Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1

Percentage Accurate: 100.0% → 100.0%
Time: 6.5s
Alternatives: 9
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \frac{x - y}{z - y} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
def code(x, y, z):
	return (x - y) / (z - y)
function code(x, y, z)
	return Float64(Float64(x - y) / Float64(z - y))
end
function tmp = code(x, y, z)
	tmp = (x - y) / (z - y);
end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 9 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 100.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x - y}{z - y} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
def code(x, y, z):
	return (x - y) / (z - y)
function code(x, y, z)
	return Float64(Float64(x - y) / Float64(z - y))
end
function tmp = code(x, y, z)
	tmp = (x - y) / (z - y);
end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y}
\end{array}

Alternative 1: 100.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x - y}{z - y} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
def code(x, y, z):
	return (x - y) / (z - y)
function code(x, y, z)
	return Float64(Float64(x - y) / Float64(z - y))
end
function tmp = code(x, y, z)
	tmp = (x - y) / (z - y);
end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y}
\end{array}
Derivation
  1. Initial program 100.0%

    \[\frac{x - y}{z - y} \]
  2. Add Preprocessing
  3. Add Preprocessing

Alternative 2: 68.6% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{z - y}\\ t_1 := \frac{x}{-y}\\ \mathbf{if}\;t\_0 \leq -2 \cdot 10^{+139}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq -1 \cdot 10^{-170}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;t\_0 \leq 0.0005:\\ \;\;\;\;\frac{y}{-z}\\ \mathbf{elif}\;t\_0 \leq 10000:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- y))))
   (if (<= t_0 -2e+139)
     t_1
     (if (<= t_0 -1e-170)
       (/ x z)
       (if (<= t_0 0.0005) (/ y (- z)) (if (<= t_0 10000.0) 1.0 t_1))))))
double code(double x, double y, double z) {
	double t_0 = (x - y) / (z - y);
	double t_1 = x / -y;
	double tmp;
	if (t_0 <= -2e+139) {
		tmp = t_1;
	} else if (t_0 <= -1e-170) {
		tmp = x / z;
	} else if (t_0 <= 0.0005) {
		tmp = y / -z;
	} else if (t_0 <= 10000.0) {
		tmp = 1.0;
	} else {
		tmp = t_1;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = (x - y) / (z - y)
    t_1 = x / -y
    if (t_0 <= (-2d+139)) then
        tmp = t_1
    else if (t_0 <= (-1d-170)) then
        tmp = x / z
    else if (t_0 <= 0.0005d0) then
        tmp = y / -z
    else if (t_0 <= 10000.0d0) then
        tmp = 1.0d0
    else
        tmp = t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (x - y) / (z - y);
	double t_1 = x / -y;
	double tmp;
	if (t_0 <= -2e+139) {
		tmp = t_1;
	} else if (t_0 <= -1e-170) {
		tmp = x / z;
	} else if (t_0 <= 0.0005) {
		tmp = y / -z;
	} else if (t_0 <= 10000.0) {
		tmp = 1.0;
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (x - y) / (z - y)
	t_1 = x / -y
	tmp = 0
	if t_0 <= -2e+139:
		tmp = t_1
	elif t_0 <= -1e-170:
		tmp = x / z
	elif t_0 <= 0.0005:
		tmp = y / -z
	elif t_0 <= 10000.0:
		tmp = 1.0
	else:
		tmp = t_1
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(x - y) / Float64(z - y))
	t_1 = Float64(x / Float64(-y))
	tmp = 0.0
	if (t_0 <= -2e+139)
		tmp = t_1;
	elseif (t_0 <= -1e-170)
		tmp = Float64(x / z);
	elseif (t_0 <= 0.0005)
		tmp = Float64(y / Float64(-z));
	elseif (t_0 <= 10000.0)
		tmp = 1.0;
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (x - y) / (z - y);
	t_1 = x / -y;
	tmp = 0.0;
	if (t_0 <= -2e+139)
		tmp = t_1;
	elseif (t_0 <= -1e-170)
		tmp = x / z;
	elseif (t_0 <= 0.0005)
		tmp = y / -z;
	elseif (t_0 <= 10000.0)
		tmp = 1.0;
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / (-y)), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+139], t$95$1, If[LessEqual[t$95$0, -1e-170], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 0.0005], N[(y / (-z)), $MachinePrecision], If[LessEqual[t$95$0, 10000.0], 1.0, t$95$1]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{-y}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+139}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;t\_0 \leq -1 \cdot 10^{-170}:\\
\;\;\;\;\frac{x}{z}\\

\mathbf{elif}\;t\_0 \leq 0.0005:\\
\;\;\;\;\frac{y}{-z}\\

\mathbf{elif}\;t\_0 \leq 10000:\\
\;\;\;\;1\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 4 regimes
  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -2.00000000000000007e139 or 1e4 < (/.f64 (-.f64 x y) (-.f64 z y))

    1. Initial program 100.0%

      \[\frac{x - y}{z - y} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \color{blue}{-1 \cdot \frac{x - y}{y}} \]
    4. Step-by-step derivation
      1. mul-1-negN/A

        \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{x - y}{y}\right)} \]
      2. div-subN/A

        \[\leadsto \mathsf{neg}\left(\color{blue}{\left(\frac{x}{y} - \frac{y}{y}\right)}\right) \]
      3. sub-negN/A

        \[\leadsto \mathsf{neg}\left(\color{blue}{\left(\frac{x}{y} + \left(\mathsf{neg}\left(\frac{y}{y}\right)\right)\right)}\right) \]
      4. *-inversesN/A

        \[\leadsto \mathsf{neg}\left(\left(\frac{x}{y} + \left(\mathsf{neg}\left(\color{blue}{1}\right)\right)\right)\right) \]
      5. metadata-evalN/A

        \[\leadsto \mathsf{neg}\left(\left(\frac{x}{y} + \color{blue}{-1}\right)\right) \]
      6. +-commutativeN/A

        \[\leadsto \mathsf{neg}\left(\color{blue}{\left(-1 + \frac{x}{y}\right)}\right) \]
      7. distribute-neg-inN/A

        \[\leadsto \color{blue}{\left(\mathsf{neg}\left(-1\right)\right) + \left(\mathsf{neg}\left(\frac{x}{y}\right)\right)} \]
      8. metadata-evalN/A

        \[\leadsto \color{blue}{1} + \left(\mathsf{neg}\left(\frac{x}{y}\right)\right) \]
      9. unsub-negN/A

        \[\leadsto \color{blue}{1 - \frac{x}{y}} \]
      10. lower--.f64N/A

        \[\leadsto \color{blue}{1 - \frac{x}{y}} \]
      11. lower-/.f6464.6

        \[\leadsto 1 - \color{blue}{\frac{x}{y}} \]
    5. Applied rewrites64.6%

      \[\leadsto \color{blue}{1 - \frac{x}{y}} \]
    6. Taylor expanded in x around inf

      \[\leadsto -1 \cdot \color{blue}{\frac{x}{y}} \]
    7. Step-by-step derivation
      1. Applied rewrites62.7%

        \[\leadsto \frac{x}{\color{blue}{-y}} \]

      if -2.00000000000000007e139 < (/.f64 (-.f64 x y) (-.f64 z y)) < -9.99999999999999983e-171

      1. Initial program 100.0%

        \[\frac{x - y}{z - y} \]
      2. Add Preprocessing
      3. Taylor expanded in y around 0

        \[\leadsto \color{blue}{\frac{x}{z}} \]
      4. Step-by-step derivation
        1. lower-/.f6460.3

          \[\leadsto \color{blue}{\frac{x}{z}} \]
      5. Applied rewrites60.3%

        \[\leadsto \color{blue}{\frac{x}{z}} \]

      if -9.99999999999999983e-171 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000001e-4

      1. Initial program 99.9%

        \[\frac{x - y}{z - y} \]
      2. Add Preprocessing
      3. Taylor expanded in x around 0

        \[\leadsto \color{blue}{-1 \cdot \frac{y}{z - y}} \]
      4. Step-by-step derivation
        1. mul-1-negN/A

          \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{y}{z - y}\right)} \]
        2. distribute-neg-frac2N/A

          \[\leadsto \color{blue}{\frac{y}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
        3. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{y}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
        4. sub-negN/A

          \[\leadsto \frac{y}{\mathsf{neg}\left(\color{blue}{\left(z + \left(\mathsf{neg}\left(y\right)\right)\right)}\right)} \]
        5. distribute-neg-inN/A

          \[\leadsto \frac{y}{\color{blue}{\left(\mathsf{neg}\left(z\right)\right) + \left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right)}} \]
        6. remove-double-negN/A

          \[\leadsto \frac{y}{\left(\mathsf{neg}\left(z\right)\right) + \color{blue}{y}} \]
        7. +-commutativeN/A

          \[\leadsto \frac{y}{\color{blue}{y + \left(\mathsf{neg}\left(z\right)\right)}} \]
        8. sub-negN/A

          \[\leadsto \frac{y}{\color{blue}{y - z}} \]
        9. lower--.f6465.2

          \[\leadsto \frac{y}{\color{blue}{y - z}} \]
      5. Applied rewrites65.2%

        \[\leadsto \color{blue}{\frac{y}{y - z}} \]
      6. Taylor expanded in y around 0

        \[\leadsto \frac{y}{-1 \cdot \color{blue}{z}} \]
      7. Step-by-step derivation
        1. Applied rewrites62.0%

          \[\leadsto \frac{y}{-z} \]

        if 5.0000000000000001e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e4

        1. Initial program 100.0%

          \[\frac{x - y}{z - y} \]
        2. Add Preprocessing
        3. Taylor expanded in y around inf

          \[\leadsto \color{blue}{1} \]
        4. Step-by-step derivation
          1. Applied rewrites97.3%

            \[\leadsto \color{blue}{1} \]
        5. Recombined 4 regimes into one program.
        6. Add Preprocessing

        Alternative 3: 97.5% accurate, 0.2× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{z - y}\\ t_1 := \frac{x}{z - y}\\ \mathbf{if}\;t\_0 \leq -5 \cdot 10^{+19}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-16}:\\ \;\;\;\;\frac{x - y}{z}\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;\frac{y}{y - z}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
        (FPCore (x y z)
         :precision binary64
         (let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
           (if (<= t_0 -5e+19)
             t_1
             (if (<= t_0 2e-16) (/ (- x y) z) (if (<= t_0 2.0) (/ y (- y z)) t_1)))))
        double code(double x, double y, double z) {
        	double t_0 = (x - y) / (z - y);
        	double t_1 = x / (z - y);
        	double tmp;
        	if (t_0 <= -5e+19) {
        		tmp = t_1;
        	} else if (t_0 <= 2e-16) {
        		tmp = (x - y) / z;
        	} else if (t_0 <= 2.0) {
        		tmp = y / (y - z);
        	} else {
        		tmp = t_1;
        	}
        	return tmp;
        }
        
        real(8) function code(x, y, z)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8) :: t_0
            real(8) :: t_1
            real(8) :: tmp
            t_0 = (x - y) / (z - y)
            t_1 = x / (z - y)
            if (t_0 <= (-5d+19)) then
                tmp = t_1
            else if (t_0 <= 2d-16) then
                tmp = (x - y) / z
            else if (t_0 <= 2.0d0) then
                tmp = y / (y - z)
            else
                tmp = t_1
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z) {
        	double t_0 = (x - y) / (z - y);
        	double t_1 = x / (z - y);
        	double tmp;
        	if (t_0 <= -5e+19) {
        		tmp = t_1;
        	} else if (t_0 <= 2e-16) {
        		tmp = (x - y) / z;
        	} else if (t_0 <= 2.0) {
        		tmp = y / (y - z);
        	} else {
        		tmp = t_1;
        	}
        	return tmp;
        }
        
        def code(x, y, z):
        	t_0 = (x - y) / (z - y)
        	t_1 = x / (z - y)
        	tmp = 0
        	if t_0 <= -5e+19:
        		tmp = t_1
        	elif t_0 <= 2e-16:
        		tmp = (x - y) / z
        	elif t_0 <= 2.0:
        		tmp = y / (y - z)
        	else:
        		tmp = t_1
        	return tmp
        
        function code(x, y, z)
        	t_0 = Float64(Float64(x - y) / Float64(z - y))
        	t_1 = Float64(x / Float64(z - y))
        	tmp = 0.0
        	if (t_0 <= -5e+19)
        		tmp = t_1;
        	elseif (t_0 <= 2e-16)
        		tmp = Float64(Float64(x - y) / z);
        	elseif (t_0 <= 2.0)
        		tmp = Float64(y / Float64(y - z));
        	else
        		tmp = t_1;
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z)
        	t_0 = (x - y) / (z - y);
        	t_1 = x / (z - y);
        	tmp = 0.0;
        	if (t_0 <= -5e+19)
        		tmp = t_1;
        	elseif (t_0 <= 2e-16)
        		tmp = (x - y) / z;
        	elseif (t_0 <= 2.0)
        		tmp = y / (y - z);
        	else
        		tmp = t_1;
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e+19], t$95$1, If[LessEqual[t$95$0, 2e-16], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_0 := \frac{x - y}{z - y}\\
        t_1 := \frac{x}{z - y}\\
        \mathbf{if}\;t\_0 \leq -5 \cdot 10^{+19}:\\
        \;\;\;\;t\_1\\
        
        \mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-16}:\\
        \;\;\;\;\frac{x - y}{z}\\
        
        \mathbf{elif}\;t\_0 \leq 2:\\
        \;\;\;\;\frac{y}{y - z}\\
        
        \mathbf{else}:\\
        \;\;\;\;t\_1\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 3 regimes
        2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -5e19 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

          1. Initial program 100.0%

            \[\frac{x - y}{z - y} \]
          2. Add Preprocessing
          3. Taylor expanded in x around inf

            \[\leadsto \color{blue}{\frac{x}{z - y}} \]
          4. Step-by-step derivation
            1. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{x}{z - y}} \]
            2. lower--.f6497.6

              \[\leadsto \frac{x}{\color{blue}{z - y}} \]
          5. Applied rewrites97.6%

            \[\leadsto \color{blue}{\frac{x}{z - y}} \]

          if -5e19 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e-16

          1. Initial program 99.9%

            \[\frac{x - y}{z - y} \]
          2. Add Preprocessing
          3. Taylor expanded in z around inf

            \[\leadsto \color{blue}{\frac{x - y}{z}} \]
          4. Step-by-step derivation
            1. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{x - y}{z}} \]
            2. lower--.f6499.0

              \[\leadsto \frac{\color{blue}{x - y}}{z} \]
          5. Applied rewrites99.0%

            \[\leadsto \color{blue}{\frac{x - y}{z}} \]

          if 2e-16 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

          1. Initial program 100.0%

            \[\frac{x - y}{z - y} \]
          2. Add Preprocessing
          3. Taylor expanded in x around 0

            \[\leadsto \color{blue}{-1 \cdot \frac{y}{z - y}} \]
          4. Step-by-step derivation
            1. mul-1-negN/A

              \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{y}{z - y}\right)} \]
            2. distribute-neg-frac2N/A

              \[\leadsto \color{blue}{\frac{y}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
            3. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{y}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
            4. sub-negN/A

              \[\leadsto \frac{y}{\mathsf{neg}\left(\color{blue}{\left(z + \left(\mathsf{neg}\left(y\right)\right)\right)}\right)} \]
            5. distribute-neg-inN/A

              \[\leadsto \frac{y}{\color{blue}{\left(\mathsf{neg}\left(z\right)\right) + \left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right)}} \]
            6. remove-double-negN/A

              \[\leadsto \frac{y}{\left(\mathsf{neg}\left(z\right)\right) + \color{blue}{y}} \]
            7. +-commutativeN/A

              \[\leadsto \frac{y}{\color{blue}{y + \left(\mathsf{neg}\left(z\right)\right)}} \]
            8. sub-negN/A

              \[\leadsto \frac{y}{\color{blue}{y - z}} \]
            9. lower--.f6499.5

              \[\leadsto \frac{y}{\color{blue}{y - z}} \]
          5. Applied rewrites99.5%

            \[\leadsto \color{blue}{\frac{y}{y - z}} \]
        3. Recombined 3 regimes into one program.
        4. Add Preprocessing

        Alternative 4: 84.0% accurate, 0.2× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{z - y}\\ t_1 := \frac{x}{z - y}\\ \mathbf{if}\;t\_0 \leq -1 \cdot 10^{-170}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 0.0005:\\ \;\;\;\;\frac{y}{-z}\\ \mathbf{elif}\;t\_0 \leq 20000000000:\\ \;\;\;\;1 - \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
        (FPCore (x y z)
         :precision binary64
         (let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
           (if (<= t_0 -1e-170)
             t_1
             (if (<= t_0 0.0005)
               (/ y (- z))
               (if (<= t_0 20000000000.0) (- 1.0 (/ x y)) t_1)))))
        double code(double x, double y, double z) {
        	double t_0 = (x - y) / (z - y);
        	double t_1 = x / (z - y);
        	double tmp;
        	if (t_0 <= -1e-170) {
        		tmp = t_1;
        	} else if (t_0 <= 0.0005) {
        		tmp = y / -z;
        	} else if (t_0 <= 20000000000.0) {
        		tmp = 1.0 - (x / y);
        	} else {
        		tmp = t_1;
        	}
        	return tmp;
        }
        
        real(8) function code(x, y, z)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8) :: t_0
            real(8) :: t_1
            real(8) :: tmp
            t_0 = (x - y) / (z - y)
            t_1 = x / (z - y)
            if (t_0 <= (-1d-170)) then
                tmp = t_1
            else if (t_0 <= 0.0005d0) then
                tmp = y / -z
            else if (t_0 <= 20000000000.0d0) then
                tmp = 1.0d0 - (x / y)
            else
                tmp = t_1
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z) {
        	double t_0 = (x - y) / (z - y);
        	double t_1 = x / (z - y);
        	double tmp;
        	if (t_0 <= -1e-170) {
        		tmp = t_1;
        	} else if (t_0 <= 0.0005) {
        		tmp = y / -z;
        	} else if (t_0 <= 20000000000.0) {
        		tmp = 1.0 - (x / y);
        	} else {
        		tmp = t_1;
        	}
        	return tmp;
        }
        
        def code(x, y, z):
        	t_0 = (x - y) / (z - y)
        	t_1 = x / (z - y)
        	tmp = 0
        	if t_0 <= -1e-170:
        		tmp = t_1
        	elif t_0 <= 0.0005:
        		tmp = y / -z
        	elif t_0 <= 20000000000.0:
        		tmp = 1.0 - (x / y)
        	else:
        		tmp = t_1
        	return tmp
        
        function code(x, y, z)
        	t_0 = Float64(Float64(x - y) / Float64(z - y))
        	t_1 = Float64(x / Float64(z - y))
        	tmp = 0.0
        	if (t_0 <= -1e-170)
        		tmp = t_1;
        	elseif (t_0 <= 0.0005)
        		tmp = Float64(y / Float64(-z));
        	elseif (t_0 <= 20000000000.0)
        		tmp = Float64(1.0 - Float64(x / y));
        	else
        		tmp = t_1;
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z)
        	t_0 = (x - y) / (z - y);
        	t_1 = x / (z - y);
        	tmp = 0.0;
        	if (t_0 <= -1e-170)
        		tmp = t_1;
        	elseif (t_0 <= 0.0005)
        		tmp = y / -z;
        	elseif (t_0 <= 20000000000.0)
        		tmp = 1.0 - (x / y);
        	else
        		tmp = t_1;
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e-170], t$95$1, If[LessEqual[t$95$0, 0.0005], N[(y / (-z)), $MachinePrecision], If[LessEqual[t$95$0, 20000000000.0], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_0 := \frac{x - y}{z - y}\\
        t_1 := \frac{x}{z - y}\\
        \mathbf{if}\;t\_0 \leq -1 \cdot 10^{-170}:\\
        \;\;\;\;t\_1\\
        
        \mathbf{elif}\;t\_0 \leq 0.0005:\\
        \;\;\;\;\frac{y}{-z}\\
        
        \mathbf{elif}\;t\_0 \leq 20000000000:\\
        \;\;\;\;1 - \frac{x}{y}\\
        
        \mathbf{else}:\\
        \;\;\;\;t\_1\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 3 regimes
        2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -9.99999999999999983e-171 or 2e10 < (/.f64 (-.f64 x y) (-.f64 z y))

          1. Initial program 100.0%

            \[\frac{x - y}{z - y} \]
          2. Add Preprocessing
          3. Taylor expanded in x around inf

            \[\leadsto \color{blue}{\frac{x}{z - y}} \]
          4. Step-by-step derivation
            1. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{x}{z - y}} \]
            2. lower--.f6489.8

              \[\leadsto \frac{x}{\color{blue}{z - y}} \]
          5. Applied rewrites89.8%

            \[\leadsto \color{blue}{\frac{x}{z - y}} \]

          if -9.99999999999999983e-171 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000001e-4

          1. Initial program 99.9%

            \[\frac{x - y}{z - y} \]
          2. Add Preprocessing
          3. Taylor expanded in x around 0

            \[\leadsto \color{blue}{-1 \cdot \frac{y}{z - y}} \]
          4. Step-by-step derivation
            1. mul-1-negN/A

              \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{y}{z - y}\right)} \]
            2. distribute-neg-frac2N/A

              \[\leadsto \color{blue}{\frac{y}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
            3. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{y}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
            4. sub-negN/A

              \[\leadsto \frac{y}{\mathsf{neg}\left(\color{blue}{\left(z + \left(\mathsf{neg}\left(y\right)\right)\right)}\right)} \]
            5. distribute-neg-inN/A

              \[\leadsto \frac{y}{\color{blue}{\left(\mathsf{neg}\left(z\right)\right) + \left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right)}} \]
            6. remove-double-negN/A

              \[\leadsto \frac{y}{\left(\mathsf{neg}\left(z\right)\right) + \color{blue}{y}} \]
            7. +-commutativeN/A

              \[\leadsto \frac{y}{\color{blue}{y + \left(\mathsf{neg}\left(z\right)\right)}} \]
            8. sub-negN/A

              \[\leadsto \frac{y}{\color{blue}{y - z}} \]
            9. lower--.f6465.2

              \[\leadsto \frac{y}{\color{blue}{y - z}} \]
          5. Applied rewrites65.2%

            \[\leadsto \color{blue}{\frac{y}{y - z}} \]
          6. Taylor expanded in y around 0

            \[\leadsto \frac{y}{-1 \cdot \color{blue}{z}} \]
          7. Step-by-step derivation
            1. Applied rewrites62.0%

              \[\leadsto \frac{y}{-z} \]

            if 5.0000000000000001e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e10

            1. Initial program 100.0%

              \[\frac{x - y}{z - y} \]
            2. Add Preprocessing
            3. Taylor expanded in z around 0

              \[\leadsto \color{blue}{-1 \cdot \frac{x - y}{y}} \]
            4. Step-by-step derivation
              1. mul-1-negN/A

                \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{x - y}{y}\right)} \]
              2. div-subN/A

                \[\leadsto \mathsf{neg}\left(\color{blue}{\left(\frac{x}{y} - \frac{y}{y}\right)}\right) \]
              3. sub-negN/A

                \[\leadsto \mathsf{neg}\left(\color{blue}{\left(\frac{x}{y} + \left(\mathsf{neg}\left(\frac{y}{y}\right)\right)\right)}\right) \]
              4. *-inversesN/A

                \[\leadsto \mathsf{neg}\left(\left(\frac{x}{y} + \left(\mathsf{neg}\left(\color{blue}{1}\right)\right)\right)\right) \]
              5. metadata-evalN/A

                \[\leadsto \mathsf{neg}\left(\left(\frac{x}{y} + \color{blue}{-1}\right)\right) \]
              6. +-commutativeN/A

                \[\leadsto \mathsf{neg}\left(\color{blue}{\left(-1 + \frac{x}{y}\right)}\right) \]
              7. distribute-neg-inN/A

                \[\leadsto \color{blue}{\left(\mathsf{neg}\left(-1\right)\right) + \left(\mathsf{neg}\left(\frac{x}{y}\right)\right)} \]
              8. metadata-evalN/A

                \[\leadsto \color{blue}{1} + \left(\mathsf{neg}\left(\frac{x}{y}\right)\right) \]
              9. unsub-negN/A

                \[\leadsto \color{blue}{1 - \frac{x}{y}} \]
              10. lower--.f64N/A

                \[\leadsto \color{blue}{1 - \frac{x}{y}} \]
              11. lower-/.f6498.7

                \[\leadsto 1 - \color{blue}{\frac{x}{y}} \]
            5. Applied rewrites98.7%

              \[\leadsto \color{blue}{1 - \frac{x}{y}} \]
          8. Recombined 3 regimes into one program.
          9. Add Preprocessing

          Alternative 5: 69.3% accurate, 0.2× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_0 \leq -2 \cdot 10^{+139}:\\ \;\;\;\;\frac{x}{-y}\\ \mathbf{elif}\;t\_0 \leq -1 \cdot 10^{-170}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;t\_0 \leq 0.0005:\\ \;\;\;\;\frac{y}{-z}\\ \mathbf{else}:\\ \;\;\;\;1 - \frac{x}{y}\\ \end{array} \end{array} \]
          (FPCore (x y z)
           :precision binary64
           (let* ((t_0 (/ (- x y) (- z y))))
             (if (<= t_0 -2e+139)
               (/ x (- y))
               (if (<= t_0 -1e-170)
                 (/ x z)
                 (if (<= t_0 0.0005) (/ y (- z)) (- 1.0 (/ x y)))))))
          double code(double x, double y, double z) {
          	double t_0 = (x - y) / (z - y);
          	double tmp;
          	if (t_0 <= -2e+139) {
          		tmp = x / -y;
          	} else if (t_0 <= -1e-170) {
          		tmp = x / z;
          	} else if (t_0 <= 0.0005) {
          		tmp = y / -z;
          	} else {
          		tmp = 1.0 - (x / y);
          	}
          	return tmp;
          }
          
          real(8) function code(x, y, z)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8) :: t_0
              real(8) :: tmp
              t_0 = (x - y) / (z - y)
              if (t_0 <= (-2d+139)) then
                  tmp = x / -y
              else if (t_0 <= (-1d-170)) then
                  tmp = x / z
              else if (t_0 <= 0.0005d0) then
                  tmp = y / -z
              else
                  tmp = 1.0d0 - (x / y)
              end if
              code = tmp
          end function
          
          public static double code(double x, double y, double z) {
          	double t_0 = (x - y) / (z - y);
          	double tmp;
          	if (t_0 <= -2e+139) {
          		tmp = x / -y;
          	} else if (t_0 <= -1e-170) {
          		tmp = x / z;
          	} else if (t_0 <= 0.0005) {
          		tmp = y / -z;
          	} else {
          		tmp = 1.0 - (x / y);
          	}
          	return tmp;
          }
          
          def code(x, y, z):
          	t_0 = (x - y) / (z - y)
          	tmp = 0
          	if t_0 <= -2e+139:
          		tmp = x / -y
          	elif t_0 <= -1e-170:
          		tmp = x / z
          	elif t_0 <= 0.0005:
          		tmp = y / -z
          	else:
          		tmp = 1.0 - (x / y)
          	return tmp
          
          function code(x, y, z)
          	t_0 = Float64(Float64(x - y) / Float64(z - y))
          	tmp = 0.0
          	if (t_0 <= -2e+139)
          		tmp = Float64(x / Float64(-y));
          	elseif (t_0 <= -1e-170)
          		tmp = Float64(x / z);
          	elseif (t_0 <= 0.0005)
          		tmp = Float64(y / Float64(-z));
          	else
          		tmp = Float64(1.0 - Float64(x / y));
          	end
          	return tmp
          end
          
          function tmp_2 = code(x, y, z)
          	t_0 = (x - y) / (z - y);
          	tmp = 0.0;
          	if (t_0 <= -2e+139)
          		tmp = x / -y;
          	elseif (t_0 <= -1e-170)
          		tmp = x / z;
          	elseif (t_0 <= 0.0005)
          		tmp = y / -z;
          	else
          		tmp = 1.0 - (x / y);
          	end
          	tmp_2 = tmp;
          end
          
          code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+139], N[(x / (-y)), $MachinePrecision], If[LessEqual[t$95$0, -1e-170], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 0.0005], N[(y / (-z)), $MachinePrecision], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]]]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_0 := \frac{x - y}{z - y}\\
          \mathbf{if}\;t\_0 \leq -2 \cdot 10^{+139}:\\
          \;\;\;\;\frac{x}{-y}\\
          
          \mathbf{elif}\;t\_0 \leq -1 \cdot 10^{-170}:\\
          \;\;\;\;\frac{x}{z}\\
          
          \mathbf{elif}\;t\_0 \leq 0.0005:\\
          \;\;\;\;\frac{y}{-z}\\
          
          \mathbf{else}:\\
          \;\;\;\;1 - \frac{x}{y}\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 4 regimes
          2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -2.00000000000000007e139

            1. Initial program 100.0%

              \[\frac{x - y}{z - y} \]
            2. Add Preprocessing
            3. Taylor expanded in z around 0

              \[\leadsto \color{blue}{-1 \cdot \frac{x - y}{y}} \]
            4. Step-by-step derivation
              1. mul-1-negN/A

                \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{x - y}{y}\right)} \]
              2. div-subN/A

                \[\leadsto \mathsf{neg}\left(\color{blue}{\left(\frac{x}{y} - \frac{y}{y}\right)}\right) \]
              3. sub-negN/A

                \[\leadsto \mathsf{neg}\left(\color{blue}{\left(\frac{x}{y} + \left(\mathsf{neg}\left(\frac{y}{y}\right)\right)\right)}\right) \]
              4. *-inversesN/A

                \[\leadsto \mathsf{neg}\left(\left(\frac{x}{y} + \left(\mathsf{neg}\left(\color{blue}{1}\right)\right)\right)\right) \]
              5. metadata-evalN/A

                \[\leadsto \mathsf{neg}\left(\left(\frac{x}{y} + \color{blue}{-1}\right)\right) \]
              6. +-commutativeN/A

                \[\leadsto \mathsf{neg}\left(\color{blue}{\left(-1 + \frac{x}{y}\right)}\right) \]
              7. distribute-neg-inN/A

                \[\leadsto \color{blue}{\left(\mathsf{neg}\left(-1\right)\right) + \left(\mathsf{neg}\left(\frac{x}{y}\right)\right)} \]
              8. metadata-evalN/A

                \[\leadsto \color{blue}{1} + \left(\mathsf{neg}\left(\frac{x}{y}\right)\right) \]
              9. unsub-negN/A

                \[\leadsto \color{blue}{1 - \frac{x}{y}} \]
              10. lower--.f64N/A

                \[\leadsto \color{blue}{1 - \frac{x}{y}} \]
              11. lower-/.f6472.1

                \[\leadsto 1 - \color{blue}{\frac{x}{y}} \]
            5. Applied rewrites72.1%

              \[\leadsto \color{blue}{1 - \frac{x}{y}} \]
            6. Taylor expanded in x around inf

              \[\leadsto -1 \cdot \color{blue}{\frac{x}{y}} \]
            7. Step-by-step derivation
              1. Applied rewrites72.1%

                \[\leadsto \frac{x}{\color{blue}{-y}} \]

              if -2.00000000000000007e139 < (/.f64 (-.f64 x y) (-.f64 z y)) < -9.99999999999999983e-171

              1. Initial program 100.0%

                \[\frac{x - y}{z - y} \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto \color{blue}{\frac{x}{z}} \]
              4. Step-by-step derivation
                1. lower-/.f6460.3

                  \[\leadsto \color{blue}{\frac{x}{z}} \]
              5. Applied rewrites60.3%

                \[\leadsto \color{blue}{\frac{x}{z}} \]

              if -9.99999999999999983e-171 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000001e-4

              1. Initial program 99.9%

                \[\frac{x - y}{z - y} \]
              2. Add Preprocessing
              3. Taylor expanded in x around 0

                \[\leadsto \color{blue}{-1 \cdot \frac{y}{z - y}} \]
              4. Step-by-step derivation
                1. mul-1-negN/A

                  \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{y}{z - y}\right)} \]
                2. distribute-neg-frac2N/A

                  \[\leadsto \color{blue}{\frac{y}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
                3. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{y}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
                4. sub-negN/A

                  \[\leadsto \frac{y}{\mathsf{neg}\left(\color{blue}{\left(z + \left(\mathsf{neg}\left(y\right)\right)\right)}\right)} \]
                5. distribute-neg-inN/A

                  \[\leadsto \frac{y}{\color{blue}{\left(\mathsf{neg}\left(z\right)\right) + \left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right)}} \]
                6. remove-double-negN/A

                  \[\leadsto \frac{y}{\left(\mathsf{neg}\left(z\right)\right) + \color{blue}{y}} \]
                7. +-commutativeN/A

                  \[\leadsto \frac{y}{\color{blue}{y + \left(\mathsf{neg}\left(z\right)\right)}} \]
                8. sub-negN/A

                  \[\leadsto \frac{y}{\color{blue}{y - z}} \]
                9. lower--.f6465.2

                  \[\leadsto \frac{y}{\color{blue}{y - z}} \]
              5. Applied rewrites65.2%

                \[\leadsto \color{blue}{\frac{y}{y - z}} \]
              6. Taylor expanded in y around 0

                \[\leadsto \frac{y}{-1 \cdot \color{blue}{z}} \]
              7. Step-by-step derivation
                1. Applied rewrites62.0%

                  \[\leadsto \frac{y}{-z} \]

                if 5.0000000000000001e-4 < (/.f64 (-.f64 x y) (-.f64 z y))

                1. Initial program 100.0%

                  \[\frac{x - y}{z - y} \]
                2. Add Preprocessing
                3. Taylor expanded in z around 0

                  \[\leadsto \color{blue}{-1 \cdot \frac{x - y}{y}} \]
                4. Step-by-step derivation
                  1. mul-1-negN/A

                    \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{x - y}{y}\right)} \]
                  2. div-subN/A

                    \[\leadsto \mathsf{neg}\left(\color{blue}{\left(\frac{x}{y} - \frac{y}{y}\right)}\right) \]
                  3. sub-negN/A

                    \[\leadsto \mathsf{neg}\left(\color{blue}{\left(\frac{x}{y} + \left(\mathsf{neg}\left(\frac{y}{y}\right)\right)\right)}\right) \]
                  4. *-inversesN/A

                    \[\leadsto \mathsf{neg}\left(\left(\frac{x}{y} + \left(\mathsf{neg}\left(\color{blue}{1}\right)\right)\right)\right) \]
                  5. metadata-evalN/A

                    \[\leadsto \mathsf{neg}\left(\left(\frac{x}{y} + \color{blue}{-1}\right)\right) \]
                  6. +-commutativeN/A

                    \[\leadsto \mathsf{neg}\left(\color{blue}{\left(-1 + \frac{x}{y}\right)}\right) \]
                  7. distribute-neg-inN/A

                    \[\leadsto \color{blue}{\left(\mathsf{neg}\left(-1\right)\right) + \left(\mathsf{neg}\left(\frac{x}{y}\right)\right)} \]
                  8. metadata-evalN/A

                    \[\leadsto \color{blue}{1} + \left(\mathsf{neg}\left(\frac{x}{y}\right)\right) \]
                  9. unsub-negN/A

                    \[\leadsto \color{blue}{1 - \frac{x}{y}} \]
                  10. lower--.f64N/A

                    \[\leadsto \color{blue}{1 - \frac{x}{y}} \]
                  11. lower-/.f6484.8

                    \[\leadsto 1 - \color{blue}{\frac{x}{y}} \]
                5. Applied rewrites84.8%

                  \[\leadsto \color{blue}{1 - \frac{x}{y}} \]
              8. Recombined 4 regimes into one program.
              9. Add Preprocessing

              Alternative 6: 68.1% accurate, 0.2× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{z - y}\\ t_1 := \frac{x}{-y}\\ \mathbf{if}\;t\_0 \leq -2 \cdot 10^{+139}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-16}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;t\_0 \leq 10000:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
              (FPCore (x y z)
               :precision binary64
               (let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- y))))
                 (if (<= t_0 -2e+139)
                   t_1
                   (if (<= t_0 2e-16) (/ x z) (if (<= t_0 10000.0) 1.0 t_1)))))
              double code(double x, double y, double z) {
              	double t_0 = (x - y) / (z - y);
              	double t_1 = x / -y;
              	double tmp;
              	if (t_0 <= -2e+139) {
              		tmp = t_1;
              	} else if (t_0 <= 2e-16) {
              		tmp = x / z;
              	} else if (t_0 <= 10000.0) {
              		tmp = 1.0;
              	} else {
              		tmp = t_1;
              	}
              	return tmp;
              }
              
              real(8) function code(x, y, z)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8) :: t_0
                  real(8) :: t_1
                  real(8) :: tmp
                  t_0 = (x - y) / (z - y)
                  t_1 = x / -y
                  if (t_0 <= (-2d+139)) then
                      tmp = t_1
                  else if (t_0 <= 2d-16) then
                      tmp = x / z
                  else if (t_0 <= 10000.0d0) then
                      tmp = 1.0d0
                  else
                      tmp = t_1
                  end if
                  code = tmp
              end function
              
              public static double code(double x, double y, double z) {
              	double t_0 = (x - y) / (z - y);
              	double t_1 = x / -y;
              	double tmp;
              	if (t_0 <= -2e+139) {
              		tmp = t_1;
              	} else if (t_0 <= 2e-16) {
              		tmp = x / z;
              	} else if (t_0 <= 10000.0) {
              		tmp = 1.0;
              	} else {
              		tmp = t_1;
              	}
              	return tmp;
              }
              
              def code(x, y, z):
              	t_0 = (x - y) / (z - y)
              	t_1 = x / -y
              	tmp = 0
              	if t_0 <= -2e+139:
              		tmp = t_1
              	elif t_0 <= 2e-16:
              		tmp = x / z
              	elif t_0 <= 10000.0:
              		tmp = 1.0
              	else:
              		tmp = t_1
              	return tmp
              
              function code(x, y, z)
              	t_0 = Float64(Float64(x - y) / Float64(z - y))
              	t_1 = Float64(x / Float64(-y))
              	tmp = 0.0
              	if (t_0 <= -2e+139)
              		tmp = t_1;
              	elseif (t_0 <= 2e-16)
              		tmp = Float64(x / z);
              	elseif (t_0 <= 10000.0)
              		tmp = 1.0;
              	else
              		tmp = t_1;
              	end
              	return tmp
              end
              
              function tmp_2 = code(x, y, z)
              	t_0 = (x - y) / (z - y);
              	t_1 = x / -y;
              	tmp = 0.0;
              	if (t_0 <= -2e+139)
              		tmp = t_1;
              	elseif (t_0 <= 2e-16)
              		tmp = x / z;
              	elseif (t_0 <= 10000.0)
              		tmp = 1.0;
              	else
              		tmp = t_1;
              	end
              	tmp_2 = tmp;
              end
              
              code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / (-y)), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+139], t$95$1, If[LessEqual[t$95$0, 2e-16], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 10000.0], 1.0, t$95$1]]]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_0 := \frac{x - y}{z - y}\\
              t_1 := \frac{x}{-y}\\
              \mathbf{if}\;t\_0 \leq -2 \cdot 10^{+139}:\\
              \;\;\;\;t\_1\\
              
              \mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-16}:\\
              \;\;\;\;\frac{x}{z}\\
              
              \mathbf{elif}\;t\_0 \leq 10000:\\
              \;\;\;\;1\\
              
              \mathbf{else}:\\
              \;\;\;\;t\_1\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 3 regimes
              2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -2.00000000000000007e139 or 1e4 < (/.f64 (-.f64 x y) (-.f64 z y))

                1. Initial program 100.0%

                  \[\frac{x - y}{z - y} \]
                2. Add Preprocessing
                3. Taylor expanded in z around 0

                  \[\leadsto \color{blue}{-1 \cdot \frac{x - y}{y}} \]
                4. Step-by-step derivation
                  1. mul-1-negN/A

                    \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{x - y}{y}\right)} \]
                  2. div-subN/A

                    \[\leadsto \mathsf{neg}\left(\color{blue}{\left(\frac{x}{y} - \frac{y}{y}\right)}\right) \]
                  3. sub-negN/A

                    \[\leadsto \mathsf{neg}\left(\color{blue}{\left(\frac{x}{y} + \left(\mathsf{neg}\left(\frac{y}{y}\right)\right)\right)}\right) \]
                  4. *-inversesN/A

                    \[\leadsto \mathsf{neg}\left(\left(\frac{x}{y} + \left(\mathsf{neg}\left(\color{blue}{1}\right)\right)\right)\right) \]
                  5. metadata-evalN/A

                    \[\leadsto \mathsf{neg}\left(\left(\frac{x}{y} + \color{blue}{-1}\right)\right) \]
                  6. +-commutativeN/A

                    \[\leadsto \mathsf{neg}\left(\color{blue}{\left(-1 + \frac{x}{y}\right)}\right) \]
                  7. distribute-neg-inN/A

                    \[\leadsto \color{blue}{\left(\mathsf{neg}\left(-1\right)\right) + \left(\mathsf{neg}\left(\frac{x}{y}\right)\right)} \]
                  8. metadata-evalN/A

                    \[\leadsto \color{blue}{1} + \left(\mathsf{neg}\left(\frac{x}{y}\right)\right) \]
                  9. unsub-negN/A

                    \[\leadsto \color{blue}{1 - \frac{x}{y}} \]
                  10. lower--.f64N/A

                    \[\leadsto \color{blue}{1 - \frac{x}{y}} \]
                  11. lower-/.f6464.6

                    \[\leadsto 1 - \color{blue}{\frac{x}{y}} \]
                5. Applied rewrites64.6%

                  \[\leadsto \color{blue}{1 - \frac{x}{y}} \]
                6. Taylor expanded in x around inf

                  \[\leadsto -1 \cdot \color{blue}{\frac{x}{y}} \]
                7. Step-by-step derivation
                  1. Applied rewrites62.7%

                    \[\leadsto \frac{x}{\color{blue}{-y}} \]

                  if -2.00000000000000007e139 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e-16

                  1. Initial program 100.0%

                    \[\frac{x - y}{z - y} \]
                  2. Add Preprocessing
                  3. Taylor expanded in y around 0

                    \[\leadsto \color{blue}{\frac{x}{z}} \]
                  4. Step-by-step derivation
                    1. lower-/.f6455.3

                      \[\leadsto \color{blue}{\frac{x}{z}} \]
                  5. Applied rewrites55.3%

                    \[\leadsto \color{blue}{\frac{x}{z}} \]

                  if 2e-16 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e4

                  1. Initial program 100.0%

                    \[\frac{x - y}{z - y} \]
                  2. Add Preprocessing
                  3. Taylor expanded in y around inf

                    \[\leadsto \color{blue}{1} \]
                  4. Step-by-step derivation
                    1. Applied rewrites94.2%

                      \[\leadsto \color{blue}{1} \]
                  5. Recombined 3 regimes into one program.
                  6. Add Preprocessing

                  Alternative 7: 84.5% accurate, 0.3× speedup?

                  \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{z - y}\\ t_1 := \frac{x}{z - y}\\ \mathbf{if}\;t\_0 \leq -1 \cdot 10^{-170}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;\frac{y}{y - z}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
                  (FPCore (x y z)
                   :precision binary64
                   (let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
                     (if (<= t_0 -1e-170) t_1 (if (<= t_0 2.0) (/ y (- y z)) t_1))))
                  double code(double x, double y, double z) {
                  	double t_0 = (x - y) / (z - y);
                  	double t_1 = x / (z - y);
                  	double tmp;
                  	if (t_0 <= -1e-170) {
                  		tmp = t_1;
                  	} else if (t_0 <= 2.0) {
                  		tmp = y / (y - z);
                  	} else {
                  		tmp = t_1;
                  	}
                  	return tmp;
                  }
                  
                  real(8) function code(x, y, z)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8), intent (in) :: z
                      real(8) :: t_0
                      real(8) :: t_1
                      real(8) :: tmp
                      t_0 = (x - y) / (z - y)
                      t_1 = x / (z - y)
                      if (t_0 <= (-1d-170)) then
                          tmp = t_1
                      else if (t_0 <= 2.0d0) then
                          tmp = y / (y - z)
                      else
                          tmp = t_1
                      end if
                      code = tmp
                  end function
                  
                  public static double code(double x, double y, double z) {
                  	double t_0 = (x - y) / (z - y);
                  	double t_1 = x / (z - y);
                  	double tmp;
                  	if (t_0 <= -1e-170) {
                  		tmp = t_1;
                  	} else if (t_0 <= 2.0) {
                  		tmp = y / (y - z);
                  	} else {
                  		tmp = t_1;
                  	}
                  	return tmp;
                  }
                  
                  def code(x, y, z):
                  	t_0 = (x - y) / (z - y)
                  	t_1 = x / (z - y)
                  	tmp = 0
                  	if t_0 <= -1e-170:
                  		tmp = t_1
                  	elif t_0 <= 2.0:
                  		tmp = y / (y - z)
                  	else:
                  		tmp = t_1
                  	return tmp
                  
                  function code(x, y, z)
                  	t_0 = Float64(Float64(x - y) / Float64(z - y))
                  	t_1 = Float64(x / Float64(z - y))
                  	tmp = 0.0
                  	if (t_0 <= -1e-170)
                  		tmp = t_1;
                  	elseif (t_0 <= 2.0)
                  		tmp = Float64(y / Float64(y - z));
                  	else
                  		tmp = t_1;
                  	end
                  	return tmp
                  end
                  
                  function tmp_2 = code(x, y, z)
                  	t_0 = (x - y) / (z - y);
                  	t_1 = x / (z - y);
                  	tmp = 0.0;
                  	if (t_0 <= -1e-170)
                  		tmp = t_1;
                  	elseif (t_0 <= 2.0)
                  		tmp = y / (y - z);
                  	else
                  		tmp = t_1;
                  	end
                  	tmp_2 = tmp;
                  end
                  
                  code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e-170], t$95$1, If[LessEqual[t$95$0, 2.0], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
                  
                  \begin{array}{l}
                  
                  \\
                  \begin{array}{l}
                  t_0 := \frac{x - y}{z - y}\\
                  t_1 := \frac{x}{z - y}\\
                  \mathbf{if}\;t\_0 \leq -1 \cdot 10^{-170}:\\
                  \;\;\;\;t\_1\\
                  
                  \mathbf{elif}\;t\_0 \leq 2:\\
                  \;\;\;\;\frac{y}{y - z}\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;t\_1\\
                  
                  
                  \end{array}
                  \end{array}
                  
                  Derivation
                  1. Split input into 2 regimes
                  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -9.99999999999999983e-171 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                    1. Initial program 100.0%

                      \[\frac{x - y}{z - y} \]
                    2. Add Preprocessing
                    3. Taylor expanded in x around inf

                      \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                    4. Step-by-step derivation
                      1. lower-/.f64N/A

                        \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                      2. lower--.f6488.4

                        \[\leadsto \frac{x}{\color{blue}{z - y}} \]
                    5. Applied rewrites88.4%

                      \[\leadsto \color{blue}{\frac{x}{z - y}} \]

                    if -9.99999999999999983e-171 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                    1. Initial program 100.0%

                      \[\frac{x - y}{z - y} \]
                    2. Add Preprocessing
                    3. Taylor expanded in x around 0

                      \[\leadsto \color{blue}{-1 \cdot \frac{y}{z - y}} \]
                    4. Step-by-step derivation
                      1. mul-1-negN/A

                        \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{y}{z - y}\right)} \]
                      2. distribute-neg-frac2N/A

                        \[\leadsto \color{blue}{\frac{y}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
                      3. lower-/.f64N/A

                        \[\leadsto \color{blue}{\frac{y}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
                      4. sub-negN/A

                        \[\leadsto \frac{y}{\mathsf{neg}\left(\color{blue}{\left(z + \left(\mathsf{neg}\left(y\right)\right)\right)}\right)} \]
                      5. distribute-neg-inN/A

                        \[\leadsto \frac{y}{\color{blue}{\left(\mathsf{neg}\left(z\right)\right) + \left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right)}} \]
                      6. remove-double-negN/A

                        \[\leadsto \frac{y}{\left(\mathsf{neg}\left(z\right)\right) + \color{blue}{y}} \]
                      7. +-commutativeN/A

                        \[\leadsto \frac{y}{\color{blue}{y + \left(\mathsf{neg}\left(z\right)\right)}} \]
                      8. sub-negN/A

                        \[\leadsto \frac{y}{\color{blue}{y - z}} \]
                      9. lower--.f6484.6

                        \[\leadsto \frac{y}{\color{blue}{y - z}} \]
                    5. Applied rewrites84.6%

                      \[\leadsto \color{blue}{\frac{y}{y - z}} \]
                  3. Recombined 2 regimes into one program.
                  4. Add Preprocessing

                  Alternative 8: 68.7% accurate, 0.3× speedup?

                  \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_0 \leq 2 \cdot 10^{-16}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;t\_0 \leq 4:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z}\\ \end{array} \end{array} \]
                  (FPCore (x y z)
                   :precision binary64
                   (let* ((t_0 (/ (- x y) (- z y))))
                     (if (<= t_0 2e-16) (/ x z) (if (<= t_0 4.0) 1.0 (/ x z)))))
                  double code(double x, double y, double z) {
                  	double t_0 = (x - y) / (z - y);
                  	double tmp;
                  	if (t_0 <= 2e-16) {
                  		tmp = x / z;
                  	} else if (t_0 <= 4.0) {
                  		tmp = 1.0;
                  	} else {
                  		tmp = x / z;
                  	}
                  	return tmp;
                  }
                  
                  real(8) function code(x, y, z)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8), intent (in) :: z
                      real(8) :: t_0
                      real(8) :: tmp
                      t_0 = (x - y) / (z - y)
                      if (t_0 <= 2d-16) then
                          tmp = x / z
                      else if (t_0 <= 4.0d0) then
                          tmp = 1.0d0
                      else
                          tmp = x / z
                      end if
                      code = tmp
                  end function
                  
                  public static double code(double x, double y, double z) {
                  	double t_0 = (x - y) / (z - y);
                  	double tmp;
                  	if (t_0 <= 2e-16) {
                  		tmp = x / z;
                  	} else if (t_0 <= 4.0) {
                  		tmp = 1.0;
                  	} else {
                  		tmp = x / z;
                  	}
                  	return tmp;
                  }
                  
                  def code(x, y, z):
                  	t_0 = (x - y) / (z - y)
                  	tmp = 0
                  	if t_0 <= 2e-16:
                  		tmp = x / z
                  	elif t_0 <= 4.0:
                  		tmp = 1.0
                  	else:
                  		tmp = x / z
                  	return tmp
                  
                  function code(x, y, z)
                  	t_0 = Float64(Float64(x - y) / Float64(z - y))
                  	tmp = 0.0
                  	if (t_0 <= 2e-16)
                  		tmp = Float64(x / z);
                  	elseif (t_0 <= 4.0)
                  		tmp = 1.0;
                  	else
                  		tmp = Float64(x / z);
                  	end
                  	return tmp
                  end
                  
                  function tmp_2 = code(x, y, z)
                  	t_0 = (x - y) / (z - y);
                  	tmp = 0.0;
                  	if (t_0 <= 2e-16)
                  		tmp = x / z;
                  	elseif (t_0 <= 4.0)
                  		tmp = 1.0;
                  	else
                  		tmp = x / z;
                  	end
                  	tmp_2 = tmp;
                  end
                  
                  code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 2e-16], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 4.0], 1.0, N[(x / z), $MachinePrecision]]]]
                  
                  \begin{array}{l}
                  
                  \\
                  \begin{array}{l}
                  t_0 := \frac{x - y}{z - y}\\
                  \mathbf{if}\;t\_0 \leq 2 \cdot 10^{-16}:\\
                  \;\;\;\;\frac{x}{z}\\
                  
                  \mathbf{elif}\;t\_0 \leq 4:\\
                  \;\;\;\;1\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;\frac{x}{z}\\
                  
                  
                  \end{array}
                  \end{array}
                  
                  Derivation
                  1. Split input into 2 regimes
                  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 2e-16 or 4 < (/.f64 (-.f64 x y) (-.f64 z y))

                    1. Initial program 100.0%

                      \[\frac{x - y}{z - y} \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around 0

                      \[\leadsto \color{blue}{\frac{x}{z}} \]
                    4. Step-by-step derivation
                      1. lower-/.f6450.1

                        \[\leadsto \color{blue}{\frac{x}{z}} \]
                    5. Applied rewrites50.1%

                      \[\leadsto \color{blue}{\frac{x}{z}} \]

                    if 2e-16 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4

                    1. Initial program 100.0%

                      \[\frac{x - y}{z - y} \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around inf

                      \[\leadsto \color{blue}{1} \]
                    4. Step-by-step derivation
                      1. Applied rewrites95.2%

                        \[\leadsto \color{blue}{1} \]
                    5. Recombined 2 regimes into one program.
                    6. Add Preprocessing

                    Alternative 9: 34.1% accurate, 18.0× speedup?

                    \[\begin{array}{l} \\ 1 \end{array} \]
                    (FPCore (x y z) :precision binary64 1.0)
                    double code(double x, double y, double z) {
                    	return 1.0;
                    }
                    
                    real(8) function code(x, y, z)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        code = 1.0d0
                    end function
                    
                    public static double code(double x, double y, double z) {
                    	return 1.0;
                    }
                    
                    def code(x, y, z):
                    	return 1.0
                    
                    function code(x, y, z)
                    	return 1.0
                    end
                    
                    function tmp = code(x, y, z)
                    	tmp = 1.0;
                    end
                    
                    code[x_, y_, z_] := 1.0
                    
                    \begin{array}{l}
                    
                    \\
                    1
                    \end{array}
                    
                    Derivation
                    1. Initial program 100.0%

                      \[\frac{x - y}{z - y} \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around inf

                      \[\leadsto \color{blue}{1} \]
                    4. Step-by-step derivation
                      1. Applied rewrites33.3%

                        \[\leadsto \color{blue}{1} \]
                      2. Add Preprocessing

                      Developer Target 1: 100.0% accurate, 0.6× speedup?

                      \[\begin{array}{l} \\ \frac{x}{z - y} - \frac{y}{z - y} \end{array} \]
                      (FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
                      double code(double x, double y, double z) {
                      	return (x / (z - y)) - (y / (z - y));
                      }
                      
                      real(8) function code(x, y, z)
                          real(8), intent (in) :: x
                          real(8), intent (in) :: y
                          real(8), intent (in) :: z
                          code = (x / (z - y)) - (y / (z - y))
                      end function
                      
                      public static double code(double x, double y, double z) {
                      	return (x / (z - y)) - (y / (z - y));
                      }
                      
                      def code(x, y, z):
                      	return (x / (z - y)) - (y / (z - y))
                      
                      function code(x, y, z)
                      	return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y)))
                      end
                      
                      function tmp = code(x, y, z)
                      	tmp = (x / (z - y)) - (y / (z - y));
                      end
                      
                      code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                      
                      \begin{array}{l}
                      
                      \\
                      \frac{x}{z - y} - \frac{y}{z - y}
                      \end{array}
                      

                      Reproduce

                      ?
                      herbie shell --seed 2024296 
                      (FPCore (x y z)
                        :name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
                        :precision binary64
                      
                        :alt
                        (! :herbie-platform default (- (/ x (- z y)) (/ y (- z y))))
                      
                        (/ (- x y) (- z y)))