)) (*.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))))) (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
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(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -5164499756173817/5164499756173817179311838344006023748659411585658447025661318713081295244033682389259290706560275662871806343945494986752 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a)))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal +inf.0 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a))))))
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 100000000000000004827911520448877862495844246422343156393075429187162764617507655537214145823852994263659565935453370610499537728043164857800396298916132410948026391308085570960636368309306117879178753245974556315302310250472271728848176952226298724352 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64)))))
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 100000000000000004827911520448877862495844246422343156393075429187162764617507655537214145823852994263659565935453370610499537728043164857800396298916132410948026391308085570960636368309306117879178753245974556315302310250472271728848176952226298724352 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 (PI.f64) angle)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a angle) (*.f64 #s(literal -1/90 binary64) a)) (PI.f64)))))
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 4999999999999999760735974646144406802668162693126366712121860560028867422224871803995332339490365705143022923423718957053975462570377978259298633287860084956249979212654597850332557839410175135596805230755849297863690962148994861165983461669863424 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))))
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 4999999999999999760735974646144406802668162693126366712121860560028867422224871803995332339490365705143022923423718957053975462570377978259298633287860084956249979212654597850332557839410175135596805230755849297863690962148994861165983461669863424 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 (PI.f64) angle)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a))))

soundness1.5s (11.8%)

Memory
12.6MiB live, 1 351.3MiB allocated
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
0188887
1605819
22538771
08129740
058310
095300
1297292
21741264
08318264
072411
0114388
1347376
22129362
08149362
08354805
129994339
279474334
080254185
07374520
126194162
266153791
086463628
04562108
115651949
261751805
084371738
067368
0108313
1275313
21299292
08894291
01664
02764
18964
245655
3410055
0835355
Stop Event
fuel
iter limit
node limit
iter limit
iter limit
node limit
iter limit
iter limit
node limit
iter limit
node limit
iter limit
node limit
iter limit
node limit
iter limit
iter limit
node limit
iter limit
iter limit
node limit
Compiler

Compiled 3 615 to 1 785 computations (50.6% saved)

preprocess191.0ms (1.5%)

Memory
3.2MiB live, 239.5MiB allocated
Remove

(negabs angle)

Compiler

Compiled 4 584 to 1 490 computations (67.5% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated

Profiling

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