
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (+ x z) y x))
double code(double x, double y, double z) {
return fma((x + z), y, x);
}
function code(x, y, z) return fma(Float64(x + z), y, x) end
code[x_, y_, z_] := N[(N[(x + z), $MachinePrecision] * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x + z, y, x\right)
\end{array}
Initial program 100.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (<= x -24000000.0) (fma y x x) (if (<= x 2.8e-95) (* y z) (fma y x x))))
double code(double x, double y, double z) {
double tmp;
if (x <= -24000000.0) {
tmp = fma(y, x, x);
} else if (x <= 2.8e-95) {
tmp = y * z;
} else {
tmp = fma(y, x, x);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (x <= -24000000.0) tmp = fma(y, x, x); elseif (x <= 2.8e-95) tmp = Float64(y * z); else tmp = fma(y, x, x); end return tmp end
code[x_, y_, z_] := If[LessEqual[x, -24000000.0], N[(y * x + x), $MachinePrecision], If[LessEqual[x, 2.8e-95], N[(y * z), $MachinePrecision], N[(y * x + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -24000000:\\
\;\;\;\;\mathsf{fma}\left(y, x, x\right)\\
\mathbf{elif}\;x \leq 2.8 \cdot 10^{-95}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, x, x\right)\\
\end{array}
\end{array}
if x < -2.4e7 or 2.7999999999999999e-95 < x Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f6486.9
Applied rewrites86.9%
if -2.4e7 < x < 2.7999999999999999e-95Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f6470.6
Applied rewrites70.6%
Final simplification79.6%
(FPCore (x y z) :precision binary64 (* y z))
double code(double x, double y, double z) {
return y * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * z
end function
public static double code(double x, double y, double z) {
return y * z;
}
def code(x, y, z): return y * z
function code(x, y, z) return Float64(y * z) end
function tmp = code(x, y, z) tmp = y * z; end
code[x_, y_, z_] := N[(y * z), $MachinePrecision]
\begin{array}{l}
\\
y \cdot z
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f6443.0
Applied rewrites43.0%
Final simplification43.0%
herbie shell --seed 2024295
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))