Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I

Percentage Accurate: 96.1% → 97.8%
Time: 7.1s
Alternatives: 5
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ x \cdot \left(1 - y \cdot z\right) \end{array} \]
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
	return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
	return x * (1.0 - (y * z));
}
def code(x, y, z):
	return x * (1.0 - (y * z))
function code(x, y, z)
	return Float64(x * Float64(1.0 - Float64(y * z)))
end
function tmp = code(x, y, z)
	tmp = x * (1.0 - (y * z));
end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x \cdot \left(1 - y \cdot z\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 5 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 96.1% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x \cdot \left(1 - y \cdot z\right) \end{array} \]
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
	return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
	return x * (1.0 - (y * z));
}
def code(x, y, z):
	return x * (1.0 - (y * z))
function code(x, y, z)
	return Float64(x * Float64(1.0 - Float64(y * z)))
end
function tmp = code(x, y, z)
	tmp = x * (1.0 - (y * z));
end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x \cdot \left(1 - y \cdot z\right)
\end{array}

Alternative 1: 97.8% accurate, 0.7× speedup?

\[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \begin{array}{l} \mathbf{if}\;x\_m \leq 4 \cdot 10^{+24}:\\ \;\;\;\;\mathsf{fma}\left(\left(-z\right) \cdot x\_m, y, x\_m\right)\\ \mathbf{else}:\\ \;\;\;\;\left(1 - y \cdot z\right) \cdot x\_m\\ \end{array} \end{array} \]
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
 :precision binary64
 (* x_s (if (<= x_m 4e+24) (fma (* (- z) x_m) y x_m) (* (- 1.0 (* y z)) x_m))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
	double tmp;
	if (x_m <= 4e+24) {
		tmp = fma((-z * x_m), y, x_m);
	} else {
		tmp = (1.0 - (y * z)) * x_m;
	}
	return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0, x)
function code(x_s, x_m, y, z)
	tmp = 0.0
	if (x_m <= 4e+24)
		tmp = fma(Float64(Float64(-z) * x_m), y, x_m);
	else
		tmp = Float64(Float64(1.0 - Float64(y * z)) * x_m);
	end
	return Float64(x_s * tmp)
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[x$95$m, 4e+24], N[(N[((-z) * x$95$m), $MachinePrecision] * y + x$95$m), $MachinePrecision], N[(N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision] * x$95$m), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)

\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \leq 4 \cdot 10^{+24}:\\
\;\;\;\;\mathsf{fma}\left(\left(-z\right) \cdot x\_m, y, x\_m\right)\\

\mathbf{else}:\\
\;\;\;\;\left(1 - y \cdot z\right) \cdot x\_m\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if x < 3.9999999999999999e24

    1. Initial program 93.0%

      \[x \cdot \left(1 - y \cdot z\right) \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-*.f64N/A

        \[\leadsto \color{blue}{x \cdot \left(1 - y \cdot z\right)} \]
      2. lift--.f64N/A

        \[\leadsto x \cdot \color{blue}{\left(1 - y \cdot z\right)} \]
      3. sub-negN/A

        \[\leadsto x \cdot \color{blue}{\left(1 + \left(\mathsf{neg}\left(y \cdot z\right)\right)\right)} \]
      4. +-commutativeN/A

        \[\leadsto x \cdot \color{blue}{\left(\left(\mathsf{neg}\left(y \cdot z\right)\right) + 1\right)} \]
      5. distribute-lft-inN/A

        \[\leadsto \color{blue}{x \cdot \left(\mathsf{neg}\left(y \cdot z\right)\right) + x \cdot 1} \]
      6. lift-*.f64N/A

        \[\leadsto x \cdot \left(\mathsf{neg}\left(\color{blue}{y \cdot z}\right)\right) + x \cdot 1 \]
      7. *-commutativeN/A

        \[\leadsto x \cdot \left(\mathsf{neg}\left(\color{blue}{z \cdot y}\right)\right) + x \cdot 1 \]
      8. distribute-lft-neg-inN/A

        \[\leadsto x \cdot \color{blue}{\left(\left(\mathsf{neg}\left(z\right)\right) \cdot y\right)} + x \cdot 1 \]
      9. associate-*r*N/A

        \[\leadsto \color{blue}{\left(x \cdot \left(\mathsf{neg}\left(z\right)\right)\right) \cdot y} + x \cdot 1 \]
      10. *-rgt-identityN/A

        \[\leadsto \left(x \cdot \left(\mathsf{neg}\left(z\right)\right)\right) \cdot y + \color{blue}{x} \]
      11. lower-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(x \cdot \left(\mathsf{neg}\left(z\right)\right), y, x\right)} \]
      12. lower-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\color{blue}{x \cdot \left(\mathsf{neg}\left(z\right)\right)}, y, x\right) \]
      13. lower-neg.f6497.4

        \[\leadsto \mathsf{fma}\left(x \cdot \color{blue}{\left(-z\right)}, y, x\right) \]
    4. Applied rewrites97.4%

      \[\leadsto \color{blue}{\mathsf{fma}\left(x \cdot \left(-z\right), y, x\right)} \]

    if 3.9999999999999999e24 < x

    1. Initial program 99.9%

      \[x \cdot \left(1 - y \cdot z\right) \]
    2. Add Preprocessing
  3. Recombined 2 regimes into one program.
  4. Final simplification98.0%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq 4 \cdot 10^{+24}:\\ \;\;\;\;\mathsf{fma}\left(\left(-z\right) \cdot x, y, x\right)\\ \mathbf{else}:\\ \;\;\;\;\left(1 - y \cdot z\right) \cdot x\\ \end{array} \]
  5. Add Preprocessing

Alternative 2: 94.0% accurate, 0.3× speedup?

\[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ \begin{array}{l} t_0 := 1 - y \cdot z\\ t_1 := \left(\left(-y\right) \cdot z\right) \cdot x\_m\\ x\_s \cdot \begin{array}{l} \mathbf{if}\;t\_0 \leq -10:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;1 \cdot x\_m\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \end{array} \]
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
 :precision binary64
 (let* ((t_0 (- 1.0 (* y z))) (t_1 (* (* (- y) z) x_m)))
   (* x_s (if (<= t_0 -10.0) t_1 (if (<= t_0 2.0) (* 1.0 x_m) t_1)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
	double t_0 = 1.0 - (y * z);
	double t_1 = (-y * z) * x_m;
	double tmp;
	if (t_0 <= -10.0) {
		tmp = t_1;
	} else if (t_0 <= 2.0) {
		tmp = 1.0 * x_m;
	} else {
		tmp = t_1;
	}
	return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = 1.0d0 - (y * z)
    t_1 = (-y * z) * x_m
    if (t_0 <= (-10.0d0)) then
        tmp = t_1
    else if (t_0 <= 2.0d0) then
        tmp = 1.0d0 * x_m
    else
        tmp = t_1
    end if
    code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
	double t_0 = 1.0 - (y * z);
	double t_1 = (-y * z) * x_m;
	double tmp;
	if (t_0 <= -10.0) {
		tmp = t_1;
	} else if (t_0 <= 2.0) {
		tmp = 1.0 * x_m;
	} else {
		tmp = t_1;
	}
	return x_s * tmp;
}
x\_m = math.fabs(x)
x\_s = math.copysign(1.0, x)
def code(x_s, x_m, y, z):
	t_0 = 1.0 - (y * z)
	t_1 = (-y * z) * x_m
	tmp = 0
	if t_0 <= -10.0:
		tmp = t_1
	elif t_0 <= 2.0:
		tmp = 1.0 * x_m
	else:
		tmp = t_1
	return x_s * tmp
x\_m = abs(x)
x\_s = copysign(1.0, x)
function code(x_s, x_m, y, z)
	t_0 = Float64(1.0 - Float64(y * z))
	t_1 = Float64(Float64(Float64(-y) * z) * x_m)
	tmp = 0.0
	if (t_0 <= -10.0)
		tmp = t_1;
	elseif (t_0 <= 2.0)
		tmp = Float64(1.0 * x_m);
	else
		tmp = t_1;
	end
	return Float64(x_s * tmp)
end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
function tmp_2 = code(x_s, x_m, y, z)
	t_0 = 1.0 - (y * z);
	t_1 = (-y * z) * x_m;
	tmp = 0.0;
	if (t_0 <= -10.0)
		tmp = t_1;
	elseif (t_0 <= 2.0)
		tmp = 1.0 * x_m;
	else
		tmp = t_1;
	end
	tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[((-y) * z), $MachinePrecision] * x$95$m), $MachinePrecision]}, N[(x$95$s * If[LessEqual[t$95$0, -10.0], t$95$1, If[LessEqual[t$95$0, 2.0], N[(1.0 * x$95$m), $MachinePrecision], t$95$1]]), $MachinePrecision]]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)

\\
\begin{array}{l}
t_0 := 1 - y \cdot z\\
t_1 := \left(\left(-y\right) \cdot z\right) \cdot x\_m\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_0 \leq -10:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1 \cdot x\_m\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (-.f64 #s(literal 1 binary64) (*.f64 y z)) < -10 or 2 < (-.f64 #s(literal 1 binary64) (*.f64 y z))

    1. Initial program 90.3%

      \[x \cdot \left(1 - y \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto x \cdot \color{blue}{\left(-1 \cdot \left(y \cdot z\right)\right)} \]
    4. Step-by-step derivation
      1. associate-*r*N/A

        \[\leadsto x \cdot \color{blue}{\left(\left(-1 \cdot y\right) \cdot z\right)} \]
      2. lower-*.f64N/A

        \[\leadsto x \cdot \color{blue}{\left(\left(-1 \cdot y\right) \cdot z\right)} \]
      3. mul-1-negN/A

        \[\leadsto x \cdot \left(\color{blue}{\left(\mathsf{neg}\left(y\right)\right)} \cdot z\right) \]
      4. lower-neg.f6488.7

        \[\leadsto x \cdot \left(\color{blue}{\left(-y\right)} \cdot z\right) \]
    5. Applied rewrites88.7%

      \[\leadsto x \cdot \color{blue}{\left(\left(-y\right) \cdot z\right)} \]

    if -10 < (-.f64 #s(literal 1 binary64) (*.f64 y z)) < 2

    1. Initial program 100.0%

      \[x \cdot \left(1 - y \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto x \cdot \color{blue}{1} \]
    4. Step-by-step derivation
      1. Applied rewrites97.3%

        \[\leadsto x \cdot \color{blue}{1} \]
    5. Recombined 2 regimes into one program.
    6. Final simplification92.7%

      \[\leadsto \begin{array}{l} \mathbf{if}\;1 - y \cdot z \leq -10:\\ \;\;\;\;\left(\left(-y\right) \cdot z\right) \cdot x\\ \mathbf{elif}\;1 - y \cdot z \leq 2:\\ \;\;\;\;1 \cdot x\\ \mathbf{else}:\\ \;\;\;\;\left(\left(-y\right) \cdot z\right) \cdot x\\ \end{array} \]
    7. Add Preprocessing

    Alternative 3: 97.7% accurate, 0.7× speedup?

    \[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \begin{array}{l} \mathbf{if}\;x\_m \leq 5 \cdot 10^{-12}:\\ \;\;\;\;\mathsf{fma}\left(\left(-y\right) \cdot x\_m, z, x\_m\right)\\ \mathbf{else}:\\ \;\;\;\;\left(1 - y \cdot z\right) \cdot x\_m\\ \end{array} \end{array} \]
    x\_m = (fabs.f64 x)
    x\_s = (copysign.f64 #s(literal 1 binary64) x)
    (FPCore (x_s x_m y z)
     :precision binary64
     (* x_s (if (<= x_m 5e-12) (fma (* (- y) x_m) z x_m) (* (- 1.0 (* y z)) x_m))))
    x\_m = fabs(x);
    x\_s = copysign(1.0, x);
    double code(double x_s, double x_m, double y, double z) {
    	double tmp;
    	if (x_m <= 5e-12) {
    		tmp = fma((-y * x_m), z, x_m);
    	} else {
    		tmp = (1.0 - (y * z)) * x_m;
    	}
    	return x_s * tmp;
    }
    
    x\_m = abs(x)
    x\_s = copysign(1.0, x)
    function code(x_s, x_m, y, z)
    	tmp = 0.0
    	if (x_m <= 5e-12)
    		tmp = fma(Float64(Float64(-y) * x_m), z, x_m);
    	else
    		tmp = Float64(Float64(1.0 - Float64(y * z)) * x_m);
    	end
    	return Float64(x_s * tmp)
    end
    
    x\_m = N[Abs[x], $MachinePrecision]
    x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
    code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[x$95$m, 5e-12], N[(N[((-y) * x$95$m), $MachinePrecision] * z + x$95$m), $MachinePrecision], N[(N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision] * x$95$m), $MachinePrecision]]), $MachinePrecision]
    
    \begin{array}{l}
    x\_m = \left|x\right|
    \\
    x\_s = \mathsf{copysign}\left(1, x\right)
    
    \\
    x\_s \cdot \begin{array}{l}
    \mathbf{if}\;x\_m \leq 5 \cdot 10^{-12}:\\
    \;\;\;\;\mathsf{fma}\left(\left(-y\right) \cdot x\_m, z, x\_m\right)\\
    
    \mathbf{else}:\\
    \;\;\;\;\left(1 - y \cdot z\right) \cdot x\_m\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if x < 4.9999999999999997e-12

      1. Initial program 92.9%

        \[x \cdot \left(1 - y \cdot z\right) \]
      2. Add Preprocessing
      3. Step-by-step derivation
        1. lift-*.f64N/A

          \[\leadsto \color{blue}{x \cdot \left(1 - y \cdot z\right)} \]
        2. lift--.f64N/A

          \[\leadsto x \cdot \color{blue}{\left(1 - y \cdot z\right)} \]
        3. sub-negN/A

          \[\leadsto x \cdot \color{blue}{\left(1 + \left(\mathsf{neg}\left(y \cdot z\right)\right)\right)} \]
        4. +-commutativeN/A

          \[\leadsto x \cdot \color{blue}{\left(\left(\mathsf{neg}\left(y \cdot z\right)\right) + 1\right)} \]
        5. distribute-lft-inN/A

          \[\leadsto \color{blue}{x \cdot \left(\mathsf{neg}\left(y \cdot z\right)\right) + x \cdot 1} \]
        6. lift-*.f64N/A

          \[\leadsto x \cdot \left(\mathsf{neg}\left(\color{blue}{y \cdot z}\right)\right) + x \cdot 1 \]
        7. distribute-lft-neg-inN/A

          \[\leadsto x \cdot \color{blue}{\left(\left(\mathsf{neg}\left(y\right)\right) \cdot z\right)} + x \cdot 1 \]
        8. associate-*r*N/A

          \[\leadsto \color{blue}{\left(x \cdot \left(\mathsf{neg}\left(y\right)\right)\right) \cdot z} + x \cdot 1 \]
        9. *-rgt-identityN/A

          \[\leadsto \left(x \cdot \left(\mathsf{neg}\left(y\right)\right)\right) \cdot z + \color{blue}{x} \]
        10. lower-fma.f64N/A

          \[\leadsto \color{blue}{\mathsf{fma}\left(x \cdot \left(\mathsf{neg}\left(y\right)\right), z, x\right)} \]
        11. lower-*.f64N/A

          \[\leadsto \mathsf{fma}\left(\color{blue}{x \cdot \left(\mathsf{neg}\left(y\right)\right)}, z, x\right) \]
        12. lower-neg.f6495.2

          \[\leadsto \mathsf{fma}\left(x \cdot \color{blue}{\left(-y\right)}, z, x\right) \]
      4. Applied rewrites95.2%

        \[\leadsto \color{blue}{\mathsf{fma}\left(x \cdot \left(-y\right), z, x\right)} \]

      if 4.9999999999999997e-12 < x

      1. Initial program 99.8%

        \[x \cdot \left(1 - y \cdot z\right) \]
      2. Add Preprocessing
    3. Recombined 2 regimes into one program.
    4. Final simplification96.5%

      \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq 5 \cdot 10^{-12}:\\ \;\;\;\;\mathsf{fma}\left(\left(-y\right) \cdot x, z, x\right)\\ \mathbf{else}:\\ \;\;\;\;\left(1 - y \cdot z\right) \cdot x\\ \end{array} \]
    5. Add Preprocessing

    Alternative 4: 96.1% accurate, 1.0× speedup?

    \[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \left(\left(1 - y \cdot z\right) \cdot x\_m\right) \end{array} \]
    x\_m = (fabs.f64 x)
    x\_s = (copysign.f64 #s(literal 1 binary64) x)
    (FPCore (x_s x_m y z) :precision binary64 (* x_s (* (- 1.0 (* y z)) x_m)))
    x\_m = fabs(x);
    x\_s = copysign(1.0, x);
    double code(double x_s, double x_m, double y, double z) {
    	return x_s * ((1.0 - (y * z)) * x_m);
    }
    
    x\_m = abs(x)
    x\_s = copysign(1.0d0, x)
    real(8) function code(x_s, x_m, y, z)
        real(8), intent (in) :: x_s
        real(8), intent (in) :: x_m
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        code = x_s * ((1.0d0 - (y * z)) * x_m)
    end function
    
    x\_m = Math.abs(x);
    x\_s = Math.copySign(1.0, x);
    public static double code(double x_s, double x_m, double y, double z) {
    	return x_s * ((1.0 - (y * z)) * x_m);
    }
    
    x\_m = math.fabs(x)
    x\_s = math.copysign(1.0, x)
    def code(x_s, x_m, y, z):
    	return x_s * ((1.0 - (y * z)) * x_m)
    
    x\_m = abs(x)
    x\_s = copysign(1.0, x)
    function code(x_s, x_m, y, z)
    	return Float64(x_s * Float64(Float64(1.0 - Float64(y * z)) * x_m))
    end
    
    x\_m = abs(x);
    x\_s = sign(x) * abs(1.0);
    function tmp = code(x_s, x_m, y, z)
    	tmp = x_s * ((1.0 - (y * z)) * x_m);
    end
    
    x\_m = N[Abs[x], $MachinePrecision]
    x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
    code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision] * x$95$m), $MachinePrecision]), $MachinePrecision]
    
    \begin{array}{l}
    x\_m = \left|x\right|
    \\
    x\_s = \mathsf{copysign}\left(1, x\right)
    
    \\
    x\_s \cdot \left(\left(1 - y \cdot z\right) \cdot x\_m\right)
    \end{array}
    
    Derivation
    1. Initial program 94.8%

      \[x \cdot \left(1 - y \cdot z\right) \]
    2. Add Preprocessing
    3. Final simplification94.8%

      \[\leadsto \left(1 - y \cdot z\right) \cdot x \]
    4. Add Preprocessing

    Alternative 5: 50.6% accurate, 2.3× speedup?

    \[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \left(1 \cdot x\_m\right) \end{array} \]
    x\_m = (fabs.f64 x)
    x\_s = (copysign.f64 #s(literal 1 binary64) x)
    (FPCore (x_s x_m y z) :precision binary64 (* x_s (* 1.0 x_m)))
    x\_m = fabs(x);
    x\_s = copysign(1.0, x);
    double code(double x_s, double x_m, double y, double z) {
    	return x_s * (1.0 * x_m);
    }
    
    x\_m = abs(x)
    x\_s = copysign(1.0d0, x)
    real(8) function code(x_s, x_m, y, z)
        real(8), intent (in) :: x_s
        real(8), intent (in) :: x_m
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        code = x_s * (1.0d0 * x_m)
    end function
    
    x\_m = Math.abs(x);
    x\_s = Math.copySign(1.0, x);
    public static double code(double x_s, double x_m, double y, double z) {
    	return x_s * (1.0 * x_m);
    }
    
    x\_m = math.fabs(x)
    x\_s = math.copysign(1.0, x)
    def code(x_s, x_m, y, z):
    	return x_s * (1.0 * x_m)
    
    x\_m = abs(x)
    x\_s = copysign(1.0, x)
    function code(x_s, x_m, y, z)
    	return Float64(x_s * Float64(1.0 * x_m))
    end
    
    x\_m = abs(x);
    x\_s = sign(x) * abs(1.0);
    function tmp = code(x_s, x_m, y, z)
    	tmp = x_s * (1.0 * x_m);
    end
    
    x\_m = N[Abs[x], $MachinePrecision]
    x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
    code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(1.0 * x$95$m), $MachinePrecision]), $MachinePrecision]
    
    \begin{array}{l}
    x\_m = \left|x\right|
    \\
    x\_s = \mathsf{copysign}\left(1, x\right)
    
    \\
    x\_s \cdot \left(1 \cdot x\_m\right)
    \end{array}
    
    Derivation
    1. Initial program 94.8%

      \[x \cdot \left(1 - y \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto x \cdot \color{blue}{1} \]
    4. Step-by-step derivation
      1. Applied rewrites46.4%

        \[\leadsto x \cdot \color{blue}{1} \]
      2. Final simplification46.4%

        \[\leadsto 1 \cdot x \]
      3. Add Preprocessing

      Reproduce

      ?
      herbie shell --seed 2024295 
      (FPCore (x y z)
        :name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
        :precision binary64
        (* x (- 1.0 (* y z))))