
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (let* ((t_0 (exp (/ -2.0 v)))) (+ 1.0 (* (log (+ (- u (* u t_0)) t_0)) v))))
float code(float u, float v) {
float t_0 = expf((-2.0f / v));
return 1.0f + (logf(((u - (u * t_0)) + t_0)) * v);
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
t_0 = exp(((-2.0e0) / v))
code = 1.0e0 + (log(((u - (u * t_0)) + t_0)) * v)
end function
function code(u, v) t_0 = exp(Float32(Float32(-2.0) / v)) return Float32(Float32(1.0) + Float32(log(Float32(Float32(u - Float32(u * t_0)) + t_0)) * v)) end
function tmp = code(u, v) t_0 = exp((single(-2.0) / v)); tmp = single(1.0) + (log(((u - (u * t_0)) + t_0)) * v); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := e^{\frac{-2}{v}}\\
1 + \log \left(\left(u - u \cdot t\_0\right) + t\_0\right) \cdot v
\end{array}
\end{array}
Initial program 99.5%
lift-+.f32N/A
lift-*.f32N/A
*-commutativeN/A
lift--.f32N/A
sub-negN/A
distribute-rgt-inN/A
*-lft-identityN/A
associate-+r+N/A
lower-+.f32N/A
lower-+.f32N/A
lower-*.f32N/A
lower-neg.f3299.5
Applied rewrites99.5%
lift-+.f32N/A
lift-+.f32N/A
+-commutativeN/A
associate-+l+N/A
lower-+.f32N/A
lower-+.f3299.5
Applied rewrites99.5%
lift-+.f32N/A
lift-*.f32N/A
lift-neg.f32N/A
distribute-lft-neg-outN/A
unsub-negN/A
lower--.f32N/A
lower-*.f3299.5
Applied rewrites99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (if (<= (* (log (- u (* (- u 1.0) (exp (/ -2.0 v))))) v) -1.0) (+ 1.0 (* (- (/ -2.0 v) (/ (- (- (/ 2.0 u) 2.0) (/ 2.0 v)) u)) (* u u))) 1.0))
float code(float u, float v) {
float tmp;
if ((logf((u - ((u - 1.0f) * expf((-2.0f / v))))) * v) <= -1.0f) {
tmp = 1.0f + (((-2.0f / v) - ((((2.0f / u) - 2.0f) - (2.0f / v)) / u)) * (u * u));
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((log((u - ((u - 1.0e0) * exp(((-2.0e0) / v))))) * v) <= (-1.0e0)) then
tmp = 1.0e0 + ((((-2.0e0) / v) - ((((2.0e0 / u) - 2.0e0) - (2.0e0 / v)) / u)) * (u * u))
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(log(Float32(u - Float32(Float32(u - Float32(1.0)) * exp(Float32(Float32(-2.0) / v))))) * v) <= Float32(-1.0)) tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(-2.0) / v) - Float32(Float32(Float32(Float32(Float32(2.0) / u) - Float32(2.0)) - Float32(Float32(2.0) / v)) / u)) * Float32(u * u))); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((log((u - ((u - single(1.0)) * exp((single(-2.0) / v))))) * v) <= single(-1.0)) tmp = single(1.0) + (((single(-2.0) / v) - ((((single(2.0) / u) - single(2.0)) - (single(2.0) / v)) / u)) * (u * u)); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\log \left(u - \left(u - 1\right) \cdot e^{\frac{-2}{v}}\right) \cdot v \leq -1:\\
\;\;\;\;1 + \left(\frac{-2}{v} - \frac{\left(\frac{2}{u} - 2\right) - \frac{2}{v}}{u}\right) \cdot \left(u \cdot u\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 93.2%
Taylor expanded in v around inf
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
lower-/.f32N/A
unpow2N/A
associate-*r*N/A
distribute-rgt-outN/A
lower-*.f32N/A
lower--.f32N/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower--.f3248.5
Applied rewrites48.5%
Applied rewrites48.5%
Taylor expanded in u around -inf
Applied rewrites56.9%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 100.0%
Taylor expanded in v around 0
Applied rewrites94.0%
Final simplification91.3%
(FPCore (u v) :precision binary32 (if (<= (* (log (- u (* (- u 1.0) (exp (/ -2.0 v))))) v) -1.0) (+ 1.0 (/ (- 4.0 (* (* u u) 4.0)) (- -2.0 (* 2.0 u)))) 1.0))
float code(float u, float v) {
float tmp;
if ((logf((u - ((u - 1.0f) * expf((-2.0f / v))))) * v) <= -1.0f) {
tmp = 1.0f + ((4.0f - ((u * u) * 4.0f)) / (-2.0f - (2.0f * u)));
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((log((u - ((u - 1.0e0) * exp(((-2.0e0) / v))))) * v) <= (-1.0e0)) then
tmp = 1.0e0 + ((4.0e0 - ((u * u) * 4.0e0)) / ((-2.0e0) - (2.0e0 * u)))
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(log(Float32(u - Float32(Float32(u - Float32(1.0)) * exp(Float32(Float32(-2.0) / v))))) * v) <= Float32(-1.0)) tmp = Float32(Float32(1.0) + Float32(Float32(Float32(4.0) - Float32(Float32(u * u) * Float32(4.0))) / Float32(Float32(-2.0) - Float32(Float32(2.0) * u)))); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((log((u - ((u - single(1.0)) * exp((single(-2.0) / v))))) * v) <= single(-1.0)) tmp = single(1.0) + ((single(4.0) - ((u * u) * single(4.0))) / (single(-2.0) - (single(2.0) * u))); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\log \left(u - \left(u - 1\right) \cdot e^{\frac{-2}{v}}\right) \cdot v \leq -1:\\
\;\;\;\;1 + \frac{4 - \left(u \cdot u\right) \cdot 4}{-2 - 2 \cdot u}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 93.2%
Taylor expanded in v around inf
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
lower-/.f32N/A
unpow2N/A
associate-*r*N/A
distribute-rgt-outN/A
lower-*.f32N/A
lower--.f32N/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower--.f3248.5
Applied rewrites48.5%
Applied rewrites48.5%
Taylor expanded in v around inf
sub-negN/A
mul-1-negN/A
distribute-lft-inN/A
metadata-evalN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
distribute-lft-neg-inN/A
metadata-evalN/A
+-commutativeN/A
lower-fma.f3240.2
Applied rewrites40.2%
Applied rewrites48.5%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 100.0%
Taylor expanded in v around 0
Applied rewrites94.0%
Final simplification90.6%
(FPCore (u v) :precision binary32 (if (<= (* (log (- u (* (- u 1.0) (exp (/ -2.0 v))))) v) -1.0) (+ (* 2.0 u) -1.0) 1.0))
float code(float u, float v) {
float tmp;
if ((logf((u - ((u - 1.0f) * expf((-2.0f / v))))) * v) <= -1.0f) {
tmp = (2.0f * u) + -1.0f;
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((log((u - ((u - 1.0e0) * exp(((-2.0e0) / v))))) * v) <= (-1.0e0)) then
tmp = (2.0e0 * u) + (-1.0e0)
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(log(Float32(u - Float32(Float32(u - Float32(1.0)) * exp(Float32(Float32(-2.0) / v))))) * v) <= Float32(-1.0)) tmp = Float32(Float32(Float32(2.0) * u) + Float32(-1.0)); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((log((u - ((u - single(1.0)) * exp((single(-2.0) / v))))) * v) <= single(-1.0)) tmp = (single(2.0) * u) + single(-1.0); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\log \left(u - \left(u - 1\right) \cdot e^{\frac{-2}{v}}\right) \cdot v \leq -1:\\
\;\;\;\;2 \cdot u + -1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 93.2%
lift-+.f32N/A
lift-*.f32N/A
*-commutativeN/A
lift--.f32N/A
sub-negN/A
distribute-rgt-inN/A
*-lft-identityN/A
associate-+r+N/A
lower-+.f32N/A
lower-+.f32N/A
lower-*.f32N/A
lower-neg.f3293.2
Applied rewrites93.2%
lift-+.f32N/A
lift-+.f32N/A
+-commutativeN/A
associate-+l+N/A
lower-+.f32N/A
lower-+.f3293.5
Applied rewrites93.5%
lift-+.f32N/A
lift-*.f32N/A
lift-neg.f32N/A
distribute-lft-neg-outN/A
unsub-negN/A
lower--.f32N/A
lower-*.f3293.5
Applied rewrites93.5%
Taylor expanded in v around inf
distribute-lft-inN/A
metadata-evalN/A
associate-+r+N/A
metadata-evalN/A
associate-*r*N/A
metadata-evalN/A
lower-+.f32N/A
lower-*.f3248.5
Applied rewrites48.5%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 100.0%
Taylor expanded in v around 0
Applied rewrites94.0%
Final simplification90.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.05000000074505806)
(+ 1.0 (* (log (fma (- u) (exp (/ -2.0 v)) u)) v))
(+
1.0
(*
(* u u)
(- (- (+ (/ (/ 2.0 u) v) (/ 2.0 u)) (/ 2.0 v)) (/ (/ 2.0 u) u))))))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f + (logf(fmaf(-u, expf((-2.0f / v)), u)) * v);
} else {
tmp = 1.0f + ((u * u) * (((((2.0f / u) / v) + (2.0f / u)) - (2.0f / v)) - ((2.0f / u) / u)));
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(Float32(1.0) + Float32(log(fma(Float32(-u), exp(Float32(Float32(-2.0) / v)), u)) * v)); else tmp = Float32(Float32(1.0) + Float32(Float32(u * u) * Float32(Float32(Float32(Float32(Float32(Float32(2.0) / u) / v) + Float32(Float32(2.0) / u)) - Float32(Float32(2.0) / v)) - Float32(Float32(Float32(2.0) / u) / u)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1 + \log \left(\mathsf{fma}\left(-u, e^{\frac{-2}{v}}, u\right)\right) \cdot v\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot u\right) \cdot \left(\left(\left(\frac{\frac{2}{u}}{v} + \frac{2}{u}\right) - \frac{2}{v}\right) - \frac{\frac{2}{u}}{u}\right)\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
lift-+.f32N/A
lift-*.f32N/A
*-commutativeN/A
lift--.f32N/A
sub-negN/A
distribute-rgt-inN/A
*-lft-identityN/A
associate-+r+N/A
lower-+.f32N/A
lower-+.f32N/A
lower-*.f32N/A
lower-neg.f32100.0
Applied rewrites100.0%
Taylor expanded in u around inf
+-commutativeN/A
distribute-lft-inN/A
associate-*r*N/A
*-commutativeN/A
*-rgt-identityN/A
lower-fma.f32N/A
mul-1-negN/A
lower-neg.f32N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-exp.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f32100.0
Applied rewrites100.0%
if 0.0500000007 < v Initial program 93.4%
Taylor expanded in v around inf
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
lower-/.f32N/A
unpow2N/A
associate-*r*N/A
distribute-rgt-outN/A
lower-*.f32N/A
lower--.f32N/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower--.f3246.2
Applied rewrites46.2%
Taylor expanded in u around inf
Applied rewrites54.5%
Final simplification96.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* (log (- u (* (- u 1.0) (exp (/ -2.0 v))))) v)))
float code(float u, float v) {
return 1.0f + (logf((u - ((u - 1.0f) * expf((-2.0f / v))))) * v);
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (log((u - ((u - 1.0e0) * exp(((-2.0e0) / v))))) * v)
end function
function code(u, v) return Float32(Float32(1.0) + Float32(log(Float32(u - Float32(Float32(u - Float32(1.0)) * exp(Float32(Float32(-2.0) / v))))) * v)) end
function tmp = code(u, v) tmp = single(1.0) + (log((u - ((u - single(1.0)) * exp((single(-2.0) / v))))) * v); end
\begin{array}{l}
\\
1 + \log \left(u - \left(u - 1\right) \cdot e^{\frac{-2}{v}}\right) \cdot v
\end{array}
Initial program 99.5%
Final simplification99.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
1.0
(*
(* u u)
(- (- (+ (/ (/ 2.0 u) v) (/ 2.0 u)) (/ 2.0 v)) (/ (/ 2.0 u) u))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * u) * (((((2.0f / u) / v) + (2.0f / u)) - (2.0f / v)) - ((2.0f / u) / u)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * u) * (((((2.0e0 / u) / v) + (2.0e0 / u)) - (2.0e0 / v)) - ((2.0e0 / u) / u)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * u) * Float32(Float32(Float32(Float32(Float32(Float32(2.0) / u) / v) + Float32(Float32(2.0) / u)) - Float32(Float32(2.0) / v)) - Float32(Float32(Float32(2.0) / u) / u)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(1.0) + ((u * u) * (((((single(2.0) / u) / v) + (single(2.0) / u)) - (single(2.0) / v)) - ((single(2.0) / u) / u))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot u\right) \cdot \left(\left(\left(\frac{\frac{2}{u}}{v} + \frac{2}{u}\right) - \frac{2}{v}\right) - \frac{\frac{2}{u}}{u}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
Taylor expanded in v around 0
Applied rewrites94.0%
if 0.200000003 < v Initial program 93.2%
Taylor expanded in v around inf
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
lower-/.f32N/A
unpow2N/A
associate-*r*N/A
distribute-rgt-outN/A
lower-*.f32N/A
lower--.f32N/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower--.f3248.5
Applied rewrites48.5%
Taylor expanded in u around inf
Applied rewrites57.2%
Final simplification91.3%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.5%
Taylor expanded in v around 0
Applied rewrites87.3%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.5%
Taylor expanded in u around 0
Applied rewrites6.0%
herbie shell --seed 2024296
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))