
(FPCore (x y z) :precision binary64 (/ (* x (- y z)) y))
double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y - z)) / y
end function
public static double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
def code(x, y, z): return (x * (y - z)) / y
function code(x, y, z) return Float64(Float64(x * Float64(y - z)) / y) end
function tmp = code(x, y, z) tmp = (x * (y - z)) / y; end
code[x_, y_, z_] := N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x (- y z)) y))
double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y - z)) / y
end function
public static double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
def code(x, y, z): return (x * (y - z)) / y
function code(x, y, z) return Float64(Float64(x * Float64(y - z)) / y) end
function tmp = code(x, y, z) tmp = (x * (y - z)) / y; end
code[x_, y_, z_] := N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (fma (/ z y) (- x) x))
double code(double x, double y, double z) {
return fma((z / y), -x, x);
}
function code(x, y, z) return fma(Float64(z / y), Float64(-x), x) end
code[x_, y_, z_] := N[(N[(z / y), $MachinePrecision] * (-x) + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{z}{y}, -x, x\right)
\end{array}
Initial program 87.6%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6496.6
Applied rewrites96.6%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
*-inversesN/A
distribute-rgt-inN/A
div-invN/A
distribute-lft-neg-inN/A
lift-neg.f64N/A
associate-*r*N/A
associate-/r/N/A
clear-numN/A
lift-/.f64N/A
*-lft-identityN/A
+-commutativeN/A
Applied rewrites96.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* (- y z) x) y)) (t_1 (* (/ x y) (- y z)))) (if (<= t_0 0.0) t_1 (if (<= t_0 1e-109) (* 1.0 x) t_1))))
double code(double x, double y, double z) {
double t_0 = ((y - z) * x) / y;
double t_1 = (x / y) * (y - z);
double tmp;
if (t_0 <= 0.0) {
tmp = t_1;
} else if (t_0 <= 1e-109) {
tmp = 1.0 * x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = ((y - z) * x) / y
t_1 = (x / y) * (y - z)
if (t_0 <= 0.0d0) then
tmp = t_1
else if (t_0 <= 1d-109) then
tmp = 1.0d0 * x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = ((y - z) * x) / y;
double t_1 = (x / y) * (y - z);
double tmp;
if (t_0 <= 0.0) {
tmp = t_1;
} else if (t_0 <= 1e-109) {
tmp = 1.0 * x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = ((y - z) * x) / y t_1 = (x / y) * (y - z) tmp = 0 if t_0 <= 0.0: tmp = t_1 elif t_0 <= 1e-109: tmp = 1.0 * x else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(Float64(y - z) * x) / y) t_1 = Float64(Float64(x / y) * Float64(y - z)) tmp = 0.0 if (t_0 <= 0.0) tmp = t_1; elseif (t_0 <= 1e-109) tmp = Float64(1.0 * x); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = ((y - z) * x) / y; t_1 = (x / y) * (y - z); tmp = 0.0; if (t_0 <= 0.0) tmp = t_1; elseif (t_0 <= 1e-109) tmp = 1.0 * x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(y - z), $MachinePrecision] * x), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] * N[(y - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.0], t$95$1, If[LessEqual[t$95$0, 1e-109], N[(1.0 * x), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(y - z\right) \cdot x}{y}\\
t_1 := \frac{x}{y} \cdot \left(y - z\right)\\
\mathbf{if}\;t\_0 \leq 0:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{-109}:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (-.f64 y z)) y) < 0.0 or 9.9999999999999999e-110 < (/.f64 (*.f64 x (-.f64 y z)) y) Initial program 86.6%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6487.7
Applied rewrites87.7%
if 0.0 < (/.f64 (*.f64 x (-.f64 y z)) y) < 9.9999999999999999e-110Initial program 99.6%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Taylor expanded in y around inf
Applied rewrites81.7%
Final simplification87.2%
(FPCore (x y z) :precision binary64 (if (<= z -1.9e+113) (/ (* (- z) x) y) (if (<= z 1.9e+24) (* 1.0 x) (* (/ (- x) y) z))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.9e+113) {
tmp = (-z * x) / y;
} else if (z <= 1.9e+24) {
tmp = 1.0 * x;
} else {
tmp = (-x / y) * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.9d+113)) then
tmp = (-z * x) / y
else if (z <= 1.9d+24) then
tmp = 1.0d0 * x
else
tmp = (-x / y) * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.9e+113) {
tmp = (-z * x) / y;
} else if (z <= 1.9e+24) {
tmp = 1.0 * x;
} else {
tmp = (-x / y) * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.9e+113: tmp = (-z * x) / y elif z <= 1.9e+24: tmp = 1.0 * x else: tmp = (-x / y) * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.9e+113) tmp = Float64(Float64(Float64(-z) * x) / y); elseif (z <= 1.9e+24) tmp = Float64(1.0 * x); else tmp = Float64(Float64(Float64(-x) / y) * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.9e+113) tmp = (-z * x) / y; elseif (z <= 1.9e+24) tmp = 1.0 * x; else tmp = (-x / y) * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.9e+113], N[(N[((-z) * x), $MachinePrecision] / y), $MachinePrecision], If[LessEqual[z, 1.9e+24], N[(1.0 * x), $MachinePrecision], N[(N[((-x) / y), $MachinePrecision] * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.9 \cdot 10^{+113}:\\
\;\;\;\;\frac{\left(-z\right) \cdot x}{y}\\
\mathbf{elif}\;z \leq 1.9 \cdot 10^{+24}:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;\frac{-x}{y} \cdot z\\
\end{array}
\end{array}
if z < -1.9000000000000002e113Initial program 99.8%
Taylor expanded in y around 0
mul-1-negN/A
lower-neg.f6497.2
Applied rewrites97.2%
if -1.9000000000000002e113 < z < 1.90000000000000008e24Initial program 81.2%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Taylor expanded in y around inf
Applied rewrites72.6%
if 1.90000000000000008e24 < z Initial program 95.7%
Taylor expanded in y around 0
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6480.4
Applied rewrites80.4%
Final simplification78.2%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (/ (- x) y) z))) (if (<= z -1.9e+113) t_0 (if (<= z 1.9e+24) (* 1.0 x) t_0))))
double code(double x, double y, double z) {
double t_0 = (-x / y) * z;
double tmp;
if (z <= -1.9e+113) {
tmp = t_0;
} else if (z <= 1.9e+24) {
tmp = 1.0 * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (-x / y) * z
if (z <= (-1.9d+113)) then
tmp = t_0
else if (z <= 1.9d+24) then
tmp = 1.0d0 * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (-x / y) * z;
double tmp;
if (z <= -1.9e+113) {
tmp = t_0;
} else if (z <= 1.9e+24) {
tmp = 1.0 * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (-x / y) * z tmp = 0 if z <= -1.9e+113: tmp = t_0 elif z <= 1.9e+24: tmp = 1.0 * x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(Float64(-x) / y) * z) tmp = 0.0 if (z <= -1.9e+113) tmp = t_0; elseif (z <= 1.9e+24) tmp = Float64(1.0 * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (-x / y) * z; tmp = 0.0; if (z <= -1.9e+113) tmp = t_0; elseif (z <= 1.9e+24) tmp = 1.0 * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[((-x) / y), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[z, -1.9e+113], t$95$0, If[LessEqual[z, 1.9e+24], N[(1.0 * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-x}{y} \cdot z\\
\mathbf{if}\;z \leq -1.9 \cdot 10^{+113}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.9 \cdot 10^{+24}:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.9000000000000002e113 or 1.90000000000000008e24 < z Initial program 97.2%
Taylor expanded in y around 0
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6485.6
Applied rewrites85.6%
if -1.9000000000000002e113 < z < 1.90000000000000008e24Initial program 81.2%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Taylor expanded in y around inf
Applied rewrites72.6%
(FPCore (x y z) :precision binary64 (* (/ (- y z) y) x))
double code(double x, double y, double z) {
return ((y - z) / y) * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((y - z) / y) * x
end function
public static double code(double x, double y, double z) {
return ((y - z) / y) * x;
}
def code(x, y, z): return ((y - z) / y) * x
function code(x, y, z) return Float64(Float64(Float64(y - z) / y) * x) end
function tmp = code(x, y, z) tmp = ((y - z) / y) * x; end
code[x_, y_, z_] := N[(N[(N[(y - z), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
\\
\frac{y - z}{y} \cdot x
\end{array}
Initial program 87.6%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6496.6
Applied rewrites96.6%
(FPCore (x y z) :precision binary64 (* 1.0 x))
double code(double x, double y, double z) {
return 1.0 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 * x
end function
public static double code(double x, double y, double z) {
return 1.0 * x;
}
def code(x, y, z): return 1.0 * x
function code(x, y, z) return Float64(1.0 * x) end
function tmp = code(x, y, z) tmp = 1.0 * x; end
code[x_, y_, z_] := N[(1.0 * x), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot x
\end{array}
Initial program 87.6%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6496.6
Applied rewrites96.6%
Taylor expanded in y around inf
Applied rewrites48.7%
(FPCore (x y z) :precision binary64 (if (< z -2.060202331921739e+104) (- x (/ (* z x) y)) (if (< z 1.6939766013828526e+213) (/ x (/ y (- y z))) (* (- y z) (/ x y)))))
double code(double x, double y, double z) {
double tmp;
if (z < -2.060202331921739e+104) {
tmp = x - ((z * x) / y);
} else if (z < 1.6939766013828526e+213) {
tmp = x / (y / (y - z));
} else {
tmp = (y - z) * (x / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < (-2.060202331921739d+104)) then
tmp = x - ((z * x) / y)
else if (z < 1.6939766013828526d+213) then
tmp = x / (y / (y - z))
else
tmp = (y - z) * (x / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < -2.060202331921739e+104) {
tmp = x - ((z * x) / y);
} else if (z < 1.6939766013828526e+213) {
tmp = x / (y / (y - z));
} else {
tmp = (y - z) * (x / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < -2.060202331921739e+104: tmp = x - ((z * x) / y) elif z < 1.6939766013828526e+213: tmp = x / (y / (y - z)) else: tmp = (y - z) * (x / y) return tmp
function code(x, y, z) tmp = 0.0 if (z < -2.060202331921739e+104) tmp = Float64(x - Float64(Float64(z * x) / y)); elseif (z < 1.6939766013828526e+213) tmp = Float64(x / Float64(y / Float64(y - z))); else tmp = Float64(Float64(y - z) * Float64(x / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < -2.060202331921739e+104) tmp = x - ((z * x) / y); elseif (z < 1.6939766013828526e+213) tmp = x / (y / (y - z)); else tmp = (y - z) * (x / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, -2.060202331921739e+104], N[(x - N[(N[(z * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[Less[z, 1.6939766013828526e+213], N[(x / N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y - z), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < -2.060202331921739 \cdot 10^{+104}:\\
\;\;\;\;x - \frac{z \cdot x}{y}\\
\mathbf{elif}\;z < 1.6939766013828526 \cdot 10^{+213}:\\
\;\;\;\;\frac{x}{\frac{y}{y - z}}\\
\mathbf{else}:\\
\;\;\;\;\left(y - z\right) \cdot \frac{x}{y}\\
\end{array}
\end{array}
herbie shell --seed 2024296
(FPCore (x y z)
:name "Diagrams.Backend.Cairo.Internal:setTexture from diagrams-cairo-1.3.0.3"
:precision binary64
:alt
(! :herbie-platform default (if (< z -206020233192173900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- x (/ (* z x) y)) (if (< z 1693976601382852600000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ x (/ y (- y z))) (* (- y z) (/ x y)))))
(/ (* x (- y z)) y))