
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- t y) (- z y)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((t - y) * (z - y)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((t - y) * (z - y)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((t - y) * (z - y)));
}
def code(x, y, z, t): return 1.0 - (x / ((t - y) * (z - y)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(t - y) * Float64(z - y)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((t - y) * (z - y))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- t y) (- z y)))) (t_2 (/ x (* (- t y) (- y z))))) (if (<= t_1 -1e+23) t_2 (if (<= t_1 0.0002) 1.0 t_2))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double t_2 = x / ((t - y) * (y - z));
double tmp;
if (t_1 <= -1e+23) {
tmp = t_2;
} else if (t_1 <= 0.0002) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((t - y) * (z - y))
t_2 = x / ((t - y) * (y - z))
if (t_1 <= (-1d+23)) then
tmp = t_2
else if (t_1 <= 0.0002d0) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double t_2 = x / ((t - y) * (y - z));
double tmp;
if (t_1 <= -1e+23) {
tmp = t_2;
} else if (t_1 <= 0.0002) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((t - y) * (z - y)) t_2 = x / ((t - y) * (y - z)) tmp = 0 if t_1 <= -1e+23: tmp = t_2 elif t_1 <= 0.0002: tmp = 1.0 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(t - y) * Float64(z - y))) t_2 = Float64(x / Float64(Float64(t - y) * Float64(y - z))) tmp = 0.0 if (t_1 <= -1e+23) tmp = t_2; elseif (t_1 <= 0.0002) tmp = 1.0; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((t - y) * (z - y)); t_2 = x / ((t - y) * (y - z)); tmp = 0.0; if (t_1 <= -1e+23) tmp = t_2; elseif (t_1 <= 0.0002) tmp = 1.0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(N[(t - y), $MachinePrecision] * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+23], t$95$2, If[LessEqual[t$95$1, 0.0002], 1.0, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
t_2 := \frac{x}{\left(t - y\right) \cdot \left(y - z\right)}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+23}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.0002:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -9.9999999999999992e22 or 2.0000000000000001e-4 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 99.4%
Taylor expanded in x around inf
sub-negN/A
distribute-rgt-inN/A
lft-mult-inverseN/A
lower-+.f64N/A
lower-*.f64N/A
Applied rewrites97.4%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-*.f64N/A
lower--.f64N/A
lower--.f6496.3
Applied rewrites96.3%
if -9.9999999999999992e22 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 2.0000000000000001e-4Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites99.1%
Final simplification98.6%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- t y) (- z y)))) (t_2 (/ x (* t (- y z))))) (if (<= t_1 -5e+31) t_2 (if (<= t_1 0.0002) 1.0 t_2))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double t_2 = x / (t * (y - z));
double tmp;
if (t_1 <= -5e+31) {
tmp = t_2;
} else if (t_1 <= 0.0002) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((t - y) * (z - y))
t_2 = x / (t * (y - z))
if (t_1 <= (-5d+31)) then
tmp = t_2
else if (t_1 <= 0.0002d0) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double t_2 = x / (t * (y - z));
double tmp;
if (t_1 <= -5e+31) {
tmp = t_2;
} else if (t_1 <= 0.0002) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((t - y) * (z - y)) t_2 = x / (t * (y - z)) tmp = 0 if t_1 <= -5e+31: tmp = t_2 elif t_1 <= 0.0002: tmp = 1.0 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(t - y) * Float64(z - y))) t_2 = Float64(x / Float64(t * Float64(y - z))) tmp = 0.0 if (t_1 <= -5e+31) tmp = t_2; elseif (t_1 <= 0.0002) tmp = 1.0; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((t - y) * (z - y)); t_2 = x / (t * (y - z)); tmp = 0.0; if (t_1 <= -5e+31) tmp = t_2; elseif (t_1 <= 0.0002) tmp = 1.0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(t * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+31], t$95$2, If[LessEqual[t$95$1, 0.0002], 1.0, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
t_2 := \frac{x}{t \cdot \left(y - z\right)}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+31}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.0002:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -5.00000000000000027e31 or 2.0000000000000001e-4 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 99.4%
Taylor expanded in x around inf
sub-negN/A
distribute-rgt-inN/A
lft-mult-inverseN/A
lower-+.f64N/A
lower-*.f64N/A
Applied rewrites97.4%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-*.f64N/A
lower--.f64N/A
lower--.f6496.2
Applied rewrites96.2%
Taylor expanded in t around inf
Applied rewrites74.2%
if -5.00000000000000027e31 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 2.0000000000000001e-4Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites98.7%
Final simplification94.4%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- t y) (- z y)))) (t_2 (/ x (* (- y t) z)))) (if (<= t_1 -5e+31) t_2 (if (<= t_1 0.0002) 1.0 t_2))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double t_2 = x / ((y - t) * z);
double tmp;
if (t_1 <= -5e+31) {
tmp = t_2;
} else if (t_1 <= 0.0002) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((t - y) * (z - y))
t_2 = x / ((y - t) * z)
if (t_1 <= (-5d+31)) then
tmp = t_2
else if (t_1 <= 0.0002d0) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double t_2 = x / ((y - t) * z);
double tmp;
if (t_1 <= -5e+31) {
tmp = t_2;
} else if (t_1 <= 0.0002) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((t - y) * (z - y)) t_2 = x / ((y - t) * z) tmp = 0 if t_1 <= -5e+31: tmp = t_2 elif t_1 <= 0.0002: tmp = 1.0 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(t - y) * Float64(z - y))) t_2 = Float64(x / Float64(Float64(y - t) * z)) tmp = 0.0 if (t_1 <= -5e+31) tmp = t_2; elseif (t_1 <= 0.0002) tmp = 1.0; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((t - y) * (z - y)); t_2 = x / ((y - t) * z); tmp = 0.0; if (t_1 <= -5e+31) tmp = t_2; elseif (t_1 <= 0.0002) tmp = 1.0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+31], t$95$2, If[LessEqual[t$95$1, 0.0002], 1.0, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
t_2 := \frac{x}{\left(y - t\right) \cdot z}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+31}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.0002:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -5.00000000000000027e31 or 2.0000000000000001e-4 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 99.4%
Taylor expanded in x around inf
sub-negN/A
distribute-rgt-inN/A
lft-mult-inverseN/A
lower-+.f64N/A
lower-*.f64N/A
Applied rewrites97.4%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-*.f64N/A
lower--.f64N/A
lower--.f6496.2
Applied rewrites96.2%
Taylor expanded in t around inf
Applied rewrites74.2%
Taylor expanded in z around inf
Applied rewrites67.4%
if -5.00000000000000027e31 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 2.0000000000000001e-4Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites98.7%
Final simplification93.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- t y) (- z y)))) (t_2 (/ x (* (- z) t)))) (if (<= t_1 -5e+31) t_2 (if (<= t_1 0.0002) 1.0 t_2))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double t_2 = x / (-z * t);
double tmp;
if (t_1 <= -5e+31) {
tmp = t_2;
} else if (t_1 <= 0.0002) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((t - y) * (z - y))
t_2 = x / (-z * t)
if (t_1 <= (-5d+31)) then
tmp = t_2
else if (t_1 <= 0.0002d0) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double t_2 = x / (-z * t);
double tmp;
if (t_1 <= -5e+31) {
tmp = t_2;
} else if (t_1 <= 0.0002) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((t - y) * (z - y)) t_2 = x / (-z * t) tmp = 0 if t_1 <= -5e+31: tmp = t_2 elif t_1 <= 0.0002: tmp = 1.0 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(t - y) * Float64(z - y))) t_2 = Float64(x / Float64(Float64(-z) * t)) tmp = 0.0 if (t_1 <= -5e+31) tmp = t_2; elseif (t_1 <= 0.0002) tmp = 1.0; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((t - y) * (z - y)); t_2 = x / (-z * t); tmp = 0.0; if (t_1 <= -5e+31) tmp = t_2; elseif (t_1 <= 0.0002) tmp = 1.0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[((-z) * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+31], t$95$2, If[LessEqual[t$95$1, 0.0002], 1.0, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
t_2 := \frac{x}{\left(-z\right) \cdot t}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+31}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.0002:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -5.00000000000000027e31 or 2.0000000000000001e-4 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 99.4%
Taylor expanded in x around inf
sub-negN/A
distribute-rgt-inN/A
lft-mult-inverseN/A
lower-+.f64N/A
lower-*.f64N/A
Applied rewrites97.4%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-*.f64N/A
lower--.f64N/A
lower--.f6496.2
Applied rewrites96.2%
Taylor expanded in t around inf
Applied rewrites74.2%
Taylor expanded in y around 0
Applied rewrites58.1%
if -5.00000000000000027e31 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 2.0000000000000001e-4Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites98.7%
Final simplification91.5%
(FPCore (x y z t) :precision binary64 (if (<= (- 1.0 (/ x (* (- t y) (- z y)))) -100.0) (/ x (* t y)) 1.0))
double code(double x, double y, double z, double t) {
double tmp;
if ((1.0 - (x / ((t - y) * (z - y)))) <= -100.0) {
tmp = x / (t * y);
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((1.0d0 - (x / ((t - y) * (z - y)))) <= (-100.0d0)) then
tmp = x / (t * y)
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((1.0 - (x / ((t - y) * (z - y)))) <= -100.0) {
tmp = x / (t * y);
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (1.0 - (x / ((t - y) * (z - y)))) <= -100.0: tmp = x / (t * y) else: tmp = 1.0 return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(1.0 - Float64(x / Float64(Float64(t - y) * Float64(z - y)))) <= -100.0) tmp = Float64(x / Float64(t * y)); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((1.0 - (x / ((t - y) * (z - y)))) <= -100.0) tmp = x / (t * y); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -100.0], N[(x / N[(t * y), $MachinePrecision]), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - \frac{x}{\left(t - y\right) \cdot \left(z - y\right)} \leq -100:\\
\;\;\;\;\frac{x}{t \cdot y}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -100Initial program 99.6%
Taylor expanded in x around inf
sub-negN/A
distribute-rgt-inN/A
lft-mult-inverseN/A
lower-+.f64N/A
lower-*.f64N/A
Applied rewrites99.4%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-*.f64N/A
lower--.f64N/A
lower--.f6497.1
Applied rewrites97.1%
Taylor expanded in t around inf
Applied rewrites73.0%
Taylor expanded in y around inf
Applied rewrites31.5%
if -100 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites92.0%
Final simplification85.2%
(FPCore (x y z t)
:precision binary64
(if (<= y -2.75e-73)
1.0
(if (<= y 9.5e-11)
(- 1.0 (/ x (* (- z y) t)))
(- 1.0 (/ x (* (- y z) y))))))
double code(double x, double y, double z, double t) {
double tmp;
if (y <= -2.75e-73) {
tmp = 1.0;
} else if (y <= 9.5e-11) {
tmp = 1.0 - (x / ((z - y) * t));
} else {
tmp = 1.0 - (x / ((y - z) * y));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= (-2.75d-73)) then
tmp = 1.0d0
else if (y <= 9.5d-11) then
tmp = 1.0d0 - (x / ((z - y) * t))
else
tmp = 1.0d0 - (x / ((y - z) * y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= -2.75e-73) {
tmp = 1.0;
} else if (y <= 9.5e-11) {
tmp = 1.0 - (x / ((z - y) * t));
} else {
tmp = 1.0 - (x / ((y - z) * y));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if y <= -2.75e-73: tmp = 1.0 elif y <= 9.5e-11: tmp = 1.0 - (x / ((z - y) * t)) else: tmp = 1.0 - (x / ((y - z) * y)) return tmp
function code(x, y, z, t) tmp = 0.0 if (y <= -2.75e-73) tmp = 1.0; elseif (y <= 9.5e-11) tmp = Float64(1.0 - Float64(x / Float64(Float64(z - y) * t))); else tmp = Float64(1.0 - Float64(x / Float64(Float64(y - z) * y))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (y <= -2.75e-73) tmp = 1.0; elseif (y <= 9.5e-11) tmp = 1.0 - (x / ((z - y) * t)); else tmp = 1.0 - (x / ((y - z) * y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[y, -2.75e-73], 1.0, If[LessEqual[y, 9.5e-11], N[(1.0 - N[(x / N[(N[(z - y), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.75 \cdot 10^{-73}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 9.5 \cdot 10^{-11}:\\
\;\;\;\;1 - \frac{x}{\left(z - y\right) \cdot t}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{x}{\left(y - z\right) \cdot y}\\
\end{array}
\end{array}
if y < -2.75000000000000003e-73Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites96.9%
if -2.75000000000000003e-73 < y < 9.49999999999999951e-11Initial program 99.8%
Taylor expanded in t around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6492.2
Applied rewrites92.2%
if 9.49999999999999951e-11 < y Initial program 100.0%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6496.1
Applied rewrites96.1%
(FPCore (x y z t) :precision binary64 1.0)
double code(double x, double y, double z, double t) {
return 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return 1.0;
}
def code(x, y, z, t): return 1.0
function code(x, y, z, t) return 1.0 end
function tmp = code(x, y, z, t) tmp = 1.0; end
code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites81.7%
herbie shell --seed 2024296
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1.0 (/ x (* (- y z) (- y t)))))