
(FPCore (x y z t) :precision binary64 (+ (+ (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))) (- (sqrt (+ z 1.0)) (sqrt z))) (- (sqrt (+ t 1.0)) (sqrt t))))
double code(double x, double y, double z, double t) {
return (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((sqrt((x + 1.0d0)) - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))) + (sqrt((z + 1.0d0)) - sqrt(z))) + (sqrt((t + 1.0d0)) - sqrt(t))
end function
public static double code(double x, double y, double z, double t) {
return (((Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + (Math.sqrt((z + 1.0)) - Math.sqrt(z))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
def code(x, y, z, t): return (((math.sqrt((x + 1.0)) - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y))) + (math.sqrt((z + 1.0)) - math.sqrt(z))) + (math.sqrt((t + 1.0)) - math.sqrt(t))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))) end
function tmp = code(x, y, z, t) tmp = (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 20 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (+ (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))) (- (sqrt (+ z 1.0)) (sqrt z))) (- (sqrt (+ t 1.0)) (sqrt t))))
double code(double x, double y, double z, double t) {
return (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((sqrt((x + 1.0d0)) - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))) + (sqrt((z + 1.0d0)) - sqrt(z))) + (sqrt((t + 1.0d0)) - sqrt(t))
end function
public static double code(double x, double y, double z, double t) {
return (((Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + (Math.sqrt((z + 1.0)) - Math.sqrt(z))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
def code(x, y, z, t): return (((math.sqrt((x + 1.0)) - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y))) + (math.sqrt((z + 1.0)) - math.sqrt(z))) + (math.sqrt((t + 1.0)) - math.sqrt(t))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))) end
function tmp = code(x, y, z, t) tmp = (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)
\end{array}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ y 1.0)))
(t_2 (- (sqrt (+ 1.0 z)) (sqrt z)))
(t_3 (sqrt (+ x 1.0)))
(t_4 (sqrt (+ t 1.0))))
(if (<= t_2 5e-6)
(+
(- t_4 (sqrt t))
(fma
-1.0
(/ -1.0 (+ t_3 (sqrt x)))
(fma 0.5 (pow z -0.5) (pow (+ t_1 (sqrt y)) -1.0))))
(+
(/ (- (+ t 1.0) t) (+ (sqrt t) t_4))
(+ (- (- t_3 (sqrt x)) (- (sqrt y) t_1)) t_2)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((y + 1.0));
double t_2 = sqrt((1.0 + z)) - sqrt(z);
double t_3 = sqrt((x + 1.0));
double t_4 = sqrt((t + 1.0));
double tmp;
if (t_2 <= 5e-6) {
tmp = (t_4 - sqrt(t)) + fma(-1.0, (-1.0 / (t_3 + sqrt(x))), fma(0.5, pow(z, -0.5), pow((t_1 + sqrt(y)), -1.0)));
} else {
tmp = (((t + 1.0) - t) / (sqrt(t) + t_4)) + (((t_3 - sqrt(x)) - (sqrt(y) - t_1)) + t_2);
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(y + 1.0)) t_2 = Float64(sqrt(Float64(1.0 + z)) - sqrt(z)) t_3 = sqrt(Float64(x + 1.0)) t_4 = sqrt(Float64(t + 1.0)) tmp = 0.0 if (t_2 <= 5e-6) tmp = Float64(Float64(t_4 - sqrt(t)) + fma(-1.0, Float64(-1.0 / Float64(t_3 + sqrt(x))), fma(0.5, (z ^ -0.5), (Float64(t_1 + sqrt(y)) ^ -1.0)))); else tmp = Float64(Float64(Float64(Float64(t + 1.0) - t) / Float64(sqrt(t) + t_4)) + Float64(Float64(Float64(t_3 - sqrt(x)) - Float64(sqrt(y) - t_1)) + t_2)); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$4 = N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[t$95$2, 5e-6], N[(N[(t$95$4 - N[Sqrt[t], $MachinePrecision]), $MachinePrecision] + N[(-1.0 * N[(-1.0 / N[(t$95$3 + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(0.5 * N[Power[z, -0.5], $MachinePrecision] + N[Power[N[(t$95$1 + N[Sqrt[y], $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(t + 1.0), $MachinePrecision] - t), $MachinePrecision] / N[(N[Sqrt[t], $MachinePrecision] + t$95$4), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(t$95$3 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] - t$95$1), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{y + 1}\\
t_2 := \sqrt{1 + z} - \sqrt{z}\\
t_3 := \sqrt{x + 1}\\
t_4 := \sqrt{t + 1}\\
\mathbf{if}\;t\_2 \leq 5 \cdot 10^{-6}:\\
\;\;\;\;\left(t\_4 - \sqrt{t}\right) + \mathsf{fma}\left(-1, \frac{-1}{t\_3 + \sqrt{x}}, \mathsf{fma}\left(0.5, {z}^{-0.5}, {\left(t\_1 + \sqrt{y}\right)}^{-1}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(t + 1\right) - t}{\sqrt{t} + t\_4} + \left(\left(\left(t\_3 - \sqrt{x}\right) - \left(\sqrt{y} - t\_1\right)\right) + t\_2\right)\\
\end{array}
\end{array}
if (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z)) < 5.00000000000000041e-6Initial program 87.6%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6488.8
Applied rewrites88.8%
Taylor expanded in z around inf
lower--.f64N/A
Applied rewrites67.9%
Applied rewrites99.3%
if 5.00000000000000041e-6 < (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z)) Initial program 97.4%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6497.9
Applied rewrites97.9%
Final simplification98.6%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ y 1.0)))
(t_2 (sqrt (+ 1.0 z)))
(t_3 (- t_2 (sqrt z)))
(t_4 (- (sqrt (+ t 1.0)) (sqrt t)))
(t_5 (sqrt (+ x 1.0)))
(t_6 (- (- t_5 (sqrt x)) (- (sqrt y) t_1)))
(t_7 (+ (+ t_6 t_3) t_4)))
(if (<= t_7 4e-5)
(+ (+ (* (+ (sqrt (/ 1.0 x)) (sqrt (/ 1.0 y))) 0.5) t_3) t_4)
(if (<= t_7 2.1)
(+
(-
(+ (fma (sqrt (/ 1.0 z)) 0.5 (/ 1.0 (+ t_1 (sqrt y)))) t_5)
(sqrt x))
t_4)
(- (+ (+ t_6 t_2) t_4) (sqrt z))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((y + 1.0));
double t_2 = sqrt((1.0 + z));
double t_3 = t_2 - sqrt(z);
double t_4 = sqrt((t + 1.0)) - sqrt(t);
double t_5 = sqrt((x + 1.0));
double t_6 = (t_5 - sqrt(x)) - (sqrt(y) - t_1);
double t_7 = (t_6 + t_3) + t_4;
double tmp;
if (t_7 <= 4e-5) {
tmp = (((sqrt((1.0 / x)) + sqrt((1.0 / y))) * 0.5) + t_3) + t_4;
} else if (t_7 <= 2.1) {
tmp = ((fma(sqrt((1.0 / z)), 0.5, (1.0 / (t_1 + sqrt(y)))) + t_5) - sqrt(x)) + t_4;
} else {
tmp = ((t_6 + t_2) + t_4) - sqrt(z);
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(y + 1.0)) t_2 = sqrt(Float64(1.0 + z)) t_3 = Float64(t_2 - sqrt(z)) t_4 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) t_5 = sqrt(Float64(x + 1.0)) t_6 = Float64(Float64(t_5 - sqrt(x)) - Float64(sqrt(y) - t_1)) t_7 = Float64(Float64(t_6 + t_3) + t_4) tmp = 0.0 if (t_7 <= 4e-5) tmp = Float64(Float64(Float64(Float64(sqrt(Float64(1.0 / x)) + sqrt(Float64(1.0 / y))) * 0.5) + t_3) + t_4); elseif (t_7 <= 2.1) tmp = Float64(Float64(Float64(fma(sqrt(Float64(1.0 / z)), 0.5, Float64(1.0 / Float64(t_1 + sqrt(y)))) + t_5) - sqrt(x)) + t_4); else tmp = Float64(Float64(Float64(t_6 + t_2) + t_4) - sqrt(z)); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[(t$95$2 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$5 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$6 = N[(N[(t$95$5 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] - t$95$1), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$7 = N[(N[(t$95$6 + t$95$3), $MachinePrecision] + t$95$4), $MachinePrecision]}, If[LessEqual[t$95$7, 4e-5], N[(N[(N[(N[(N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] + N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision] + t$95$3), $MachinePrecision] + t$95$4), $MachinePrecision], If[LessEqual[t$95$7, 2.1], N[(N[(N[(N[(N[Sqrt[N[(1.0 / z), $MachinePrecision]], $MachinePrecision] * 0.5 + N[(1.0 / N[(t$95$1 + N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$5), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + t$95$4), $MachinePrecision], N[(N[(N[(t$95$6 + t$95$2), $MachinePrecision] + t$95$4), $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]]]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{y + 1}\\
t_2 := \sqrt{1 + z}\\
t_3 := t\_2 - \sqrt{z}\\
t_4 := \sqrt{t + 1} - \sqrt{t}\\
t_5 := \sqrt{x + 1}\\
t_6 := \left(t\_5 - \sqrt{x}\right) - \left(\sqrt{y} - t\_1\right)\\
t_7 := \left(t\_6 + t\_3\right) + t\_4\\
\mathbf{if}\;t\_7 \leq 4 \cdot 10^{-5}:\\
\;\;\;\;\left(\left(\sqrt{\frac{1}{x}} + \sqrt{\frac{1}{y}}\right) \cdot 0.5 + t\_3\right) + t\_4\\
\mathbf{elif}\;t\_7 \leq 2.1:\\
\;\;\;\;\left(\left(\mathsf{fma}\left(\sqrt{\frac{1}{z}}, 0.5, \frac{1}{t\_1 + \sqrt{y}}\right) + t\_5\right) - \sqrt{x}\right) + t\_4\\
\mathbf{else}:\\
\;\;\;\;\left(\left(t\_6 + t\_2\right) + t\_4\right) - \sqrt{z}\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 4.00000000000000033e-5Initial program 11.2%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6436.6
Applied rewrites36.6%
Taylor expanded in y around inf
Applied rewrites66.3%
if 4.00000000000000033e-5 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 2.10000000000000009Initial program 96.6%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6497.4
Applied rewrites97.4%
Taylor expanded in z around inf
lower--.f64N/A
Applied rewrites45.2%
if 2.10000000000000009 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) Initial program 97.4%
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
lift--.f64N/A
associate-+r-N/A
associate-+r-N/A
lower--.f64N/A
Applied rewrites79.5%
Final simplification57.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ y 1.0)))
(t_2 (sqrt (+ 1.0 z)))
(t_3 (- t_2 (sqrt z)))
(t_4 (- (sqrt (+ t 1.0)) (sqrt t)))
(t_5 (sqrt (+ x 1.0)))
(t_6 (- (- t_5 (sqrt x)) (- (sqrt y) t_1)))
(t_7 (+ (+ t_6 t_3) t_4)))
(if (<= t_7 0.99999995)
(+ (+ (/ 1.0 (+ t_5 (sqrt x))) t_3) t_4)
(if (<= t_7 2.1)
(+
(-
(+ (fma (sqrt (/ 1.0 z)) 0.5 (/ 1.0 (+ t_1 (sqrt y)))) 1.0)
(sqrt x))
t_4)
(- (+ (+ t_6 t_2) t_4) (sqrt z))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((y + 1.0));
double t_2 = sqrt((1.0 + z));
double t_3 = t_2 - sqrt(z);
double t_4 = sqrt((t + 1.0)) - sqrt(t);
double t_5 = sqrt((x + 1.0));
double t_6 = (t_5 - sqrt(x)) - (sqrt(y) - t_1);
double t_7 = (t_6 + t_3) + t_4;
double tmp;
if (t_7 <= 0.99999995) {
tmp = ((1.0 / (t_5 + sqrt(x))) + t_3) + t_4;
} else if (t_7 <= 2.1) {
tmp = ((fma(sqrt((1.0 / z)), 0.5, (1.0 / (t_1 + sqrt(y)))) + 1.0) - sqrt(x)) + t_4;
} else {
tmp = ((t_6 + t_2) + t_4) - sqrt(z);
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(y + 1.0)) t_2 = sqrt(Float64(1.0 + z)) t_3 = Float64(t_2 - sqrt(z)) t_4 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) t_5 = sqrt(Float64(x + 1.0)) t_6 = Float64(Float64(t_5 - sqrt(x)) - Float64(sqrt(y) - t_1)) t_7 = Float64(Float64(t_6 + t_3) + t_4) tmp = 0.0 if (t_7 <= 0.99999995) tmp = Float64(Float64(Float64(1.0 / Float64(t_5 + sqrt(x))) + t_3) + t_4); elseif (t_7 <= 2.1) tmp = Float64(Float64(Float64(fma(sqrt(Float64(1.0 / z)), 0.5, Float64(1.0 / Float64(t_1 + sqrt(y)))) + 1.0) - sqrt(x)) + t_4); else tmp = Float64(Float64(Float64(t_6 + t_2) + t_4) - sqrt(z)); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[(t$95$2 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$5 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$6 = N[(N[(t$95$5 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] - t$95$1), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$7 = N[(N[(t$95$6 + t$95$3), $MachinePrecision] + t$95$4), $MachinePrecision]}, If[LessEqual[t$95$7, 0.99999995], N[(N[(N[(1.0 / N[(t$95$5 + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision] + t$95$4), $MachinePrecision], If[LessEqual[t$95$7, 2.1], N[(N[(N[(N[(N[Sqrt[N[(1.0 / z), $MachinePrecision]], $MachinePrecision] * 0.5 + N[(1.0 / N[(t$95$1 + N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + t$95$4), $MachinePrecision], N[(N[(N[(t$95$6 + t$95$2), $MachinePrecision] + t$95$4), $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]]]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{y + 1}\\
t_2 := \sqrt{1 + z}\\
t_3 := t\_2 - \sqrt{z}\\
t_4 := \sqrt{t + 1} - \sqrt{t}\\
t_5 := \sqrt{x + 1}\\
t_6 := \left(t\_5 - \sqrt{x}\right) - \left(\sqrt{y} - t\_1\right)\\
t_7 := \left(t\_6 + t\_3\right) + t\_4\\
\mathbf{if}\;t\_7 \leq 0.99999995:\\
\;\;\;\;\left(\frac{1}{t\_5 + \sqrt{x}} + t\_3\right) + t\_4\\
\mathbf{elif}\;t\_7 \leq 2.1:\\
\;\;\;\;\left(\left(\mathsf{fma}\left(\sqrt{\frac{1}{z}}, 0.5, \frac{1}{t\_1 + \sqrt{y}}\right) + 1\right) - \sqrt{x}\right) + t\_4\\
\mathbf{else}:\\
\;\;\;\;\left(\left(t\_6 + t\_2\right) + t\_4\right) - \sqrt{z}\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 0.999999949999999971Initial program 23.7%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6423.7
lift-+.f64N/A
+-commutativeN/A
lower-+.f6423.7
Applied rewrites23.7%
Taylor expanded in y around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6431.9
Applied rewrites31.9%
if 0.999999949999999971 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 2.10000000000000009Initial program 96.9%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6497.6
Applied rewrites97.6%
Taylor expanded in z around inf
lower--.f64N/A
Applied rewrites45.6%
Taylor expanded in x around 0
Applied rewrites30.8%
if 2.10000000000000009 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) Initial program 97.4%
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
lift--.f64N/A
associate-+r-N/A
associate-+r-N/A
lower--.f64N/A
Applied rewrites79.5%
Final simplification46.2%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ y 1.0)))
(t_2 (- (sqrt (+ 1.0 z)) (sqrt z)))
(t_3 (- (sqrt (+ t 1.0)) (sqrt t)))
(t_4 (sqrt (+ x 1.0)))
(t_5 (+ (+ (- (- t_4 (sqrt x)) (- (sqrt y) t_1)) t_2) t_3)))
(if (<= t_5 0.99999995)
(+ (+ (/ 1.0 (+ t_4 (sqrt x))) t_2) t_3)
(if (<= t_5 2.1)
(+
(-
(+ (fma (sqrt (/ 1.0 z)) 0.5 (/ 1.0 (+ t_1 (sqrt y)))) 1.0)
(sqrt x))
t_3)
(+ (+ (- (fma 0.5 y 2.0) (+ (sqrt y) (sqrt x))) t_2) t_3)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((y + 1.0));
double t_2 = sqrt((1.0 + z)) - sqrt(z);
double t_3 = sqrt((t + 1.0)) - sqrt(t);
double t_4 = sqrt((x + 1.0));
double t_5 = (((t_4 - sqrt(x)) - (sqrt(y) - t_1)) + t_2) + t_3;
double tmp;
if (t_5 <= 0.99999995) {
tmp = ((1.0 / (t_4 + sqrt(x))) + t_2) + t_3;
} else if (t_5 <= 2.1) {
tmp = ((fma(sqrt((1.0 / z)), 0.5, (1.0 / (t_1 + sqrt(y)))) + 1.0) - sqrt(x)) + t_3;
} else {
tmp = ((fma(0.5, y, 2.0) - (sqrt(y) + sqrt(x))) + t_2) + t_3;
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(y + 1.0)) t_2 = Float64(sqrt(Float64(1.0 + z)) - sqrt(z)) t_3 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) t_4 = sqrt(Float64(x + 1.0)) t_5 = Float64(Float64(Float64(Float64(t_4 - sqrt(x)) - Float64(sqrt(y) - t_1)) + t_2) + t_3) tmp = 0.0 if (t_5 <= 0.99999995) tmp = Float64(Float64(Float64(1.0 / Float64(t_4 + sqrt(x))) + t_2) + t_3); elseif (t_5 <= 2.1) tmp = Float64(Float64(Float64(fma(sqrt(Float64(1.0 / z)), 0.5, Float64(1.0 / Float64(t_1 + sqrt(y)))) + 1.0) - sqrt(x)) + t_3); else tmp = Float64(Float64(Float64(fma(0.5, y, 2.0) - Float64(sqrt(y) + sqrt(x))) + t_2) + t_3); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$5 = N[(N[(N[(N[(t$95$4 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] - t$95$1), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision] + t$95$3), $MachinePrecision]}, If[LessEqual[t$95$5, 0.99999995], N[(N[(N[(1.0 / N[(t$95$4 + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision] + t$95$3), $MachinePrecision], If[LessEqual[t$95$5, 2.1], N[(N[(N[(N[(N[Sqrt[N[(1.0 / z), $MachinePrecision]], $MachinePrecision] * 0.5 + N[(1.0 / N[(t$95$1 + N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision], N[(N[(N[(N[(0.5 * y + 2.0), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision] + t$95$3), $MachinePrecision]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{y + 1}\\
t_2 := \sqrt{1 + z} - \sqrt{z}\\
t_3 := \sqrt{t + 1} - \sqrt{t}\\
t_4 := \sqrt{x + 1}\\
t_5 := \left(\left(\left(t\_4 - \sqrt{x}\right) - \left(\sqrt{y} - t\_1\right)\right) + t\_2\right) + t\_3\\
\mathbf{if}\;t\_5 \leq 0.99999995:\\
\;\;\;\;\left(\frac{1}{t\_4 + \sqrt{x}} + t\_2\right) + t\_3\\
\mathbf{elif}\;t\_5 \leq 2.1:\\
\;\;\;\;\left(\left(\mathsf{fma}\left(\sqrt{\frac{1}{z}}, 0.5, \frac{1}{t\_1 + \sqrt{y}}\right) + 1\right) - \sqrt{x}\right) + t\_3\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\mathsf{fma}\left(0.5, y, 2\right) - \left(\sqrt{y} + \sqrt{x}\right)\right) + t\_2\right) + t\_3\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 0.999999949999999971Initial program 23.7%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6423.7
lift-+.f64N/A
+-commutativeN/A
lower-+.f6423.7
Applied rewrites23.7%
Taylor expanded in y around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6431.9
Applied rewrites31.9%
if 0.999999949999999971 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 2.10000000000000009Initial program 96.9%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6497.6
Applied rewrites97.6%
Taylor expanded in z around inf
lower--.f64N/A
Applied rewrites45.6%
Taylor expanded in x around 0
Applied rewrites30.8%
if 2.10000000000000009 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) Initial program 97.4%
Taylor expanded in y around 0
+-commutativeN/A
associate--r+N/A
lower--.f64N/A
lower--.f64N/A
+-commutativeN/A
associate-+r+N/A
lower-+.f64N/A
+-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6463.9
Applied rewrites63.9%
Taylor expanded in x around 0
Applied rewrites55.7%
Final simplification38.7%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ y 1.0)))
(t_2 (- (sqrt (+ 1.0 z)) (sqrt z)))
(t_3 (sqrt (+ x 1.0)))
(t_4 (+ (- (- t_3 (sqrt x)) (- (sqrt y) t_1)) t_2))
(t_5 (- (sqrt (+ t 1.0)) (sqrt t))))
(if (<= t_4 4e-5)
(+ (+ (* (sqrt (/ 1.0 x)) 0.5) t_2) t_5)
(if (<= t_4 1.99999985)
(+ (- (+ (/ 1.0 (+ t_1 (sqrt y))) t_3) (sqrt x)) t_5)
(+ (+ (- (fma 0.5 y 2.0) (+ (sqrt y) (sqrt x))) t_2) t_5)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((y + 1.0));
double t_2 = sqrt((1.0 + z)) - sqrt(z);
double t_3 = sqrt((x + 1.0));
double t_4 = ((t_3 - sqrt(x)) - (sqrt(y) - t_1)) + t_2;
double t_5 = sqrt((t + 1.0)) - sqrt(t);
double tmp;
if (t_4 <= 4e-5) {
tmp = ((sqrt((1.0 / x)) * 0.5) + t_2) + t_5;
} else if (t_4 <= 1.99999985) {
tmp = (((1.0 / (t_1 + sqrt(y))) + t_3) - sqrt(x)) + t_5;
} else {
tmp = ((fma(0.5, y, 2.0) - (sqrt(y) + sqrt(x))) + t_2) + t_5;
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(y + 1.0)) t_2 = Float64(sqrt(Float64(1.0 + z)) - sqrt(z)) t_3 = sqrt(Float64(x + 1.0)) t_4 = Float64(Float64(Float64(t_3 - sqrt(x)) - Float64(sqrt(y) - t_1)) + t_2) t_5 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) tmp = 0.0 if (t_4 <= 4e-5) tmp = Float64(Float64(Float64(sqrt(Float64(1.0 / x)) * 0.5) + t_2) + t_5); elseif (t_4 <= 1.99999985) tmp = Float64(Float64(Float64(Float64(1.0 / Float64(t_1 + sqrt(y))) + t_3) - sqrt(x)) + t_5); else tmp = Float64(Float64(Float64(fma(0.5, y, 2.0) - Float64(sqrt(y) + sqrt(x))) + t_2) + t_5); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$4 = N[(N[(N[(t$95$3 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] - t$95$1), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision]}, Block[{t$95$5 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, 4e-5], N[(N[(N[(N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] * 0.5), $MachinePrecision] + t$95$2), $MachinePrecision] + t$95$5), $MachinePrecision], If[LessEqual[t$95$4, 1.99999985], N[(N[(N[(N[(1.0 / N[(t$95$1 + N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + t$95$5), $MachinePrecision], N[(N[(N[(N[(0.5 * y + 2.0), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision] + t$95$5), $MachinePrecision]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{y + 1}\\
t_2 := \sqrt{1 + z} - \sqrt{z}\\
t_3 := \sqrt{x + 1}\\
t_4 := \left(\left(t\_3 - \sqrt{x}\right) - \left(\sqrt{y} - t\_1\right)\right) + t\_2\\
t_5 := \sqrt{t + 1} - \sqrt{t}\\
\mathbf{if}\;t\_4 \leq 4 \cdot 10^{-5}:\\
\;\;\;\;\left(\sqrt{\frac{1}{x}} \cdot 0.5 + t\_2\right) + t\_5\\
\mathbf{elif}\;t\_4 \leq 1.99999985:\\
\;\;\;\;\left(\left(\frac{1}{t\_1 + \sqrt{y}} + t\_3\right) - \sqrt{x}\right) + t\_5\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\mathsf{fma}\left(0.5, y, 2\right) - \left(\sqrt{y} + \sqrt{x}\right)\right) + t\_2\right) + t\_5\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 4.00000000000000033e-5Initial program 61.8%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6472.6
Applied rewrites72.6%
Taylor expanded in x around 0
Applied rewrites69.8%
if 4.00000000000000033e-5 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 1.99999985Initial program 96.2%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6497.1
Applied rewrites97.1%
Taylor expanded in z around inf
lower--.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6445.7
Applied rewrites45.7%
if 1.99999985 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 97.5%
Taylor expanded in y around 0
+-commutativeN/A
associate--r+N/A
lower--.f64N/A
lower--.f64N/A
+-commutativeN/A
associate-+r+N/A
lower-+.f64N/A
+-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6451.4
Applied rewrites51.4%
Taylor expanded in x around 0
Applied rewrites44.2%
Final simplification48.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ y 1.0)))
(t_2 (- (sqrt (+ 1.0 z)) (sqrt z)))
(t_3 (sqrt (+ x 1.0)))
(t_4 (+ (- (- t_3 (sqrt x)) (- (sqrt y) t_1)) t_2))
(t_5 (+ (sqrt y) (sqrt x)))
(t_6 (- (sqrt (+ t 1.0)) (sqrt t))))
(if (<= t_4 0.002)
(+ (+ (* (sqrt (/ 1.0 x)) 0.5) t_2) t_6)
(if (<= t_4 2.1)
(+ (- (fma (sqrt (/ 1.0 z)) 0.5 t_1) t_5) t_3)
(+ (+ (- (fma 0.5 y 2.0) t_5) t_2) t_6)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((y + 1.0));
double t_2 = sqrt((1.0 + z)) - sqrt(z);
double t_3 = sqrt((x + 1.0));
double t_4 = ((t_3 - sqrt(x)) - (sqrt(y) - t_1)) + t_2;
double t_5 = sqrt(y) + sqrt(x);
double t_6 = sqrt((t + 1.0)) - sqrt(t);
double tmp;
if (t_4 <= 0.002) {
tmp = ((sqrt((1.0 / x)) * 0.5) + t_2) + t_6;
} else if (t_4 <= 2.1) {
tmp = (fma(sqrt((1.0 / z)), 0.5, t_1) - t_5) + t_3;
} else {
tmp = ((fma(0.5, y, 2.0) - t_5) + t_2) + t_6;
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(y + 1.0)) t_2 = Float64(sqrt(Float64(1.0 + z)) - sqrt(z)) t_3 = sqrt(Float64(x + 1.0)) t_4 = Float64(Float64(Float64(t_3 - sqrt(x)) - Float64(sqrt(y) - t_1)) + t_2) t_5 = Float64(sqrt(y) + sqrt(x)) t_6 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) tmp = 0.0 if (t_4 <= 0.002) tmp = Float64(Float64(Float64(sqrt(Float64(1.0 / x)) * 0.5) + t_2) + t_6); elseif (t_4 <= 2.1) tmp = Float64(Float64(fma(sqrt(Float64(1.0 / z)), 0.5, t_1) - t_5) + t_3); else tmp = Float64(Float64(Float64(fma(0.5, y, 2.0) - t_5) + t_2) + t_6); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$4 = N[(N[(N[(t$95$3 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] - t$95$1), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision]}, Block[{t$95$5 = N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$6 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, 0.002], N[(N[(N[(N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] * 0.5), $MachinePrecision] + t$95$2), $MachinePrecision] + t$95$6), $MachinePrecision], If[LessEqual[t$95$4, 2.1], N[(N[(N[(N[Sqrt[N[(1.0 / z), $MachinePrecision]], $MachinePrecision] * 0.5 + t$95$1), $MachinePrecision] - t$95$5), $MachinePrecision] + t$95$3), $MachinePrecision], N[(N[(N[(N[(0.5 * y + 2.0), $MachinePrecision] - t$95$5), $MachinePrecision] + t$95$2), $MachinePrecision] + t$95$6), $MachinePrecision]]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{y + 1}\\
t_2 := \sqrt{1 + z} - \sqrt{z}\\
t_3 := \sqrt{x + 1}\\
t_4 := \left(\left(t\_3 - \sqrt{x}\right) - \left(\sqrt{y} - t\_1\right)\right) + t\_2\\
t_5 := \sqrt{y} + \sqrt{x}\\
t_6 := \sqrt{t + 1} - \sqrt{t}\\
\mathbf{if}\;t\_4 \leq 0.002:\\
\;\;\;\;\left(\sqrt{\frac{1}{x}} \cdot 0.5 + t\_2\right) + t\_6\\
\mathbf{elif}\;t\_4 \leq 2.1:\\
\;\;\;\;\left(\mathsf{fma}\left(\sqrt{\frac{1}{z}}, 0.5, t\_1\right) - t\_5\right) + t\_3\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\mathsf{fma}\left(0.5, y, 2\right) - t\_5\right) + t\_2\right) + t\_6\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2e-3Initial program 63.5%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6473.4
Applied rewrites73.4%
Taylor expanded in x around 0
Applied rewrites66.2%
if 2e-3 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2.10000000000000009Initial program 96.7%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f645.3
Applied rewrites5.3%
Applied rewrites24.0%
Taylor expanded in z around inf
Applied rewrites22.1%
if 2.10000000000000009 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 99.5%
Taylor expanded in y around 0
+-commutativeN/A
associate--r+N/A
lower--.f64N/A
lower--.f64N/A
+-commutativeN/A
associate-+r+N/A
lower-+.f64N/A
+-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6499.4
Applied rewrites99.4%
Taylor expanded in x around 0
Applied rewrites93.1%
Final simplification35.9%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ 1.0 z)) (sqrt z)))
(t_2 (sqrt (+ x 1.0)))
(t_3 (- (sqrt (+ t 1.0)) (sqrt t)))
(t_4 (- (sqrt y) (sqrt (+ y 1.0)))))
(if (<= (+ (- (- t_2 (sqrt x)) t_4) t_1) 0.99999995)
(+ (+ (/ 1.0 (+ t_2 (sqrt x))) t_1) t_3)
(+ (+ (- (fma 0.5 x (- 1.0 (sqrt x))) t_4) t_1) t_3))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + z)) - sqrt(z);
double t_2 = sqrt((x + 1.0));
double t_3 = sqrt((t + 1.0)) - sqrt(t);
double t_4 = sqrt(y) - sqrt((y + 1.0));
double tmp;
if ((((t_2 - sqrt(x)) - t_4) + t_1) <= 0.99999995) {
tmp = ((1.0 / (t_2 + sqrt(x))) + t_1) + t_3;
} else {
tmp = ((fma(0.5, x, (1.0 - sqrt(x))) - t_4) + t_1) + t_3;
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(1.0 + z)) - sqrt(z)) t_2 = sqrt(Float64(x + 1.0)) t_3 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) t_4 = Float64(sqrt(y) - sqrt(Float64(y + 1.0))) tmp = 0.0 if (Float64(Float64(Float64(t_2 - sqrt(x)) - t_4) + t_1) <= 0.99999995) tmp = Float64(Float64(Float64(1.0 / Float64(t_2 + sqrt(x))) + t_1) + t_3); else tmp = Float64(Float64(Float64(fma(0.5, x, Float64(1.0 - sqrt(x))) - t_4) + t_1) + t_3); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[Sqrt[y], $MachinePrecision] - N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(N[(t$95$2 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - t$95$4), $MachinePrecision] + t$95$1), $MachinePrecision], 0.99999995], N[(N[(N[(1.0 / N[(t$95$2 + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$3), $MachinePrecision], N[(N[(N[(N[(0.5 * x + N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$4), $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$3), $MachinePrecision]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + z} - \sqrt{z}\\
t_2 := \sqrt{x + 1}\\
t_3 := \sqrt{t + 1} - \sqrt{t}\\
t_4 := \sqrt{y} - \sqrt{y + 1}\\
\mathbf{if}\;\left(\left(t\_2 - \sqrt{x}\right) - t\_4\right) + t\_1 \leq 0.99999995:\\
\;\;\;\;\left(\frac{1}{t\_2 + \sqrt{x}} + t\_1\right) + t\_3\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\mathsf{fma}\left(0.5, x, 1 - \sqrt{x}\right) - t\_4\right) + t\_1\right) + t\_3\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 0.999999949999999971Initial program 65.4%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6465.4
lift-+.f64N/A
+-commutativeN/A
lower-+.f6465.4
Applied rewrites65.4%
Taylor expanded in y around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6465.3
Applied rewrites65.3%
if 0.999999949999999971 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 97.1%
Taylor expanded in x around 0
+-commutativeN/A
associate--l+N/A
lower-fma.f64N/A
lower--.f64N/A
lower-sqrt.f6461.1
Applied rewrites61.1%
Final simplification61.7%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ 1.0 z)) (sqrt z)))
(t_2 (sqrt (+ x 1.0)))
(t_3 (- (sqrt (+ t 1.0)) (sqrt t)))
(t_4 (- (sqrt y) (sqrt (+ y 1.0)))))
(if (<= (+ (- (- t_2 (sqrt x)) t_4) t_1) 0.99999995)
(+ (+ (/ 1.0 (+ t_2 (sqrt x))) t_1) t_3)
(+ (+ (- (- 1.0 (sqrt x)) t_4) t_1) t_3))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + z)) - sqrt(z);
double t_2 = sqrt((x + 1.0));
double t_3 = sqrt((t + 1.0)) - sqrt(t);
double t_4 = sqrt(y) - sqrt((y + 1.0));
double tmp;
if ((((t_2 - sqrt(x)) - t_4) + t_1) <= 0.99999995) {
tmp = ((1.0 / (t_2 + sqrt(x))) + t_1) + t_3;
} else {
tmp = (((1.0 - sqrt(x)) - t_4) + t_1) + t_3;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: t_4
real(8) :: tmp
t_1 = sqrt((1.0d0 + z)) - sqrt(z)
t_2 = sqrt((x + 1.0d0))
t_3 = sqrt((t + 1.0d0)) - sqrt(t)
t_4 = sqrt(y) - sqrt((y + 1.0d0))
if ((((t_2 - sqrt(x)) - t_4) + t_1) <= 0.99999995d0) then
tmp = ((1.0d0 / (t_2 + sqrt(x))) + t_1) + t_3
else
tmp = (((1.0d0 - sqrt(x)) - t_4) + t_1) + t_3
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((1.0 + z)) - Math.sqrt(z);
double t_2 = Math.sqrt((x + 1.0));
double t_3 = Math.sqrt((t + 1.0)) - Math.sqrt(t);
double t_4 = Math.sqrt(y) - Math.sqrt((y + 1.0));
double tmp;
if ((((t_2 - Math.sqrt(x)) - t_4) + t_1) <= 0.99999995) {
tmp = ((1.0 / (t_2 + Math.sqrt(x))) + t_1) + t_3;
} else {
tmp = (((1.0 - Math.sqrt(x)) - t_4) + t_1) + t_3;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((1.0 + z)) - math.sqrt(z) t_2 = math.sqrt((x + 1.0)) t_3 = math.sqrt((t + 1.0)) - math.sqrt(t) t_4 = math.sqrt(y) - math.sqrt((y + 1.0)) tmp = 0 if (((t_2 - math.sqrt(x)) - t_4) + t_1) <= 0.99999995: tmp = ((1.0 / (t_2 + math.sqrt(x))) + t_1) + t_3 else: tmp = (((1.0 - math.sqrt(x)) - t_4) + t_1) + t_3 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(1.0 + z)) - sqrt(z)) t_2 = sqrt(Float64(x + 1.0)) t_3 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) t_4 = Float64(sqrt(y) - sqrt(Float64(y + 1.0))) tmp = 0.0 if (Float64(Float64(Float64(t_2 - sqrt(x)) - t_4) + t_1) <= 0.99999995) tmp = Float64(Float64(Float64(1.0 / Float64(t_2 + sqrt(x))) + t_1) + t_3); else tmp = Float64(Float64(Float64(Float64(1.0 - sqrt(x)) - t_4) + t_1) + t_3); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((1.0 + z)) - sqrt(z);
t_2 = sqrt((x + 1.0));
t_3 = sqrt((t + 1.0)) - sqrt(t);
t_4 = sqrt(y) - sqrt((y + 1.0));
tmp = 0.0;
if ((((t_2 - sqrt(x)) - t_4) + t_1) <= 0.99999995)
tmp = ((1.0 / (t_2 + sqrt(x))) + t_1) + t_3;
else
tmp = (((1.0 - sqrt(x)) - t_4) + t_1) + t_3;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[Sqrt[y], $MachinePrecision] - N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(N[(t$95$2 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - t$95$4), $MachinePrecision] + t$95$1), $MachinePrecision], 0.99999995], N[(N[(N[(1.0 / N[(t$95$2 + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$3), $MachinePrecision], N[(N[(N[(N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - t$95$4), $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$3), $MachinePrecision]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + z} - \sqrt{z}\\
t_2 := \sqrt{x + 1}\\
t_3 := \sqrt{t + 1} - \sqrt{t}\\
t_4 := \sqrt{y} - \sqrt{y + 1}\\
\mathbf{if}\;\left(\left(t\_2 - \sqrt{x}\right) - t\_4\right) + t\_1 \leq 0.99999995:\\
\;\;\;\;\left(\frac{1}{t\_2 + \sqrt{x}} + t\_1\right) + t\_3\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\left(1 - \sqrt{x}\right) - t\_4\right) + t\_1\right) + t\_3\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 0.999999949999999971Initial program 65.4%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6465.4
lift-+.f64N/A
+-commutativeN/A
lower-+.f6465.4
Applied rewrites65.4%
Taylor expanded in y around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6465.3
Applied rewrites65.3%
if 0.999999949999999971 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 97.1%
Taylor expanded in x around 0
lower--.f64N/A
lower-sqrt.f6458.8
Applied rewrites58.8%
Final simplification59.7%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (sqrt (+ y 1.0)) (sqrt y))))
(+
(+
(/ (+ (+ (sqrt x) 1.0) t_1) (* t_1 (+ (sqrt (+ x 1.0)) (sqrt x))))
(- (sqrt (+ 1.0 z)) (sqrt z)))
(- (sqrt (+ t 1.0)) (sqrt t)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((y + 1.0)) + sqrt(y);
return ((((sqrt(x) + 1.0) + t_1) / (t_1 * (sqrt((x + 1.0)) + sqrt(x)))) + (sqrt((1.0 + z)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
t_1 = sqrt((y + 1.0d0)) + sqrt(y)
code = ((((sqrt(x) + 1.0d0) + t_1) / (t_1 * (sqrt((x + 1.0d0)) + sqrt(x)))) + (sqrt((1.0d0 + z)) - sqrt(z))) + (sqrt((t + 1.0d0)) - sqrt(t))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((y + 1.0)) + Math.sqrt(y);
return ((((Math.sqrt(x) + 1.0) + t_1) / (t_1 * (Math.sqrt((x + 1.0)) + Math.sqrt(x)))) + (Math.sqrt((1.0 + z)) - Math.sqrt(z))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((y + 1.0)) + math.sqrt(y) return ((((math.sqrt(x) + 1.0) + t_1) / (t_1 * (math.sqrt((x + 1.0)) + math.sqrt(x)))) + (math.sqrt((1.0 + z)) - math.sqrt(z))) + (math.sqrt((t + 1.0)) - math.sqrt(t))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(y + 1.0)) + sqrt(y)) return Float64(Float64(Float64(Float64(Float64(sqrt(x) + 1.0) + t_1) / Float64(t_1 * Float64(sqrt(Float64(x + 1.0)) + sqrt(x)))) + Float64(sqrt(Float64(1.0 + z)) - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
t_1 = sqrt((y + 1.0)) + sqrt(y);
tmp = ((((sqrt(x) + 1.0) + t_1) / (t_1 * (sqrt((x + 1.0)) + sqrt(x)))) + (sqrt((1.0 + z)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(N[(N[(N[Sqrt[x], $MachinePrecision] + 1.0), $MachinePrecision] + t$95$1), $MachinePrecision] / N[(t$95$1 * N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{y + 1} + \sqrt{y}\\
\left(\frac{\left(\sqrt{x} + 1\right) + t\_1}{t\_1 \cdot \left(\sqrt{x + 1} + \sqrt{x}\right)} + \left(\sqrt{1 + z} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)
\end{array}
\end{array}
Initial program 92.5%
lift-+.f64N/A
+-commutativeN/A
lift--.f64N/A
flip--N/A
lift--.f64N/A
flip--N/A
frac-addN/A
lower-/.f64N/A
Applied rewrites93.4%
Taylor expanded in x around 0
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6475.2
Applied rewrites75.2%
Final simplification75.2%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ x 1.0)))
(t_2 (sqrt (+ y 1.0)))
(t_3 (- (sqrt (+ 1.0 z)) (sqrt z)))
(t_4 (- (sqrt (+ t 1.0)) (sqrt t))))
(if (<= (- t_2 (sqrt y)) 4e-5)
(+ (+ (fma (sqrt (/ 1.0 y)) 0.5 (/ 1.0 (+ t_1 (sqrt x)))) t_3) t_4)
(+ (+ (- (- t_1 (sqrt x)) (- (sqrt y) t_2)) t_3) t_4))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((x + 1.0));
double t_2 = sqrt((y + 1.0));
double t_3 = sqrt((1.0 + z)) - sqrt(z);
double t_4 = sqrt((t + 1.0)) - sqrt(t);
double tmp;
if ((t_2 - sqrt(y)) <= 4e-5) {
tmp = (fma(sqrt((1.0 / y)), 0.5, (1.0 / (t_1 + sqrt(x)))) + t_3) + t_4;
} else {
tmp = (((t_1 - sqrt(x)) - (sqrt(y) - t_2)) + t_3) + t_4;
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(x + 1.0)) t_2 = sqrt(Float64(y + 1.0)) t_3 = Float64(sqrt(Float64(1.0 + z)) - sqrt(z)) t_4 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) tmp = 0.0 if (Float64(t_2 - sqrt(y)) <= 4e-5) tmp = Float64(Float64(fma(sqrt(Float64(1.0 / y)), 0.5, Float64(1.0 / Float64(t_1 + sqrt(x)))) + t_3) + t_4); else tmp = Float64(Float64(Float64(Float64(t_1 - sqrt(x)) - Float64(sqrt(y) - t_2)) + t_3) + t_4); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$2 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision], 4e-5], N[(N[(N[(N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision] * 0.5 + N[(1.0 / N[(t$95$1 + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision] + t$95$4), $MachinePrecision], N[(N[(N[(N[(t$95$1 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] - t$95$2), $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision] + t$95$4), $MachinePrecision]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{x + 1}\\
t_2 := \sqrt{y + 1}\\
t_3 := \sqrt{1 + z} - \sqrt{z}\\
t_4 := \sqrt{t + 1} - \sqrt{t}\\
\mathbf{if}\;t\_2 - \sqrt{y} \leq 4 \cdot 10^{-5}:\\
\;\;\;\;\left(\mathsf{fma}\left(\sqrt{\frac{1}{y}}, 0.5, \frac{1}{t\_1 + \sqrt{x}}\right) + t\_3\right) + t\_4\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\left(t\_1 - \sqrt{x}\right) - \left(\sqrt{y} - t\_2\right)\right) + t\_3\right) + t\_4\\
\end{array}
\end{array}
if (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y)) < 4.00000000000000033e-5Initial program 89.3%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6489.5
lift-+.f64N/A
+-commutativeN/A
lower-+.f6489.5
Applied rewrites89.5%
Taylor expanded in y around inf
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6495.8
Applied rewrites95.8%
if 4.00000000000000033e-5 < (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y)) Initial program 96.1%
Final simplification95.9%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ t 1.0)))
(t_2 (sqrt (+ x 1.0)))
(t_3 (- (sqrt (+ 1.0 z)) (sqrt z))))
(if (<= y 44000000.0)
(+
(/ (- (+ t 1.0) t) (+ (sqrt t) t_1))
(+ (- (- t_2 (sqrt x)) (- (sqrt y) (sqrt (+ y 1.0)))) t_3))
(+
(+ (fma (sqrt (/ 1.0 y)) 0.5 (/ 1.0 (+ t_2 (sqrt x)))) t_3)
(- t_1 (sqrt t))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((t + 1.0));
double t_2 = sqrt((x + 1.0));
double t_3 = sqrt((1.0 + z)) - sqrt(z);
double tmp;
if (y <= 44000000.0) {
tmp = (((t + 1.0) - t) / (sqrt(t) + t_1)) + (((t_2 - sqrt(x)) - (sqrt(y) - sqrt((y + 1.0)))) + t_3);
} else {
tmp = (fma(sqrt((1.0 / y)), 0.5, (1.0 / (t_2 + sqrt(x)))) + t_3) + (t_1 - sqrt(t));
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(t + 1.0)) t_2 = sqrt(Float64(x + 1.0)) t_3 = Float64(sqrt(Float64(1.0 + z)) - sqrt(z)) tmp = 0.0 if (y <= 44000000.0) tmp = Float64(Float64(Float64(Float64(t + 1.0) - t) / Float64(sqrt(t) + t_1)) + Float64(Float64(Float64(t_2 - sqrt(x)) - Float64(sqrt(y) - sqrt(Float64(y + 1.0)))) + t_3)); else tmp = Float64(Float64(fma(sqrt(Float64(1.0 / y)), 0.5, Float64(1.0 / Float64(t_2 + sqrt(x)))) + t_3) + Float64(t_1 - sqrt(t))); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, 44000000.0], N[(N[(N[(N[(t + 1.0), $MachinePrecision] - t), $MachinePrecision] / N[(N[Sqrt[t], $MachinePrecision] + t$95$1), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(t$95$2 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] - N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision] * 0.5 + N[(1.0 / N[(t$95$2 + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision] + N[(t$95$1 - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{t + 1}\\
t_2 := \sqrt{x + 1}\\
t_3 := \sqrt{1 + z} - \sqrt{z}\\
\mathbf{if}\;y \leq 44000000:\\
\;\;\;\;\frac{\left(t + 1\right) - t}{\sqrt{t} + t\_1} + \left(\left(\left(t\_2 - \sqrt{x}\right) - \left(\sqrt{y} - \sqrt{y + 1}\right)\right) + t\_3\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\mathsf{fma}\left(\sqrt{\frac{1}{y}}, 0.5, \frac{1}{t\_2 + \sqrt{x}}\right) + t\_3\right) + \left(t\_1 - \sqrt{t}\right)\\
\end{array}
\end{array}
if y < 4.4e7Initial program 96.1%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6496.7
Applied rewrites96.7%
if 4.4e7 < y Initial program 89.3%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6489.5
lift-+.f64N/A
+-commutativeN/A
lower-+.f6489.5
Applied rewrites89.5%
Taylor expanded in y around inf
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6495.8
Applied rewrites95.8%
Final simplification96.2%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ y 1.0))) (t_2 (sqrt (+ x 1.0))))
(if (<= (- (- t_2 (sqrt x)) (- (sqrt y) t_1)) 1.0)
(+ (- (sqrt x)) t_2)
(- (+ t_2 t_1) (+ (sqrt y) (sqrt x))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((y + 1.0));
double t_2 = sqrt((x + 1.0));
double tmp;
if (((t_2 - sqrt(x)) - (sqrt(y) - t_1)) <= 1.0) {
tmp = -sqrt(x) + t_2;
} else {
tmp = (t_2 + t_1) - (sqrt(y) + sqrt(x));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = sqrt((y + 1.0d0))
t_2 = sqrt((x + 1.0d0))
if (((t_2 - sqrt(x)) - (sqrt(y) - t_1)) <= 1.0d0) then
tmp = -sqrt(x) + t_2
else
tmp = (t_2 + t_1) - (sqrt(y) + sqrt(x))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((y + 1.0));
double t_2 = Math.sqrt((x + 1.0));
double tmp;
if (((t_2 - Math.sqrt(x)) - (Math.sqrt(y) - t_1)) <= 1.0) {
tmp = -Math.sqrt(x) + t_2;
} else {
tmp = (t_2 + t_1) - (Math.sqrt(y) + Math.sqrt(x));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((y + 1.0)) t_2 = math.sqrt((x + 1.0)) tmp = 0 if ((t_2 - math.sqrt(x)) - (math.sqrt(y) - t_1)) <= 1.0: tmp = -math.sqrt(x) + t_2 else: tmp = (t_2 + t_1) - (math.sqrt(y) + math.sqrt(x)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(y + 1.0)) t_2 = sqrt(Float64(x + 1.0)) tmp = 0.0 if (Float64(Float64(t_2 - sqrt(x)) - Float64(sqrt(y) - t_1)) <= 1.0) tmp = Float64(Float64(-sqrt(x)) + t_2); else tmp = Float64(Float64(t_2 + t_1) - Float64(sqrt(y) + sqrt(x))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((y + 1.0));
t_2 = sqrt((x + 1.0));
tmp = 0.0;
if (((t_2 - sqrt(x)) - (sqrt(y) - t_1)) <= 1.0)
tmp = -sqrt(x) + t_2;
else
tmp = (t_2 + t_1) - (sqrt(y) + sqrt(x));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(N[(t$95$2 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] - t$95$1), $MachinePrecision]), $MachinePrecision], 1.0], N[((-N[Sqrt[x], $MachinePrecision]) + t$95$2), $MachinePrecision], N[(N[(t$95$2 + t$95$1), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{y + 1}\\
t_2 := \sqrt{x + 1}\\
\mathbf{if}\;\left(t\_2 - \sqrt{x}\right) - \left(\sqrt{y} - t\_1\right) \leq 1:\\
\;\;\;\;\left(-\sqrt{x}\right) + t\_2\\
\mathbf{else}:\\
\;\;\;\;\left(t\_2 + t\_1\right) - \left(\sqrt{y} + \sqrt{x}\right)\\
\end{array}
\end{array}
if (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) < 1Initial program 91.5%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f643.7
Applied rewrites3.7%
Applied rewrites16.5%
Taylor expanded in x around inf
Applied rewrites15.2%
if 1 < (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) Initial program 95.6%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6434.1
Applied rewrites34.1%
Taylor expanded in z around inf
Applied rewrites33.7%
Final simplification19.6%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ 1.0 z)) (sqrt z)))
(t_2 (sqrt (+ x 1.0)))
(t_3 (- (sqrt (+ t 1.0)) (sqrt t))))
(if (<= y 4.9e-9)
(+ (+ (- (fma 0.5 y 2.0) (+ (sqrt y) (sqrt x))) t_1) t_3)
(if (<= y 3.9e+43)
(+ (- (+ (/ 1.0 (+ (sqrt (+ y 1.0)) (sqrt y))) t_2) (sqrt x)) t_3)
(+ (+ (/ 1.0 (+ t_2 (sqrt x))) t_1) t_3)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + z)) - sqrt(z);
double t_2 = sqrt((x + 1.0));
double t_3 = sqrt((t + 1.0)) - sqrt(t);
double tmp;
if (y <= 4.9e-9) {
tmp = ((fma(0.5, y, 2.0) - (sqrt(y) + sqrt(x))) + t_1) + t_3;
} else if (y <= 3.9e+43) {
tmp = (((1.0 / (sqrt((y + 1.0)) + sqrt(y))) + t_2) - sqrt(x)) + t_3;
} else {
tmp = ((1.0 / (t_2 + sqrt(x))) + t_1) + t_3;
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(1.0 + z)) - sqrt(z)) t_2 = sqrt(Float64(x + 1.0)) t_3 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) tmp = 0.0 if (y <= 4.9e-9) tmp = Float64(Float64(Float64(fma(0.5, y, 2.0) - Float64(sqrt(y) + sqrt(x))) + t_1) + t_3); elseif (y <= 3.9e+43) tmp = Float64(Float64(Float64(Float64(1.0 / Float64(sqrt(Float64(y + 1.0)) + sqrt(y))) + t_2) - sqrt(x)) + t_3); else tmp = Float64(Float64(Float64(1.0 / Float64(t_2 + sqrt(x))) + t_1) + t_3); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, 4.9e-9], N[(N[(N[(N[(0.5 * y + 2.0), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$3), $MachinePrecision], If[LessEqual[y, 3.9e+43], N[(N[(N[(N[(1.0 / N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision], N[(N[(N[(1.0 / N[(t$95$2 + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$3), $MachinePrecision]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + z} - \sqrt{z}\\
t_2 := \sqrt{x + 1}\\
t_3 := \sqrt{t + 1} - \sqrt{t}\\
\mathbf{if}\;y \leq 4.9 \cdot 10^{-9}:\\
\;\;\;\;\left(\left(\mathsf{fma}\left(0.5, y, 2\right) - \left(\sqrt{y} + \sqrt{x}\right)\right) + t\_1\right) + t\_3\\
\mathbf{elif}\;y \leq 3.9 \cdot 10^{+43}:\\
\;\;\;\;\left(\left(\frac{1}{\sqrt{y + 1} + \sqrt{y}} + t\_2\right) - \sqrt{x}\right) + t\_3\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{1}{t\_2 + \sqrt{x}} + t\_1\right) + t\_3\\
\end{array}
\end{array}
if y < 4.90000000000000004e-9Initial program 96.6%
Taylor expanded in y around 0
+-commutativeN/A
associate--r+N/A
lower--.f64N/A
lower--.f64N/A
+-commutativeN/A
associate-+r+N/A
lower-+.f64N/A
+-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6458.0
Applied rewrites58.0%
Taylor expanded in x around 0
Applied rewrites46.4%
if 4.90000000000000004e-9 < y < 3.9000000000000001e43Initial program 78.6%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6487.0
Applied rewrites87.0%
Taylor expanded in z around inf
lower--.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6434.6
Applied rewrites34.6%
if 3.9000000000000001e43 < y Initial program 91.0%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6491.2
lift-+.f64N/A
+-commutativeN/A
lower-+.f6491.2
Applied rewrites91.2%
Taylor expanded in y around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6494.0
Applied rewrites94.0%
Final simplification67.8%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ 1.0 z))) (t_2 (sqrt (+ y 1.0))))
(if (<= (- t_1 (sqrt z)) 0.0)
(+ (- t_2 (+ (sqrt y) (sqrt x))) (sqrt (+ x 1.0)))
(+ (- (+ t_2 t_1) (+ (+ (sqrt y) (sqrt z)) (sqrt x))) 1.0))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + z));
double t_2 = sqrt((y + 1.0));
double tmp;
if ((t_1 - sqrt(z)) <= 0.0) {
tmp = (t_2 - (sqrt(y) + sqrt(x))) + sqrt((x + 1.0));
} else {
tmp = ((t_2 + t_1) - ((sqrt(y) + sqrt(z)) + sqrt(x))) + 1.0;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = sqrt((1.0d0 + z))
t_2 = sqrt((y + 1.0d0))
if ((t_1 - sqrt(z)) <= 0.0d0) then
tmp = (t_2 - (sqrt(y) + sqrt(x))) + sqrt((x + 1.0d0))
else
tmp = ((t_2 + t_1) - ((sqrt(y) + sqrt(z)) + sqrt(x))) + 1.0d0
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((1.0 + z));
double t_2 = Math.sqrt((y + 1.0));
double tmp;
if ((t_1 - Math.sqrt(z)) <= 0.0) {
tmp = (t_2 - (Math.sqrt(y) + Math.sqrt(x))) + Math.sqrt((x + 1.0));
} else {
tmp = ((t_2 + t_1) - ((Math.sqrt(y) + Math.sqrt(z)) + Math.sqrt(x))) + 1.0;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((1.0 + z)) t_2 = math.sqrt((y + 1.0)) tmp = 0 if (t_1 - math.sqrt(z)) <= 0.0: tmp = (t_2 - (math.sqrt(y) + math.sqrt(x))) + math.sqrt((x + 1.0)) else: tmp = ((t_2 + t_1) - ((math.sqrt(y) + math.sqrt(z)) + math.sqrt(x))) + 1.0 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(1.0 + z)) t_2 = sqrt(Float64(y + 1.0)) tmp = 0.0 if (Float64(t_1 - sqrt(z)) <= 0.0) tmp = Float64(Float64(t_2 - Float64(sqrt(y) + sqrt(x))) + sqrt(Float64(x + 1.0))); else tmp = Float64(Float64(Float64(t_2 + t_1) - Float64(Float64(sqrt(y) + sqrt(z)) + sqrt(x))) + 1.0); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((1.0 + z));
t_2 = sqrt((y + 1.0));
tmp = 0.0;
if ((t_1 - sqrt(z)) <= 0.0)
tmp = (t_2 - (sqrt(y) + sqrt(x))) + sqrt((x + 1.0));
else
tmp = ((t_2 + t_1) - ((sqrt(y) + sqrt(z)) + sqrt(x))) + 1.0;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(t$95$1 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision], 0.0], N[(N[(t$95$2 - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(N[(t$95$2 + t$95$1), $MachinePrecision] - N[(N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + z}\\
t_2 := \sqrt{y + 1}\\
\mathbf{if}\;t\_1 - \sqrt{z} \leq 0:\\
\;\;\;\;\left(t\_2 - \left(\sqrt{y} + \sqrt{x}\right)\right) + \sqrt{x + 1}\\
\mathbf{else}:\\
\;\;\;\;\left(\left(t\_2 + t\_1\right) - \left(\left(\sqrt{y} + \sqrt{z}\right) + \sqrt{x}\right)\right) + 1\\
\end{array}
\end{array}
if (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z)) < 0.0Initial program 87.9%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f644.6
Applied rewrites4.6%
Applied rewrites28.1%
Taylor expanded in z around inf
Applied rewrites28.1%
if 0.0 < (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z)) Initial program 97.0%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6417.3
Applied rewrites17.3%
Taylor expanded in x around 0
Applied rewrites23.4%
Final simplification25.7%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ 1.0 z)) (sqrt z))))
(if (<= x 510000000.0)
(+ (- (- t_1 (sqrt x)) (- (sqrt y) (sqrt (+ y 1.0)))) (sqrt (+ x 1.0)))
(+ (+ (* (sqrt (/ 1.0 x)) 0.5) t_1) (- (sqrt (+ t 1.0)) (sqrt t))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + z)) - sqrt(z);
double tmp;
if (x <= 510000000.0) {
tmp = ((t_1 - sqrt(x)) - (sqrt(y) - sqrt((y + 1.0)))) + sqrt((x + 1.0));
} else {
tmp = ((sqrt((1.0 / x)) * 0.5) + t_1) + (sqrt((t + 1.0)) - sqrt(t));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = sqrt((1.0d0 + z)) - sqrt(z)
if (x <= 510000000.0d0) then
tmp = ((t_1 - sqrt(x)) - (sqrt(y) - sqrt((y + 1.0d0)))) + sqrt((x + 1.0d0))
else
tmp = ((sqrt((1.0d0 / x)) * 0.5d0) + t_1) + (sqrt((t + 1.0d0)) - sqrt(t))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((1.0 + z)) - Math.sqrt(z);
double tmp;
if (x <= 510000000.0) {
tmp = ((t_1 - Math.sqrt(x)) - (Math.sqrt(y) - Math.sqrt((y + 1.0)))) + Math.sqrt((x + 1.0));
} else {
tmp = ((Math.sqrt((1.0 / x)) * 0.5) + t_1) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((1.0 + z)) - math.sqrt(z) tmp = 0 if x <= 510000000.0: tmp = ((t_1 - math.sqrt(x)) - (math.sqrt(y) - math.sqrt((y + 1.0)))) + math.sqrt((x + 1.0)) else: tmp = ((math.sqrt((1.0 / x)) * 0.5) + t_1) + (math.sqrt((t + 1.0)) - math.sqrt(t)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(1.0 + z)) - sqrt(z)) tmp = 0.0 if (x <= 510000000.0) tmp = Float64(Float64(Float64(t_1 - sqrt(x)) - Float64(sqrt(y) - sqrt(Float64(y + 1.0)))) + sqrt(Float64(x + 1.0))); else tmp = Float64(Float64(Float64(sqrt(Float64(1.0 / x)) * 0.5) + t_1) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((1.0 + z)) - sqrt(z);
tmp = 0.0;
if (x <= 510000000.0)
tmp = ((t_1 - sqrt(x)) - (sqrt(y) - sqrt((y + 1.0)))) + sqrt((x + 1.0));
else
tmp = ((sqrt((1.0 / x)) * 0.5) + t_1) + (sqrt((t + 1.0)) - sqrt(t));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, 510000000.0], N[(N[(N[(t$95$1 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] - N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] * 0.5), $MachinePrecision] + t$95$1), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + z} - \sqrt{z}\\
\mathbf{if}\;x \leq 510000000:\\
\;\;\;\;\left(\left(t\_1 - \sqrt{x}\right) - \left(\sqrt{y} - \sqrt{y + 1}\right)\right) + \sqrt{x + 1}\\
\mathbf{else}:\\
\;\;\;\;\left(\sqrt{\frac{1}{x}} \cdot 0.5 + t\_1\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)\\
\end{array}
\end{array}
if x < 5.1e8Initial program 97.5%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6417.2
Applied rewrites17.2%
Applied rewrites42.9%
Applied rewrites56.9%
if 5.1e8 < x Initial program 86.8%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6490.5
Applied rewrites90.5%
Taylor expanded in x around 0
Applied rewrites47.9%
Final simplification52.7%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (+ (- (- (- (sqrt (+ 1.0 z)) (sqrt z)) (sqrt x)) (- (sqrt y) (sqrt (+ y 1.0)))) (sqrt (+ x 1.0))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return (((sqrt((1.0 + z)) - sqrt(z)) - sqrt(x)) - (sqrt(y) - sqrt((y + 1.0)))) + sqrt((x + 1.0));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((sqrt((1.0d0 + z)) - sqrt(z)) - sqrt(x)) - (sqrt(y) - sqrt((y + 1.0d0)))) + sqrt((x + 1.0d0))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return (((Math.sqrt((1.0 + z)) - Math.sqrt(z)) - Math.sqrt(x)) - (Math.sqrt(y) - Math.sqrt((y + 1.0)))) + Math.sqrt((x + 1.0));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return (((math.sqrt((1.0 + z)) - math.sqrt(z)) - math.sqrt(x)) - (math.sqrt(y) - math.sqrt((y + 1.0)))) + math.sqrt((x + 1.0))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(Float64(Float64(Float64(sqrt(Float64(1.0 + z)) - sqrt(z)) - sqrt(x)) - Float64(sqrt(y) - sqrt(Float64(y + 1.0)))) + sqrt(Float64(x + 1.0))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = (((sqrt((1.0 + z)) - sqrt(z)) - sqrt(x)) - (sqrt(y) - sqrt((y + 1.0)))) + sqrt((x + 1.0));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(N[(N[(N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] - N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\left(\left(\left(\sqrt{1 + z} - \sqrt{z}\right) - \sqrt{x}\right) - \left(\sqrt{y} - \sqrt{y + 1}\right)\right) + \sqrt{x + 1}
\end{array}
Initial program 92.5%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6411.1
Applied rewrites11.1%
Applied rewrites25.4%
Applied rewrites32.8%
Final simplification32.8%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (+ (+ (- (- (sqrt (+ 1.0 z)) (sqrt z)) (+ (sqrt y) (sqrt x))) (sqrt (+ y 1.0))) (sqrt (+ x 1.0))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return (((sqrt((1.0 + z)) - sqrt(z)) - (sqrt(y) + sqrt(x))) + sqrt((y + 1.0))) + sqrt((x + 1.0));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((sqrt((1.0d0 + z)) - sqrt(z)) - (sqrt(y) + sqrt(x))) + sqrt((y + 1.0d0))) + sqrt((x + 1.0d0))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return (((Math.sqrt((1.0 + z)) - Math.sqrt(z)) - (Math.sqrt(y) + Math.sqrt(x))) + Math.sqrt((y + 1.0))) + Math.sqrt((x + 1.0));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return (((math.sqrt((1.0 + z)) - math.sqrt(z)) - (math.sqrt(y) + math.sqrt(x))) + math.sqrt((y + 1.0))) + math.sqrt((x + 1.0))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(Float64(Float64(Float64(sqrt(Float64(1.0 + z)) - sqrt(z)) - Float64(sqrt(y) + sqrt(x))) + sqrt(Float64(y + 1.0))) + sqrt(Float64(x + 1.0))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = (((sqrt((1.0 + z)) - sqrt(z)) - (sqrt(y) + sqrt(x))) + sqrt((y + 1.0))) + sqrt((x + 1.0));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(N[(N[(N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\left(\left(\left(\sqrt{1 + z} - \sqrt{z}\right) - \left(\sqrt{y} + \sqrt{x}\right)\right) + \sqrt{y + 1}\right) + \sqrt{x + 1}
\end{array}
Initial program 92.5%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6411.1
Applied rewrites11.1%
Applied rewrites25.4%
Final simplification25.4%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (+ 1.0 (+ (- (- (sqrt (+ 1.0 z)) (sqrt z)) (+ (sqrt y) (sqrt x))) (sqrt (+ y 1.0)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 1.0 + (((sqrt((1.0 + z)) - sqrt(z)) - (sqrt(y) + sqrt(x))) + sqrt((y + 1.0)));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 + (((sqrt((1.0d0 + z)) - sqrt(z)) - (sqrt(y) + sqrt(x))) + sqrt((y + 1.0d0)))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 1.0 + (((Math.sqrt((1.0 + z)) - Math.sqrt(z)) - (Math.sqrt(y) + Math.sqrt(x))) + Math.sqrt((y + 1.0)));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 1.0 + (((math.sqrt((1.0 + z)) - math.sqrt(z)) - (math.sqrt(y) + math.sqrt(x))) + math.sqrt((y + 1.0)))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(1.0 + Float64(Float64(Float64(sqrt(Float64(1.0 + z)) - sqrt(z)) - Float64(sqrt(y) + sqrt(x))) + sqrt(Float64(y + 1.0)))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 1.0 + (((sqrt((1.0 + z)) - sqrt(z)) - (sqrt(y) + sqrt(x))) + sqrt((y + 1.0)));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(1.0 + N[(N[(N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
1 + \left(\left(\left(\sqrt{1 + z} - \sqrt{z}\right) - \left(\sqrt{y} + \sqrt{x}\right)\right) + \sqrt{y + 1}\right)
\end{array}
Initial program 92.5%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6411.1
Applied rewrites11.1%
Applied rewrites25.4%
Taylor expanded in x around 0
Applied rewrites26.2%
Final simplification26.2%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (+ (- (sqrt (+ y 1.0)) (+ (sqrt y) (sqrt x))) (sqrt (+ x 1.0))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return (sqrt((y + 1.0)) - (sqrt(y) + sqrt(x))) + sqrt((x + 1.0));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (sqrt((y + 1.0d0)) - (sqrt(y) + sqrt(x))) + sqrt((x + 1.0d0))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return (Math.sqrt((y + 1.0)) - (Math.sqrt(y) + Math.sqrt(x))) + Math.sqrt((x + 1.0));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return (math.sqrt((y + 1.0)) - (math.sqrt(y) + math.sqrt(x))) + math.sqrt((x + 1.0))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(Float64(sqrt(Float64(y + 1.0)) - Float64(sqrt(y) + sqrt(x))) + sqrt(Float64(x + 1.0))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = (sqrt((y + 1.0)) - (sqrt(y) + sqrt(x))) + sqrt((x + 1.0));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\left(\sqrt{y + 1} - \left(\sqrt{y} + \sqrt{x}\right)\right) + \sqrt{x + 1}
\end{array}
Initial program 92.5%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6411.1
Applied rewrites11.1%
Applied rewrites25.4%
Taylor expanded in z around inf
Applied rewrites20.4%
Final simplification20.4%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (+ (- (sqrt x)) (sqrt (+ x 1.0))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return -sqrt(x) + sqrt((x + 1.0));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = -sqrt(x) + sqrt((x + 1.0d0))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return -Math.sqrt(x) + Math.sqrt((x + 1.0));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return -math.sqrt(x) + math.sqrt((x + 1.0))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(Float64(-sqrt(x)) + sqrt(Float64(x + 1.0))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = -sqrt(x) + sqrt((x + 1.0));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[((-N[Sqrt[x], $MachinePrecision]) + N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\left(-\sqrt{x}\right) + \sqrt{x + 1}
\end{array}
Initial program 92.5%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6411.1
Applied rewrites11.1%
Applied rewrites25.4%
Taylor expanded in x around inf
Applied rewrites15.9%
Final simplification15.9%
(FPCore (x y z t)
:precision binary64
(+
(+
(+
(/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x)))
(/ 1.0 (+ (sqrt (+ y 1.0)) (sqrt y))))
(/ 1.0 (+ (sqrt (+ z 1.0)) (sqrt z))))
(- (sqrt (+ t 1.0)) (sqrt t))))
double code(double x, double y, double z, double t) {
return (((1.0 / (sqrt((x + 1.0)) + sqrt(x))) + (1.0 / (sqrt((y + 1.0)) + sqrt(y)))) + (1.0 / (sqrt((z + 1.0)) + sqrt(z)))) + (sqrt((t + 1.0)) - sqrt(t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / (sqrt((x + 1.0d0)) + sqrt(x))) + (1.0d0 / (sqrt((y + 1.0d0)) + sqrt(y)))) + (1.0d0 / (sqrt((z + 1.0d0)) + sqrt(z)))) + (sqrt((t + 1.0d0)) - sqrt(t))
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / (Math.sqrt((x + 1.0)) + Math.sqrt(x))) + (1.0 / (Math.sqrt((y + 1.0)) + Math.sqrt(y)))) + (1.0 / (Math.sqrt((z + 1.0)) + Math.sqrt(z)))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
def code(x, y, z, t): return (((1.0 / (math.sqrt((x + 1.0)) + math.sqrt(x))) + (1.0 / (math.sqrt((y + 1.0)) + math.sqrt(y)))) + (1.0 / (math.sqrt((z + 1.0)) + math.sqrt(z)))) + (math.sqrt((t + 1.0)) - math.sqrt(t))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / Float64(sqrt(Float64(x + 1.0)) + sqrt(x))) + Float64(1.0 / Float64(sqrt(Float64(y + 1.0)) + sqrt(y)))) + Float64(1.0 / Float64(sqrt(Float64(z + 1.0)) + sqrt(z)))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))) end
function tmp = code(x, y, z, t) tmp = (((1.0 / (sqrt((x + 1.0)) + sqrt(x))) + (1.0 / (sqrt((y + 1.0)) + sqrt(y)))) + (1.0 / (sqrt((z + 1.0)) + sqrt(z)))) + (sqrt((t + 1.0)) - sqrt(t)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\frac{1}{\sqrt{x + 1} + \sqrt{x}} + \frac{1}{\sqrt{y + 1} + \sqrt{y}}\right) + \frac{1}{\sqrt{z + 1} + \sqrt{z}}\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)
\end{array}
herbie shell --seed 2024296
(FPCore (x y z t)
:name "Main:z from "
:precision binary64
:alt
(! :herbie-platform default (+ (+ (+ (/ 1 (+ (sqrt (+ x 1)) (sqrt x))) (/ 1 (+ (sqrt (+ y 1)) (sqrt y)))) (/ 1 (+ (sqrt (+ z 1)) (sqrt z)))) (- (sqrt (+ t 1)) (sqrt t))))
(+ (+ (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))) (- (sqrt (+ z 1.0)) (sqrt z))) (- (sqrt (+ t 1.0)) (sqrt t))))