
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 20 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
(FPCore (x y z t a) :precision binary64 (fma a 120.0 (* (- y x) (/ -60.0 (- z t)))))
double code(double x, double y, double z, double t, double a) {
return fma(a, 120.0, ((y - x) * (-60.0 / (z - t))));
}
function code(x, y, z, t, a) return fma(a, 120.0, Float64(Float64(y - x) * Float64(-60.0 / Float64(z - t)))) end
code[x_, y_, z_, t_, a_] := N[(a * 120.0 + N[(N[(y - x), $MachinePrecision] * N[(-60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(a, 120, \left(y - x\right) \cdot \frac{-60}{z - t}\right)
\end{array}
Initial program 99.4%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.4
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
frac-2negN/A
lower-/.f64N/A
metadata-evalN/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.8
Applied rewrites99.8%
Final simplification99.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* (- y x) 60.0) (- t z))))
(if (<= t_1 -2e+49)
(* (/ (- y x) t) 60.0)
(if (<= t_1 4e+93)
(* 120.0 a)
(if (<= t_1 5e+194) (* (/ x (- z t)) 60.0) (* (/ y (- z t)) -60.0))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y - x) * 60.0) / (t - z);
double tmp;
if (t_1 <= -2e+49) {
tmp = ((y - x) / t) * 60.0;
} else if (t_1 <= 4e+93) {
tmp = 120.0 * a;
} else if (t_1 <= 5e+194) {
tmp = (x / (z - t)) * 60.0;
} else {
tmp = (y / (z - t)) * -60.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y - x) * 60.0d0) / (t - z)
if (t_1 <= (-2d+49)) then
tmp = ((y - x) / t) * 60.0d0
else if (t_1 <= 4d+93) then
tmp = 120.0d0 * a
else if (t_1 <= 5d+194) then
tmp = (x / (z - t)) * 60.0d0
else
tmp = (y / (z - t)) * (-60.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y - x) * 60.0) / (t - z);
double tmp;
if (t_1 <= -2e+49) {
tmp = ((y - x) / t) * 60.0;
} else if (t_1 <= 4e+93) {
tmp = 120.0 * a;
} else if (t_1 <= 5e+194) {
tmp = (x / (z - t)) * 60.0;
} else {
tmp = (y / (z - t)) * -60.0;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y - x) * 60.0) / (t - z) tmp = 0 if t_1 <= -2e+49: tmp = ((y - x) / t) * 60.0 elif t_1 <= 4e+93: tmp = 120.0 * a elif t_1 <= 5e+194: tmp = (x / (z - t)) * 60.0 else: tmp = (y / (z - t)) * -60.0 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y - x) * 60.0) / Float64(t - z)) tmp = 0.0 if (t_1 <= -2e+49) tmp = Float64(Float64(Float64(y - x) / t) * 60.0); elseif (t_1 <= 4e+93) tmp = Float64(120.0 * a); elseif (t_1 <= 5e+194) tmp = Float64(Float64(x / Float64(z - t)) * 60.0); else tmp = Float64(Float64(y / Float64(z - t)) * -60.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y - x) * 60.0) / (t - z); tmp = 0.0; if (t_1 <= -2e+49) tmp = ((y - x) / t) * 60.0; elseif (t_1 <= 4e+93) tmp = 120.0 * a; elseif (t_1 <= 5e+194) tmp = (x / (z - t)) * 60.0; else tmp = (y / (z - t)) * -60.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y - x), $MachinePrecision] * 60.0), $MachinePrecision] / N[(t - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+49], N[(N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision] * 60.0), $MachinePrecision], If[LessEqual[t$95$1, 4e+93], N[(120.0 * a), $MachinePrecision], If[LessEqual[t$95$1, 5e+194], N[(N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0), $MachinePrecision], N[(N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision] * -60.0), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(y - x\right) \cdot 60}{t - z}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+49}:\\
\;\;\;\;\frac{y - x}{t} \cdot 60\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+93}:\\
\;\;\;\;120 \cdot a\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+194}:\\
\;\;\;\;\frac{x}{z - t} \cdot 60\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{z - t} \cdot -60\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.99999999999999989e49Initial program 99.7%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6485.6
Applied rewrites85.6%
Taylor expanded in z around 0
Applied rewrites52.6%
if -1.99999999999999989e49 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.00000000000000017e93Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6470.1
Applied rewrites70.1%
if 4.00000000000000017e93 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.99999999999999989e194Initial program 99.6%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6464.7
Applied rewrites64.7%
if 4.99999999999999989e194 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 96.0%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6492.6
Applied rewrites92.6%
Taylor expanded in x around 0
Applied rewrites68.5%
Final simplification65.7%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (/ x (- z t)) 60.0)) (t_2 (/ (* (- y x) 60.0) (- t z))))
(if (<= t_2 -1e+78)
t_1
(if (<= t_2 4e+93)
(* 120.0 a)
(if (<= t_2 5e+194) t_1 (* (/ y (- z t)) -60.0))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (x / (z - t)) * 60.0;
double t_2 = ((y - x) * 60.0) / (t - z);
double tmp;
if (t_2 <= -1e+78) {
tmp = t_1;
} else if (t_2 <= 4e+93) {
tmp = 120.0 * a;
} else if (t_2 <= 5e+194) {
tmp = t_1;
} else {
tmp = (y / (z - t)) * -60.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x / (z - t)) * 60.0d0
t_2 = ((y - x) * 60.0d0) / (t - z)
if (t_2 <= (-1d+78)) then
tmp = t_1
else if (t_2 <= 4d+93) then
tmp = 120.0d0 * a
else if (t_2 <= 5d+194) then
tmp = t_1
else
tmp = (y / (z - t)) * (-60.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x / (z - t)) * 60.0;
double t_2 = ((y - x) * 60.0) / (t - z);
double tmp;
if (t_2 <= -1e+78) {
tmp = t_1;
} else if (t_2 <= 4e+93) {
tmp = 120.0 * a;
} else if (t_2 <= 5e+194) {
tmp = t_1;
} else {
tmp = (y / (z - t)) * -60.0;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (x / (z - t)) * 60.0 t_2 = ((y - x) * 60.0) / (t - z) tmp = 0 if t_2 <= -1e+78: tmp = t_1 elif t_2 <= 4e+93: tmp = 120.0 * a elif t_2 <= 5e+194: tmp = t_1 else: tmp = (y / (z - t)) * -60.0 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(x / Float64(z - t)) * 60.0) t_2 = Float64(Float64(Float64(y - x) * 60.0) / Float64(t - z)) tmp = 0.0 if (t_2 <= -1e+78) tmp = t_1; elseif (t_2 <= 4e+93) tmp = Float64(120.0 * a); elseif (t_2 <= 5e+194) tmp = t_1; else tmp = Float64(Float64(y / Float64(z - t)) * -60.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (x / (z - t)) * 60.0; t_2 = ((y - x) * 60.0) / (t - z); tmp = 0.0; if (t_2 <= -1e+78) tmp = t_1; elseif (t_2 <= 4e+93) tmp = 120.0 * a; elseif (t_2 <= 5e+194) tmp = t_1; else tmp = (y / (z - t)) * -60.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(y - x), $MachinePrecision] * 60.0), $MachinePrecision] / N[(t - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+78], t$95$1, If[LessEqual[t$95$2, 4e+93], N[(120.0 * a), $MachinePrecision], If[LessEqual[t$95$2, 5e+194], t$95$1, N[(N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision] * -60.0), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{z - t} \cdot 60\\
t_2 := \frac{\left(y - x\right) \cdot 60}{t - z}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+78}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{+93}:\\
\;\;\;\;120 \cdot a\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+194}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{z - t} \cdot -60\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.00000000000000001e78 or 4.00000000000000017e93 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.99999999999999989e194Initial program 99.6%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6456.1
Applied rewrites56.1%
if -1.00000000000000001e78 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.00000000000000017e93Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6468.0
Applied rewrites68.0%
if 4.99999999999999989e194 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 96.0%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6492.6
Applied rewrites92.6%
Taylor expanded in x around 0
Applied rewrites68.5%
Final simplification64.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* (- y x) 60.0) (- t z))))
(if (<= t_1 -1e+175)
(* (/ -60.0 (- z t)) y)
(if (<= t_1 4e+93)
(* 120.0 a)
(if (<= t_1 4e+194) (* (/ x z) 60.0) (* (/ y (- z t)) -60.0))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y - x) * 60.0) / (t - z);
double tmp;
if (t_1 <= -1e+175) {
tmp = (-60.0 / (z - t)) * y;
} else if (t_1 <= 4e+93) {
tmp = 120.0 * a;
} else if (t_1 <= 4e+194) {
tmp = (x / z) * 60.0;
} else {
tmp = (y / (z - t)) * -60.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y - x) * 60.0d0) / (t - z)
if (t_1 <= (-1d+175)) then
tmp = ((-60.0d0) / (z - t)) * y
else if (t_1 <= 4d+93) then
tmp = 120.0d0 * a
else if (t_1 <= 4d+194) then
tmp = (x / z) * 60.0d0
else
tmp = (y / (z - t)) * (-60.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y - x) * 60.0) / (t - z);
double tmp;
if (t_1 <= -1e+175) {
tmp = (-60.0 / (z - t)) * y;
} else if (t_1 <= 4e+93) {
tmp = 120.0 * a;
} else if (t_1 <= 4e+194) {
tmp = (x / z) * 60.0;
} else {
tmp = (y / (z - t)) * -60.0;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y - x) * 60.0) / (t - z) tmp = 0 if t_1 <= -1e+175: tmp = (-60.0 / (z - t)) * y elif t_1 <= 4e+93: tmp = 120.0 * a elif t_1 <= 4e+194: tmp = (x / z) * 60.0 else: tmp = (y / (z - t)) * -60.0 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y - x) * 60.0) / Float64(t - z)) tmp = 0.0 if (t_1 <= -1e+175) tmp = Float64(Float64(-60.0 / Float64(z - t)) * y); elseif (t_1 <= 4e+93) tmp = Float64(120.0 * a); elseif (t_1 <= 4e+194) tmp = Float64(Float64(x / z) * 60.0); else tmp = Float64(Float64(y / Float64(z - t)) * -60.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y - x) * 60.0) / (t - z); tmp = 0.0; if (t_1 <= -1e+175) tmp = (-60.0 / (z - t)) * y; elseif (t_1 <= 4e+93) tmp = 120.0 * a; elseif (t_1 <= 4e+194) tmp = (x / z) * 60.0; else tmp = (y / (z - t)) * -60.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y - x), $MachinePrecision] * 60.0), $MachinePrecision] / N[(t - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+175], N[(N[(-60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[t$95$1, 4e+93], N[(120.0 * a), $MachinePrecision], If[LessEqual[t$95$1, 4e+194], N[(N[(x / z), $MachinePrecision] * 60.0), $MachinePrecision], N[(N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision] * -60.0), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(y - x\right) \cdot 60}{t - z}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+175}:\\
\;\;\;\;\frac{-60}{z - t} \cdot y\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+93}:\\
\;\;\;\;120 \cdot a\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+194}:\\
\;\;\;\;\frac{x}{z} \cdot 60\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{z - t} \cdot -60\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -9.9999999999999994e174Initial program 99.7%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6493.8
Applied rewrites93.8%
Taylor expanded in x around 0
Applied rewrites43.9%
Applied rewrites43.9%
if -9.9999999999999994e174 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.00000000000000017e93Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6465.0
Applied rewrites65.0%
if 4.00000000000000017e93 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 3.99999999999999978e194Initial program 99.6%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6463.1
Applied rewrites63.1%
Taylor expanded in z around inf
Applied rewrites46.3%
if 3.99999999999999978e194 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 96.2%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6492.8
Applied rewrites92.8%
Taylor expanded in x around 0
Applied rewrites66.0%
Final simplification60.9%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (/ -60.0 (- z t)) y)) (t_2 (/ (* (- y x) 60.0) (- t z))))
(if (<= t_2 -1e+175)
t_1
(if (<= t_2 4e+93)
(* 120.0 a)
(if (<= t_2 4e+194) (* (/ x z) 60.0) t_1)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (-60.0 / (z - t)) * y;
double t_2 = ((y - x) * 60.0) / (t - z);
double tmp;
if (t_2 <= -1e+175) {
tmp = t_1;
} else if (t_2 <= 4e+93) {
tmp = 120.0 * a;
} else if (t_2 <= 4e+194) {
tmp = (x / z) * 60.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = ((-60.0d0) / (z - t)) * y
t_2 = ((y - x) * 60.0d0) / (t - z)
if (t_2 <= (-1d+175)) then
tmp = t_1
else if (t_2 <= 4d+93) then
tmp = 120.0d0 * a
else if (t_2 <= 4d+194) then
tmp = (x / z) * 60.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (-60.0 / (z - t)) * y;
double t_2 = ((y - x) * 60.0) / (t - z);
double tmp;
if (t_2 <= -1e+175) {
tmp = t_1;
} else if (t_2 <= 4e+93) {
tmp = 120.0 * a;
} else if (t_2 <= 4e+194) {
tmp = (x / z) * 60.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (-60.0 / (z - t)) * y t_2 = ((y - x) * 60.0) / (t - z) tmp = 0 if t_2 <= -1e+175: tmp = t_1 elif t_2 <= 4e+93: tmp = 120.0 * a elif t_2 <= 4e+194: tmp = (x / z) * 60.0 else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(-60.0 / Float64(z - t)) * y) t_2 = Float64(Float64(Float64(y - x) * 60.0) / Float64(t - z)) tmp = 0.0 if (t_2 <= -1e+175) tmp = t_1; elseif (t_2 <= 4e+93) tmp = Float64(120.0 * a); elseif (t_2 <= 4e+194) tmp = Float64(Float64(x / z) * 60.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (-60.0 / (z - t)) * y; t_2 = ((y - x) * 60.0) / (t - z); tmp = 0.0; if (t_2 <= -1e+175) tmp = t_1; elseif (t_2 <= 4e+93) tmp = 120.0 * a; elseif (t_2 <= 4e+194) tmp = (x / z) * 60.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(-60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(y - x), $MachinePrecision] * 60.0), $MachinePrecision] / N[(t - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+175], t$95$1, If[LessEqual[t$95$2, 4e+93], N[(120.0 * a), $MachinePrecision], If[LessEqual[t$95$2, 4e+194], N[(N[(x / z), $MachinePrecision] * 60.0), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{-60}{z - t} \cdot y\\
t_2 := \frac{\left(y - x\right) \cdot 60}{t - z}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+175}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{+93}:\\
\;\;\;\;120 \cdot a\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{+194}:\\
\;\;\;\;\frac{x}{z} \cdot 60\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -9.9999999999999994e174 or 3.99999999999999978e194 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 98.2%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6493.3
Applied rewrites93.3%
Taylor expanded in x around 0
Applied rewrites53.6%
Applied rewrites53.6%
if -9.9999999999999994e174 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.00000000000000017e93Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6465.0
Applied rewrites65.0%
if 4.00000000000000017e93 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 3.99999999999999978e194Initial program 99.6%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6463.1
Applied rewrites63.1%
Taylor expanded in z around inf
Applied rewrites46.3%
Final simplification60.9%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* (- y x) 60.0) (- t z))))
(if (<= t_1 -4e+183)
(/ x (* -0.016666666666666666 t))
(if (<= t_1 4e+93)
(* 120.0 a)
(if (<= t_1 1e+195) (* (/ x z) 60.0) (* (/ y z) -60.0))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y - x) * 60.0) / (t - z);
double tmp;
if (t_1 <= -4e+183) {
tmp = x / (-0.016666666666666666 * t);
} else if (t_1 <= 4e+93) {
tmp = 120.0 * a;
} else if (t_1 <= 1e+195) {
tmp = (x / z) * 60.0;
} else {
tmp = (y / z) * -60.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y - x) * 60.0d0) / (t - z)
if (t_1 <= (-4d+183)) then
tmp = x / ((-0.016666666666666666d0) * t)
else if (t_1 <= 4d+93) then
tmp = 120.0d0 * a
else if (t_1 <= 1d+195) then
tmp = (x / z) * 60.0d0
else
tmp = (y / z) * (-60.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y - x) * 60.0) / (t - z);
double tmp;
if (t_1 <= -4e+183) {
tmp = x / (-0.016666666666666666 * t);
} else if (t_1 <= 4e+93) {
tmp = 120.0 * a;
} else if (t_1 <= 1e+195) {
tmp = (x / z) * 60.0;
} else {
tmp = (y / z) * -60.0;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y - x) * 60.0) / (t - z) tmp = 0 if t_1 <= -4e+183: tmp = x / (-0.016666666666666666 * t) elif t_1 <= 4e+93: tmp = 120.0 * a elif t_1 <= 1e+195: tmp = (x / z) * 60.0 else: tmp = (y / z) * -60.0 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y - x) * 60.0) / Float64(t - z)) tmp = 0.0 if (t_1 <= -4e+183) tmp = Float64(x / Float64(-0.016666666666666666 * t)); elseif (t_1 <= 4e+93) tmp = Float64(120.0 * a); elseif (t_1 <= 1e+195) tmp = Float64(Float64(x / z) * 60.0); else tmp = Float64(Float64(y / z) * -60.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y - x) * 60.0) / (t - z); tmp = 0.0; if (t_1 <= -4e+183) tmp = x / (-0.016666666666666666 * t); elseif (t_1 <= 4e+93) tmp = 120.0 * a; elseif (t_1 <= 1e+195) tmp = (x / z) * 60.0; else tmp = (y / z) * -60.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y - x), $MachinePrecision] * 60.0), $MachinePrecision] / N[(t - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+183], N[(x / N[(-0.016666666666666666 * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 4e+93], N[(120.0 * a), $MachinePrecision], If[LessEqual[t$95$1, 1e+195], N[(N[(x / z), $MachinePrecision] * 60.0), $MachinePrecision], N[(N[(y / z), $MachinePrecision] * -60.0), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(y - x\right) \cdot 60}{t - z}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+183}:\\
\;\;\;\;\frac{x}{-0.016666666666666666 \cdot t}\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+93}:\\
\;\;\;\;120 \cdot a\\
\mathbf{elif}\;t\_1 \leq 10^{+195}:\\
\;\;\;\;\frac{x}{z} \cdot 60\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{z} \cdot -60\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -3.99999999999999979e183Initial program 99.7%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6466.5
Applied rewrites66.5%
Taylor expanded in x around inf
Applied rewrites39.3%
Applied rewrites39.3%
Applied rewrites39.4%
if -3.99999999999999979e183 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.00000000000000017e93Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6464.7
Applied rewrites64.7%
if 4.00000000000000017e93 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.99999999999999977e194Initial program 99.5%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6462.0
Applied rewrites62.0%
Taylor expanded in z around inf
Applied rewrites42.4%
if 9.99999999999999977e194 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 95.9%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6492.3
Applied rewrites92.3%
Taylor expanded in x around 0
Applied rewrites67.3%
Taylor expanded in z around inf
Applied rewrites57.3%
Final simplification58.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (/ (- y x) (- t z)) 60.0)) (t_2 (/ (* (- y x) 60.0) (- t z))))
(if (<= t_2 -1e+78)
t_1
(if (<= t_2 4e+93) (fma (/ y (- z t)) -60.0 (* 120.0 a)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y - x) / (t - z)) * 60.0;
double t_2 = ((y - x) * 60.0) / (t - z);
double tmp;
if (t_2 <= -1e+78) {
tmp = t_1;
} else if (t_2 <= 4e+93) {
tmp = fma((y / (z - t)), -60.0, (120.0 * a));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y - x) / Float64(t - z)) * 60.0) t_2 = Float64(Float64(Float64(y - x) * 60.0) / Float64(t - z)) tmp = 0.0 if (t_2 <= -1e+78) tmp = t_1; elseif (t_2 <= 4e+93) tmp = fma(Float64(y / Float64(z - t)), -60.0, Float64(120.0 * a)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y - x), $MachinePrecision] / N[(t - z), $MachinePrecision]), $MachinePrecision] * 60.0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(y - x), $MachinePrecision] * 60.0), $MachinePrecision] / N[(t - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+78], t$95$1, If[LessEqual[t$95$2, 4e+93], N[(N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision] * -60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y - x}{t - z} \cdot 60\\
t_2 := \frac{\left(y - x\right) \cdot 60}{t - z}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+78}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{+93}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{z - t}, -60, 120 \cdot a\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.00000000000000001e78 or 4.00000000000000017e93 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 98.7%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6487.6
Applied rewrites87.6%
if -1.00000000000000001e78 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.00000000000000017e93Initial program 99.8%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6485.1
Applied rewrites85.1%
Final simplification86.0%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* (- y x) 60.0) (- t z))))
(if (<= t_1 -2e-11)
(* (/ 60.0 (- t z)) (- y x))
(if (<= t_1 2e-5) (* 120.0 a) (* (/ (- y x) (- t z)) 60.0)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y - x) * 60.0) / (t - z);
double tmp;
if (t_1 <= -2e-11) {
tmp = (60.0 / (t - z)) * (y - x);
} else if (t_1 <= 2e-5) {
tmp = 120.0 * a;
} else {
tmp = ((y - x) / (t - z)) * 60.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y - x) * 60.0d0) / (t - z)
if (t_1 <= (-2d-11)) then
tmp = (60.0d0 / (t - z)) * (y - x)
else if (t_1 <= 2d-5) then
tmp = 120.0d0 * a
else
tmp = ((y - x) / (t - z)) * 60.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y - x) * 60.0) / (t - z);
double tmp;
if (t_1 <= -2e-11) {
tmp = (60.0 / (t - z)) * (y - x);
} else if (t_1 <= 2e-5) {
tmp = 120.0 * a;
} else {
tmp = ((y - x) / (t - z)) * 60.0;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y - x) * 60.0) / (t - z) tmp = 0 if t_1 <= -2e-11: tmp = (60.0 / (t - z)) * (y - x) elif t_1 <= 2e-5: tmp = 120.0 * a else: tmp = ((y - x) / (t - z)) * 60.0 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y - x) * 60.0) / Float64(t - z)) tmp = 0.0 if (t_1 <= -2e-11) tmp = Float64(Float64(60.0 / Float64(t - z)) * Float64(y - x)); elseif (t_1 <= 2e-5) tmp = Float64(120.0 * a); else tmp = Float64(Float64(Float64(y - x) / Float64(t - z)) * 60.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y - x) * 60.0) / (t - z); tmp = 0.0; if (t_1 <= -2e-11) tmp = (60.0 / (t - z)) * (y - x); elseif (t_1 <= 2e-5) tmp = 120.0 * a; else tmp = ((y - x) / (t - z)) * 60.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y - x), $MachinePrecision] * 60.0), $MachinePrecision] / N[(t - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-11], N[(N[(60.0 / N[(t - z), $MachinePrecision]), $MachinePrecision] * N[(y - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e-5], N[(120.0 * a), $MachinePrecision], N[(N[(N[(y - x), $MachinePrecision] / N[(t - z), $MachinePrecision]), $MachinePrecision] * 60.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(y - x\right) \cdot 60}{t - z}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-11}:\\
\;\;\;\;\frac{60}{t - z} \cdot \left(y - x\right)\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-5}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;\frac{y - x}{t - z} \cdot 60\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.99999999999999988e-11Initial program 99.7%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6480.0
Applied rewrites80.0%
Applied rewrites80.0%
if -1.99999999999999988e-11 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 2.00000000000000016e-5Initial program 99.9%
Taylor expanded in z around inf
lower-*.f6475.6
Applied rewrites75.6%
if 2.00000000000000016e-5 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 98.1%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6478.7
Applied rewrites78.7%
Final simplification77.5%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (/ 60.0 (- t z)) (- y x))) (t_2 (/ (* (- y x) 60.0) (- t z)))) (if (<= t_2 -2e-11) t_1 (if (<= t_2 2e-5) (* 120.0 a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 / (t - z)) * (y - x);
double t_2 = ((y - x) * 60.0) / (t - z);
double tmp;
if (t_2 <= -2e-11) {
tmp = t_1;
} else if (t_2 <= 2e-5) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (60.0d0 / (t - z)) * (y - x)
t_2 = ((y - x) * 60.0d0) / (t - z)
if (t_2 <= (-2d-11)) then
tmp = t_1
else if (t_2 <= 2d-5) then
tmp = 120.0d0 * a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 / (t - z)) * (y - x);
double t_2 = ((y - x) * 60.0) / (t - z);
double tmp;
if (t_2 <= -2e-11) {
tmp = t_1;
} else if (t_2 <= 2e-5) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 / (t - z)) * (y - x) t_2 = ((y - x) * 60.0) / (t - z) tmp = 0 if t_2 <= -2e-11: tmp = t_1 elif t_2 <= 2e-5: tmp = 120.0 * a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 / Float64(t - z)) * Float64(y - x)) t_2 = Float64(Float64(Float64(y - x) * 60.0) / Float64(t - z)) tmp = 0.0 if (t_2 <= -2e-11) tmp = t_1; elseif (t_2 <= 2e-5) tmp = Float64(120.0 * a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 / (t - z)) * (y - x); t_2 = ((y - x) * 60.0) / (t - z); tmp = 0.0; if (t_2 <= -2e-11) tmp = t_1; elseif (t_2 <= 2e-5) tmp = 120.0 * a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 / N[(t - z), $MachinePrecision]), $MachinePrecision] * N[(y - x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(y - x), $MachinePrecision] * 60.0), $MachinePrecision] / N[(t - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e-11], t$95$1, If[LessEqual[t$95$2, 2e-5], N[(120.0 * a), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60}{t - z} \cdot \left(y - x\right)\\
t_2 := \frac{\left(y - x\right) \cdot 60}{t - z}\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{-11}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{-5}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.99999999999999988e-11 or 2.00000000000000016e-5 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.0%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6479.4
Applied rewrites79.4%
Applied rewrites79.3%
if -1.99999999999999988e-11 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 2.00000000000000016e-5Initial program 99.9%
Taylor expanded in z around inf
lower-*.f6475.6
Applied rewrites75.6%
Final simplification77.5%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (/ (- x y) z) 60.0)) (t_2 (/ (* (- y x) 60.0) (- t z)))) (if (<= t_2 -2e+49) t_1 (if (<= t_2 4e+93) (* 120.0 a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((x - y) / z) * 60.0;
double t_2 = ((y - x) * 60.0) / (t - z);
double tmp;
if (t_2 <= -2e+49) {
tmp = t_1;
} else if (t_2 <= 4e+93) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = ((x - y) / z) * 60.0d0
t_2 = ((y - x) * 60.0d0) / (t - z)
if (t_2 <= (-2d+49)) then
tmp = t_1
else if (t_2 <= 4d+93) then
tmp = 120.0d0 * a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((x - y) / z) * 60.0;
double t_2 = ((y - x) * 60.0) / (t - z);
double tmp;
if (t_2 <= -2e+49) {
tmp = t_1;
} else if (t_2 <= 4e+93) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((x - y) / z) * 60.0 t_2 = ((y - x) * 60.0) / (t - z) tmp = 0 if t_2 <= -2e+49: tmp = t_1 elif t_2 <= 4e+93: tmp = 120.0 * a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(x - y) / z) * 60.0) t_2 = Float64(Float64(Float64(y - x) * 60.0) / Float64(t - z)) tmp = 0.0 if (t_2 <= -2e+49) tmp = t_1; elseif (t_2 <= 4e+93) tmp = Float64(120.0 * a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((x - y) / z) * 60.0; t_2 = ((y - x) * 60.0) / (t - z); tmp = 0.0; if (t_2 <= -2e+49) tmp = t_1; elseif (t_2 <= 4e+93) tmp = 120.0 * a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * 60.0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(y - x), $MachinePrecision] * 60.0), $MachinePrecision] / N[(t - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+49], t$95$1, If[LessEqual[t$95$2, 4e+93], N[(120.0 * a), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z} \cdot 60\\
t_2 := \frac{\left(y - x\right) \cdot 60}{t - z}\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+49}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{+93}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.99999999999999989e49 or 4.00000000000000017e93 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 98.8%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6486.5
Applied rewrites86.5%
Taylor expanded in z around inf
Applied rewrites50.8%
if -1.99999999999999989e49 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.00000000000000017e93Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6470.1
Applied rewrites70.1%
Final simplification62.4%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* (- y x) 60.0) (- t z))))
(if (<= t_1 -4e+183)
(/ x (* -0.016666666666666666 t))
(if (<= t_1 1e+195) (* 120.0 a) (* (/ y z) -60.0)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y - x) * 60.0) / (t - z);
double tmp;
if (t_1 <= -4e+183) {
tmp = x / (-0.016666666666666666 * t);
} else if (t_1 <= 1e+195) {
tmp = 120.0 * a;
} else {
tmp = (y / z) * -60.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y - x) * 60.0d0) / (t - z)
if (t_1 <= (-4d+183)) then
tmp = x / ((-0.016666666666666666d0) * t)
else if (t_1 <= 1d+195) then
tmp = 120.0d0 * a
else
tmp = (y / z) * (-60.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y - x) * 60.0) / (t - z);
double tmp;
if (t_1 <= -4e+183) {
tmp = x / (-0.016666666666666666 * t);
} else if (t_1 <= 1e+195) {
tmp = 120.0 * a;
} else {
tmp = (y / z) * -60.0;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y - x) * 60.0) / (t - z) tmp = 0 if t_1 <= -4e+183: tmp = x / (-0.016666666666666666 * t) elif t_1 <= 1e+195: tmp = 120.0 * a else: tmp = (y / z) * -60.0 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y - x) * 60.0) / Float64(t - z)) tmp = 0.0 if (t_1 <= -4e+183) tmp = Float64(x / Float64(-0.016666666666666666 * t)); elseif (t_1 <= 1e+195) tmp = Float64(120.0 * a); else tmp = Float64(Float64(y / z) * -60.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y - x) * 60.0) / (t - z); tmp = 0.0; if (t_1 <= -4e+183) tmp = x / (-0.016666666666666666 * t); elseif (t_1 <= 1e+195) tmp = 120.0 * a; else tmp = (y / z) * -60.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y - x), $MachinePrecision] * 60.0), $MachinePrecision] / N[(t - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+183], N[(x / N[(-0.016666666666666666 * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+195], N[(120.0 * a), $MachinePrecision], N[(N[(y / z), $MachinePrecision] * -60.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(y - x\right) \cdot 60}{t - z}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+183}:\\
\;\;\;\;\frac{x}{-0.016666666666666666 \cdot t}\\
\mathbf{elif}\;t\_1 \leq 10^{+195}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{z} \cdot -60\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -3.99999999999999979e183Initial program 99.7%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6466.5
Applied rewrites66.5%
Taylor expanded in x around inf
Applied rewrites39.3%
Applied rewrites39.3%
Applied rewrites39.4%
if -3.99999999999999979e183 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.99999999999999977e194Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6459.5
Applied rewrites59.5%
if 9.99999999999999977e194 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 95.9%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6492.3
Applied rewrites92.3%
Taylor expanded in x around 0
Applied rewrites67.3%
Taylor expanded in z around inf
Applied rewrites57.3%
Final simplification56.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* (- y x) 60.0) (- t z))))
(if (<= t_1 -4e+183)
(* (/ x t) -60.0)
(if (<= t_1 1e+195) (* 120.0 a) (* (/ y z) -60.0)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y - x) * 60.0) / (t - z);
double tmp;
if (t_1 <= -4e+183) {
tmp = (x / t) * -60.0;
} else if (t_1 <= 1e+195) {
tmp = 120.0 * a;
} else {
tmp = (y / z) * -60.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y - x) * 60.0d0) / (t - z)
if (t_1 <= (-4d+183)) then
tmp = (x / t) * (-60.0d0)
else if (t_1 <= 1d+195) then
tmp = 120.0d0 * a
else
tmp = (y / z) * (-60.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y - x) * 60.0) / (t - z);
double tmp;
if (t_1 <= -4e+183) {
tmp = (x / t) * -60.0;
} else if (t_1 <= 1e+195) {
tmp = 120.0 * a;
} else {
tmp = (y / z) * -60.0;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y - x) * 60.0) / (t - z) tmp = 0 if t_1 <= -4e+183: tmp = (x / t) * -60.0 elif t_1 <= 1e+195: tmp = 120.0 * a else: tmp = (y / z) * -60.0 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y - x) * 60.0) / Float64(t - z)) tmp = 0.0 if (t_1 <= -4e+183) tmp = Float64(Float64(x / t) * -60.0); elseif (t_1 <= 1e+195) tmp = Float64(120.0 * a); else tmp = Float64(Float64(y / z) * -60.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y - x) * 60.0) / (t - z); tmp = 0.0; if (t_1 <= -4e+183) tmp = (x / t) * -60.0; elseif (t_1 <= 1e+195) tmp = 120.0 * a; else tmp = (y / z) * -60.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y - x), $MachinePrecision] * 60.0), $MachinePrecision] / N[(t - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+183], N[(N[(x / t), $MachinePrecision] * -60.0), $MachinePrecision], If[LessEqual[t$95$1, 1e+195], N[(120.0 * a), $MachinePrecision], N[(N[(y / z), $MachinePrecision] * -60.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(y - x\right) \cdot 60}{t - z}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+183}:\\
\;\;\;\;\frac{x}{t} \cdot -60\\
\mathbf{elif}\;t\_1 \leq 10^{+195}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{z} \cdot -60\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -3.99999999999999979e183Initial program 99.7%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6466.5
Applied rewrites66.5%
Taylor expanded in x around inf
Applied rewrites39.3%
if -3.99999999999999979e183 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.99999999999999977e194Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6459.5
Applied rewrites59.5%
if 9.99999999999999977e194 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 95.9%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6492.3
Applied rewrites92.3%
Taylor expanded in x around 0
Applied rewrites67.3%
Taylor expanded in z around inf
Applied rewrites57.3%
Final simplification56.7%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* (- y x) 60.0) (- t z))))
(if (<= t_1 -4e+183)
(* (/ -60.0 t) x)
(if (<= t_1 1e+195) (* 120.0 a) (* (/ y z) -60.0)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y - x) * 60.0) / (t - z);
double tmp;
if (t_1 <= -4e+183) {
tmp = (-60.0 / t) * x;
} else if (t_1 <= 1e+195) {
tmp = 120.0 * a;
} else {
tmp = (y / z) * -60.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y - x) * 60.0d0) / (t - z)
if (t_1 <= (-4d+183)) then
tmp = ((-60.0d0) / t) * x
else if (t_1 <= 1d+195) then
tmp = 120.0d0 * a
else
tmp = (y / z) * (-60.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y - x) * 60.0) / (t - z);
double tmp;
if (t_1 <= -4e+183) {
tmp = (-60.0 / t) * x;
} else if (t_1 <= 1e+195) {
tmp = 120.0 * a;
} else {
tmp = (y / z) * -60.0;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y - x) * 60.0) / (t - z) tmp = 0 if t_1 <= -4e+183: tmp = (-60.0 / t) * x elif t_1 <= 1e+195: tmp = 120.0 * a else: tmp = (y / z) * -60.0 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y - x) * 60.0) / Float64(t - z)) tmp = 0.0 if (t_1 <= -4e+183) tmp = Float64(Float64(-60.0 / t) * x); elseif (t_1 <= 1e+195) tmp = Float64(120.0 * a); else tmp = Float64(Float64(y / z) * -60.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y - x) * 60.0) / (t - z); tmp = 0.0; if (t_1 <= -4e+183) tmp = (-60.0 / t) * x; elseif (t_1 <= 1e+195) tmp = 120.0 * a; else tmp = (y / z) * -60.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y - x), $MachinePrecision] * 60.0), $MachinePrecision] / N[(t - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+183], N[(N[(-60.0 / t), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 1e+195], N[(120.0 * a), $MachinePrecision], N[(N[(y / z), $MachinePrecision] * -60.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(y - x\right) \cdot 60}{t - z}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+183}:\\
\;\;\;\;\frac{-60}{t} \cdot x\\
\mathbf{elif}\;t\_1 \leq 10^{+195}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{z} \cdot -60\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -3.99999999999999979e183Initial program 99.7%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6466.5
Applied rewrites66.5%
Taylor expanded in x around inf
Applied rewrites39.3%
Applied rewrites39.3%
if -3.99999999999999979e183 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.99999999999999977e194Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6459.5
Applied rewrites59.5%
if 9.99999999999999977e194 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 95.9%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6492.3
Applied rewrites92.3%
Taylor expanded in x around 0
Applied rewrites67.3%
Taylor expanded in z around inf
Applied rewrites57.3%
Final simplification56.7%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (/ y z) -60.0)) (t_2 (/ (* (- y x) 60.0) (- t z)))) (if (<= t_2 -1e+175) t_1 (if (<= t_2 1e+195) (* 120.0 a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (y / z) * -60.0;
double t_2 = ((y - x) * 60.0) / (t - z);
double tmp;
if (t_2 <= -1e+175) {
tmp = t_1;
} else if (t_2 <= 1e+195) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y / z) * (-60.0d0)
t_2 = ((y - x) * 60.0d0) / (t - z)
if (t_2 <= (-1d+175)) then
tmp = t_1
else if (t_2 <= 1d+195) then
tmp = 120.0d0 * a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (y / z) * -60.0;
double t_2 = ((y - x) * 60.0) / (t - z);
double tmp;
if (t_2 <= -1e+175) {
tmp = t_1;
} else if (t_2 <= 1e+195) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (y / z) * -60.0 t_2 = ((y - x) * 60.0) / (t - z) tmp = 0 if t_2 <= -1e+175: tmp = t_1 elif t_2 <= 1e+195: tmp = 120.0 * a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(y / z) * -60.0) t_2 = Float64(Float64(Float64(y - x) * 60.0) / Float64(t - z)) tmp = 0.0 if (t_2 <= -1e+175) tmp = t_1; elseif (t_2 <= 1e+195) tmp = Float64(120.0 * a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (y / z) * -60.0; t_2 = ((y - x) * 60.0) / (t - z); tmp = 0.0; if (t_2 <= -1e+175) tmp = t_1; elseif (t_2 <= 1e+195) tmp = 120.0 * a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y / z), $MachinePrecision] * -60.0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(y - x), $MachinePrecision] * 60.0), $MachinePrecision] / N[(t - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+175], t$95$1, If[LessEqual[t$95$2, 1e+195], N[(120.0 * a), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{z} \cdot -60\\
t_2 := \frac{\left(y - x\right) \cdot 60}{t - z}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+175}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+195}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -9.9999999999999994e174 or 9.99999999999999977e194 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 98.1%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6493.2
Applied rewrites93.2%
Taylor expanded in x around 0
Applied rewrites53.7%
Taylor expanded in z around inf
Applied rewrites42.5%
if -9.9999999999999994e174 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.99999999999999977e194Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6459.7
Applied rewrites59.7%
Final simplification55.9%
(FPCore (x y z t a)
:precision binary64
(if (<= (* 120.0 a) -1e+105)
(* 120.0 a)
(if (<= (* 120.0 a) 2e-80)
(* (/ 60.0 (- t z)) (- y x))
(fma a 120.0 (* (/ -60.0 z) y)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((120.0 * a) <= -1e+105) {
tmp = 120.0 * a;
} else if ((120.0 * a) <= 2e-80) {
tmp = (60.0 / (t - z)) * (y - x);
} else {
tmp = fma(a, 120.0, ((-60.0 / z) * y));
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (Float64(120.0 * a) <= -1e+105) tmp = Float64(120.0 * a); elseif (Float64(120.0 * a) <= 2e-80) tmp = Float64(Float64(60.0 / Float64(t - z)) * Float64(y - x)); else tmp = fma(a, 120.0, Float64(Float64(-60.0 / z) * y)); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(120.0 * a), $MachinePrecision], -1e+105], N[(120.0 * a), $MachinePrecision], If[LessEqual[N[(120.0 * a), $MachinePrecision], 2e-80], N[(N[(60.0 / N[(t - z), $MachinePrecision]), $MachinePrecision] * N[(y - x), $MachinePrecision]), $MachinePrecision], N[(a * 120.0 + N[(N[(-60.0 / z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;120 \cdot a \leq -1 \cdot 10^{+105}:\\
\;\;\;\;120 \cdot a\\
\mathbf{elif}\;120 \cdot a \leq 2 \cdot 10^{-80}:\\
\;\;\;\;\frac{60}{t - z} \cdot \left(y - x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(a, 120, \frac{-60}{z} \cdot y\right)\\
\end{array}
\end{array}
if (*.f64 a #s(literal 120 binary64)) < -9.9999999999999994e104Initial program 99.9%
Taylor expanded in z around inf
lower-*.f6485.1
Applied rewrites85.1%
if -9.9999999999999994e104 < (*.f64 a #s(literal 120 binary64)) < 1.99999999999999992e-80Initial program 99.7%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6478.2
Applied rewrites78.2%
Applied rewrites78.3%
if 1.99999999999999992e-80 < (*.f64 a #s(literal 120 binary64)) Initial program 98.7%
Taylor expanded in x around 0
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f64N/A
lower--.f6485.2
Applied rewrites85.2%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6485.2
Applied rewrites85.2%
Taylor expanded in z around inf
Applied rewrites74.1%
Final simplification78.2%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (+ (* 120.0 a) (/ (* 60.0 x) (- z t)))))
(if (<= x -5.4e+76)
t_1
(if (<= x 3e+77) (fma a 120.0 (* (/ -60.0 (- z t)) y)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (120.0 * a) + ((60.0 * x) / (z - t));
double tmp;
if (x <= -5.4e+76) {
tmp = t_1;
} else if (x <= 3e+77) {
tmp = fma(a, 120.0, ((-60.0 / (z - t)) * y));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(120.0 * a) + Float64(Float64(60.0 * x) / Float64(z - t))) tmp = 0.0 if (x <= -5.4e+76) tmp = t_1; elseif (x <= 3e+77) tmp = fma(a, 120.0, Float64(Float64(-60.0 / Float64(z - t)) * y)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(120.0 * a), $MachinePrecision] + N[(N[(60.0 * x), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -5.4e+76], t$95$1, If[LessEqual[x, 3e+77], N[(a * 120.0 + N[(N[(-60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 120 \cdot a + \frac{60 \cdot x}{z - t}\\
\mathbf{if}\;x \leq -5.4 \cdot 10^{+76}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 3 \cdot 10^{+77}:\\
\;\;\;\;\mathsf{fma}\left(a, 120, \frac{-60}{z - t} \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -5.3999999999999998e76 or 2.9999999999999998e77 < x Initial program 98.9%
Taylor expanded in x around inf
lower-*.f6489.1
Applied rewrites89.1%
if -5.3999999999999998e76 < x < 2.9999999999999998e77Initial program 99.8%
Taylor expanded in x around 0
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f64N/A
lower--.f6492.6
Applied rewrites92.6%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6492.6
Applied rewrites92.6%
Final simplification91.1%
(FPCore (x y z t a)
:precision binary64
(if (<= z -1.16e+70)
(fma a 120.0 (* (/ 60.0 z) (- x y)))
(if (<= z 7.1e-112)
(fma a 120.0 (* (/ -60.0 t) (- x y)))
(fma (/ (- x y) z) 60.0 (* 120.0 a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.16e+70) {
tmp = fma(a, 120.0, ((60.0 / z) * (x - y)));
} else if (z <= 7.1e-112) {
tmp = fma(a, 120.0, ((-60.0 / t) * (x - y)));
} else {
tmp = fma(((x - y) / z), 60.0, (120.0 * a));
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (z <= -1.16e+70) tmp = fma(a, 120.0, Float64(Float64(60.0 / z) * Float64(x - y))); elseif (z <= 7.1e-112) tmp = fma(a, 120.0, Float64(Float64(-60.0 / t) * Float64(x - y))); else tmp = fma(Float64(Float64(x - y) / z), 60.0, Float64(120.0 * a)); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -1.16e+70], N[(a * 120.0 + N[(N[(60.0 / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 7.1e-112], N[(a * 120.0 + N[(N[(-60.0 / t), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * 60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.16 \cdot 10^{+70}:\\
\;\;\;\;\mathsf{fma}\left(a, 120, \frac{60}{z} \cdot \left(x - y\right)\right)\\
\mathbf{elif}\;z \leq 7.1 \cdot 10^{-112}:\\
\;\;\;\;\mathsf{fma}\left(a, 120, \frac{-60}{t} \cdot \left(x - y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x - y}{z}, 60, 120 \cdot a\right)\\
\end{array}
\end{array}
if z < -1.1599999999999999e70Initial program 99.8%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.9
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
frac-2negN/A
lower-/.f64N/A
metadata-evalN/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in z around inf
lower-/.f64100.0
Applied rewrites100.0%
if -1.1599999999999999e70 < z < 7.09999999999999957e-112Initial program 99.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.0
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
frac-2negN/A
lower-/.f64N/A
metadata-evalN/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.8
Applied rewrites99.8%
Taylor expanded in z around 0
lower-/.f6483.9
Applied rewrites83.9%
if 7.09999999999999957e-112 < z Initial program 99.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6485.3
Applied rewrites85.3%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma (/ (- x y) z) 60.0 (* 120.0 a))))
(if (<= z -1.16e+70)
t_1
(if (<= z 7.1e-112) (fma a 120.0 (* (/ -60.0 t) (- x y))) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(((x - y) / z), 60.0, (120.0 * a));
double tmp;
if (z <= -1.16e+70) {
tmp = t_1;
} else if (z <= 7.1e-112) {
tmp = fma(a, 120.0, ((-60.0 / t) * (x - y)));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(Float64(Float64(x - y) / z), 60.0, Float64(120.0 * a)) tmp = 0.0 if (z <= -1.16e+70) tmp = t_1; elseif (z <= 7.1e-112) tmp = fma(a, 120.0, Float64(Float64(-60.0 / t) * Float64(x - y))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * 60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.16e+70], t$95$1, If[LessEqual[z, 7.1e-112], N[(a * 120.0 + N[(N[(-60.0 / t), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{x - y}{z}, 60, 120 \cdot a\right)\\
\mathbf{if}\;z \leq -1.16 \cdot 10^{+70}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 7.1 \cdot 10^{-112}:\\
\;\;\;\;\mathsf{fma}\left(a, 120, \frac{-60}{t} \cdot \left(x - y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -1.1599999999999999e70 or 7.09999999999999957e-112 < z Initial program 99.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6490.4
Applied rewrites90.4%
if -1.1599999999999999e70 < z < 7.09999999999999957e-112Initial program 99.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.0
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
frac-2negN/A
lower-/.f64N/A
metadata-evalN/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.8
Applied rewrites99.8%
Taylor expanded in z around 0
lower-/.f6483.9
Applied rewrites83.9%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma (/ (- x y) z) 60.0 (* 120.0 a))))
(if (<= z -1.16e+70)
t_1
(if (<= z 5.4e-83) (fma (/ (- x y) t) -60.0 (* 120.0 a)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(((x - y) / z), 60.0, (120.0 * a));
double tmp;
if (z <= -1.16e+70) {
tmp = t_1;
} else if (z <= 5.4e-83) {
tmp = fma(((x - y) / t), -60.0, (120.0 * a));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(Float64(Float64(x - y) / z), 60.0, Float64(120.0 * a)) tmp = 0.0 if (z <= -1.16e+70) tmp = t_1; elseif (z <= 5.4e-83) tmp = fma(Float64(Float64(x - y) / t), -60.0, Float64(120.0 * a)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * 60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.16e+70], t$95$1, If[LessEqual[z, 5.4e-83], N[(N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision] * -60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{x - y}{z}, 60, 120 \cdot a\right)\\
\mathbf{if}\;z \leq -1.16 \cdot 10^{+70}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 5.4 \cdot 10^{-83}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x - y}{t}, -60, 120 \cdot a\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -1.1599999999999999e70 or 5.39999999999999982e-83 < z Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6490.9
Applied rewrites90.9%
if -1.1599999999999999e70 < z < 5.39999999999999982e-83Initial program 99.0%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6483.5
Applied rewrites83.5%
(FPCore (x y z t a) :precision binary64 (* 120.0 a))
double code(double x, double y, double z, double t, double a) {
return 120.0 * a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = 120.0d0 * a
end function
public static double code(double x, double y, double z, double t, double a) {
return 120.0 * a;
}
def code(x, y, z, t, a): return 120.0 * a
function code(x, y, z, t, a) return Float64(120.0 * a) end
function tmp = code(x, y, z, t, a) tmp = 120.0 * a; end
code[x_, y_, z_, t_, a_] := N[(120.0 * a), $MachinePrecision]
\begin{array}{l}
\\
120 \cdot a
\end{array}
Initial program 99.4%
Taylor expanded in z around inf
lower-*.f6449.3
Applied rewrites49.3%
(FPCore (x y z t a) :precision binary64 (+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (60.0d0 / ((z - t) / (x - y))) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
def code(x, y, z, t, a): return (60.0 / ((z - t) / (x - y))) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(60.0 / Float64(Float64(z - t) / Float64(x - y))) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = (60.0 / ((z - t) / (x - y))) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(60.0 / N[(N[(z - t), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60}{\frac{z - t}{x - y}} + a \cdot 120
\end{array}
herbie shell --seed 2024296
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:alt
(! :herbie-platform default (+ (/ 60 (/ (- z t) (- x y))) (* a 120)))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))