
(FPCore (x y z) :precision binary64 (/ (* x y) (* (* z z) (+ z 1.0))))
double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / ((z * z) * (z + 1.0d0))
end function
public static double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
def code(x, y, z): return (x * y) / ((z * z) * (z + 1.0))
function code(x, y, z) return Float64(Float64(x * y) / Float64(Float64(z * z) * Float64(z + 1.0))) end
function tmp = code(x, y, z) tmp = (x * y) / ((z * z) * (z + 1.0)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / N[(N[(z * z), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{\left(z \cdot z\right) \cdot \left(z + 1\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x y) (* (* z z) (+ z 1.0))))
double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / ((z * z) * (z + 1.0d0))
end function
public static double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
def code(x, y, z): return (x * y) / ((z * z) * (z + 1.0))
function code(x, y, z) return Float64(Float64(x * y) / Float64(Float64(z * z) * Float64(z + 1.0))) end
function tmp = code(x, y, z) tmp = (x * y) / ((z * z) * (z + 1.0)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / N[(N[(z * z), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{\left(z \cdot z\right) \cdot \left(z + 1\right)}
\end{array}
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (x_s y_s x_m y_m z) :precision binary64 (* x_s (* y_s (/ (/ y_m (+ z 1.0)) (* (/ z x_m) z)))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
return x_s * (y_s * ((y_m / (z + 1.0)) / ((z / x_m) * z)));
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, y_s, x_m, y_m, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = x_s * (y_s * ((y_m / (z + 1.0d0)) / ((z / x_m) * z)))
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y_m && y_m < z;
public static double code(double x_s, double y_s, double x_m, double y_m, double z) {
return x_s * (y_s * ((y_m / (z + 1.0)) / ((z / x_m) * z)));
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(x_s, y_s, x_m, y_m, z): return x_s * (y_s * ((y_m / (z + 1.0)) / ((z / x_m) * z)))
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) return Float64(x_s * Float64(y_s * Float64(Float64(y_m / Float64(z + 1.0)) / Float64(Float64(z / x_m) * z)))) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(x_s, y_s, x_m, y_m, z)
tmp = x_s * (y_s * ((y_m / (z + 1.0)) / ((z / x_m) * z)));
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * N[(N[(y$95$m / N[(z + 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(z / x$95$m), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot \frac{\frac{y\_m}{z + 1}}{\frac{z}{x\_m} \cdot z}\right)
\end{array}
Initial program 85.7%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
*-commutativeN/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6496.8
Applied rewrites96.8%
Final simplification96.8%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (x_s y_s x_m y_m z)
:precision binary64
(*
x_s
(*
y_s
(if (<= (/ (* x_m y_m) (* (+ z 1.0) (* z z))) 2e+25)
(/ x_m (* (/ (fma z z z) y_m) z))
(* (/ (/ x_m (fma z z z)) z) y_m)))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
double tmp;
if (((x_m * y_m) / ((z + 1.0) * (z * z))) <= 2e+25) {
tmp = x_m / ((fma(z, z, z) / y_m) * z);
} else {
tmp = ((x_m / fma(z, z, z)) / z) * y_m;
}
return x_s * (y_s * tmp);
}
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) tmp = 0.0 if (Float64(Float64(x_m * y_m) / Float64(Float64(z + 1.0) * Float64(z * z))) <= 2e+25) tmp = Float64(x_m / Float64(Float64(fma(z, z, z) / y_m) * z)); else tmp = Float64(Float64(Float64(x_m / fma(z, z, z)) / z) * y_m); end return Float64(x_s * Float64(y_s * tmp)) end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * If[LessEqual[N[(N[(x$95$m * y$95$m), $MachinePrecision] / N[(N[(z + 1.0), $MachinePrecision] * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2e+25], N[(x$95$m / N[(N[(N[(z * z + z), $MachinePrecision] / y$95$m), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x$95$m / N[(z * z + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision] * y$95$m), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{x\_m \cdot y\_m}{\left(z + 1\right) \cdot \left(z \cdot z\right)} \leq 2 \cdot 10^{+25}:\\
\;\;\;\;\frac{x\_m}{\frac{\mathsf{fma}\left(z, z, z\right)}{y\_m} \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x\_m}{\mathsf{fma}\left(z, z, z\right)}}{z} \cdot y\_m\\
\end{array}\right)
\end{array}
if (/.f64 (*.f64 x y) (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64)))) < 2.00000000000000018e25Initial program 92.7%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
*-commutativeN/A
lift-+.f64N/A
distribute-lft1-inN/A
lower-fma.f6494.0
Applied rewrites94.0%
if 2.00000000000000018e25 < (/.f64 (*.f64 x y) (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64)))) Initial program 66.4%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
*-commutativeN/A
lift-+.f64N/A
distribute-lft1-inN/A
lower-fma.f6489.9
Applied rewrites89.9%
Final simplification92.9%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (x_s y_s x_m y_m z)
:precision binary64
(*
x_s
(*
y_s
(if (<= (/ (* x_m y_m) (* (+ z 1.0) (* z z))) 1e-128)
(* (/ (/ y_m (fma z z z)) z) x_m)
(* (/ (/ x_m (fma z z z)) z) y_m)))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
double tmp;
if (((x_m * y_m) / ((z + 1.0) * (z * z))) <= 1e-128) {
tmp = ((y_m / fma(z, z, z)) / z) * x_m;
} else {
tmp = ((x_m / fma(z, z, z)) / z) * y_m;
}
return x_s * (y_s * tmp);
}
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) tmp = 0.0 if (Float64(Float64(x_m * y_m) / Float64(Float64(z + 1.0) * Float64(z * z))) <= 1e-128) tmp = Float64(Float64(Float64(y_m / fma(z, z, z)) / z) * x_m); else tmp = Float64(Float64(Float64(x_m / fma(z, z, z)) / z) * y_m); end return Float64(x_s * Float64(y_s * tmp)) end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * If[LessEqual[N[(N[(x$95$m * y$95$m), $MachinePrecision] / N[(N[(z + 1.0), $MachinePrecision] * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1e-128], N[(N[(N[(y$95$m / N[(z * z + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision] * x$95$m), $MachinePrecision], N[(N[(N[(x$95$m / N[(z * z + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision] * y$95$m), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{x\_m \cdot y\_m}{\left(z + 1\right) \cdot \left(z \cdot z\right)} \leq 10^{-128}:\\
\;\;\;\;\frac{\frac{y\_m}{\mathsf{fma}\left(z, z, z\right)}}{z} \cdot x\_m\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x\_m}{\mathsf{fma}\left(z, z, z\right)}}{z} \cdot y\_m\\
\end{array}\right)
\end{array}
if (/.f64 (*.f64 x y) (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64)))) < 1.00000000000000005e-128Initial program 92.5%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
*-commutativeN/A
lift-+.f64N/A
distribute-lft1-inN/A
lower-fma.f6494.1
Applied rewrites94.1%
if 1.00000000000000005e-128 < (/.f64 (*.f64 x y) (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64)))) Initial program 68.6%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
*-commutativeN/A
lift-+.f64N/A
distribute-lft1-inN/A
lower-fma.f6490.5
Applied rewrites90.5%
Final simplification93.1%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (x_s y_s x_m y_m z)
:precision binary64
(*
x_s
(*
y_s
(if (<= (/ (* x_m y_m) (* (+ z 1.0) (* z z))) 5e+305)
(* (/ x_m (* (fma z z z) z)) y_m)
(* (/ (/ x_m z) z) y_m)))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
double tmp;
if (((x_m * y_m) / ((z + 1.0) * (z * z))) <= 5e+305) {
tmp = (x_m / (fma(z, z, z) * z)) * y_m;
} else {
tmp = ((x_m / z) / z) * y_m;
}
return x_s * (y_s * tmp);
}
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) tmp = 0.0 if (Float64(Float64(x_m * y_m) / Float64(Float64(z + 1.0) * Float64(z * z))) <= 5e+305) tmp = Float64(Float64(x_m / Float64(fma(z, z, z) * z)) * y_m); else tmp = Float64(Float64(Float64(x_m / z) / z) * y_m); end return Float64(x_s * Float64(y_s * tmp)) end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * If[LessEqual[N[(N[(x$95$m * y$95$m), $MachinePrecision] / N[(N[(z + 1.0), $MachinePrecision] * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 5e+305], N[(N[(x$95$m / N[(N[(z * z + z), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] * y$95$m), $MachinePrecision], N[(N[(N[(x$95$m / z), $MachinePrecision] / z), $MachinePrecision] * y$95$m), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{x\_m \cdot y\_m}{\left(z + 1\right) \cdot \left(z \cdot z\right)} \leq 5 \cdot 10^{+305}:\\
\;\;\;\;\frac{x\_m}{\mathsf{fma}\left(z, z, z\right) \cdot z} \cdot y\_m\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x\_m}{z}}{z} \cdot y\_m\\
\end{array}\right)
\end{array}
if (/.f64 (*.f64 x y) (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64)))) < 5.00000000000000009e305Initial program 93.0%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
*-commutativeN/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6497.1
Applied rewrites97.1%
lift-/.f64N/A
lift-*.f64N/A
lift-/.f64N/A
associate-*r/N/A
lift-*.f64N/A
associate-/r/N/A
lift-/.f64N/A
associate-/r*N/A
*-commutativeN/A
lift-+.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lift-fma.f64N/A
*-commutativeN/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
div-invN/A
lower-*.f64N/A
Applied rewrites95.9%
if 5.00000000000000009e305 < (/.f64 (*.f64 x y) (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64)))) Initial program 60.0%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
*-commutativeN/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6496.0
Applied rewrites96.0%
Taylor expanded in z around 0
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6477.9
Applied rewrites77.9%
Final simplification91.9%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (x_s y_s x_m y_m z)
:precision binary64
(*
x_s
(*
y_s
(if (<= (/ (* x_m y_m) (* (+ z 1.0) (* z z))) 2e+247)
(* (/ (- x_m) z) y_m)
(* (- x_m) (/ y_m z))))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
double tmp;
if (((x_m * y_m) / ((z + 1.0) * (z * z))) <= 2e+247) {
tmp = (-x_m / z) * y_m;
} else {
tmp = -x_m * (y_m / z);
}
return x_s * (y_s * tmp);
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, y_s, x_m, y_m, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (((x_m * y_m) / ((z + 1.0d0) * (z * z))) <= 2d+247) then
tmp = (-x_m / z) * y_m
else
tmp = -x_m * (y_m / z)
end if
code = x_s * (y_s * tmp)
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y_m && y_m < z;
public static double code(double x_s, double y_s, double x_m, double y_m, double z) {
double tmp;
if (((x_m * y_m) / ((z + 1.0) * (z * z))) <= 2e+247) {
tmp = (-x_m / z) * y_m;
} else {
tmp = -x_m * (y_m / z);
}
return x_s * (y_s * tmp);
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(x_s, y_s, x_m, y_m, z): tmp = 0 if ((x_m * y_m) / ((z + 1.0) * (z * z))) <= 2e+247: tmp = (-x_m / z) * y_m else: tmp = -x_m * (y_m / z) return x_s * (y_s * tmp)
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) tmp = 0.0 if (Float64(Float64(x_m * y_m) / Float64(Float64(z + 1.0) * Float64(z * z))) <= 2e+247) tmp = Float64(Float64(Float64(-x_m) / z) * y_m); else tmp = Float64(Float64(-x_m) * Float64(y_m / z)); end return Float64(x_s * Float64(y_s * tmp)) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(x_s, y_s, x_m, y_m, z)
tmp = 0.0;
if (((x_m * y_m) / ((z + 1.0) * (z * z))) <= 2e+247)
tmp = (-x_m / z) * y_m;
else
tmp = -x_m * (y_m / z);
end
tmp_2 = x_s * (y_s * tmp);
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * If[LessEqual[N[(N[(x$95$m * y$95$m), $MachinePrecision] / N[(N[(z + 1.0), $MachinePrecision] * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2e+247], N[(N[((-x$95$m) / z), $MachinePrecision] * y$95$m), $MachinePrecision], N[((-x$95$m) * N[(y$95$m / z), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{x\_m \cdot y\_m}{\left(z + 1\right) \cdot \left(z \cdot z\right)} \leq 2 \cdot 10^{+247}:\\
\;\;\;\;\frac{-x\_m}{z} \cdot y\_m\\
\mathbf{else}:\\
\;\;\;\;\left(-x\_m\right) \cdot \frac{y\_m}{z}\\
\end{array}\right)
\end{array}
if (/.f64 (*.f64 x y) (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64)))) < 1.9999999999999999e247Initial program 92.9%
Taylor expanded in z around 0
remove-double-negN/A
mul-1-negN/A
sub-negN/A
lower-/.f64N/A
distribute-lft-out--N/A
mul-1-negN/A
sub-negN/A
associate-*r*N/A
mul-1-negN/A
*-commutativeN/A
distribute-lft-outN/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
+-commutativeN/A
distribute-neg-inN/A
metadata-evalN/A
sub-negN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6467.5
Applied rewrites67.5%
Taylor expanded in z around inf
Applied rewrites38.1%
if 1.9999999999999999e247 < (/.f64 (*.f64 x y) (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64)))) Initial program 62.6%
Taylor expanded in z around 0
remove-double-negN/A
mul-1-negN/A
sub-negN/A
lower-/.f64N/A
distribute-lft-out--N/A
mul-1-negN/A
sub-negN/A
associate-*r*N/A
mul-1-negN/A
*-commutativeN/A
distribute-lft-outN/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
+-commutativeN/A
distribute-neg-inN/A
metadata-evalN/A
sub-negN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6461.7
Applied rewrites61.7%
Taylor expanded in z around inf
Applied rewrites21.8%
Applied rewrites20.1%
Final simplification33.8%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (x_s y_s x_m y_m z) :precision binary64 (* x_s (* y_s (/ (/ y_m (fma z z z)) (/ z x_m)))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
return x_s * (y_s * ((y_m / fma(z, z, z)) / (z / x_m)));
}
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) return Float64(x_s * Float64(y_s * Float64(Float64(y_m / fma(z, z, z)) / Float64(z / x_m)))) end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * N[(N[(y$95$m / N[(z * z + z), $MachinePrecision]), $MachinePrecision] / N[(z / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot \frac{\frac{y\_m}{\mathsf{fma}\left(z, z, z\right)}}{\frac{z}{x\_m}}\right)
\end{array}
Initial program 85.7%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
*-commutativeN/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6496.8
Applied rewrites96.8%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lift-/.f64N/A
associate-/r*N/A
lift-+.f64N/A
+-commutativeN/A
distribute-lft1-inN/A
lift-fma.f64N/A
lower-/.f64N/A
lower-/.f6496.8
Applied rewrites96.8%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (x_s y_s x_m y_m z)
:precision binary64
(*
x_s
(*
y_s
(if (<= (* x_m y_m) 5e-131)
(* (/ x_m z) (/ y_m z))
(* (/ x_m (* z z)) y_m)))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
double tmp;
if ((x_m * y_m) <= 5e-131) {
tmp = (x_m / z) * (y_m / z);
} else {
tmp = (x_m / (z * z)) * y_m;
}
return x_s * (y_s * tmp);
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, y_s, x_m, y_m, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((x_m * y_m) <= 5d-131) then
tmp = (x_m / z) * (y_m / z)
else
tmp = (x_m / (z * z)) * y_m
end if
code = x_s * (y_s * tmp)
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y_m && y_m < z;
public static double code(double x_s, double y_s, double x_m, double y_m, double z) {
double tmp;
if ((x_m * y_m) <= 5e-131) {
tmp = (x_m / z) * (y_m / z);
} else {
tmp = (x_m / (z * z)) * y_m;
}
return x_s * (y_s * tmp);
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(x_s, y_s, x_m, y_m, z): tmp = 0 if (x_m * y_m) <= 5e-131: tmp = (x_m / z) * (y_m / z) else: tmp = (x_m / (z * z)) * y_m return x_s * (y_s * tmp)
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) tmp = 0.0 if (Float64(x_m * y_m) <= 5e-131) tmp = Float64(Float64(x_m / z) * Float64(y_m / z)); else tmp = Float64(Float64(x_m / Float64(z * z)) * y_m); end return Float64(x_s * Float64(y_s * tmp)) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(x_s, y_s, x_m, y_m, z)
tmp = 0.0;
if ((x_m * y_m) <= 5e-131)
tmp = (x_m / z) * (y_m / z);
else
tmp = (x_m / (z * z)) * y_m;
end
tmp_2 = x_s * (y_s * tmp);
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * If[LessEqual[N[(x$95$m * y$95$m), $MachinePrecision], 5e-131], N[(N[(x$95$m / z), $MachinePrecision] * N[(y$95$m / z), $MachinePrecision]), $MachinePrecision], N[(N[(x$95$m / N[(z * z), $MachinePrecision]), $MachinePrecision] * y$95$m), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \cdot y\_m \leq 5 \cdot 10^{-131}:\\
\;\;\;\;\frac{x\_m}{z} \cdot \frac{y\_m}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{x\_m}{z \cdot z} \cdot y\_m\\
\end{array}\right)
\end{array}
if (*.f64 x y) < 5.0000000000000004e-131Initial program 83.7%
Taylor expanded in z around 0
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6482.2
Applied rewrites82.2%
if 5.0000000000000004e-131 < (*.f64 x y) Initial program 90.0%
Taylor expanded in z around 0
unpow2N/A
lower-*.f6475.6
Applied rewrites75.6%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6478.1
Applied rewrites78.1%
Final simplification80.9%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (x_s y_s x_m y_m z) :precision binary64 (* x_s (* y_s (/ (* (/ y_m (fma z z z)) x_m) z))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
return x_s * (y_s * (((y_m / fma(z, z, z)) * x_m) / z));
}
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) return Float64(x_s * Float64(y_s * Float64(Float64(Float64(y_m / fma(z, z, z)) * x_m) / z))) end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * N[(N[(N[(y$95$m / N[(z * z + z), $MachinePrecision]), $MachinePrecision] * x$95$m), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot \frac{\frac{y\_m}{\mathsf{fma}\left(z, z, z\right)} \cdot x\_m}{z}\right)
\end{array}
Initial program 85.7%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
*-commutativeN/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6496.8
Applied rewrites96.8%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lift-/.f64N/A
associate-/r*N/A
lift-+.f64N/A
+-commutativeN/A
distribute-lft1-inN/A
lift-fma.f64N/A
lift-/.f64N/A
associate-/r/N/A
clear-numN/A
lift-/.f64N/A
associate-/r*N/A
*-commutativeN/A
lift-*.f64N/A
associate-/r/N/A
clear-numN/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
Applied rewrites96.0%
Final simplification96.0%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (x_s y_s x_m y_m z) :precision binary64 (* x_s (* y_s (* (/ (/ x_m (fma z z z)) z) y_m))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
return x_s * (y_s * (((x_m / fma(z, z, z)) / z) * y_m));
}
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) return Float64(x_s * Float64(y_s * Float64(Float64(Float64(x_m / fma(z, z, z)) / z) * y_m))) end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * N[(N[(N[(x$95$m / N[(z * z + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision] * y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot \left(\frac{\frac{x\_m}{\mathsf{fma}\left(z, z, z\right)}}{z} \cdot y\_m\right)\right)
\end{array}
Initial program 85.7%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
*-commutativeN/A
lift-+.f64N/A
distribute-lft1-inN/A
lower-fma.f6494.5
Applied rewrites94.5%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (x_s y_s x_m y_m z) :precision binary64 (* x_s (* y_s (* (/ y_m z) (/ x_m (fma z z z))))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
return x_s * (y_s * ((y_m / z) * (x_m / fma(z, z, z))));
}
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) return Float64(x_s * Float64(y_s * Float64(Float64(y_m / z) * Float64(x_m / fma(z, z, z))))) end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * N[(N[(y$95$m / z), $MachinePrecision] * N[(x$95$m / N[(z * z + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot \left(\frac{y\_m}{z} \cdot \frac{x\_m}{\mathsf{fma}\left(z, z, z\right)}\right)\right)
\end{array}
Initial program 85.7%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
*-commutativeN/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6496.8
Applied rewrites96.8%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lift-/.f64N/A
associate-/r*N/A
lift-+.f64N/A
+-commutativeN/A
distribute-lft1-inN/A
lift-fma.f64N/A
lower-/.f64N/A
lower-/.f6496.8
Applied rewrites96.8%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lift-/.f64N/A
clear-numN/A
lift-/.f64N/A
lift-fma.f64N/A
*-rgt-identityN/A
distribute-lft-inN/A
lift-+.f64N/A
times-fracN/A
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lift-+.f64N/A
distribute-lft-inN/A
*-rgt-identityN/A
lift-fma.f64N/A
lower-/.f6496.2
Applied rewrites96.2%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (x_s y_s x_m y_m z) :precision binary64 (* x_s (* y_s (* (/ (/ x_m z) z) y_m))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
return x_s * (y_s * (((x_m / z) / z) * y_m));
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, y_s, x_m, y_m, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = x_s * (y_s * (((x_m / z) / z) * y_m))
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y_m && y_m < z;
public static double code(double x_s, double y_s, double x_m, double y_m, double z) {
return x_s * (y_s * (((x_m / z) / z) * y_m));
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(x_s, y_s, x_m, y_m, z): return x_s * (y_s * (((x_m / z) / z) * y_m))
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) return Float64(x_s * Float64(y_s * Float64(Float64(Float64(x_m / z) / z) * y_m))) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(x_s, y_s, x_m, y_m, z)
tmp = x_s * (y_s * (((x_m / z) / z) * y_m));
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * N[(N[(N[(x$95$m / z), $MachinePrecision] / z), $MachinePrecision] * y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot \left(\frac{\frac{x\_m}{z}}{z} \cdot y\_m\right)\right)
\end{array}
Initial program 85.7%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
*-commutativeN/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6496.8
Applied rewrites96.8%
Taylor expanded in z around 0
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6478.6
Applied rewrites78.6%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (x_s y_s x_m y_m z) :precision binary64 (* x_s (* y_s (* (/ x_m (* z z)) y_m))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
return x_s * (y_s * ((x_m / (z * z)) * y_m));
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, y_s, x_m, y_m, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = x_s * (y_s * ((x_m / (z * z)) * y_m))
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y_m && y_m < z;
public static double code(double x_s, double y_s, double x_m, double y_m, double z) {
return x_s * (y_s * ((x_m / (z * z)) * y_m));
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(x_s, y_s, x_m, y_m, z): return x_s * (y_s * ((x_m / (z * z)) * y_m))
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) return Float64(x_s * Float64(y_s * Float64(Float64(x_m / Float64(z * z)) * y_m))) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(x_s, y_s, x_m, y_m, z)
tmp = x_s * (y_s * ((x_m / (z * z)) * y_m));
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * N[(N[(x$95$m / N[(z * z), $MachinePrecision]), $MachinePrecision] * y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot \left(\frac{x\_m}{z \cdot z} \cdot y\_m\right)\right)
\end{array}
Initial program 85.7%
Taylor expanded in z around 0
unpow2N/A
lower-*.f6473.9
Applied rewrites73.9%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6477.5
Applied rewrites77.5%
Final simplification77.5%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (x_s y_s x_m y_m z) :precision binary64 (* x_s (* y_s (* (- x_m) (/ y_m z)))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
return x_s * (y_s * (-x_m * (y_m / z)));
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, y_s, x_m, y_m, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = x_s * (y_s * (-x_m * (y_m / z)))
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y_m && y_m < z;
public static double code(double x_s, double y_s, double x_m, double y_m, double z) {
return x_s * (y_s * (-x_m * (y_m / z)));
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(x_s, y_s, x_m, y_m, z): return x_s * (y_s * (-x_m * (y_m / z)))
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) return Float64(x_s * Float64(y_s * Float64(Float64(-x_m) * Float64(y_m / z)))) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(x_s, y_s, x_m, y_m, z)
tmp = x_s * (y_s * (-x_m * (y_m / z)));
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * N[((-x$95$m) * N[(y$95$m / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot \left(\left(-x\_m\right) \cdot \frac{y\_m}{z}\right)\right)
\end{array}
Initial program 85.7%
Taylor expanded in z around 0
remove-double-negN/A
mul-1-negN/A
sub-negN/A
lower-/.f64N/A
distribute-lft-out--N/A
mul-1-negN/A
sub-negN/A
associate-*r*N/A
mul-1-negN/A
*-commutativeN/A
distribute-lft-outN/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
+-commutativeN/A
distribute-neg-inN/A
metadata-evalN/A
sub-negN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6466.1
Applied rewrites66.1%
Taylor expanded in z around inf
Applied rewrites34.2%
Applied rewrites34.1%
(FPCore (x y z) :precision binary64 (if (< z 249.6182814532307) (/ (* y (/ x z)) (+ z (* z z))) (/ (* (/ (/ y z) (+ 1.0 z)) x) z)))
double code(double x, double y, double z) {
double tmp;
if (z < 249.6182814532307) {
tmp = (y * (x / z)) / (z + (z * z));
} else {
tmp = (((y / z) / (1.0 + z)) * x) / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < 249.6182814532307d0) then
tmp = (y * (x / z)) / (z + (z * z))
else
tmp = (((y / z) / (1.0d0 + z)) * x) / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < 249.6182814532307) {
tmp = (y * (x / z)) / (z + (z * z));
} else {
tmp = (((y / z) / (1.0 + z)) * x) / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < 249.6182814532307: tmp = (y * (x / z)) / (z + (z * z)) else: tmp = (((y / z) / (1.0 + z)) * x) / z return tmp
function code(x, y, z) tmp = 0.0 if (z < 249.6182814532307) tmp = Float64(Float64(y * Float64(x / z)) / Float64(z + Float64(z * z))); else tmp = Float64(Float64(Float64(Float64(y / z) / Float64(1.0 + z)) * x) / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < 249.6182814532307) tmp = (y * (x / z)) / (z + (z * z)); else tmp = (((y / z) / (1.0 + z)) * x) / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, 249.6182814532307], N[(N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision] / N[(z + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(y / z), $MachinePrecision] / N[(1.0 + z), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision] / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < 249.6182814532307:\\
\;\;\;\;\frac{y \cdot \frac{x}{z}}{z + z \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{y}{z}}{1 + z} \cdot x}{z}\\
\end{array}
\end{array}
herbie shell --seed 2024296
(FPCore (x y z)
:name "Statistics.Distribution.Beta:$cvariance from math-functions-0.1.5.2"
:precision binary64
:alt
(! :herbie-platform default (if (< z 2496182814532307/10000000000000) (/ (* y (/ x z)) (+ z (* z z))) (/ (* (/ (/ y z) (+ 1 z)) x) z)))
(/ (* x y) (* (* z z) (+ z 1.0))))