Numeric.SpecFunctions:choose from math-functions-0.1.5.2

Percentage Accurate: 84.4% → 96.5%
Time: 5.4s
Alternatives: 6
Speedup: 1.1×

Specification

?
\[\begin{array}{l} \\ \frac{x \cdot \left(y + z\right)}{z} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (* x (+ y z)) z))
double code(double x, double y, double z) {
	return (x * (y + z)) / z;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x * (y + z)) / z
end function
public static double code(double x, double y, double z) {
	return (x * (y + z)) / z;
}
def code(x, y, z):
	return (x * (y + z)) / z
function code(x, y, z)
	return Float64(Float64(x * Float64(y + z)) / z)
end
function tmp = code(x, y, z)
	tmp = (x * (y + z)) / z;
end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}

\\
\frac{x \cdot \left(y + z\right)}{z}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 6 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 84.4% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x \cdot \left(y + z\right)}{z} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (* x (+ y z)) z))
double code(double x, double y, double z) {
	return (x * (y + z)) / z;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x * (y + z)) / z
end function
public static double code(double x, double y, double z) {
	return (x * (y + z)) / z;
}
def code(x, y, z):
	return (x * (y + z)) / z
function code(x, y, z)
	return Float64(Float64(x * Float64(y + z)) / z)
end
function tmp = code(x, y, z)
	tmp = (x * (y + z)) / z;
end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}

\\
\frac{x \cdot \left(y + z\right)}{z}
\end{array}

Alternative 1: 96.5% accurate, 0.8× speedup?

\[\begin{array}{l} \\ \frac{x}{\frac{z}{y + z}} \end{array} \]
(FPCore (x y z) :precision binary64 (/ x (/ z (+ y z))))
double code(double x, double y, double z) {
	return x / (z / (y + z));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = x / (z / (y + z))
end function
public static double code(double x, double y, double z) {
	return x / (z / (y + z));
}
def code(x, y, z):
	return x / (z / (y + z))
function code(x, y, z)
	return Float64(x / Float64(z / Float64(y + z)))
end
function tmp = code(x, y, z)
	tmp = x / (z / (y + z));
end
code[x_, y_, z_] := N[(x / N[(z / N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x}{\frac{z}{y + z}}
\end{array}
Derivation
  1. Initial program 85.6%

    \[\frac{x \cdot \left(y + z\right)}{z} \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-/.f64N/A

      \[\leadsto \color{blue}{\frac{x \cdot \left(y + z\right)}{z}} \]
    2. lift-*.f64N/A

      \[\leadsto \frac{\color{blue}{x \cdot \left(y + z\right)}}{z} \]
    3. associate-/l*N/A

      \[\leadsto \color{blue}{x \cdot \frac{y + z}{z}} \]
    4. clear-numN/A

      \[\leadsto x \cdot \color{blue}{\frac{1}{\frac{z}{y + z}}} \]
    5. un-div-invN/A

      \[\leadsto \color{blue}{\frac{x}{\frac{z}{y + z}}} \]
    6. lower-/.f64N/A

      \[\leadsto \color{blue}{\frac{x}{\frac{z}{y + z}}} \]
    7. lower-/.f6497.3

      \[\leadsto \frac{x}{\color{blue}{\frac{z}{y + z}}} \]
    8. lift-+.f64N/A

      \[\leadsto \frac{x}{\frac{z}{\color{blue}{y + z}}} \]
    9. +-commutativeN/A

      \[\leadsto \frac{x}{\frac{z}{\color{blue}{z + y}}} \]
    10. lower-+.f6497.3

      \[\leadsto \frac{x}{\frac{z}{\color{blue}{z + y}}} \]
  4. Applied rewrites97.3%

    \[\leadsto \color{blue}{\frac{x}{\frac{z}{z + y}}} \]
  5. Final simplification97.3%

    \[\leadsto \frac{x}{\frac{z}{y + z}} \]
  6. Add Preprocessing

Alternative 2: 71.4% accurate, 0.7× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{y \cdot x}{z}\\ \mathbf{if}\;y \leq -3.05 \cdot 10^{+85}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;y \leq 2.05 \cdot 10^{-100}:\\ \;\;\;\;\frac{x}{1}\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (/ (* y x) z)))
   (if (<= y -3.05e+85) t_0 (if (<= y 2.05e-100) (/ x 1.0) t_0))))
double code(double x, double y, double z) {
	double t_0 = (y * x) / z;
	double tmp;
	if (y <= -3.05e+85) {
		tmp = t_0;
	} else if (y <= 2.05e-100) {
		tmp = x / 1.0;
	} else {
		tmp = t_0;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = (y * x) / z
    if (y <= (-3.05d+85)) then
        tmp = t_0
    else if (y <= 2.05d-100) then
        tmp = x / 1.0d0
    else
        tmp = t_0
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (y * x) / z;
	double tmp;
	if (y <= -3.05e+85) {
		tmp = t_0;
	} else if (y <= 2.05e-100) {
		tmp = x / 1.0;
	} else {
		tmp = t_0;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (y * x) / z
	tmp = 0
	if y <= -3.05e+85:
		tmp = t_0
	elif y <= 2.05e-100:
		tmp = x / 1.0
	else:
		tmp = t_0
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(y * x) / z)
	tmp = 0.0
	if (y <= -3.05e+85)
		tmp = t_0;
	elseif (y <= 2.05e-100)
		tmp = Float64(x / 1.0);
	else
		tmp = t_0;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (y * x) / z;
	tmp = 0.0;
	if (y <= -3.05e+85)
		tmp = t_0;
	elseif (y <= 2.05e-100)
		tmp = x / 1.0;
	else
		tmp = t_0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y * x), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[y, -3.05e+85], t$95$0, If[LessEqual[y, 2.05e-100], N[(x / 1.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{y \cdot x}{z}\\
\mathbf{if}\;y \leq -3.05 \cdot 10^{+85}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;y \leq 2.05 \cdot 10^{-100}:\\
\;\;\;\;\frac{x}{1}\\

\mathbf{else}:\\
\;\;\;\;t\_0\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if y < -3.04999999999999991e85 or 2.0499999999999999e-100 < y

    1. Initial program 88.2%

      \[\frac{x \cdot \left(y + z\right)}{z} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \frac{\color{blue}{x \cdot y}}{z} \]
    4. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \frac{\color{blue}{y \cdot x}}{z} \]
      2. lower-*.f6476.2

        \[\leadsto \frac{\color{blue}{y \cdot x}}{z} \]
    5. Applied rewrites76.2%

      \[\leadsto \frac{\color{blue}{y \cdot x}}{z} \]

    if -3.04999999999999991e85 < y < 2.0499999999999999e-100

    1. Initial program 82.9%

      \[\frac{x \cdot \left(y + z\right)}{z} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{x \cdot \left(y + z\right)}{z}} \]
      2. lift-*.f64N/A

        \[\leadsto \frac{\color{blue}{x \cdot \left(y + z\right)}}{z} \]
      3. associate-/l*N/A

        \[\leadsto \color{blue}{x \cdot \frac{y + z}{z}} \]
      4. clear-numN/A

        \[\leadsto x \cdot \color{blue}{\frac{1}{\frac{z}{y + z}}} \]
      5. un-div-invN/A

        \[\leadsto \color{blue}{\frac{x}{\frac{z}{y + z}}} \]
      6. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x}{\frac{z}{y + z}}} \]
      7. lower-/.f6499.9

        \[\leadsto \frac{x}{\color{blue}{\frac{z}{y + z}}} \]
      8. lift-+.f64N/A

        \[\leadsto \frac{x}{\frac{z}{\color{blue}{y + z}}} \]
      9. +-commutativeN/A

        \[\leadsto \frac{x}{\frac{z}{\color{blue}{z + y}}} \]
      10. lower-+.f6499.9

        \[\leadsto \frac{x}{\frac{z}{\color{blue}{z + y}}} \]
    4. Applied rewrites99.9%

      \[\leadsto \color{blue}{\frac{x}{\frac{z}{z + y}}} \]
    5. Taylor expanded in y around 0

      \[\leadsto \frac{x}{\color{blue}{1}} \]
    6. Step-by-step derivation
      1. Applied rewrites81.6%

        \[\leadsto \frac{x}{\color{blue}{1}} \]
    7. Recombined 2 regimes into one program.
    8. Add Preprocessing

    Alternative 3: 70.0% accurate, 0.7× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{y}{z} \cdot x\\ \mathbf{if}\;y \leq -1.4 \cdot 10^{+88}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;y \leq 2.05 \cdot 10^{-100}:\\ \;\;\;\;\frac{x}{1}\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
    (FPCore (x y z)
     :precision binary64
     (let* ((t_0 (* (/ y z) x)))
       (if (<= y -1.4e+88) t_0 (if (<= y 2.05e-100) (/ x 1.0) t_0))))
    double code(double x, double y, double z) {
    	double t_0 = (y / z) * x;
    	double tmp;
    	if (y <= -1.4e+88) {
    		tmp = t_0;
    	} else if (y <= 2.05e-100) {
    		tmp = x / 1.0;
    	} else {
    		tmp = t_0;
    	}
    	return tmp;
    }
    
    real(8) function code(x, y, z)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8) :: t_0
        real(8) :: tmp
        t_0 = (y / z) * x
        if (y <= (-1.4d+88)) then
            tmp = t_0
        else if (y <= 2.05d-100) then
            tmp = x / 1.0d0
        else
            tmp = t_0
        end if
        code = tmp
    end function
    
    public static double code(double x, double y, double z) {
    	double t_0 = (y / z) * x;
    	double tmp;
    	if (y <= -1.4e+88) {
    		tmp = t_0;
    	} else if (y <= 2.05e-100) {
    		tmp = x / 1.0;
    	} else {
    		tmp = t_0;
    	}
    	return tmp;
    }
    
    def code(x, y, z):
    	t_0 = (y / z) * x
    	tmp = 0
    	if y <= -1.4e+88:
    		tmp = t_0
    	elif y <= 2.05e-100:
    		tmp = x / 1.0
    	else:
    		tmp = t_0
    	return tmp
    
    function code(x, y, z)
    	t_0 = Float64(Float64(y / z) * x)
    	tmp = 0.0
    	if (y <= -1.4e+88)
    		tmp = t_0;
    	elseif (y <= 2.05e-100)
    		tmp = Float64(x / 1.0);
    	else
    		tmp = t_0;
    	end
    	return tmp
    end
    
    function tmp_2 = code(x, y, z)
    	t_0 = (y / z) * x;
    	tmp = 0.0;
    	if (y <= -1.4e+88)
    		tmp = t_0;
    	elseif (y <= 2.05e-100)
    		tmp = x / 1.0;
    	else
    		tmp = t_0;
    	end
    	tmp_2 = tmp;
    end
    
    code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y / z), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[y, -1.4e+88], t$95$0, If[LessEqual[y, 2.05e-100], N[(x / 1.0), $MachinePrecision], t$95$0]]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    t_0 := \frac{y}{z} \cdot x\\
    \mathbf{if}\;y \leq -1.4 \cdot 10^{+88}:\\
    \;\;\;\;t\_0\\
    
    \mathbf{elif}\;y \leq 2.05 \cdot 10^{-100}:\\
    \;\;\;\;\frac{x}{1}\\
    
    \mathbf{else}:\\
    \;\;\;\;t\_0\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if y < -1.39999999999999994e88 or 2.0499999999999999e-100 < y

      1. Initial program 88.2%

        \[\frac{x \cdot \left(y + z\right)}{z} \]
      2. Add Preprocessing
      3. Step-by-step derivation
        1. lift-/.f64N/A

          \[\leadsto \color{blue}{\frac{x \cdot \left(y + z\right)}{z}} \]
        2. lift-*.f64N/A

          \[\leadsto \frac{\color{blue}{x \cdot \left(y + z\right)}}{z} \]
        3. associate-/l*N/A

          \[\leadsto \color{blue}{x \cdot \frac{y + z}{z}} \]
        4. clear-numN/A

          \[\leadsto x \cdot \color{blue}{\frac{1}{\frac{z}{y + z}}} \]
        5. un-div-invN/A

          \[\leadsto \color{blue}{\frac{x}{\frac{z}{y + z}}} \]
        6. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{x}{\frac{z}{y + z}}} \]
        7. lower-/.f6494.7

          \[\leadsto \frac{x}{\color{blue}{\frac{z}{y + z}}} \]
        8. lift-+.f64N/A

          \[\leadsto \frac{x}{\frac{z}{\color{blue}{y + z}}} \]
        9. +-commutativeN/A

          \[\leadsto \frac{x}{\frac{z}{\color{blue}{z + y}}} \]
        10. lower-+.f6494.7

          \[\leadsto \frac{x}{\frac{z}{\color{blue}{z + y}}} \]
      4. Applied rewrites94.7%

        \[\leadsto \color{blue}{\frac{x}{\frac{z}{z + y}}} \]
      5. Taylor expanded in y around inf

        \[\leadsto \color{blue}{\frac{x \cdot y}{z}} \]
      6. Step-by-step derivation
        1. associate-*l/N/A

          \[\leadsto \color{blue}{\frac{x}{z} \cdot y} \]
        2. lower-*.f64N/A

          \[\leadsto \color{blue}{\frac{x}{z} \cdot y} \]
        3. lower-/.f6471.3

          \[\leadsto \color{blue}{\frac{x}{z}} \cdot y \]
      7. Applied rewrites71.3%

        \[\leadsto \color{blue}{\frac{x}{z} \cdot y} \]
      8. Step-by-step derivation
        1. Applied rewrites72.6%

          \[\leadsto \frac{y}{z} \cdot \color{blue}{x} \]

        if -1.39999999999999994e88 < y < 2.0499999999999999e-100

        1. Initial program 82.9%

          \[\frac{x \cdot \left(y + z\right)}{z} \]
        2. Add Preprocessing
        3. Step-by-step derivation
          1. lift-/.f64N/A

            \[\leadsto \color{blue}{\frac{x \cdot \left(y + z\right)}{z}} \]
          2. lift-*.f64N/A

            \[\leadsto \frac{\color{blue}{x \cdot \left(y + z\right)}}{z} \]
          3. associate-/l*N/A

            \[\leadsto \color{blue}{x \cdot \frac{y + z}{z}} \]
          4. clear-numN/A

            \[\leadsto x \cdot \color{blue}{\frac{1}{\frac{z}{y + z}}} \]
          5. un-div-invN/A

            \[\leadsto \color{blue}{\frac{x}{\frac{z}{y + z}}} \]
          6. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{x}{\frac{z}{y + z}}} \]
          7. lower-/.f6499.9

            \[\leadsto \frac{x}{\color{blue}{\frac{z}{y + z}}} \]
          8. lift-+.f64N/A

            \[\leadsto \frac{x}{\frac{z}{\color{blue}{y + z}}} \]
          9. +-commutativeN/A

            \[\leadsto \frac{x}{\frac{z}{\color{blue}{z + y}}} \]
          10. lower-+.f6499.9

            \[\leadsto \frac{x}{\frac{z}{\color{blue}{z + y}}} \]
        4. Applied rewrites99.9%

          \[\leadsto \color{blue}{\frac{x}{\frac{z}{z + y}}} \]
        5. Taylor expanded in y around 0

          \[\leadsto \frac{x}{\color{blue}{1}} \]
        6. Step-by-step derivation
          1. Applied rewrites81.6%

            \[\leadsto \frac{x}{\color{blue}{1}} \]
        7. Recombined 2 regimes into one program.
        8. Add Preprocessing

        Alternative 4: 71.8% accurate, 0.7× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x}{z} \cdot y\\ \mathbf{if}\;y \leq -1.4 \cdot 10^{+88}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;y \leq 2.1 \cdot 10^{-100}:\\ \;\;\;\;\frac{x}{1}\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
        (FPCore (x y z)
         :precision binary64
         (let* ((t_0 (* (/ x z) y)))
           (if (<= y -1.4e+88) t_0 (if (<= y 2.1e-100) (/ x 1.0) t_0))))
        double code(double x, double y, double z) {
        	double t_0 = (x / z) * y;
        	double tmp;
        	if (y <= -1.4e+88) {
        		tmp = t_0;
        	} else if (y <= 2.1e-100) {
        		tmp = x / 1.0;
        	} else {
        		tmp = t_0;
        	}
        	return tmp;
        }
        
        real(8) function code(x, y, z)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8) :: t_0
            real(8) :: tmp
            t_0 = (x / z) * y
            if (y <= (-1.4d+88)) then
                tmp = t_0
            else if (y <= 2.1d-100) then
                tmp = x / 1.0d0
            else
                tmp = t_0
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z) {
        	double t_0 = (x / z) * y;
        	double tmp;
        	if (y <= -1.4e+88) {
        		tmp = t_0;
        	} else if (y <= 2.1e-100) {
        		tmp = x / 1.0;
        	} else {
        		tmp = t_0;
        	}
        	return tmp;
        }
        
        def code(x, y, z):
        	t_0 = (x / z) * y
        	tmp = 0
        	if y <= -1.4e+88:
        		tmp = t_0
        	elif y <= 2.1e-100:
        		tmp = x / 1.0
        	else:
        		tmp = t_0
        	return tmp
        
        function code(x, y, z)
        	t_0 = Float64(Float64(x / z) * y)
        	tmp = 0.0
        	if (y <= -1.4e+88)
        		tmp = t_0;
        	elseif (y <= 2.1e-100)
        		tmp = Float64(x / 1.0);
        	else
        		tmp = t_0;
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z)
        	t_0 = (x / z) * y;
        	tmp = 0.0;
        	if (y <= -1.4e+88)
        		tmp = t_0;
        	elseif (y <= 2.1e-100)
        		tmp = x / 1.0;
        	else
        		tmp = t_0;
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x / z), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[y, -1.4e+88], t$95$0, If[LessEqual[y, 2.1e-100], N[(x / 1.0), $MachinePrecision], t$95$0]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_0 := \frac{x}{z} \cdot y\\
        \mathbf{if}\;y \leq -1.4 \cdot 10^{+88}:\\
        \;\;\;\;t\_0\\
        
        \mathbf{elif}\;y \leq 2.1 \cdot 10^{-100}:\\
        \;\;\;\;\frac{x}{1}\\
        
        \mathbf{else}:\\
        \;\;\;\;t\_0\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 2 regimes
        2. if y < -1.39999999999999994e88 or 2.10000000000000009e-100 < y

          1. Initial program 88.2%

            \[\frac{x \cdot \left(y + z\right)}{z} \]
          2. Add Preprocessing
          3. Step-by-step derivation
            1. lift-/.f64N/A

              \[\leadsto \color{blue}{\frac{x \cdot \left(y + z\right)}{z}} \]
            2. lift-*.f64N/A

              \[\leadsto \frac{\color{blue}{x \cdot \left(y + z\right)}}{z} \]
            3. associate-/l*N/A

              \[\leadsto \color{blue}{x \cdot \frac{y + z}{z}} \]
            4. clear-numN/A

              \[\leadsto x \cdot \color{blue}{\frac{1}{\frac{z}{y + z}}} \]
            5. un-div-invN/A

              \[\leadsto \color{blue}{\frac{x}{\frac{z}{y + z}}} \]
            6. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{x}{\frac{z}{y + z}}} \]
            7. lower-/.f6494.7

              \[\leadsto \frac{x}{\color{blue}{\frac{z}{y + z}}} \]
            8. lift-+.f64N/A

              \[\leadsto \frac{x}{\frac{z}{\color{blue}{y + z}}} \]
            9. +-commutativeN/A

              \[\leadsto \frac{x}{\frac{z}{\color{blue}{z + y}}} \]
            10. lower-+.f6494.7

              \[\leadsto \frac{x}{\frac{z}{\color{blue}{z + y}}} \]
          4. Applied rewrites94.7%

            \[\leadsto \color{blue}{\frac{x}{\frac{z}{z + y}}} \]
          5. Taylor expanded in y around inf

            \[\leadsto \color{blue}{\frac{x \cdot y}{z}} \]
          6. Step-by-step derivation
            1. associate-*l/N/A

              \[\leadsto \color{blue}{\frac{x}{z} \cdot y} \]
            2. lower-*.f64N/A

              \[\leadsto \color{blue}{\frac{x}{z} \cdot y} \]
            3. lower-/.f6471.3

              \[\leadsto \color{blue}{\frac{x}{z}} \cdot y \]
          7. Applied rewrites71.3%

            \[\leadsto \color{blue}{\frac{x}{z} \cdot y} \]

          if -1.39999999999999994e88 < y < 2.10000000000000009e-100

          1. Initial program 82.9%

            \[\frac{x \cdot \left(y + z\right)}{z} \]
          2. Add Preprocessing
          3. Step-by-step derivation
            1. lift-/.f64N/A

              \[\leadsto \color{blue}{\frac{x \cdot \left(y + z\right)}{z}} \]
            2. lift-*.f64N/A

              \[\leadsto \frac{\color{blue}{x \cdot \left(y + z\right)}}{z} \]
            3. associate-/l*N/A

              \[\leadsto \color{blue}{x \cdot \frac{y + z}{z}} \]
            4. clear-numN/A

              \[\leadsto x \cdot \color{blue}{\frac{1}{\frac{z}{y + z}}} \]
            5. un-div-invN/A

              \[\leadsto \color{blue}{\frac{x}{\frac{z}{y + z}}} \]
            6. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{x}{\frac{z}{y + z}}} \]
            7. lower-/.f6499.9

              \[\leadsto \frac{x}{\color{blue}{\frac{z}{y + z}}} \]
            8. lift-+.f64N/A

              \[\leadsto \frac{x}{\frac{z}{\color{blue}{y + z}}} \]
            9. +-commutativeN/A

              \[\leadsto \frac{x}{\frac{z}{\color{blue}{z + y}}} \]
            10. lower-+.f6499.9

              \[\leadsto \frac{x}{\frac{z}{\color{blue}{z + y}}} \]
          4. Applied rewrites99.9%

            \[\leadsto \color{blue}{\frac{x}{\frac{z}{z + y}}} \]
          5. Taylor expanded in y around 0

            \[\leadsto \frac{x}{\color{blue}{1}} \]
          6. Step-by-step derivation
            1. Applied rewrites81.6%

              \[\leadsto \frac{x}{\color{blue}{1}} \]
          7. Recombined 2 regimes into one program.
          8. Add Preprocessing

          Alternative 5: 96.3% accurate, 1.1× speedup?

          \[\begin{array}{l} \\ \mathsf{fma}\left(\frac{y}{z}, x, x\right) \end{array} \]
          (FPCore (x y z) :precision binary64 (fma (/ y z) x x))
          double code(double x, double y, double z) {
          	return fma((y / z), x, x);
          }
          
          function code(x, y, z)
          	return fma(Float64(y / z), x, x)
          end
          
          code[x_, y_, z_] := N[(N[(y / z), $MachinePrecision] * x + x), $MachinePrecision]
          
          \begin{array}{l}
          
          \\
          \mathsf{fma}\left(\frac{y}{z}, x, x\right)
          \end{array}
          
          Derivation
          1. Initial program 85.6%

            \[\frac{x \cdot \left(y + z\right)}{z} \]
          2. Add Preprocessing
          3. Taylor expanded in x around 0

            \[\leadsto \color{blue}{\frac{x \cdot \left(y + z\right)}{z}} \]
          4. Step-by-step derivation
            1. associate-/l*N/A

              \[\leadsto \color{blue}{x \cdot \frac{y + z}{z}} \]
            2. *-commutativeN/A

              \[\leadsto \color{blue}{\frac{y + z}{z} \cdot x} \]
            3. +-commutativeN/A

              \[\leadsto \frac{\color{blue}{z + y}}{z} \cdot x \]
            4. *-lft-identityN/A

              \[\leadsto \frac{z + \color{blue}{1 \cdot y}}{z} \cdot x \]
            5. metadata-evalN/A

              \[\leadsto \frac{z + \color{blue}{\left(\mathsf{neg}\left(-1\right)\right)} \cdot y}{z} \cdot x \]
            6. cancel-sign-sub-invN/A

              \[\leadsto \frac{\color{blue}{z - -1 \cdot y}}{z} \cdot x \]
            7. div-subN/A

              \[\leadsto \color{blue}{\left(\frac{z}{z} - \frac{-1 \cdot y}{z}\right)} \cdot x \]
            8. *-inversesN/A

              \[\leadsto \left(\color{blue}{1} - \frac{-1 \cdot y}{z}\right) \cdot x \]
            9. associate-*r/N/A

              \[\leadsto \left(1 - \color{blue}{-1 \cdot \frac{y}{z}}\right) \cdot x \]
            10. unsub-negN/A

              \[\leadsto \color{blue}{\left(1 + \left(\mathsf{neg}\left(-1 \cdot \frac{y}{z}\right)\right)\right)} \cdot x \]
            11. mul-1-negN/A

              \[\leadsto \left(1 + \left(\mathsf{neg}\left(\color{blue}{\left(\mathsf{neg}\left(\frac{y}{z}\right)\right)}\right)\right)\right) \cdot x \]
            12. remove-double-negN/A

              \[\leadsto \left(1 + \color{blue}{\frac{y}{z}}\right) \cdot x \]
            13. +-commutativeN/A

              \[\leadsto \color{blue}{\left(\frac{y}{z} + 1\right)} \cdot x \]
            14. distribute-lft1-inN/A

              \[\leadsto \color{blue}{\frac{y}{z} \cdot x + x} \]
            15. lower-fma.f64N/A

              \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{y}{z}, x, x\right)} \]
            16. lower-/.f6497.2

              \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{y}{z}}, x, x\right) \]
          5. Applied rewrites97.2%

            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{y}{z}, x, x\right)} \]
          6. Add Preprocessing

          Alternative 6: 50.4% accurate, 1.7× speedup?

          \[\begin{array}{l} \\ \frac{x}{1} \end{array} \]
          (FPCore (x y z) :precision binary64 (/ x 1.0))
          double code(double x, double y, double z) {
          	return x / 1.0;
          }
          
          real(8) function code(x, y, z)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              code = x / 1.0d0
          end function
          
          public static double code(double x, double y, double z) {
          	return x / 1.0;
          }
          
          def code(x, y, z):
          	return x / 1.0
          
          function code(x, y, z)
          	return Float64(x / 1.0)
          end
          
          function tmp = code(x, y, z)
          	tmp = x / 1.0;
          end
          
          code[x_, y_, z_] := N[(x / 1.0), $MachinePrecision]
          
          \begin{array}{l}
          
          \\
          \frac{x}{1}
          \end{array}
          
          Derivation
          1. Initial program 85.6%

            \[\frac{x \cdot \left(y + z\right)}{z} \]
          2. Add Preprocessing
          3. Step-by-step derivation
            1. lift-/.f64N/A

              \[\leadsto \color{blue}{\frac{x \cdot \left(y + z\right)}{z}} \]
            2. lift-*.f64N/A

              \[\leadsto \frac{\color{blue}{x \cdot \left(y + z\right)}}{z} \]
            3. associate-/l*N/A

              \[\leadsto \color{blue}{x \cdot \frac{y + z}{z}} \]
            4. clear-numN/A

              \[\leadsto x \cdot \color{blue}{\frac{1}{\frac{z}{y + z}}} \]
            5. un-div-invN/A

              \[\leadsto \color{blue}{\frac{x}{\frac{z}{y + z}}} \]
            6. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{x}{\frac{z}{y + z}}} \]
            7. lower-/.f6497.3

              \[\leadsto \frac{x}{\color{blue}{\frac{z}{y + z}}} \]
            8. lift-+.f64N/A

              \[\leadsto \frac{x}{\frac{z}{\color{blue}{y + z}}} \]
            9. +-commutativeN/A

              \[\leadsto \frac{x}{\frac{z}{\color{blue}{z + y}}} \]
            10. lower-+.f6497.3

              \[\leadsto \frac{x}{\frac{z}{\color{blue}{z + y}}} \]
          4. Applied rewrites97.3%

            \[\leadsto \color{blue}{\frac{x}{\frac{z}{z + y}}} \]
          5. Taylor expanded in y around 0

            \[\leadsto \frac{x}{\color{blue}{1}} \]
          6. Step-by-step derivation
            1. Applied rewrites52.5%

              \[\leadsto \frac{x}{\color{blue}{1}} \]
            2. Add Preprocessing

            Developer Target 1: 96.5% accurate, 0.8× speedup?

            \[\begin{array}{l} \\ \frac{x}{\frac{z}{y + z}} \end{array} \]
            (FPCore (x y z) :precision binary64 (/ x (/ z (+ y z))))
            double code(double x, double y, double z) {
            	return x / (z / (y + z));
            }
            
            real(8) function code(x, y, z)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8), intent (in) :: z
                code = x / (z / (y + z))
            end function
            
            public static double code(double x, double y, double z) {
            	return x / (z / (y + z));
            }
            
            def code(x, y, z):
            	return x / (z / (y + z))
            
            function code(x, y, z)
            	return Float64(x / Float64(z / Float64(y + z)))
            end
            
            function tmp = code(x, y, z)
            	tmp = x / (z / (y + z));
            end
            
            code[x_, y_, z_] := N[(x / N[(z / N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
            
            \begin{array}{l}
            
            \\
            \frac{x}{\frac{z}{y + z}}
            \end{array}
            

            Reproduce

            ?
            herbie shell --seed 2024295 
            (FPCore (x y z)
              :name "Numeric.SpecFunctions:choose from math-functions-0.1.5.2"
              :precision binary64
            
              :alt
              (! :herbie-platform default (/ x (/ z (+ y z))))
            
              (/ (* x (+ y z)) z))