
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
(FPCore (x y) :precision binary64 (fma x 200.0 (* y -200.0)))
double code(double x, double y) {
return fma(x, 200.0, (y * -200.0));
}
function code(x, y) return fma(x, 200.0, Float64(y * -200.0)) end
code[x_, y_] := N[(x * 200.0 + N[(y * -200.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, 200, y \cdot -200\right)
\end{array}
Initial program 100.0%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
distribute-rgt-inN/A
*-commutativeN/A
lower-fma.f64N/A
neg-mul-1N/A
associate-*r*N/A
lower-*.f64N/A
metadata-eval100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= y -1.2e-23) (* y -200.0) (if (<= y 1250000000.0) (* 200.0 x) (* y -200.0))))
double code(double x, double y) {
double tmp;
if (y <= -1.2e-23) {
tmp = y * -200.0;
} else if (y <= 1250000000.0) {
tmp = 200.0 * x;
} else {
tmp = y * -200.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.2d-23)) then
tmp = y * (-200.0d0)
else if (y <= 1250000000.0d0) then
tmp = 200.0d0 * x
else
tmp = y * (-200.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.2e-23) {
tmp = y * -200.0;
} else if (y <= 1250000000.0) {
tmp = 200.0 * x;
} else {
tmp = y * -200.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.2e-23: tmp = y * -200.0 elif y <= 1250000000.0: tmp = 200.0 * x else: tmp = y * -200.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.2e-23) tmp = Float64(y * -200.0); elseif (y <= 1250000000.0) tmp = Float64(200.0 * x); else tmp = Float64(y * -200.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.2e-23) tmp = y * -200.0; elseif (y <= 1250000000.0) tmp = 200.0 * x; else tmp = y * -200.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.2e-23], N[(y * -200.0), $MachinePrecision], If[LessEqual[y, 1250000000.0], N[(200.0 * x), $MachinePrecision], N[(y * -200.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.2 \cdot 10^{-23}:\\
\;\;\;\;y \cdot -200\\
\mathbf{elif}\;y \leq 1250000000:\\
\;\;\;\;200 \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot -200\\
\end{array}
\end{array}
if y < -1.19999999999999998e-23 or 1.25e9 < y Initial program 100.0%
Taylor expanded in x around 0
lower-*.f6475.0
Applied rewrites75.0%
if -1.19999999999999998e-23 < y < 1.25e9Initial program 100.0%
Taylor expanded in x around inf
lower-*.f6480.3
Applied rewrites80.3%
Final simplification77.3%
(FPCore (x y) :precision binary64 (* (- x y) 200.0))
double code(double x, double y) {
return (x - y) * 200.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) * 200.0d0
end function
public static double code(double x, double y) {
return (x - y) * 200.0;
}
def code(x, y): return (x - y) * 200.0
function code(x, y) return Float64(Float64(x - y) * 200.0) end
function tmp = code(x, y) tmp = (x - y) * 200.0; end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] * 200.0), $MachinePrecision]
\begin{array}{l}
\\
\left(x - y\right) \cdot 200
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (* y -200.0))
double code(double x, double y) {
return y * -200.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * (-200.0d0)
end function
public static double code(double x, double y) {
return y * -200.0;
}
def code(x, y): return y * -200.0
function code(x, y) return Float64(y * -200.0) end
function tmp = code(x, y) tmp = y * -200.0; end
code[x_, y_] := N[(y * -200.0), $MachinePrecision]
\begin{array}{l}
\\
y \cdot -200
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
lower-*.f6451.8
Applied rewrites51.8%
Final simplification51.8%
herbie shell --seed 2024295
(FPCore (x y)
:name "Data.Colour.CIE:cieLABView from colour-2.3.3, C"
:precision binary64
(* 200.0 (- x y)))