
(FPCore (x y z) :precision binary64 (/ (* x (+ y z)) z))
double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) / z
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
def code(x, y, z): return (x * (y + z)) / z
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) / z) end
function tmp = code(x, y, z) tmp = (x * (y + z)) / z; end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y + z\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x (+ y z)) z))
double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) / z
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
def code(x, y, z): return (x * (y + z)) / z
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) / z) end
function tmp = code(x, y, z) tmp = (x * (y + z)) / z; end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y + z\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (fma (/ y z) x x))
double code(double x, double y, double z) {
return fma((y / z), x, x);
}
function code(x, y, z) return fma(Float64(y / z), x, x) end
code[x_, y_, z_] := N[(N[(y / z), $MachinePrecision] * x + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{z}, x, x\right)
\end{array}
Initial program 84.1%
Taylor expanded in x around 0
associate-/l*N/A
*-commutativeN/A
+-commutativeN/A
*-lft-identityN/A
metadata-evalN/A
cancel-sign-sub-invN/A
div-subN/A
*-inversesN/A
associate-*r/N/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
lower-/.f6498.5
Applied rewrites98.5%
(FPCore (x y z) :precision binary64 (if (<= z -7.5e-93) (/ x 1.0) (if (<= z 2.5e-38) (/ (* y x) z) (/ x 1.0))))
double code(double x, double y, double z) {
double tmp;
if (z <= -7.5e-93) {
tmp = x / 1.0;
} else if (z <= 2.5e-38) {
tmp = (y * x) / z;
} else {
tmp = x / 1.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-7.5d-93)) then
tmp = x / 1.0d0
else if (z <= 2.5d-38) then
tmp = (y * x) / z
else
tmp = x / 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -7.5e-93) {
tmp = x / 1.0;
} else if (z <= 2.5e-38) {
tmp = (y * x) / z;
} else {
tmp = x / 1.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -7.5e-93: tmp = x / 1.0 elif z <= 2.5e-38: tmp = (y * x) / z else: tmp = x / 1.0 return tmp
function code(x, y, z) tmp = 0.0 if (z <= -7.5e-93) tmp = Float64(x / 1.0); elseif (z <= 2.5e-38) tmp = Float64(Float64(y * x) / z); else tmp = Float64(x / 1.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -7.5e-93) tmp = x / 1.0; elseif (z <= 2.5e-38) tmp = (y * x) / z; else tmp = x / 1.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -7.5e-93], N[(x / 1.0), $MachinePrecision], If[LessEqual[z, 2.5e-38], N[(N[(y * x), $MachinePrecision] / z), $MachinePrecision], N[(x / 1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -7.5 \cdot 10^{-93}:\\
\;\;\;\;\frac{x}{1}\\
\mathbf{elif}\;z \leq 2.5 \cdot 10^{-38}:\\
\;\;\;\;\frac{y \cdot x}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{1}\\
\end{array}
\end{array}
if z < -7.50000000000000034e-93 or 2.50000000000000017e-38 < z Initial program 79.8%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Taylor expanded in y around 0
Applied rewrites73.6%
if -7.50000000000000034e-93 < z < 2.50000000000000017e-38Initial program 91.5%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f6484.7
Applied rewrites84.7%
(FPCore (x y z) :precision binary64 (if (<= z -7.4e-93) (/ x 1.0) (if (<= z 2e-38) (* (/ y z) x) (/ x 1.0))))
double code(double x, double y, double z) {
double tmp;
if (z <= -7.4e-93) {
tmp = x / 1.0;
} else if (z <= 2e-38) {
tmp = (y / z) * x;
} else {
tmp = x / 1.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-7.4d-93)) then
tmp = x / 1.0d0
else if (z <= 2d-38) then
tmp = (y / z) * x
else
tmp = x / 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -7.4e-93) {
tmp = x / 1.0;
} else if (z <= 2e-38) {
tmp = (y / z) * x;
} else {
tmp = x / 1.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -7.4e-93: tmp = x / 1.0 elif z <= 2e-38: tmp = (y / z) * x else: tmp = x / 1.0 return tmp
function code(x, y, z) tmp = 0.0 if (z <= -7.4e-93) tmp = Float64(x / 1.0); elseif (z <= 2e-38) tmp = Float64(Float64(y / z) * x); else tmp = Float64(x / 1.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -7.4e-93) tmp = x / 1.0; elseif (z <= 2e-38) tmp = (y / z) * x; else tmp = x / 1.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -7.4e-93], N[(x / 1.0), $MachinePrecision], If[LessEqual[z, 2e-38], N[(N[(y / z), $MachinePrecision] * x), $MachinePrecision], N[(x / 1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -7.4 \cdot 10^{-93}:\\
\;\;\;\;\frac{x}{1}\\
\mathbf{elif}\;z \leq 2 \cdot 10^{-38}:\\
\;\;\;\;\frac{y}{z} \cdot x\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{1}\\
\end{array}
\end{array}
if z < -7.40000000000000005e-93 or 1.9999999999999999e-38 < z Initial program 79.8%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Taylor expanded in y around 0
Applied rewrites73.6%
if -7.40000000000000005e-93 < z < 1.9999999999999999e-38Initial program 91.5%
Taylor expanded in x around 0
associate-/l*N/A
*-commutativeN/A
+-commutativeN/A
*-lft-identityN/A
metadata-evalN/A
cancel-sign-sub-invN/A
div-subN/A
*-inversesN/A
associate-*r/N/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
lower-/.f6495.9
Applied rewrites95.9%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6479.3
Applied rewrites79.3%
Applied rewrites83.6%
(FPCore (x y z) :precision binary64 (if (<= z -7.5e-93) (/ x 1.0) (if (<= z 2.5e-38) (* (/ x z) y) (/ x 1.0))))
double code(double x, double y, double z) {
double tmp;
if (z <= -7.5e-93) {
tmp = x / 1.0;
} else if (z <= 2.5e-38) {
tmp = (x / z) * y;
} else {
tmp = x / 1.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-7.5d-93)) then
tmp = x / 1.0d0
else if (z <= 2.5d-38) then
tmp = (x / z) * y
else
tmp = x / 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -7.5e-93) {
tmp = x / 1.0;
} else if (z <= 2.5e-38) {
tmp = (x / z) * y;
} else {
tmp = x / 1.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -7.5e-93: tmp = x / 1.0 elif z <= 2.5e-38: tmp = (x / z) * y else: tmp = x / 1.0 return tmp
function code(x, y, z) tmp = 0.0 if (z <= -7.5e-93) tmp = Float64(x / 1.0); elseif (z <= 2.5e-38) tmp = Float64(Float64(x / z) * y); else tmp = Float64(x / 1.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -7.5e-93) tmp = x / 1.0; elseif (z <= 2.5e-38) tmp = (x / z) * y; else tmp = x / 1.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -7.5e-93], N[(x / 1.0), $MachinePrecision], If[LessEqual[z, 2.5e-38], N[(N[(x / z), $MachinePrecision] * y), $MachinePrecision], N[(x / 1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -7.5 \cdot 10^{-93}:\\
\;\;\;\;\frac{x}{1}\\
\mathbf{elif}\;z \leq 2.5 \cdot 10^{-38}:\\
\;\;\;\;\frac{x}{z} \cdot y\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{1}\\
\end{array}
\end{array}
if z < -7.50000000000000034e-93 or 2.50000000000000017e-38 < z Initial program 79.8%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Taylor expanded in y around 0
Applied rewrites73.6%
if -7.50000000000000034e-93 < z < 2.50000000000000017e-38Initial program 91.5%
Taylor expanded in x around 0
associate-/l*N/A
*-commutativeN/A
+-commutativeN/A
*-lft-identityN/A
metadata-evalN/A
cancel-sign-sub-invN/A
div-subN/A
*-inversesN/A
associate-*r/N/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
lower-/.f6495.9
Applied rewrites95.9%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6479.3
Applied rewrites79.3%
(FPCore (x y z) :precision binary64 (/ x 1.0))
double code(double x, double y, double z) {
return x / 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x / 1.0d0
end function
public static double code(double x, double y, double z) {
return x / 1.0;
}
def code(x, y, z): return x / 1.0
function code(x, y, z) return Float64(x / 1.0) end
function tmp = code(x, y, z) tmp = x / 1.0; end
code[x_, y_, z_] := N[(x / 1.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1}
\end{array}
Initial program 84.1%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6498.4
lift-+.f64N/A
+-commutativeN/A
lower-+.f6498.4
Applied rewrites98.4%
Taylor expanded in y around 0
Applied rewrites51.9%
(FPCore (x y z) :precision binary64 (/ x (/ z (+ y z))))
double code(double x, double y, double z) {
return x / (z / (y + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x / (z / (y + z))
end function
public static double code(double x, double y, double z) {
return x / (z / (y + z));
}
def code(x, y, z): return x / (z / (y + z))
function code(x, y, z) return Float64(x / Float64(z / Float64(y + z))) end
function tmp = code(x, y, z) tmp = x / (z / (y + z)); end
code[x_, y_, z_] := N[(x / N[(z / N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{z}{y + z}}
\end{array}
herbie shell --seed 2024296
(FPCore (x y z)
:name "Numeric.SpecFunctions:choose from math-functions-0.1.5.2"
:precision binary64
:alt
(! :herbie-platform default (/ x (/ z (+ y z))))
(/ (* x (+ y z)) z))