
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(*
a_s
(if (<= (* 2.0 a_m) 5e-51)
(/ (fma y x (* -9.0 (* z t))) (* 2.0 a_m))
(fma (/ t a_m) (* -4.5 z) (* (* (/ 0.5 a_m) x) y)))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if ((2.0 * a_m) <= 5e-51) {
tmp = fma(y, x, (-9.0 * (z * t))) / (2.0 * a_m);
} else {
tmp = fma((t / a_m), (-4.5 * z), (((0.5 / a_m) * x) * y));
}
return a_s * tmp;
}
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) tmp = 0.0 if (Float64(2.0 * a_m) <= 5e-51) tmp = Float64(fma(y, x, Float64(-9.0 * Float64(z * t))) / Float64(2.0 * a_m)); else tmp = fma(Float64(t / a_m), Float64(-4.5 * z), Float64(Float64(Float64(0.5 / a_m) * x) * y)); end return Float64(a_s * tmp) end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * If[LessEqual[N[(2.0 * a$95$m), $MachinePrecision], 5e-51], N[(N[(y * x + N[(-9.0 * N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a$95$m), $MachinePrecision]), $MachinePrecision], N[(N[(t / a$95$m), $MachinePrecision] * N[(-4.5 * z), $MachinePrecision] + N[(N[(N[(0.5 / a$95$m), $MachinePrecision] * x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;2 \cdot a\_m \leq 5 \cdot 10^{-51}:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, x, -9 \cdot \left(z \cdot t\right)\right)}{2 \cdot a\_m}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{t}{a\_m}, -4.5 \cdot z, \left(\frac{0.5}{a\_m} \cdot x\right) \cdot y\right)\\
\end{array}
\end{array}
if (*.f64 a #s(literal 2 binary64)) < 5.00000000000000004e-51Initial program 91.3%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-*.f64N/A
metadata-eval91.8
Applied rewrites91.8%
if 5.00000000000000004e-51 < (*.f64 a #s(literal 2 binary64)) Initial program 88.3%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
times-fracN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-neg.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites95.8%
lift-neg.f64N/A
lift-*.f64N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
metadata-eval95.8
Applied rewrites95.8%
Final simplification92.9%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(let* ((t_1 (* (* (/ x a_m) 0.5) y)))
(*
a_s
(if (<= (* x y) -2e+235)
t_1
(if (<= (* x y) 1e+271)
(/ (- (* x y) (* (* 9.0 z) t)) (* 2.0 a_m))
t_1)))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = ((x / a_m) * 0.5) * y;
double tmp;
if ((x * y) <= -2e+235) {
tmp = t_1;
} else if ((x * y) <= 1e+271) {
tmp = ((x * y) - ((9.0 * z) * t)) / (2.0 * a_m);
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: t_1
real(8) :: tmp
t_1 = ((x / a_m) * 0.5d0) * y
if ((x * y) <= (-2d+235)) then
tmp = t_1
else if ((x * y) <= 1d+271) then
tmp = ((x * y) - ((9.0d0 * z) * t)) / (2.0d0 * a_m)
else
tmp = t_1
end if
code = a_s * tmp
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = ((x / a_m) * 0.5) * y;
double tmp;
if ((x * y) <= -2e+235) {
tmp = t_1;
} else if ((x * y) <= 1e+271) {
tmp = ((x * y) - ((9.0 * z) * t)) / (2.0 * a_m);
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): t_1 = ((x / a_m) * 0.5) * y tmp = 0 if (x * y) <= -2e+235: tmp = t_1 elif (x * y) <= 1e+271: tmp = ((x * y) - ((9.0 * z) * t)) / (2.0 * a_m) else: tmp = t_1 return a_s * tmp
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) t_1 = Float64(Float64(Float64(x / a_m) * 0.5) * y) tmp = 0.0 if (Float64(x * y) <= -2e+235) tmp = t_1; elseif (Float64(x * y) <= 1e+271) tmp = Float64(Float64(Float64(x * y) - Float64(Float64(9.0 * z) * t)) / Float64(2.0 * a_m)); else tmp = t_1; end return Float64(a_s * tmp) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
t_1 = ((x / a_m) * 0.5) * y;
tmp = 0.0;
if ((x * y) <= -2e+235)
tmp = t_1;
elseif ((x * y) <= 1e+271)
tmp = ((x * y) - ((9.0 * z) * t)) / (2.0 * a_m);
else
tmp = t_1;
end
tmp_2 = a_s * tmp;
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := Block[{t$95$1 = N[(N[(N[(x / a$95$m), $MachinePrecision] * 0.5), $MachinePrecision] * y), $MachinePrecision]}, N[(a$95$s * If[LessEqual[N[(x * y), $MachinePrecision], -2e+235], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 1e+271], N[(N[(N[(x * y), $MachinePrecision] - N[(N[(9.0 * z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a$95$m), $MachinePrecision]), $MachinePrecision], t$95$1]]), $MachinePrecision]]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
\begin{array}{l}
t_1 := \left(\frac{x}{a\_m} \cdot 0.5\right) \cdot y\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+235}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 10^{+271}:\\
\;\;\;\;\frac{x \cdot y - \left(9 \cdot z\right) \cdot t}{2 \cdot a\_m}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
\end{array}
if (*.f64 x y) < -2.0000000000000001e235 or 9.99999999999999953e270 < (*.f64 x y) Initial program 74.7%
Taylor expanded in x around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6495.5
Applied rewrites95.5%
if -2.0000000000000001e235 < (*.f64 x y) < 9.99999999999999953e270Initial program 93.8%
Final simplification94.1%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(let* ((t_1 (* (* (/ x a_m) 0.5) y)))
(*
a_s
(if (<= (* x y) -2e+235)
t_1
(if (<= (* x y) 1e+271)
(/ (fma (* -9.0 t) z (* x y)) (* 2.0 a_m))
t_1)))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = ((x / a_m) * 0.5) * y;
double tmp;
if ((x * y) <= -2e+235) {
tmp = t_1;
} else if ((x * y) <= 1e+271) {
tmp = fma((-9.0 * t), z, (x * y)) / (2.0 * a_m);
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) t_1 = Float64(Float64(Float64(x / a_m) * 0.5) * y) tmp = 0.0 if (Float64(x * y) <= -2e+235) tmp = t_1; elseif (Float64(x * y) <= 1e+271) tmp = Float64(fma(Float64(-9.0 * t), z, Float64(x * y)) / Float64(2.0 * a_m)); else tmp = t_1; end return Float64(a_s * tmp) end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := Block[{t$95$1 = N[(N[(N[(x / a$95$m), $MachinePrecision] * 0.5), $MachinePrecision] * y), $MachinePrecision]}, N[(a$95$s * If[LessEqual[N[(x * y), $MachinePrecision], -2e+235], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 1e+271], N[(N[(N[(-9.0 * t), $MachinePrecision] * z + N[(x * y), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a$95$m), $MachinePrecision]), $MachinePrecision], t$95$1]]), $MachinePrecision]]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
\begin{array}{l}
t_1 := \left(\frac{x}{a\_m} \cdot 0.5\right) \cdot y\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+235}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 10^{+271}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-9 \cdot t, z, x \cdot y\right)}{2 \cdot a\_m}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
\end{array}
if (*.f64 x y) < -2.0000000000000001e235 or 9.99999999999999953e270 < (*.f64 x y) Initial program 74.7%
Taylor expanded in x around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6495.5
Applied rewrites95.5%
if -2.0000000000000001e235 < (*.f64 x y) < 9.99999999999999953e270Initial program 93.8%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
metadata-eval93.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6493.8
Applied rewrites93.8%
Final simplification94.1%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(let* ((t_1 (* (* (/ x a_m) 0.5) y)))
(*
a_s
(if (<= (* x y) -2e+235)
t_1
(if (<= (* x y) 1e+271)
(/ (fma y x (* -9.0 (* z t))) (* 2.0 a_m))
t_1)))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = ((x / a_m) * 0.5) * y;
double tmp;
if ((x * y) <= -2e+235) {
tmp = t_1;
} else if ((x * y) <= 1e+271) {
tmp = fma(y, x, (-9.0 * (z * t))) / (2.0 * a_m);
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) t_1 = Float64(Float64(Float64(x / a_m) * 0.5) * y) tmp = 0.0 if (Float64(x * y) <= -2e+235) tmp = t_1; elseif (Float64(x * y) <= 1e+271) tmp = Float64(fma(y, x, Float64(-9.0 * Float64(z * t))) / Float64(2.0 * a_m)); else tmp = t_1; end return Float64(a_s * tmp) end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := Block[{t$95$1 = N[(N[(N[(x / a$95$m), $MachinePrecision] * 0.5), $MachinePrecision] * y), $MachinePrecision]}, N[(a$95$s * If[LessEqual[N[(x * y), $MachinePrecision], -2e+235], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 1e+271], N[(N[(y * x + N[(-9.0 * N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a$95$m), $MachinePrecision]), $MachinePrecision], t$95$1]]), $MachinePrecision]]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
\begin{array}{l}
t_1 := \left(\frac{x}{a\_m} \cdot 0.5\right) \cdot y\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+235}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 10^{+271}:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, x, -9 \cdot \left(z \cdot t\right)\right)}{2 \cdot a\_m}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
\end{array}
if (*.f64 x y) < -2.0000000000000001e235 or 9.99999999999999953e270 < (*.f64 x y) Initial program 74.7%
Taylor expanded in x around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6495.5
Applied rewrites95.5%
if -2.0000000000000001e235 < (*.f64 x y) < 9.99999999999999953e270Initial program 93.8%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-*.f64N/A
metadata-eval93.7
Applied rewrites93.7%
Final simplification94.0%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(let* ((t_1 (* (* (/ x a_m) 0.5) y)))
(*
a_s
(if (<= (* x y) -2e+235)
t_1
(if (<= (* x y) 1e+271)
(* (fma (* z t) -9.0 (* x y)) (/ 0.5 a_m))
t_1)))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = ((x / a_m) * 0.5) * y;
double tmp;
if ((x * y) <= -2e+235) {
tmp = t_1;
} else if ((x * y) <= 1e+271) {
tmp = fma((z * t), -9.0, (x * y)) * (0.5 / a_m);
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) t_1 = Float64(Float64(Float64(x / a_m) * 0.5) * y) tmp = 0.0 if (Float64(x * y) <= -2e+235) tmp = t_1; elseif (Float64(x * y) <= 1e+271) tmp = Float64(fma(Float64(z * t), -9.0, Float64(x * y)) * Float64(0.5 / a_m)); else tmp = t_1; end return Float64(a_s * tmp) end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := Block[{t$95$1 = N[(N[(N[(x / a$95$m), $MachinePrecision] * 0.5), $MachinePrecision] * y), $MachinePrecision]}, N[(a$95$s * If[LessEqual[N[(x * y), $MachinePrecision], -2e+235], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 1e+271], N[(N[(N[(z * t), $MachinePrecision] * -9.0 + N[(x * y), $MachinePrecision]), $MachinePrecision] * N[(0.5 / a$95$m), $MachinePrecision]), $MachinePrecision], t$95$1]]), $MachinePrecision]]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
\begin{array}{l}
t_1 := \left(\frac{x}{a\_m} \cdot 0.5\right) \cdot y\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+235}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 10^{+271}:\\
\;\;\;\;\mathsf{fma}\left(z \cdot t, -9, x \cdot y\right) \cdot \frac{0.5}{a\_m}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
\end{array}
if (*.f64 x y) < -2.0000000000000001e235 or 9.99999999999999953e270 < (*.f64 x y) Initial program 74.7%
Taylor expanded in x around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6495.5
Applied rewrites95.5%
if -2.0000000000000001e235 < (*.f64 x y) < 9.99999999999999953e270Initial program 93.8%
lift-/.f64N/A
div-invN/A
lower-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
metadata-eval93.7
Applied rewrites93.7%
Final simplification94.0%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(let* ((t_1 (* (* (/ x a_m) 0.5) y)))
(*
a_s
(if (<= (* x y) -2e-25)
t_1
(if (<= (* x y) 4e+84) (* (* -4.5 z) (/ t a_m)) t_1)))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = ((x / a_m) * 0.5) * y;
double tmp;
if ((x * y) <= -2e-25) {
tmp = t_1;
} else if ((x * y) <= 4e+84) {
tmp = (-4.5 * z) * (t / a_m);
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: t_1
real(8) :: tmp
t_1 = ((x / a_m) * 0.5d0) * y
if ((x * y) <= (-2d-25)) then
tmp = t_1
else if ((x * y) <= 4d+84) then
tmp = ((-4.5d0) * z) * (t / a_m)
else
tmp = t_1
end if
code = a_s * tmp
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = ((x / a_m) * 0.5) * y;
double tmp;
if ((x * y) <= -2e-25) {
tmp = t_1;
} else if ((x * y) <= 4e+84) {
tmp = (-4.5 * z) * (t / a_m);
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): t_1 = ((x / a_m) * 0.5) * y tmp = 0 if (x * y) <= -2e-25: tmp = t_1 elif (x * y) <= 4e+84: tmp = (-4.5 * z) * (t / a_m) else: tmp = t_1 return a_s * tmp
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) t_1 = Float64(Float64(Float64(x / a_m) * 0.5) * y) tmp = 0.0 if (Float64(x * y) <= -2e-25) tmp = t_1; elseif (Float64(x * y) <= 4e+84) tmp = Float64(Float64(-4.5 * z) * Float64(t / a_m)); else tmp = t_1; end return Float64(a_s * tmp) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
t_1 = ((x / a_m) * 0.5) * y;
tmp = 0.0;
if ((x * y) <= -2e-25)
tmp = t_1;
elseif ((x * y) <= 4e+84)
tmp = (-4.5 * z) * (t / a_m);
else
tmp = t_1;
end
tmp_2 = a_s * tmp;
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := Block[{t$95$1 = N[(N[(N[(x / a$95$m), $MachinePrecision] * 0.5), $MachinePrecision] * y), $MachinePrecision]}, N[(a$95$s * If[LessEqual[N[(x * y), $MachinePrecision], -2e-25], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 4e+84], N[(N[(-4.5 * z), $MachinePrecision] * N[(t / a$95$m), $MachinePrecision]), $MachinePrecision], t$95$1]]), $MachinePrecision]]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
\begin{array}{l}
t_1 := \left(\frac{x}{a\_m} \cdot 0.5\right) \cdot y\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{-25}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 4 \cdot 10^{+84}:\\
\;\;\;\;\left(-4.5 \cdot z\right) \cdot \frac{t}{a\_m}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
\end{array}
if (*.f64 x y) < -2.00000000000000008e-25 or 4.00000000000000023e84 < (*.f64 x y) Initial program 87.7%
Taylor expanded in x around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6484.6
Applied rewrites84.6%
if -2.00000000000000008e-25 < (*.f64 x y) < 4.00000000000000023e84Initial program 92.8%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
times-fracN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-neg.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites90.7%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6478.0
Applied rewrites78.0%
Applied rewrites79.0%
Final simplification81.5%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(let* ((t_1 (* (* (/ 0.5 a_m) y) x)))
(*
a_s
(if (<= (* x y) -50000000000.0)
t_1
(if (<= (* x y) 4e+84) (* (* -4.5 z) (/ t a_m)) t_1)))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = ((0.5 / a_m) * y) * x;
double tmp;
if ((x * y) <= -50000000000.0) {
tmp = t_1;
} else if ((x * y) <= 4e+84) {
tmp = (-4.5 * z) * (t / a_m);
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: t_1
real(8) :: tmp
t_1 = ((0.5d0 / a_m) * y) * x
if ((x * y) <= (-50000000000.0d0)) then
tmp = t_1
else if ((x * y) <= 4d+84) then
tmp = ((-4.5d0) * z) * (t / a_m)
else
tmp = t_1
end if
code = a_s * tmp
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = ((0.5 / a_m) * y) * x;
double tmp;
if ((x * y) <= -50000000000.0) {
tmp = t_1;
} else if ((x * y) <= 4e+84) {
tmp = (-4.5 * z) * (t / a_m);
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): t_1 = ((0.5 / a_m) * y) * x tmp = 0 if (x * y) <= -50000000000.0: tmp = t_1 elif (x * y) <= 4e+84: tmp = (-4.5 * z) * (t / a_m) else: tmp = t_1 return a_s * tmp
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) t_1 = Float64(Float64(Float64(0.5 / a_m) * y) * x) tmp = 0.0 if (Float64(x * y) <= -50000000000.0) tmp = t_1; elseif (Float64(x * y) <= 4e+84) tmp = Float64(Float64(-4.5 * z) * Float64(t / a_m)); else tmp = t_1; end return Float64(a_s * tmp) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
t_1 = ((0.5 / a_m) * y) * x;
tmp = 0.0;
if ((x * y) <= -50000000000.0)
tmp = t_1;
elseif ((x * y) <= 4e+84)
tmp = (-4.5 * z) * (t / a_m);
else
tmp = t_1;
end
tmp_2 = a_s * tmp;
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := Block[{t$95$1 = N[(N[(N[(0.5 / a$95$m), $MachinePrecision] * y), $MachinePrecision] * x), $MachinePrecision]}, N[(a$95$s * If[LessEqual[N[(x * y), $MachinePrecision], -50000000000.0], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 4e+84], N[(N[(-4.5 * z), $MachinePrecision] * N[(t / a$95$m), $MachinePrecision]), $MachinePrecision], t$95$1]]), $MachinePrecision]]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
\begin{array}{l}
t_1 := \left(\frac{0.5}{a\_m} \cdot y\right) \cdot x\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;x \cdot y \leq -50000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 4 \cdot 10^{+84}:\\
\;\;\;\;\left(-4.5 \cdot z\right) \cdot \frac{t}{a\_m}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
\end{array}
if (*.f64 x y) < -5e10 or 4.00000000000000023e84 < (*.f64 x y) Initial program 87.0%
Taylor expanded in x around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6487.3
Applied rewrites87.3%
Applied rewrites87.3%
if -5e10 < (*.f64 x y) < 4.00000000000000023e84Initial program 93.0%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
times-fracN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-neg.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites89.8%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6476.9
Applied rewrites76.9%
Applied rewrites77.2%
Final simplification81.6%
a\_m = (fabs.f64 a) a\_s = (copysign.f64 #s(literal 1 binary64) a) NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function. (FPCore (a_s x y z t a_m) :precision binary64 (* a_s (* (* -4.5 z) (/ t a_m))))
a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
return a_s * ((-4.5 * z) * (t / a_m));
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
code = a_s * (((-4.5d0) * z) * (t / a_m))
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
return a_s * ((-4.5 * z) * (t / a_m));
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): return a_s * ((-4.5 * z) * (t / a_m))
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) return Float64(a_s * Float64(Float64(-4.5 * z) * Float64(t / a_m))) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp = code(a_s, x, y, z, t, a_m)
tmp = a_s * ((-4.5 * z) * (t / a_m));
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * N[(N[(-4.5 * z), $MachinePrecision] * N[(t / a$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a\_s \cdot \left(\left(-4.5 \cdot z\right) \cdot \frac{t}{a\_m}\right)
\end{array}
Initial program 90.4%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
times-fracN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-neg.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites87.8%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6450.3
Applied rewrites50.3%
Applied rewrites52.0%
Final simplification52.0%
a\_m = (fabs.f64 a) a\_s = (copysign.f64 #s(literal 1 binary64) a) NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function. (FPCore (a_s x y z t a_m) :precision binary64 (* a_s (* (* (/ t a_m) z) -4.5)))
a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
return a_s * (((t / a_m) * z) * -4.5);
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
code = a_s * (((t / a_m) * z) * (-4.5d0))
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
return a_s * (((t / a_m) * z) * -4.5);
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): return a_s * (((t / a_m) * z) * -4.5)
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) return Float64(a_s * Float64(Float64(Float64(t / a_m) * z) * -4.5)) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp = code(a_s, x, y, z, t, a_m)
tmp = a_s * (((t / a_m) * z) * -4.5);
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * N[(N[(N[(t / a$95$m), $MachinePrecision] * z), $MachinePrecision] * -4.5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a\_s \cdot \left(\left(\frac{t}{a\_m} \cdot z\right) \cdot -4.5\right)
\end{array}
Initial program 90.4%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
times-fracN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-neg.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites87.8%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6450.3
Applied rewrites50.3%
Applied rewrites52.0%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024296
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:alt
(! :herbie-platform default (if (< a -209046455797670900000000000000000000000000000000000000000000000000000000000000000000000) (- (* 1/2 (/ (* y x) a)) (* 9/2 (/ t (/ a z)))) (if (< a 2144030707833976000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z (* 9 t))) (* a 2)) (- (* (/ y a) (* x 1/2)) (* (/ t a) (* z 9/2))))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))