Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K

Percentage Accurate: 69.4% → 76.1%
Time: 15.1s
Alternatives: 8
Speedup: 1.2×

Specification

?
\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 8 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 69.4% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Alternative 1: 76.1% accurate, 1.2× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(2 \cdot \sqrt{x}, \cos y, \frac{a}{b \cdot -3}\right) \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (fma (* 2.0 (sqrt x)) (cos y) (/ a (* b -3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return fma((2.0 * sqrt(x)), cos(y), (a / (b * -3.0)));
}
function code(x, y, z, t, a, b)
	return fma(Float64(2.0 * sqrt(x)), cos(y), Float64(a / Float64(b * -3.0)))
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision] + N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(2 \cdot \sqrt{x}, \cos y, \frac{a}{b \cdot -3}\right)
\end{array}
Derivation
  1. Initial program 68.3%

    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
  2. Add Preprocessing
  3. Taylor expanded in z around 0

    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  4. Step-by-step derivation
    1. lower-cos.f6473.6

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  5. Applied rewrites73.6%

    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  6. Step-by-step derivation
    1. lift--.f64N/A

      \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{b \cdot 3}} \]
    2. sub-negN/A

      \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)} \]
    3. lift-*.f64N/A

      \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
    4. lower-fma.f64N/A

      \[\leadsto \color{blue}{\mathsf{fma}\left(2 \cdot \sqrt{x}, \cos y, \mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)} \]
    5. lift-*.f64N/A

      \[\leadsto \mathsf{fma}\left(\color{blue}{2 \cdot \sqrt{x}}, \cos y, \mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
    6. *-commutativeN/A

      \[\leadsto \mathsf{fma}\left(\color{blue}{\sqrt{x} \cdot 2}, \cos y, \mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
    7. lower-*.f64N/A

      \[\leadsto \mathsf{fma}\left(\color{blue}{\sqrt{x} \cdot 2}, \cos y, \mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
    8. lift-/.f64N/A

      \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \mathsf{neg}\left(\color{blue}{\frac{a}{b \cdot 3}}\right)\right) \]
    9. lift-*.f64N/A

      \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \mathsf{neg}\left(\frac{a}{\color{blue}{b \cdot 3}}\right)\right) \]
    10. associate-/r*N/A

      \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \mathsf{neg}\left(\color{blue}{\frac{\frac{a}{b}}{3}}\right)\right) \]
    11. lift-/.f64N/A

      \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \mathsf{neg}\left(\frac{\color{blue}{\frac{a}{b}}}{3}\right)\right) \]
    12. distribute-neg-frac2N/A

      \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \color{blue}{\frac{\frac{a}{b}}{\mathsf{neg}\left(3\right)}}\right) \]
    13. lower-/.f64N/A

      \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \color{blue}{\frac{\frac{a}{b}}{\mathsf{neg}\left(3\right)}}\right) \]
    14. metadata-eval73.6

      \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{\frac{a}{b}}{\color{blue}{-3}}\right) \]
  7. Applied rewrites73.6%

    \[\leadsto \color{blue}{\mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{\frac{a}{b}}{-3}\right)} \]
  8. Step-by-step derivation
    1. lift-/.f64N/A

      \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \color{blue}{\frac{\frac{a}{b}}{-3}}\right) \]
    2. lift-/.f64N/A

      \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{\color{blue}{\frac{a}{b}}}{-3}\right) \]
    3. associate-/l/N/A

      \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \color{blue}{\frac{a}{-3 \cdot b}}\right) \]
    4. metadata-evalN/A

      \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{a}{\color{blue}{\left(\mathsf{neg}\left(3\right)\right)} \cdot b}\right) \]
    5. distribute-lft-neg-inN/A

      \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{a}{\color{blue}{\mathsf{neg}\left(3 \cdot b\right)}}\right) \]
    6. *-commutativeN/A

      \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{a}{\mathsf{neg}\left(\color{blue}{b \cdot 3}\right)}\right) \]
    7. lift-*.f64N/A

      \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{a}{\mathsf{neg}\left(\color{blue}{b \cdot 3}\right)}\right) \]
    8. lower-/.f64N/A

      \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \color{blue}{\frac{a}{\mathsf{neg}\left(b \cdot 3\right)}}\right) \]
    9. lift-*.f64N/A

      \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{a}{\mathsf{neg}\left(\color{blue}{b \cdot 3}\right)}\right) \]
    10. *-commutativeN/A

      \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{a}{\mathsf{neg}\left(\color{blue}{3 \cdot b}\right)}\right) \]
    11. distribute-lft-neg-inN/A

      \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{a}{\color{blue}{\left(\mathsf{neg}\left(3\right)\right) \cdot b}}\right) \]
    12. metadata-evalN/A

      \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{a}{\color{blue}{-3} \cdot b}\right) \]
    13. lower-*.f6473.6

      \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{a}{\color{blue}{-3 \cdot b}}\right) \]
  9. Applied rewrites73.6%

    \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \color{blue}{\frac{a}{-3 \cdot b}}\right) \]
  10. Final simplification73.6%

    \[\leadsto \mathsf{fma}\left(2 \cdot \sqrt{x}, \cos y, \frac{a}{b \cdot -3}\right) \]
  11. Add Preprocessing

Alternative 2: 71.3% accurate, 0.9× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{a}{b \cdot 3}\\ t_2 := 2 \cdot \sqrt{x}\\ t_3 := \mathsf{fma}\left(t\_2, 1, \frac{a}{b \cdot -3}\right)\\ \mathbf{if}\;t\_1 \leq -5 \cdot 10^{-22}:\\ \;\;\;\;t\_3\\ \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-74}:\\ \;\;\;\;\cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right) \cdot t\_2\\ \mathbf{else}:\\ \;\;\;\;t\_3\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (/ a (* b 3.0)))
        (t_2 (* 2.0 (sqrt x)))
        (t_3 (fma t_2 1.0 (/ a (* b -3.0)))))
   (if (<= t_1 -5e-22)
     t_3
     (if (<= t_1 5e-74)
       (* (cos (fma -0.3333333333333333 (* t z) y)) t_2)
       t_3))))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (b * 3.0);
	double t_2 = 2.0 * sqrt(x);
	double t_3 = fma(t_2, 1.0, (a / (b * -3.0)));
	double tmp;
	if (t_1 <= -5e-22) {
		tmp = t_3;
	} else if (t_1 <= 5e-74) {
		tmp = cos(fma(-0.3333333333333333, (t * z), y)) * t_2;
	} else {
		tmp = t_3;
	}
	return tmp;
}
function code(x, y, z, t, a, b)
	t_1 = Float64(a / Float64(b * 3.0))
	t_2 = Float64(2.0 * sqrt(x))
	t_3 = fma(t_2, 1.0, Float64(a / Float64(b * -3.0)))
	tmp = 0.0
	if (t_1 <= -5e-22)
		tmp = t_3;
	elseif (t_1 <= 5e-74)
		tmp = Float64(cos(fma(-0.3333333333333333, Float64(t * z), y)) * t_2);
	else
		tmp = t_3;
	end
	return tmp
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(t$95$2 * 1.0 + N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-22], t$95$3, If[LessEqual[t$95$1, 5e-74], N[(N[Cos[N[(-0.3333333333333333 * N[(t * z), $MachinePrecision] + y), $MachinePrecision]], $MachinePrecision] * t$95$2), $MachinePrecision], t$95$3]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{a}{b \cdot 3}\\
t_2 := 2 \cdot \sqrt{x}\\
t_3 := \mathsf{fma}\left(t\_2, 1, \frac{a}{b \cdot -3}\right)\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-22}:\\
\;\;\;\;t\_3\\

\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-74}:\\
\;\;\;\;\cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right) \cdot t\_2\\

\mathbf{else}:\\
\;\;\;\;t\_3\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -4.99999999999999954e-22 or 4.99999999999999998e-74 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

    1. Initial program 76.6%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    4. Step-by-step derivation
      1. lower-cos.f6484.3

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    5. Applied rewrites84.3%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    6. Step-by-step derivation
      1. lift--.f64N/A

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{b \cdot 3}} \]
      2. sub-negN/A

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)} \]
      3. lift-*.f64N/A

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
      4. lower-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(2 \cdot \sqrt{x}, \cos y, \mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)} \]
      5. lift-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\color{blue}{2 \cdot \sqrt{x}}, \cos y, \mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
      6. *-commutativeN/A

        \[\leadsto \mathsf{fma}\left(\color{blue}{\sqrt{x} \cdot 2}, \cos y, \mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
      7. lower-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\color{blue}{\sqrt{x} \cdot 2}, \cos y, \mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
      8. lift-/.f64N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \mathsf{neg}\left(\color{blue}{\frac{a}{b \cdot 3}}\right)\right) \]
      9. lift-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \mathsf{neg}\left(\frac{a}{\color{blue}{b \cdot 3}}\right)\right) \]
      10. associate-/r*N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \mathsf{neg}\left(\color{blue}{\frac{\frac{a}{b}}{3}}\right)\right) \]
      11. lift-/.f64N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \mathsf{neg}\left(\frac{\color{blue}{\frac{a}{b}}}{3}\right)\right) \]
      12. distribute-neg-frac2N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \color{blue}{\frac{\frac{a}{b}}{\mathsf{neg}\left(3\right)}}\right) \]
      13. lower-/.f64N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \color{blue}{\frac{\frac{a}{b}}{\mathsf{neg}\left(3\right)}}\right) \]
      14. metadata-eval84.3

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{\frac{a}{b}}{\color{blue}{-3}}\right) \]
    7. Applied rewrites84.3%

      \[\leadsto \color{blue}{\mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{\frac{a}{b}}{-3}\right)} \]
    8. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \color{blue}{\frac{\frac{a}{b}}{-3}}\right) \]
      2. lift-/.f64N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{\color{blue}{\frac{a}{b}}}{-3}\right) \]
      3. associate-/l/N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \color{blue}{\frac{a}{-3 \cdot b}}\right) \]
      4. metadata-evalN/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{a}{\color{blue}{\left(\mathsf{neg}\left(3\right)\right)} \cdot b}\right) \]
      5. distribute-lft-neg-inN/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{a}{\color{blue}{\mathsf{neg}\left(3 \cdot b\right)}}\right) \]
      6. *-commutativeN/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{a}{\mathsf{neg}\left(\color{blue}{b \cdot 3}\right)}\right) \]
      7. lift-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{a}{\mathsf{neg}\left(\color{blue}{b \cdot 3}\right)}\right) \]
      8. lower-/.f64N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \color{blue}{\frac{a}{\mathsf{neg}\left(b \cdot 3\right)}}\right) \]
      9. lift-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{a}{\mathsf{neg}\left(\color{blue}{b \cdot 3}\right)}\right) \]
      10. *-commutativeN/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{a}{\mathsf{neg}\left(\color{blue}{3 \cdot b}\right)}\right) \]
      11. distribute-lft-neg-inN/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{a}{\color{blue}{\left(\mathsf{neg}\left(3\right)\right) \cdot b}}\right) \]
      12. metadata-evalN/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{a}{\color{blue}{-3} \cdot b}\right) \]
      13. lower-*.f6484.3

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{a}{\color{blue}{-3 \cdot b}}\right) \]
    9. Applied rewrites84.3%

      \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \color{blue}{\frac{a}{-3 \cdot b}}\right) \]
    10. Taylor expanded in y around 0

      \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, 1, \frac{a}{-3 \cdot b}\right) \]
    11. Step-by-step derivation
      1. Applied rewrites78.1%

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, 1, \frac{a}{-3 \cdot b}\right) \]

      if -4.99999999999999954e-22 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 4.99999999999999998e-74

      1. Initial program 56.4%

        \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
      2. Add Preprocessing
      3. Taylor expanded in x around -inf

        \[\leadsto \color{blue}{-2 \cdot \left(\sqrt{x} \cdot \left(\cos \left(y - \frac{1}{3} \cdot \left(t \cdot z\right)\right) \cdot {\left(\sqrt{-1}\right)}^{2}\right)\right)} \]
      4. Applied rewrites53.2%

        \[\leadsto \color{blue}{\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right)} \]
    12. Recombined 2 regimes into one program.
    13. Final simplification67.9%

      \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{b \cdot 3} \leq -5 \cdot 10^{-22}:\\ \;\;\;\;\mathsf{fma}\left(2 \cdot \sqrt{x}, 1, \frac{a}{b \cdot -3}\right)\\ \mathbf{elif}\;\frac{a}{b \cdot 3} \leq 5 \cdot 10^{-74}:\\ \;\;\;\;\cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right) \cdot \left(2 \cdot \sqrt{x}\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(2 \cdot \sqrt{x}, 1, \frac{a}{b \cdot -3}\right)\\ \end{array} \]
    14. Add Preprocessing

    Alternative 3: 76.1% accurate, 1.2× speedup?

    \[\begin{array}{l} \\ \mathsf{fma}\left(a, \frac{-0.3333333333333333}{b}, \cos y \cdot \left(2 \cdot \sqrt{x}\right)\right) \end{array} \]
    (FPCore (x y z t a b)
     :precision binary64
     (fma a (/ -0.3333333333333333 b) (* (cos y) (* 2.0 (sqrt x)))))
    double code(double x, double y, double z, double t, double a, double b) {
    	return fma(a, (-0.3333333333333333 / b), (cos(y) * (2.0 * sqrt(x))));
    }
    
    function code(x, y, z, t, a, b)
    	return fma(a, Float64(-0.3333333333333333 / b), Float64(cos(y) * Float64(2.0 * sqrt(x))))
    end
    
    code[x_, y_, z_, t_, a_, b_] := N[(a * N[(-0.3333333333333333 / b), $MachinePrecision] + N[(N[Cos[y], $MachinePrecision] * N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
    
    \begin{array}{l}
    
    \\
    \mathsf{fma}\left(a, \frac{-0.3333333333333333}{b}, \cos y \cdot \left(2 \cdot \sqrt{x}\right)\right)
    \end{array}
    
    Derivation
    1. Initial program 68.3%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    4. Step-by-step derivation
      1. lower-cos.f6473.6

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    5. Applied rewrites73.6%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    6. Step-by-step derivation
      1. lift--.f64N/A

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{b \cdot 3}} \]
      2. sub-negN/A

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)} \]
      3. lift-*.f64N/A

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
      4. lower-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(2 \cdot \sqrt{x}, \cos y, \mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)} \]
      5. lift-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\color{blue}{2 \cdot \sqrt{x}}, \cos y, \mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
      6. *-commutativeN/A

        \[\leadsto \mathsf{fma}\left(\color{blue}{\sqrt{x} \cdot 2}, \cos y, \mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
      7. lower-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\color{blue}{\sqrt{x} \cdot 2}, \cos y, \mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
      8. lift-/.f64N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \mathsf{neg}\left(\color{blue}{\frac{a}{b \cdot 3}}\right)\right) \]
      9. lift-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \mathsf{neg}\left(\frac{a}{\color{blue}{b \cdot 3}}\right)\right) \]
      10. associate-/r*N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \mathsf{neg}\left(\color{blue}{\frac{\frac{a}{b}}{3}}\right)\right) \]
      11. lift-/.f64N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \mathsf{neg}\left(\frac{\color{blue}{\frac{a}{b}}}{3}\right)\right) \]
      12. distribute-neg-frac2N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \color{blue}{\frac{\frac{a}{b}}{\mathsf{neg}\left(3\right)}}\right) \]
      13. lower-/.f64N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \color{blue}{\frac{\frac{a}{b}}{\mathsf{neg}\left(3\right)}}\right) \]
      14. metadata-eval73.6

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{\frac{a}{b}}{\color{blue}{-3}}\right) \]
    7. Applied rewrites73.6%

      \[\leadsto \color{blue}{\mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{\frac{a}{b}}{-3}\right)} \]
    8. Step-by-step derivation
      1. lift-fma.f64N/A

        \[\leadsto \color{blue}{\left(\sqrt{x} \cdot 2\right) \cdot \cos y + \frac{\frac{a}{b}}{-3}} \]
      2. +-commutativeN/A

        \[\leadsto \color{blue}{\frac{\frac{a}{b}}{-3} + \left(\sqrt{x} \cdot 2\right) \cdot \cos y} \]
      3. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{\frac{a}{b}}{-3}} + \left(\sqrt{x} \cdot 2\right) \cdot \cos y \]
      4. div-invN/A

        \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{1}{-3}} + \left(\sqrt{x} \cdot 2\right) \cdot \cos y \]
      5. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{a}{b}} \cdot \frac{1}{-3} + \left(\sqrt{x} \cdot 2\right) \cdot \cos y \]
      6. metadata-evalN/A

        \[\leadsto \frac{a}{b} \cdot \color{blue}{\frac{-1}{3}} + \left(\sqrt{x} \cdot 2\right) \cdot \cos y \]
      7. associate-*l/N/A

        \[\leadsto \color{blue}{\frac{a \cdot \frac{-1}{3}}{b}} + \left(\sqrt{x} \cdot 2\right) \cdot \cos y \]
      8. associate-/l*N/A

        \[\leadsto \color{blue}{a \cdot \frac{\frac{-1}{3}}{b}} + \left(\sqrt{x} \cdot 2\right) \cdot \cos y \]
      9. lift-*.f64N/A

        \[\leadsto a \cdot \frac{\frac{-1}{3}}{b} + \color{blue}{\left(\sqrt{x} \cdot 2\right)} \cdot \cos y \]
      10. *-commutativeN/A

        \[\leadsto a \cdot \frac{\frac{-1}{3}}{b} + \color{blue}{\left(2 \cdot \sqrt{x}\right)} \cdot \cos y \]
      11. lift-sqrt.f64N/A

        \[\leadsto a \cdot \frac{\frac{-1}{3}}{b} + \left(2 \cdot \color{blue}{\sqrt{x}}\right) \cdot \cos y \]
      12. pow1/2N/A

        \[\leadsto a \cdot \frac{\frac{-1}{3}}{b} + \left(2 \cdot \color{blue}{{x}^{\frac{1}{2}}}\right) \cdot \cos y \]
      13. exp-to-powN/A

        \[\leadsto a \cdot \frac{\frac{-1}{3}}{b} + \left(2 \cdot \color{blue}{e^{\log x \cdot \frac{1}{2}}}\right) \cdot \cos y \]
      14. lift-log.f64N/A

        \[\leadsto a \cdot \frac{\frac{-1}{3}}{b} + \left(2 \cdot e^{\color{blue}{\log x} \cdot \frac{1}{2}}\right) \cdot \cos y \]
      15. lift-*.f64N/A

        \[\leadsto a \cdot \frac{\frac{-1}{3}}{b} + \left(2 \cdot e^{\color{blue}{\log x \cdot \frac{1}{2}}}\right) \cdot \cos y \]
      16. lift-exp.f64N/A

        \[\leadsto a \cdot \frac{\frac{-1}{3}}{b} + \left(2 \cdot \color{blue}{e^{\log x \cdot \frac{1}{2}}}\right) \cdot \cos y \]
      17. lift-*.f64N/A

        \[\leadsto a \cdot \frac{\frac{-1}{3}}{b} + \color{blue}{\left(2 \cdot e^{\log x \cdot \frac{1}{2}}\right)} \cdot \cos y \]
      18. lift-*.f64N/A

        \[\leadsto a \cdot \frac{\frac{-1}{3}}{b} + \color{blue}{\left(2 \cdot e^{\log x \cdot \frac{1}{2}}\right) \cdot \cos y} \]
      19. lower-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(a, \frac{\frac{-1}{3}}{b}, \left(2 \cdot e^{\log x \cdot \frac{1}{2}}\right) \cdot \cos y\right)} \]
    9. Applied rewrites73.5%

      \[\leadsto \color{blue}{\mathsf{fma}\left(a, \frac{-0.3333333333333333}{b}, \left(2 \cdot \sqrt{x}\right) \cdot \cos y\right)} \]
    10. Final simplification73.5%

      \[\leadsto \mathsf{fma}\left(a, \frac{-0.3333333333333333}{b}, \cos y \cdot \left(2 \cdot \sqrt{x}\right)\right) \]
    11. Add Preprocessing

    Alternative 4: 76.0% accurate, 1.2× speedup?

    \[\begin{array}{l} \\ \mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \frac{a}{b} \cdot -0.3333333333333333\right) \end{array} \]
    (FPCore (x y z t a b)
     :precision binary64
     (fma (* (cos y) 2.0) (sqrt x) (* (/ a b) -0.3333333333333333)))
    double code(double x, double y, double z, double t, double a, double b) {
    	return fma((cos(y) * 2.0), sqrt(x), ((a / b) * -0.3333333333333333));
    }
    
    function code(x, y, z, t, a, b)
    	return fma(Float64(cos(y) * 2.0), sqrt(x), Float64(Float64(a / b) * -0.3333333333333333))
    end
    
    code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Cos[y], $MachinePrecision] * 2.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision] + N[(N[(a / b), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]
    
    \begin{array}{l}
    
    \\
    \mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \frac{a}{b} \cdot -0.3333333333333333\right)
    \end{array}
    
    Derivation
    1. Initial program 68.3%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
    4. Step-by-step derivation
      1. cancel-sign-sub-invN/A

        \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
      2. *-commutativeN/A

        \[\leadsto 2 \cdot \color{blue}{\left(\cos y \cdot \sqrt{x}\right)} + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b} \]
      3. associate-*r*N/A

        \[\leadsto \color{blue}{\left(2 \cdot \cos y\right) \cdot \sqrt{x}} + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b} \]
      4. metadata-evalN/A

        \[\leadsto \left(2 \cdot \cos y\right) \cdot \sqrt{x} + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
      5. lower-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
      6. lower-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\color{blue}{2 \cdot \cos y}, \sqrt{x}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
      7. lower-cos.f64N/A

        \[\leadsto \mathsf{fma}\left(2 \cdot \color{blue}{\cos y}, \sqrt{x}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
      8. lower-sqrt.f64N/A

        \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \color{blue}{\sqrt{x}}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
      9. lower-*.f64N/A

        \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}}\right) \]
      10. lower-/.f6473.4

        \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, -0.3333333333333333 \cdot \color{blue}{\frac{a}{b}}\right) \]
    5. Applied rewrites73.4%

      \[\leadsto \color{blue}{\mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, -0.3333333333333333 \cdot \frac{a}{b}\right)} \]
    6. Final simplification73.4%

      \[\leadsto \mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \frac{a}{b} \cdot -0.3333333333333333\right) \]
    7. Add Preprocessing

    Alternative 5: 65.0% accurate, 4.2× speedup?

    \[\begin{array}{l} \\ \mathsf{fma}\left(2 \cdot \sqrt{x}, 1, \frac{a}{b \cdot -3}\right) \end{array} \]
    (FPCore (x y z t a b)
     :precision binary64
     (fma (* 2.0 (sqrt x)) 1.0 (/ a (* b -3.0))))
    double code(double x, double y, double z, double t, double a, double b) {
    	return fma((2.0 * sqrt(x)), 1.0, (a / (b * -3.0)));
    }
    
    function code(x, y, z, t, a, b)
    	return fma(Float64(2.0 * sqrt(x)), 1.0, Float64(a / Float64(b * -3.0)))
    end
    
    code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * 1.0 + N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
    
    \begin{array}{l}
    
    \\
    \mathsf{fma}\left(2 \cdot \sqrt{x}, 1, \frac{a}{b \cdot -3}\right)
    \end{array}
    
    Derivation
    1. Initial program 68.3%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    4. Step-by-step derivation
      1. lower-cos.f6473.6

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    5. Applied rewrites73.6%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    6. Step-by-step derivation
      1. lift--.f64N/A

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{b \cdot 3}} \]
      2. sub-negN/A

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)} \]
      3. lift-*.f64N/A

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
      4. lower-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(2 \cdot \sqrt{x}, \cos y, \mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)} \]
      5. lift-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\color{blue}{2 \cdot \sqrt{x}}, \cos y, \mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
      6. *-commutativeN/A

        \[\leadsto \mathsf{fma}\left(\color{blue}{\sqrt{x} \cdot 2}, \cos y, \mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
      7. lower-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\color{blue}{\sqrt{x} \cdot 2}, \cos y, \mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
      8. lift-/.f64N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \mathsf{neg}\left(\color{blue}{\frac{a}{b \cdot 3}}\right)\right) \]
      9. lift-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \mathsf{neg}\left(\frac{a}{\color{blue}{b \cdot 3}}\right)\right) \]
      10. associate-/r*N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \mathsf{neg}\left(\color{blue}{\frac{\frac{a}{b}}{3}}\right)\right) \]
      11. lift-/.f64N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \mathsf{neg}\left(\frac{\color{blue}{\frac{a}{b}}}{3}\right)\right) \]
      12. distribute-neg-frac2N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \color{blue}{\frac{\frac{a}{b}}{\mathsf{neg}\left(3\right)}}\right) \]
      13. lower-/.f64N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \color{blue}{\frac{\frac{a}{b}}{\mathsf{neg}\left(3\right)}}\right) \]
      14. metadata-eval73.6

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{\frac{a}{b}}{\color{blue}{-3}}\right) \]
    7. Applied rewrites73.6%

      \[\leadsto \color{blue}{\mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{\frac{a}{b}}{-3}\right)} \]
    8. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \color{blue}{\frac{\frac{a}{b}}{-3}}\right) \]
      2. lift-/.f64N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{\color{blue}{\frac{a}{b}}}{-3}\right) \]
      3. associate-/l/N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \color{blue}{\frac{a}{-3 \cdot b}}\right) \]
      4. metadata-evalN/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{a}{\color{blue}{\left(\mathsf{neg}\left(3\right)\right)} \cdot b}\right) \]
      5. distribute-lft-neg-inN/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{a}{\color{blue}{\mathsf{neg}\left(3 \cdot b\right)}}\right) \]
      6. *-commutativeN/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{a}{\mathsf{neg}\left(\color{blue}{b \cdot 3}\right)}\right) \]
      7. lift-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{a}{\mathsf{neg}\left(\color{blue}{b \cdot 3}\right)}\right) \]
      8. lower-/.f64N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \color{blue}{\frac{a}{\mathsf{neg}\left(b \cdot 3\right)}}\right) \]
      9. lift-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{a}{\mathsf{neg}\left(\color{blue}{b \cdot 3}\right)}\right) \]
      10. *-commutativeN/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{a}{\mathsf{neg}\left(\color{blue}{3 \cdot b}\right)}\right) \]
      11. distribute-lft-neg-inN/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{a}{\color{blue}{\left(\mathsf{neg}\left(3\right)\right) \cdot b}}\right) \]
      12. metadata-evalN/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{a}{\color{blue}{-3} \cdot b}\right) \]
      13. lower-*.f6473.6

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{a}{\color{blue}{-3 \cdot b}}\right) \]
    9. Applied rewrites73.6%

      \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \color{blue}{\frac{a}{-3 \cdot b}}\right) \]
    10. Taylor expanded in y around 0

      \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, 1, \frac{a}{-3 \cdot b}\right) \]
    11. Step-by-step derivation
      1. Applied rewrites58.7%

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, 1, \frac{a}{-3 \cdot b}\right) \]
      2. Final simplification58.7%

        \[\leadsto \mathsf{fma}\left(2 \cdot \sqrt{x}, 1, \frac{a}{b \cdot -3}\right) \]
      3. Add Preprocessing

      Alternative 6: 50.2% accurate, 9.4× speedup?

      \[\begin{array}{l} \\ \frac{a}{b \cdot -3} \end{array} \]
      (FPCore (x y z t a b) :precision binary64 (/ a (* b -3.0)))
      double code(double x, double y, double z, double t, double a, double b) {
      	return a / (b * -3.0);
      }
      
      real(8) function code(x, y, z, t, a, b)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8), intent (in) :: t
          real(8), intent (in) :: a
          real(8), intent (in) :: b
          code = a / (b * (-3.0d0))
      end function
      
      public static double code(double x, double y, double z, double t, double a, double b) {
      	return a / (b * -3.0);
      }
      
      def code(x, y, z, t, a, b):
      	return a / (b * -3.0)
      
      function code(x, y, z, t, a, b)
      	return Float64(a / Float64(b * -3.0))
      end
      
      function tmp = code(x, y, z, t, a, b)
      	tmp = a / (b * -3.0);
      end
      
      code[x_, y_, z_, t_, a_, b_] := N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]
      
      \begin{array}{l}
      
      \\
      \frac{a}{b \cdot -3}
      \end{array}
      
      Derivation
      1. Initial program 68.3%

        \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
      2. Add Preprocessing
      3. Taylor expanded in a around inf

        \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
      4. Step-by-step derivation
        1. lower-*.f64N/A

          \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
        2. lower-/.f6444.6

          \[\leadsto -0.3333333333333333 \cdot \color{blue}{\frac{a}{b}} \]
      5. Applied rewrites44.6%

        \[\leadsto \color{blue}{-0.3333333333333333 \cdot \frac{a}{b}} \]
      6. Step-by-step derivation
        1. Applied rewrites44.6%

          \[\leadsto \frac{-0.3333333333333333}{\color{blue}{\frac{b}{a}}} \]
        2. Step-by-step derivation
          1. Applied rewrites44.8%

            \[\leadsto \frac{a}{\color{blue}{b \cdot -3}} \]
          2. Add Preprocessing

          Alternative 7: 50.1% accurate, 9.4× speedup?

          \[\begin{array}{l} \\ \frac{-0.3333333333333333}{b} \cdot a \end{array} \]
          (FPCore (x y z t a b) :precision binary64 (* (/ -0.3333333333333333 b) a))
          double code(double x, double y, double z, double t, double a, double b) {
          	return (-0.3333333333333333 / b) * a;
          }
          
          real(8) function code(x, y, z, t, a, b)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8), intent (in) :: t
              real(8), intent (in) :: a
              real(8), intent (in) :: b
              code = ((-0.3333333333333333d0) / b) * a
          end function
          
          public static double code(double x, double y, double z, double t, double a, double b) {
          	return (-0.3333333333333333 / b) * a;
          }
          
          def code(x, y, z, t, a, b):
          	return (-0.3333333333333333 / b) * a
          
          function code(x, y, z, t, a, b)
          	return Float64(Float64(-0.3333333333333333 / b) * a)
          end
          
          function tmp = code(x, y, z, t, a, b)
          	tmp = (-0.3333333333333333 / b) * a;
          end
          
          code[x_, y_, z_, t_, a_, b_] := N[(N[(-0.3333333333333333 / b), $MachinePrecision] * a), $MachinePrecision]
          
          \begin{array}{l}
          
          \\
          \frac{-0.3333333333333333}{b} \cdot a
          \end{array}
          
          Derivation
          1. Initial program 68.3%

            \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
          2. Add Preprocessing
          3. Taylor expanded in a around inf

            \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
          4. Step-by-step derivation
            1. lower-*.f64N/A

              \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
            2. lower-/.f6444.6

              \[\leadsto -0.3333333333333333 \cdot \color{blue}{\frac{a}{b}} \]
          5. Applied rewrites44.6%

            \[\leadsto \color{blue}{-0.3333333333333333 \cdot \frac{a}{b}} \]
          6. Step-by-step derivation
            1. Applied rewrites44.6%

              \[\leadsto \frac{-0.3333333333333333}{\color{blue}{\frac{b}{a}}} \]
            2. Step-by-step derivation
              1. Applied rewrites44.7%

                \[\leadsto \frac{-0.3333333333333333}{b} \cdot \color{blue}{a} \]
              2. Add Preprocessing

              Alternative 8: 50.1% accurate, 9.4× speedup?

              \[\begin{array}{l} \\ \frac{a}{b} \cdot -0.3333333333333333 \end{array} \]
              (FPCore (x y z t a b) :precision binary64 (* (/ a b) -0.3333333333333333))
              double code(double x, double y, double z, double t, double a, double b) {
              	return (a / b) * -0.3333333333333333;
              }
              
              real(8) function code(x, y, z, t, a, b)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8), intent (in) :: t
                  real(8), intent (in) :: a
                  real(8), intent (in) :: b
                  code = (a / b) * (-0.3333333333333333d0)
              end function
              
              public static double code(double x, double y, double z, double t, double a, double b) {
              	return (a / b) * -0.3333333333333333;
              }
              
              def code(x, y, z, t, a, b):
              	return (a / b) * -0.3333333333333333
              
              function code(x, y, z, t, a, b)
              	return Float64(Float64(a / b) * -0.3333333333333333)
              end
              
              function tmp = code(x, y, z, t, a, b)
              	tmp = (a / b) * -0.3333333333333333;
              end
              
              code[x_, y_, z_, t_, a_, b_] := N[(N[(a / b), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]
              
              \begin{array}{l}
              
              \\
              \frac{a}{b} \cdot -0.3333333333333333
              \end{array}
              
              Derivation
              1. Initial program 68.3%

                \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
              2. Add Preprocessing
              3. Taylor expanded in a around inf

                \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
              4. Step-by-step derivation
                1. lower-*.f64N/A

                  \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                2. lower-/.f6444.6

                  \[\leadsto -0.3333333333333333 \cdot \color{blue}{\frac{a}{b}} \]
              5. Applied rewrites44.6%

                \[\leadsto \color{blue}{-0.3333333333333333 \cdot \frac{a}{b}} \]
              6. Final simplification44.6%

                \[\leadsto \frac{a}{b} \cdot -0.3333333333333333 \]
              7. Add Preprocessing

              Developer Target 1: 73.8% accurate, 0.8× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\ t_2 := \frac{\frac{a}{3}}{b}\\ t_3 := 2 \cdot \sqrt{x}\\ \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\ \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\ \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\ \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\ \mathbf{else}:\\ \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\ \end{array} \end{array} \]
              (FPCore (x y z t a b)
               :precision binary64
               (let* ((t_1 (/ (/ 0.3333333333333333 z) t))
                      (t_2 (/ (/ a 3.0) b))
                      (t_3 (* 2.0 (sqrt x))))
                 (if (< z -1.3793337487235141e+129)
                   (- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
                   (if (< z 3.516290613555987e+106)
                     (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
                     (- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
              double code(double x, double y, double z, double t, double a, double b) {
              	double t_1 = (0.3333333333333333 / z) / t;
              	double t_2 = (a / 3.0) / b;
              	double t_3 = 2.0 * sqrt(x);
              	double tmp;
              	if (z < -1.3793337487235141e+129) {
              		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
              	} else if (z < 3.516290613555987e+106) {
              		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
              	} else {
              		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
              	}
              	return tmp;
              }
              
              real(8) function code(x, y, z, t, a, b)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8), intent (in) :: t
                  real(8), intent (in) :: a
                  real(8), intent (in) :: b
                  real(8) :: t_1
                  real(8) :: t_2
                  real(8) :: t_3
                  real(8) :: tmp
                  t_1 = (0.3333333333333333d0 / z) / t
                  t_2 = (a / 3.0d0) / b
                  t_3 = 2.0d0 * sqrt(x)
                  if (z < (-1.3793337487235141d+129)) then
                      tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
                  else if (z < 3.516290613555987d+106) then
                      tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
                  else
                      tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
                  end if
                  code = tmp
              end function
              
              public static double code(double x, double y, double z, double t, double a, double b) {
              	double t_1 = (0.3333333333333333 / z) / t;
              	double t_2 = (a / 3.0) / b;
              	double t_3 = 2.0 * Math.sqrt(x);
              	double tmp;
              	if (z < -1.3793337487235141e+129) {
              		tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
              	} else if (z < 3.516290613555987e+106) {
              		tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
              	} else {
              		tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
              	}
              	return tmp;
              }
              
              def code(x, y, z, t, a, b):
              	t_1 = (0.3333333333333333 / z) / t
              	t_2 = (a / 3.0) / b
              	t_3 = 2.0 * math.sqrt(x)
              	tmp = 0
              	if z < -1.3793337487235141e+129:
              		tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2
              	elif z < 3.516290613555987e+106:
              		tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2
              	else:
              		tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0)
              	return tmp
              
              function code(x, y, z, t, a, b)
              	t_1 = Float64(Float64(0.3333333333333333 / z) / t)
              	t_2 = Float64(Float64(a / 3.0) / b)
              	t_3 = Float64(2.0 * sqrt(x))
              	tmp = 0.0
              	if (z < -1.3793337487235141e+129)
              		tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2);
              	elseif (z < 3.516290613555987e+106)
              		tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2);
              	else
              		tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0));
              	end
              	return tmp
              end
              
              function tmp_2 = code(x, y, z, t, a, b)
              	t_1 = (0.3333333333333333 / z) / t;
              	t_2 = (a / 3.0) / b;
              	t_3 = 2.0 * sqrt(x);
              	tmp = 0.0;
              	if (z < -1.3793337487235141e+129)
              		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
              	elseif (z < 3.516290613555987e+106)
              		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
              	else
              		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
              	end
              	tmp_2 = tmp;
              end
              
              code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
              t_2 := \frac{\frac{a}{3}}{b}\\
              t_3 := 2 \cdot \sqrt{x}\\
              \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
              \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
              
              \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
              \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
              
              \mathbf{else}:\\
              \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
              
              
              \end{array}
              \end{array}
              

              Reproduce

              ?
              herbie shell --seed 2024296 
              (FPCore (x y z t a b)
                :name "Diagrams.Solve.Polynomial:cubForm  from diagrams-solve-0.1, K"
                :precision binary64
              
                :alt
                (! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
              
                (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))