
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ y x)))
double code(double x, double y, double z) {
return (1.0 - z) * (y + x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (y + x)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (y + x);
}
def code(x, y, z): return (1.0 - z) * (y + x)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(y + x)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (y + x); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(y + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(y + x\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- z) x)))
(if (<= z -34000000000000.0)
t_0
(if (<= z 1.0) (+ y x) (if (<= z 2.8e+147) (* (- z) y) t_0)))))
double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if (z <= -34000000000000.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = y + x;
} else if (z <= 2.8e+147) {
tmp = -z * y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * x
if (z <= (-34000000000000.0d0)) then
tmp = t_0
else if (z <= 1.0d0) then
tmp = y + x
else if (z <= 2.8d+147) then
tmp = -z * y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if (z <= -34000000000000.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = y + x;
} else if (z <= 2.8e+147) {
tmp = -z * y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * x tmp = 0 if z <= -34000000000000.0: tmp = t_0 elif z <= 1.0: tmp = y + x elif z <= 2.8e+147: tmp = -z * y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * x) tmp = 0.0 if (z <= -34000000000000.0) tmp = t_0; elseif (z <= 1.0) tmp = Float64(y + x); elseif (z <= 2.8e+147) tmp = Float64(Float64(-z) * y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * x; tmp = 0.0; if (z <= -34000000000000.0) tmp = t_0; elseif (z <= 1.0) tmp = y + x; elseif (z <= 2.8e+147) tmp = -z * y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * x), $MachinePrecision]}, If[LessEqual[z, -34000000000000.0], t$95$0, If[LessEqual[z, 1.0], N[(y + x), $MachinePrecision], If[LessEqual[z, 2.8e+147], N[((-z) * y), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot x\\
\mathbf{if}\;z \leq -34000000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;y + x\\
\mathbf{elif}\;z \leq 2.8 \cdot 10^{+147}:\\
\;\;\;\;\left(-z\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -3.4e13 or 2.8000000000000001e147 < z Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6453.3
Applied rewrites53.3%
Taylor expanded in z around inf
Applied rewrites53.3%
if -3.4e13 < z < 1Initial program 100.0%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f645.2
Applied rewrites5.2%
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
+-commutativeN/A
distribute-lft-inN/A
lower-fma.f64N/A
lower-*.f645.2
Applied rewrites5.2%
Taylor expanded in z around 0
lower-+.f6495.9
Applied rewrites95.9%
if 1 < z < 2.8000000000000001e147Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6458.2
Applied rewrites58.2%
Taylor expanded in z around inf
Applied rewrites53.9%
Final simplification75.5%
(FPCore (x y z) :precision binary64 (if (<= (+ y x) -5e-289) (* (- 1.0 z) x) (if (<= (+ y x) 1e+42) (* (- z) y) (+ y x))))
double code(double x, double y, double z) {
double tmp;
if ((y + x) <= -5e-289) {
tmp = (1.0 - z) * x;
} else if ((y + x) <= 1e+42) {
tmp = -z * y;
} else {
tmp = y + x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y + x) <= (-5d-289)) then
tmp = (1.0d0 - z) * x
else if ((y + x) <= 1d+42) then
tmp = -z * y
else
tmp = y + x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y + x) <= -5e-289) {
tmp = (1.0 - z) * x;
} else if ((y + x) <= 1e+42) {
tmp = -z * y;
} else {
tmp = y + x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y + x) <= -5e-289: tmp = (1.0 - z) * x elif (y + x) <= 1e+42: tmp = -z * y else: tmp = y + x return tmp
function code(x, y, z) tmp = 0.0 if (Float64(y + x) <= -5e-289) tmp = Float64(Float64(1.0 - z) * x); elseif (Float64(y + x) <= 1e+42) tmp = Float64(Float64(-z) * y); else tmp = Float64(y + x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y + x) <= -5e-289) tmp = (1.0 - z) * x; elseif ((y + x) <= 1e+42) tmp = -z * y; else tmp = y + x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(y + x), $MachinePrecision], -5e-289], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[N[(y + x), $MachinePrecision], 1e+42], N[((-z) * y), $MachinePrecision], N[(y + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y + x \leq -5 \cdot 10^{-289}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{elif}\;y + x \leq 10^{+42}:\\
\;\;\;\;\left(-z\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;y + x\\
\end{array}
\end{array}
if (+.f64 x y) < -5.00000000000000029e-289Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6449.9
Applied rewrites49.9%
if -5.00000000000000029e-289 < (+.f64 x y) < 1.00000000000000004e42Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6446.8
Applied rewrites46.8%
Taylor expanded in z around inf
Applied rewrites25.8%
if 1.00000000000000004e42 < (+.f64 x y) Initial program 100.0%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6436.3
Applied rewrites36.3%
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
+-commutativeN/A
distribute-lft-inN/A
lower-fma.f64N/A
lower-*.f6435.0
Applied rewrites35.0%
Taylor expanded in z around 0
lower-+.f6463.9
Applied rewrites63.9%
Final simplification49.4%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- z) x))) (if (<= z -34000000000000.0) t_0 (if (<= z 1.0) (+ y x) t_0))))
double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if (z <= -34000000000000.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = y + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * x
if (z <= (-34000000000000.0d0)) then
tmp = t_0
else if (z <= 1.0d0) then
tmp = y + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if (z <= -34000000000000.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = y + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * x tmp = 0 if z <= -34000000000000.0: tmp = t_0 elif z <= 1.0: tmp = y + x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * x) tmp = 0.0 if (z <= -34000000000000.0) tmp = t_0; elseif (z <= 1.0) tmp = Float64(y + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * x; tmp = 0.0; if (z <= -34000000000000.0) tmp = t_0; elseif (z <= 1.0) tmp = y + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * x), $MachinePrecision]}, If[LessEqual[z, -34000000000000.0], t$95$0, If[LessEqual[z, 1.0], N[(y + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot x\\
\mathbf{if}\;z \leq -34000000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -3.4e13 or 1 < z Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6451.4
Applied rewrites51.4%
Taylor expanded in z around inf
Applied rewrites51.3%
if -3.4e13 < z < 1Initial program 100.0%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f645.2
Applied rewrites5.2%
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
+-commutativeN/A
distribute-lft-inN/A
lower-fma.f64N/A
lower-*.f645.2
Applied rewrites5.2%
Taylor expanded in z around 0
lower-+.f6495.9
Applied rewrites95.9%
Final simplification74.5%
(FPCore (x y z) :precision binary64 (if (<= (+ y x) -5e-289) (* (- 1.0 z) x) (* (- 1.0 z) y)))
double code(double x, double y, double z) {
double tmp;
if ((y + x) <= -5e-289) {
tmp = (1.0 - z) * x;
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y + x) <= (-5d-289)) then
tmp = (1.0d0 - z) * x
else
tmp = (1.0d0 - z) * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y + x) <= -5e-289) {
tmp = (1.0 - z) * x;
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y + x) <= -5e-289: tmp = (1.0 - z) * x else: tmp = (1.0 - z) * y return tmp
function code(x, y, z) tmp = 0.0 if (Float64(y + x) <= -5e-289) tmp = Float64(Float64(1.0 - z) * x); else tmp = Float64(Float64(1.0 - z) * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y + x) <= -5e-289) tmp = (1.0 - z) * x; else tmp = (1.0 - z) * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(y + x), $MachinePrecision], -5e-289], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], N[(N[(1.0 - z), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y + x \leq -5 \cdot 10^{-289}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(1 - z\right) \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -5.00000000000000029e-289Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6449.9
Applied rewrites49.9%
if -5.00000000000000029e-289 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6448.5
Applied rewrites48.5%
Final simplification49.2%
(FPCore (x y z) :precision binary64 (+ y x))
double code(double x, double y, double z) {
return y + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + x
end function
public static double code(double x, double y, double z) {
return y + x;
}
def code(x, y, z): return y + x
function code(x, y, z) return Float64(y + x) end
function tmp = code(x, y, z) tmp = y + x; end
code[x_, y_, z_] := N[(y + x), $MachinePrecision]
\begin{array}{l}
\\
y + x
\end{array}
Initial program 100.0%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6450.3
Applied rewrites50.3%
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
+-commutativeN/A
distribute-lft-inN/A
lower-fma.f64N/A
lower-*.f6449.5
Applied rewrites49.5%
Taylor expanded in z around 0
lower-+.f6451.3
Applied rewrites51.3%
Final simplification51.3%
herbie shell --seed 2024296
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))