
(FPCore (x y z t) :precision binary64 (/ (- (+ x y) z) (* t 2.0)))
double code(double x, double y, double z, double t) {
return ((x + y) - z) / (t * 2.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x + y) - z) / (t * 2.0d0)
end function
public static double code(double x, double y, double z, double t) {
return ((x + y) - z) / (t * 2.0);
}
def code(x, y, z, t): return ((x + y) - z) / (t * 2.0)
function code(x, y, z, t) return Float64(Float64(Float64(x + y) - z) / Float64(t * 2.0)) end
function tmp = code(x, y, z, t) tmp = ((x + y) - z) / (t * 2.0); end
code[x_, y_, z_, t_] := N[(N[(N[(x + y), $MachinePrecision] - z), $MachinePrecision] / N[(t * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x + y\right) - z}{t \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ (- (+ x y) z) (* t 2.0)))
double code(double x, double y, double z, double t) {
return ((x + y) - z) / (t * 2.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x + y) - z) / (t * 2.0d0)
end function
public static double code(double x, double y, double z, double t) {
return ((x + y) - z) / (t * 2.0);
}
def code(x, y, z, t): return ((x + y) - z) / (t * 2.0)
function code(x, y, z, t) return Float64(Float64(Float64(x + y) - z) / Float64(t * 2.0)) end
function tmp = code(x, y, z, t) tmp = ((x + y) - z) / (t * 2.0); end
code[x_, y_, z_, t_] := N[(N[(N[(x + y), $MachinePrecision] - z), $MachinePrecision] / N[(t * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x + y\right) - z}{t \cdot 2}
\end{array}
(FPCore (x y z t) :precision binary64 (/ (- (+ y x) z) (* 2.0 t)))
double code(double x, double y, double z, double t) {
return ((y + x) - z) / (2.0 * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((y + x) - z) / (2.0d0 * t)
end function
public static double code(double x, double y, double z, double t) {
return ((y + x) - z) / (2.0 * t);
}
def code(x, y, z, t): return ((y + x) - z) / (2.0 * t)
function code(x, y, z, t) return Float64(Float64(Float64(y + x) - z) / Float64(2.0 * t)) end
function tmp = code(x, y, z, t) tmp = ((y + x) - z) / (2.0 * t); end
code[x_, y_, z_, t_] := N[(N[(N[(y + x), $MachinePrecision] - z), $MachinePrecision] / N[(2.0 * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(y + x\right) - z}{2 \cdot t}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z t) :precision binary64 (if (<= (+ y x) -4e-20) (* (/ x t) 0.5) (if (<= (+ y x) 2e-88) (/ (* -0.5 z) t) (* (/ 0.5 t) y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y + x) <= -4e-20) {
tmp = (x / t) * 0.5;
} else if ((y + x) <= 2e-88) {
tmp = (-0.5 * z) / t;
} else {
tmp = (0.5 / t) * y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y + x) <= (-4d-20)) then
tmp = (x / t) * 0.5d0
else if ((y + x) <= 2d-88) then
tmp = ((-0.5d0) * z) / t
else
tmp = (0.5d0 / t) * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y + x) <= -4e-20) {
tmp = (x / t) * 0.5;
} else if ((y + x) <= 2e-88) {
tmp = (-0.5 * z) / t;
} else {
tmp = (0.5 / t) * y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y + x) <= -4e-20: tmp = (x / t) * 0.5 elif (y + x) <= 2e-88: tmp = (-0.5 * z) / t else: tmp = (0.5 / t) * y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(y + x) <= -4e-20) tmp = Float64(Float64(x / t) * 0.5); elseif (Float64(y + x) <= 2e-88) tmp = Float64(Float64(-0.5 * z) / t); else tmp = Float64(Float64(0.5 / t) * y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y + x) <= -4e-20) tmp = (x / t) * 0.5; elseif ((y + x) <= 2e-88) tmp = (-0.5 * z) / t; else tmp = (0.5 / t) * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(y + x), $MachinePrecision], -4e-20], N[(N[(x / t), $MachinePrecision] * 0.5), $MachinePrecision], If[LessEqual[N[(y + x), $MachinePrecision], 2e-88], N[(N[(-0.5 * z), $MachinePrecision] / t), $MachinePrecision], N[(N[(0.5 / t), $MachinePrecision] * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y + x \leq -4 \cdot 10^{-20}:\\
\;\;\;\;\frac{x}{t} \cdot 0.5\\
\mathbf{elif}\;y + x \leq 2 \cdot 10^{-88}:\\
\;\;\;\;\frac{-0.5 \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{t} \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -3.99999999999999978e-20Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6448.9
Applied rewrites48.9%
if -3.99999999999999978e-20 < (+.f64 x y) < 1.99999999999999987e-88Initial program 100.0%
Taylor expanded in z around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6478.5
Applied rewrites78.5%
Applied rewrites78.8%
if 1.99999999999999987e-88 < (+.f64 x y) Initial program 100.0%
Taylor expanded in y around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6441.0
Applied rewrites41.0%
Final simplification50.1%
(FPCore (x y z t) :precision binary64 (if (<= (+ y x) -4e-20) (* (/ x t) 0.5) (if (<= (+ y x) 2e-88) (* (/ -0.5 t) z) (* (/ 0.5 t) y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y + x) <= -4e-20) {
tmp = (x / t) * 0.5;
} else if ((y + x) <= 2e-88) {
tmp = (-0.5 / t) * z;
} else {
tmp = (0.5 / t) * y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y + x) <= (-4d-20)) then
tmp = (x / t) * 0.5d0
else if ((y + x) <= 2d-88) then
tmp = ((-0.5d0) / t) * z
else
tmp = (0.5d0 / t) * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y + x) <= -4e-20) {
tmp = (x / t) * 0.5;
} else if ((y + x) <= 2e-88) {
tmp = (-0.5 / t) * z;
} else {
tmp = (0.5 / t) * y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y + x) <= -4e-20: tmp = (x / t) * 0.5 elif (y + x) <= 2e-88: tmp = (-0.5 / t) * z else: tmp = (0.5 / t) * y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(y + x) <= -4e-20) tmp = Float64(Float64(x / t) * 0.5); elseif (Float64(y + x) <= 2e-88) tmp = Float64(Float64(-0.5 / t) * z); else tmp = Float64(Float64(0.5 / t) * y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y + x) <= -4e-20) tmp = (x / t) * 0.5; elseif ((y + x) <= 2e-88) tmp = (-0.5 / t) * z; else tmp = (0.5 / t) * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(y + x), $MachinePrecision], -4e-20], N[(N[(x / t), $MachinePrecision] * 0.5), $MachinePrecision], If[LessEqual[N[(y + x), $MachinePrecision], 2e-88], N[(N[(-0.5 / t), $MachinePrecision] * z), $MachinePrecision], N[(N[(0.5 / t), $MachinePrecision] * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y + x \leq -4 \cdot 10^{-20}:\\
\;\;\;\;\frac{x}{t} \cdot 0.5\\
\mathbf{elif}\;y + x \leq 2 \cdot 10^{-88}:\\
\;\;\;\;\frac{-0.5}{t} \cdot z\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{t} \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -3.99999999999999978e-20Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6448.9
Applied rewrites48.9%
if -3.99999999999999978e-20 < (+.f64 x y) < 1.99999999999999987e-88Initial program 100.0%
Taylor expanded in z around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6478.5
Applied rewrites78.5%
if 1.99999999999999987e-88 < (+.f64 x y) Initial program 100.0%
Taylor expanded in y around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6441.0
Applied rewrites41.0%
Final simplification50.0%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (* -0.5 z) t))) (if (<= z -4e+147) t_1 (if (<= z 4.6e+98) (* (/ (+ y x) t) 0.5) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (-0.5 * z) / t;
double tmp;
if (z <= -4e+147) {
tmp = t_1;
} else if (z <= 4.6e+98) {
tmp = ((y + x) / t) * 0.5;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = ((-0.5d0) * z) / t
if (z <= (-4d+147)) then
tmp = t_1
else if (z <= 4.6d+98) then
tmp = ((y + x) / t) * 0.5d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (-0.5 * z) / t;
double tmp;
if (z <= -4e+147) {
tmp = t_1;
} else if (z <= 4.6e+98) {
tmp = ((y + x) / t) * 0.5;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (-0.5 * z) / t tmp = 0 if z <= -4e+147: tmp = t_1 elif z <= 4.6e+98: tmp = ((y + x) / t) * 0.5 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(-0.5 * z) / t) tmp = 0.0 if (z <= -4e+147) tmp = t_1; elseif (z <= 4.6e+98) tmp = Float64(Float64(Float64(y + x) / t) * 0.5); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (-0.5 * z) / t; tmp = 0.0; if (z <= -4e+147) tmp = t_1; elseif (z <= 4.6e+98) tmp = ((y + x) / t) * 0.5; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(-0.5 * z), $MachinePrecision] / t), $MachinePrecision]}, If[LessEqual[z, -4e+147], t$95$1, If[LessEqual[z, 4.6e+98], N[(N[(N[(y + x), $MachinePrecision] / t), $MachinePrecision] * 0.5), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{-0.5 \cdot z}{t}\\
\mathbf{if}\;z \leq -4 \cdot 10^{+147}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 4.6 \cdot 10^{+98}:\\
\;\;\;\;\frac{y + x}{t} \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -3.9999999999999999e147 or 4.60000000000000026e98 < z Initial program 99.9%
Taylor expanded in z around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6475.2
Applied rewrites75.2%
Applied rewrites75.4%
if -3.9999999999999999e147 < z < 4.60000000000000026e98Initial program 100.0%
Taylor expanded in z around 0
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
distribute-lft-outN/A
associate-*l*N/A
associate-*l*N/A
distribute-lft-outN/A
associate-*l/N/A
*-lft-identityN/A
associate-*l/N/A
*-lft-identityN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites87.2%
(FPCore (x y z t) :precision binary64 (if (<= (+ y x) -2e-206) (/ (- x z) (* 2.0 t)) (/ (- y z) (* 2.0 t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y + x) <= -2e-206) {
tmp = (x - z) / (2.0 * t);
} else {
tmp = (y - z) / (2.0 * t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y + x) <= (-2d-206)) then
tmp = (x - z) / (2.0d0 * t)
else
tmp = (y - z) / (2.0d0 * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y + x) <= -2e-206) {
tmp = (x - z) / (2.0 * t);
} else {
tmp = (y - z) / (2.0 * t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y + x) <= -2e-206: tmp = (x - z) / (2.0 * t) else: tmp = (y - z) / (2.0 * t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(y + x) <= -2e-206) tmp = Float64(Float64(x - z) / Float64(2.0 * t)); else tmp = Float64(Float64(y - z) / Float64(2.0 * t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y + x) <= -2e-206) tmp = (x - z) / (2.0 * t); else tmp = (y - z) / (2.0 * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(y + x), $MachinePrecision], -2e-206], N[(N[(x - z), $MachinePrecision] / N[(2.0 * t), $MachinePrecision]), $MachinePrecision], N[(N[(y - z), $MachinePrecision] / N[(2.0 * t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y + x \leq -2 \cdot 10^{-206}:\\
\;\;\;\;\frac{x - z}{2 \cdot t}\\
\mathbf{else}:\\
\;\;\;\;\frac{y - z}{2 \cdot t}\\
\end{array}
\end{array}
if (+.f64 x y) < -2.00000000000000006e-206Initial program 100.0%
Taylor expanded in y around 0
lower--.f6473.4
Applied rewrites73.4%
if -2.00000000000000006e-206 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
lower--.f6465.4
Applied rewrites65.4%
Final simplification69.4%
(FPCore (x y z t) :precision binary64 (if (<= (+ y x) -2e-206) (/ (- x z) (* 2.0 t)) (* (- y z) (/ 0.5 t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y + x) <= -2e-206) {
tmp = (x - z) / (2.0 * t);
} else {
tmp = (y - z) * (0.5 / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y + x) <= (-2d-206)) then
tmp = (x - z) / (2.0d0 * t)
else
tmp = (y - z) * (0.5d0 / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y + x) <= -2e-206) {
tmp = (x - z) / (2.0 * t);
} else {
tmp = (y - z) * (0.5 / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y + x) <= -2e-206: tmp = (x - z) / (2.0 * t) else: tmp = (y - z) * (0.5 / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(y + x) <= -2e-206) tmp = Float64(Float64(x - z) / Float64(2.0 * t)); else tmp = Float64(Float64(y - z) * Float64(0.5 / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y + x) <= -2e-206) tmp = (x - z) / (2.0 * t); else tmp = (y - z) * (0.5 / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(y + x), $MachinePrecision], -2e-206], N[(N[(x - z), $MachinePrecision] / N[(2.0 * t), $MachinePrecision]), $MachinePrecision], N[(N[(y - z), $MachinePrecision] * N[(0.5 / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y + x \leq -2 \cdot 10^{-206}:\\
\;\;\;\;\frac{x - z}{2 \cdot t}\\
\mathbf{else}:\\
\;\;\;\;\left(y - z\right) \cdot \frac{0.5}{t}\\
\end{array}
\end{array}
if (+.f64 x y) < -2.00000000000000006e-206Initial program 100.0%
Taylor expanded in y around 0
lower--.f6473.4
Applied rewrites73.4%
if -2.00000000000000006e-206 < (+.f64 x y) Initial program 100.0%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
metadata-eval99.6
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.6
Applied rewrites99.6%
Taylor expanded in x around 0
lower--.f6465.2
Applied rewrites65.2%
Final simplification69.3%
(FPCore (x y z t) :precision binary64 (if (<= (+ y x) -4e-20) (* (/ (+ y x) t) 0.5) (* (- y z) (/ 0.5 t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y + x) <= -4e-20) {
tmp = ((y + x) / t) * 0.5;
} else {
tmp = (y - z) * (0.5 / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y + x) <= (-4d-20)) then
tmp = ((y + x) / t) * 0.5d0
else
tmp = (y - z) * (0.5d0 / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y + x) <= -4e-20) {
tmp = ((y + x) / t) * 0.5;
} else {
tmp = (y - z) * (0.5 / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y + x) <= -4e-20: tmp = ((y + x) / t) * 0.5 else: tmp = (y - z) * (0.5 / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(y + x) <= -4e-20) tmp = Float64(Float64(Float64(y + x) / t) * 0.5); else tmp = Float64(Float64(y - z) * Float64(0.5 / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y + x) <= -4e-20) tmp = ((y + x) / t) * 0.5; else tmp = (y - z) * (0.5 / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(y + x), $MachinePrecision], -4e-20], N[(N[(N[(y + x), $MachinePrecision] / t), $MachinePrecision] * 0.5), $MachinePrecision], N[(N[(y - z), $MachinePrecision] * N[(0.5 / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y + x \leq -4 \cdot 10^{-20}:\\
\;\;\;\;\frac{y + x}{t} \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;\left(y - z\right) \cdot \frac{0.5}{t}\\
\end{array}
\end{array}
if (+.f64 x y) < -3.99999999999999978e-20Initial program 100.0%
Taylor expanded in z around 0
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
distribute-lft-outN/A
associate-*l*N/A
associate-*l*N/A
distribute-lft-outN/A
associate-*l/N/A
*-lft-identityN/A
associate-*l/N/A
*-lft-identityN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites80.0%
if -3.99999999999999978e-20 < (+.f64 x y) Initial program 100.0%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
metadata-eval99.6
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.6
Applied rewrites99.6%
Taylor expanded in x around 0
lower--.f6468.9
Applied rewrites68.9%
Final simplification73.6%
(FPCore (x y z t) :precision binary64 (if (<= (+ y x) 2e-88) (* (/ -0.5 t) z) (* (/ 0.5 t) y)))
double code(double x, double y, double z, double t) {
double tmp;
if ((y + x) <= 2e-88) {
tmp = (-0.5 / t) * z;
} else {
tmp = (0.5 / t) * y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y + x) <= 2d-88) then
tmp = ((-0.5d0) / t) * z
else
tmp = (0.5d0 / t) * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y + x) <= 2e-88) {
tmp = (-0.5 / t) * z;
} else {
tmp = (0.5 / t) * y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y + x) <= 2e-88: tmp = (-0.5 / t) * z else: tmp = (0.5 / t) * y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(y + x) <= 2e-88) tmp = Float64(Float64(-0.5 / t) * z); else tmp = Float64(Float64(0.5 / t) * y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y + x) <= 2e-88) tmp = (-0.5 / t) * z; else tmp = (0.5 / t) * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(y + x), $MachinePrecision], 2e-88], N[(N[(-0.5 / t), $MachinePrecision] * z), $MachinePrecision], N[(N[(0.5 / t), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y + x \leq 2 \cdot 10^{-88}:\\
\;\;\;\;\frac{-0.5}{t} \cdot z\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{t} \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < 1.99999999999999987e-88Initial program 100.0%
Taylor expanded in z around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6440.6
Applied rewrites40.6%
if 1.99999999999999987e-88 < (+.f64 x y) Initial program 100.0%
Taylor expanded in y around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6441.0
Applied rewrites41.0%
Final simplification40.8%
(FPCore (x y z t) :precision binary64 (if (<= (+ y x) 2e-88) (* (/ -0.5 t) z) (* (/ y t) 0.5)))
double code(double x, double y, double z, double t) {
double tmp;
if ((y + x) <= 2e-88) {
tmp = (-0.5 / t) * z;
} else {
tmp = (y / t) * 0.5;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y + x) <= 2d-88) then
tmp = ((-0.5d0) / t) * z
else
tmp = (y / t) * 0.5d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y + x) <= 2e-88) {
tmp = (-0.5 / t) * z;
} else {
tmp = (y / t) * 0.5;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y + x) <= 2e-88: tmp = (-0.5 / t) * z else: tmp = (y / t) * 0.5 return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(y + x) <= 2e-88) tmp = Float64(Float64(-0.5 / t) * z); else tmp = Float64(Float64(y / t) * 0.5); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y + x) <= 2e-88) tmp = (-0.5 / t) * z; else tmp = (y / t) * 0.5; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(y + x), $MachinePrecision], 2e-88], N[(N[(-0.5 / t), $MachinePrecision] * z), $MachinePrecision], N[(N[(y / t), $MachinePrecision] * 0.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y + x \leq 2 \cdot 10^{-88}:\\
\;\;\;\;\frac{-0.5}{t} \cdot z\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t} \cdot 0.5\\
\end{array}
\end{array}
if (+.f64 x y) < 1.99999999999999987e-88Initial program 100.0%
Taylor expanded in z around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6440.6
Applied rewrites40.6%
if 1.99999999999999987e-88 < (+.f64 x y) Initial program 100.0%
Taylor expanded in z around 0
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
distribute-lft-outN/A
associate-*l*N/A
associate-*l*N/A
distribute-lft-outN/A
associate-*l/N/A
*-lft-identityN/A
associate-*l/N/A
*-lft-identityN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites82.5%
Taylor expanded in x around 0
Applied rewrites41.1%
Final simplification40.8%
(FPCore (x y z t) :precision binary64 (* (- (+ y x) z) (/ 0.5 t)))
double code(double x, double y, double z, double t) {
return ((y + x) - z) * (0.5 / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((y + x) - z) * (0.5d0 / t)
end function
public static double code(double x, double y, double z, double t) {
return ((y + x) - z) * (0.5 / t);
}
def code(x, y, z, t): return ((y + x) - z) * (0.5 / t)
function code(x, y, z, t) return Float64(Float64(Float64(y + x) - z) * Float64(0.5 / t)) end
function tmp = code(x, y, z, t) tmp = ((y + x) - z) * (0.5 / t); end
code[x_, y_, z_, t_] := N[(N[(N[(y + x), $MachinePrecision] - z), $MachinePrecision] * N[(0.5 / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(y + x\right) - z\right) \cdot \frac{0.5}{t}
\end{array}
Initial program 100.0%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
metadata-eval99.7
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.7
Applied rewrites99.7%
Final simplification99.7%
(FPCore (x y z t) :precision binary64 (* (/ y t) 0.5))
double code(double x, double y, double z, double t) {
return (y / t) * 0.5;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (y / t) * 0.5d0
end function
public static double code(double x, double y, double z, double t) {
return (y / t) * 0.5;
}
def code(x, y, z, t): return (y / t) * 0.5
function code(x, y, z, t) return Float64(Float64(y / t) * 0.5) end
function tmp = code(x, y, z, t) tmp = (y / t) * 0.5; end
code[x_, y_, z_, t_] := N[(N[(y / t), $MachinePrecision] * 0.5), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{t} \cdot 0.5
\end{array}
Initial program 100.0%
Taylor expanded in z around 0
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
distribute-lft-outN/A
associate-*l*N/A
associate-*l*N/A
distribute-lft-outN/A
associate-*l/N/A
*-lft-identityN/A
associate-*l/N/A
*-lft-identityN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites72.7%
Taylor expanded in x around 0
Applied rewrites36.4%
herbie shell --seed 2024295
(FPCore (x y z t)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, B"
:precision binary64
(/ (- (+ x y) z) (* t 2.0)))