
(FPCore (x) :precision binary64 (+ (- (/ 1.0 (+ x 1.0)) (/ 2.0 x)) (/ 1.0 (- x 1.0))))
double code(double x) {
return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((1.0d0 / (x + 1.0d0)) - (2.0d0 / x)) + (1.0d0 / (x - 1.0d0))
end function
public static double code(double x) {
return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
}
def code(x): return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0))
function code(x) return Float64(Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(2.0 / x)) + Float64(1.0 / Float64(x - 1.0))) end
function tmp = code(x) tmp = ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0)); end
code[x_] := N[(N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(2.0 / x), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{x + 1} - \frac{2}{x}\right) + \frac{1}{x - 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (+ (- (/ 1.0 (+ x 1.0)) (/ 2.0 x)) (/ 1.0 (- x 1.0))))
double code(double x) {
return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((1.0d0 / (x + 1.0d0)) - (2.0d0 / x)) + (1.0d0 / (x - 1.0d0))
end function
public static double code(double x) {
return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
}
def code(x): return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0))
function code(x) return Float64(Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(2.0 / x)) + Float64(1.0 / Float64(x - 1.0))) end
function tmp = code(x) tmp = ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0)); end
code[x_] := N[(N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(2.0 / x), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{x + 1} - \frac{2}{x}\right) + \frac{1}{x - 1}
\end{array}
(FPCore (x) :precision binary64 (* (- -1.0 (pow x -4.0)) (* (pow (- x) -3.0) (+ (/ 2.0 (* x x)) 2.0))))
double code(double x) {
return (-1.0 - pow(x, -4.0)) * (pow(-x, -3.0) * ((2.0 / (x * x)) + 2.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((-1.0d0) - (x ** (-4.0d0))) * ((-x ** (-3.0d0)) * ((2.0d0 / (x * x)) + 2.0d0))
end function
public static double code(double x) {
return (-1.0 - Math.pow(x, -4.0)) * (Math.pow(-x, -3.0) * ((2.0 / (x * x)) + 2.0));
}
def code(x): return (-1.0 - math.pow(x, -4.0)) * (math.pow(-x, -3.0) * ((2.0 / (x * x)) + 2.0))
function code(x) return Float64(Float64(-1.0 - (x ^ -4.0)) * Float64((Float64(-x) ^ -3.0) * Float64(Float64(2.0 / Float64(x * x)) + 2.0))) end
function tmp = code(x) tmp = (-1.0 - (x ^ -4.0)) * ((-x ^ -3.0) * ((2.0 / (x * x)) + 2.0)); end
code[x_] := N[(N[(-1.0 - N[Power[x, -4.0], $MachinePrecision]), $MachinePrecision] * N[(N[Power[(-x), -3.0], $MachinePrecision] * N[(N[(2.0 / N[(x * x), $MachinePrecision]), $MachinePrecision] + 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-1 - {x}^{-4}\right) \cdot \left({\left(-x\right)}^{-3} \cdot \left(\frac{2}{x \cdot x} + 2\right)\right)
\end{array}
Initial program 68.5%
Taylor expanded in x around -inf
Applied rewrites98.7%
Applied rewrites99.5%
Applied rewrites99.5%
Applied rewrites99.5%
Final simplification99.5%
(FPCore (x) :precision binary64 (/ -2.0 (* (fma x x -1.0) (- x))))
double code(double x) {
return -2.0 / (fma(x, x, -1.0) * -x);
}
function code(x) return Float64(-2.0 / Float64(fma(x, x, -1.0) * Float64(-x))) end
code[x_] := N[(-2.0 / N[(N[(x * x + -1.0), $MachinePrecision] * (-x)), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-2}{\mathsf{fma}\left(x, x, -1\right) \cdot \left(-x\right)}
\end{array}
Initial program 68.5%
lift-+.f64N/A
lift--.f64N/A
lift-/.f64N/A
lift-/.f64N/A
frac-subN/A
lift-/.f64N/A
frac-addN/A
lower-/.f64N/A
lower-fma.f64N/A
*-lft-identityN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower-*.f64N/A
lower-*.f64N/A
lower-*.f6416.7
Applied rewrites16.7%
Applied rewrites18.2%
Taylor expanded in x around 0
Applied rewrites99.2%
Final simplification99.2%
(FPCore (x) :precision binary64 (/ 2.0 (* x x)))
double code(double x) {
return 2.0 / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 2.0d0 / (x * x)
end function
public static double code(double x) {
return 2.0 / (x * x);
}
def code(x): return 2.0 / (x * x)
function code(x) return Float64(2.0 / Float64(x * x)) end
function tmp = code(x) tmp = 2.0 / (x * x); end
code[x_] := N[(2.0 / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{2}{x \cdot x}
\end{array}
Initial program 68.5%
lift-+.f64N/A
lift--.f64N/A
lift-/.f64N/A
lift-/.f64N/A
frac-subN/A
associate-/r*N/A
lift-/.f64N/A
frac-addN/A
lower-/.f64N/A
Applied rewrites68.6%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f6453.0
Applied rewrites53.0%
Taylor expanded in x around 0
Applied rewrites54.5%
Taylor expanded in x around inf
unpow2N/A
lower-*.f6454.5
Applied rewrites54.5%
(FPCore (x) :precision binary64 (/ -2.0 x))
double code(double x) {
return -2.0 / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-2.0d0) / x
end function
public static double code(double x) {
return -2.0 / x;
}
def code(x): return -2.0 / x
function code(x) return Float64(-2.0 / x) end
function tmp = code(x) tmp = -2.0 / x; end
code[x_] := N[(-2.0 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-2}{x}
\end{array}
Initial program 68.5%
Taylor expanded in x around 0
lower-/.f645.2
Applied rewrites5.2%
(FPCore (x) :precision binary64 (/ 2.0 (* x (- (* x x) 1.0))))
double code(double x) {
return 2.0 / (x * ((x * x) - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 2.0d0 / (x * ((x * x) - 1.0d0))
end function
public static double code(double x) {
return 2.0 / (x * ((x * x) - 1.0));
}
def code(x): return 2.0 / (x * ((x * x) - 1.0))
function code(x) return Float64(2.0 / Float64(x * Float64(Float64(x * x) - 1.0))) end
function tmp = code(x) tmp = 2.0 / (x * ((x * x) - 1.0)); end
code[x_] := N[(2.0 / N[(x * N[(N[(x * x), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{2}{x \cdot \left(x \cdot x - 1\right)}
\end{array}
herbie shell --seed 2024296
(FPCore (x)
:name "3frac (problem 3.3.3)"
:precision binary64
:pre (> (fabs x) 1.0)
:alt
(! :herbie-platform default (/ 2 (* x (- (* x x) 1))))
(+ (- (/ 1.0 (+ x 1.0)) (/ 2.0 x)) (/ 1.0 (- x 1.0))))