
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
(FPCore (x y z t a b c i) :precision binary64 (fma y x (fma t z (fma i c (* a b)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return fma(y, x, fma(t, z, fma(i, c, (a * b))));
}
function code(x, y, z, t, a, b, c, i) return fma(y, x, fma(t, z, fma(i, c, Float64(a * b)))) end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(y * x + N[(t * z + N[(i * c + N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, \mathsf{fma}\left(t, z, \mathsf{fma}\left(i, c, a \cdot b\right)\right)\right)
\end{array}
Initial program 97.2%
lift-+.f64N/A
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
associate-+r+N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6498.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.8
Applied rewrites98.8%
Final simplification98.8%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (fma b a (fma i c (* x y)))))
(if (<= (* c i) -2e+49)
t_1
(if (<= (* c i) 1e+53) (fma y x (fma a b (* z t))) t_1))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = fma(b, a, fma(i, c, (x * y)));
double tmp;
if ((c * i) <= -2e+49) {
tmp = t_1;
} else if ((c * i) <= 1e+53) {
tmp = fma(y, x, fma(a, b, (z * t)));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = fma(b, a, fma(i, c, Float64(x * y))) tmp = 0.0 if (Float64(c * i) <= -2e+49) tmp = t_1; elseif (Float64(c * i) <= 1e+53) tmp = fma(y, x, fma(a, b, Float64(z * t))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(b * a + N[(i * c + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(c * i), $MachinePrecision], -2e+49], t$95$1, If[LessEqual[N[(c * i), $MachinePrecision], 1e+53], N[(y * x + N[(a * b + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(b, a, \mathsf{fma}\left(i, c, x \cdot y\right)\right)\\
\mathbf{if}\;c \cdot i \leq -2 \cdot 10^{+49}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;c \cdot i \leq 10^{+53}:\\
\;\;\;\;\mathsf{fma}\left(y, x, \mathsf{fma}\left(a, b, z \cdot t\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 c i) < -1.99999999999999989e49 or 9.9999999999999999e52 < (*.f64 c i) Initial program 96.4%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6492.5
Applied rewrites92.5%
if -1.99999999999999989e49 < (*.f64 c i) < 9.9999999999999999e52Initial program 97.9%
lift-+.f64N/A
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
associate-+r+N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.3
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.3
Applied rewrites99.3%
Taylor expanded in c around 0
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6496.0
Applied rewrites96.0%
Final simplification94.5%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (fma b a (fma i c (* x y)))))
(if (<= (* x y) -4e+169)
t_1
(if (<= (* x y) 1e+55) (fma z t (fma c i (* a b))) t_1))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = fma(b, a, fma(i, c, (x * y)));
double tmp;
if ((x * y) <= -4e+169) {
tmp = t_1;
} else if ((x * y) <= 1e+55) {
tmp = fma(z, t, fma(c, i, (a * b)));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = fma(b, a, fma(i, c, Float64(x * y))) tmp = 0.0 if (Float64(x * y) <= -4e+169) tmp = t_1; elseif (Float64(x * y) <= 1e+55) tmp = fma(z, t, fma(c, i, Float64(a * b))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(b * a + N[(i * c + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -4e+169], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 1e+55], N[(z * t + N[(c * i + N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(b, a, \mathsf{fma}\left(i, c, x \cdot y\right)\right)\\
\mathbf{if}\;x \cdot y \leq -4 \cdot 10^{+169}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 10^{+55}:\\
\;\;\;\;\mathsf{fma}\left(z, t, \mathsf{fma}\left(c, i, a \cdot b\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -3.99999999999999974e169 or 1.00000000000000001e55 < (*.f64 x y) Initial program 94.3%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6490.4
Applied rewrites90.4%
if -3.99999999999999974e169 < (*.f64 x y) < 1.00000000000000001e55Initial program 99.3%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lower-*.f6495.8
Applied rewrites95.8%
Applied rewrites96.5%
Final simplification94.0%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (fma b a (fma i c (* x y)))))
(if (<= (* x y) -4e+169)
t_1
(if (<= (* x y) 1e+55) (fma b a (fma i c (* z t))) t_1))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = fma(b, a, fma(i, c, (x * y)));
double tmp;
if ((x * y) <= -4e+169) {
tmp = t_1;
} else if ((x * y) <= 1e+55) {
tmp = fma(b, a, fma(i, c, (z * t)));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = fma(b, a, fma(i, c, Float64(x * y))) tmp = 0.0 if (Float64(x * y) <= -4e+169) tmp = t_1; elseif (Float64(x * y) <= 1e+55) tmp = fma(b, a, fma(i, c, Float64(z * t))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(b * a + N[(i * c + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -4e+169], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 1e+55], N[(b * a + N[(i * c + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(b, a, \mathsf{fma}\left(i, c, x \cdot y\right)\right)\\
\mathbf{if}\;x \cdot y \leq -4 \cdot 10^{+169}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 10^{+55}:\\
\;\;\;\;\mathsf{fma}\left(b, a, \mathsf{fma}\left(i, c, z \cdot t\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -3.99999999999999974e169 or 1.00000000000000001e55 < (*.f64 x y) Initial program 94.3%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6490.4
Applied rewrites90.4%
if -3.99999999999999974e169 < (*.f64 x y) < 1.00000000000000001e55Initial program 99.3%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lower-*.f6495.8
Applied rewrites95.8%
Final simplification93.6%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (fma i c (* x y))))
(if (<= (* x y) -5e+203)
t_1
(if (<= (* x y) 4e+190) (fma b a (fma i c (* z t))) t_1))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = fma(i, c, (x * y));
double tmp;
if ((x * y) <= -5e+203) {
tmp = t_1;
} else if ((x * y) <= 4e+190) {
tmp = fma(b, a, fma(i, c, (z * t)));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = fma(i, c, Float64(x * y)) tmp = 0.0 if (Float64(x * y) <= -5e+203) tmp = t_1; elseif (Float64(x * y) <= 4e+190) tmp = fma(b, a, fma(i, c, Float64(z * t))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(i * c + N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -5e+203], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 4e+190], N[(b * a + N[(i * c + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(i, c, x \cdot y\right)\\
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{+203}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 4 \cdot 10^{+190}:\\
\;\;\;\;\mathsf{fma}\left(b, a, \mathsf{fma}\left(i, c, z \cdot t\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -4.99999999999999994e203 or 4.0000000000000003e190 < (*.f64 x y) Initial program 91.5%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6492.5
Applied rewrites92.5%
Taylor expanded in c around 0
Applied rewrites81.4%
Taylor expanded in x around 0
Applied rewrites7.4%
Taylor expanded in a around 0
Applied rewrites89.2%
if -4.99999999999999994e203 < (*.f64 x y) < 4.0000000000000003e190Initial program 99.4%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lower-*.f6492.0
Applied rewrites92.0%
Final simplification91.2%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (* c i) -2e+83) (* c i) (if (<= (* c i) 2e+25) (* a b) (if (<= (* c i) 1e+63) (* x y) (* c i)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -2e+83) {
tmp = c * i;
} else if ((c * i) <= 2e+25) {
tmp = a * b;
} else if ((c * i) <= 1e+63) {
tmp = x * y;
} else {
tmp = c * i;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-2d+83)) then
tmp = c * i
else if ((c * i) <= 2d+25) then
tmp = a * b
else if ((c * i) <= 1d+63) then
tmp = x * y
else
tmp = c * i
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -2e+83) {
tmp = c * i;
} else if ((c * i) <= 2e+25) {
tmp = a * b;
} else if ((c * i) <= 1e+63) {
tmp = x * y;
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -2e+83: tmp = c * i elif (c * i) <= 2e+25: tmp = a * b elif (c * i) <= 1e+63: tmp = x * y else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -2e+83) tmp = Float64(c * i); elseif (Float64(c * i) <= 2e+25) tmp = Float64(a * b); elseif (Float64(c * i) <= 1e+63) tmp = Float64(x * y); else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -2e+83) tmp = c * i; elseif ((c * i) <= 2e+25) tmp = a * b; elseif ((c * i) <= 1e+63) tmp = x * y; else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -2e+83], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 2e+25], N[(a * b), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 1e+63], N[(x * y), $MachinePrecision], N[(c * i), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -2 \cdot 10^{+83}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq 2 \cdot 10^{+25}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;c \cdot i \leq 10^{+63}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -2.00000000000000006e83 or 1.00000000000000006e63 < (*.f64 c i) Initial program 96.2%
Taylor expanded in c around inf
*-commutativeN/A
lower-*.f6468.1
Applied rewrites68.1%
if -2.00000000000000006e83 < (*.f64 c i) < 2.00000000000000018e25Initial program 97.9%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6472.1
Applied rewrites72.1%
Taylor expanded in c around 0
Applied rewrites68.5%
Taylor expanded in x around 0
Applied rewrites40.8%
if 2.00000000000000018e25 < (*.f64 c i) < 1.00000000000000006e63Initial program 100.0%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6478.4
Applied rewrites78.4%
Taylor expanded in c around 0
Applied rewrites73.6%
Taylor expanded in x around 0
Applied rewrites1.6%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6473.4
Applied rewrites73.4%
Final simplification53.2%
(FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (fma i c (* x y)))) (if (<= (* c i) -2e+83) t_1 (if (<= (* c i) 2e+33) (fma b a (* z t)) t_1))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = fma(i, c, (x * y));
double tmp;
if ((c * i) <= -2e+83) {
tmp = t_1;
} else if ((c * i) <= 2e+33) {
tmp = fma(b, a, (z * t));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = fma(i, c, Float64(x * y)) tmp = 0.0 if (Float64(c * i) <= -2e+83) tmp = t_1; elseif (Float64(c * i) <= 2e+33) tmp = fma(b, a, Float64(z * t)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(i * c + N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(c * i), $MachinePrecision], -2e+83], t$95$1, If[LessEqual[N[(c * i), $MachinePrecision], 2e+33], N[(b * a + N[(z * t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(i, c, x \cdot y\right)\\
\mathbf{if}\;c \cdot i \leq -2 \cdot 10^{+83}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;c \cdot i \leq 2 \cdot 10^{+33}:\\
\;\;\;\;\mathsf{fma}\left(b, a, z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 c i) < -2.00000000000000006e83 or 1.9999999999999999e33 < (*.f64 c i) Initial program 96.4%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6492.5
Applied rewrites92.5%
Taylor expanded in c around 0
Applied rewrites36.1%
Taylor expanded in x around 0
Applied rewrites13.0%
Taylor expanded in a around 0
Applied rewrites84.3%
if -2.00000000000000006e83 < (*.f64 c i) < 1.9999999999999999e33Initial program 97.9%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lower-*.f6473.7
Applied rewrites73.7%
Applied rewrites73.7%
Taylor expanded in c around 0
Applied rewrites69.3%
Final simplification75.9%
(FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (fma i c (* x y)))) (if (<= (* c i) -2e+83) t_1 (if (<= (* c i) 2e+23) (fma y x (* a b)) t_1))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = fma(i, c, (x * y));
double tmp;
if ((c * i) <= -2e+83) {
tmp = t_1;
} else if ((c * i) <= 2e+23) {
tmp = fma(y, x, (a * b));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = fma(i, c, Float64(x * y)) tmp = 0.0 if (Float64(c * i) <= -2e+83) tmp = t_1; elseif (Float64(c * i) <= 2e+23) tmp = fma(y, x, Float64(a * b)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(i * c + N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(c * i), $MachinePrecision], -2e+83], t$95$1, If[LessEqual[N[(c * i), $MachinePrecision], 2e+23], N[(y * x + N[(a * b), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(i, c, x \cdot y\right)\\
\mathbf{if}\;c \cdot i \leq -2 \cdot 10^{+83}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;c \cdot i \leq 2 \cdot 10^{+23}:\\
\;\;\;\;\mathsf{fma}\left(y, x, a \cdot b\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 c i) < -2.00000000000000006e83 or 1.9999999999999998e23 < (*.f64 c i) Initial program 96.5%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6491.0
Applied rewrites91.0%
Taylor expanded in c around 0
Applied rewrites35.7%
Taylor expanded in x around 0
Applied rewrites12.7%
Taylor expanded in a around 0
Applied rewrites83.0%
if -2.00000000000000006e83 < (*.f64 c i) < 1.9999999999999998e23Initial program 97.8%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6472.6
Applied rewrites72.6%
Taylor expanded in c around 0
Applied rewrites68.9%
Applied rewrites68.9%
Final simplification75.3%
(FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (fma i c (* x y)))) (if (<= (* c i) -2e+83) t_1 (if (<= (* c i) 2e+23) (fma a b (* x y)) t_1))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = fma(i, c, (x * y));
double tmp;
if ((c * i) <= -2e+83) {
tmp = t_1;
} else if ((c * i) <= 2e+23) {
tmp = fma(a, b, (x * y));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = fma(i, c, Float64(x * y)) tmp = 0.0 if (Float64(c * i) <= -2e+83) tmp = t_1; elseif (Float64(c * i) <= 2e+23) tmp = fma(a, b, Float64(x * y)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(i * c + N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(c * i), $MachinePrecision], -2e+83], t$95$1, If[LessEqual[N[(c * i), $MachinePrecision], 2e+23], N[(a * b + N[(x * y), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(i, c, x \cdot y\right)\\
\mathbf{if}\;c \cdot i \leq -2 \cdot 10^{+83}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;c \cdot i \leq 2 \cdot 10^{+23}:\\
\;\;\;\;\mathsf{fma}\left(a, b, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 c i) < -2.00000000000000006e83 or 1.9999999999999998e23 < (*.f64 c i) Initial program 96.5%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6491.0
Applied rewrites91.0%
Taylor expanded in c around 0
Applied rewrites35.7%
Taylor expanded in x around 0
Applied rewrites12.7%
Taylor expanded in a around 0
Applied rewrites83.0%
if -2.00000000000000006e83 < (*.f64 c i) < 1.9999999999999998e23Initial program 97.8%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6472.6
Applied rewrites72.6%
Taylor expanded in c around 0
Applied rewrites68.9%
Final simplification75.3%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (* c i) -1e+159) (* c i) (if (<= (* c i) 1e+218) (fma a b (* x y)) (* c i))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -1e+159) {
tmp = c * i;
} else if ((c * i) <= 1e+218) {
tmp = fma(a, b, (x * y));
} else {
tmp = c * i;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -1e+159) tmp = Float64(c * i); elseif (Float64(c * i) <= 1e+218) tmp = fma(a, b, Float64(x * y)); else tmp = Float64(c * i); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -1e+159], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 1e+218], N[(a * b + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(c * i), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -1 \cdot 10^{+159}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq 10^{+218}:\\
\;\;\;\;\mathsf{fma}\left(a, b, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -9.9999999999999993e158 or 1.00000000000000008e218 < (*.f64 c i) Initial program 95.7%
Taylor expanded in c around inf
*-commutativeN/A
lower-*.f6483.7
Applied rewrites83.7%
if -9.9999999999999993e158 < (*.f64 c i) < 1.00000000000000008e218Initial program 97.8%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6475.4
Applied rewrites75.4%
Taylor expanded in c around 0
Applied rewrites65.1%
Final simplification70.2%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (* c i) -2e+83) (* c i) (if (<= (* c i) 2e+23) (* a b) (* c i))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -2e+83) {
tmp = c * i;
} else if ((c * i) <= 2e+23) {
tmp = a * b;
} else {
tmp = c * i;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-2d+83)) then
tmp = c * i
else if ((c * i) <= 2d+23) then
tmp = a * b
else
tmp = c * i
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -2e+83) {
tmp = c * i;
} else if ((c * i) <= 2e+23) {
tmp = a * b;
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -2e+83: tmp = c * i elif (c * i) <= 2e+23: tmp = a * b else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -2e+83) tmp = Float64(c * i); elseif (Float64(c * i) <= 2e+23) tmp = Float64(a * b); else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -2e+83) tmp = c * i; elseif ((c * i) <= 2e+23) tmp = a * b; else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -2e+83], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 2e+23], N[(a * b), $MachinePrecision], N[(c * i), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -2 \cdot 10^{+83}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq 2 \cdot 10^{+23}:\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -2.00000000000000006e83 or 1.9999999999999998e23 < (*.f64 c i) Initial program 96.5%
Taylor expanded in c around inf
*-commutativeN/A
lower-*.f6462.5
Applied rewrites62.5%
if -2.00000000000000006e83 < (*.f64 c i) < 1.9999999999999998e23Initial program 97.8%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6472.6
Applied rewrites72.6%
Taylor expanded in c around 0
Applied rewrites68.9%
Taylor expanded in x around 0
Applied rewrites41.1%
Final simplification50.8%
(FPCore (x y z t a b c i) :precision binary64 (* a b))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = a * b
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
def code(x, y, z, t, a, b, c, i): return a * b
function code(x, y, z, t, a, b, c, i) return Float64(a * b) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = a * b; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(a * b), $MachinePrecision]
\begin{array}{l}
\\
a \cdot b
\end{array}
Initial program 97.2%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6481.0
Applied rewrites81.0%
Taylor expanded in c around 0
Applied rewrites53.9%
Taylor expanded in x around 0
Applied rewrites28.2%
Final simplification28.2%
herbie shell --seed 2024295
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))