
(FPCore (x y) :precision binary64 (* 2.0 (- (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) - (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
def code(x, y): return 2.0 * ((x * x) - (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) - Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) - (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x - x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 2.0 (- (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) - (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
def code(x, y): return 2.0 * ((x * x) - (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) - Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) - (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x - x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (* (- x y) (* 2.0 x)))
double code(double x, double y) {
return (x - y) * (2.0 * x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) * (2.0d0 * x)
end function
public static double code(double x, double y) {
return (x - y) * (2.0 * x);
}
def code(x, y): return (x - y) * (2.0 * x)
function code(x, y) return Float64(Float64(x - y) * Float64(2.0 * x)) end
function tmp = code(x, y) tmp = (x - y) * (2.0 * x); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] * N[(2.0 * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x - y\right) \cdot \left(2 \cdot x\right)
\end{array}
Initial program 96.9%
lift-*.f64N/A
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-lft-out--N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64100.0
Applied rewrites100.0%
(FPCore (x y) :precision binary64 (if (or (<= x -6.8e-8) (not (<= x 1.22e+98))) (* (* x 2.0) x) (* (* -2.0 y) x)))
double code(double x, double y) {
double tmp;
if ((x <= -6.8e-8) || !(x <= 1.22e+98)) {
tmp = (x * 2.0) * x;
} else {
tmp = (-2.0 * y) * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-6.8d-8)) .or. (.not. (x <= 1.22d+98))) then
tmp = (x * 2.0d0) * x
else
tmp = ((-2.0d0) * y) * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -6.8e-8) || !(x <= 1.22e+98)) {
tmp = (x * 2.0) * x;
} else {
tmp = (-2.0 * y) * x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -6.8e-8) or not (x <= 1.22e+98): tmp = (x * 2.0) * x else: tmp = (-2.0 * y) * x return tmp
function code(x, y) tmp = 0.0 if ((x <= -6.8e-8) || !(x <= 1.22e+98)) tmp = Float64(Float64(x * 2.0) * x); else tmp = Float64(Float64(-2.0 * y) * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -6.8e-8) || ~((x <= 1.22e+98))) tmp = (x * 2.0) * x; else tmp = (-2.0 * y) * x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -6.8e-8], N[Not[LessEqual[x, 1.22e+98]], $MachinePrecision]], N[(N[(x * 2.0), $MachinePrecision] * x), $MachinePrecision], N[(N[(-2.0 * y), $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.8 \cdot 10^{-8} \lor \neg \left(x \leq 1.22 \cdot 10^{+98}\right):\\
\;\;\;\;\left(x \cdot 2\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(-2 \cdot y\right) \cdot x\\
\end{array}
\end{array}
if x < -6.8e-8 or 1.22e98 < x Initial program 92.5%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6492.1
Applied rewrites92.1%
Applied rewrites92.1%
if -6.8e-8 < x < 1.22e98Initial program 100.0%
Taylor expanded in x around 0
lower-*.f64N/A
*-commutativeN/A
lower-*.f6485.7
Applied rewrites85.7%
Applied rewrites85.7%
Final simplification88.4%
(FPCore (x y) :precision binary64 (* (* -2.0 y) x))
double code(double x, double y) {
return (-2.0 * y) * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((-2.0d0) * y) * x
end function
public static double code(double x, double y) {
return (-2.0 * y) * x;
}
def code(x, y): return (-2.0 * y) * x
function code(x, y) return Float64(Float64(-2.0 * y) * x) end
function tmp = code(x, y) tmp = (-2.0 * y) * x; end
code[x_, y_] := N[(N[(-2.0 * y), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
\\
\left(-2 \cdot y\right) \cdot x
\end{array}
Initial program 96.9%
Taylor expanded in x around 0
lower-*.f64N/A
*-commutativeN/A
lower-*.f6458.6
Applied rewrites58.6%
Applied rewrites58.6%
(FPCore (x y) :precision binary64 (* -2.0 (* y x)))
double code(double x, double y) {
return -2.0 * (y * x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-2.0d0) * (y * x)
end function
public static double code(double x, double y) {
return -2.0 * (y * x);
}
def code(x, y): return -2.0 * (y * x)
function code(x, y) return Float64(-2.0 * Float64(y * x)) end
function tmp = code(x, y) tmp = -2.0 * (y * x); end
code[x_, y_] := N[(-2.0 * N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-2 \cdot \left(y \cdot x\right)
\end{array}
Initial program 96.9%
Taylor expanded in x around 0
lower-*.f64N/A
*-commutativeN/A
lower-*.f6458.6
Applied rewrites58.6%
(FPCore (x y) :precision binary64 (* (* x 2.0) (- x y)))
double code(double x, double y) {
return (x * 2.0) * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) * (x - y)
end function
public static double code(double x, double y) {
return (x * 2.0) * (x - y);
}
def code(x, y): return (x * 2.0) * (x - y)
function code(x, y) return Float64(Float64(x * 2.0) * Float64(x - y)) end
function tmp = code(x, y) tmp = (x * 2.0) * (x - y); end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2\right) \cdot \left(x - y\right)
\end{array}
herbie shell --seed 2024296
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:alt
(! :herbie-platform default (* (* x 2) (- x y)))
(* 2.0 (- (* x x) (* x y))))