
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 16 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (- (+ (cos y) x) (* (sin y) z)))
double code(double x, double y, double z) {
return (cos(y) + x) - (sin(y) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (cos(y) + x) - (sin(y) * z)
end function
public static double code(double x, double y, double z) {
return (Math.cos(y) + x) - (Math.sin(y) * z);
}
def code(x, y, z): return (math.cos(y) + x) - (math.sin(y) * z)
function code(x, y, z) return Float64(Float64(cos(y) + x) - Float64(sin(y) * z)) end
function tmp = code(x, y, z) tmp = (cos(y) + x) - (sin(y) * z); end
code[x_, y_, z_] := N[(N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\cos y + x\right) - \sin y \cdot z
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (sin y) z))
(t_1 (- (+ (cos y) x) t_0))
(t_2 (- (+ 1.0 x) t_0)))
(if (<= t_1 -5000.0) t_2 (if (<= t_1 0.999) (fma (/ (cos y) x) x x) t_2))))
double code(double x, double y, double z) {
double t_0 = sin(y) * z;
double t_1 = (cos(y) + x) - t_0;
double t_2 = (1.0 + x) - t_0;
double tmp;
if (t_1 <= -5000.0) {
tmp = t_2;
} else if (t_1 <= 0.999) {
tmp = fma((cos(y) / x), x, x);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(sin(y) * z) t_1 = Float64(Float64(cos(y) + x) - t_0) t_2 = Float64(Float64(1.0 + x) - t_0) tmp = 0.0 if (t_1 <= -5000.0) tmp = t_2; elseif (t_1 <= 0.999) tmp = fma(Float64(cos(y) / x), x, x); else tmp = t_2; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision] - t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(1.0 + x), $MachinePrecision] - t$95$0), $MachinePrecision]}, If[LessEqual[t$95$1, -5000.0], t$95$2, If[LessEqual[t$95$1, 0.999], N[(N[(N[Cos[y], $MachinePrecision] / x), $MachinePrecision] * x + x), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin y \cdot z\\
t_1 := \left(\cos y + x\right) - t\_0\\
t_2 := \left(1 + x\right) - t\_0\\
\mathbf{if}\;t\_1 \leq -5000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.999:\\
\;\;\;\;\mathsf{fma}\left(\frac{\cos y}{x}, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < -5e3 or 0.998999999999999999 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) Initial program 99.9%
Taylor expanded in y around 0
Applied rewrites99.2%
if -5e3 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < 0.998999999999999999Initial program 100.0%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lower--.f64N/A
pow2N/A
lower-pow.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
pow2N/A
lower-pow.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Taylor expanded in x around inf
*-commutativeN/A
associate--l+N/A
+-commutativeN/A
associate--r+N/A
associate-*r/N/A
div-subN/A
div-subN/A
associate--r+N/A
lower-*.f64N/A
Applied rewrites99.8%
Taylor expanded in z around 0
Applied rewrites95.0%
Final simplification98.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ (cos y) x))
(t_1 (* (sin y) z))
(t_2 (- t_0 t_1))
(t_3 (- (+ 1.0 x) t_1)))
(if (<= t_2 -5000.0) t_3 (if (<= t_2 0.999) (- t_0 (* z y)) t_3))))
double code(double x, double y, double z) {
double t_0 = cos(y) + x;
double t_1 = sin(y) * z;
double t_2 = t_0 - t_1;
double t_3 = (1.0 + x) - t_1;
double tmp;
if (t_2 <= -5000.0) {
tmp = t_3;
} else if (t_2 <= 0.999) {
tmp = t_0 - (z * y);
} else {
tmp = t_3;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_0 = cos(y) + x
t_1 = sin(y) * z
t_2 = t_0 - t_1
t_3 = (1.0d0 + x) - t_1
if (t_2 <= (-5000.0d0)) then
tmp = t_3
else if (t_2 <= 0.999d0) then
tmp = t_0 - (z * y)
else
tmp = t_3
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = Math.cos(y) + x;
double t_1 = Math.sin(y) * z;
double t_2 = t_0 - t_1;
double t_3 = (1.0 + x) - t_1;
double tmp;
if (t_2 <= -5000.0) {
tmp = t_3;
} else if (t_2 <= 0.999) {
tmp = t_0 - (z * y);
} else {
tmp = t_3;
}
return tmp;
}
def code(x, y, z): t_0 = math.cos(y) + x t_1 = math.sin(y) * z t_2 = t_0 - t_1 t_3 = (1.0 + x) - t_1 tmp = 0 if t_2 <= -5000.0: tmp = t_3 elif t_2 <= 0.999: tmp = t_0 - (z * y) else: tmp = t_3 return tmp
function code(x, y, z) t_0 = Float64(cos(y) + x) t_1 = Float64(sin(y) * z) t_2 = Float64(t_0 - t_1) t_3 = Float64(Float64(1.0 + x) - t_1) tmp = 0.0 if (t_2 <= -5000.0) tmp = t_3; elseif (t_2 <= 0.999) tmp = Float64(t_0 - Float64(z * y)); else tmp = t_3; end return tmp end
function tmp_2 = code(x, y, z) t_0 = cos(y) + x; t_1 = sin(y) * z; t_2 = t_0 - t_1; t_3 = (1.0 + x) - t_1; tmp = 0.0; if (t_2 <= -5000.0) tmp = t_3; elseif (t_2 <= 0.999) tmp = t_0 - (z * y); else tmp = t_3; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision]}, Block[{t$95$1 = N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 - t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(1.0 + x), $MachinePrecision] - t$95$1), $MachinePrecision]}, If[LessEqual[t$95$2, -5000.0], t$95$3, If[LessEqual[t$95$2, 0.999], N[(t$95$0 - N[(z * y), $MachinePrecision]), $MachinePrecision], t$95$3]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos y + x\\
t_1 := \sin y \cdot z\\
t_2 := t\_0 - t\_1\\
t_3 := \left(1 + x\right) - t\_1\\
\mathbf{if}\;t\_2 \leq -5000:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq 0.999:\\
\;\;\;\;t\_0 - z \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < -5e3 or 0.998999999999999999 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) Initial program 99.9%
Taylor expanded in y around 0
Applied rewrites99.2%
if -5e3 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < 0.998999999999999999Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f6453.1
Applied rewrites53.1%
Final simplification94.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (sin y) z))
(t_1 (- (+ (cos y) x) t_0))
(t_2 (- (+ 1.0 x) t_0)))
(if (<= t_1 -5000.0) t_2 (if (<= t_1 0.999) (- (cos y) (* z y)) t_2))))
double code(double x, double y, double z) {
double t_0 = sin(y) * z;
double t_1 = (cos(y) + x) - t_0;
double t_2 = (1.0 + x) - t_0;
double tmp;
if (t_1 <= -5000.0) {
tmp = t_2;
} else if (t_1 <= 0.999) {
tmp = cos(y) - (z * y);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = sin(y) * z
t_1 = (cos(y) + x) - t_0
t_2 = (1.0d0 + x) - t_0
if (t_1 <= (-5000.0d0)) then
tmp = t_2
else if (t_1 <= 0.999d0) then
tmp = cos(y) - (z * y)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = Math.sin(y) * z;
double t_1 = (Math.cos(y) + x) - t_0;
double t_2 = (1.0 + x) - t_0;
double tmp;
if (t_1 <= -5000.0) {
tmp = t_2;
} else if (t_1 <= 0.999) {
tmp = Math.cos(y) - (z * y);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = math.sin(y) * z t_1 = (math.cos(y) + x) - t_0 t_2 = (1.0 + x) - t_0 tmp = 0 if t_1 <= -5000.0: tmp = t_2 elif t_1 <= 0.999: tmp = math.cos(y) - (z * y) else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(sin(y) * z) t_1 = Float64(Float64(cos(y) + x) - t_0) t_2 = Float64(Float64(1.0 + x) - t_0) tmp = 0.0 if (t_1 <= -5000.0) tmp = t_2; elseif (t_1 <= 0.999) tmp = Float64(cos(y) - Float64(z * y)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = sin(y) * z; t_1 = (cos(y) + x) - t_0; t_2 = (1.0 + x) - t_0; tmp = 0.0; if (t_1 <= -5000.0) tmp = t_2; elseif (t_1 <= 0.999) tmp = cos(y) - (z * y); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision] - t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(1.0 + x), $MachinePrecision] - t$95$0), $MachinePrecision]}, If[LessEqual[t$95$1, -5000.0], t$95$2, If[LessEqual[t$95$1, 0.999], N[(N[Cos[y], $MachinePrecision] - N[(z * y), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin y \cdot z\\
t_1 := \left(\cos y + x\right) - t\_0\\
t_2 := \left(1 + x\right) - t\_0\\
\mathbf{if}\;t\_1 \leq -5000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.999:\\
\;\;\;\;\cos y - z \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < -5e3 or 0.998999999999999999 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) Initial program 99.9%
Taylor expanded in y around 0
Applied rewrites99.2%
if -5e3 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < 0.998999999999999999Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f6453.1
Applied rewrites53.1%
Taylor expanded in x around 0
lower-cos.f6453.1
Applied rewrites53.1%
Final simplification94.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- (+ 1.0 x) (* (sin y) z)))) (if (<= x -7e-6) t_0 (if (<= x 1.2e-14) (fma (- z) (sin y) (cos y)) t_0))))
double code(double x, double y, double z) {
double t_0 = (1.0 + x) - (sin(y) * z);
double tmp;
if (x <= -7e-6) {
tmp = t_0;
} else if (x <= 1.2e-14) {
tmp = fma(-z, sin(y), cos(y));
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(1.0 + x) - Float64(sin(y) * z)) tmp = 0.0 if (x <= -7e-6) tmp = t_0; elseif (x <= 1.2e-14) tmp = fma(Float64(-z), sin(y), cos(y)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 + x), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -7e-6], t$95$0, If[LessEqual[x, 1.2e-14], N[((-z) * N[Sin[y], $MachinePrecision] + N[Cos[y], $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 + x\right) - \sin y \cdot z\\
\mathbf{if}\;x \leq -7 \cdot 10^{-6}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.2 \cdot 10^{-14}:\\
\;\;\;\;\mathsf{fma}\left(-z, \sin y, \cos y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -6.99999999999999989e-6 or 1.2e-14 < x Initial program 99.9%
Taylor expanded in y around 0
Applied rewrites99.9%
if -6.99999999999999989e-6 < x < 1.2e-14Initial program 99.8%
Taylor expanded in x around 0
sub-negN/A
+-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-sin.f64N/A
lower-cos.f6499.4
Applied rewrites99.4%
Final simplification99.7%
(FPCore (x y z)
:precision binary64
(if (<= x -1.9e-25)
(+ 1.0 x)
(if (<= x -1.35e-288)
(* (- z) (sin y))
(if (<= x 80000000000000.0) (- (cos y) (* z y)) (+ 1.0 x)))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.9e-25) {
tmp = 1.0 + x;
} else if (x <= -1.35e-288) {
tmp = -z * sin(y);
} else if (x <= 80000000000000.0) {
tmp = cos(y) - (z * y);
} else {
tmp = 1.0 + x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.9d-25)) then
tmp = 1.0d0 + x
else if (x <= (-1.35d-288)) then
tmp = -z * sin(y)
else if (x <= 80000000000000.0d0) then
tmp = cos(y) - (z * y)
else
tmp = 1.0d0 + x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.9e-25) {
tmp = 1.0 + x;
} else if (x <= -1.35e-288) {
tmp = -z * Math.sin(y);
} else if (x <= 80000000000000.0) {
tmp = Math.cos(y) - (z * y);
} else {
tmp = 1.0 + x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.9e-25: tmp = 1.0 + x elif x <= -1.35e-288: tmp = -z * math.sin(y) elif x <= 80000000000000.0: tmp = math.cos(y) - (z * y) else: tmp = 1.0 + x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.9e-25) tmp = Float64(1.0 + x); elseif (x <= -1.35e-288) tmp = Float64(Float64(-z) * sin(y)); elseif (x <= 80000000000000.0) tmp = Float64(cos(y) - Float64(z * y)); else tmp = Float64(1.0 + x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.9e-25) tmp = 1.0 + x; elseif (x <= -1.35e-288) tmp = -z * sin(y); elseif (x <= 80000000000000.0) tmp = cos(y) - (z * y); else tmp = 1.0 + x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.9e-25], N[(1.0 + x), $MachinePrecision], If[LessEqual[x, -1.35e-288], N[((-z) * N[Sin[y], $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 80000000000000.0], N[(N[Cos[y], $MachinePrecision] - N[(z * y), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.9 \cdot 10^{-25}:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;x \leq -1.35 \cdot 10^{-288}:\\
\;\;\;\;\left(-z\right) \cdot \sin y\\
\mathbf{elif}\;x \leq 80000000000000:\\
\;\;\;\;\cos y - z \cdot y\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if x < -1.8999999999999999e-25 or 8e13 < x Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6486.3
Applied rewrites86.3%
if -1.8999999999999999e-25 < x < -1.3500000000000001e-288Initial program 99.7%
Taylor expanded in z around inf
mul-1-negN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-sin.f6460.7
Applied rewrites60.7%
if -1.3500000000000001e-288 < x < 8e13Initial program 99.8%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f6470.2
Applied rewrites70.2%
Taylor expanded in x around 0
lower-cos.f6470.1
Applied rewrites70.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- z) (sin y)))) (if (<= z -4e+179) t_0 (if (<= z 1.75e+49) (+ 1.0 x) t_0))))
double code(double x, double y, double z) {
double t_0 = -z * sin(y);
double tmp;
if (z <= -4e+179) {
tmp = t_0;
} else if (z <= 1.75e+49) {
tmp = 1.0 + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * sin(y)
if (z <= (-4d+179)) then
tmp = t_0
else if (z <= 1.75d+49) then
tmp = 1.0d0 + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * Math.sin(y);
double tmp;
if (z <= -4e+179) {
tmp = t_0;
} else if (z <= 1.75e+49) {
tmp = 1.0 + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * math.sin(y) tmp = 0 if z <= -4e+179: tmp = t_0 elif z <= 1.75e+49: tmp = 1.0 + x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * sin(y)) tmp = 0.0 if (z <= -4e+179) tmp = t_0; elseif (z <= 1.75e+49) tmp = Float64(1.0 + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * sin(y); tmp = 0.0; if (z <= -4e+179) tmp = t_0; elseif (z <= 1.75e+49) tmp = 1.0 + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -4e+179], t$95$0, If[LessEqual[z, 1.75e+49], N[(1.0 + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot \sin y\\
\mathbf{if}\;z \leq -4 \cdot 10^{+179}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.75 \cdot 10^{+49}:\\
\;\;\;\;1 + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -3.99999999999999992e179 or 1.74999999999999987e49 < z Initial program 99.8%
Taylor expanded in z around inf
mul-1-negN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-sin.f6471.4
Applied rewrites71.4%
if -3.99999999999999992e179 < z < 1.74999999999999987e49Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6475.1
Applied rewrites75.1%
(FPCore (x y z)
:precision binary64
(if (<= y -2.3e+52)
(+ 1.0 x)
(if (<= y 3.1e+15)
(fma (- (* (fma 0.16666666666666666 (* z y) -0.5) y) z) y (+ 1.0 x))
(+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.3e+52) {
tmp = 1.0 + x;
} else if (y <= 3.1e+15) {
tmp = fma(((fma(0.16666666666666666, (z * y), -0.5) * y) - z), y, (1.0 + x));
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -2.3e+52) tmp = Float64(1.0 + x); elseif (y <= 3.1e+15) tmp = fma(Float64(Float64(fma(0.16666666666666666, Float64(z * y), -0.5) * y) - z), y, Float64(1.0 + x)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -2.3e+52], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 3.1e+15], N[(N[(N[(N[(0.16666666666666666 * N[(z * y), $MachinePrecision] + -0.5), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision] * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.3 \cdot 10^{+52}:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;y \leq 3.1 \cdot 10^{+15}:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, z \cdot y, -0.5\right) \cdot y - z, y, 1 + x\right)\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -2.3e52 or 3.1e15 < y Initial program 99.8%
Taylor expanded in y around 0
lower-+.f6443.3
Applied rewrites43.3%
if -2.3e52 < y < 3.1e15Initial program 99.9%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
sub-negN/A
metadata-evalN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f6491.7
Applied rewrites91.7%
(FPCore (x y z) :precision binary64 (if (<= y -9e+28) (+ 1.0 x) (if (<= y 7e+15) (fma (- (* -0.5 y) z) y (+ 1.0 x)) (+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -9e+28) {
tmp = 1.0 + x;
} else if (y <= 7e+15) {
tmp = fma(((-0.5 * y) - z), y, (1.0 + x));
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -9e+28) tmp = Float64(1.0 + x); elseif (y <= 7e+15) tmp = fma(Float64(Float64(-0.5 * y) - z), y, Float64(1.0 + x)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -9e+28], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 7e+15], N[(N[(N[(-0.5 * y), $MachinePrecision] - z), $MachinePrecision] * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9 \cdot 10^{+28}:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;y \leq 7 \cdot 10^{+15}:\\
\;\;\;\;\mathsf{fma}\left(-0.5 \cdot y - z, y, 1 + x\right)\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -8.9999999999999994e28 or 7e15 < y Initial program 99.8%
Taylor expanded in y around 0
lower-+.f6442.7
Applied rewrites42.7%
if -8.9999999999999994e28 < y < 7e15Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-+.f6493.4
Applied rewrites93.4%
(FPCore (x y z) :precision binary64 (if (<= y -2.2e+28) (+ 1.0 x) (if (<= y 1.22e+82) (fma (- z) y (+ 1.0 x)) (+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.2e+28) {
tmp = 1.0 + x;
} else if (y <= 1.22e+82) {
tmp = fma(-z, y, (1.0 + x));
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -2.2e+28) tmp = Float64(1.0 + x); elseif (y <= 1.22e+82) tmp = fma(Float64(-z), y, Float64(1.0 + x)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -2.2e+28], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 1.22e+82], N[((-z) * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.2 \cdot 10^{+28}:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;y \leq 1.22 \cdot 10^{+82}:\\
\;\;\;\;\mathsf{fma}\left(-z, y, 1 + x\right)\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -2.19999999999999986e28 or 1.22000000000000008e82 < y Initial program 99.8%
Taylor expanded in y around 0
lower-+.f6440.2
Applied rewrites40.2%
if -2.19999999999999986e28 < y < 1.22000000000000008e82Initial program 99.9%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
sub-negN/A
metadata-evalN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f6487.4
Applied rewrites87.4%
Taylor expanded in y around 0
Applied rewrites89.4%
(FPCore (x y z) :precision binary64 (if (<= y -2.2e+28) (+ 1.0 x) (if (<= y 1.22e+82) (- x (fma z y -1.0)) (+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.2e+28) {
tmp = 1.0 + x;
} else if (y <= 1.22e+82) {
tmp = x - fma(z, y, -1.0);
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -2.2e+28) tmp = Float64(1.0 + x); elseif (y <= 1.22e+82) tmp = Float64(x - fma(z, y, -1.0)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -2.2e+28], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 1.22e+82], N[(x - N[(z * y + -1.0), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.2 \cdot 10^{+28}:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;y \leq 1.22 \cdot 10^{+82}:\\
\;\;\;\;x - \mathsf{fma}\left(z, y, -1\right)\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -2.19999999999999986e28 or 1.22000000000000008e82 < y Initial program 99.8%
Taylor expanded in y around 0
lower-+.f6440.2
Applied rewrites40.2%
if -2.19999999999999986e28 < y < 1.22000000000000008e82Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
lower--.f64N/A
sub-negN/A
*-commutativeN/A
metadata-evalN/A
lower-fma.f6489.4
Applied rewrites89.4%
(FPCore (x y z) :precision binary64 (if (<= x -1.85e-5) (+ 1.0 x) (if (<= x 80000000000000.0) (fma (- z) y 1.0) (+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.85e-5) {
tmp = 1.0 + x;
} else if (x <= 80000000000000.0) {
tmp = fma(-z, y, 1.0);
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (x <= -1.85e-5) tmp = Float64(1.0 + x); elseif (x <= 80000000000000.0) tmp = fma(Float64(-z), y, 1.0); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[x, -1.85e-5], N[(1.0 + x), $MachinePrecision], If[LessEqual[x, 80000000000000.0], N[((-z) * y + 1.0), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.85 \cdot 10^{-5}:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;x \leq 80000000000000:\\
\;\;\;\;\mathsf{fma}\left(-z, y, 1\right)\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if x < -1.84999999999999991e-5 or 8e13 < x Initial program 100.0%
Taylor expanded in y around 0
lower-+.f6488.1
Applied rewrites88.1%
if -1.84999999999999991e-5 < x < 8e13Initial program 99.8%
Taylor expanded in x around 0
sub-negN/A
+-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-sin.f64N/A
lower-cos.f6499.3
Applied rewrites99.3%
Taylor expanded in y around 0
Applied rewrites50.5%
Applied rewrites50.5%
(FPCore (x y z) :precision binary64 (if (<= x -1.85e-5) (+ 1.0 x) (if (<= x 80000000000000.0) (- 1.0 (* z y)) (+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.85e-5) {
tmp = 1.0 + x;
} else if (x <= 80000000000000.0) {
tmp = 1.0 - (z * y);
} else {
tmp = 1.0 + x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.85d-5)) then
tmp = 1.0d0 + x
else if (x <= 80000000000000.0d0) then
tmp = 1.0d0 - (z * y)
else
tmp = 1.0d0 + x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.85e-5) {
tmp = 1.0 + x;
} else if (x <= 80000000000000.0) {
tmp = 1.0 - (z * y);
} else {
tmp = 1.0 + x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.85e-5: tmp = 1.0 + x elif x <= 80000000000000.0: tmp = 1.0 - (z * y) else: tmp = 1.0 + x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.85e-5) tmp = Float64(1.0 + x); elseif (x <= 80000000000000.0) tmp = Float64(1.0 - Float64(z * y)); else tmp = Float64(1.0 + x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.85e-5) tmp = 1.0 + x; elseif (x <= 80000000000000.0) tmp = 1.0 - (z * y); else tmp = 1.0 + x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.85e-5], N[(1.0 + x), $MachinePrecision], If[LessEqual[x, 80000000000000.0], N[(1.0 - N[(z * y), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.85 \cdot 10^{-5}:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;x \leq 80000000000000:\\
\;\;\;\;1 - z \cdot y\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if x < -1.84999999999999991e-5 or 8e13 < x Initial program 100.0%
Taylor expanded in y around 0
lower-+.f6488.1
Applied rewrites88.1%
if -1.84999999999999991e-5 < x < 8e13Initial program 99.8%
Taylor expanded in x around 0
sub-negN/A
+-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-sin.f64N/A
lower-cos.f6499.3
Applied rewrites99.3%
Taylor expanded in y around 0
Applied rewrites50.5%
(FPCore (x y z) :precision binary64 (if (<= z 1.46e+162) (+ 1.0 x) (* (- z) y)))
double code(double x, double y, double z) {
double tmp;
if (z <= 1.46e+162) {
tmp = 1.0 + x;
} else {
tmp = -z * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.46d+162) then
tmp = 1.0d0 + x
else
tmp = -z * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 1.46e+162) {
tmp = 1.0 + x;
} else {
tmp = -z * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 1.46e+162: tmp = 1.0 + x else: tmp = -z * y return tmp
function code(x, y, z) tmp = 0.0 if (z <= 1.46e+162) tmp = Float64(1.0 + x); else tmp = Float64(Float64(-z) * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 1.46e+162) tmp = 1.0 + x; else tmp = -z * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 1.46e+162], N[(1.0 + x), $MachinePrecision], N[((-z) * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1.46 \cdot 10^{+162}:\\
\;\;\;\;1 + x\\
\mathbf{else}:\\
\;\;\;\;\left(-z\right) \cdot y\\
\end{array}
\end{array}
if z < 1.4599999999999999e162Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6466.0
Applied rewrites66.0%
if 1.4599999999999999e162 < z Initial program 100.0%
Taylor expanded in x around 0
sub-negN/A
+-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-sin.f64N/A
lower-cos.f6481.8
Applied rewrites81.8%
Taylor expanded in y around 0
Applied rewrites47.3%
Taylor expanded in y around inf
Applied rewrites41.8%
(FPCore (x y z) :precision binary64 (+ 1.0 x))
double code(double x, double y, double z) {
return 1.0 + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + x
end function
public static double code(double x, double y, double z) {
return 1.0 + x;
}
def code(x, y, z): return 1.0 + x
function code(x, y, z) return Float64(1.0 + x) end
function tmp = code(x, y, z) tmp = 1.0 + x; end
code[x_, y_, z_] := N[(1.0 + x), $MachinePrecision]
\begin{array}{l}
\\
1 + x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6460.7
Applied rewrites60.7%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6460.7
Applied rewrites60.7%
Taylor expanded in x around 0
Applied rewrites18.2%
herbie shell --seed 2024296
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))