
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 17 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
(FPCore (x y z t a) :precision binary64 (fma a 120.0 (* (/ -60.0 (- t z)) (- x y))))
double code(double x, double y, double z, double t, double a) {
return fma(a, 120.0, ((-60.0 / (t - z)) * (x - y)));
}
function code(x, y, z, t, a) return fma(a, 120.0, Float64(Float64(-60.0 / Float64(t - z)) * Float64(x - y))) end
code[x_, y_, z_, t_, a_] := N[(a * 120.0 + N[(N[(-60.0 / N[(t - z), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(a, 120, \frac{-60}{t - z} \cdot \left(x - y\right)\right)
\end{array}
Initial program 99.4%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.4
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
frac-2negN/A
lower-/.f64N/A
metadata-evalN/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.8
Applied rewrites99.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (/ x (- z t)) 60.0)) (t_2 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_2 -1e+78)
t_1
(if (<= t_2 4e+93)
(* 120.0 a)
(if (<= t_2 5e+194) t_1 (* -60.0 (/ y (- z t))))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (x / (z - t)) * 60.0;
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -1e+78) {
tmp = t_1;
} else if (t_2 <= 4e+93) {
tmp = 120.0 * a;
} else if (t_2 <= 5e+194) {
tmp = t_1;
} else {
tmp = -60.0 * (y / (z - t));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x / (z - t)) * 60.0d0
t_2 = (60.0d0 * (x - y)) / (z - t)
if (t_2 <= (-1d+78)) then
tmp = t_1
else if (t_2 <= 4d+93) then
tmp = 120.0d0 * a
else if (t_2 <= 5d+194) then
tmp = t_1
else
tmp = (-60.0d0) * (y / (z - t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x / (z - t)) * 60.0;
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -1e+78) {
tmp = t_1;
} else if (t_2 <= 4e+93) {
tmp = 120.0 * a;
} else if (t_2 <= 5e+194) {
tmp = t_1;
} else {
tmp = -60.0 * (y / (z - t));
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (x / (z - t)) * 60.0 t_2 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_2 <= -1e+78: tmp = t_1 elif t_2 <= 4e+93: tmp = 120.0 * a elif t_2 <= 5e+194: tmp = t_1 else: tmp = -60.0 * (y / (z - t)) return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(x / Float64(z - t)) * 60.0) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -1e+78) tmp = t_1; elseif (t_2 <= 4e+93) tmp = Float64(120.0 * a); elseif (t_2 <= 5e+194) tmp = t_1; else tmp = Float64(-60.0 * Float64(y / Float64(z - t))); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (x / (z - t)) * 60.0; t_2 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_2 <= -1e+78) tmp = t_1; elseif (t_2 <= 4e+93) tmp = 120.0 * a; elseif (t_2 <= 5e+194) tmp = t_1; else tmp = -60.0 * (y / (z - t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+78], t$95$1, If[LessEqual[t$95$2, 4e+93], N[(120.0 * a), $MachinePrecision], If[LessEqual[t$95$2, 5e+194], t$95$1, N[(-60.0 * N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{z - t} \cdot 60\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+78}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{+93}:\\
\;\;\;\;120 \cdot a\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+194}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;-60 \cdot \frac{y}{z - t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.00000000000000001e78 or 4.00000000000000017e93 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.99999999999999989e194Initial program 99.6%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6456.1
Applied rewrites56.1%
if -1.00000000000000001e78 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.00000000000000017e93Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6468.0
Applied rewrites68.0%
if 4.99999999999999989e194 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 96.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6426.3
Applied rewrites26.3%
Taylor expanded in y around inf
lower-*.f64N/A
lower-/.f64N/A
lower--.f6468.5
Applied rewrites68.5%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* x (/ 60.0 (- z t)))) (t_2 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_2 -1e+78)
t_1
(if (<= t_2 4e+93)
(* 120.0 a)
(if (<= t_2 5e+194) t_1 (* -60.0 (/ y (- z t))))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x * (60.0 / (z - t));
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -1e+78) {
tmp = t_1;
} else if (t_2 <= 4e+93) {
tmp = 120.0 * a;
} else if (t_2 <= 5e+194) {
tmp = t_1;
} else {
tmp = -60.0 * (y / (z - t));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x * (60.0d0 / (z - t))
t_2 = (60.0d0 * (x - y)) / (z - t)
if (t_2 <= (-1d+78)) then
tmp = t_1
else if (t_2 <= 4d+93) then
tmp = 120.0d0 * a
else if (t_2 <= 5d+194) then
tmp = t_1
else
tmp = (-60.0d0) * (y / (z - t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x * (60.0 / (z - t));
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -1e+78) {
tmp = t_1;
} else if (t_2 <= 4e+93) {
tmp = 120.0 * a;
} else if (t_2 <= 5e+194) {
tmp = t_1;
} else {
tmp = -60.0 * (y / (z - t));
}
return tmp;
}
def code(x, y, z, t, a): t_1 = x * (60.0 / (z - t)) t_2 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_2 <= -1e+78: tmp = t_1 elif t_2 <= 4e+93: tmp = 120.0 * a elif t_2 <= 5e+194: tmp = t_1 else: tmp = -60.0 * (y / (z - t)) return tmp
function code(x, y, z, t, a) t_1 = Float64(x * Float64(60.0 / Float64(z - t))) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -1e+78) tmp = t_1; elseif (t_2 <= 4e+93) tmp = Float64(120.0 * a); elseif (t_2 <= 5e+194) tmp = t_1; else tmp = Float64(-60.0 * Float64(y / Float64(z - t))); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = x * (60.0 / (z - t)); t_2 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_2 <= -1e+78) tmp = t_1; elseif (t_2 <= 4e+93) tmp = 120.0 * a; elseif (t_2 <= 5e+194) tmp = t_1; else tmp = -60.0 * (y / (z - t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x * N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+78], t$95$1, If[LessEqual[t$95$2, 4e+93], N[(120.0 * a), $MachinePrecision], If[LessEqual[t$95$2, 5e+194], t$95$1, N[(-60.0 * N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot \frac{60}{z - t}\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+78}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{+93}:\\
\;\;\;\;120 \cdot a\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+194}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;-60 \cdot \frac{y}{z - t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.00000000000000001e78 or 4.00000000000000017e93 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.99999999999999989e194Initial program 99.6%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6456.1
Applied rewrites56.1%
Applied rewrites56.1%
if -1.00000000000000001e78 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.00000000000000017e93Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6468.0
Applied rewrites68.0%
if 4.99999999999999989e194 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 96.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6426.3
Applied rewrites26.3%
Taylor expanded in y around inf
lower-*.f64N/A
lower-/.f64N/A
lower--.f6468.5
Applied rewrites68.5%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -1e+175)
(* (/ -60.0 (- z t)) y)
(if (<= t_1 4e+93)
(* 120.0 a)
(if (<= t_1 4e+194) (* (/ x z) 60.0) (* -60.0 (/ y (- z t))))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -1e+175) {
tmp = (-60.0 / (z - t)) * y;
} else if (t_1 <= 4e+93) {
tmp = 120.0 * a;
} else if (t_1 <= 4e+194) {
tmp = (x / z) * 60.0;
} else {
tmp = -60.0 * (y / (z - t));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-1d+175)) then
tmp = ((-60.0d0) / (z - t)) * y
else if (t_1 <= 4d+93) then
tmp = 120.0d0 * a
else if (t_1 <= 4d+194) then
tmp = (x / z) * 60.0d0
else
tmp = (-60.0d0) * (y / (z - t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -1e+175) {
tmp = (-60.0 / (z - t)) * y;
} else if (t_1 <= 4e+93) {
tmp = 120.0 * a;
} else if (t_1 <= 4e+194) {
tmp = (x / z) * 60.0;
} else {
tmp = -60.0 * (y / (z - t));
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -1e+175: tmp = (-60.0 / (z - t)) * y elif t_1 <= 4e+93: tmp = 120.0 * a elif t_1 <= 4e+194: tmp = (x / z) * 60.0 else: tmp = -60.0 * (y / (z - t)) return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -1e+175) tmp = Float64(Float64(-60.0 / Float64(z - t)) * y); elseif (t_1 <= 4e+93) tmp = Float64(120.0 * a); elseif (t_1 <= 4e+194) tmp = Float64(Float64(x / z) * 60.0); else tmp = Float64(-60.0 * Float64(y / Float64(z - t))); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -1e+175) tmp = (-60.0 / (z - t)) * y; elseif (t_1 <= 4e+93) tmp = 120.0 * a; elseif (t_1 <= 4e+194) tmp = (x / z) * 60.0; else tmp = -60.0 * (y / (z - t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+175], N[(N[(-60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[t$95$1, 4e+93], N[(120.0 * a), $MachinePrecision], If[LessEqual[t$95$1, 4e+194], N[(N[(x / z), $MachinePrecision] * 60.0), $MachinePrecision], N[(-60.0 * N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+175}:\\
\;\;\;\;\frac{-60}{z - t} \cdot y\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+93}:\\
\;\;\;\;120 \cdot a\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+194}:\\
\;\;\;\;\frac{x}{z} \cdot 60\\
\mathbf{else}:\\
\;\;\;\;-60 \cdot \frac{y}{z - t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -9.9999999999999994e174Initial program 99.7%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6449.8
Applied rewrites49.8%
Taylor expanded in y around inf
Applied rewrites44.4%
Taylor expanded in y around inf
Applied rewrites43.9%
if -9.9999999999999994e174 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.00000000000000017e93Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6465.0
Applied rewrites65.0%
if 4.00000000000000017e93 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 3.99999999999999978e194Initial program 99.6%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6463.1
Applied rewrites63.1%
Taylor expanded in z around inf
Applied rewrites46.3%
if 3.99999999999999978e194 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 96.2%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6429.0
Applied rewrites29.0%
Taylor expanded in y around inf
lower-*.f64N/A
lower-/.f64N/A
lower--.f6466.0
Applied rewrites66.0%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (/ -60.0 (- z t)) y)) (t_2 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_2 -1e+175)
t_1
(if (<= t_2 4e+93)
(* 120.0 a)
(if (<= t_2 4e+194) (* (/ x z) 60.0) t_1)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (-60.0 / (z - t)) * y;
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -1e+175) {
tmp = t_1;
} else if (t_2 <= 4e+93) {
tmp = 120.0 * a;
} else if (t_2 <= 4e+194) {
tmp = (x / z) * 60.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = ((-60.0d0) / (z - t)) * y
t_2 = (60.0d0 * (x - y)) / (z - t)
if (t_2 <= (-1d+175)) then
tmp = t_1
else if (t_2 <= 4d+93) then
tmp = 120.0d0 * a
else if (t_2 <= 4d+194) then
tmp = (x / z) * 60.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (-60.0 / (z - t)) * y;
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -1e+175) {
tmp = t_1;
} else if (t_2 <= 4e+93) {
tmp = 120.0 * a;
} else if (t_2 <= 4e+194) {
tmp = (x / z) * 60.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (-60.0 / (z - t)) * y t_2 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_2 <= -1e+175: tmp = t_1 elif t_2 <= 4e+93: tmp = 120.0 * a elif t_2 <= 4e+194: tmp = (x / z) * 60.0 else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(-60.0 / Float64(z - t)) * y) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -1e+175) tmp = t_1; elseif (t_2 <= 4e+93) tmp = Float64(120.0 * a); elseif (t_2 <= 4e+194) tmp = Float64(Float64(x / z) * 60.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (-60.0 / (z - t)) * y; t_2 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_2 <= -1e+175) tmp = t_1; elseif (t_2 <= 4e+93) tmp = 120.0 * a; elseif (t_2 <= 4e+194) tmp = (x / z) * 60.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(-60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+175], t$95$1, If[LessEqual[t$95$2, 4e+93], N[(120.0 * a), $MachinePrecision], If[LessEqual[t$95$2, 4e+194], N[(N[(x / z), $MachinePrecision] * 60.0), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{-60}{z - t} \cdot y\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+175}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{+93}:\\
\;\;\;\;120 \cdot a\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{+194}:\\
\;\;\;\;\frac{x}{z} \cdot 60\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -9.9999999999999994e174 or 3.99999999999999978e194 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 98.2%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6460.2
Applied rewrites60.2%
Taylor expanded in y around inf
Applied rewrites57.2%
Taylor expanded in y around inf
Applied rewrites53.6%
if -9.9999999999999994e174 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.00000000000000017e93Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6465.0
Applied rewrites65.0%
if 4.00000000000000017e93 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 3.99999999999999978e194Initial program 99.6%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6463.1
Applied rewrites63.1%
Taylor expanded in z around inf
Applied rewrites46.3%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -4e+183)
(* (/ x t) -60.0)
(if (<= t_1 4e+93)
(* 120.0 a)
(if (<= t_1 1e+195) (* (/ x z) 60.0) (* -60.0 (/ y z)))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -4e+183) {
tmp = (x / t) * -60.0;
} else if (t_1 <= 4e+93) {
tmp = 120.0 * a;
} else if (t_1 <= 1e+195) {
tmp = (x / z) * 60.0;
} else {
tmp = -60.0 * (y / z);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-4d+183)) then
tmp = (x / t) * (-60.0d0)
else if (t_1 <= 4d+93) then
tmp = 120.0d0 * a
else if (t_1 <= 1d+195) then
tmp = (x / z) * 60.0d0
else
tmp = (-60.0d0) * (y / z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -4e+183) {
tmp = (x / t) * -60.0;
} else if (t_1 <= 4e+93) {
tmp = 120.0 * a;
} else if (t_1 <= 1e+195) {
tmp = (x / z) * 60.0;
} else {
tmp = -60.0 * (y / z);
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -4e+183: tmp = (x / t) * -60.0 elif t_1 <= 4e+93: tmp = 120.0 * a elif t_1 <= 1e+195: tmp = (x / z) * 60.0 else: tmp = -60.0 * (y / z) return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -4e+183) tmp = Float64(Float64(x / t) * -60.0); elseif (t_1 <= 4e+93) tmp = Float64(120.0 * a); elseif (t_1 <= 1e+195) tmp = Float64(Float64(x / z) * 60.0); else tmp = Float64(-60.0 * Float64(y / z)); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -4e+183) tmp = (x / t) * -60.0; elseif (t_1 <= 4e+93) tmp = 120.0 * a; elseif (t_1 <= 1e+195) tmp = (x / z) * 60.0; else tmp = -60.0 * (y / z); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+183], N[(N[(x / t), $MachinePrecision] * -60.0), $MachinePrecision], If[LessEqual[t$95$1, 4e+93], N[(120.0 * a), $MachinePrecision], If[LessEqual[t$95$1, 1e+195], N[(N[(x / z), $MachinePrecision] * 60.0), $MachinePrecision], N[(-60.0 * N[(y / z), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+183}:\\
\;\;\;\;\frac{x}{t} \cdot -60\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+93}:\\
\;\;\;\;120 \cdot a\\
\mathbf{elif}\;t\_1 \leq 10^{+195}:\\
\;\;\;\;\frac{x}{z} \cdot 60\\
\mathbf{else}:\\
\;\;\;\;-60 \cdot \frac{y}{z}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -3.99999999999999979e183Initial program 99.7%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6453.9
Applied rewrites53.9%
Taylor expanded in z around 0
Applied rewrites39.3%
if -3.99999999999999979e183 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.00000000000000017e93Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6464.7
Applied rewrites64.7%
if 4.00000000000000017e93 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.99999999999999977e194Initial program 99.5%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6462.0
Applied rewrites62.0%
Taylor expanded in z around inf
Applied rewrites42.4%
if 9.99999999999999977e194 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 95.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6427.3
Applied rewrites27.3%
Taylor expanded in y around inf
lower-*.f64N/A
lower-/.f64N/A
lower--.f6467.3
Applied rewrites67.3%
Taylor expanded in z around inf
Applied rewrites57.3%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (or (<= t_1 -1e+78) (not (<= t_1 4e+93)))
(* (/ (- x y) (- z t)) 60.0)
(fma (/ y (- z t)) -60.0 (* 120.0 a)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if ((t_1 <= -1e+78) || !(t_1 <= 4e+93)) {
tmp = ((x - y) / (z - t)) * 60.0;
} else {
tmp = fma((y / (z - t)), -60.0, (120.0 * a));
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if ((t_1 <= -1e+78) || !(t_1 <= 4e+93)) tmp = Float64(Float64(Float64(x - y) / Float64(z - t)) * 60.0); else tmp = fma(Float64(y / Float64(z - t)), -60.0, Float64(120.0 * a)); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -1e+78], N[Not[LessEqual[t$95$1, 4e+93]], $MachinePrecision]], N[(N[(N[(x - y), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0), $MachinePrecision], N[(N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision] * -60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+78} \lor \neg \left(t\_1 \leq 4 \cdot 10^{+93}\right):\\
\;\;\;\;\frac{x - y}{z - t} \cdot 60\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{z - t}, -60, 120 \cdot a\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.00000000000000001e78 or 4.00000000000000017e93 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 98.7%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6487.6
Applied rewrites87.6%
if -1.00000000000000001e78 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.00000000000000017e93Initial program 99.8%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6485.1
Applied rewrites85.1%
Final simplification86.0%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (or (<= t_1 -2e-11) (not (<= t_1 2e-5)))
(* (/ (- x y) (- z t)) 60.0)
(* 120.0 a))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if ((t_1 <= -2e-11) || !(t_1 <= 2e-5)) {
tmp = ((x - y) / (z - t)) * 60.0;
} else {
tmp = 120.0 * a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if ((t_1 <= (-2d-11)) .or. (.not. (t_1 <= 2d-5))) then
tmp = ((x - y) / (z - t)) * 60.0d0
else
tmp = 120.0d0 * a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if ((t_1 <= -2e-11) || !(t_1 <= 2e-5)) {
tmp = ((x - y) / (z - t)) * 60.0;
} else {
tmp = 120.0 * a;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if (t_1 <= -2e-11) or not (t_1 <= 2e-5): tmp = ((x - y) / (z - t)) * 60.0 else: tmp = 120.0 * a return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if ((t_1 <= -2e-11) || !(t_1 <= 2e-5)) tmp = Float64(Float64(Float64(x - y) / Float64(z - t)) * 60.0); else tmp = Float64(120.0 * a); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if ((t_1 <= -2e-11) || ~((t_1 <= 2e-5))) tmp = ((x - y) / (z - t)) * 60.0; else tmp = 120.0 * a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -2e-11], N[Not[LessEqual[t$95$1, 2e-5]], $MachinePrecision]], N[(N[(N[(x - y), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0), $MachinePrecision], N[(120.0 * a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-11} \lor \neg \left(t\_1 \leq 2 \cdot 10^{-5}\right):\\
\;\;\;\;\frac{x - y}{z - t} \cdot 60\\
\mathbf{else}:\\
\;\;\;\;120 \cdot a\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.99999999999999988e-11 or 2.00000000000000016e-5 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.0%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6479.4
Applied rewrites79.4%
if -1.99999999999999988e-11 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 2.00000000000000016e-5Initial program 99.9%
Taylor expanded in z around inf
lower-*.f6475.6
Applied rewrites75.6%
Final simplification77.5%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (or (<= t_1 -5e+266) (not (<= t_1 1e+235)))
(* (/ y t) 60.0)
(* 120.0 a))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if ((t_1 <= -5e+266) || !(t_1 <= 1e+235)) {
tmp = (y / t) * 60.0;
} else {
tmp = 120.0 * a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if ((t_1 <= (-5d+266)) .or. (.not. (t_1 <= 1d+235))) then
tmp = (y / t) * 60.0d0
else
tmp = 120.0d0 * a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if ((t_1 <= -5e+266) || !(t_1 <= 1e+235)) {
tmp = (y / t) * 60.0;
} else {
tmp = 120.0 * a;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if (t_1 <= -5e+266) or not (t_1 <= 1e+235): tmp = (y / t) * 60.0 else: tmp = 120.0 * a return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if ((t_1 <= -5e+266) || !(t_1 <= 1e+235)) tmp = Float64(Float64(y / t) * 60.0); else tmp = Float64(120.0 * a); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if ((t_1 <= -5e+266) || ~((t_1 <= 1e+235))) tmp = (y / t) * 60.0; else tmp = 120.0 * a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -5e+266], N[Not[LessEqual[t$95$1, 1e+235]], $MachinePrecision]], N[(N[(y / t), $MachinePrecision] * 60.0), $MachinePrecision], N[(120.0 * a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+266} \lor \neg \left(t\_1 \leq 10^{+235}\right):\\
\;\;\;\;\frac{y}{t} \cdot 60\\
\mathbf{else}:\\
\;\;\;\;120 \cdot a\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -4.9999999999999999e266 or 1.0000000000000001e235 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 97.5%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6448.9
Applied rewrites48.9%
Taylor expanded in y around inf
lower-*.f64N/A
lower-/.f64N/A
lower--.f6451.3
Applied rewrites51.3%
Taylor expanded in z around 0
Applied rewrites42.6%
if -4.9999999999999999e266 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.0000000000000001e235Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6456.6
Applied rewrites56.6%
Final simplification54.4%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -4e+183)
(* (/ x t) -60.0)
(if (<= t_1 1e+195) (* 120.0 a) (* -60.0 (/ y z))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -4e+183) {
tmp = (x / t) * -60.0;
} else if (t_1 <= 1e+195) {
tmp = 120.0 * a;
} else {
tmp = -60.0 * (y / z);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-4d+183)) then
tmp = (x / t) * (-60.0d0)
else if (t_1 <= 1d+195) then
tmp = 120.0d0 * a
else
tmp = (-60.0d0) * (y / z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -4e+183) {
tmp = (x / t) * -60.0;
} else if (t_1 <= 1e+195) {
tmp = 120.0 * a;
} else {
tmp = -60.0 * (y / z);
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -4e+183: tmp = (x / t) * -60.0 elif t_1 <= 1e+195: tmp = 120.0 * a else: tmp = -60.0 * (y / z) return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -4e+183) tmp = Float64(Float64(x / t) * -60.0); elseif (t_1 <= 1e+195) tmp = Float64(120.0 * a); else tmp = Float64(-60.0 * Float64(y / z)); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -4e+183) tmp = (x / t) * -60.0; elseif (t_1 <= 1e+195) tmp = 120.0 * a; else tmp = -60.0 * (y / z); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+183], N[(N[(x / t), $MachinePrecision] * -60.0), $MachinePrecision], If[LessEqual[t$95$1, 1e+195], N[(120.0 * a), $MachinePrecision], N[(-60.0 * N[(y / z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+183}:\\
\;\;\;\;\frac{x}{t} \cdot -60\\
\mathbf{elif}\;t\_1 \leq 10^{+195}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;-60 \cdot \frac{y}{z}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -3.99999999999999979e183Initial program 99.7%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6453.9
Applied rewrites53.9%
Taylor expanded in z around 0
Applied rewrites39.3%
if -3.99999999999999979e183 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.99999999999999977e194Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6459.5
Applied rewrites59.5%
if 9.99999999999999977e194 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 95.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6427.3
Applied rewrites27.3%
Taylor expanded in y around inf
lower-*.f64N/A
lower-/.f64N/A
lower--.f6467.3
Applied rewrites67.3%
Taylor expanded in z around inf
Applied rewrites57.3%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -4e+183)
(* (/ x t) -60.0)
(if (<= t_1 1e+235) (* 120.0 a) (* (/ y t) 60.0)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -4e+183) {
tmp = (x / t) * -60.0;
} else if (t_1 <= 1e+235) {
tmp = 120.0 * a;
} else {
tmp = (y / t) * 60.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-4d+183)) then
tmp = (x / t) * (-60.0d0)
else if (t_1 <= 1d+235) then
tmp = 120.0d0 * a
else
tmp = (y / t) * 60.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -4e+183) {
tmp = (x / t) * -60.0;
} else if (t_1 <= 1e+235) {
tmp = 120.0 * a;
} else {
tmp = (y / t) * 60.0;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -4e+183: tmp = (x / t) * -60.0 elif t_1 <= 1e+235: tmp = 120.0 * a else: tmp = (y / t) * 60.0 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -4e+183) tmp = Float64(Float64(x / t) * -60.0); elseif (t_1 <= 1e+235) tmp = Float64(120.0 * a); else tmp = Float64(Float64(y / t) * 60.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -4e+183) tmp = (x / t) * -60.0; elseif (t_1 <= 1e+235) tmp = 120.0 * a; else tmp = (y / t) * 60.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+183], N[(N[(x / t), $MachinePrecision] * -60.0), $MachinePrecision], If[LessEqual[t$95$1, 1e+235], N[(120.0 * a), $MachinePrecision], N[(N[(y / t), $MachinePrecision] * 60.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+183}:\\
\;\;\;\;\frac{x}{t} \cdot -60\\
\mathbf{elif}\;t\_1 \leq 10^{+235}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t} \cdot 60\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -3.99999999999999979e183Initial program 99.7%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6453.9
Applied rewrites53.9%
Taylor expanded in z around 0
Applied rewrites39.3%
if -3.99999999999999979e183 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.0000000000000001e235Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6458.6
Applied rewrites58.6%
if 1.0000000000000001e235 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 94.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6433.7
Applied rewrites33.7%
Taylor expanded in y around inf
lower-*.f64N/A
lower-/.f64N/A
lower--.f6463.9
Applied rewrites63.9%
Taylor expanded in z around 0
Applied rewrites44.8%
(FPCore (x y z t a)
:precision binary64
(if (<= (* a 120.0) -5e+110)
(* 120.0 a)
(if (<= (* a 120.0) 2e-80)
(* (/ (- x y) (- z t)) 60.0)
(fma (/ y z) -60.0 (* 120.0 a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 120.0) <= -5e+110) {
tmp = 120.0 * a;
} else if ((a * 120.0) <= 2e-80) {
tmp = ((x - y) / (z - t)) * 60.0;
} else {
tmp = fma((y / z), -60.0, (120.0 * a));
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (Float64(a * 120.0) <= -5e+110) tmp = Float64(120.0 * a); elseif (Float64(a * 120.0) <= 2e-80) tmp = Float64(Float64(Float64(x - y) / Float64(z - t)) * 60.0); else tmp = fma(Float64(y / z), -60.0, Float64(120.0 * a)); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 120.0), $MachinePrecision], -5e+110], N[(120.0 * a), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], 2e-80], N[(N[(N[(x - y), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0), $MachinePrecision], N[(N[(y / z), $MachinePrecision] * -60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot 120 \leq -5 \cdot 10^{+110}:\\
\;\;\;\;120 \cdot a\\
\mathbf{elif}\;a \cdot 120 \leq 2 \cdot 10^{-80}:\\
\;\;\;\;\frac{x - y}{z - t} \cdot 60\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{z}, -60, 120 \cdot a\right)\\
\end{array}
\end{array}
if (*.f64 a #s(literal 120 binary64)) < -4.99999999999999978e110Initial program 99.9%
Taylor expanded in z around inf
lower-*.f6486.7
Applied rewrites86.7%
if -4.99999999999999978e110 < (*.f64 a #s(literal 120 binary64)) < 1.99999999999999992e-80Initial program 99.7%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6477.8
Applied rewrites77.8%
if 1.99999999999999992e-80 < (*.f64 a #s(literal 120 binary64)) Initial program 98.7%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6485.2
Applied rewrites85.2%
Taylor expanded in z around inf
Applied rewrites74.1%
(FPCore (x y z t a) :precision binary64 (if (or (<= x -5.4e+76) (not (<= x 3e+77))) (+ (/ (* 60.0 x) (- z t)) (* a 120.0)) (fma a 120.0 (* (/ -60.0 (- z t)) y))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x <= -5.4e+76) || !(x <= 3e+77)) {
tmp = ((60.0 * x) / (z - t)) + (a * 120.0);
} else {
tmp = fma(a, 120.0, ((-60.0 / (z - t)) * y));
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if ((x <= -5.4e+76) || !(x <= 3e+77)) tmp = Float64(Float64(Float64(60.0 * x) / Float64(z - t)) + Float64(a * 120.0)); else tmp = fma(a, 120.0, Float64(Float64(-60.0 / Float64(z - t)) * y)); end return tmp end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[x, -5.4e+76], N[Not[LessEqual[x, 3e+77]], $MachinePrecision]], N[(N[(N[(60.0 * x), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], N[(a * 120.0 + N[(N[(-60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.4 \cdot 10^{+76} \lor \neg \left(x \leq 3 \cdot 10^{+77}\right):\\
\;\;\;\;\frac{60 \cdot x}{z - t} + a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(a, 120, \frac{-60}{z - t} \cdot y\right)\\
\end{array}
\end{array}
if x < -5.3999999999999998e76 or 2.9999999999999998e77 < x Initial program 98.9%
Taylor expanded in x around inf
lower-*.f6489.1
Applied rewrites89.1%
if -5.3999999999999998e76 < x < 2.9999999999999998e77Initial program 99.8%
Taylor expanded in x around 0
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f64N/A
lower--.f6492.6
Applied rewrites92.6%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6492.6
Applied rewrites92.6%
Final simplification91.1%
(FPCore (x y z t a) :precision binary64 (if (or (<= z -1.16e+70) (not (<= z 7.1e-112))) (fma (/ (- x y) z) 60.0 (* 120.0 a)) (fma a 120.0 (* (/ -60.0 t) (- x y)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -1.16e+70) || !(z <= 7.1e-112)) {
tmp = fma(((x - y) / z), 60.0, (120.0 * a));
} else {
tmp = fma(a, 120.0, ((-60.0 / t) * (x - y)));
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if ((z <= -1.16e+70) || !(z <= 7.1e-112)) tmp = fma(Float64(Float64(x - y) / z), 60.0, Float64(120.0 * a)); else tmp = fma(a, 120.0, Float64(Float64(-60.0 / t) * Float64(x - y))); end return tmp end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -1.16e+70], N[Not[LessEqual[z, 7.1e-112]], $MachinePrecision]], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * 60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], N[(a * 120.0 + N[(N[(-60.0 / t), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.16 \cdot 10^{+70} \lor \neg \left(z \leq 7.1 \cdot 10^{-112}\right):\\
\;\;\;\;\mathsf{fma}\left(\frac{x - y}{z}, 60, 120 \cdot a\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(a, 120, \frac{-60}{t} \cdot \left(x - y\right)\right)\\
\end{array}
\end{array}
if z < -1.1599999999999999e70 or 7.09999999999999957e-112 < z Initial program 99.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6490.4
Applied rewrites90.4%
if -1.1599999999999999e70 < z < 7.09999999999999957e-112Initial program 99.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.0
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
frac-2negN/A
lower-/.f64N/A
metadata-evalN/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.8
Applied rewrites99.8%
Taylor expanded in z around 0
lower-/.f6483.9
Applied rewrites83.9%
Final simplification87.5%
(FPCore (x y z t a) :precision binary64 (if (or (<= z -1.16e+70) (not (<= z 5.4e-83))) (fma (/ (- x y) z) 60.0 (* 120.0 a)) (fma (/ (- x y) t) -60.0 (* 120.0 a))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -1.16e+70) || !(z <= 5.4e-83)) {
tmp = fma(((x - y) / z), 60.0, (120.0 * a));
} else {
tmp = fma(((x - y) / t), -60.0, (120.0 * a));
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if ((z <= -1.16e+70) || !(z <= 5.4e-83)) tmp = fma(Float64(Float64(x - y) / z), 60.0, Float64(120.0 * a)); else tmp = fma(Float64(Float64(x - y) / t), -60.0, Float64(120.0 * a)); end return tmp end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -1.16e+70], N[Not[LessEqual[z, 5.4e-83]], $MachinePrecision]], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * 60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision] * -60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.16 \cdot 10^{+70} \lor \neg \left(z \leq 5.4 \cdot 10^{-83}\right):\\
\;\;\;\;\mathsf{fma}\left(\frac{x - y}{z}, 60, 120 \cdot a\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x - y}{t}, -60, 120 \cdot a\right)\\
\end{array}
\end{array}
if z < -1.1599999999999999e70 or 5.39999999999999982e-83 < z Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6490.9
Applied rewrites90.9%
if -1.1599999999999999e70 < z < 5.39999999999999982e-83Initial program 99.0%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6483.5
Applied rewrites83.5%
Final simplification87.5%
(FPCore (x y z t a)
:precision binary64
(if (<= z -1.16e+70)
(fma a 120.0 (* (/ 60.0 z) (- x y)))
(if (<= z 7.1e-112)
(fma a 120.0 (* (/ -60.0 t) (- x y)))
(fma (/ (- x y) z) 60.0 (* 120.0 a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.16e+70) {
tmp = fma(a, 120.0, ((60.0 / z) * (x - y)));
} else if (z <= 7.1e-112) {
tmp = fma(a, 120.0, ((-60.0 / t) * (x - y)));
} else {
tmp = fma(((x - y) / z), 60.0, (120.0 * a));
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (z <= -1.16e+70) tmp = fma(a, 120.0, Float64(Float64(60.0 / z) * Float64(x - y))); elseif (z <= 7.1e-112) tmp = fma(a, 120.0, Float64(Float64(-60.0 / t) * Float64(x - y))); else tmp = fma(Float64(Float64(x - y) / z), 60.0, Float64(120.0 * a)); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -1.16e+70], N[(a * 120.0 + N[(N[(60.0 / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 7.1e-112], N[(a * 120.0 + N[(N[(-60.0 / t), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * 60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.16 \cdot 10^{+70}:\\
\;\;\;\;\mathsf{fma}\left(a, 120, \frac{60}{z} \cdot \left(x - y\right)\right)\\
\mathbf{elif}\;z \leq 7.1 \cdot 10^{-112}:\\
\;\;\;\;\mathsf{fma}\left(a, 120, \frac{-60}{t} \cdot \left(x - y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x - y}{z}, 60, 120 \cdot a\right)\\
\end{array}
\end{array}
if z < -1.1599999999999999e70Initial program 99.8%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.9
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
frac-2negN/A
lower-/.f64N/A
metadata-evalN/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in z around inf
lower-/.f64100.0
Applied rewrites100.0%
if -1.1599999999999999e70 < z < 7.09999999999999957e-112Initial program 99.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.0
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
frac-2negN/A
lower-/.f64N/A
metadata-evalN/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.8
Applied rewrites99.8%
Taylor expanded in z around 0
lower-/.f6483.9
Applied rewrites83.9%
if 7.09999999999999957e-112 < z Initial program 99.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6485.3
Applied rewrites85.3%
(FPCore (x y z t a) :precision binary64 (* 120.0 a))
double code(double x, double y, double z, double t, double a) {
return 120.0 * a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = 120.0d0 * a
end function
public static double code(double x, double y, double z, double t, double a) {
return 120.0 * a;
}
def code(x, y, z, t, a): return 120.0 * a
function code(x, y, z, t, a) return Float64(120.0 * a) end
function tmp = code(x, y, z, t, a) tmp = 120.0 * a; end
code[x_, y_, z_, t_, a_] := N[(120.0 * a), $MachinePrecision]
\begin{array}{l}
\\
120 \cdot a
\end{array}
Initial program 99.4%
Taylor expanded in z around inf
lower-*.f6449.3
Applied rewrites49.3%
(FPCore (x y z t a) :precision binary64 (+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (60.0d0 / ((z - t) / (x - y))) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
def code(x, y, z, t, a): return (60.0 / ((z - t) / (x - y))) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(60.0 / Float64(Float64(z - t) / Float64(x - y))) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = (60.0 / ((z - t) / (x - y))) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(60.0 / N[(N[(z - t), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60}{\frac{z - t}{x - y}} + a \cdot 120
\end{array}
herbie shell --seed 2024296
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:alt
(! :herbie-platform default (+ (/ 60 (/ (- z t) (- x y))) (* a 120)))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))