
(FPCore (x y z) :precision binary64 (+ x (/ (* y y) z)))
double code(double x, double y, double z) {
return x + ((y * y) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y * y) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y * y) / z);
}
def code(x, y, z): return x + ((y * y) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y * y) / z)) end
function tmp = code(x, y, z) tmp = x + ((y * y) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y * y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot y}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (/ (* y y) z)))
double code(double x, double y, double z) {
return x + ((y * y) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y * y) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y * y) / z);
}
def code(x, y, z): return x + ((y * y) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y * y) / z)) end
function tmp = code(x, y, z) tmp = x + ((y * y) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y * y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot y}{z}
\end{array}
(FPCore (x y z) :precision binary64 (+ (/ y (/ z y)) x))
double code(double x, double y, double z) {
return (y / (z / y)) + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y / (z / y)) + x
end function
public static double code(double x, double y, double z) {
return (y / (z / y)) + x;
}
def code(x, y, z): return (y / (z / y)) + x
function code(x, y, z) return Float64(Float64(y / Float64(z / y)) + x) end
function tmp = code(x, y, z) tmp = (y / (z / y)) + x; end
code[x_, y_, z_] := N[(N[(y / N[(z / y), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{\frac{z}{y}} + x
\end{array}
Initial program 95.1%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* y y) z))) (if (<= t_0 -5e+23) t_0 (if (<= t_0 1e+40) (/ (* z x) z) t_0))))
double code(double x, double y, double z) {
double t_0 = (y * y) / z;
double tmp;
if (t_0 <= -5e+23) {
tmp = t_0;
} else if (t_0 <= 1e+40) {
tmp = (z * x) / z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y * y) / z
if (t_0 <= (-5d+23)) then
tmp = t_0
else if (t_0 <= 1d+40) then
tmp = (z * x) / z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y * y) / z;
double tmp;
if (t_0 <= -5e+23) {
tmp = t_0;
} else if (t_0 <= 1e+40) {
tmp = (z * x) / z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (y * y) / z tmp = 0 if t_0 <= -5e+23: tmp = t_0 elif t_0 <= 1e+40: tmp = (z * x) / z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(y * y) / z) tmp = 0.0 if (t_0 <= -5e+23) tmp = t_0; elseif (t_0 <= 1e+40) tmp = Float64(Float64(z * x) / z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y * y) / z; tmp = 0.0; if (t_0 <= -5e+23) tmp = t_0; elseif (t_0 <= 1e+40) tmp = (z * x) / z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y * y), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$0, -5e+23], t$95$0, If[LessEqual[t$95$0, 1e+40], N[(N[(z * x), $MachinePrecision] / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y \cdot y}{z}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+23}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_0 \leq 10^{+40}:\\
\;\;\;\;\frac{z \cdot x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 y y) z) < -4.9999999999999999e23 or 1.00000000000000003e40 < (/.f64 (*.f64 y y) z) Initial program 89.2%
Taylor expanded in x around 0
lower-/.f64N/A
unpow2N/A
lower-*.f6482.4
Applied rewrites82.4%
if -4.9999999999999999e23 < (/.f64 (*.f64 y y) z) < 1.00000000000000003e40Initial program 99.8%
Taylor expanded in z around 0
lower-/.f64N/A
*-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f6479.6
Applied rewrites79.6%
Taylor expanded in x around inf
Applied rewrites68.6%
Final simplification74.8%
(FPCore (x y z) :precision binary64 (fma (/ y z) y x))
double code(double x, double y, double z) {
return fma((y / z), y, x);
}
function code(x, y, z) return fma(Float64(y / z), y, x) end
code[x_, y_, z_] := N[(N[(y / z), $MachinePrecision] * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{z}, y, x\right)
\end{array}
Initial program 95.1%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
(FPCore (x y z) :precision binary64 (/ (* z x) z))
double code(double x, double y, double z) {
return (z * x) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * x) / z
end function
public static double code(double x, double y, double z) {
return (z * x) / z;
}
def code(x, y, z): return (z * x) / z
function code(x, y, z) return Float64(Float64(z * x) / z) end
function tmp = code(x, y, z) tmp = (z * x) / z; end
code[x_, y_, z_] := N[(N[(z * x), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{z \cdot x}{z}
\end{array}
Initial program 95.1%
Taylor expanded in z around 0
lower-/.f64N/A
*-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f6483.5
Applied rewrites83.5%
Taylor expanded in x around inf
Applied rewrites42.2%
Final simplification42.2%
(FPCore (x y z) :precision binary64 (+ x (* y (/ y z))))
double code(double x, double y, double z) {
return x + (y * (y / z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (y / z))
end function
public static double code(double x, double y, double z) {
return x + (y * (y / z));
}
def code(x, y, z): return x + (y * (y / z))
function code(x, y, z) return Float64(x + Float64(y * Float64(y / z))) end
function tmp = code(x, y, z) tmp = x + (y * (y / z)); end
code[x_, y_, z_] := N[(x + N[(y * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \frac{y}{z}
\end{array}
herbie shell --seed 2024296
(FPCore (x y z)
:name "Crypto.Random.Test:calculate from crypto-random-0.0.9"
:precision binary64
:alt
(! :herbie-platform default (+ x (* y (/ y z))))
(+ x (/ (* y y) z)))