
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.000118) 0.5 (* (- 1.0 (cos x_m)) (pow x_m -2.0))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.000118) {
tmp = 0.5;
} else {
tmp = (1.0 - cos(x_m)) * pow(x_m, -2.0);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.000118d0) then
tmp = 0.5d0
else
tmp = (1.0d0 - cos(x_m)) * (x_m ** (-2.0d0))
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.000118) {
tmp = 0.5;
} else {
tmp = (1.0 - Math.cos(x_m)) * Math.pow(x_m, -2.0);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.000118: tmp = 0.5 else: tmp = (1.0 - math.cos(x_m)) * math.pow(x_m, -2.0) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.000118) tmp = 0.5; else tmp = Float64(Float64(1.0 - cos(x_m)) * (x_m ^ -2.0)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.000118) tmp = 0.5; else tmp = (1.0 - cos(x_m)) * (x_m ^ -2.0); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.000118], 0.5, N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] * N[Power[x$95$m, -2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.000118:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\left(1 - \cos x\_m\right) \cdot {x\_m}^{-2}\\
\end{array}
\end{array}
if x < 1.18e-4Initial program 34.9%
Taylor expanded in x around 0
Applied rewrites66.6%
if 1.18e-4 < x Initial program 99.6%
Applied rewrites99.6%
Final simplification75.1%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (* (tan (* 0.5 x_m)) (/ (/ (sin x_m) x_m) x_m)))
x_m = fabs(x);
double code(double x_m) {
return tan((0.5 * x_m)) * ((sin(x_m) / x_m) / x_m);
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
code = tan((0.5d0 * x_m)) * ((sin(x_m) / x_m) / x_m)
end function
x_m = Math.abs(x);
public static double code(double x_m) {
return Math.tan((0.5 * x_m)) * ((Math.sin(x_m) / x_m) / x_m);
}
x_m = math.fabs(x) def code(x_m): return math.tan((0.5 * x_m)) * ((math.sin(x_m) / x_m) / x_m)
x_m = abs(x) function code(x_m) return Float64(tan(Float64(0.5 * x_m)) * Float64(Float64(sin(x_m) / x_m) / x_m)) end
x_m = abs(x); function tmp = code(x_m) tmp = tan((0.5 * x_m)) * ((sin(x_m) / x_m) / x_m); end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := N[(N[Tan[N[(0.5 * x$95$m), $MachinePrecision]], $MachinePrecision] * N[(N[(N[Sin[x$95$m], $MachinePrecision] / x$95$m), $MachinePrecision] / x$95$m), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
\tan \left(0.5 \cdot x\_m\right) \cdot \frac{\frac{\sin x\_m}{x\_m}}{x\_m}
\end{array}
Initial program 51.6%
lift-/.f64N/A
lift--.f64N/A
flip--N/A
associate-/l/N/A
metadata-evalN/A
lift-cos.f64N/A
lift-cos.f64N/A
1-sub-cosN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-sin.f64N/A
lift-cos.f64N/A
hang-0p-tanN/A
lower-tan.f64N/A
lower-/.f6473.9
Applied rewrites73.9%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6499.6
Applied rewrites99.6%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
metadata-evalN/A
lower-*.f6499.6
Applied rewrites99.6%
Final simplification99.6%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.000118) 0.5 (/ (/ (- 1.0 (cos x_m)) x_m) x_m)))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.000118) {
tmp = 0.5;
} else {
tmp = ((1.0 - cos(x_m)) / x_m) / x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.000118d0) then
tmp = 0.5d0
else
tmp = ((1.0d0 - cos(x_m)) / x_m) / x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.000118) {
tmp = 0.5;
} else {
tmp = ((1.0 - Math.cos(x_m)) / x_m) / x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.000118: tmp = 0.5 else: tmp = ((1.0 - math.cos(x_m)) / x_m) / x_m return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.000118) tmp = 0.5; else tmp = Float64(Float64(Float64(1.0 - cos(x_m)) / x_m) / x_m); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.000118) tmp = 0.5; else tmp = ((1.0 - cos(x_m)) / x_m) / x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.000118], 0.5, N[(N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / x$95$m), $MachinePrecision] / x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.000118:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1 - \cos x\_m}{x\_m}}{x\_m}\\
\end{array}
\end{array}
if x < 1.18e-4Initial program 34.9%
Taylor expanded in x around 0
Applied rewrites66.6%
if 1.18e-4 < x Initial program 99.6%
Applied rewrites99.6%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.000118) 0.5 (/ (- 1.0 (cos x_m)) (* x_m x_m))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.000118) {
tmp = 0.5;
} else {
tmp = (1.0 - cos(x_m)) / (x_m * x_m);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.000118d0) then
tmp = 0.5d0
else
tmp = (1.0d0 - cos(x_m)) / (x_m * x_m)
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.000118) {
tmp = 0.5;
} else {
tmp = (1.0 - Math.cos(x_m)) / (x_m * x_m);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.000118: tmp = 0.5 else: tmp = (1.0 - math.cos(x_m)) / (x_m * x_m) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.000118) tmp = 0.5; else tmp = Float64(Float64(1.0 - cos(x_m)) / Float64(x_m * x_m)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.000118) tmp = 0.5; else tmp = (1.0 - cos(x_m)) / (x_m * x_m); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.000118], 0.5, N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / N[(x$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.000118:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - \cos x\_m}{x\_m \cdot x\_m}\\
\end{array}
\end{array}
if x < 1.18e-4Initial program 34.9%
Taylor expanded in x around 0
Applied rewrites66.6%
if 1.18e-4 < x Initial program 99.6%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 1.2e+77) 0.5 (/ (- 1.0 1.0) (* x_m x_m))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 1.2e+77) {
tmp = 0.5;
} else {
tmp = (1.0 - 1.0) / (x_m * x_m);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 1.2d+77) then
tmp = 0.5d0
else
tmp = (1.0d0 - 1.0d0) / (x_m * x_m)
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 1.2e+77) {
tmp = 0.5;
} else {
tmp = (1.0 - 1.0) / (x_m * x_m);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 1.2e+77: tmp = 0.5 else: tmp = (1.0 - 1.0) / (x_m * x_m) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 1.2e+77) tmp = 0.5; else tmp = Float64(Float64(1.0 - 1.0) / Float64(x_m * x_m)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 1.2e+77) tmp = 0.5; else tmp = (1.0 - 1.0) / (x_m * x_m); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 1.2e+77], 0.5, N[(N[(1.0 - 1.0), $MachinePrecision] / N[(x$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 1.2 \cdot 10^{+77}:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - 1}{x\_m \cdot x\_m}\\
\end{array}
\end{array}
if x < 1.1999999999999999e77Initial program 39.9%
Taylor expanded in x around 0
Applied rewrites62.1%
if 1.1999999999999999e77 < x Initial program 99.7%
Taylor expanded in x around 0
Applied rewrites70.2%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (/ 1.0 (fma 0.16666666666666666 (* x_m x_m) 2.0)))
x_m = fabs(x);
double code(double x_m) {
return 1.0 / fma(0.16666666666666666, (x_m * x_m), 2.0);
}
x_m = abs(x) function code(x_m) return Float64(1.0 / fma(0.16666666666666666, Float64(x_m * x_m), 2.0)) end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := N[(1.0 / N[(0.16666666666666666 * N[(x$95$m * x$95$m), $MachinePrecision] + 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
\frac{1}{\mathsf{fma}\left(0.16666666666666666, x\_m \cdot x\_m, 2\right)}
\end{array}
Initial program 51.6%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
frac-2negN/A
metadata-evalN/A
lift-*.f64N/A
distribute-rgt-neg-inN/A
associate-/r*N/A
lift-*.f64N/A
associate-/r*N/A
frac-2negN/A
sub-divN/A
lower-/.f64N/A
lower--.f64N/A
lower-/.f64N/A
lower-neg.f64N/A
lower-/.f64N/A
lower-neg.f6452.6
Applied rewrites52.6%
lift-/.f64N/A
lift--.f64N/A
lift-/.f64N/A
div-invN/A
lift-neg.f64N/A
neg-mul-1N/A
distribute-lft-out--N/A
lift-/.f64N/A
div-subN/A
lift-cos.f64N/A
lift-neg.f64N/A
neg-mul-1N/A
times-fracN/A
metadata-evalN/A
associate-/r*N/A
lift-*.f64N/A
clear-numN/A
div-invN/A
lower-/.f64N/A
lower-/.f64N/A
Applied rewrites51.6%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f6480.5
Applied rewrites80.5%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 0.5)
x_m = fabs(x);
double code(double x_m) {
return 0.5;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
code = 0.5d0
end function
x_m = Math.abs(x);
public static double code(double x_m) {
return 0.5;
}
x_m = math.fabs(x) def code(x_m): return 0.5
x_m = abs(x) function code(x_m) return 0.5 end
x_m = abs(x); function tmp = code(x_m) tmp = 0.5; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := 0.5
\begin{array}{l}
x_m = \left|x\right|
\\
0.5
\end{array}
Initial program 51.6%
Taylor expanded in x around 0
Applied rewrites50.6%
herbie shell --seed 2024296
(FPCore (x)
:name "cos2 (problem 3.4.1)"
:precision binary64
(/ (- 1.0 (cos x)) (* x x)))