
(FPCore (x y z) :precision binary64 (/ (* x (+ y z)) z))
double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) / z
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
def code(x, y, z): return (x * (y + z)) / z
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) / z) end
function tmp = code(x, y, z) tmp = (x * (y + z)) / z; end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y + z\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x (+ y z)) z))
double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) / z
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
def code(x, y, z): return (x * (y + z)) / z
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) / z) end
function tmp = code(x, y, z) tmp = (x * (y + z)) / z; end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y + z\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (/ x (/ z (+ y z))))
double code(double x, double y, double z) {
return x / (z / (y + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x / (z / (y + z))
end function
public static double code(double x, double y, double z) {
return x / (z / (y + z));
}
def code(x, y, z): return x / (z / (y + z))
function code(x, y, z) return Float64(x / Float64(z / Float64(y + z))) end
function tmp = code(x, y, z) tmp = x / (z / (y + z)); end
code[x_, y_, z_] := N[(x / N[(z / N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{z}{y + z}}
\end{array}
Initial program 85.6%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6497.3
lift-+.f64N/A
+-commutativeN/A
lower-+.f6497.3
Applied rewrites97.3%
Final simplification97.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* y x) z))) (if (<= y -3.05e+85) t_0 (if (<= y 2.05e-100) (/ x 1.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (y * x) / z;
double tmp;
if (y <= -3.05e+85) {
tmp = t_0;
} else if (y <= 2.05e-100) {
tmp = x / 1.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y * x) / z
if (y <= (-3.05d+85)) then
tmp = t_0
else if (y <= 2.05d-100) then
tmp = x / 1.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y * x) / z;
double tmp;
if (y <= -3.05e+85) {
tmp = t_0;
} else if (y <= 2.05e-100) {
tmp = x / 1.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (y * x) / z tmp = 0 if y <= -3.05e+85: tmp = t_0 elif y <= 2.05e-100: tmp = x / 1.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(y * x) / z) tmp = 0.0 if (y <= -3.05e+85) tmp = t_0; elseif (y <= 2.05e-100) tmp = Float64(x / 1.0); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y * x) / z; tmp = 0.0; if (y <= -3.05e+85) tmp = t_0; elseif (y <= 2.05e-100) tmp = x / 1.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y * x), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[y, -3.05e+85], t$95$0, If[LessEqual[y, 2.05e-100], N[(x / 1.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y \cdot x}{z}\\
\mathbf{if}\;y \leq -3.05 \cdot 10^{+85}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 2.05 \cdot 10^{-100}:\\
\;\;\;\;\frac{x}{1}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -3.04999999999999991e85 or 2.0499999999999999e-100 < y Initial program 88.2%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f6476.2
Applied rewrites76.2%
if -3.04999999999999991e85 < y < 2.0499999999999999e-100Initial program 82.9%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Taylor expanded in y around 0
Applied rewrites81.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (/ y z) x))) (if (<= y -1.4e+88) t_0 (if (<= y 2.05e-100) (/ x 1.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (y / z) * x;
double tmp;
if (y <= -1.4e+88) {
tmp = t_0;
} else if (y <= 2.05e-100) {
tmp = x / 1.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y / z) * x
if (y <= (-1.4d+88)) then
tmp = t_0
else if (y <= 2.05d-100) then
tmp = x / 1.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y / z) * x;
double tmp;
if (y <= -1.4e+88) {
tmp = t_0;
} else if (y <= 2.05e-100) {
tmp = x / 1.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (y / z) * x tmp = 0 if y <= -1.4e+88: tmp = t_0 elif y <= 2.05e-100: tmp = x / 1.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(y / z) * x) tmp = 0.0 if (y <= -1.4e+88) tmp = t_0; elseif (y <= 2.05e-100) tmp = Float64(x / 1.0); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y / z) * x; tmp = 0.0; if (y <= -1.4e+88) tmp = t_0; elseif (y <= 2.05e-100) tmp = x / 1.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y / z), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[y, -1.4e+88], t$95$0, If[LessEqual[y, 2.05e-100], N[(x / 1.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y}{z} \cdot x\\
\mathbf{if}\;y \leq -1.4 \cdot 10^{+88}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 2.05 \cdot 10^{-100}:\\
\;\;\;\;\frac{x}{1}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.39999999999999994e88 or 2.0499999999999999e-100 < y Initial program 88.2%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6494.7
lift-+.f64N/A
+-commutativeN/A
lower-+.f6494.7
Applied rewrites94.7%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6471.3
Applied rewrites71.3%
Applied rewrites72.6%
if -1.39999999999999994e88 < y < 2.0499999999999999e-100Initial program 82.9%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Taylor expanded in y around 0
Applied rewrites81.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (/ x z) y))) (if (<= y -1.4e+88) t_0 (if (<= y 2.1e-100) (/ x 1.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (x / z) * y;
double tmp;
if (y <= -1.4e+88) {
tmp = t_0;
} else if (y <= 2.1e-100) {
tmp = x / 1.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x / z) * y
if (y <= (-1.4d+88)) then
tmp = t_0
else if (y <= 2.1d-100) then
tmp = x / 1.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x / z) * y;
double tmp;
if (y <= -1.4e+88) {
tmp = t_0;
} else if (y <= 2.1e-100) {
tmp = x / 1.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (x / z) * y tmp = 0 if y <= -1.4e+88: tmp = t_0 elif y <= 2.1e-100: tmp = x / 1.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(x / z) * y) tmp = 0.0 if (y <= -1.4e+88) tmp = t_0; elseif (y <= 2.1e-100) tmp = Float64(x / 1.0); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x / z) * y; tmp = 0.0; if (y <= -1.4e+88) tmp = t_0; elseif (y <= 2.1e-100) tmp = x / 1.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x / z), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[y, -1.4e+88], t$95$0, If[LessEqual[y, 2.1e-100], N[(x / 1.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{z} \cdot y\\
\mathbf{if}\;y \leq -1.4 \cdot 10^{+88}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 2.1 \cdot 10^{-100}:\\
\;\;\;\;\frac{x}{1}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.39999999999999994e88 or 2.10000000000000009e-100 < y Initial program 88.2%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6494.7
lift-+.f64N/A
+-commutativeN/A
lower-+.f6494.7
Applied rewrites94.7%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6471.3
Applied rewrites71.3%
if -1.39999999999999994e88 < y < 2.10000000000000009e-100Initial program 82.9%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Taylor expanded in y around 0
Applied rewrites81.6%
(FPCore (x y z) :precision binary64 (fma (/ y z) x x))
double code(double x, double y, double z) {
return fma((y / z), x, x);
}
function code(x, y, z) return fma(Float64(y / z), x, x) end
code[x_, y_, z_] := N[(N[(y / z), $MachinePrecision] * x + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{z}, x, x\right)
\end{array}
Initial program 85.6%
Taylor expanded in x around 0
associate-/l*N/A
*-commutativeN/A
+-commutativeN/A
*-lft-identityN/A
metadata-evalN/A
cancel-sign-sub-invN/A
div-subN/A
*-inversesN/A
associate-*r/N/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
lower-/.f6497.2
Applied rewrites97.2%
(FPCore (x y z) :precision binary64 (/ x 1.0))
double code(double x, double y, double z) {
return x / 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x / 1.0d0
end function
public static double code(double x, double y, double z) {
return x / 1.0;
}
def code(x, y, z): return x / 1.0
function code(x, y, z) return Float64(x / 1.0) end
function tmp = code(x, y, z) tmp = x / 1.0; end
code[x_, y_, z_] := N[(x / 1.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1}
\end{array}
Initial program 85.6%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6497.3
lift-+.f64N/A
+-commutativeN/A
lower-+.f6497.3
Applied rewrites97.3%
Taylor expanded in y around 0
Applied rewrites52.5%
(FPCore (x y z) :precision binary64 (/ x (/ z (+ y z))))
double code(double x, double y, double z) {
return x / (z / (y + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x / (z / (y + z))
end function
public static double code(double x, double y, double z) {
return x / (z / (y + z));
}
def code(x, y, z): return x / (z / (y + z))
function code(x, y, z) return Float64(x / Float64(z / Float64(y + z))) end
function tmp = code(x, y, z) tmp = x / (z / (y + z)); end
code[x_, y_, z_] := N[(x / N[(z / N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{z}{y + z}}
\end{array}
herbie shell --seed 2024295
(FPCore (x y z)
:name "Numeric.SpecFunctions:choose from math-functions-0.1.5.2"
:precision binary64
:alt
(! :herbie-platform default (/ x (/ z (+ y z))))
(/ (* x (+ y z)) z))