
(FPCore (x y z t a) :precision binary64 (- x (/ (* y (- z t)) a)))
double code(double x, double y, double z, double t, double a) {
return x - ((y * (z - t)) / a);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x - ((y * (z - t)) / a)
end function
public static double code(double x, double y, double z, double t, double a) {
return x - ((y * (z - t)) / a);
}
def code(x, y, z, t, a): return x - ((y * (z - t)) / a)
function code(x, y, z, t, a) return Float64(x - Float64(Float64(y * Float64(z - t)) / a)) end
function tmp = code(x, y, z, t, a) tmp = x - ((y * (z - t)) / a); end
code[x_, y_, z_, t_, a_] := N[(x - N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y \cdot \left(z - t\right)}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (- x (/ (* y (- z t)) a)))
double code(double x, double y, double z, double t, double a) {
return x - ((y * (z - t)) / a);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x - ((y * (z - t)) / a)
end function
public static double code(double x, double y, double z, double t, double a) {
return x - ((y * (z - t)) / a);
}
def code(x, y, z, t, a): return x - ((y * (z - t)) / a)
function code(x, y, z, t, a) return Float64(x - Float64(Float64(y * Float64(z - t)) / a)) end
function tmp = code(x, y, z, t, a) tmp = x - ((y * (z - t)) / a); end
code[x_, y_, z_, t_, a_] := N[(x - N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y \cdot \left(z - t\right)}{a}
\end{array}
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* (- z t) y) a))) (if (<= t_1 (- INFINITY)) (- x (/ y (/ a (- z t)))) (- x t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) * y) / a;
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = x - (y / (a / (z - t)));
} else {
tmp = x - t_1;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) * y) / a;
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = x - (y / (a / (z - t)));
} else {
tmp = x - t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((z - t) * y) / a tmp = 0 if t_1 <= -math.inf: tmp = x - (y / (a / (z - t))) else: tmp = x - t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(z - t) * y) / a) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(x - Float64(y / Float64(a / Float64(z - t)))); else tmp = Float64(x - t_1); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((z - t) * y) / a; tmp = 0.0; if (t_1 <= -Inf) tmp = x - (y / (a / (z - t))); else tmp = x - t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] * y), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(x - N[(y / N[(a / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x - t$95$1), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(z - t\right) \cdot y}{a}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;x - \frac{y}{\frac{a}{z - t}}\\
\mathbf{else}:\\
\;\;\;\;x - t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -inf.0Initial program 73.8%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
if -inf.0 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 98.1%
Final simplification98.4%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* (- z t) y) a)) (t_2 (* (- t z) (/ y a)))) (if (<= t_1 -5e+218) t_2 (if (<= t_1 1e+18) (- x (/ (* (- t) y) a)) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) * y) / a;
double t_2 = (t - z) * (y / a);
double tmp;
if (t_1 <= -5e+218) {
tmp = t_2;
} else if (t_1 <= 1e+18) {
tmp = x - ((-t * y) / a);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = ((z - t) * y) / a
t_2 = (t - z) * (y / a)
if (t_1 <= (-5d+218)) then
tmp = t_2
else if (t_1 <= 1d+18) then
tmp = x - ((-t * y) / a)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) * y) / a;
double t_2 = (t - z) * (y / a);
double tmp;
if (t_1 <= -5e+218) {
tmp = t_2;
} else if (t_1 <= 1e+18) {
tmp = x - ((-t * y) / a);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((z - t) * y) / a t_2 = (t - z) * (y / a) tmp = 0 if t_1 <= -5e+218: tmp = t_2 elif t_1 <= 1e+18: tmp = x - ((-t * y) / a) else: tmp = t_2 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(z - t) * y) / a) t_2 = Float64(Float64(t - z) * Float64(y / a)) tmp = 0.0 if (t_1 <= -5e+218) tmp = t_2; elseif (t_1 <= 1e+18) tmp = Float64(x - Float64(Float64(Float64(-t) * y) / a)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((z - t) * y) / a; t_2 = (t - z) * (y / a); tmp = 0.0; if (t_1 <= -5e+218) tmp = t_2; elseif (t_1 <= 1e+18) tmp = x - ((-t * y) / a); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] * y), $MachinePrecision] / a), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t - z), $MachinePrecision] * N[(y / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+218], t$95$2, If[LessEqual[t$95$1, 1e+18], N[(x - N[(N[((-t) * y), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(z - t\right) \cdot y}{a}\\
t_2 := \left(t - z\right) \cdot \frac{y}{a}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+218}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{+18}:\\
\;\;\;\;x - \frac{\left(-t\right) \cdot y}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -4.99999999999999983e218 or 1e18 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 87.2%
Taylor expanded in x around 0
*-commutativeN/A
associate-/l*N/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
neg-sub0N/A
associate-+l-N/A
neg-sub0N/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
sub-negN/A
lower--.f64N/A
lower-/.f6493.2
Applied rewrites93.2%
if -4.99999999999999983e218 < (/.f64 (*.f64 y (-.f64 z t)) a) < 1e18Initial program 99.9%
Taylor expanded in z around 0
mul-1-negN/A
lower-neg.f6486.7
Applied rewrites86.7%
Final simplification89.9%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* (- z t) y) a)) (t_2 (* (- t z) (/ y a)))) (if (<= t_1 -4e+171) t_2 (if (<= t_1 1e+18) (fma (/ t a) y x) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) * y) / a;
double t_2 = (t - z) * (y / a);
double tmp;
if (t_1 <= -4e+171) {
tmp = t_2;
} else if (t_1 <= 1e+18) {
tmp = fma((t / a), y, x);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(z - t) * y) / a) t_2 = Float64(Float64(t - z) * Float64(y / a)) tmp = 0.0 if (t_1 <= -4e+171) tmp = t_2; elseif (t_1 <= 1e+18) tmp = fma(Float64(t / a), y, x); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] * y), $MachinePrecision] / a), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t - z), $MachinePrecision] * N[(y / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+171], t$95$2, If[LessEqual[t$95$1, 1e+18], N[(N[(t / a), $MachinePrecision] * y + x), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(z - t\right) \cdot y}{a}\\
t_2 := \left(t - z\right) \cdot \frac{y}{a}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+171}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{+18}:\\
\;\;\;\;\mathsf{fma}\left(\frac{t}{a}, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -3.99999999999999982e171 or 1e18 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 87.9%
Taylor expanded in x around 0
*-commutativeN/A
associate-/l*N/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
neg-sub0N/A
associate-+l-N/A
neg-sub0N/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
sub-negN/A
lower--.f64N/A
lower-/.f6492.1
Applied rewrites92.1%
if -3.99999999999999982e171 < (/.f64 (*.f64 y (-.f64 z t)) a) < 1e18Initial program 99.9%
Taylor expanded in z around 0
sub-negN/A
mul-1-negN/A
remove-double-negN/A
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6486.6
Applied rewrites86.6%
Final simplification89.5%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* (- z t) y) a))) (if (<= t_1 (- INFINITY)) (* (- t z) (/ y a)) (- x t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) * y) / a;
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = (t - z) * (y / a);
} else {
tmp = x - t_1;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) * y) / a;
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = (t - z) * (y / a);
} else {
tmp = x - t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((z - t) * y) / a tmp = 0 if t_1 <= -math.inf: tmp = (t - z) * (y / a) else: tmp = x - t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(z - t) * y) / a) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(Float64(t - z) * Float64(y / a)); else tmp = Float64(x - t_1); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((z - t) * y) / a; tmp = 0.0; if (t_1 <= -Inf) tmp = (t - z) * (y / a); else tmp = x - t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] * y), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(t - z), $MachinePrecision] * N[(y / a), $MachinePrecision]), $MachinePrecision], N[(x - t$95$1), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(z - t\right) \cdot y}{a}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\left(t - z\right) \cdot \frac{y}{a}\\
\mathbf{else}:\\
\;\;\;\;x - t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -inf.0Initial program 73.8%
Taylor expanded in x around 0
*-commutativeN/A
associate-/l*N/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
neg-sub0N/A
associate-+l-N/A
neg-sub0N/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
sub-negN/A
lower--.f64N/A
lower-/.f6493.9
Applied rewrites93.9%
if -inf.0 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 98.1%
Final simplification97.3%
(FPCore (x y z t a) :precision binary64 (if (<= z 1.45e-5) (fma (/ y a) t x) (* (/ (- y) a) z)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= 1.45e-5) {
tmp = fma((y / a), t, x);
} else {
tmp = (-y / a) * z;
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (z <= 1.45e-5) tmp = fma(Float64(y / a), t, x); else tmp = Float64(Float64(Float64(-y) / a) * z); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, 1.45e-5], N[(N[(y / a), $MachinePrecision] * t + x), $MachinePrecision], N[(N[((-y) / a), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1.45 \cdot 10^{-5}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, t, x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{-y}{a} \cdot z\\
\end{array}
\end{array}
if z < 1.45e-5Initial program 93.1%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6496.4
Applied rewrites96.4%
Taylor expanded in z around 0
sub-negN/A
mul-1-negN/A
remove-double-negN/A
+-commutativeN/A
*-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6480.3
Applied rewrites80.3%
if 1.45e-5 < z Initial program 95.3%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r/N/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f6471.1
Applied rewrites71.1%
Final simplification78.1%
(FPCore (x y z t a) :precision binary64 (if (<= z 1.45e-5) (fma (/ y a) t x) (* (- y) (/ z a))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= 1.45e-5) {
tmp = fma((y / a), t, x);
} else {
tmp = -y * (z / a);
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (z <= 1.45e-5) tmp = fma(Float64(y / a), t, x); else tmp = Float64(Float64(-y) * Float64(z / a)); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, 1.45e-5], N[(N[(y / a), $MachinePrecision] * t + x), $MachinePrecision], N[((-y) * N[(z / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1.45 \cdot 10^{-5}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, t, x\right)\\
\mathbf{else}:\\
\;\;\;\;\left(-y\right) \cdot \frac{z}{a}\\
\end{array}
\end{array}
if z < 1.45e-5Initial program 93.1%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6496.4
Applied rewrites96.4%
Taylor expanded in z around 0
sub-negN/A
mul-1-negN/A
remove-double-negN/A
+-commutativeN/A
*-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6480.3
Applied rewrites80.3%
if 1.45e-5 < z Initial program 95.3%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r/N/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f6471.1
Applied rewrites71.1%
Applied rewrites65.5%
Final simplification76.7%
(FPCore (x y z t a) :precision binary64 (fma (/ y a) t x))
double code(double x, double y, double z, double t, double a) {
return fma((y / a), t, x);
}
function code(x, y, z, t, a) return fma(Float64(y / a), t, x) end
code[x_, y_, z_, t_, a_] := N[(N[(y / a), $MachinePrecision] * t + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{a}, t, x\right)
\end{array}
Initial program 93.6%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6495.6
Applied rewrites95.6%
Taylor expanded in z around 0
sub-negN/A
mul-1-negN/A
remove-double-negN/A
+-commutativeN/A
*-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6469.7
Applied rewrites69.7%
(FPCore (x y z t a) :precision binary64 (* (/ y a) t))
double code(double x, double y, double z, double t, double a) {
return (y / a) * t;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (y / a) * t
end function
public static double code(double x, double y, double z, double t, double a) {
return (y / a) * t;
}
def code(x, y, z, t, a): return (y / a) * t
function code(x, y, z, t, a) return Float64(Float64(y / a) * t) end
function tmp = code(x, y, z, t, a) tmp = (y / a) * t; end
code[x_, y_, z_, t_, a_] := N[(N[(y / a), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{a} \cdot t
\end{array}
Initial program 93.6%
Taylor expanded in t around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6434.9
Applied rewrites34.9%
Applied rewrites35.3%
Final simplification35.3%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ a (- z t))))
(if (< y -1.0761266216389975e-10)
(- x (/ 1.0 (/ t_1 y)))
(if (< y 2.894426862792089e-49)
(- x (/ (* y (- z t)) a))
(- x (/ y t_1))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = a / (z - t);
double tmp;
if (y < -1.0761266216389975e-10) {
tmp = x - (1.0 / (t_1 / y));
} else if (y < 2.894426862792089e-49) {
tmp = x - ((y * (z - t)) / a);
} else {
tmp = x - (y / t_1);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = a / (z - t)
if (y < (-1.0761266216389975d-10)) then
tmp = x - (1.0d0 / (t_1 / y))
else if (y < 2.894426862792089d-49) then
tmp = x - ((y * (z - t)) / a)
else
tmp = x - (y / t_1)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = a / (z - t);
double tmp;
if (y < -1.0761266216389975e-10) {
tmp = x - (1.0 / (t_1 / y));
} else if (y < 2.894426862792089e-49) {
tmp = x - ((y * (z - t)) / a);
} else {
tmp = x - (y / t_1);
}
return tmp;
}
def code(x, y, z, t, a): t_1 = a / (z - t) tmp = 0 if y < -1.0761266216389975e-10: tmp = x - (1.0 / (t_1 / y)) elif y < 2.894426862792089e-49: tmp = x - ((y * (z - t)) / a) else: tmp = x - (y / t_1) return tmp
function code(x, y, z, t, a) t_1 = Float64(a / Float64(z - t)) tmp = 0.0 if (y < -1.0761266216389975e-10) tmp = Float64(x - Float64(1.0 / Float64(t_1 / y))); elseif (y < 2.894426862792089e-49) tmp = Float64(x - Float64(Float64(y * Float64(z - t)) / a)); else tmp = Float64(x - Float64(y / t_1)); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = a / (z - t); tmp = 0.0; if (y < -1.0761266216389975e-10) tmp = x - (1.0 / (t_1 / y)); elseif (y < 2.894426862792089e-49) tmp = x - ((y * (z - t)) / a); else tmp = x - (y / t_1); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(a / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[Less[y, -1.0761266216389975e-10], N[(x - N[(1.0 / N[(t$95$1 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[y, 2.894426862792089e-49], N[(x - N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(x - N[(y / t$95$1), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{z - t}\\
\mathbf{if}\;y < -1.0761266216389975 \cdot 10^{-10}:\\
\;\;\;\;x - \frac{1}{\frac{t\_1}{y}}\\
\mathbf{elif}\;y < 2.894426862792089 \cdot 10^{-49}:\\
\;\;\;\;x - \frac{y \cdot \left(z - t\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;x - \frac{y}{t\_1}\\
\end{array}
\end{array}
herbie shell --seed 2024295
(FPCore (x y z t a)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, F"
:precision binary64
:alt
(! :herbie-platform default (if (< y -430450648655599/4000000000000000000000000) (- x (/ 1 (/ (/ a (- z t)) y))) (if (< y 2894426862792089/10000000000000000000000000000000000000000000000000000000000000000) (- x (/ (* y (- z t)) a)) (- x (/ y (/ a (- z t)))))))
(- x (/ (* y (- z t)) a)))