
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
:precision binary64
(*
y_s
(if (<= (* z z) 1e+120)
(/ (/ (pow x -1.0) y_m) (fma z z 1.0))
(pow (* (* (* z x) y_m) z) -1.0))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z * z) <= 1e+120) {
tmp = (pow(x, -1.0) / y_m) / fma(z, z, 1.0);
} else {
tmp = pow((((z * x) * y_m) * z), -1.0);
}
return y_s * tmp;
}
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if (Float64(z * z) <= 1e+120) tmp = Float64(Float64((x ^ -1.0) / y_m) / fma(z, z, 1.0)); else tmp = Float64(Float64(Float64(z * x) * y_m) * z) ^ -1.0; end return Float64(y_s * tmp) end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 1e+120], N[(N[(N[Power[x, -1.0], $MachinePrecision] / y$95$m), $MachinePrecision] / N[(z * z + 1.0), $MachinePrecision]), $MachinePrecision], N[Power[N[(N[(N[(z * x), $MachinePrecision] * y$95$m), $MachinePrecision] * z), $MachinePrecision], -1.0], $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{+120}:\\
\;\;\;\;\frac{\frac{{x}^{-1}}{y\_m}}{\mathsf{fma}\left(z, z, 1\right)}\\
\mathbf{else}:\\
\;\;\;\;{\left(\left(\left(z \cdot x\right) \cdot y\_m\right) \cdot z\right)}^{-1}\\
\end{array}
\end{array}
if (*.f64 z z) < 9.9999999999999998e119Initial program 98.4%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
frac-2negN/A
lower-/.f64N/A
distribute-neg-fracN/A
lower-/.f64N/A
lift-/.f64N/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f64N/A
lower-neg.f6499.7
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.7
Applied rewrites99.7%
if 9.9999999999999998e119 < (*.f64 z z) Initial program 75.2%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6475.1
Applied rewrites75.1%
Applied rewrites79.4%
Applied rewrites88.2%
Applied rewrites97.3%
Final simplification98.8%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
:precision binary64
(*
y_s
(if (<= (* y_m (+ 1.0 (* z z))) 1e+308)
(/ (pow x -1.0) (fma (* y_m z) z y_m))
(pow (* (* (* z x) y_m) z) -1.0))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((y_m * (1.0 + (z * z))) <= 1e+308) {
tmp = pow(x, -1.0) / fma((y_m * z), z, y_m);
} else {
tmp = pow((((z * x) * y_m) * z), -1.0);
}
return y_s * tmp;
}
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if (Float64(y_m * Float64(1.0 + Float64(z * z))) <= 1e+308) tmp = Float64((x ^ -1.0) / fma(Float64(y_m * z), z, y_m)); else tmp = Float64(Float64(Float64(z * x) * y_m) * z) ^ -1.0; end return Float64(y_s * tmp) end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[N[(y$95$m * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1e+308], N[(N[Power[x, -1.0], $MachinePrecision] / N[(N[(y$95$m * z), $MachinePrecision] * z + y$95$m), $MachinePrecision]), $MachinePrecision], N[Power[N[(N[(N[(z * x), $MachinePrecision] * y$95$m), $MachinePrecision] * z), $MachinePrecision], -1.0], $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;y\_m \cdot \left(1 + z \cdot z\right) \leq 10^{+308}:\\
\;\;\;\;\frac{{x}^{-1}}{\mathsf{fma}\left(y\_m \cdot z, z, y\_m\right)}\\
\mathbf{else}:\\
\;\;\;\;{\left(\left(\left(z \cdot x\right) \cdot y\_m\right) \cdot z\right)}^{-1}\\
\end{array}
\end{array}
if (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) < 1e308Initial program 94.3%
lift-*.f64N/A
lift-+.f64N/A
+-commutativeN/A
distribute-lft-inN/A
lift-*.f64N/A
associate-*r*N/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-*.f6496.1
Applied rewrites96.1%
if 1e308 < (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) Initial program 63.7%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6463.7
Applied rewrites63.7%
Applied rewrites69.9%
Applied rewrites83.6%
Applied rewrites99.0%
Final simplification96.6%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
:precision binary64
(*
y_s
(if (<= (* y_m (+ 1.0 (* z z))) 1e+308)
(pow (* (fma (* z z) y_m y_m) x) -1.0)
(pow (* (* (* z x) y_m) z) -1.0))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((y_m * (1.0 + (z * z))) <= 1e+308) {
tmp = pow((fma((z * z), y_m, y_m) * x), -1.0);
} else {
tmp = pow((((z * x) * y_m) * z), -1.0);
}
return y_s * tmp;
}
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if (Float64(y_m * Float64(1.0 + Float64(z * z))) <= 1e+308) tmp = Float64(fma(Float64(z * z), y_m, y_m) * x) ^ -1.0; else tmp = Float64(Float64(Float64(z * x) * y_m) * z) ^ -1.0; end return Float64(y_s * tmp) end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[N[(y$95$m * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1e+308], N[Power[N[(N[(N[(z * z), $MachinePrecision] * y$95$m + y$95$m), $MachinePrecision] * x), $MachinePrecision], -1.0], $MachinePrecision], N[Power[N[(N[(N[(z * x), $MachinePrecision] * y$95$m), $MachinePrecision] * z), $MachinePrecision], -1.0], $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;y\_m \cdot \left(1 + z \cdot z\right) \leq 10^{+308}:\\
\;\;\;\;{\left(\mathsf{fma}\left(z \cdot z, y\_m, y\_m\right) \cdot x\right)}^{-1}\\
\mathbf{else}:\\
\;\;\;\;{\left(\left(\left(z \cdot x\right) \cdot y\_m\right) \cdot z\right)}^{-1}\\
\end{array}
\end{array}
if (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) < 1e308Initial program 94.3%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
frac-2negN/A
lower-/.f64N/A
distribute-neg-fracN/A
lower-/.f64N/A
lift-/.f64N/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f64N/A
lower-neg.f6496.0
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6496.0
Applied rewrites96.0%
Taylor expanded in x around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f6493.5
Applied rewrites93.5%
if 1e308 < (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) Initial program 63.7%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6463.7
Applied rewrites63.7%
Applied rewrites69.9%
Applied rewrites83.6%
Applied rewrites99.0%
Final simplification94.4%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
:precision binary64
(*
y_s
(if (<= (* z z) 2e+81)
(pow (* (* x (fma z z 1.0)) y_m) -1.0)
(pow (* (* (* z x) y_m) z) -1.0))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z * z) <= 2e+81) {
tmp = pow(((x * fma(z, z, 1.0)) * y_m), -1.0);
} else {
tmp = pow((((z * x) * y_m) * z), -1.0);
}
return y_s * tmp;
}
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if (Float64(z * z) <= 2e+81) tmp = Float64(Float64(x * fma(z, z, 1.0)) * y_m) ^ -1.0; else tmp = Float64(Float64(Float64(z * x) * y_m) * z) ^ -1.0; end return Float64(y_s * tmp) end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 2e+81], N[Power[N[(N[(x * N[(z * z + 1.0), $MachinePrecision]), $MachinePrecision] * y$95$m), $MachinePrecision], -1.0], $MachinePrecision], N[Power[N[(N[(N[(z * x), $MachinePrecision] * y$95$m), $MachinePrecision] * z), $MachinePrecision], -1.0], $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+81}:\\
\;\;\;\;{\left(\left(x \cdot \mathsf{fma}\left(z, z, 1\right)\right) \cdot y\_m\right)}^{-1}\\
\mathbf{else}:\\
\;\;\;\;{\left(\left(\left(z \cdot x\right) \cdot y\_m\right) \cdot z\right)}^{-1}\\
\end{array}
\end{array}
if (*.f64 z z) < 1.99999999999999984e81Initial program 99.0%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
frac-2negN/A
lower-/.f64N/A
distribute-neg-fracN/A
lower-/.f64N/A
lift-/.f64N/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f64N/A
lower-neg.f6499.7
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.7
Applied rewrites99.7%
Taylor expanded in x around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f6497.9
Applied rewrites97.9%
Applied rewrites97.9%
if 1.99999999999999984e81 < (*.f64 z z) Initial program 75.5%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6475.4
Applied rewrites75.4%
Applied rewrites80.3%
Applied rewrites88.7%
Applied rewrites97.4%
Final simplification97.7%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
:precision binary64
(*
y_s
(if (<= (* z z) 5e-8)
(/ (pow y_m -1.0) x)
(pow (* (* (* z x) y_m) z) -1.0))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z * z) <= 5e-8) {
tmp = pow(y_m, -1.0) / x;
} else {
tmp = pow((((z * x) * y_m) * z), -1.0);
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 5d-8) then
tmp = (y_m ** (-1.0d0)) / x
else
tmp = (((z * x) * y_m) * z) ** (-1.0d0)
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z * z) <= 5e-8) {
tmp = Math.pow(y_m, -1.0) / x;
} else {
tmp = Math.pow((((z * x) * y_m) * z), -1.0);
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): tmp = 0 if (z * z) <= 5e-8: tmp = math.pow(y_m, -1.0) / x else: tmp = math.pow((((z * x) * y_m) * z), -1.0) return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if (Float64(z * z) <= 5e-8) tmp = Float64((y_m ^ -1.0) / x); else tmp = Float64(Float64(Float64(z * x) * y_m) * z) ^ -1.0; end return Float64(y_s * tmp) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
tmp = 0.0;
if ((z * z) <= 5e-8)
tmp = (y_m ^ -1.0) / x;
else
tmp = (((z * x) * y_m) * z) ^ -1.0;
end
tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 5e-8], N[(N[Power[y$95$m, -1.0], $MachinePrecision] / x), $MachinePrecision], N[Power[N[(N[(N[(z * x), $MachinePrecision] * y$95$m), $MachinePrecision] * z), $MachinePrecision], -1.0], $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{-8}:\\
\;\;\;\;\frac{{y\_m}^{-1}}{x}\\
\mathbf{else}:\\
\;\;\;\;{\left(\left(\left(z \cdot x\right) \cdot y\_m\right) \cdot z\right)}^{-1}\\
\end{array}
\end{array}
if (*.f64 z z) < 4.9999999999999998e-8Initial program 99.7%
Taylor expanded in z around 0
associate-/r*N/A
lower-/.f64N/A
lower-/.f6499.1
Applied rewrites99.1%
Applied rewrites99.1%
if 4.9999999999999998e-8 < (*.f64 z z) Initial program 78.0%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6475.8
Applied rewrites75.8%
Applied rewrites80.8%
Applied rewrites87.2%
Applied rewrites95.5%
Final simplification97.4%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
:precision binary64
(*
y_s
(if (<= (* z z) 5e-8)
(/ (pow y_m -1.0) x)
(pow (* (* z y_m) (* z x)) -1.0))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z * z) <= 5e-8) {
tmp = pow(y_m, -1.0) / x;
} else {
tmp = pow(((z * y_m) * (z * x)), -1.0);
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 5d-8) then
tmp = (y_m ** (-1.0d0)) / x
else
tmp = ((z * y_m) * (z * x)) ** (-1.0d0)
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z * z) <= 5e-8) {
tmp = Math.pow(y_m, -1.0) / x;
} else {
tmp = Math.pow(((z * y_m) * (z * x)), -1.0);
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): tmp = 0 if (z * z) <= 5e-8: tmp = math.pow(y_m, -1.0) / x else: tmp = math.pow(((z * y_m) * (z * x)), -1.0) return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if (Float64(z * z) <= 5e-8) tmp = Float64((y_m ^ -1.0) / x); else tmp = Float64(Float64(z * y_m) * Float64(z * x)) ^ -1.0; end return Float64(y_s * tmp) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
tmp = 0.0;
if ((z * z) <= 5e-8)
tmp = (y_m ^ -1.0) / x;
else
tmp = ((z * y_m) * (z * x)) ^ -1.0;
end
tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 5e-8], N[(N[Power[y$95$m, -1.0], $MachinePrecision] / x), $MachinePrecision], N[Power[N[(N[(z * y$95$m), $MachinePrecision] * N[(z * x), $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{-8}:\\
\;\;\;\;\frac{{y\_m}^{-1}}{x}\\
\mathbf{else}:\\
\;\;\;\;{\left(\left(z \cdot y\_m\right) \cdot \left(z \cdot x\right)\right)}^{-1}\\
\end{array}
\end{array}
if (*.f64 z z) < 4.9999999999999998e-8Initial program 99.7%
Taylor expanded in z around 0
associate-/r*N/A
lower-/.f64N/A
lower-/.f6499.1
Applied rewrites99.1%
Applied rewrites99.1%
if 4.9999999999999998e-8 < (*.f64 z z) Initial program 78.0%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6475.8
Applied rewrites75.8%
Applied rewrites94.0%
Final simplification96.6%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
:precision binary64
(*
y_s
(if (<= (* z z) 5e-8)
(/ (pow y_m -1.0) x)
(pow (* y_m (* (* z x) z)) -1.0))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z * z) <= 5e-8) {
tmp = pow(y_m, -1.0) / x;
} else {
tmp = pow((y_m * ((z * x) * z)), -1.0);
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 5d-8) then
tmp = (y_m ** (-1.0d0)) / x
else
tmp = (y_m * ((z * x) * z)) ** (-1.0d0)
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z * z) <= 5e-8) {
tmp = Math.pow(y_m, -1.0) / x;
} else {
tmp = Math.pow((y_m * ((z * x) * z)), -1.0);
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): tmp = 0 if (z * z) <= 5e-8: tmp = math.pow(y_m, -1.0) / x else: tmp = math.pow((y_m * ((z * x) * z)), -1.0) return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if (Float64(z * z) <= 5e-8) tmp = Float64((y_m ^ -1.0) / x); else tmp = Float64(y_m * Float64(Float64(z * x) * z)) ^ -1.0; end return Float64(y_s * tmp) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
tmp = 0.0;
if ((z * z) <= 5e-8)
tmp = (y_m ^ -1.0) / x;
else
tmp = (y_m * ((z * x) * z)) ^ -1.0;
end
tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 5e-8], N[(N[Power[y$95$m, -1.0], $MachinePrecision] / x), $MachinePrecision], N[Power[N[(y$95$m * N[(N[(z * x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{-8}:\\
\;\;\;\;\frac{{y\_m}^{-1}}{x}\\
\mathbf{else}:\\
\;\;\;\;{\left(y\_m \cdot \left(\left(z \cdot x\right) \cdot z\right)\right)}^{-1}\\
\end{array}
\end{array}
if (*.f64 z z) < 4.9999999999999998e-8Initial program 99.7%
Taylor expanded in z around 0
associate-/r*N/A
lower-/.f64N/A
lower-/.f6499.1
Applied rewrites99.1%
Applied rewrites99.1%
if 4.9999999999999998e-8 < (*.f64 z z) Initial program 78.0%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6475.8
Applied rewrites75.8%
Applied rewrites80.8%
Applied rewrites87.2%
Final simplification93.3%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (* y_s (/ (pow y_m -1.0) x)))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
return y_s * (pow(y_m, -1.0) / x);
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * ((y_m ** (-1.0d0)) / x)
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
return y_s * (Math.pow(y_m, -1.0) / x);
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): return y_s * (math.pow(y_m, -1.0) / x)
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) return Float64(y_s * Float64((y_m ^ -1.0) / x)) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp = code(y_s, x, y_m, z)
tmp = y_s * ((y_m ^ -1.0) / x);
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * N[(N[Power[y$95$m, -1.0], $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \frac{{y\_m}^{-1}}{x}
\end{array}
Initial program 89.2%
Taylor expanded in z around 0
associate-/r*N/A
lower-/.f64N/A
lower-/.f6459.5
Applied rewrites59.5%
Applied rewrites59.5%
Final simplification59.5%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (* y_s (/ (pow x -1.0) y_m)))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
return y_s * (pow(x, -1.0) / y_m);
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * ((x ** (-1.0d0)) / y_m)
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
return y_s * (Math.pow(x, -1.0) / y_m);
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): return y_s * (math.pow(x, -1.0) / y_m)
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) return Float64(y_s * Float64((x ^ -1.0) / y_m)) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp = code(y_s, x, y_m, z)
tmp = y_s * ((x ^ -1.0) / y_m);
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * N[(N[Power[x, -1.0], $MachinePrecision] / y$95$m), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \frac{{x}^{-1}}{y\_m}
\end{array}
Initial program 89.2%
Taylor expanded in z around 0
associate-/r*N/A
lower-/.f64N/A
lower-/.f6459.5
Applied rewrites59.5%
Final simplification59.5%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (* y_s (pow (* y_m x) -1.0)))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
return y_s * pow((y_m * x), -1.0);
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * ((y_m * x) ** (-1.0d0))
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
return y_s * Math.pow((y_m * x), -1.0);
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): return y_s * math.pow((y_m * x), -1.0)
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) return Float64(y_s * (Float64(y_m * x) ^ -1.0)) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp = code(y_s, x, y_m, z)
tmp = y_s * ((y_m * x) ^ -1.0);
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * N[Power[N[(y$95$m * x), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot {\left(y\_m \cdot x\right)}^{-1}
\end{array}
Initial program 89.2%
Taylor expanded in z around 0
associate-/r*N/A
lower-/.f64N/A
lower-/.f6459.5
Applied rewrites59.5%
Applied rewrites59.2%
Final simplification59.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ 1.0 (* z z))) (t_1 (* y t_0)) (t_2 (/ (/ 1.0 y) (* t_0 x))))
(if (< t_1 (- INFINITY))
t_2
(if (< t_1 8.680743250567252e+305) (/ (/ 1.0 x) (* t_0 y)) t_2))))
double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -((double) INFINITY)) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -Double.POSITIVE_INFINITY) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 + (z * z) t_1 = y * t_0 t_2 = (1.0 / y) / (t_0 * x) tmp = 0 if t_1 < -math.inf: tmp = t_2 elif t_1 < 8.680743250567252e+305: tmp = (1.0 / x) / (t_0 * y) else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(1.0 + Float64(z * z)) t_1 = Float64(y * t_0) t_2 = Float64(Float64(1.0 / y) / Float64(t_0 * x)) tmp = 0.0 if (t_1 < Float64(-Inf)) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = Float64(Float64(1.0 / x) / Float64(t_0 * y)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 + (z * z); t_1 = y * t_0; t_2 = (1.0 / y) / (t_0 * x); tmp = 0.0; if (t_1 < -Inf) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = (1.0 / x) / (t_0 * y); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(1.0 / y), $MachinePrecision] / N[(t$95$0 * x), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, (-Infinity)], t$95$2, If[Less[t$95$1, 8.680743250567252e+305], N[(N[(1.0 / x), $MachinePrecision] / N[(t$95$0 * y), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + z \cdot z\\
t_1 := y \cdot t\_0\\
t_2 := \frac{\frac{1}{y}}{t\_0 \cdot x}\\
\mathbf{if}\;t\_1 < -\infty:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 8.680743250567252 \cdot 10^{+305}:\\
\;\;\;\;\frac{\frac{1}{x}}{t\_0 \cdot y}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024296
(FPCore (x y z)
:name "Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2"
:precision binary64
:alt
(! :herbie-platform default (if (< (* y (+ 1 (* z z))) -inf.0) (/ (/ 1 y) (* (+ 1 (* z z)) x)) (if (< (* y (+ 1 (* z z))) 868074325056725200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (/ 1 x) (* (+ 1 (* z z)) y)) (/ (/ 1 y) (* (+ 1 (* z z)) x)))))
(/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))