
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* (+ (/ x y) 1.0) x) (+ 1.0 x)))
(t_1 (/ (* (+ y x) (/ x (+ 1.0 x))) y)))
(if (<= t_0 -2e+93)
t_1
(if (<= t_0 5e-128) (/ (+ (* (/ x y) x) x) (+ 1.0 x)) t_1))))
double code(double x, double y) {
double t_0 = (((x / y) + 1.0) * x) / (1.0 + x);
double t_1 = ((y + x) * (x / (1.0 + x))) / y;
double tmp;
if (t_0 <= -2e+93) {
tmp = t_1;
} else if (t_0 <= 5e-128) {
tmp = (((x / y) * x) + x) / (1.0 + x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (((x / y) + 1.0d0) * x) / (1.0d0 + x)
t_1 = ((y + x) * (x / (1.0d0 + x))) / y
if (t_0 <= (-2d+93)) then
tmp = t_1
else if (t_0 <= 5d-128) then
tmp = (((x / y) * x) + x) / (1.0d0 + x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (((x / y) + 1.0) * x) / (1.0 + x);
double t_1 = ((y + x) * (x / (1.0 + x))) / y;
double tmp;
if (t_0 <= -2e+93) {
tmp = t_1;
} else if (t_0 <= 5e-128) {
tmp = (((x / y) * x) + x) / (1.0 + x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = (((x / y) + 1.0) * x) / (1.0 + x) t_1 = ((y + x) * (x / (1.0 + x))) / y tmp = 0 if t_0 <= -2e+93: tmp = t_1 elif t_0 <= 5e-128: tmp = (((x / y) * x) + x) / (1.0 + x) else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(Float64(Float64(Float64(x / y) + 1.0) * x) / Float64(1.0 + x)) t_1 = Float64(Float64(Float64(y + x) * Float64(x / Float64(1.0 + x))) / y) tmp = 0.0 if (t_0 <= -2e+93) tmp = t_1; elseif (t_0 <= 5e-128) tmp = Float64(Float64(Float64(Float64(x / y) * x) + x) / Float64(1.0 + x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = (((x / y) + 1.0) * x) / (1.0 + x); t_1 = ((y + x) * (x / (1.0 + x))) / y; tmp = 0.0; if (t_0 <= -2e+93) tmp = t_1; elseif (t_0 <= 5e-128) tmp = (((x / y) * x) + x) / (1.0 + x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] * x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(y + x), $MachinePrecision] * N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+93], t$95$1, If[LessEqual[t$95$0, 5e-128], N[(N[(N[(N[(x / y), $MachinePrecision] * x), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(\frac{x}{y} + 1\right) \cdot x}{1 + x}\\
t_1 := \frac{\left(y + x\right) \cdot \frac{x}{1 + x}}{y}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+93}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-128}:\\
\;\;\;\;\frac{\frac{x}{y} \cdot x + x}{1 + x}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -2.00000000000000009e93 or 5.0000000000000001e-128 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 79.4%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
if -2.00000000000000009e93 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 5.0000000000000001e-128Initial program 99.9%
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
distribute-lft1-inN/A
lower-+.f64N/A
lower-*.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* (+ (/ x y) 1.0) x) (+ 1.0 x))))
(if (<= t_0 -5e-5)
(/ x y)
(if (<= t_0 1e-6)
(* (fma (- x 1.0) x 1.0) x)
(if (<= t_0 2.0) 1.0 (/ x y))))))
double code(double x, double y) {
double t_0 = (((x / y) + 1.0) * x) / (1.0 + x);
double tmp;
if (t_0 <= -5e-5) {
tmp = x / y;
} else if (t_0 <= 1e-6) {
tmp = fma((x - 1.0), x, 1.0) * x;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = x / y;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(Float64(Float64(x / y) + 1.0) * x) / Float64(1.0 + x)) tmp = 0.0 if (t_0 <= -5e-5) tmp = Float64(x / y); elseif (t_0 <= 1e-6) tmp = Float64(fma(Float64(x - 1.0), x, 1.0) * x); elseif (t_0 <= 2.0) tmp = 1.0; else tmp = Float64(x / y); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] * x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e-5], N[(x / y), $MachinePrecision], If[LessEqual[t$95$0, 1e-6], N[(N[(N[(x - 1.0), $MachinePrecision] * x + 1.0), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, N[(x / y), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(\frac{x}{y} + 1\right) \cdot x}{1 + x}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{-5}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;t\_0 \leq 10^{-6}:\\
\;\;\;\;\mathsf{fma}\left(x - 1, x, 1\right) \cdot x\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -5.00000000000000024e-5 or 2 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 75.3%
Taylor expanded in x around 0
*-commutativeN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6433.0
Applied rewrites33.0%
Applied rewrites33.0%
Taylor expanded in x around inf
lower-/.f6481.1
Applied rewrites81.1%
if -5.00000000000000024e-5 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 9.99999999999999955e-7Initial program 99.9%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6483.4
Applied rewrites83.4%
Taylor expanded in x around 0
Applied rewrites83.5%
if 9.99999999999999955e-7 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6494.7
Applied rewrites94.7%
Taylor expanded in x around 0
Applied rewrites0.9%
Taylor expanded in x around inf
Applied rewrites94.7%
Final simplification83.4%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* (+ (/ x y) 1.0) x) (+ 1.0 x))))
(if (<= t_0 -5e-5)
(/ x y)
(if (<= t_0 1e-6) (fma (- x) x x) (if (<= t_0 2.0) 1.0 (/ x y))))))
double code(double x, double y) {
double t_0 = (((x / y) + 1.0) * x) / (1.0 + x);
double tmp;
if (t_0 <= -5e-5) {
tmp = x / y;
} else if (t_0 <= 1e-6) {
tmp = fma(-x, x, x);
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = x / y;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(Float64(Float64(x / y) + 1.0) * x) / Float64(1.0 + x)) tmp = 0.0 if (t_0 <= -5e-5) tmp = Float64(x / y); elseif (t_0 <= 1e-6) tmp = fma(Float64(-x), x, x); elseif (t_0 <= 2.0) tmp = 1.0; else tmp = Float64(x / y); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] * x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e-5], N[(x / y), $MachinePrecision], If[LessEqual[t$95$0, 1e-6], N[((-x) * x + x), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, N[(x / y), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(\frac{x}{y} + 1\right) \cdot x}{1 + x}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{-5}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;t\_0 \leq 10^{-6}:\\
\;\;\;\;\mathsf{fma}\left(-x, x, x\right)\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -5.00000000000000024e-5 or 2 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 75.3%
Taylor expanded in x around 0
*-commutativeN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6433.0
Applied rewrites33.0%
Applied rewrites33.0%
Taylor expanded in x around inf
lower-/.f6481.1
Applied rewrites81.1%
if -5.00000000000000024e-5 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 9.99999999999999955e-7Initial program 99.9%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6483.4
Applied rewrites83.4%
Taylor expanded in x around 0
Applied rewrites83.3%
if 9.99999999999999955e-7 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6494.7
Applied rewrites94.7%
Taylor expanded in x around 0
Applied rewrites0.9%
Taylor expanded in x around inf
Applied rewrites94.7%
Final simplification83.3%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* (+ (/ x y) 1.0) x) (+ 1.0 x)))
(t_1 (/ (* (+ y x) (/ x (+ 1.0 x))) y)))
(if (<= t_0 -2000.0)
t_1
(if (<= t_0 1e-95) (fma (fma (- x) (/ -1.0 y) (- x)) x x) t_1))))
double code(double x, double y) {
double t_0 = (((x / y) + 1.0) * x) / (1.0 + x);
double t_1 = ((y + x) * (x / (1.0 + x))) / y;
double tmp;
if (t_0 <= -2000.0) {
tmp = t_1;
} else if (t_0 <= 1e-95) {
tmp = fma(fma(-x, (-1.0 / y), -x), x, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(Float64(Float64(x / y) + 1.0) * x) / Float64(1.0 + x)) t_1 = Float64(Float64(Float64(y + x) * Float64(x / Float64(1.0 + x))) / y) tmp = 0.0 if (t_0 <= -2000.0) tmp = t_1; elseif (t_0 <= 1e-95) tmp = fma(fma(Float64(-x), Float64(-1.0 / y), Float64(-x)), x, x); else tmp = t_1; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] * x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(y + x), $MachinePrecision] * N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$0, -2000.0], t$95$1, If[LessEqual[t$95$0, 1e-95], N[(N[((-x) * N[(-1.0 / y), $MachinePrecision] + (-x)), $MachinePrecision] * x + x), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(\frac{x}{y} + 1\right) \cdot x}{1 + x}\\
t_1 := \frac{\left(y + x\right) \cdot \frac{x}{1 + x}}{y}\\
\mathbf{if}\;t\_0 \leq -2000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{-95}:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(-x, \frac{-1}{y}, -x\right), x, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -2e3 or 9.99999999999999989e-96 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 80.7%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
if -2e3 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 9.99999999999999989e-96Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (* (+ (/ x y) 1.0) x) (+ 1.0 x)))) (if (<= t_0 -5e-5) (/ x y) (if (<= t_0 2.0) (/ x (+ 1.0 x)) (/ x y)))))
double code(double x, double y) {
double t_0 = (((x / y) + 1.0) * x) / (1.0 + x);
double tmp;
if (t_0 <= -5e-5) {
tmp = x / y;
} else if (t_0 <= 2.0) {
tmp = x / (1.0 + x);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (((x / y) + 1.0d0) * x) / (1.0d0 + x)
if (t_0 <= (-5d-5)) then
tmp = x / y
else if (t_0 <= 2.0d0) then
tmp = x / (1.0d0 + x)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (((x / y) + 1.0) * x) / (1.0 + x);
double tmp;
if (t_0 <= -5e-5) {
tmp = x / y;
} else if (t_0 <= 2.0) {
tmp = x / (1.0 + x);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): t_0 = (((x / y) + 1.0) * x) / (1.0 + x) tmp = 0 if t_0 <= -5e-5: tmp = x / y elif t_0 <= 2.0: tmp = x / (1.0 + x) else: tmp = x / y return tmp
function code(x, y) t_0 = Float64(Float64(Float64(Float64(x / y) + 1.0) * x) / Float64(1.0 + x)) tmp = 0.0 if (t_0 <= -5e-5) tmp = Float64(x / y); elseif (t_0 <= 2.0) tmp = Float64(x / Float64(1.0 + x)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) t_0 = (((x / y) + 1.0) * x) / (1.0 + x); tmp = 0.0; if (t_0 <= -5e-5) tmp = x / y; elseif (t_0 <= 2.0) tmp = x / (1.0 + x); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] * x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e-5], N[(x / y), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(\frac{x}{y} + 1\right) \cdot x}{1 + x}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{-5}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{x}{1 + x}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -5.00000000000000024e-5 or 2 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 75.3%
Taylor expanded in x around 0
*-commutativeN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6433.0
Applied rewrites33.0%
Applied rewrites33.0%
Taylor expanded in x around inf
lower-/.f6481.1
Applied rewrites81.1%
if -5.00000000000000024e-5 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 99.9%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6485.5
Applied rewrites85.5%
Final simplification83.4%
(FPCore (x y) :precision binary64 (if (<= (/ (* (+ (/ x y) 1.0) x) (+ 1.0 x)) 1e-6) (fma (- x) x x) 1.0))
double code(double x, double y) {
double tmp;
if (((((x / y) + 1.0) * x) / (1.0 + x)) <= 1e-6) {
tmp = fma(-x, x, x);
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(Float64(Float64(Float64(x / y) + 1.0) * x) / Float64(1.0 + x)) <= 1e-6) tmp = fma(Float64(-x), x, x); else tmp = 1.0; end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] * x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], 1e-6], N[((-x) * x + x), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\left(\frac{x}{y} + 1\right) \cdot x}{1 + x} \leq 10^{-6}:\\
\;\;\;\;\mathsf{fma}\left(-x, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 9.99999999999999955e-7Initial program 92.1%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6455.5
Applied rewrites55.5%
Taylor expanded in x around 0
Applied rewrites64.0%
if 9.99999999999999955e-7 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 80.9%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6428.8
Applied rewrites28.8%
Taylor expanded in x around 0
Applied rewrites0.8%
Taylor expanded in x around inf
Applied rewrites29.2%
Final simplification51.9%
(FPCore (x y) :precision binary64 (if (<= (/ (* (+ (/ x y) 1.0) x) (+ 1.0 x)) 2e-155) (* (- x) x) 1.0))
double code(double x, double y) {
double tmp;
if (((((x / y) + 1.0) * x) / (1.0 + x)) <= 2e-155) {
tmp = -x * x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((((x / y) + 1.0d0) * x) / (1.0d0 + x)) <= 2d-155) then
tmp = -x * x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((((x / y) + 1.0) * x) / (1.0 + x)) <= 2e-155) {
tmp = -x * x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if ((((x / y) + 1.0) * x) / (1.0 + x)) <= 2e-155: tmp = -x * x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(Float64(Float64(x / y) + 1.0) * x) / Float64(1.0 + x)) <= 2e-155) tmp = Float64(Float64(-x) * x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((((x / y) + 1.0) * x) / (1.0 + x)) <= 2e-155) tmp = -x * x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] * x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], 2e-155], N[((-x) * x), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\left(\frac{x}{y} + 1\right) \cdot x}{1 + x} \leq 2 \cdot 10^{-155}:\\
\;\;\;\;\left(-x\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 2.00000000000000003e-155Initial program 91.1%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6452.4
Applied rewrites52.4%
Taylor expanded in x around 0
Applied rewrites62.1%
Taylor expanded in x around inf
Applied rewrites14.4%
if 2.00000000000000003e-155 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 84.2%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6437.8
Applied rewrites37.8%
Taylor expanded in x around 0
Applied rewrites14.5%
Taylor expanded in x around inf
Applied rewrites25.3%
Final simplification19.0%
(FPCore (x y) :precision binary64 (/ x (/ (+ 1.0 x) (+ (/ x y) 1.0))))
double code(double x, double y) {
return x / ((1.0 + x) / ((x / y) + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / ((1.0d0 + x) / ((x / y) + 1.0d0))
end function
public static double code(double x, double y) {
return x / ((1.0 + x) / ((x / y) + 1.0));
}
def code(x, y): return x / ((1.0 + x) / ((x / y) + 1.0))
function code(x, y) return Float64(x / Float64(Float64(1.0 + x) / Float64(Float64(x / y) + 1.0))) end
function tmp = code(x, y) tmp = x / ((1.0 + x) / ((x / y) + 1.0)); end
code[x_, y_] := N[(x / N[(N[(1.0 + x), $MachinePrecision] / N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{1 + x}{\frac{x}{y} + 1}}
\end{array}
Initial program 88.2%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (+ (/ (- x 1.0) y) 1.0)))
(if (<= x -1.0)
t_0
(if (<= x -1.35e-47)
(* (/ x y) x)
(if (<= x 1.0) (* (fma (- x 1.0) x 1.0) x) t_0)))))
double code(double x, double y) {
double t_0 = ((x - 1.0) / y) + 1.0;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= -1.35e-47) {
tmp = (x / y) * x;
} else if (x <= 1.0) {
tmp = fma((x - 1.0), x, 1.0) * x;
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(Float64(x - 1.0) / y) + 1.0) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= -1.35e-47) tmp = Float64(Float64(x / y) * x); elseif (x <= 1.0) tmp = Float64(fma(Float64(x - 1.0), x, 1.0) * x); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision] + 1.0), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, -1.35e-47], N[(N[(x / y), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[x, 1.0], N[(N[(N[(x - 1.0), $MachinePrecision] * x + 1.0), $MachinePrecision] * x), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - 1}{y} + 1\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq -1.35 \cdot 10^{-47}:\\
\;\;\;\;\frac{x}{y} \cdot x\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;\mathsf{fma}\left(x - 1, x, 1\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 76.0%
Taylor expanded in x around inf
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
neg-mul-1N/A
distribute-rgt-outN/A
rgt-mult-inverseN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6499.8
Applied rewrites99.8%
Applied rewrites100.0%
if -1 < x < -1.3499999999999999e-47Initial program 100.0%
Taylor expanded in y around 0
unpow2N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6482.8
Applied rewrites82.8%
Taylor expanded in x around 0
Applied rewrites65.5%
if -1.3499999999999999e-47 < x < 1Initial program 99.8%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6475.2
Applied rewrites75.2%
Taylor expanded in x around 0
Applied rewrites75.2%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ (/ (- x 1.0) y) 1.0))) (if (<= x -1.0) t_0 (if (<= x 1.0) (+ (* (- (/ x y) x) x) x) t_0))))
double code(double x, double y) {
double t_0 = ((x - 1.0) / y) + 1.0;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = (((x / y) - x) * x) + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = ((x - 1.0d0) / y) + 1.0d0
if (x <= (-1.0d0)) then
tmp = t_0
else if (x <= 1.0d0) then
tmp = (((x / y) - x) * x) + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = ((x - 1.0) / y) + 1.0;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = (((x / y) - x) * x) + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = ((x - 1.0) / y) + 1.0 tmp = 0 if x <= -1.0: tmp = t_0 elif x <= 1.0: tmp = (((x / y) - x) * x) + x else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(Float64(x - 1.0) / y) + 1.0) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = Float64(Float64(Float64(Float64(x / y) - x) * x) + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = ((x - 1.0) / y) + 1.0; tmp = 0.0; if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = (((x / y) - x) * x) + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision] + 1.0), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.0], N[(N[(N[(N[(x / y), $MachinePrecision] - x), $MachinePrecision] * x), $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - 1}{y} + 1\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;\left(\frac{x}{y} - x\right) \cdot x + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 76.0%
Taylor expanded in x around inf
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
neg-mul-1N/A
distribute-rgt-outN/A
rgt-mult-inverseN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6499.8
Applied rewrites99.8%
Applied rewrites100.0%
if -1 < x < 1Initial program 99.8%
Taylor expanded in x around 0
*-commutativeN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6498.2
Applied rewrites98.2%
Applied rewrites98.2%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ (/ (- x 1.0) y) 1.0))) (if (<= x -1.0) t_0 (if (<= x 1.0) (fma (- (/ x y) x) x x) t_0))))
double code(double x, double y) {
double t_0 = ((x - 1.0) / y) + 1.0;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = fma(((x / y) - x), x, x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(Float64(x - 1.0) / y) + 1.0) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = fma(Float64(Float64(x / y) - x), x, x); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision] + 1.0), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.0], N[(N[(N[(x / y), $MachinePrecision] - x), $MachinePrecision] * x + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - 1}{y} + 1\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y} - x, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 76.0%
Taylor expanded in x around inf
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
neg-mul-1N/A
distribute-rgt-outN/A
rgt-mult-inverseN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6499.8
Applied rewrites99.8%
Applied rewrites100.0%
if -1 < x < 1Initial program 99.8%
Taylor expanded in x around 0
*-commutativeN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6498.2
Applied rewrites98.2%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 88.2%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6446.2
Applied rewrites46.2%
Taylor expanded in x around 0
Applied rewrites42.0%
Taylor expanded in x around inf
Applied rewrites11.9%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2024296
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(! :herbie-platform default (* (/ x 1) (/ (+ (/ x y) 1) (+ x 1))))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))