
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
(FPCore (s u) :precision binary32 (if (<= (* u 4.0) 0.00022000000171829015) (* (* u 4.0) s) (* (log (/ 1.0 (- 1.0 (exp (log (* u 4.0)))))) s)))
float code(float s, float u) {
float tmp;
if ((u * 4.0f) <= 0.00022000000171829015f) {
tmp = (u * 4.0f) * s;
} else {
tmp = logf((1.0f / (1.0f - expf(logf((u * 4.0f)))))) * s;
}
return tmp;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
real(4) :: tmp
if ((u * 4.0e0) <= 0.00022000000171829015e0) then
tmp = (u * 4.0e0) * s
else
tmp = log((1.0e0 / (1.0e0 - exp(log((u * 4.0e0)))))) * s
end if
code = tmp
end function
function code(s, u) tmp = Float32(0.0) if (Float32(u * Float32(4.0)) <= Float32(0.00022000000171829015)) tmp = Float32(Float32(u * Float32(4.0)) * s); else tmp = Float32(log(Float32(Float32(1.0) / Float32(Float32(1.0) - exp(log(Float32(u * Float32(4.0))))))) * s); end return tmp end
function tmp_2 = code(s, u) tmp = single(0.0); if ((u * single(4.0)) <= single(0.00022000000171829015)) tmp = (u * single(4.0)) * s; else tmp = log((single(1.0) / (single(1.0) - exp(log((u * single(4.0))))))) * s; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u \cdot 4 \leq 0.00022000000171829015:\\
\;\;\;\;\left(u \cdot 4\right) \cdot s\\
\mathbf{else}:\\
\;\;\;\;\log \left(\frac{1}{1 - e^{\log \left(u \cdot 4\right)}}\right) \cdot s\\
\end{array}
\end{array}
if (*.f32 #s(literal 4 binary32) u) < 2.20000002e-4Initial program 43.9%
Taylor expanded in u around 0
lower-*.f3289.4
Applied rewrites89.4%
if 2.20000002e-4 < (*.f32 #s(literal 4 binary32) u) Initial program 86.1%
rem-exp-logN/A
lower-exp.f32N/A
lower-log.f3286.2
lift-*.f32N/A
*-commutativeN/A
lower-*.f3286.2
Applied rewrites86.2%
Final simplification88.1%
(FPCore (s u) :precision binary32 (if (<= (* u 4.0) 0.00022000000171829015) (* (* u 4.0) s) (* (log (/ 1.0 (- 1.0 (* u 4.0)))) s)))
float code(float s, float u) {
float tmp;
if ((u * 4.0f) <= 0.00022000000171829015f) {
tmp = (u * 4.0f) * s;
} else {
tmp = logf((1.0f / (1.0f - (u * 4.0f)))) * s;
}
return tmp;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
real(4) :: tmp
if ((u * 4.0e0) <= 0.00022000000171829015e0) then
tmp = (u * 4.0e0) * s
else
tmp = log((1.0e0 / (1.0e0 - (u * 4.0e0)))) * s
end if
code = tmp
end function
function code(s, u) tmp = Float32(0.0) if (Float32(u * Float32(4.0)) <= Float32(0.00022000000171829015)) tmp = Float32(Float32(u * Float32(4.0)) * s); else tmp = Float32(log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(u * Float32(4.0))))) * s); end return tmp end
function tmp_2 = code(s, u) tmp = single(0.0); if ((u * single(4.0)) <= single(0.00022000000171829015)) tmp = (u * single(4.0)) * s; else tmp = log((single(1.0) / (single(1.0) - (u * single(4.0))))) * s; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u \cdot 4 \leq 0.00022000000171829015:\\
\;\;\;\;\left(u \cdot 4\right) \cdot s\\
\mathbf{else}:\\
\;\;\;\;\log \left(\frac{1}{1 - u \cdot 4}\right) \cdot s\\
\end{array}
\end{array}
if (*.f32 #s(literal 4 binary32) u) < 2.20000002e-4Initial program 43.9%
Taylor expanded in u around 0
lower-*.f3289.4
Applied rewrites89.4%
if 2.20000002e-4 < (*.f32 #s(literal 4 binary32) u) Initial program 86.1%
Final simplification88.0%
(FPCore (s u) :precision binary32 (* (* u 4.0) s))
float code(float s, float u) {
return (u * 4.0f) * s;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (u * 4.0e0) * s
end function
function code(s, u) return Float32(Float32(u * Float32(4.0)) * s) end
function tmp = code(s, u) tmp = (u * single(4.0)) * s; end
\begin{array}{l}
\\
\left(u \cdot 4\right) \cdot s
\end{array}
Initial program 61.6%
Taylor expanded in u around 0
lower-*.f3272.8
Applied rewrites72.8%
Final simplification72.8%
herbie shell --seed 2024296
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, lower"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 2.328306437e-10 u) (<= u 0.25)))
(* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))