Data.Colour.Matrix:inverse from colour-2.3.3, B

Percentage Accurate: 91.5% → 94.8%
Time: 6.9s
Alternatives: 7
Speedup: 0.6×

Specification

?
\[\begin{array}{l} \\ \frac{x \cdot y - z \cdot t}{a} \end{array} \]
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
	return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
	return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a):
	return ((x * y) - (z * t)) / a
function code(x, y, z, t, a)
	return Float64(Float64(Float64(x * y) - Float64(z * t)) / a)
end
function tmp = code(x, y, z, t, a)
	tmp = ((x * y) - (z * t)) / a;
end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}

\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 7 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 91.5% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x \cdot y - z \cdot t}{a} \end{array} \]
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
	return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
	return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a):
	return ((x * y) - (z * t)) / a
function code(x, y, z, t, a)
	return Float64(Float64(Float64(x * y) - Float64(z * t)) / a)
end
function tmp = code(x, y, z, t, a)
	tmp = ((x * y) - (z * t)) / a;
end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}

\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}

Alternative 1: 94.8% accurate, 0.6× speedup?

\[\begin{array}{l} a\_m = \left|a\right| \\ a\_s = \mathsf{copysign}\left(1, a\right) \\ [x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\ \\ a\_s \cdot \begin{array}{l} \mathbf{if}\;a\_m \leq 1.55 \cdot 10^{+84}:\\ \;\;\;\;\frac{\mathsf{fma}\left(-z, t, x \cdot y\right)}{a\_m}\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{a\_m}, y, \frac{-z}{a\_m} \cdot t\right)\\ \end{array} \end{array} \]
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
 :precision binary64
 (*
  a_s
  (if (<= a_m 1.55e+84)
    (/ (fma (- z) t (* x y)) a_m)
    (fma (/ x a_m) y (* (/ (- z) a_m) t)))))
a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
	double tmp;
	if (a_m <= 1.55e+84) {
		tmp = fma(-z, t, (x * y)) / a_m;
	} else {
		tmp = fma((x / a_m), y, ((-z / a_m) * t));
	}
	return a_s * tmp;
}
a\_m = abs(a)
a\_s = copysign(1.0, a)
x, y, z, t, a_m = sort([x, y, z, t, a_m])
function code(a_s, x, y, z, t, a_m)
	tmp = 0.0
	if (a_m <= 1.55e+84)
		tmp = Float64(fma(Float64(-z), t, Float64(x * y)) / a_m);
	else
		tmp = fma(Float64(x / a_m), y, Float64(Float64(Float64(-z) / a_m) * t));
	end
	return Float64(a_s * tmp)
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * If[LessEqual[a$95$m, 1.55e+84], N[(N[((-z) * t + N[(x * y), $MachinePrecision]), $MachinePrecision] / a$95$m), $MachinePrecision], N[(N[(x / a$95$m), $MachinePrecision] * y + N[(N[((-z) / a$95$m), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;a\_m \leq 1.55 \cdot 10^{+84}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-z, t, x \cdot y\right)}{a\_m}\\

\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{a\_m}, y, \frac{-z}{a\_m} \cdot t\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if a < 1.55000000000000001e84

    1. Initial program 92.4%

      \[\frac{x \cdot y - z \cdot t}{a} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift--.f64N/A

        \[\leadsto \frac{\color{blue}{x \cdot y - z \cdot t}}{a} \]
      2. sub-negN/A

        \[\leadsto \frac{\color{blue}{x \cdot y + \left(\mathsf{neg}\left(z \cdot t\right)\right)}}{a} \]
      3. +-commutativeN/A

        \[\leadsto \frac{\color{blue}{\left(\mathsf{neg}\left(z \cdot t\right)\right) + x \cdot y}}{a} \]
      4. lift-*.f64N/A

        \[\leadsto \frac{\left(\mathsf{neg}\left(\color{blue}{z \cdot t}\right)\right) + x \cdot y}{a} \]
      5. distribute-lft-neg-inN/A

        \[\leadsto \frac{\color{blue}{\left(\mathsf{neg}\left(z\right)\right) \cdot t} + x \cdot y}{a} \]
      6. lower-fma.f64N/A

        \[\leadsto \frac{\color{blue}{\mathsf{fma}\left(\mathsf{neg}\left(z\right), t, x \cdot y\right)}}{a} \]
      7. lower-neg.f6492.9

        \[\leadsto \frac{\mathsf{fma}\left(\color{blue}{-z}, t, x \cdot y\right)}{a} \]
      8. lift-*.f64N/A

        \[\leadsto \frac{\mathsf{fma}\left(-z, t, \color{blue}{x \cdot y}\right)}{a} \]
      9. *-commutativeN/A

        \[\leadsto \frac{\mathsf{fma}\left(-z, t, \color{blue}{y \cdot x}\right)}{a} \]
      10. lower-*.f6492.9

        \[\leadsto \frac{\mathsf{fma}\left(-z, t, \color{blue}{y \cdot x}\right)}{a} \]
    4. Applied rewrites92.9%

      \[\leadsto \frac{\color{blue}{\mathsf{fma}\left(-z, t, y \cdot x\right)}}{a} \]

    if 1.55000000000000001e84 < a

    1. Initial program 81.5%

      \[\frac{x \cdot y - z \cdot t}{a} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{x \cdot y - z \cdot t}{a}} \]
      2. lift--.f64N/A

        \[\leadsto \frac{\color{blue}{x \cdot y - z \cdot t}}{a} \]
      3. div-subN/A

        \[\leadsto \color{blue}{\frac{x \cdot y}{a} - \frac{z \cdot t}{a}} \]
      4. sub-negN/A

        \[\leadsto \color{blue}{\frac{x \cdot y}{a} + \left(\mathsf{neg}\left(\frac{z \cdot t}{a}\right)\right)} \]
      5. lift-*.f64N/A

        \[\leadsto \frac{\color{blue}{x \cdot y}}{a} + \left(\mathsf{neg}\left(\frac{z \cdot t}{a}\right)\right) \]
      6. *-commutativeN/A

        \[\leadsto \frac{\color{blue}{y \cdot x}}{a} + \left(\mathsf{neg}\left(\frac{z \cdot t}{a}\right)\right) \]
      7. associate-/l*N/A

        \[\leadsto \color{blue}{y \cdot \frac{x}{a}} + \left(\mathsf{neg}\left(\frac{z \cdot t}{a}\right)\right) \]
      8. *-commutativeN/A

        \[\leadsto \color{blue}{\frac{x}{a} \cdot y} + \left(\mathsf{neg}\left(\frac{z \cdot t}{a}\right)\right) \]
      9. lower-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{a}, y, \mathsf{neg}\left(\frac{z \cdot t}{a}\right)\right)} \]
      10. lower-/.f64N/A

        \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x}{a}}, y, \mathsf{neg}\left(\frac{z \cdot t}{a}\right)\right) \]
      11. lift-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\frac{x}{a}, y, \mathsf{neg}\left(\frac{\color{blue}{z \cdot t}}{a}\right)\right) \]
      12. *-commutativeN/A

        \[\leadsto \mathsf{fma}\left(\frac{x}{a}, y, \mathsf{neg}\left(\frac{\color{blue}{t \cdot z}}{a}\right)\right) \]
      13. associate-/l*N/A

        \[\leadsto \mathsf{fma}\left(\frac{x}{a}, y, \mathsf{neg}\left(\color{blue}{t \cdot \frac{z}{a}}\right)\right) \]
      14. distribute-lft-neg-inN/A

        \[\leadsto \mathsf{fma}\left(\frac{x}{a}, y, \color{blue}{\left(\mathsf{neg}\left(t\right)\right) \cdot \frac{z}{a}}\right) \]
      15. lower-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\frac{x}{a}, y, \color{blue}{\left(\mathsf{neg}\left(t\right)\right) \cdot \frac{z}{a}}\right) \]
      16. lower-neg.f64N/A

        \[\leadsto \mathsf{fma}\left(\frac{x}{a}, y, \color{blue}{\left(-t\right)} \cdot \frac{z}{a}\right) \]
      17. lower-/.f6493.6

        \[\leadsto \mathsf{fma}\left(\frac{x}{a}, y, \left(-t\right) \cdot \color{blue}{\frac{z}{a}}\right) \]
    4. Applied rewrites93.6%

      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{a}, y, \left(-t\right) \cdot \frac{z}{a}\right)} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification93.0%

    \[\leadsto \begin{array}{l} \mathbf{if}\;a \leq 1.55 \cdot 10^{+84}:\\ \;\;\;\;\frac{\mathsf{fma}\left(-z, t, x \cdot y\right)}{a}\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{a}, y, \frac{-z}{a} \cdot t\right)\\ \end{array} \]
  5. Add Preprocessing

Alternative 2: 94.6% accurate, 0.5× speedup?

\[\begin{array}{l} a\_m = \left|a\right| \\ a\_s = \mathsf{copysign}\left(1, a\right) \\ [x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\ \\ \begin{array}{l} t_1 := \frac{x}{a\_m} \cdot y\\ a\_s \cdot \begin{array}{l} \mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+235}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;x \cdot y \leq 10^{+271}:\\ \;\;\;\;\frac{\mathsf{fma}\left(-z, t, x \cdot y\right)}{a\_m}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \end{array} \]
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
 :precision binary64
 (let* ((t_1 (* (/ x a_m) y)))
   (*
    a_s
    (if (<= (* x y) -2e+235)
      t_1
      (if (<= (* x y) 1e+271) (/ (fma (- z) t (* x y)) a_m) t_1)))))
a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
	double t_1 = (x / a_m) * y;
	double tmp;
	if ((x * y) <= -2e+235) {
		tmp = t_1;
	} else if ((x * y) <= 1e+271) {
		tmp = fma(-z, t, (x * y)) / a_m;
	} else {
		tmp = t_1;
	}
	return a_s * tmp;
}
a\_m = abs(a)
a\_s = copysign(1.0, a)
x, y, z, t, a_m = sort([x, y, z, t, a_m])
function code(a_s, x, y, z, t, a_m)
	t_1 = Float64(Float64(x / a_m) * y)
	tmp = 0.0
	if (Float64(x * y) <= -2e+235)
		tmp = t_1;
	elseif (Float64(x * y) <= 1e+271)
		tmp = Float64(fma(Float64(-z), t, Float64(x * y)) / a_m);
	else
		tmp = t_1;
	end
	return Float64(a_s * tmp)
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := Block[{t$95$1 = N[(N[(x / a$95$m), $MachinePrecision] * y), $MachinePrecision]}, N[(a$95$s * If[LessEqual[N[(x * y), $MachinePrecision], -2e+235], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 1e+271], N[(N[((-z) * t + N[(x * y), $MachinePrecision]), $MachinePrecision] / a$95$m), $MachinePrecision], t$95$1]]), $MachinePrecision]]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
\begin{array}{l}
t_1 := \frac{x}{a\_m} \cdot y\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+235}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;x \cdot y \leq 10^{+271}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-z, t, x \cdot y\right)}{a\_m}\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 x y) < -2.0000000000000001e235 or 9.99999999999999953e270 < (*.f64 x y)

    1. Initial program 74.7%

      \[\frac{x \cdot y - z \cdot t}{a} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{\frac{x \cdot y}{a}} \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x \cdot y}{a}} \]
      2. *-commutativeN/A

        \[\leadsto \frac{\color{blue}{y \cdot x}}{a} \]
      3. lower-*.f6476.9

        \[\leadsto \frac{\color{blue}{y \cdot x}}{a} \]
    5. Applied rewrites76.9%

      \[\leadsto \color{blue}{\frac{y \cdot x}{a}} \]
    6. Step-by-step derivation
      1. Applied rewrites95.5%

        \[\leadsto \frac{x}{a} \cdot \color{blue}{y} \]

      if -2.0000000000000001e235 < (*.f64 x y) < 9.99999999999999953e270

      1. Initial program 93.8%

        \[\frac{x \cdot y - z \cdot t}{a} \]
      2. Add Preprocessing
      3. Step-by-step derivation
        1. lift--.f64N/A

          \[\leadsto \frac{\color{blue}{x \cdot y - z \cdot t}}{a} \]
        2. sub-negN/A

          \[\leadsto \frac{\color{blue}{x \cdot y + \left(\mathsf{neg}\left(z \cdot t\right)\right)}}{a} \]
        3. +-commutativeN/A

          \[\leadsto \frac{\color{blue}{\left(\mathsf{neg}\left(z \cdot t\right)\right) + x \cdot y}}{a} \]
        4. lift-*.f64N/A

          \[\leadsto \frac{\left(\mathsf{neg}\left(\color{blue}{z \cdot t}\right)\right) + x \cdot y}{a} \]
        5. distribute-lft-neg-inN/A

          \[\leadsto \frac{\color{blue}{\left(\mathsf{neg}\left(z\right)\right) \cdot t} + x \cdot y}{a} \]
        6. lower-fma.f64N/A

          \[\leadsto \frac{\color{blue}{\mathsf{fma}\left(\mathsf{neg}\left(z\right), t, x \cdot y\right)}}{a} \]
        7. lower-neg.f6493.8

          \[\leadsto \frac{\mathsf{fma}\left(\color{blue}{-z}, t, x \cdot y\right)}{a} \]
        8. lift-*.f64N/A

          \[\leadsto \frac{\mathsf{fma}\left(-z, t, \color{blue}{x \cdot y}\right)}{a} \]
        9. *-commutativeN/A

          \[\leadsto \frac{\mathsf{fma}\left(-z, t, \color{blue}{y \cdot x}\right)}{a} \]
        10. lower-*.f6493.8

          \[\leadsto \frac{\mathsf{fma}\left(-z, t, \color{blue}{y \cdot x}\right)}{a} \]
      4. Applied rewrites93.8%

        \[\leadsto \frac{\color{blue}{\mathsf{fma}\left(-z, t, y \cdot x\right)}}{a} \]
    7. Recombined 2 regimes into one program.
    8. Final simplification94.1%

      \[\leadsto \begin{array}{l} \mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+235}:\\ \;\;\;\;\frac{x}{a} \cdot y\\ \mathbf{elif}\;x \cdot y \leq 10^{+271}:\\ \;\;\;\;\frac{\mathsf{fma}\left(-z, t, x \cdot y\right)}{a}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{a} \cdot y\\ \end{array} \]
    9. Add Preprocessing

    Alternative 3: 94.6% accurate, 0.5× speedup?

    \[\begin{array}{l} a\_m = \left|a\right| \\ a\_s = \mathsf{copysign}\left(1, a\right) \\ [x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\ \\ \begin{array}{l} t_1 := \frac{x}{a\_m} \cdot y\\ a\_s \cdot \begin{array}{l} \mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+235}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;x \cdot y \leq 10^{+271}:\\ \;\;\;\;\frac{x \cdot y - t \cdot z}{a\_m}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \end{array} \]
    a\_m = (fabs.f64 a)
    a\_s = (copysign.f64 #s(literal 1 binary64) a)
    NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
    (FPCore (a_s x y z t a_m)
     :precision binary64
     (let* ((t_1 (* (/ x a_m) y)))
       (*
        a_s
        (if (<= (* x y) -2e+235)
          t_1
          (if (<= (* x y) 1e+271) (/ (- (* x y) (* t z)) a_m) t_1)))))
    a\_m = fabs(a);
    a\_s = copysign(1.0, a);
    assert(x < y && y < z && z < t && t < a_m);
    double code(double a_s, double x, double y, double z, double t, double a_m) {
    	double t_1 = (x / a_m) * y;
    	double tmp;
    	if ((x * y) <= -2e+235) {
    		tmp = t_1;
    	} else if ((x * y) <= 1e+271) {
    		tmp = ((x * y) - (t * z)) / a_m;
    	} else {
    		tmp = t_1;
    	}
    	return a_s * tmp;
    }
    
    a\_m = abs(a)
    a\_s = copysign(1.0d0, a)
    NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
    real(8) function code(a_s, x, y, z, t, a_m)
        real(8), intent (in) :: a_s
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8), intent (in) :: t
        real(8), intent (in) :: a_m
        real(8) :: t_1
        real(8) :: tmp
        t_1 = (x / a_m) * y
        if ((x * y) <= (-2d+235)) then
            tmp = t_1
        else if ((x * y) <= 1d+271) then
            tmp = ((x * y) - (t * z)) / a_m
        else
            tmp = t_1
        end if
        code = a_s * tmp
    end function
    
    a\_m = Math.abs(a);
    a\_s = Math.copySign(1.0, a);
    assert x < y && y < z && z < t && t < a_m;
    public static double code(double a_s, double x, double y, double z, double t, double a_m) {
    	double t_1 = (x / a_m) * y;
    	double tmp;
    	if ((x * y) <= -2e+235) {
    		tmp = t_1;
    	} else if ((x * y) <= 1e+271) {
    		tmp = ((x * y) - (t * z)) / a_m;
    	} else {
    		tmp = t_1;
    	}
    	return a_s * tmp;
    }
    
    a\_m = math.fabs(a)
    a\_s = math.copysign(1.0, a)
    [x, y, z, t, a_m] = sort([x, y, z, t, a_m])
    def code(a_s, x, y, z, t, a_m):
    	t_1 = (x / a_m) * y
    	tmp = 0
    	if (x * y) <= -2e+235:
    		tmp = t_1
    	elif (x * y) <= 1e+271:
    		tmp = ((x * y) - (t * z)) / a_m
    	else:
    		tmp = t_1
    	return a_s * tmp
    
    a\_m = abs(a)
    a\_s = copysign(1.0, a)
    x, y, z, t, a_m = sort([x, y, z, t, a_m])
    function code(a_s, x, y, z, t, a_m)
    	t_1 = Float64(Float64(x / a_m) * y)
    	tmp = 0.0
    	if (Float64(x * y) <= -2e+235)
    		tmp = t_1;
    	elseif (Float64(x * y) <= 1e+271)
    		tmp = Float64(Float64(Float64(x * y) - Float64(t * z)) / a_m);
    	else
    		tmp = t_1;
    	end
    	return Float64(a_s * tmp)
    end
    
    a\_m = abs(a);
    a\_s = sign(a) * abs(1.0);
    x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
    function tmp_2 = code(a_s, x, y, z, t, a_m)
    	t_1 = (x / a_m) * y;
    	tmp = 0.0;
    	if ((x * y) <= -2e+235)
    		tmp = t_1;
    	elseif ((x * y) <= 1e+271)
    		tmp = ((x * y) - (t * z)) / a_m;
    	else
    		tmp = t_1;
    	end
    	tmp_2 = a_s * tmp;
    end
    
    a\_m = N[Abs[a], $MachinePrecision]
    a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
    NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
    code[a$95$s_, x_, y_, z_, t_, a$95$m_] := Block[{t$95$1 = N[(N[(x / a$95$m), $MachinePrecision] * y), $MachinePrecision]}, N[(a$95$s * If[LessEqual[N[(x * y), $MachinePrecision], -2e+235], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 1e+271], N[(N[(N[(x * y), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision] / a$95$m), $MachinePrecision], t$95$1]]), $MachinePrecision]]
    
    \begin{array}{l}
    a\_m = \left|a\right|
    \\
    a\_s = \mathsf{copysign}\left(1, a\right)
    \\
    [x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
    \\
    \begin{array}{l}
    t_1 := \frac{x}{a\_m} \cdot y\\
    a\_s \cdot \begin{array}{l}
    \mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+235}:\\
    \;\;\;\;t\_1\\
    
    \mathbf{elif}\;x \cdot y \leq 10^{+271}:\\
    \;\;\;\;\frac{x \cdot y - t \cdot z}{a\_m}\\
    
    \mathbf{else}:\\
    \;\;\;\;t\_1\\
    
    
    \end{array}
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if (*.f64 x y) < -2.0000000000000001e235 or 9.99999999999999953e270 < (*.f64 x y)

      1. Initial program 74.7%

        \[\frac{x \cdot y - z \cdot t}{a} \]
      2. Add Preprocessing
      3. Taylor expanded in x around inf

        \[\leadsto \color{blue}{\frac{x \cdot y}{a}} \]
      4. Step-by-step derivation
        1. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{x \cdot y}{a}} \]
        2. *-commutativeN/A

          \[\leadsto \frac{\color{blue}{y \cdot x}}{a} \]
        3. lower-*.f6476.9

          \[\leadsto \frac{\color{blue}{y \cdot x}}{a} \]
      5. Applied rewrites76.9%

        \[\leadsto \color{blue}{\frac{y \cdot x}{a}} \]
      6. Step-by-step derivation
        1. Applied rewrites95.5%

          \[\leadsto \frac{x}{a} \cdot \color{blue}{y} \]

        if -2.0000000000000001e235 < (*.f64 x y) < 9.99999999999999953e270

        1. Initial program 93.8%

          \[\frac{x \cdot y - z \cdot t}{a} \]
        2. Add Preprocessing
      7. Recombined 2 regimes into one program.
      8. Final simplification94.1%

        \[\leadsto \begin{array}{l} \mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+235}:\\ \;\;\;\;\frac{x}{a} \cdot y\\ \mathbf{elif}\;x \cdot y \leq 10^{+271}:\\ \;\;\;\;\frac{x \cdot y - t \cdot z}{a}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{a} \cdot y\\ \end{array} \]
      9. Add Preprocessing

      Alternative 4: 72.9% accurate, 0.5× speedup?

      \[\begin{array}{l} a\_m = \left|a\right| \\ a\_s = \mathsf{copysign}\left(1, a\right) \\ [x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\ \\ \begin{array}{l} t_1 := \frac{x}{a\_m} \cdot y\\ a\_s \cdot \begin{array}{l} \mathbf{if}\;x \cdot y \leq -2 \cdot 10^{-25}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;x \cdot y \leq 4 \cdot 10^{+84}:\\ \;\;\;\;\frac{z}{\frac{-a\_m}{t}}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \end{array} \]
      a\_m = (fabs.f64 a)
      a\_s = (copysign.f64 #s(literal 1 binary64) a)
      NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
      (FPCore (a_s x y z t a_m)
       :precision binary64
       (let* ((t_1 (* (/ x a_m) y)))
         (*
          a_s
          (if (<= (* x y) -2e-25)
            t_1
            (if (<= (* x y) 4e+84) (/ z (/ (- a_m) t)) t_1)))))
      a\_m = fabs(a);
      a\_s = copysign(1.0, a);
      assert(x < y && y < z && z < t && t < a_m);
      double code(double a_s, double x, double y, double z, double t, double a_m) {
      	double t_1 = (x / a_m) * y;
      	double tmp;
      	if ((x * y) <= -2e-25) {
      		tmp = t_1;
      	} else if ((x * y) <= 4e+84) {
      		tmp = z / (-a_m / t);
      	} else {
      		tmp = t_1;
      	}
      	return a_s * tmp;
      }
      
      a\_m = abs(a)
      a\_s = copysign(1.0d0, a)
      NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
      real(8) function code(a_s, x, y, z, t, a_m)
          real(8), intent (in) :: a_s
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8), intent (in) :: t
          real(8), intent (in) :: a_m
          real(8) :: t_1
          real(8) :: tmp
          t_1 = (x / a_m) * y
          if ((x * y) <= (-2d-25)) then
              tmp = t_1
          else if ((x * y) <= 4d+84) then
              tmp = z / (-a_m / t)
          else
              tmp = t_1
          end if
          code = a_s * tmp
      end function
      
      a\_m = Math.abs(a);
      a\_s = Math.copySign(1.0, a);
      assert x < y && y < z && z < t && t < a_m;
      public static double code(double a_s, double x, double y, double z, double t, double a_m) {
      	double t_1 = (x / a_m) * y;
      	double tmp;
      	if ((x * y) <= -2e-25) {
      		tmp = t_1;
      	} else if ((x * y) <= 4e+84) {
      		tmp = z / (-a_m / t);
      	} else {
      		tmp = t_1;
      	}
      	return a_s * tmp;
      }
      
      a\_m = math.fabs(a)
      a\_s = math.copysign(1.0, a)
      [x, y, z, t, a_m] = sort([x, y, z, t, a_m])
      def code(a_s, x, y, z, t, a_m):
      	t_1 = (x / a_m) * y
      	tmp = 0
      	if (x * y) <= -2e-25:
      		tmp = t_1
      	elif (x * y) <= 4e+84:
      		tmp = z / (-a_m / t)
      	else:
      		tmp = t_1
      	return a_s * tmp
      
      a\_m = abs(a)
      a\_s = copysign(1.0, a)
      x, y, z, t, a_m = sort([x, y, z, t, a_m])
      function code(a_s, x, y, z, t, a_m)
      	t_1 = Float64(Float64(x / a_m) * y)
      	tmp = 0.0
      	if (Float64(x * y) <= -2e-25)
      		tmp = t_1;
      	elseif (Float64(x * y) <= 4e+84)
      		tmp = Float64(z / Float64(Float64(-a_m) / t));
      	else
      		tmp = t_1;
      	end
      	return Float64(a_s * tmp)
      end
      
      a\_m = abs(a);
      a\_s = sign(a) * abs(1.0);
      x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
      function tmp_2 = code(a_s, x, y, z, t, a_m)
      	t_1 = (x / a_m) * y;
      	tmp = 0.0;
      	if ((x * y) <= -2e-25)
      		tmp = t_1;
      	elseif ((x * y) <= 4e+84)
      		tmp = z / (-a_m / t);
      	else
      		tmp = t_1;
      	end
      	tmp_2 = a_s * tmp;
      end
      
      a\_m = N[Abs[a], $MachinePrecision]
      a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
      NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
      code[a$95$s_, x_, y_, z_, t_, a$95$m_] := Block[{t$95$1 = N[(N[(x / a$95$m), $MachinePrecision] * y), $MachinePrecision]}, N[(a$95$s * If[LessEqual[N[(x * y), $MachinePrecision], -2e-25], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 4e+84], N[(z / N[((-a$95$m) / t), $MachinePrecision]), $MachinePrecision], t$95$1]]), $MachinePrecision]]
      
      \begin{array}{l}
      a\_m = \left|a\right|
      \\
      a\_s = \mathsf{copysign}\left(1, a\right)
      \\
      [x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
      \\
      \begin{array}{l}
      t_1 := \frac{x}{a\_m} \cdot y\\
      a\_s \cdot \begin{array}{l}
      \mathbf{if}\;x \cdot y \leq -2 \cdot 10^{-25}:\\
      \;\;\;\;t\_1\\
      
      \mathbf{elif}\;x \cdot y \leq 4 \cdot 10^{+84}:\\
      \;\;\;\;\frac{z}{\frac{-a\_m}{t}}\\
      
      \mathbf{else}:\\
      \;\;\;\;t\_1\\
      
      
      \end{array}
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if (*.f64 x y) < -2.00000000000000008e-25 or 4.00000000000000023e84 < (*.f64 x y)

        1. Initial program 87.6%

          \[\frac{x \cdot y - z \cdot t}{a} \]
        2. Add Preprocessing
        3. Taylor expanded in x around inf

          \[\leadsto \color{blue}{\frac{x \cdot y}{a}} \]
        4. Step-by-step derivation
          1. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{x \cdot y}{a}} \]
          2. *-commutativeN/A

            \[\leadsto \frac{\color{blue}{y \cdot x}}{a} \]
          3. lower-*.f6479.0

            \[\leadsto \frac{\color{blue}{y \cdot x}}{a} \]
        5. Applied rewrites79.0%

          \[\leadsto \color{blue}{\frac{y \cdot x}{a}} \]
        6. Step-by-step derivation
          1. Applied rewrites84.6%

            \[\leadsto \frac{x}{a} \cdot \color{blue}{y} \]

          if -2.00000000000000008e-25 < (*.f64 x y) < 4.00000000000000023e84

          1. Initial program 92.8%

            \[\frac{x \cdot y - z \cdot t}{a} \]
          2. Add Preprocessing
          3. Step-by-step derivation
            1. lift--.f64N/A

              \[\leadsto \frac{\color{blue}{x \cdot y - z \cdot t}}{a} \]
            2. sub-negN/A

              \[\leadsto \frac{\color{blue}{x \cdot y + \left(\mathsf{neg}\left(z \cdot t\right)\right)}}{a} \]
            3. +-commutativeN/A

              \[\leadsto \frac{\color{blue}{\left(\mathsf{neg}\left(z \cdot t\right)\right) + x \cdot y}}{a} \]
            4. lift-*.f64N/A

              \[\leadsto \frac{\left(\mathsf{neg}\left(\color{blue}{z \cdot t}\right)\right) + x \cdot y}{a} \]
            5. distribute-lft-neg-inN/A

              \[\leadsto \frac{\color{blue}{\left(\mathsf{neg}\left(z\right)\right) \cdot t} + x \cdot y}{a} \]
            6. lower-fma.f64N/A

              \[\leadsto \frac{\color{blue}{\mathsf{fma}\left(\mathsf{neg}\left(z\right), t, x \cdot y\right)}}{a} \]
            7. lower-neg.f6492.8

              \[\leadsto \frac{\mathsf{fma}\left(\color{blue}{-z}, t, x \cdot y\right)}{a} \]
            8. lift-*.f64N/A

              \[\leadsto \frac{\mathsf{fma}\left(-z, t, \color{blue}{x \cdot y}\right)}{a} \]
            9. *-commutativeN/A

              \[\leadsto \frac{\mathsf{fma}\left(-z, t, \color{blue}{y \cdot x}\right)}{a} \]
            10. lower-*.f6492.8

              \[\leadsto \frac{\mathsf{fma}\left(-z, t, \color{blue}{y \cdot x}\right)}{a} \]
          4. Applied rewrites92.8%

            \[\leadsto \frac{\color{blue}{\mathsf{fma}\left(-z, t, y \cdot x\right)}}{a} \]
          5. Taylor expanded in x around 0

            \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot z}{a}} \]
          6. Step-by-step derivation
            1. *-commutativeN/A

              \[\leadsto -1 \cdot \frac{\color{blue}{z \cdot t}}{a} \]
            2. associate-*l/N/A

              \[\leadsto -1 \cdot \color{blue}{\left(\frac{z}{a} \cdot t\right)} \]
            3. associate-*l*N/A

              \[\leadsto \color{blue}{\left(-1 \cdot \frac{z}{a}\right) \cdot t} \]
            4. lower-*.f64N/A

              \[\leadsto \color{blue}{\left(-1 \cdot \frac{z}{a}\right) \cdot t} \]
            5. associate-*r/N/A

              \[\leadsto \color{blue}{\frac{-1 \cdot z}{a}} \cdot t \]
            6. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{-1 \cdot z}{a}} \cdot t \]
            7. mul-1-negN/A

              \[\leadsto \frac{\color{blue}{\mathsf{neg}\left(z\right)}}{a} \cdot t \]
            8. lower-neg.f6477.7

              \[\leadsto \frac{\color{blue}{-z}}{a} \cdot t \]
          7. Applied rewrites77.7%

            \[\leadsto \color{blue}{\frac{-z}{a} \cdot t} \]
          8. Step-by-step derivation
            1. Applied rewrites79.4%

              \[\leadsto \frac{z}{\color{blue}{\frac{-a}{t}}} \]
          9. Recombined 2 regimes into one program.
          10. Add Preprocessing

          Alternative 5: 73.0% accurate, 0.6× speedup?

          \[\begin{array}{l} a\_m = \left|a\right| \\ a\_s = \mathsf{copysign}\left(1, a\right) \\ [x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\ \\ \begin{array}{l} t_1 := \frac{x}{a\_m} \cdot y\\ a\_s \cdot \begin{array}{l} \mathbf{if}\;x \cdot y \leq -2 \cdot 10^{-25}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;x \cdot y \leq 4 \cdot 10^{+84}:\\ \;\;\;\;\frac{-t}{a\_m} \cdot z\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \end{array} \]
          a\_m = (fabs.f64 a)
          a\_s = (copysign.f64 #s(literal 1 binary64) a)
          NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
          (FPCore (a_s x y z t a_m)
           :precision binary64
           (let* ((t_1 (* (/ x a_m) y)))
             (*
              a_s
              (if (<= (* x y) -2e-25)
                t_1
                (if (<= (* x y) 4e+84) (* (/ (- t) a_m) z) t_1)))))
          a\_m = fabs(a);
          a\_s = copysign(1.0, a);
          assert(x < y && y < z && z < t && t < a_m);
          double code(double a_s, double x, double y, double z, double t, double a_m) {
          	double t_1 = (x / a_m) * y;
          	double tmp;
          	if ((x * y) <= -2e-25) {
          		tmp = t_1;
          	} else if ((x * y) <= 4e+84) {
          		tmp = (-t / a_m) * z;
          	} else {
          		tmp = t_1;
          	}
          	return a_s * tmp;
          }
          
          a\_m = abs(a)
          a\_s = copysign(1.0d0, a)
          NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
          real(8) function code(a_s, x, y, z, t, a_m)
              real(8), intent (in) :: a_s
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8), intent (in) :: t
              real(8), intent (in) :: a_m
              real(8) :: t_1
              real(8) :: tmp
              t_1 = (x / a_m) * y
              if ((x * y) <= (-2d-25)) then
                  tmp = t_1
              else if ((x * y) <= 4d+84) then
                  tmp = (-t / a_m) * z
              else
                  tmp = t_1
              end if
              code = a_s * tmp
          end function
          
          a\_m = Math.abs(a);
          a\_s = Math.copySign(1.0, a);
          assert x < y && y < z && z < t && t < a_m;
          public static double code(double a_s, double x, double y, double z, double t, double a_m) {
          	double t_1 = (x / a_m) * y;
          	double tmp;
          	if ((x * y) <= -2e-25) {
          		tmp = t_1;
          	} else if ((x * y) <= 4e+84) {
          		tmp = (-t / a_m) * z;
          	} else {
          		tmp = t_1;
          	}
          	return a_s * tmp;
          }
          
          a\_m = math.fabs(a)
          a\_s = math.copysign(1.0, a)
          [x, y, z, t, a_m] = sort([x, y, z, t, a_m])
          def code(a_s, x, y, z, t, a_m):
          	t_1 = (x / a_m) * y
          	tmp = 0
          	if (x * y) <= -2e-25:
          		tmp = t_1
          	elif (x * y) <= 4e+84:
          		tmp = (-t / a_m) * z
          	else:
          		tmp = t_1
          	return a_s * tmp
          
          a\_m = abs(a)
          a\_s = copysign(1.0, a)
          x, y, z, t, a_m = sort([x, y, z, t, a_m])
          function code(a_s, x, y, z, t, a_m)
          	t_1 = Float64(Float64(x / a_m) * y)
          	tmp = 0.0
          	if (Float64(x * y) <= -2e-25)
          		tmp = t_1;
          	elseif (Float64(x * y) <= 4e+84)
          		tmp = Float64(Float64(Float64(-t) / a_m) * z);
          	else
          		tmp = t_1;
          	end
          	return Float64(a_s * tmp)
          end
          
          a\_m = abs(a);
          a\_s = sign(a) * abs(1.0);
          x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
          function tmp_2 = code(a_s, x, y, z, t, a_m)
          	t_1 = (x / a_m) * y;
          	tmp = 0.0;
          	if ((x * y) <= -2e-25)
          		tmp = t_1;
          	elseif ((x * y) <= 4e+84)
          		tmp = (-t / a_m) * z;
          	else
          		tmp = t_1;
          	end
          	tmp_2 = a_s * tmp;
          end
          
          a\_m = N[Abs[a], $MachinePrecision]
          a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
          NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
          code[a$95$s_, x_, y_, z_, t_, a$95$m_] := Block[{t$95$1 = N[(N[(x / a$95$m), $MachinePrecision] * y), $MachinePrecision]}, N[(a$95$s * If[LessEqual[N[(x * y), $MachinePrecision], -2e-25], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 4e+84], N[(N[((-t) / a$95$m), $MachinePrecision] * z), $MachinePrecision], t$95$1]]), $MachinePrecision]]
          
          \begin{array}{l}
          a\_m = \left|a\right|
          \\
          a\_s = \mathsf{copysign}\left(1, a\right)
          \\
          [x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
          \\
          \begin{array}{l}
          t_1 := \frac{x}{a\_m} \cdot y\\
          a\_s \cdot \begin{array}{l}
          \mathbf{if}\;x \cdot y \leq -2 \cdot 10^{-25}:\\
          \;\;\;\;t\_1\\
          
          \mathbf{elif}\;x \cdot y \leq 4 \cdot 10^{+84}:\\
          \;\;\;\;\frac{-t}{a\_m} \cdot z\\
          
          \mathbf{else}:\\
          \;\;\;\;t\_1\\
          
          
          \end{array}
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if (*.f64 x y) < -2.00000000000000008e-25 or 4.00000000000000023e84 < (*.f64 x y)

            1. Initial program 87.6%

              \[\frac{x \cdot y - z \cdot t}{a} \]
            2. Add Preprocessing
            3. Taylor expanded in x around inf

              \[\leadsto \color{blue}{\frac{x \cdot y}{a}} \]
            4. Step-by-step derivation
              1. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{x \cdot y}{a}} \]
              2. *-commutativeN/A

                \[\leadsto \frac{\color{blue}{y \cdot x}}{a} \]
              3. lower-*.f6479.0

                \[\leadsto \frac{\color{blue}{y \cdot x}}{a} \]
            5. Applied rewrites79.0%

              \[\leadsto \color{blue}{\frac{y \cdot x}{a}} \]
            6. Step-by-step derivation
              1. Applied rewrites84.6%

                \[\leadsto \frac{x}{a} \cdot \color{blue}{y} \]

              if -2.00000000000000008e-25 < (*.f64 x y) < 4.00000000000000023e84

              1. Initial program 92.8%

                \[\frac{x \cdot y - z \cdot t}{a} \]
              2. Add Preprocessing
              3. Taylor expanded in x around 0

                \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot z}{a}} \]
              4. Step-by-step derivation
                1. *-commutativeN/A

                  \[\leadsto -1 \cdot \frac{\color{blue}{z \cdot t}}{a} \]
                2. associate-*r/N/A

                  \[\leadsto -1 \cdot \color{blue}{\left(z \cdot \frac{t}{a}\right)} \]
                3. associate-*r*N/A

                  \[\leadsto \color{blue}{\left(-1 \cdot z\right) \cdot \frac{t}{a}} \]
                4. lower-*.f64N/A

                  \[\leadsto \color{blue}{\left(-1 \cdot z\right) \cdot \frac{t}{a}} \]
                5. mul-1-negN/A

                  \[\leadsto \color{blue}{\left(\mathsf{neg}\left(z\right)\right)} \cdot \frac{t}{a} \]
                6. lower-neg.f64N/A

                  \[\leadsto \color{blue}{\left(-z\right)} \cdot \frac{t}{a} \]
                7. lower-/.f6478.8

                  \[\leadsto \left(-z\right) \cdot \color{blue}{\frac{t}{a}} \]
              5. Applied rewrites78.8%

                \[\leadsto \color{blue}{\left(-z\right) \cdot \frac{t}{a}} \]
            7. Recombined 2 regimes into one program.
            8. Final simplification81.5%

              \[\leadsto \begin{array}{l} \mathbf{if}\;x \cdot y \leq -2 \cdot 10^{-25}:\\ \;\;\;\;\frac{x}{a} \cdot y\\ \mathbf{elif}\;x \cdot y \leq 4 \cdot 10^{+84}:\\ \;\;\;\;\frac{-t}{a} \cdot z\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{a} \cdot y\\ \end{array} \]
            9. Add Preprocessing

            Alternative 6: 73.4% accurate, 0.6× speedup?

            \[\begin{array}{l} a\_m = \left|a\right| \\ a\_s = \mathsf{copysign}\left(1, a\right) \\ [x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\ \\ \begin{array}{l} t_1 := \frac{x}{a\_m} \cdot y\\ a\_s \cdot \begin{array}{l} \mathbf{if}\;x \cdot y \leq -50000000000:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;x \cdot y \leq 4 \cdot 10^{+84}:\\ \;\;\;\;\frac{-z}{a\_m} \cdot t\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \end{array} \]
            a\_m = (fabs.f64 a)
            a\_s = (copysign.f64 #s(literal 1 binary64) a)
            NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
            (FPCore (a_s x y z t a_m)
             :precision binary64
             (let* ((t_1 (* (/ x a_m) y)))
               (*
                a_s
                (if (<= (* x y) -50000000000.0)
                  t_1
                  (if (<= (* x y) 4e+84) (* (/ (- z) a_m) t) t_1)))))
            a\_m = fabs(a);
            a\_s = copysign(1.0, a);
            assert(x < y && y < z && z < t && t < a_m);
            double code(double a_s, double x, double y, double z, double t, double a_m) {
            	double t_1 = (x / a_m) * y;
            	double tmp;
            	if ((x * y) <= -50000000000.0) {
            		tmp = t_1;
            	} else if ((x * y) <= 4e+84) {
            		tmp = (-z / a_m) * t;
            	} else {
            		tmp = t_1;
            	}
            	return a_s * tmp;
            }
            
            a\_m = abs(a)
            a\_s = copysign(1.0d0, a)
            NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
            real(8) function code(a_s, x, y, z, t, a_m)
                real(8), intent (in) :: a_s
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8), intent (in) :: z
                real(8), intent (in) :: t
                real(8), intent (in) :: a_m
                real(8) :: t_1
                real(8) :: tmp
                t_1 = (x / a_m) * y
                if ((x * y) <= (-50000000000.0d0)) then
                    tmp = t_1
                else if ((x * y) <= 4d+84) then
                    tmp = (-z / a_m) * t
                else
                    tmp = t_1
                end if
                code = a_s * tmp
            end function
            
            a\_m = Math.abs(a);
            a\_s = Math.copySign(1.0, a);
            assert x < y && y < z && z < t && t < a_m;
            public static double code(double a_s, double x, double y, double z, double t, double a_m) {
            	double t_1 = (x / a_m) * y;
            	double tmp;
            	if ((x * y) <= -50000000000.0) {
            		tmp = t_1;
            	} else if ((x * y) <= 4e+84) {
            		tmp = (-z / a_m) * t;
            	} else {
            		tmp = t_1;
            	}
            	return a_s * tmp;
            }
            
            a\_m = math.fabs(a)
            a\_s = math.copysign(1.0, a)
            [x, y, z, t, a_m] = sort([x, y, z, t, a_m])
            def code(a_s, x, y, z, t, a_m):
            	t_1 = (x / a_m) * y
            	tmp = 0
            	if (x * y) <= -50000000000.0:
            		tmp = t_1
            	elif (x * y) <= 4e+84:
            		tmp = (-z / a_m) * t
            	else:
            		tmp = t_1
            	return a_s * tmp
            
            a\_m = abs(a)
            a\_s = copysign(1.0, a)
            x, y, z, t, a_m = sort([x, y, z, t, a_m])
            function code(a_s, x, y, z, t, a_m)
            	t_1 = Float64(Float64(x / a_m) * y)
            	tmp = 0.0
            	if (Float64(x * y) <= -50000000000.0)
            		tmp = t_1;
            	elseif (Float64(x * y) <= 4e+84)
            		tmp = Float64(Float64(Float64(-z) / a_m) * t);
            	else
            		tmp = t_1;
            	end
            	return Float64(a_s * tmp)
            end
            
            a\_m = abs(a);
            a\_s = sign(a) * abs(1.0);
            x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
            function tmp_2 = code(a_s, x, y, z, t, a_m)
            	t_1 = (x / a_m) * y;
            	tmp = 0.0;
            	if ((x * y) <= -50000000000.0)
            		tmp = t_1;
            	elseif ((x * y) <= 4e+84)
            		tmp = (-z / a_m) * t;
            	else
            		tmp = t_1;
            	end
            	tmp_2 = a_s * tmp;
            end
            
            a\_m = N[Abs[a], $MachinePrecision]
            a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
            NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
            code[a$95$s_, x_, y_, z_, t_, a$95$m_] := Block[{t$95$1 = N[(N[(x / a$95$m), $MachinePrecision] * y), $MachinePrecision]}, N[(a$95$s * If[LessEqual[N[(x * y), $MachinePrecision], -50000000000.0], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 4e+84], N[(N[((-z) / a$95$m), $MachinePrecision] * t), $MachinePrecision], t$95$1]]), $MachinePrecision]]
            
            \begin{array}{l}
            a\_m = \left|a\right|
            \\
            a\_s = \mathsf{copysign}\left(1, a\right)
            \\
            [x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
            \\
            \begin{array}{l}
            t_1 := \frac{x}{a\_m} \cdot y\\
            a\_s \cdot \begin{array}{l}
            \mathbf{if}\;x \cdot y \leq -50000000000:\\
            \;\;\;\;t\_1\\
            
            \mathbf{elif}\;x \cdot y \leq 4 \cdot 10^{+84}:\\
            \;\;\;\;\frac{-z}{a\_m} \cdot t\\
            
            \mathbf{else}:\\
            \;\;\;\;t\_1\\
            
            
            \end{array}
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 2 regimes
            2. if (*.f64 x y) < -5e10 or 4.00000000000000023e84 < (*.f64 x y)

              1. Initial program 87.0%

                \[\frac{x \cdot y - z \cdot t}{a} \]
              2. Add Preprocessing
              3. Taylor expanded in x around inf

                \[\leadsto \color{blue}{\frac{x \cdot y}{a}} \]
              4. Step-by-step derivation
                1. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{x \cdot y}{a}} \]
                2. *-commutativeN/A

                  \[\leadsto \frac{\color{blue}{y \cdot x}}{a} \]
                3. lower-*.f6480.6

                  \[\leadsto \frac{\color{blue}{y \cdot x}}{a} \]
              5. Applied rewrites80.6%

                \[\leadsto \color{blue}{\frac{y \cdot x}{a}} \]
              6. Step-by-step derivation
                1. Applied rewrites87.4%

                  \[\leadsto \frac{x}{a} \cdot \color{blue}{y} \]

                if -5e10 < (*.f64 x y) < 4.00000000000000023e84

                1. Initial program 93.1%

                  \[\frac{x \cdot y - z \cdot t}{a} \]
                2. Add Preprocessing
                3. Step-by-step derivation
                  1. lift--.f64N/A

                    \[\leadsto \frac{\color{blue}{x \cdot y - z \cdot t}}{a} \]
                  2. sub-negN/A

                    \[\leadsto \frac{\color{blue}{x \cdot y + \left(\mathsf{neg}\left(z \cdot t\right)\right)}}{a} \]
                  3. +-commutativeN/A

                    \[\leadsto \frac{\color{blue}{\left(\mathsf{neg}\left(z \cdot t\right)\right) + x \cdot y}}{a} \]
                  4. lift-*.f64N/A

                    \[\leadsto \frac{\left(\mathsf{neg}\left(\color{blue}{z \cdot t}\right)\right) + x \cdot y}{a} \]
                  5. distribute-lft-neg-inN/A

                    \[\leadsto \frac{\color{blue}{\left(\mathsf{neg}\left(z\right)\right) \cdot t} + x \cdot y}{a} \]
                  6. lower-fma.f64N/A

                    \[\leadsto \frac{\color{blue}{\mathsf{fma}\left(\mathsf{neg}\left(z\right), t, x \cdot y\right)}}{a} \]
                  7. lower-neg.f6493.1

                    \[\leadsto \frac{\mathsf{fma}\left(\color{blue}{-z}, t, x \cdot y\right)}{a} \]
                  8. lift-*.f64N/A

                    \[\leadsto \frac{\mathsf{fma}\left(-z, t, \color{blue}{x \cdot y}\right)}{a} \]
                  9. *-commutativeN/A

                    \[\leadsto \frac{\mathsf{fma}\left(-z, t, \color{blue}{y \cdot x}\right)}{a} \]
                  10. lower-*.f6493.1

                    \[\leadsto \frac{\mathsf{fma}\left(-z, t, \color{blue}{y \cdot x}\right)}{a} \]
                4. Applied rewrites93.1%

                  \[\leadsto \frac{\color{blue}{\mathsf{fma}\left(-z, t, y \cdot x\right)}}{a} \]
                5. Taylor expanded in x around 0

                  \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot z}{a}} \]
                6. Step-by-step derivation
                  1. *-commutativeN/A

                    \[\leadsto -1 \cdot \frac{\color{blue}{z \cdot t}}{a} \]
                  2. associate-*l/N/A

                    \[\leadsto -1 \cdot \color{blue}{\left(\frac{z}{a} \cdot t\right)} \]
                  3. associate-*l*N/A

                    \[\leadsto \color{blue}{\left(-1 \cdot \frac{z}{a}\right) \cdot t} \]
                  4. lower-*.f64N/A

                    \[\leadsto \color{blue}{\left(-1 \cdot \frac{z}{a}\right) \cdot t} \]
                  5. associate-*r/N/A

                    \[\leadsto \color{blue}{\frac{-1 \cdot z}{a}} \cdot t \]
                  6. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{-1 \cdot z}{a}} \cdot t \]
                  7. mul-1-negN/A

                    \[\leadsto \frac{\color{blue}{\mathsf{neg}\left(z\right)}}{a} \cdot t \]
                  8. lower-neg.f6476.6

                    \[\leadsto \frac{\color{blue}{-z}}{a} \cdot t \]
                7. Applied rewrites76.6%

                  \[\leadsto \color{blue}{\frac{-z}{a} \cdot t} \]
              7. Recombined 2 regimes into one program.
              8. Add Preprocessing

              Alternative 7: 50.2% accurate, 1.5× speedup?

              \[\begin{array}{l} a\_m = \left|a\right| \\ a\_s = \mathsf{copysign}\left(1, a\right) \\ [x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\ \\ a\_s \cdot \left(\frac{x}{a\_m} \cdot y\right) \end{array} \]
              a\_m = (fabs.f64 a)
              a\_s = (copysign.f64 #s(literal 1 binary64) a)
              NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
              (FPCore (a_s x y z t a_m) :precision binary64 (* a_s (* (/ x a_m) y)))
              a\_m = fabs(a);
              a\_s = copysign(1.0, a);
              assert(x < y && y < z && z < t && t < a_m);
              double code(double a_s, double x, double y, double z, double t, double a_m) {
              	return a_s * ((x / a_m) * y);
              }
              
              a\_m = abs(a)
              a\_s = copysign(1.0d0, a)
              NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
              real(8) function code(a_s, x, y, z, t, a_m)
                  real(8), intent (in) :: a_s
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8), intent (in) :: t
                  real(8), intent (in) :: a_m
                  code = a_s * ((x / a_m) * y)
              end function
              
              a\_m = Math.abs(a);
              a\_s = Math.copySign(1.0, a);
              assert x < y && y < z && z < t && t < a_m;
              public static double code(double a_s, double x, double y, double z, double t, double a_m) {
              	return a_s * ((x / a_m) * y);
              }
              
              a\_m = math.fabs(a)
              a\_s = math.copysign(1.0, a)
              [x, y, z, t, a_m] = sort([x, y, z, t, a_m])
              def code(a_s, x, y, z, t, a_m):
              	return a_s * ((x / a_m) * y)
              
              a\_m = abs(a)
              a\_s = copysign(1.0, a)
              x, y, z, t, a_m = sort([x, y, z, t, a_m])
              function code(a_s, x, y, z, t, a_m)
              	return Float64(a_s * Float64(Float64(x / a_m) * y))
              end
              
              a\_m = abs(a);
              a\_s = sign(a) * abs(1.0);
              x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
              function tmp = code(a_s, x, y, z, t, a_m)
              	tmp = a_s * ((x / a_m) * y);
              end
              
              a\_m = N[Abs[a], $MachinePrecision]
              a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
              NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
              code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * N[(N[(x / a$95$m), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
              
              \begin{array}{l}
              a\_m = \left|a\right|
              \\
              a\_s = \mathsf{copysign}\left(1, a\right)
              \\
              [x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
              \\
              a\_s \cdot \left(\frac{x}{a\_m} \cdot y\right)
              \end{array}
              
              Derivation
              1. Initial program 90.4%

                \[\frac{x \cdot y - z \cdot t}{a} \]
              2. Add Preprocessing
              3. Taylor expanded in x around inf

                \[\leadsto \color{blue}{\frac{x \cdot y}{a}} \]
              4. Step-by-step derivation
                1. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{x \cdot y}{a}} \]
                2. *-commutativeN/A

                  \[\leadsto \frac{\color{blue}{y \cdot x}}{a} \]
                3. lower-*.f6448.9

                  \[\leadsto \frac{\color{blue}{y \cdot x}}{a} \]
              5. Applied rewrites48.9%

                \[\leadsto \color{blue}{\frac{y \cdot x}{a}} \]
              6. Step-by-step derivation
                1. Applied rewrites51.5%

                  \[\leadsto \frac{x}{a} \cdot \color{blue}{y} \]
                2. Add Preprocessing

                Developer Target 1: 91.5% accurate, 0.5× speedup?

                \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{y}{a} \cdot x - \frac{t}{a} \cdot z\\ \mathbf{if}\;z < -2.468684968699548 \cdot 10^{+170}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;z < 6.309831121978371 \cdot 10^{-71}:\\ \;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
                (FPCore (x y z t a)
                 :precision binary64
                 (let* ((t_1 (- (* (/ y a) x) (* (/ t a) z))))
                   (if (< z -2.468684968699548e+170)
                     t_1
                     (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) t_1))))
                double code(double x, double y, double z, double t, double a) {
                	double t_1 = ((y / a) * x) - ((t / a) * z);
                	double tmp;
                	if (z < -2.468684968699548e+170) {
                		tmp = t_1;
                	} else if (z < 6.309831121978371e-71) {
                		tmp = ((x * y) - (z * t)) / a;
                	} else {
                		tmp = t_1;
                	}
                	return tmp;
                }
                
                real(8) function code(x, y, z, t, a)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8), intent (in) :: t
                    real(8), intent (in) :: a
                    real(8) :: t_1
                    real(8) :: tmp
                    t_1 = ((y / a) * x) - ((t / a) * z)
                    if (z < (-2.468684968699548d+170)) then
                        tmp = t_1
                    else if (z < 6.309831121978371d-71) then
                        tmp = ((x * y) - (z * t)) / a
                    else
                        tmp = t_1
                    end if
                    code = tmp
                end function
                
                public static double code(double x, double y, double z, double t, double a) {
                	double t_1 = ((y / a) * x) - ((t / a) * z);
                	double tmp;
                	if (z < -2.468684968699548e+170) {
                		tmp = t_1;
                	} else if (z < 6.309831121978371e-71) {
                		tmp = ((x * y) - (z * t)) / a;
                	} else {
                		tmp = t_1;
                	}
                	return tmp;
                }
                
                def code(x, y, z, t, a):
                	t_1 = ((y / a) * x) - ((t / a) * z)
                	tmp = 0
                	if z < -2.468684968699548e+170:
                		tmp = t_1
                	elif z < 6.309831121978371e-71:
                		tmp = ((x * y) - (z * t)) / a
                	else:
                		tmp = t_1
                	return tmp
                
                function code(x, y, z, t, a)
                	t_1 = Float64(Float64(Float64(y / a) * x) - Float64(Float64(t / a) * z))
                	tmp = 0.0
                	if (z < -2.468684968699548e+170)
                		tmp = t_1;
                	elseif (z < 6.309831121978371e-71)
                		tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a);
                	else
                		tmp = t_1;
                	end
                	return tmp
                end
                
                function tmp_2 = code(x, y, z, t, a)
                	t_1 = ((y / a) * x) - ((t / a) * z);
                	tmp = 0.0;
                	if (z < -2.468684968699548e+170)
                		tmp = t_1;
                	elseif (z < 6.309831121978371e-71)
                		tmp = ((x * y) - (z * t)) / a;
                	else
                		tmp = t_1;
                	end
                	tmp_2 = tmp;
                end
                
                code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -2.468684968699548e+170], t$95$1, If[Less[z, 6.309831121978371e-71], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
                
                \begin{array}{l}
                
                \\
                \begin{array}{l}
                t_1 := \frac{y}{a} \cdot x - \frac{t}{a} \cdot z\\
                \mathbf{if}\;z < -2.468684968699548 \cdot 10^{+170}:\\
                \;\;\;\;t\_1\\
                
                \mathbf{elif}\;z < 6.309831121978371 \cdot 10^{-71}:\\
                \;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
                
                \mathbf{else}:\\
                \;\;\;\;t\_1\\
                
                
                \end{array}
                \end{array}
                

                Reproduce

                ?
                herbie shell --seed 2024296 
                (FPCore (x y z t a)
                  :name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
                  :precision binary64
                
                  :alt
                  (! :herbie-platform default (if (< z -246868496869954800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6309831121978371/100000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z)))))
                
                  (/ (- (* x y) (* z t)) a))