
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (fma (/ z t) (/ z t) (* (/ 1.0 (/ y x)) (/ x y))))
double code(double x, double y, double z, double t) {
return fma((z / t), (z / t), ((1.0 / (y / x)) * (x / y)));
}
function code(x, y, z, t) return fma(Float64(z / t), Float64(z / t), Float64(Float64(1.0 / Float64(y / x)) * Float64(x / y))) end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + N[(N[(1.0 / N[(y / x), $MachinePrecision]), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{1}{\frac{y}{x}} \cdot \frac{x}{y}\right)
\end{array}
Initial program 72.7%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6484.6
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
pow2N/A
lower-pow.f64N/A
lower-/.f6499.7
Applied rewrites99.7%
lift-pow.f64N/A
unpow2N/A
lower-*.f6499.7
Applied rewrites99.7%
lift-/.f64N/A
clear-numN/A
metadata-evalN/A
lower-/.f64N/A
metadata-evalN/A
lower-/.f6499.7
Applied rewrites99.7%
Final simplification99.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* x x) (* y y))))
(if (<= t_1 1e-189)
(/ (/ z t) (/ t z))
(if (<= t_1 INFINITY)
(+ (* (/ x (* y y)) x) (/ (* z z) (* t t)))
(* (* (/ -1.0 t) (/ z t)) (- z))))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 1e-189) {
tmp = (z / t) / (t / z);
} else if (t_1 <= ((double) INFINITY)) {
tmp = ((x / (y * y)) * x) + ((z * z) / (t * t));
} else {
tmp = ((-1.0 / t) * (z / t)) * -z;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 1e-189) {
tmp = (z / t) / (t / z);
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = ((x / (y * y)) * x) + ((z * z) / (t * t));
} else {
tmp = ((-1.0 / t) * (z / t)) * -z;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * x) / (y * y) tmp = 0 if t_1 <= 1e-189: tmp = (z / t) / (t / z) elif t_1 <= math.inf: tmp = ((x / (y * y)) * x) + ((z * z) / (t * t)) else: tmp = ((-1.0 / t) * (z / t)) * -z return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) tmp = 0.0 if (t_1 <= 1e-189) tmp = Float64(Float64(z / t) / Float64(t / z)); elseif (t_1 <= Inf) tmp = Float64(Float64(Float64(x / Float64(y * y)) * x) + Float64(Float64(z * z) / Float64(t * t))); else tmp = Float64(Float64(Float64(-1.0 / t) * Float64(z / t)) * Float64(-z)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * x) / (y * y); tmp = 0.0; if (t_1 <= 1e-189) tmp = (z / t) / (t / z); elseif (t_1 <= Inf) tmp = ((x / (y * y)) * x) + ((z * z) / (t * t)); else tmp = ((-1.0 / t) * (z / t)) * -z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-189], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(-1.0 / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision] * (-z)), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq 10^{-189}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{x}{y \cdot y} \cdot x + \frac{z \cdot z}{t \cdot t}\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{-1}{t} \cdot \frac{z}{t}\right) \cdot \left(-z\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 1.00000000000000007e-189Initial program 75.8%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6491.9
Applied rewrites91.9%
Applied rewrites96.3%
if 1.00000000000000007e-189 < (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0Initial program 81.2%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6488.8
Applied rewrites88.8%
Applied rewrites85.5%
if +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 0.0%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6458.7
Applied rewrites58.7%
Applied rewrites58.9%
Final simplification87.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* x x) (* y y))))
(if (<= t_1 1e+59)
(/ (/ z t) (/ t z))
(if (<= t_1 INFINITY)
(/ (* (* (- x) t) x) (* (* (- y) t) y))
(* (* (/ -1.0 t) (/ z t)) (- z))))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 1e+59) {
tmp = (z / t) / (t / z);
} else if (t_1 <= ((double) INFINITY)) {
tmp = ((-x * t) * x) / ((-y * t) * y);
} else {
tmp = ((-1.0 / t) * (z / t)) * -z;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 1e+59) {
tmp = (z / t) / (t / z);
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = ((-x * t) * x) / ((-y * t) * y);
} else {
tmp = ((-1.0 / t) * (z / t)) * -z;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * x) / (y * y) tmp = 0 if t_1 <= 1e+59: tmp = (z / t) / (t / z) elif t_1 <= math.inf: tmp = ((-x * t) * x) / ((-y * t) * y) else: tmp = ((-1.0 / t) * (z / t)) * -z return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) tmp = 0.0 if (t_1 <= 1e+59) tmp = Float64(Float64(z / t) / Float64(t / z)); elseif (t_1 <= Inf) tmp = Float64(Float64(Float64(Float64(-x) * t) * x) / Float64(Float64(Float64(-y) * t) * y)); else tmp = Float64(Float64(Float64(-1.0 / t) * Float64(z / t)) * Float64(-z)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * x) / (y * y); tmp = 0.0; if (t_1 <= 1e+59) tmp = (z / t) / (t / z); elseif (t_1 <= Inf) tmp = ((-x * t) * x) / ((-y * t) * y); else tmp = ((-1.0 / t) * (z / t)) * -z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e+59], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(N[((-x) * t), $MachinePrecision] * x), $MachinePrecision] / N[(N[((-y) * t), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], N[(N[(N[(-1.0 / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision] * (-z)), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq 10^{+59}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{\left(\left(-x\right) \cdot t\right) \cdot x}{\left(\left(-y\right) \cdot t\right) \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{-1}{t} \cdot \frac{z}{t}\right) \cdot \left(-z\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 9.99999999999999972e58Initial program 77.9%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6485.0
Applied rewrites85.0%
Applied rewrites89.1%
if 9.99999999999999972e58 < (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0Initial program 80.5%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lift-/.f64N/A
frac-2negN/A
frac-addN/A
lower-/.f64N/A
Applied rewrites83.9%
Taylor expanded in x around inf
associate-*r*N/A
unpow2N/A
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
neg-mul-1N/A
lower-*.f64N/A
lower-neg.f6479.9
Applied rewrites79.9%
if +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 0.0%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6458.7
Applied rewrites58.7%
Applied rewrites58.9%
Final simplification82.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* x x) (* y y))))
(if (<= t_1 2e-16)
(fma (/ z t) (/ z t) t_1)
(fma (/ (/ z t) t) z (* (/ (/ x y) y) x)))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 2e-16) {
tmp = fma((z / t), (z / t), t_1);
} else {
tmp = fma(((z / t) / t), z, (((x / y) / y) * x));
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) tmp = 0.0 if (t_1 <= 2e-16) tmp = fma(Float64(z / t), Float64(z / t), t_1); else tmp = fma(Float64(Float64(z / t) / t), z, Float64(Float64(Float64(x / y) / y) * x)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-16], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(N[(z / t), $MachinePrecision] / t), $MachinePrecision] * z + N[(N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-16}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, t\_1\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{\frac{z}{t}}{t}, z, \frac{\frac{x}{y}}{y} \cdot x\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 2e-16Initial program 77.2%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6497.7
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
pow2N/A
lower-pow.f64N/A
lower-/.f6499.6
Applied rewrites99.6%
lift-pow.f64N/A
unpow2N/A
lift-/.f64N/A
lift-/.f64N/A
times-fracN/A
lift-*.f64N/A
lift-*.f64N/A
lift-/.f6497.7
Applied rewrites97.7%
if 2e-16 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 69.5%
Taylor expanded in x around 0
+-commutativeN/A
unpow2N/A
associate-*l/N/A
lower-fma.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6495.4
Applied rewrites95.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* x x) (* y y))))
(if (<= t_1 1e+59)
(fma (/ z t) (/ z t) t_1)
(+ (/ (* z z) (* t t)) (* (/ (/ x y) y) x)))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 1e+59) {
tmp = fma((z / t), (z / t), t_1);
} else {
tmp = ((z * z) / (t * t)) + (((x / y) / y) * x);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) tmp = 0.0 if (t_1 <= 1e+59) tmp = fma(Float64(z / t), Float64(z / t), t_1); else tmp = Float64(Float64(Float64(z * z) / Float64(t * t)) + Float64(Float64(Float64(x / y) / y) * x)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e+59], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq 10^{+59}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, t\_1\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{z \cdot z}{t \cdot t} + \frac{\frac{x}{y}}{y} \cdot x\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 9.99999999999999972e58Initial program 77.9%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6497.9
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
pow2N/A
lower-pow.f64N/A
lower-/.f6499.6
Applied rewrites99.6%
lift-pow.f64N/A
unpow2N/A
lift-/.f64N/A
lift-/.f64N/A
times-fracN/A
lift-*.f64N/A
lift-*.f64N/A
lift-/.f6497.9
Applied rewrites97.9%
if 9.99999999999999972e58 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 68.4%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6485.2
Applied rewrites85.2%
Final simplification90.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* x x) (* y y))))
(if (<= t_1 INFINITY)
(fma (/ z t) (/ z t) t_1)
(* (* (/ -1.0 t) (/ z t)) (- z)))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = fma((z / t), (z / t), t_1);
} else {
tmp = ((-1.0 / t) * (z / t)) * -z;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) tmp = 0.0 if (t_1 <= Inf) tmp = fma(Float64(z / t), Float64(z / t), t_1); else tmp = Float64(Float64(Float64(-1.0 / t) * Float64(z / t)) * Float64(-z)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(N[(-1.0 / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision] * (-z)), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, t\_1\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{-1}{t} \cdot \frac{z}{t}\right) \cdot \left(-z\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0Initial program 79.2%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6492.2
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
pow2N/A
lower-pow.f64N/A
lower-/.f6499.7
Applied rewrites99.7%
lift-pow.f64N/A
unpow2N/A
lift-/.f64N/A
lift-/.f64N/A
times-fracN/A
lift-*.f64N/A
lift-*.f64N/A
lift-/.f6492.2
Applied rewrites92.2%
if +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 0.0%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6458.7
Applied rewrites58.7%
Applied rewrites58.9%
Final simplification89.4%
(FPCore (x y z t) :precision binary64 (fma (/ z t) (/ z t) (* (/ x y) (/ x y))))
double code(double x, double y, double z, double t) {
return fma((z / t), (z / t), ((x / y) * (x / y)));
}
function code(x, y, z, t) return fma(Float64(z / t), Float64(z / t), Float64(Float64(x / y) * Float64(x / y))) end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x}{y} \cdot \frac{x}{y}\right)
\end{array}
Initial program 72.7%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6484.6
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
pow2N/A
lower-pow.f64N/A
lower-/.f6499.7
Applied rewrites99.7%
lift-pow.f64N/A
unpow2N/A
lower-*.f6499.7
Applied rewrites99.7%
(FPCore (x y z t) :precision binary64 (if (<= (* y y) 9.5e-292) (/ (/ (* z z) t) t) (/ (/ z t) (/ t z))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y * y) <= 9.5e-292) {
tmp = ((z * z) / t) / t;
} else {
tmp = (z / t) / (t / z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y * y) <= 9.5d-292) then
tmp = ((z * z) / t) / t
else
tmp = (z / t) / (t / z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y * y) <= 9.5e-292) {
tmp = ((z * z) / t) / t;
} else {
tmp = (z / t) / (t / z);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y * y) <= 9.5e-292: tmp = ((z * z) / t) / t else: tmp = (z / t) / (t / z) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(y * y) <= 9.5e-292) tmp = Float64(Float64(Float64(z * z) / t) / t); else tmp = Float64(Float64(z / t) / Float64(t / z)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y * y) <= 9.5e-292) tmp = ((z * z) / t) / t; else tmp = (z / t) / (t / z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(y * y), $MachinePrecision], 9.5e-292], N[(N[(N[(z * z), $MachinePrecision] / t), $MachinePrecision] / t), $MachinePrecision], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot y \leq 9.5 \cdot 10^{-292}:\\
\;\;\;\;\frac{\frac{z \cdot z}{t}}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
\end{array}
\end{array}
if (*.f64 y y) < 9.4999999999999994e-292Initial program 64.8%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6433.2
Applied rewrites33.2%
Applied rewrites42.0%
Applied rewrites42.0%
if 9.4999999999999994e-292 < (*.f64 y y) Initial program 76.1%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6466.7
Applied rewrites66.7%
Applied rewrites69.3%
(FPCore (x y z t) :precision binary64 (if (<= (* y y) 9e-292) (/ (/ (* z z) t) t) (* (/ z t) (/ z t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y * y) <= 9e-292) {
tmp = ((z * z) / t) / t;
} else {
tmp = (z / t) * (z / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y * y) <= 9d-292) then
tmp = ((z * z) / t) / t
else
tmp = (z / t) * (z / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y * y) <= 9e-292) {
tmp = ((z * z) / t) / t;
} else {
tmp = (z / t) * (z / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y * y) <= 9e-292: tmp = ((z * z) / t) / t else: tmp = (z / t) * (z / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(y * y) <= 9e-292) tmp = Float64(Float64(Float64(z * z) / t) / t); else tmp = Float64(Float64(z / t) * Float64(z / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y * y) <= 9e-292) tmp = ((z * z) / t) / t; else tmp = (z / t) * (z / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(y * y), $MachinePrecision], 9e-292], N[(N[(N[(z * z), $MachinePrecision] / t), $MachinePrecision] / t), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot y \leq 9 \cdot 10^{-292}:\\
\;\;\;\;\frac{\frac{z \cdot z}{t}}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\
\end{array}
\end{array}
if (*.f64 y y) < 8.99999999999999913e-292Initial program 64.8%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6433.2
Applied rewrites33.2%
Applied rewrites42.0%
Applied rewrites42.0%
if 8.99999999999999913e-292 < (*.f64 y y) Initial program 76.1%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6466.7
Applied rewrites66.7%
Applied rewrites69.3%
(FPCore (x y z t) :precision binary64 (if (<= (* y y) 2.1e-233) (/ (* z z) (* t t)) (* (/ z t) (/ z t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y * y) <= 2.1e-233) {
tmp = (z * z) / (t * t);
} else {
tmp = (z / t) * (z / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y * y) <= 2.1d-233) then
tmp = (z * z) / (t * t)
else
tmp = (z / t) * (z / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y * y) <= 2.1e-233) {
tmp = (z * z) / (t * t);
} else {
tmp = (z / t) * (z / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y * y) <= 2.1e-233: tmp = (z * z) / (t * t) else: tmp = (z / t) * (z / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(y * y) <= 2.1e-233) tmp = Float64(Float64(z * z) / Float64(t * t)); else tmp = Float64(Float64(z / t) * Float64(z / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y * y) <= 2.1e-233) tmp = (z * z) / (t * t); else tmp = (z / t) * (z / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(y * y), $MachinePrecision], 2.1e-233], N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot y \leq 2.1 \cdot 10^{-233}:\\
\;\;\;\;\frac{z \cdot z}{t \cdot t}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\
\end{array}
\end{array}
if (*.f64 y y) < 2.0999999999999999e-233Initial program 69.2%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6432.7
Applied rewrites32.7%
Applied rewrites39.7%
if 2.0999999999999999e-233 < (*.f64 y y) Initial program 74.6%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6469.1
Applied rewrites69.1%
Applied rewrites71.9%
(FPCore (x y z t) :precision binary64 (if (<= (* y y) 1.2e-263) (/ (* z z) (* t t)) (* (/ z (* t t)) z)))
double code(double x, double y, double z, double t) {
double tmp;
if ((y * y) <= 1.2e-263) {
tmp = (z * z) / (t * t);
} else {
tmp = (z / (t * t)) * z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y * y) <= 1.2d-263) then
tmp = (z * z) / (t * t)
else
tmp = (z / (t * t)) * z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y * y) <= 1.2e-263) {
tmp = (z * z) / (t * t);
} else {
tmp = (z / (t * t)) * z;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y * y) <= 1.2e-263: tmp = (z * z) / (t * t) else: tmp = (z / (t * t)) * z return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(y * y) <= 1.2e-263) tmp = Float64(Float64(z * z) / Float64(t * t)); else tmp = Float64(Float64(z / Float64(t * t)) * z); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y * y) <= 1.2e-263) tmp = (z * z) / (t * t); else tmp = (z / (t * t)) * z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(y * y), $MachinePrecision], 1.2e-263], N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], N[(N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot y \leq 1.2 \cdot 10^{-263}:\\
\;\;\;\;\frac{z \cdot z}{t \cdot t}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{t \cdot t} \cdot z\\
\end{array}
\end{array}
if (*.f64 y y) < 1.2e-263Initial program 66.1%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6433.3
Applied rewrites33.3%
Applied rewrites39.8%
if 1.2e-263 < (*.f64 y y) Initial program 75.7%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6467.2
Applied rewrites67.2%
Applied rewrites61.3%
(FPCore (x y z t) :precision binary64 (* (/ z (* t t)) z))
double code(double x, double y, double z, double t) {
return (z / (t * t)) * z;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (z / (t * t)) * z
end function
public static double code(double x, double y, double z, double t) {
return (z / (t * t)) * z;
}
def code(x, y, z, t): return (z / (t * t)) * z
function code(x, y, z, t) return Float64(Float64(z / Float64(t * t)) * z) end
function tmp = code(x, y, z, t) tmp = (z / (t * t)) * z; end
code[x_, y_, z_, t_] := N[(N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\frac{z}{t \cdot t} \cdot z
\end{array}
Initial program 72.7%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6456.7
Applied rewrites56.7%
Applied rewrites52.6%
(FPCore (x y z t) :precision binary64 (+ (pow (/ x y) 2.0) (pow (/ z t) 2.0)))
double code(double x, double y, double z, double t) {
return pow((x / y), 2.0) + pow((z / t), 2.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) ** 2.0d0) + ((z / t) ** 2.0d0)
end function
public static double code(double x, double y, double z, double t) {
return Math.pow((x / y), 2.0) + Math.pow((z / t), 2.0);
}
def code(x, y, z, t): return math.pow((x / y), 2.0) + math.pow((z / t), 2.0)
function code(x, y, z, t) return Float64((Float64(x / y) ^ 2.0) + (Float64(z / t) ^ 2.0)) end
function tmp = code(x, y, z, t) tmp = ((x / y) ^ 2.0) + ((z / t) ^ 2.0); end
code[x_, y_, z_, t_] := N[(N[Power[N[(x / y), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(z / t), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(\frac{x}{y}\right)}^{2} + {\left(\frac{z}{t}\right)}^{2}
\end{array}
herbie shell --seed 2024296
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:alt
(! :herbie-platform default (+ (pow (/ x y) 2) (pow (/ z t) 2)))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))