
(FPCore (x y) :precision binary64 (* x (- 1.0 (* x y))))
double code(double x, double y) {
return x * (1.0 - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - (x * y))
end function
public static double code(double x, double y) {
return x * (1.0 - (x * y));
}
def code(x, y): return x * (1.0 - (x * y))
function code(x, y) return Float64(x * Float64(1.0 - Float64(x * y))) end
function tmp = code(x, y) tmp = x * (1.0 - (x * y)); end
code[x_, y_] := N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* x (- 1.0 (* x y))))
double code(double x, double y) {
return x * (1.0 - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - (x * y))
end function
public static double code(double x, double y) {
return x * (1.0 - (x * y));
}
def code(x, y): return x * (1.0 - (x * y))
function code(x, y) return Float64(x * Float64(1.0 - Float64(x * y))) end
function tmp = code(x, y) tmp = x * (1.0 - (x * y)); end
code[x_, y_] := N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (fma (* (- x) y) x x))
double code(double x, double y) {
return fma((-x * y), x, x);
}
function code(x, y) return fma(Float64(Float64(-x) * y), x, x) end
code[x_, y_] := N[(N[((-x) * y), $MachinePrecision] * x + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\left(-x\right) \cdot y, x, x\right)
\end{array}
Initial program 99.9%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (* (- 1.0 (* x y)) x)) (t_1 (* (* (- x) y) x))) (if (<= t_0 -2e+127) t_1 (if (<= t_0 4e+38) (* 1.0 x) t_1))))
double code(double x, double y) {
double t_0 = (1.0 - (x * y)) * x;
double t_1 = (-x * y) * x;
double tmp;
if (t_0 <= -2e+127) {
tmp = t_1;
} else if (t_0 <= 4e+38) {
tmp = 1.0 * x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (1.0d0 - (x * y)) * x
t_1 = (-x * y) * x
if (t_0 <= (-2d+127)) then
tmp = t_1
else if (t_0 <= 4d+38) then
tmp = 1.0d0 * x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (1.0 - (x * y)) * x;
double t_1 = (-x * y) * x;
double tmp;
if (t_0 <= -2e+127) {
tmp = t_1;
} else if (t_0 <= 4e+38) {
tmp = 1.0 * x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = (1.0 - (x * y)) * x t_1 = (-x * y) * x tmp = 0 if t_0 <= -2e+127: tmp = t_1 elif t_0 <= 4e+38: tmp = 1.0 * x else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(Float64(1.0 - Float64(x * y)) * x) t_1 = Float64(Float64(Float64(-x) * y) * x) tmp = 0.0 if (t_0 <= -2e+127) tmp = t_1; elseif (t_0 <= 4e+38) tmp = Float64(1.0 * x); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = (1.0 - (x * y)) * x; t_1 = (-x * y) * x; tmp = 0.0; if (t_0 <= -2e+127) tmp = t_1; elseif (t_0 <= 4e+38) tmp = 1.0 * x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, Block[{t$95$1 = N[(N[((-x) * y), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+127], t$95$1, If[LessEqual[t$95$0, 4e+38], N[(1.0 * x), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - x \cdot y\right) \cdot x\\
t_1 := \left(\left(-x\right) \cdot y\right) \cdot x\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+127}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 4 \cdot 10^{+38}:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < -1.99999999999999991e127 or 3.99999999999999991e38 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) Initial program 99.9%
Taylor expanded in x around inf
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6490.8
Applied rewrites90.8%
if -1.99999999999999991e127 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < 3.99999999999999991e38Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites85.6%
Final simplification88.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (* (- 1.0 (* x y)) x)) (t_1 (* (* (- x) x) y))) (if (<= t_0 -2e+127) t_1 (if (<= t_0 4e+38) (* 1.0 x) t_1))))
double code(double x, double y) {
double t_0 = (1.0 - (x * y)) * x;
double t_1 = (-x * x) * y;
double tmp;
if (t_0 <= -2e+127) {
tmp = t_1;
} else if (t_0 <= 4e+38) {
tmp = 1.0 * x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (1.0d0 - (x * y)) * x
t_1 = (-x * x) * y
if (t_0 <= (-2d+127)) then
tmp = t_1
else if (t_0 <= 4d+38) then
tmp = 1.0d0 * x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (1.0 - (x * y)) * x;
double t_1 = (-x * x) * y;
double tmp;
if (t_0 <= -2e+127) {
tmp = t_1;
} else if (t_0 <= 4e+38) {
tmp = 1.0 * x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = (1.0 - (x * y)) * x t_1 = (-x * x) * y tmp = 0 if t_0 <= -2e+127: tmp = t_1 elif t_0 <= 4e+38: tmp = 1.0 * x else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(Float64(1.0 - Float64(x * y)) * x) t_1 = Float64(Float64(Float64(-x) * x) * y) tmp = 0.0 if (t_0 <= -2e+127) tmp = t_1; elseif (t_0 <= 4e+38) tmp = Float64(1.0 * x); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = (1.0 - (x * y)) * x; t_1 = (-x * x) * y; tmp = 0.0; if (t_0 <= -2e+127) tmp = t_1; elseif (t_0 <= 4e+38) tmp = 1.0 * x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, Block[{t$95$1 = N[(N[((-x) * x), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+127], t$95$1, If[LessEqual[t$95$0, 4e+38], N[(1.0 * x), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - x \cdot y\right) \cdot x\\
t_1 := \left(\left(-x\right) \cdot x\right) \cdot y\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+127}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 4 \cdot 10^{+38}:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < -1.99999999999999991e127 or 3.99999999999999991e38 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) Initial program 99.9%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f6499.9
Applied rewrites99.9%
Taylor expanded in x around inf
associate-*r*N/A
mul-1-negN/A
lower-*.f64N/A
unpow2N/A
distribute-lft-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6486.4
Applied rewrites86.4%
if -1.99999999999999991e127 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < 3.99999999999999991e38Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites85.6%
Final simplification86.0%
(FPCore (x y) :precision binary64 (* (- 1.0 (* x y)) x))
double code(double x, double y) {
return (1.0 - (x * y)) * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - (x * y)) * x
end function
public static double code(double x, double y) {
return (1.0 - (x * y)) * x;
}
def code(x, y): return (1.0 - (x * y)) * x
function code(x, y) return Float64(Float64(1.0 - Float64(x * y)) * x) end
function tmp = code(x, y) tmp = (1.0 - (x * y)) * x; end
code[x_, y_] := N[(N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x \cdot y\right) \cdot x
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (* 1.0 x))
double code(double x, double y) {
return 1.0 * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 * x
end function
public static double code(double x, double y) {
return 1.0 * x;
}
def code(x, y): return 1.0 * x
function code(x, y) return Float64(1.0 * x) end
function tmp = code(x, y) tmp = 1.0 * x; end
code[x_, y_] := N[(1.0 * x), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot x
\end{array}
Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites51.0%
Final simplification51.0%
herbie shell --seed 2024295
(FPCore (x y)
:name "Numeric.SpecFunctions:log1p from math-functions-0.1.5.2, A"
:precision binary64
(* x (- 1.0 (* x y))))