
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (+ x y) (- z) (+ x y)))
double code(double x, double y, double z) {
return fma((x + y), -z, (x + y));
}
function code(x, y, z) return fma(Float64(x + y), Float64(-z), Float64(x + y)) end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * (-z) + N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x + y, -z, x + y\right)
\end{array}
Initial program 99.9%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-neg.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- y) z)))
(if (<= (+ x y) -4e-278)
(* (- 1.0 z) x)
(if (<= (+ x y) 2e-156) t_0 (if (<= (+ x y) 2e+256) (+ x y) t_0)))))
double code(double x, double y, double z) {
double t_0 = -y * z;
double tmp;
if ((x + y) <= -4e-278) {
tmp = (1.0 - z) * x;
} else if ((x + y) <= 2e-156) {
tmp = t_0;
} else if ((x + y) <= 2e+256) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -y * z
if ((x + y) <= (-4d-278)) then
tmp = (1.0d0 - z) * x
else if ((x + y) <= 2d-156) then
tmp = t_0
else if ((x + y) <= 2d+256) then
tmp = x + y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -y * z;
double tmp;
if ((x + y) <= -4e-278) {
tmp = (1.0 - z) * x;
} else if ((x + y) <= 2e-156) {
tmp = t_0;
} else if ((x + y) <= 2e+256) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -y * z tmp = 0 if (x + y) <= -4e-278: tmp = (1.0 - z) * x elif (x + y) <= 2e-156: tmp = t_0 elif (x + y) <= 2e+256: tmp = x + y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-y) * z) tmp = 0.0 if (Float64(x + y) <= -4e-278) tmp = Float64(Float64(1.0 - z) * x); elseif (Float64(x + y) <= 2e-156) tmp = t_0; elseif (Float64(x + y) <= 2e+256) tmp = Float64(x + y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -y * z; tmp = 0.0; if ((x + y) <= -4e-278) tmp = (1.0 - z) * x; elseif ((x + y) <= 2e-156) tmp = t_0; elseif ((x + y) <= 2e+256) tmp = x + y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-y) * z), $MachinePrecision]}, If[LessEqual[N[(x + y), $MachinePrecision], -4e-278], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[N[(x + y), $MachinePrecision], 2e-156], t$95$0, If[LessEqual[N[(x + y), $MachinePrecision], 2e+256], N[(x + y), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-y\right) \cdot z\\
\mathbf{if}\;x + y \leq -4 \cdot 10^{-278}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{elif}\;x + y \leq 2 \cdot 10^{-156}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x + y \leq 2 \cdot 10^{+256}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (+.f64 x y) < -3.99999999999999975e-278Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6450.5
Applied rewrites50.5%
if -3.99999999999999975e-278 < (+.f64 x y) < 2.00000000000000008e-156 or 2.0000000000000001e256 < (+.f64 x y) Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6450.6
Applied rewrites50.6%
Taylor expanded in z around inf
Applied rewrites35.6%
if 2.00000000000000008e-156 < (+.f64 x y) < 2.0000000000000001e256Initial program 100.0%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6445.2
Applied rewrites45.2%
lift-*.f64N/A
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
*-commutativeN/A
lift-+.f64N/A
distribute-lft-inN/A
lower-fma.f64N/A
lower-*.f6445.2
Applied rewrites45.2%
Taylor expanded in z around 0
lower-+.f6455.0
Applied rewrites55.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- y) z)))
(if (<= z -3.8e+127)
t_0
(if (<= z -1.8) (* (- z) x) (if (<= z 1.0) (+ x y) t_0)))))
double code(double x, double y, double z) {
double t_0 = -y * z;
double tmp;
if (z <= -3.8e+127) {
tmp = t_0;
} else if (z <= -1.8) {
tmp = -z * x;
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -y * z
if (z <= (-3.8d+127)) then
tmp = t_0
else if (z <= (-1.8d0)) then
tmp = -z * x
else if (z <= 1.0d0) then
tmp = x + y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -y * z;
double tmp;
if (z <= -3.8e+127) {
tmp = t_0;
} else if (z <= -1.8) {
tmp = -z * x;
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -y * z tmp = 0 if z <= -3.8e+127: tmp = t_0 elif z <= -1.8: tmp = -z * x elif z <= 1.0: tmp = x + y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-y) * z) tmp = 0.0 if (z <= -3.8e+127) tmp = t_0; elseif (z <= -1.8) tmp = Float64(Float64(-z) * x); elseif (z <= 1.0) tmp = Float64(x + y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -y * z; tmp = 0.0; if (z <= -3.8e+127) tmp = t_0; elseif (z <= -1.8) tmp = -z * x; elseif (z <= 1.0) tmp = x + y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-y) * z), $MachinePrecision]}, If[LessEqual[z, -3.8e+127], t$95$0, If[LessEqual[z, -1.8], N[((-z) * x), $MachinePrecision], If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-y\right) \cdot z\\
\mathbf{if}\;z \leq -3.8 \cdot 10^{+127}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -1.8:\\
\;\;\;\;\left(-z\right) \cdot x\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -3.7999999999999998e127 or 1 < z Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6454.4
Applied rewrites54.4%
Taylor expanded in z around inf
Applied rewrites53.8%
if -3.7999999999999998e127 < z < -1.80000000000000004Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6440.0
Applied rewrites40.0%
Taylor expanded in z around inf
Applied rewrites39.3%
if -1.80000000000000004 < z < 1Initial program 99.9%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f643.3
Applied rewrites3.3%
lift-*.f64N/A
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
*-commutativeN/A
lift-+.f64N/A
distribute-lft-inN/A
lower-fma.f64N/A
lower-*.f643.3
Applied rewrites3.3%
Taylor expanded in z around 0
lower-+.f6496.7
Applied rewrites96.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- z) x))) (if (<= z -1.8) t_0 (if (<= z 1.0) (+ x y) t_0))))
double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if (z <= -1.8) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * x
if (z <= (-1.8d0)) then
tmp = t_0
else if (z <= 1.0d0) then
tmp = x + y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if (z <= -1.8) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * x tmp = 0 if z <= -1.8: tmp = t_0 elif z <= 1.0: tmp = x + y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * x) tmp = 0.0 if (z <= -1.8) tmp = t_0; elseif (z <= 1.0) tmp = Float64(x + y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * x; tmp = 0.0; if (z <= -1.8) tmp = t_0; elseif (z <= 1.0) tmp = x + y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * x), $MachinePrecision]}, If[LessEqual[z, -1.8], t$95$0, If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot x\\
\mathbf{if}\;z \leq -1.8:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.80000000000000004 or 1 < z Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6450.4
Applied rewrites50.4%
Taylor expanded in z around inf
Applied rewrites50.2%
if -1.80000000000000004 < z < 1Initial program 99.9%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f643.3
Applied rewrites3.3%
lift-*.f64N/A
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
*-commutativeN/A
lift-+.f64N/A
distribute-lft-inN/A
lower-fma.f64N/A
lower-*.f643.3
Applied rewrites3.3%
Taylor expanded in z around 0
lower-+.f6496.7
Applied rewrites96.7%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -4e-278) (fma (- z) x x) (fma (- z) y y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -4e-278) {
tmp = fma(-z, x, x);
} else {
tmp = fma(-z, y, y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -4e-278) tmp = fma(Float64(-z), x, x); else tmp = fma(Float64(-z), y, y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -4e-278], N[((-z) * x + x), $MachinePrecision], N[((-z) * y + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -4 \cdot 10^{-278}:\\
\;\;\;\;\mathsf{fma}\left(-z, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-z, y, y\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -3.99999999999999975e-278Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6450.5
Applied rewrites50.5%
Applied rewrites50.5%
if -3.99999999999999975e-278 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6450.1
Applied rewrites50.1%
Applied rewrites50.1%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -4e-278) (fma (- z) x x) (* (- 1.0 z) y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -4e-278) {
tmp = fma(-z, x, x);
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -4e-278) tmp = fma(Float64(-z), x, x); else tmp = Float64(Float64(1.0 - z) * y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -4e-278], N[((-z) * x + x), $MachinePrecision], N[(N[(1.0 - z), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -4 \cdot 10^{-278}:\\
\;\;\;\;\mathsf{fma}\left(-z, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\left(1 - z\right) \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -3.99999999999999975e-278Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6450.5
Applied rewrites50.5%
Applied rewrites50.5%
if -3.99999999999999975e-278 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6450.1
Applied rewrites50.1%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -4e-278) (* (- 1.0 z) x) (* (- 1.0 z) y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -4e-278) {
tmp = (1.0 - z) * x;
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-4d-278)) then
tmp = (1.0d0 - z) * x
else
tmp = (1.0d0 - z) * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -4e-278) {
tmp = (1.0 - z) * x;
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -4e-278: tmp = (1.0 - z) * x else: tmp = (1.0 - z) * y return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -4e-278) tmp = Float64(Float64(1.0 - z) * x); else tmp = Float64(Float64(1.0 - z) * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -4e-278) tmp = (1.0 - z) * x; else tmp = (1.0 - z) * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -4e-278], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], N[(N[(1.0 - z), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -4 \cdot 10^{-278}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(1 - z\right) \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -3.99999999999999975e-278Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6450.5
Applied rewrites50.5%
if -3.99999999999999975e-278 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6450.1
Applied rewrites50.1%
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 99.9%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6455.7
Applied rewrites55.7%
lift-*.f64N/A
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
*-commutativeN/A
lift-+.f64N/A
distribute-lft-inN/A
lower-fma.f64N/A
lower-*.f6454.9
Applied rewrites54.9%
Taylor expanded in z around 0
lower-+.f6445.0
Applied rewrites45.0%
herbie shell --seed 2024295
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))