
(FPCore (x) :precision binary64 (sqrt (* 2.0 (pow x 2.0))))
double code(double x) {
return sqrt((2.0 * pow(x, 2.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((2.0d0 * (x ** 2.0d0)))
end function
public static double code(double x) {
return Math.sqrt((2.0 * Math.pow(x, 2.0)));
}
def code(x): return math.sqrt((2.0 * math.pow(x, 2.0)))
function code(x) return sqrt(Float64(2.0 * (x ^ 2.0))) end
function tmp = code(x) tmp = sqrt((2.0 * (x ^ 2.0))); end
code[x_] := N[Sqrt[N[(2.0 * N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{2 \cdot {x}^{2}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (sqrt (* 2.0 (pow x 2.0))))
double code(double x) {
return sqrt((2.0 * pow(x, 2.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((2.0d0 * (x ** 2.0d0)))
end function
public static double code(double x) {
return Math.sqrt((2.0 * Math.pow(x, 2.0)));
}
def code(x): return math.sqrt((2.0 * math.pow(x, 2.0)))
function code(x) return sqrt(Float64(2.0 * (x ^ 2.0))) end
function tmp = code(x) tmp = sqrt((2.0 * (x ^ 2.0))); end
code[x_] := N[Sqrt[N[(2.0 * N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{2 \cdot {x}^{2}}
\end{array}
(FPCore (x) :precision binary64 (if (<= x -4e-310) (* (sqrt (- x)) (sqrt (* -2.0 x))) (* (* (pow 16.0 0.03125) x) (pow 64.0 0.0625))))
double code(double x) {
double tmp;
if (x <= -4e-310) {
tmp = sqrt(-x) * sqrt((-2.0 * x));
} else {
tmp = (pow(16.0, 0.03125) * x) * pow(64.0, 0.0625);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-4d-310)) then
tmp = sqrt(-x) * sqrt(((-2.0d0) * x))
else
tmp = ((16.0d0 ** 0.03125d0) * x) * (64.0d0 ** 0.0625d0)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -4e-310) {
tmp = Math.sqrt(-x) * Math.sqrt((-2.0 * x));
} else {
tmp = (Math.pow(16.0, 0.03125) * x) * Math.pow(64.0, 0.0625);
}
return tmp;
}
def code(x): tmp = 0 if x <= -4e-310: tmp = math.sqrt(-x) * math.sqrt((-2.0 * x)) else: tmp = (math.pow(16.0, 0.03125) * x) * math.pow(64.0, 0.0625) return tmp
function code(x) tmp = 0.0 if (x <= -4e-310) tmp = Float64(sqrt(Float64(-x)) * sqrt(Float64(-2.0 * x))); else tmp = Float64(Float64((16.0 ^ 0.03125) * x) * (64.0 ^ 0.0625)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -4e-310) tmp = sqrt(-x) * sqrt((-2.0 * x)); else tmp = ((16.0 ^ 0.03125) * x) * (64.0 ^ 0.0625); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -4e-310], N[(N[Sqrt[(-x)], $MachinePrecision] * N[Sqrt[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(N[Power[16.0, 0.03125], $MachinePrecision] * x), $MachinePrecision] * N[Power[64.0, 0.0625], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4 \cdot 10^{-310}:\\
\;\;\;\;\sqrt{-x} \cdot \sqrt{-2 \cdot x}\\
\mathbf{else}:\\
\;\;\;\;\left({16}^{0.03125} \cdot x\right) \cdot {64}^{0.0625}\\
\end{array}
\end{array}
if x < -3.999999999999988e-310Initial program 50.7%
Taylor expanded in x around -inf
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-sqrt.f6499.3
Applied rewrites99.3%
Applied rewrites99.3%
Applied rewrites99.3%
Applied rewrites99.4%
if -3.999999999999988e-310 < x Initial program 51.9%
Taylor expanded in x around -inf
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-sqrt.f642.3
Applied rewrites2.3%
Applied rewrites99.5%
Applied rewrites99.6%
Final simplification99.5%
(FPCore (x) :precision binary64 (if (<= x -4e-310) (* (sqrt (- x)) (sqrt (* -2.0 x))) (* (sqrt x) (sqrt (* 2.0 x)))))
double code(double x) {
double tmp;
if (x <= -4e-310) {
tmp = sqrt(-x) * sqrt((-2.0 * x));
} else {
tmp = sqrt(x) * sqrt((2.0 * x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-4d-310)) then
tmp = sqrt(-x) * sqrt(((-2.0d0) * x))
else
tmp = sqrt(x) * sqrt((2.0d0 * x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -4e-310) {
tmp = Math.sqrt(-x) * Math.sqrt((-2.0 * x));
} else {
tmp = Math.sqrt(x) * Math.sqrt((2.0 * x));
}
return tmp;
}
def code(x): tmp = 0 if x <= -4e-310: tmp = math.sqrt(-x) * math.sqrt((-2.0 * x)) else: tmp = math.sqrt(x) * math.sqrt((2.0 * x)) return tmp
function code(x) tmp = 0.0 if (x <= -4e-310) tmp = Float64(sqrt(Float64(-x)) * sqrt(Float64(-2.0 * x))); else tmp = Float64(sqrt(x) * sqrt(Float64(2.0 * x))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -4e-310) tmp = sqrt(-x) * sqrt((-2.0 * x)); else tmp = sqrt(x) * sqrt((2.0 * x)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -4e-310], N[(N[Sqrt[(-x)], $MachinePrecision] * N[Sqrt[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * N[Sqrt[N[(2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4 \cdot 10^{-310}:\\
\;\;\;\;\sqrt{-x} \cdot \sqrt{-2 \cdot x}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot \sqrt{2 \cdot x}\\
\end{array}
\end{array}
if x < -3.999999999999988e-310Initial program 50.7%
Taylor expanded in x around -inf
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-sqrt.f6499.3
Applied rewrites99.3%
Applied rewrites99.3%
Applied rewrites99.3%
Applied rewrites99.4%
if -3.999999999999988e-310 < x Initial program 51.9%
Taylor expanded in x around -inf
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-sqrt.f642.3
Applied rewrites2.3%
Applied rewrites99.5%
Final simplification99.4%
(FPCore (x) :precision binary64 (if (<= x -4e-310) (* (sqrt 2.0) (- x)) (* (sqrt x) (sqrt (* 2.0 x)))))
double code(double x) {
double tmp;
if (x <= -4e-310) {
tmp = sqrt(2.0) * -x;
} else {
tmp = sqrt(x) * sqrt((2.0 * x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-4d-310)) then
tmp = sqrt(2.0d0) * -x
else
tmp = sqrt(x) * sqrt((2.0d0 * x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -4e-310) {
tmp = Math.sqrt(2.0) * -x;
} else {
tmp = Math.sqrt(x) * Math.sqrt((2.0 * x));
}
return tmp;
}
def code(x): tmp = 0 if x <= -4e-310: tmp = math.sqrt(2.0) * -x else: tmp = math.sqrt(x) * math.sqrt((2.0 * x)) return tmp
function code(x) tmp = 0.0 if (x <= -4e-310) tmp = Float64(sqrt(2.0) * Float64(-x)); else tmp = Float64(sqrt(x) * sqrt(Float64(2.0 * x))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -4e-310) tmp = sqrt(2.0) * -x; else tmp = sqrt(x) * sqrt((2.0 * x)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -4e-310], N[(N[Sqrt[2.0], $MachinePrecision] * (-x)), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * N[Sqrt[N[(2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4 \cdot 10^{-310}:\\
\;\;\;\;\sqrt{2} \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot \sqrt{2 \cdot x}\\
\end{array}
\end{array}
if x < -3.999999999999988e-310Initial program 50.7%
Taylor expanded in x around -inf
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-sqrt.f6499.3
Applied rewrites99.3%
if -3.999999999999988e-310 < x Initial program 51.9%
Taylor expanded in x around -inf
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-sqrt.f642.3
Applied rewrites2.3%
Applied rewrites99.5%
Final simplification99.4%
(FPCore (x) :precision binary64 (if (<= x -4e-310) (* (sqrt 2.0) (- x)) (* (sqrt 2.0) x)))
double code(double x) {
double tmp;
if (x <= -4e-310) {
tmp = sqrt(2.0) * -x;
} else {
tmp = sqrt(2.0) * x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-4d-310)) then
tmp = sqrt(2.0d0) * -x
else
tmp = sqrt(2.0d0) * x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -4e-310) {
tmp = Math.sqrt(2.0) * -x;
} else {
tmp = Math.sqrt(2.0) * x;
}
return tmp;
}
def code(x): tmp = 0 if x <= -4e-310: tmp = math.sqrt(2.0) * -x else: tmp = math.sqrt(2.0) * x return tmp
function code(x) tmp = 0.0 if (x <= -4e-310) tmp = Float64(sqrt(2.0) * Float64(-x)); else tmp = Float64(sqrt(2.0) * x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -4e-310) tmp = sqrt(2.0) * -x; else tmp = sqrt(2.0) * x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -4e-310], N[(N[Sqrt[2.0], $MachinePrecision] * (-x)), $MachinePrecision], N[(N[Sqrt[2.0], $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4 \cdot 10^{-310}:\\
\;\;\;\;\sqrt{2} \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{2} \cdot x\\
\end{array}
\end{array}
if x < -3.999999999999988e-310Initial program 50.7%
Taylor expanded in x around -inf
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-sqrt.f6499.3
Applied rewrites99.3%
if -3.999999999999988e-310 < x Initial program 51.9%
Applied rewrites99.4%
Final simplification99.3%
(FPCore (x) :precision binary64 (if (<= x -4e-206) (sqrt 2.0) (* (sqrt 2.0) x)))
double code(double x) {
double tmp;
if (x <= -4e-206) {
tmp = sqrt(2.0);
} else {
tmp = sqrt(2.0) * x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-4d-206)) then
tmp = sqrt(2.0d0)
else
tmp = sqrt(2.0d0) * x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -4e-206) {
tmp = Math.sqrt(2.0);
} else {
tmp = Math.sqrt(2.0) * x;
}
return tmp;
}
def code(x): tmp = 0 if x <= -4e-206: tmp = math.sqrt(2.0) else: tmp = math.sqrt(2.0) * x return tmp
function code(x) tmp = 0.0 if (x <= -4e-206) tmp = sqrt(2.0); else tmp = Float64(sqrt(2.0) * x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -4e-206) tmp = sqrt(2.0); else tmp = sqrt(2.0) * x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -4e-206], N[Sqrt[2.0], $MachinePrecision], N[(N[Sqrt[2.0], $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4 \cdot 10^{-206}:\\
\;\;\;\;\sqrt{2}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{2} \cdot x\\
\end{array}
\end{array}
if x < -4.00000000000000011e-206Initial program 59.5%
Applied rewrites5.3%
if -4.00000000000000011e-206 < x Initial program 44.7%
Applied rewrites84.3%
(FPCore (x) :precision binary64 (sqrt 2.0))
double code(double x) {
return sqrt(2.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt(2.0d0)
end function
public static double code(double x) {
return Math.sqrt(2.0);
}
def code(x): return math.sqrt(2.0)
function code(x) return sqrt(2.0) end
function tmp = code(x) tmp = sqrt(2.0); end
code[x_] := N[Sqrt[2.0], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{2}
\end{array}
Initial program 51.2%
Applied rewrites5.2%
herbie shell --seed 2024296
(FPCore (x)
:name "sqrt D (should all be same)"
:precision binary64
(sqrt (* 2.0 (pow x 2.0))))