
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(*
a_s
(if (<= a_m 1.55e+84)
(/ (fma (- z) t (* x y)) a_m)
(fma (/ x a_m) y (* (/ (- z) a_m) t)))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if (a_m <= 1.55e+84) {
tmp = fma(-z, t, (x * y)) / a_m;
} else {
tmp = fma((x / a_m), y, ((-z / a_m) * t));
}
return a_s * tmp;
}
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) tmp = 0.0 if (a_m <= 1.55e+84) tmp = Float64(fma(Float64(-z), t, Float64(x * y)) / a_m); else tmp = fma(Float64(x / a_m), y, Float64(Float64(Float64(-z) / a_m) * t)); end return Float64(a_s * tmp) end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * If[LessEqual[a$95$m, 1.55e+84], N[(N[((-z) * t + N[(x * y), $MachinePrecision]), $MachinePrecision] / a$95$m), $MachinePrecision], N[(N[(x / a$95$m), $MachinePrecision] * y + N[(N[((-z) / a$95$m), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;a\_m \leq 1.55 \cdot 10^{+84}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-z, t, x \cdot y\right)}{a\_m}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{a\_m}, y, \frac{-z}{a\_m} \cdot t\right)\\
\end{array}
\end{array}
if a < 1.55000000000000001e84Initial program 92.4%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6492.9
lift-*.f64N/A
*-commutativeN/A
lower-*.f6492.9
Applied rewrites92.9%
if 1.55000000000000001e84 < a Initial program 81.5%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6493.6
Applied rewrites93.6%
Final simplification93.0%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(let* ((t_1 (* (/ x a_m) y)))
(*
a_s
(if (<= (* x y) -2e+235)
t_1
(if (<= (* x y) 1e+271) (/ (fma (- z) t (* x y)) a_m) t_1)))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = (x / a_m) * y;
double tmp;
if ((x * y) <= -2e+235) {
tmp = t_1;
} else if ((x * y) <= 1e+271) {
tmp = fma(-z, t, (x * y)) / a_m;
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) t_1 = Float64(Float64(x / a_m) * y) tmp = 0.0 if (Float64(x * y) <= -2e+235) tmp = t_1; elseif (Float64(x * y) <= 1e+271) tmp = Float64(fma(Float64(-z), t, Float64(x * y)) / a_m); else tmp = t_1; end return Float64(a_s * tmp) end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := Block[{t$95$1 = N[(N[(x / a$95$m), $MachinePrecision] * y), $MachinePrecision]}, N[(a$95$s * If[LessEqual[N[(x * y), $MachinePrecision], -2e+235], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 1e+271], N[(N[((-z) * t + N[(x * y), $MachinePrecision]), $MachinePrecision] / a$95$m), $MachinePrecision], t$95$1]]), $MachinePrecision]]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
\begin{array}{l}
t_1 := \frac{x}{a\_m} \cdot y\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+235}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 10^{+271}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-z, t, x \cdot y\right)}{a\_m}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
\end{array}
if (*.f64 x y) < -2.0000000000000001e235 or 9.99999999999999953e270 < (*.f64 x y) Initial program 74.7%
Taylor expanded in x around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6476.9
Applied rewrites76.9%
Applied rewrites95.5%
if -2.0000000000000001e235 < (*.f64 x y) < 9.99999999999999953e270Initial program 93.8%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6493.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6493.8
Applied rewrites93.8%
Final simplification94.1%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(let* ((t_1 (* (/ x a_m) y)))
(*
a_s
(if (<= (* x y) -2e+235)
t_1
(if (<= (* x y) 1e+271) (/ (- (* x y) (* t z)) a_m) t_1)))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = (x / a_m) * y;
double tmp;
if ((x * y) <= -2e+235) {
tmp = t_1;
} else if ((x * y) <= 1e+271) {
tmp = ((x * y) - (t * z)) / a_m;
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: t_1
real(8) :: tmp
t_1 = (x / a_m) * y
if ((x * y) <= (-2d+235)) then
tmp = t_1
else if ((x * y) <= 1d+271) then
tmp = ((x * y) - (t * z)) / a_m
else
tmp = t_1
end if
code = a_s * tmp
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = (x / a_m) * y;
double tmp;
if ((x * y) <= -2e+235) {
tmp = t_1;
} else if ((x * y) <= 1e+271) {
tmp = ((x * y) - (t * z)) / a_m;
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): t_1 = (x / a_m) * y tmp = 0 if (x * y) <= -2e+235: tmp = t_1 elif (x * y) <= 1e+271: tmp = ((x * y) - (t * z)) / a_m else: tmp = t_1 return a_s * tmp
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) t_1 = Float64(Float64(x / a_m) * y) tmp = 0.0 if (Float64(x * y) <= -2e+235) tmp = t_1; elseif (Float64(x * y) <= 1e+271) tmp = Float64(Float64(Float64(x * y) - Float64(t * z)) / a_m); else tmp = t_1; end return Float64(a_s * tmp) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
t_1 = (x / a_m) * y;
tmp = 0.0;
if ((x * y) <= -2e+235)
tmp = t_1;
elseif ((x * y) <= 1e+271)
tmp = ((x * y) - (t * z)) / a_m;
else
tmp = t_1;
end
tmp_2 = a_s * tmp;
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := Block[{t$95$1 = N[(N[(x / a$95$m), $MachinePrecision] * y), $MachinePrecision]}, N[(a$95$s * If[LessEqual[N[(x * y), $MachinePrecision], -2e+235], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 1e+271], N[(N[(N[(x * y), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision] / a$95$m), $MachinePrecision], t$95$1]]), $MachinePrecision]]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
\begin{array}{l}
t_1 := \frac{x}{a\_m} \cdot y\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+235}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 10^{+271}:\\
\;\;\;\;\frac{x \cdot y - t \cdot z}{a\_m}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
\end{array}
if (*.f64 x y) < -2.0000000000000001e235 or 9.99999999999999953e270 < (*.f64 x y) Initial program 74.7%
Taylor expanded in x around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6476.9
Applied rewrites76.9%
Applied rewrites95.5%
if -2.0000000000000001e235 < (*.f64 x y) < 9.99999999999999953e270Initial program 93.8%
Final simplification94.1%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(let* ((t_1 (* (/ x a_m) y)))
(*
a_s
(if (<= (* x y) -2e-25)
t_1
(if (<= (* x y) 4e+84) (/ z (/ (- a_m) t)) t_1)))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = (x / a_m) * y;
double tmp;
if ((x * y) <= -2e-25) {
tmp = t_1;
} else if ((x * y) <= 4e+84) {
tmp = z / (-a_m / t);
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: t_1
real(8) :: tmp
t_1 = (x / a_m) * y
if ((x * y) <= (-2d-25)) then
tmp = t_1
else if ((x * y) <= 4d+84) then
tmp = z / (-a_m / t)
else
tmp = t_1
end if
code = a_s * tmp
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = (x / a_m) * y;
double tmp;
if ((x * y) <= -2e-25) {
tmp = t_1;
} else if ((x * y) <= 4e+84) {
tmp = z / (-a_m / t);
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): t_1 = (x / a_m) * y tmp = 0 if (x * y) <= -2e-25: tmp = t_1 elif (x * y) <= 4e+84: tmp = z / (-a_m / t) else: tmp = t_1 return a_s * tmp
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) t_1 = Float64(Float64(x / a_m) * y) tmp = 0.0 if (Float64(x * y) <= -2e-25) tmp = t_1; elseif (Float64(x * y) <= 4e+84) tmp = Float64(z / Float64(Float64(-a_m) / t)); else tmp = t_1; end return Float64(a_s * tmp) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
t_1 = (x / a_m) * y;
tmp = 0.0;
if ((x * y) <= -2e-25)
tmp = t_1;
elseif ((x * y) <= 4e+84)
tmp = z / (-a_m / t);
else
tmp = t_1;
end
tmp_2 = a_s * tmp;
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := Block[{t$95$1 = N[(N[(x / a$95$m), $MachinePrecision] * y), $MachinePrecision]}, N[(a$95$s * If[LessEqual[N[(x * y), $MachinePrecision], -2e-25], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 4e+84], N[(z / N[((-a$95$m) / t), $MachinePrecision]), $MachinePrecision], t$95$1]]), $MachinePrecision]]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
\begin{array}{l}
t_1 := \frac{x}{a\_m} \cdot y\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{-25}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 4 \cdot 10^{+84}:\\
\;\;\;\;\frac{z}{\frac{-a\_m}{t}}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
\end{array}
if (*.f64 x y) < -2.00000000000000008e-25 or 4.00000000000000023e84 < (*.f64 x y) Initial program 87.6%
Taylor expanded in x around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6479.0
Applied rewrites79.0%
Applied rewrites84.6%
if -2.00000000000000008e-25 < (*.f64 x y) < 4.00000000000000023e84Initial program 92.8%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6492.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6492.8
Applied rewrites92.8%
Taylor expanded in x around 0
*-commutativeN/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6477.7
Applied rewrites77.7%
Applied rewrites79.4%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(let* ((t_1 (* (/ x a_m) y)))
(*
a_s
(if (<= (* x y) -2e-25)
t_1
(if (<= (* x y) 4e+84) (* (/ (- t) a_m) z) t_1)))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = (x / a_m) * y;
double tmp;
if ((x * y) <= -2e-25) {
tmp = t_1;
} else if ((x * y) <= 4e+84) {
tmp = (-t / a_m) * z;
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: t_1
real(8) :: tmp
t_1 = (x / a_m) * y
if ((x * y) <= (-2d-25)) then
tmp = t_1
else if ((x * y) <= 4d+84) then
tmp = (-t / a_m) * z
else
tmp = t_1
end if
code = a_s * tmp
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = (x / a_m) * y;
double tmp;
if ((x * y) <= -2e-25) {
tmp = t_1;
} else if ((x * y) <= 4e+84) {
tmp = (-t / a_m) * z;
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): t_1 = (x / a_m) * y tmp = 0 if (x * y) <= -2e-25: tmp = t_1 elif (x * y) <= 4e+84: tmp = (-t / a_m) * z else: tmp = t_1 return a_s * tmp
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) t_1 = Float64(Float64(x / a_m) * y) tmp = 0.0 if (Float64(x * y) <= -2e-25) tmp = t_1; elseif (Float64(x * y) <= 4e+84) tmp = Float64(Float64(Float64(-t) / a_m) * z); else tmp = t_1; end return Float64(a_s * tmp) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
t_1 = (x / a_m) * y;
tmp = 0.0;
if ((x * y) <= -2e-25)
tmp = t_1;
elseif ((x * y) <= 4e+84)
tmp = (-t / a_m) * z;
else
tmp = t_1;
end
tmp_2 = a_s * tmp;
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := Block[{t$95$1 = N[(N[(x / a$95$m), $MachinePrecision] * y), $MachinePrecision]}, N[(a$95$s * If[LessEqual[N[(x * y), $MachinePrecision], -2e-25], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 4e+84], N[(N[((-t) / a$95$m), $MachinePrecision] * z), $MachinePrecision], t$95$1]]), $MachinePrecision]]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
\begin{array}{l}
t_1 := \frac{x}{a\_m} \cdot y\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{-25}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 4 \cdot 10^{+84}:\\
\;\;\;\;\frac{-t}{a\_m} \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
\end{array}
if (*.f64 x y) < -2.00000000000000008e-25 or 4.00000000000000023e84 < (*.f64 x y) Initial program 87.6%
Taylor expanded in x around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6479.0
Applied rewrites79.0%
Applied rewrites84.6%
if -2.00000000000000008e-25 < (*.f64 x y) < 4.00000000000000023e84Initial program 92.8%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r/N/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f6478.8
Applied rewrites78.8%
Final simplification81.5%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(let* ((t_1 (* (/ x a_m) y)))
(*
a_s
(if (<= (* x y) -50000000000.0)
t_1
(if (<= (* x y) 4e+84) (* (/ (- z) a_m) t) t_1)))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = (x / a_m) * y;
double tmp;
if ((x * y) <= -50000000000.0) {
tmp = t_1;
} else if ((x * y) <= 4e+84) {
tmp = (-z / a_m) * t;
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: t_1
real(8) :: tmp
t_1 = (x / a_m) * y
if ((x * y) <= (-50000000000.0d0)) then
tmp = t_1
else if ((x * y) <= 4d+84) then
tmp = (-z / a_m) * t
else
tmp = t_1
end if
code = a_s * tmp
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = (x / a_m) * y;
double tmp;
if ((x * y) <= -50000000000.0) {
tmp = t_1;
} else if ((x * y) <= 4e+84) {
tmp = (-z / a_m) * t;
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): t_1 = (x / a_m) * y tmp = 0 if (x * y) <= -50000000000.0: tmp = t_1 elif (x * y) <= 4e+84: tmp = (-z / a_m) * t else: tmp = t_1 return a_s * tmp
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) t_1 = Float64(Float64(x / a_m) * y) tmp = 0.0 if (Float64(x * y) <= -50000000000.0) tmp = t_1; elseif (Float64(x * y) <= 4e+84) tmp = Float64(Float64(Float64(-z) / a_m) * t); else tmp = t_1; end return Float64(a_s * tmp) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
t_1 = (x / a_m) * y;
tmp = 0.0;
if ((x * y) <= -50000000000.0)
tmp = t_1;
elseif ((x * y) <= 4e+84)
tmp = (-z / a_m) * t;
else
tmp = t_1;
end
tmp_2 = a_s * tmp;
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := Block[{t$95$1 = N[(N[(x / a$95$m), $MachinePrecision] * y), $MachinePrecision]}, N[(a$95$s * If[LessEqual[N[(x * y), $MachinePrecision], -50000000000.0], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 4e+84], N[(N[((-z) / a$95$m), $MachinePrecision] * t), $MachinePrecision], t$95$1]]), $MachinePrecision]]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
\begin{array}{l}
t_1 := \frac{x}{a\_m} \cdot y\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;x \cdot y \leq -50000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 4 \cdot 10^{+84}:\\
\;\;\;\;\frac{-z}{a\_m} \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
\end{array}
if (*.f64 x y) < -5e10 or 4.00000000000000023e84 < (*.f64 x y) Initial program 87.0%
Taylor expanded in x around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6480.6
Applied rewrites80.6%
Applied rewrites87.4%
if -5e10 < (*.f64 x y) < 4.00000000000000023e84Initial program 93.1%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6493.1
lift-*.f64N/A
*-commutativeN/A
lower-*.f6493.1
Applied rewrites93.1%
Taylor expanded in x around 0
*-commutativeN/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6476.6
Applied rewrites76.6%
a\_m = (fabs.f64 a) a\_s = (copysign.f64 #s(literal 1 binary64) a) NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function. (FPCore (a_s x y z t a_m) :precision binary64 (* a_s (* (/ x a_m) y)))
a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
return a_s * ((x / a_m) * y);
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
code = a_s * ((x / a_m) * y)
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
return a_s * ((x / a_m) * y);
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): return a_s * ((x / a_m) * y)
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) return Float64(a_s * Float64(Float64(x / a_m) * y)) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp = code(a_s, x, y, z, t, a_m)
tmp = a_s * ((x / a_m) * y);
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * N[(N[(x / a$95$m), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a\_s \cdot \left(\frac{x}{a\_m} \cdot y\right)
\end{array}
Initial program 90.4%
Taylor expanded in x around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6448.9
Applied rewrites48.9%
Applied rewrites51.5%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* (/ y a) x) (* (/ t a) z))))
(if (< z -2.468684968699548e+170)
t_1
(if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y / a) * x) - ((t / a) * z)
if (z < (-2.468684968699548d+170)) then
tmp = t_1
else if (z < 6.309831121978371d-71) then
tmp = ((x * y) - (z * t)) / a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y / a) * x) - ((t / a) * z) tmp = 0 if z < -2.468684968699548e+170: tmp = t_1 elif z < 6.309831121978371e-71: tmp = ((x * y) - (z * t)) / a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y / a) * x) - Float64(Float64(t / a) * z)) tmp = 0.0 if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y / a) * x) - ((t / a) * z); tmp = 0.0; if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = ((x * y) - (z * t)) / a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -2.468684968699548e+170], t$95$1, If[Less[z, 6.309831121978371e-71], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{a} \cdot x - \frac{t}{a} \cdot z\\
\mathbf{if}\;z < -2.468684968699548 \cdot 10^{+170}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z < 6.309831121978371 \cdot 10^{-71}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024296
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:alt
(! :herbie-platform default (if (< z -246868496869954800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6309831121978371/100000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z)))))
(/ (- (* x y) (* z t)) a))