
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * exp(((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.exp(((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.exp(((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * exp(Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Exp[N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot e^{\frac{t \cdot t}{2}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * exp(((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.exp(((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.exp(((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * exp(Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Exp[N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot e^{\frac{t \cdot t}{2}}
\end{array}
(FPCore (x y z t) :precision binary64 (* (exp (* (* t t) 0.5)) (* (sqrt (* 2.0 z)) (- (* 0.5 x) y))))
double code(double x, double y, double z, double t) {
return exp(((t * t) * 0.5)) * (sqrt((2.0 * z)) * ((0.5 * x) - y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = exp(((t * t) * 0.5d0)) * (sqrt((2.0d0 * z)) * ((0.5d0 * x) - y))
end function
public static double code(double x, double y, double z, double t) {
return Math.exp(((t * t) * 0.5)) * (Math.sqrt((2.0 * z)) * ((0.5 * x) - y));
}
def code(x, y, z, t): return math.exp(((t * t) * 0.5)) * (math.sqrt((2.0 * z)) * ((0.5 * x) - y))
function code(x, y, z, t) return Float64(exp(Float64(Float64(t * t) * 0.5)) * Float64(sqrt(Float64(2.0 * z)) * Float64(Float64(0.5 * x) - y))) end
function tmp = code(x, y, z, t) tmp = exp(((t * t) * 0.5)) * (sqrt((2.0 * z)) * ((0.5 * x) - y)); end
code[x_, y_, z_, t_] := N[(N[Exp[N[(N[(t * t), $MachinePrecision] * 0.5), $MachinePrecision]], $MachinePrecision] * N[(N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision] * N[(N[(0.5 * x), $MachinePrecision] - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{\left(t \cdot t\right) \cdot 0.5} \cdot \left(\sqrt{2 \cdot z} \cdot \left(0.5 \cdot x - y\right)\right)
\end{array}
Initial program 99.8%
lift-/.f64N/A
div-invN/A
metadata-evalN/A
lower-*.f6499.8
Applied rewrites99.8%
Final simplification99.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (* 2.0 z)))
(t_2 (* (fma (* t t) 0.5 1.0) (* t_1 (- (* 0.5 x) y)))))
(if (<= (* t t) 5e+111)
t_2
(if (<= (* t t) 4e+281)
(* (* (- y) t_1) (fma (fma 0.125 (* t t) 0.5) (* t t) 1.0))
t_2))))
double code(double x, double y, double z, double t) {
double t_1 = sqrt((2.0 * z));
double t_2 = fma((t * t), 0.5, 1.0) * (t_1 * ((0.5 * x) - y));
double tmp;
if ((t * t) <= 5e+111) {
tmp = t_2;
} else if ((t * t) <= 4e+281) {
tmp = (-y * t_1) * fma(fma(0.125, (t * t), 0.5), (t * t), 1.0);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = sqrt(Float64(2.0 * z)) t_2 = Float64(fma(Float64(t * t), 0.5, 1.0) * Float64(t_1 * Float64(Float64(0.5 * x) - y))) tmp = 0.0 if (Float64(t * t) <= 5e+111) tmp = t_2; elseif (Float64(t * t) <= 4e+281) tmp = Float64(Float64(Float64(-y) * t_1) * fma(fma(0.125, Float64(t * t), 0.5), Float64(t * t), 1.0)); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(t * t), $MachinePrecision] * 0.5 + 1.0), $MachinePrecision] * N[(t$95$1 * N[(N[(0.5 * x), $MachinePrecision] - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t * t), $MachinePrecision], 5e+111], t$95$2, If[LessEqual[N[(t * t), $MachinePrecision], 4e+281], N[(N[((-y) * t$95$1), $MachinePrecision] * N[(N[(0.125 * N[(t * t), $MachinePrecision] + 0.5), $MachinePrecision] * N[(t * t), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \sqrt{2 \cdot z}\\
t_2 := \mathsf{fma}\left(t \cdot t, 0.5, 1\right) \cdot \left(t\_1 \cdot \left(0.5 \cdot x - y\right)\right)\\
\mathbf{if}\;t \cdot t \leq 5 \cdot 10^{+111}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t \cdot t \leq 4 \cdot 10^{+281}:\\
\;\;\;\;\left(\left(-y\right) \cdot t\_1\right) \cdot \mathsf{fma}\left(\mathsf{fma}\left(0.125, t \cdot t, 0.5\right), t \cdot t, 1\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 t t) < 4.9999999999999997e111 or 4.0000000000000001e281 < (*.f64 t t) Initial program 99.8%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f6491.6
Applied rewrites91.6%
if 4.9999999999999997e111 < (*.f64 t t) < 4.0000000000000001e281Initial program 100.0%
Taylor expanded in t around 0
Applied rewrites17.0%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6411.0
Applied rewrites11.0%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6478.6
Applied rewrites78.6%
Final simplification89.7%
(FPCore (x y z t) :precision binary64 (* (fma (fma (* (fma 0.020833333333333332 (* t t) 0.125) t) t 0.5) (* t t) 1.0) (* (sqrt (* 2.0 z)) (- (* 0.5 x) y))))
double code(double x, double y, double z, double t) {
return fma(fma((fma(0.020833333333333332, (t * t), 0.125) * t), t, 0.5), (t * t), 1.0) * (sqrt((2.0 * z)) * ((0.5 * x) - y));
}
function code(x, y, z, t) return Float64(fma(fma(Float64(fma(0.020833333333333332, Float64(t * t), 0.125) * t), t, 0.5), Float64(t * t), 1.0) * Float64(sqrt(Float64(2.0 * z)) * Float64(Float64(0.5 * x) - y))) end
code[x_, y_, z_, t_] := N[(N[(N[(N[(N[(0.020833333333333332 * N[(t * t), $MachinePrecision] + 0.125), $MachinePrecision] * t), $MachinePrecision] * t + 0.5), $MachinePrecision] * N[(t * t), $MachinePrecision] + 1.0), $MachinePrecision] * N[(N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision] * N[(N[(0.5 * x), $MachinePrecision] - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(0.020833333333333332, t \cdot t, 0.125\right) \cdot t, t, 0.5\right), t \cdot t, 1\right) \cdot \left(\sqrt{2 \cdot z} \cdot \left(0.5 \cdot x - y\right)\right)
\end{array}
Initial program 99.8%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6495.7
Applied rewrites95.7%
Applied rewrites95.7%
Final simplification95.7%
(FPCore (x y z t) :precision binary64 (* (fma (fma 0.125 (* t t) 0.5) (* t t) 1.0) (* (sqrt (* 2.0 z)) (- (* 0.5 x) y))))
double code(double x, double y, double z, double t) {
return fma(fma(0.125, (t * t), 0.5), (t * t), 1.0) * (sqrt((2.0 * z)) * ((0.5 * x) - y));
}
function code(x, y, z, t) return Float64(fma(fma(0.125, Float64(t * t), 0.5), Float64(t * t), 1.0) * Float64(sqrt(Float64(2.0 * z)) * Float64(Float64(0.5 * x) - y))) end
code[x_, y_, z_, t_] := N[(N[(N[(0.125 * N[(t * t), $MachinePrecision] + 0.5), $MachinePrecision] * N[(t * t), $MachinePrecision] + 1.0), $MachinePrecision] * N[(N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision] * N[(N[(0.5 * x), $MachinePrecision] - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\mathsf{fma}\left(0.125, t \cdot t, 0.5\right), t \cdot t, 1\right) \cdot \left(\sqrt{2 \cdot z} \cdot \left(0.5 \cdot x - y\right)\right)
\end{array}
Initial program 99.8%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6492.7
Applied rewrites92.7%
Final simplification92.7%
(FPCore (x y z t) :precision binary64 (* (sqrt z) (* (* (sqrt 2.0) (fma 0.5 x (- y))) (fma (* t t) 0.5 1.0))))
double code(double x, double y, double z, double t) {
return sqrt(z) * ((sqrt(2.0) * fma(0.5, x, -y)) * fma((t * t), 0.5, 1.0));
}
function code(x, y, z, t) return Float64(sqrt(z) * Float64(Float64(sqrt(2.0) * fma(0.5, x, Float64(-y))) * fma(Float64(t * t), 0.5, 1.0))) end
code[x_, y_, z_, t_] := N[(N[Sqrt[z], $MachinePrecision] * N[(N[(N[Sqrt[2.0], $MachinePrecision] * N[(0.5 * x + (-y)), $MachinePrecision]), $MachinePrecision] * N[(N[(t * t), $MachinePrecision] * 0.5 + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{z} \cdot \left(\left(\sqrt{2} \cdot \mathsf{fma}\left(0.5, x, -y\right)\right) \cdot \mathsf{fma}\left(t \cdot t, 0.5, 1\right)\right)
\end{array}
Initial program 99.8%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt-outN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites87.2%
Final simplification87.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (* 2.0 z))))
(if (<= (* t t) 5e+53)
(* 1.0 (* t_1 (- (* 0.5 x) y)))
(* (* (fma 0.25 (* t t) 0.5) x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = sqrt((2.0 * z));
double tmp;
if ((t * t) <= 5e+53) {
tmp = 1.0 * (t_1 * ((0.5 * x) - y));
} else {
tmp = (fma(0.25, (t * t), 0.5) * x) * t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = sqrt(Float64(2.0 * z)) tmp = 0.0 if (Float64(t * t) <= 5e+53) tmp = Float64(1.0 * Float64(t_1 * Float64(Float64(0.5 * x) - y))); else tmp = Float64(Float64(fma(0.25, Float64(t * t), 0.5) * x) * t_1); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(t * t), $MachinePrecision], 5e+53], N[(1.0 * N[(t$95$1 * N[(N[(0.5 * x), $MachinePrecision] - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(0.25 * N[(t * t), $MachinePrecision] + 0.5), $MachinePrecision] * x), $MachinePrecision] * t$95$1), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \sqrt{2 \cdot z}\\
\mathbf{if}\;t \cdot t \leq 5 \cdot 10^{+53}:\\
\;\;\;\;1 \cdot \left(t\_1 \cdot \left(0.5 \cdot x - y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\mathsf{fma}\left(0.25, t \cdot t, 0.5\right) \cdot x\right) \cdot t\_1\\
\end{array}
\end{array}
if (*.f64 t t) < 5.0000000000000004e53Initial program 99.7%
Taylor expanded in t around 0
Applied rewrites92.5%
if 5.0000000000000004e53 < (*.f64 t t) Initial program 100.0%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt-outN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites80.3%
Applied rewrites39.8%
Taylor expanded in x around inf
Applied rewrites59.5%
Final simplification77.7%
(FPCore (x y z t) :precision binary64 (* (fma (* t t) 0.5 1.0) (* (sqrt (* 2.0 z)) (- (* 0.5 x) y))))
double code(double x, double y, double z, double t) {
return fma((t * t), 0.5, 1.0) * (sqrt((2.0 * z)) * ((0.5 * x) - y));
}
function code(x, y, z, t) return Float64(fma(Float64(t * t), 0.5, 1.0) * Float64(sqrt(Float64(2.0 * z)) * Float64(Float64(0.5 * x) - y))) end
code[x_, y_, z_, t_] := N[(N[(N[(t * t), $MachinePrecision] * 0.5 + 1.0), $MachinePrecision] * N[(N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision] * N[(N[(0.5 * x), $MachinePrecision] - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(t \cdot t, 0.5, 1\right) \cdot \left(\sqrt{2 \cdot z} \cdot \left(0.5 \cdot x - y\right)\right)
\end{array}
Initial program 99.8%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f6485.5
Applied rewrites85.5%
Final simplification85.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (* 2.0 z))) (t_2 (* 1.0 (* (- y) t_1))))
(if (<= y -6.2e+37)
t_2
(if (<= y 1.45e-42) (* (* 1.0 t_1) (fma 0.5 x y)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = sqrt((2.0 * z));
double t_2 = 1.0 * (-y * t_1);
double tmp;
if (y <= -6.2e+37) {
tmp = t_2;
} else if (y <= 1.45e-42) {
tmp = (1.0 * t_1) * fma(0.5, x, y);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = sqrt(Float64(2.0 * z)) t_2 = Float64(1.0 * Float64(Float64(-y) * t_1)) tmp = 0.0 if (y <= -6.2e+37) tmp = t_2; elseif (y <= 1.45e-42) tmp = Float64(Float64(1.0 * t_1) * fma(0.5, x, y)); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(1.0 * N[((-y) * t$95$1), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -6.2e+37], t$95$2, If[LessEqual[y, 1.45e-42], N[(N[(1.0 * t$95$1), $MachinePrecision] * N[(0.5 * x + y), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \sqrt{2 \cdot z}\\
t_2 := 1 \cdot \left(\left(-y\right) \cdot t\_1\right)\\
\mathbf{if}\;y \leq -6.2 \cdot 10^{+37}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;y \leq 1.45 \cdot 10^{-42}:\\
\;\;\;\;\left(1 \cdot t\_1\right) \cdot \mathsf{fma}\left(0.5, x, y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if y < -6.2000000000000004e37 or 1.4500000000000001e-42 < y Initial program 99.9%
Taylor expanded in t around 0
Applied rewrites63.6%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6448.8
Applied rewrites48.8%
if -6.2000000000000004e37 < y < 1.4500000000000001e-42Initial program 99.8%
Taylor expanded in t around 0
Applied rewrites56.1%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
Applied rewrites46.6%
Final simplification47.6%
(FPCore (x y z t) :precision binary64 (* 1.0 (* (sqrt (* 2.0 z)) (- (* 0.5 x) y))))
double code(double x, double y, double z, double t) {
return 1.0 * (sqrt((2.0 * z)) * ((0.5 * x) - y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 * (sqrt((2.0d0 * z)) * ((0.5d0 * x) - y))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 * (Math.sqrt((2.0 * z)) * ((0.5 * x) - y));
}
def code(x, y, z, t): return 1.0 * (math.sqrt((2.0 * z)) * ((0.5 * x) - y))
function code(x, y, z, t) return Float64(1.0 * Float64(sqrt(Float64(2.0 * z)) * Float64(Float64(0.5 * x) - y))) end
function tmp = code(x, y, z, t) tmp = 1.0 * (sqrt((2.0 * z)) * ((0.5 * x) - y)); end
code[x_, y_, z_, t_] := N[(1.0 * N[(N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision] * N[(N[(0.5 * x), $MachinePrecision] - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot \left(\sqrt{2 \cdot z} \cdot \left(0.5 \cdot x - y\right)\right)
\end{array}
Initial program 99.8%
Taylor expanded in t around 0
Applied rewrites59.5%
Final simplification59.5%
(FPCore (x y z t) :precision binary64 (* 1.0 (* (- y) (sqrt (* 2.0 z)))))
double code(double x, double y, double z, double t) {
return 1.0 * (-y * sqrt((2.0 * z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 * (-y * sqrt((2.0d0 * z)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 * (-y * Math.sqrt((2.0 * z)));
}
def code(x, y, z, t): return 1.0 * (-y * math.sqrt((2.0 * z)))
function code(x, y, z, t) return Float64(1.0 * Float64(Float64(-y) * sqrt(Float64(2.0 * z)))) end
function tmp = code(x, y, z, t) tmp = 1.0 * (-y * sqrt((2.0 * z))); end
code[x_, y_, z_, t_] := N[(1.0 * N[((-y) * N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot \left(\left(-y\right) \cdot \sqrt{2 \cdot z}\right)
\end{array}
Initial program 99.8%
Taylor expanded in t around 0
Applied rewrites59.5%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6428.8
Applied rewrites28.8%
Final simplification28.8%
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (pow (exp 1.0) (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * pow(exp(1.0), ((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * (exp(1.0d0) ** ((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.pow(Math.exp(1.0), ((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.pow(math.exp(1.0), ((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * (exp(1.0) ^ Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * (exp(1.0) ^ ((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Power[N[Exp[1.0], $MachinePrecision], N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot {\left(e^{1}\right)}^{\left(\frac{t \cdot t}{2}\right)}
\end{array}
herbie shell --seed 2024296
(FPCore (x y z t)
:name "Data.Number.Erf:$cinvnormcdf from erf-2.0.0.0, A"
:precision binary64
:alt
(! :herbie-platform default (* (* (- (* x 1/2) y) (sqrt (* z 2))) (pow (exp 1) (/ (* t t) 2))))
(* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))