
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
Initial program 71.9%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lift-*.f64N/A
associate-/l/N/A
*-inversesN/A
lower--.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
*-inversesN/A
associate-/r*N/A
lift-*.f64N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-eval100.0
Applied rewrites100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (* (* 2.0 x) y))))
(if (<= t_0 (- INFINITY))
(/ 0.5 y)
(if (<= t_0 -1e-101)
t_0
(if (<= t_0 0.0) (/ 0.5 y) (if (<= t_0 5e+306) t_0 (/ -0.5 x)))))))
double code(double x, double y) {
double t_0 = (x - y) / ((2.0 * x) * y);
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = 0.5 / y;
} else if (t_0 <= -1e-101) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = 0.5 / y;
} else if (t_0 <= 5e+306) {
tmp = t_0;
} else {
tmp = -0.5 / x;
}
return tmp;
}
public static double code(double x, double y) {
double t_0 = (x - y) / ((2.0 * x) * y);
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = 0.5 / y;
} else if (t_0 <= -1e-101) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = 0.5 / y;
} else if (t_0 <= 5e+306) {
tmp = t_0;
} else {
tmp = -0.5 / x;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / ((2.0 * x) * y) tmp = 0 if t_0 <= -math.inf: tmp = 0.5 / y elif t_0 <= -1e-101: tmp = t_0 elif t_0 <= 0.0: tmp = 0.5 / y elif t_0 <= 5e+306: tmp = t_0 else: tmp = -0.5 / x return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(Float64(2.0 * x) * y)) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = Float64(0.5 / y); elseif (t_0 <= -1e-101) tmp = t_0; elseif (t_0 <= 0.0) tmp = Float64(0.5 / y); elseif (t_0 <= 5e+306) tmp = t_0; else tmp = Float64(-0.5 / x); end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / ((2.0 * x) * y); tmp = 0.0; if (t_0 <= -Inf) tmp = 0.5 / y; elseif (t_0 <= -1e-101) tmp = t_0; elseif (t_0 <= 0.0) tmp = 0.5 / y; elseif (t_0 <= 5e+306) tmp = t_0; else tmp = -0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(N[(2.0 * x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], N[(0.5 / y), $MachinePrecision], If[LessEqual[t$95$0, -1e-101], t$95$0, If[LessEqual[t$95$0, 0.0], N[(0.5 / y), $MachinePrecision], If[LessEqual[t$95$0, 5e+306], t$95$0, N[(-0.5 / x), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{\left(2 \cdot x\right) \cdot y}\\
\mathbf{if}\;t\_0 \leq -\infty:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;t\_0 \leq -1 \cdot 10^{-101}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_0 \leq 0:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+306}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{-0.5}{x}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) < -inf.0 or -1.00000000000000005e-101 < (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) < 0.0Initial program 5.9%
Taylor expanded in x around inf
lower-/.f6456.5
Applied rewrites56.5%
if -inf.0 < (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) < -1.00000000000000005e-101 or 0.0 < (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) < 4.99999999999999993e306Initial program 98.5%
if 4.99999999999999993e306 < (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) Initial program 8.0%
Taylor expanded in x around 0
lower-/.f6454.1
Applied rewrites54.1%
Final simplification86.1%
(FPCore (x y) :precision binary64 (if (<= y -5.3e-73) (/ -0.5 x) (if (<= y 2.2e+58) (/ 0.5 y) (/ -0.5 x))))
double code(double x, double y) {
double tmp;
if (y <= -5.3e-73) {
tmp = -0.5 / x;
} else if (y <= 2.2e+58) {
tmp = 0.5 / y;
} else {
tmp = -0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-5.3d-73)) then
tmp = (-0.5d0) / x
else if (y <= 2.2d+58) then
tmp = 0.5d0 / y
else
tmp = (-0.5d0) / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -5.3e-73) {
tmp = -0.5 / x;
} else if (y <= 2.2e+58) {
tmp = 0.5 / y;
} else {
tmp = -0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -5.3e-73: tmp = -0.5 / x elif y <= 2.2e+58: tmp = 0.5 / y else: tmp = -0.5 / x return tmp
function code(x, y) tmp = 0.0 if (y <= -5.3e-73) tmp = Float64(-0.5 / x); elseif (y <= 2.2e+58) tmp = Float64(0.5 / y); else tmp = Float64(-0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -5.3e-73) tmp = -0.5 / x; elseif (y <= 2.2e+58) tmp = 0.5 / y; else tmp = -0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -5.3e-73], N[(-0.5 / x), $MachinePrecision], If[LessEqual[y, 2.2e+58], N[(0.5 / y), $MachinePrecision], N[(-0.5 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.3 \cdot 10^{-73}:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{elif}\;y \leq 2.2 \cdot 10^{+58}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{-0.5}{x}\\
\end{array}
\end{array}
if y < -5.29999999999999972e-73 or 2.2000000000000001e58 < y Initial program 71.8%
Taylor expanded in x around 0
lower-/.f6474.9
Applied rewrites74.9%
if -5.29999999999999972e-73 < y < 2.2000000000000001e58Initial program 72.0%
Taylor expanded in x around inf
lower-/.f6478.5
Applied rewrites78.5%
(FPCore (x y) :precision binary64 (/ -0.5 x))
double code(double x, double y) {
return -0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-0.5d0) / x
end function
public static double code(double x, double y) {
return -0.5 / x;
}
def code(x, y): return -0.5 / x
function code(x, y) return Float64(-0.5 / x) end
function tmp = code(x, y) tmp = -0.5 / x; end
code[x_, y_] := N[(-0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-0.5}{x}
\end{array}
Initial program 71.9%
Taylor expanded in x around 0
lower-/.f6446.1
Applied rewrites46.1%
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
herbie shell --seed 2024296
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (- (/ 1/2 y) (/ 1/2 x)))
(/ (- x y) (* (* x 2.0) y)))