
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* n1_i (* (/ normAngle (sin normAngle)) u)) (* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n1_i * ((normAngle / sinf(normAngle)) * u)) + (n0_i * (1.0f - u));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n1_i * ((normangle / sin(normangle)) * u)) + (n0_i * (1.0e0 - u))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n1_i * Float32(Float32(normAngle / sin(normAngle)) * u)) + Float32(n0_i * Float32(Float32(1.0) - u))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n1_i * ((normAngle / sin(normAngle)) * u)) + (n0_i * (single(1.0) - u)); end
\begin{array}{l}
\\
n1\_i \cdot \left(\frac{normAngle}{\sin normAngle} \cdot u\right) + n0\_i \cdot \left(1 - u\right)
\end{array}
Initial program 97.7%
Taylor expanded in u around 0
associate-*l/N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.9
Applied rewrites98.9%
Taylor expanded in normAngle around 0
lower--.f3299.2
Applied rewrites99.2%
Final simplification99.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (* (/ u (sin normAngle)) normAngle) n1_i) (* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (((u / sinf(normAngle)) * normAngle) * n1_i) + (n0_i * (1.0f - u));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (((u / sin(normangle)) * normangle) * n1_i) + (n0_i * (1.0e0 - u))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(Float32(u / sin(normAngle)) * normAngle) * n1_i) + Float32(n0_i * Float32(Float32(1.0) - u))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (((u / sin(normAngle)) * normAngle) * n1_i) + (n0_i * (single(1.0) - u)); end
\begin{array}{l}
\\
\left(\frac{u}{\sin normAngle} \cdot normAngle\right) \cdot n1\_i + n0\_i \cdot \left(1 - u\right)
\end{array}
Initial program 97.7%
Taylor expanded in u around 0
associate-*l/N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.9
Applied rewrites98.9%
Taylor expanded in normAngle around 0
lower--.f3299.2
Applied rewrites99.2%
Applied rewrites99.2%
Final simplification99.2%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (* n0_i (- 1.0 u))))
(if (<= n0_i -1.999999936531045e-21)
t_0
(if (<= n0_i 1.9999999774532045e-26) (* (- n1_i n0_i) u) t_0))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = n0_i * (1.0f - u);
float tmp;
if (n0_i <= -1.999999936531045e-21f) {
tmp = t_0;
} else if (n0_i <= 1.9999999774532045e-26f) {
tmp = (n1_i - n0_i) * u;
} else {
tmp = t_0;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
real(4) :: tmp
t_0 = n0_i * (1.0e0 - u)
if (n0_i <= (-1.999999936531045e-21)) then
tmp = t_0
else if (n0_i <= 1.9999999774532045e-26) then
tmp = (n1_i - n0_i) * u
else
tmp = t_0
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(n0_i * Float32(Float32(1.0) - u)) tmp = Float32(0.0) if (n0_i <= Float32(-1.999999936531045e-21)) tmp = t_0; elseif (n0_i <= Float32(1.9999999774532045e-26)) tmp = Float32(Float32(n1_i - n0_i) * u); else tmp = t_0; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) t_0 = n0_i * (single(1.0) - u); tmp = single(0.0); if (n0_i <= single(-1.999999936531045e-21)) tmp = t_0; elseif (n0_i <= single(1.9999999774532045e-26)) tmp = (n1_i - n0_i) * u; else tmp = t_0; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := n0\_i \cdot \left(1 - u\right)\\
\mathbf{if}\;n0\_i \leq -1.999999936531045 \cdot 10^{-21}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;n0\_i \leq 1.9999999774532045 \cdot 10^{-26}:\\
\;\;\;\;\left(n1\_i - n0\_i\right) \cdot u\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if n0_i < -1.9999999e-21 or 1.99999998e-26 < n0_i Initial program 98.5%
Taylor expanded in u around 0
associate-*l/N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.5
Applied rewrites98.5%
Taylor expanded in normAngle around 0
lower--.f3299.2
Applied rewrites99.2%
Taylor expanded in normAngle around 0
sub-negN/A
distribute-lft-inN/A
*-rgt-identityN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
associate-+r+N/A
+-commutativeN/A
associate-*r*N/A
distribute-rgt-inN/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
mul-1-negN/A
sub-negN/A
lower--.f3258.0
Applied rewrites58.0%
Taylor expanded in n0_i around inf
Applied rewrites76.2%
if -1.9999999e-21 < n0_i < 1.99999998e-26Initial program 96.7%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3265.8
Applied rewrites65.7%
Taylor expanded in u around inf
Applied rewrites65.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (- n1_i n0_i) u) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((n1_i - n0_i) * u) + n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((n1_i - n0_i) * u) + n0_i
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(n1_i - n0_i) * u) + n0_i) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((n1_i - n0_i) * u) + n0_i; end
\begin{array}{l}
\\
\left(n1\_i - n0\_i\right) \cdot u + n0\_i
\end{array}
Initial program 97.7%
Taylor expanded in u around 0
associate-*l/N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.9
Applied rewrites98.9%
Taylor expanded in normAngle around 0
lower--.f3299.2
Applied rewrites99.2%
Taylor expanded in normAngle around 0
sub-negN/A
distribute-lft-inN/A
*-rgt-identityN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
associate-+r+N/A
+-commutativeN/A
associate-*r*N/A
distribute-rgt-inN/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
mul-1-negN/A
sub-negN/A
lower--.f3243.8
Applied rewrites43.8%
Applied rewrites97.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (* (- n1_i n0_i) u))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n1_i - n0_i) * u;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n1_i - n0_i) * u
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n1_i - n0_i) * u) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n1_i - n0_i) * u; end
\begin{array}{l}
\\
\left(n1\_i - n0\_i\right) \cdot u
\end{array}
Initial program 97.7%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3240.8
Applied rewrites40.8%
Taylor expanded in u around inf
Applied rewrites39.1%
herbie shell --seed 2024296
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ (PI) 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))