
(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) a)))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / a)
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
def code(x, y, z, t, a): return x + ((y * (z - t)) / a)
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y * Float64(z - t)) / a)) end
function tmp = code(x, y, z, t, a) tmp = x + ((y * (z - t)) / a); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - t\right)}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) a)))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / a)
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
def code(x, y, z, t, a): return x + ((y * (z - t)) / a)
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y * Float64(z - t)) / a)) end
function tmp = code(x, y, z, t, a) tmp = x + ((y * (z - t)) / a); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - t\right)}{a}
\end{array}
(FPCore (x y z t a) :precision binary64 (fma (/ y a) (- z t) x))
double code(double x, double y, double z, double t, double a) {
return fma((y / a), (z - t), x);
}
function code(x, y, z, t, a) return fma(Float64(y / a), Float64(z - t), x) end
code[x_, y_, z_, t_, a_] := N[(N[(y / a), $MachinePrecision] * N[(z - t), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{a}, z - t, x\right)
\end{array}
Initial program 90.3%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6497.8
Applied rewrites97.8%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* (- z t) y) a)) (t_2 (* z (/ y a)))) (if (<= t_1 -1e+32) t_2 (if (<= t_1 2e+149) (/ (* x a) a) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) * y) / a;
double t_2 = z * (y / a);
double tmp;
if (t_1 <= -1e+32) {
tmp = t_2;
} else if (t_1 <= 2e+149) {
tmp = (x * a) / a;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = ((z - t) * y) / a
t_2 = z * (y / a)
if (t_1 <= (-1d+32)) then
tmp = t_2
else if (t_1 <= 2d+149) then
tmp = (x * a) / a
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) * y) / a;
double t_2 = z * (y / a);
double tmp;
if (t_1 <= -1e+32) {
tmp = t_2;
} else if (t_1 <= 2e+149) {
tmp = (x * a) / a;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((z - t) * y) / a t_2 = z * (y / a) tmp = 0 if t_1 <= -1e+32: tmp = t_2 elif t_1 <= 2e+149: tmp = (x * a) / a else: tmp = t_2 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(z - t) * y) / a) t_2 = Float64(z * Float64(y / a)) tmp = 0.0 if (t_1 <= -1e+32) tmp = t_2; elseif (t_1 <= 2e+149) tmp = Float64(Float64(x * a) / a); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((z - t) * y) / a; t_2 = z * (y / a); tmp = 0.0; if (t_1 <= -1e+32) tmp = t_2; elseif (t_1 <= 2e+149) tmp = (x * a) / a; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] * y), $MachinePrecision] / a), $MachinePrecision]}, Block[{t$95$2 = N[(z * N[(y / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+32], t$95$2, If[LessEqual[t$95$1, 2e+149], N[(N[(x * a), $MachinePrecision] / a), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(z - t\right) \cdot y}{a}\\
t_2 := z \cdot \frac{y}{a}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+32}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+149}:\\
\;\;\;\;\frac{x \cdot a}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -1.00000000000000005e32 or 2.0000000000000001e149 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 84.8%
Taylor expanded in z around inf
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6442.1
Applied rewrites42.1%
Applied rewrites49.9%
if -1.00000000000000005e32 < (/.f64 (*.f64 y (-.f64 z t)) a) < 2.0000000000000001e149Initial program 97.3%
Taylor expanded in a around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
lower-*.f6478.0
Applied rewrites78.0%
Taylor expanded in z around 0
Applied rewrites64.6%
Taylor expanded in x around inf
Applied rewrites50.5%
Final simplification50.1%
(FPCore (x y z t a) :precision binary64 (if (<= z -9.6e-18) (fma (/ y a) z x) (if (<= z 1.86e+61) (- x (* (/ t a) y)) (+ (/ (* z y) a) x))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -9.6e-18) {
tmp = fma((y / a), z, x);
} else if (z <= 1.86e+61) {
tmp = x - ((t / a) * y);
} else {
tmp = ((z * y) / a) + x;
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (z <= -9.6e-18) tmp = fma(Float64(y / a), z, x); elseif (z <= 1.86e+61) tmp = Float64(x - Float64(Float64(t / a) * y)); else tmp = Float64(Float64(Float64(z * y) / a) + x); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -9.6e-18], N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision], If[LessEqual[z, 1.86e+61], N[(x - N[(N[(t / a), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], N[(N[(N[(z * y), $MachinePrecision] / a), $MachinePrecision] + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9.6 \cdot 10^{-18}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, z, x\right)\\
\mathbf{elif}\;z \leq 1.86 \cdot 10^{+61}:\\
\;\;\;\;x - \frac{t}{a} \cdot y\\
\mathbf{else}:\\
\;\;\;\;\frac{z \cdot y}{a} + x\\
\end{array}
\end{array}
if z < -9.59999999999999976e-18Initial program 84.0%
Taylor expanded in t around 0
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6480.8
Applied rewrites80.8%
if -9.59999999999999976e-18 < z < 1.85999999999999989e61Initial program 91.4%
Taylor expanded in z around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6489.9
Applied rewrites89.9%
if 1.85999999999999989e61 < z Initial program 96.3%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6488.5
Applied rewrites88.5%
Final simplification87.1%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (fma (/ y a) z x))) (if (<= z -9.6e-18) t_1 (if (<= z 4e+59) (- x (* (/ t a) y)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((y / a), z, x);
double tmp;
if (z <= -9.6e-18) {
tmp = t_1;
} else if (z <= 4e+59) {
tmp = x - ((t / a) * y);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(Float64(y / a), z, x) tmp = 0.0 if (z <= -9.6e-18) tmp = t_1; elseif (z <= 4e+59) tmp = Float64(x - Float64(Float64(t / a) * y)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision]}, If[LessEqual[z, -9.6e-18], t$95$1, If[LessEqual[z, 4e+59], N[(x - N[(N[(t / a), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{y}{a}, z, x\right)\\
\mathbf{if}\;z \leq -9.6 \cdot 10^{-18}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 4 \cdot 10^{+59}:\\
\;\;\;\;x - \frac{t}{a} \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -9.59999999999999976e-18 or 3.99999999999999989e59 < z Initial program 89.1%
Taylor expanded in t around 0
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6484.0
Applied rewrites84.0%
if -9.59999999999999976e-18 < z < 3.99999999999999989e59Initial program 91.4%
Taylor expanded in z around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6489.9
Applied rewrites89.9%
(FPCore (x y z t a) :precision binary64 (if (<= t -4.3e+153) (* (/ (- y) a) t) (if (<= t 2.9e+218) (fma (/ y a) z x) (* (/ (- t) a) y))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= -4.3e+153) {
tmp = (-y / a) * t;
} else if (t <= 2.9e+218) {
tmp = fma((y / a), z, x);
} else {
tmp = (-t / a) * y;
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (t <= -4.3e+153) tmp = Float64(Float64(Float64(-y) / a) * t); elseif (t <= 2.9e+218) tmp = fma(Float64(y / a), z, x); else tmp = Float64(Float64(Float64(-t) / a) * y); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[t, -4.3e+153], N[(N[((-y) / a), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t, 2.9e+218], N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision], N[(N[((-t) / a), $MachinePrecision] * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -4.3 \cdot 10^{+153}:\\
\;\;\;\;\frac{-y}{a} \cdot t\\
\mathbf{elif}\;t \leq 2.9 \cdot 10^{+218}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{-t}{a} \cdot y\\
\end{array}
\end{array}
if t < -4.2999999999999998e153Initial program 86.6%
Taylor expanded in z around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6481.4
Applied rewrites81.4%
Taylor expanded in x around 0
Applied rewrites85.9%
if -4.2999999999999998e153 < t < 2.8999999999999999e218Initial program 92.4%
Taylor expanded in t around 0
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6482.5
Applied rewrites82.5%
if 2.8999999999999999e218 < t Initial program 73.9%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
Taylor expanded in x around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6461.5
Applied rewrites61.5%
Taylor expanded in z around 0
Applied rewrites87.6%
Final simplification83.3%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (/ (- y) a) t))) (if (<= t -4.3e+153) t_1 (if (<= t 2.9e+218) (fma (/ y a) z x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (-y / a) * t;
double tmp;
if (t <= -4.3e+153) {
tmp = t_1;
} else if (t <= 2.9e+218) {
tmp = fma((y / a), z, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(-y) / a) * t) tmp = 0.0 if (t <= -4.3e+153) tmp = t_1; elseif (t <= 2.9e+218) tmp = fma(Float64(y / a), z, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[((-y) / a), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t, -4.3e+153], t$95$1, If[LessEqual[t, 2.9e+218], N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{-y}{a} \cdot t\\
\mathbf{if}\;t \leq -4.3 \cdot 10^{+153}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 2.9 \cdot 10^{+218}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -4.2999999999999998e153 or 2.8999999999999999e218 < t Initial program 82.3%
Taylor expanded in z around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6487.7
Applied rewrites87.7%
Taylor expanded in x around 0
Applied rewrites86.4%
if -4.2999999999999998e153 < t < 2.8999999999999999e218Initial program 92.4%
Taylor expanded in t around 0
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6482.5
Applied rewrites82.5%
Final simplification83.3%
(FPCore (x y z t a) :precision binary64 (fma (/ y a) z x))
double code(double x, double y, double z, double t, double a) {
return fma((y / a), z, x);
}
function code(x, y, z, t, a) return fma(Float64(y / a), z, x) end
code[x_, y_, z_, t_, a_] := N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{a}, z, x\right)
\end{array}
Initial program 90.3%
Taylor expanded in t around 0
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6468.5
Applied rewrites68.5%
(FPCore (x y z t a) :precision binary64 (* z (/ y a)))
double code(double x, double y, double z, double t, double a) {
return z * (y / a);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = z * (y / a)
end function
public static double code(double x, double y, double z, double t, double a) {
return z * (y / a);
}
def code(x, y, z, t, a): return z * (y / a)
function code(x, y, z, t, a) return Float64(z * Float64(y / a)) end
function tmp = code(x, y, z, t, a) tmp = z * (y / a); end
code[x_, y_, z_, t_, a_] := N[(z * N[(y / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \frac{y}{a}
\end{array}
Initial program 90.3%
Taylor expanded in z around inf
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6430.7
Applied rewrites30.7%
Applied rewrites34.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ a (- z t))))
(if (< y -1.0761266216389975e-10)
(+ x (/ 1.0 (/ t_1 y)))
(if (< y 2.894426862792089e-49)
(+ x (/ (* y (- z t)) a))
(+ x (/ y t_1))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = a / (z - t);
double tmp;
if (y < -1.0761266216389975e-10) {
tmp = x + (1.0 / (t_1 / y));
} else if (y < 2.894426862792089e-49) {
tmp = x + ((y * (z - t)) / a);
} else {
tmp = x + (y / t_1);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = a / (z - t)
if (y < (-1.0761266216389975d-10)) then
tmp = x + (1.0d0 / (t_1 / y))
else if (y < 2.894426862792089d-49) then
tmp = x + ((y * (z - t)) / a)
else
tmp = x + (y / t_1)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = a / (z - t);
double tmp;
if (y < -1.0761266216389975e-10) {
tmp = x + (1.0 / (t_1 / y));
} else if (y < 2.894426862792089e-49) {
tmp = x + ((y * (z - t)) / a);
} else {
tmp = x + (y / t_1);
}
return tmp;
}
def code(x, y, z, t, a): t_1 = a / (z - t) tmp = 0 if y < -1.0761266216389975e-10: tmp = x + (1.0 / (t_1 / y)) elif y < 2.894426862792089e-49: tmp = x + ((y * (z - t)) / a) else: tmp = x + (y / t_1) return tmp
function code(x, y, z, t, a) t_1 = Float64(a / Float64(z - t)) tmp = 0.0 if (y < -1.0761266216389975e-10) tmp = Float64(x + Float64(1.0 / Float64(t_1 / y))); elseif (y < 2.894426862792089e-49) tmp = Float64(x + Float64(Float64(y * Float64(z - t)) / a)); else tmp = Float64(x + Float64(y / t_1)); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = a / (z - t); tmp = 0.0; if (y < -1.0761266216389975e-10) tmp = x + (1.0 / (t_1 / y)); elseif (y < 2.894426862792089e-49) tmp = x + ((y * (z - t)) / a); else tmp = x + (y / t_1); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(a / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[Less[y, -1.0761266216389975e-10], N[(x + N[(1.0 / N[(t$95$1 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[y, 2.894426862792089e-49], N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(x + N[(y / t$95$1), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{z - t}\\
\mathbf{if}\;y < -1.0761266216389975 \cdot 10^{-10}:\\
\;\;\;\;x + \frac{1}{\frac{t\_1}{y}}\\
\mathbf{elif}\;y < 2.894426862792089 \cdot 10^{-49}:\\
\;\;\;\;x + \frac{y \cdot \left(z - t\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{y}{t\_1}\\
\end{array}
\end{array}
herbie shell --seed 2024296
(FPCore (x y z t a)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, E"
:precision binary64
:alt
(! :herbie-platform default (if (< y -430450648655599/4000000000000000000000000) (+ x (/ 1 (/ (/ a (- z t)) y))) (if (< y 2894426862792089/10000000000000000000000000000000000000000000000000000000000000000) (+ x (/ (* y (- z t)) a)) (+ x (/ y (/ a (- z t)))))))
(+ x (/ (* y (- z t)) a)))