
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* (sqrt x) 2.0)))
(if (<= (cos (- y (/ (* t z) 3.0))) 2.0)
(-
(fma
t_1
(* (cos y) (cos (* -0.3333333333333333 (* t z))))
(* (* (sin y) (sin (* (* 0.3333333333333333 z) t))) t_1))
(/ a (* b 3.0)))
(* (fma (* (/ (cos y) a) (sqrt x)) 2.0 (/ -0.3333333333333333 b)) a))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = sqrt(x) * 2.0;
double tmp;
if (cos((y - ((t * z) / 3.0))) <= 2.0) {
tmp = fma(t_1, (cos(y) * cos((-0.3333333333333333 * (t * z)))), ((sin(y) * sin(((0.3333333333333333 * z) * t))) * t_1)) - (a / (b * 3.0));
} else {
tmp = fma(((cos(y) / a) * sqrt(x)), 2.0, (-0.3333333333333333 / b)) * a;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(sqrt(x) * 2.0) tmp = 0.0 if (cos(Float64(y - Float64(Float64(t * z) / 3.0))) <= 2.0) tmp = Float64(fma(t_1, Float64(cos(y) * cos(Float64(-0.3333333333333333 * Float64(t * z)))), Float64(Float64(sin(y) * sin(Float64(Float64(0.3333333333333333 * z) * t))) * t_1)) - Float64(a / Float64(b * 3.0))); else tmp = Float64(fma(Float64(Float64(cos(y) / a) * sqrt(x)), 2.0, Float64(-0.3333333333333333 / b)) * a); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]}, If[LessEqual[N[Cos[N[(y - N[(N[(t * z), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 2.0], N[(N[(t$95$1 * N[(N[Cos[y], $MachinePrecision] * N[Cos[N[(-0.3333333333333333 * N[(t * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + N[(N[(N[Sin[y], $MachinePrecision] * N[Sin[N[(N[(0.3333333333333333 * z), $MachinePrecision] * t), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(N[Cos[y], $MachinePrecision] / a), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * 2.0 + N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision] * a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \sqrt{x} \cdot 2\\
\mathbf{if}\;\cos \left(y - \frac{t \cdot z}{3}\right) \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t\_1, \cos y \cdot \cos \left(-0.3333333333333333 \cdot \left(t \cdot z\right)\right), \left(\sin y \cdot \sin \left(\left(0.3333333333333333 \cdot z\right) \cdot t\right)\right) \cdot t\_1\right) - \frac{a}{b \cdot 3}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{\cos y}{a} \cdot \sqrt{x}, 2, \frac{-0.3333333333333333}{b}\right) \cdot a\\
\end{array}
\end{array}
if (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) < 2Initial program 83.6%
lift--.f64N/A
flip--N/A
div-invN/A
difference-of-squaresN/A
lift--.f64N/A
associate-*l*N/A
lower-*.f64N/A
+-commutativeN/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lower-fma.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
Applied rewrites80.9%
Applied rewrites84.2%
if 2 < (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) Initial program 0.0%
Taylor expanded in a around inf
Applied rewrites0.0%
Taylor expanded in z around 0
Applied rewrites65.6%
Final simplification81.3%
(FPCore (x y z t a b)
:precision binary64
(if (<= (cos (- y (/ (* t z) 3.0))) 2.0)
(-
(*
(fma
(cos (* -0.3333333333333333 (* t z)))
(cos y)
(* (sin (* 0.3333333333333333 (* t z))) (sin y)))
(* (sqrt x) 2.0))
(/ a (* b 3.0)))
(* (fma (* (/ (cos y) a) (sqrt x)) 2.0 (/ -0.3333333333333333 b)) a)))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (cos((y - ((t * z) / 3.0))) <= 2.0) {
tmp = (fma(cos((-0.3333333333333333 * (t * z))), cos(y), (sin((0.3333333333333333 * (t * z))) * sin(y))) * (sqrt(x) * 2.0)) - (a / (b * 3.0));
} else {
tmp = fma(((cos(y) / a) * sqrt(x)), 2.0, (-0.3333333333333333 / b)) * a;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (cos(Float64(y - Float64(Float64(t * z) / 3.0))) <= 2.0) tmp = Float64(Float64(fma(cos(Float64(-0.3333333333333333 * Float64(t * z))), cos(y), Float64(sin(Float64(0.3333333333333333 * Float64(t * z))) * sin(y))) * Float64(sqrt(x) * 2.0)) - Float64(a / Float64(b * 3.0))); else tmp = Float64(fma(Float64(Float64(cos(y) / a) * sqrt(x)), 2.0, Float64(-0.3333333333333333 / b)) * a); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[Cos[N[(y - N[(N[(t * z), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 2.0], N[(N[(N[(N[Cos[N[(-0.3333333333333333 * N[(t * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[y], $MachinePrecision] + N[(N[Sin[N[(0.3333333333333333 * N[(t * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(N[Cos[y], $MachinePrecision] / a), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * 2.0 + N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision] * a), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos \left(y - \frac{t \cdot z}{3}\right) \leq 2:\\
\;\;\;\;\mathsf{fma}\left(\cos \left(-0.3333333333333333 \cdot \left(t \cdot z\right)\right), \cos y, \sin \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right) \cdot \sin y\right) \cdot \left(\sqrt{x} \cdot 2\right) - \frac{a}{b \cdot 3}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{\cos y}{a} \cdot \sqrt{x}, 2, \frac{-0.3333333333333333}{b}\right) \cdot a\\
\end{array}
\end{array}
if (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) < 2Initial program 83.6%
lift-cos.f64N/A
lift--.f64N/A
cos-diffN/A
*-commutativeN/A
lower-fma.f64N/A
cos-negN/A
lower-cos.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
distribute-lft-neg-inN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
lower-*.f64N/A
metadata-evalN/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-cos.f64N/A
Applied rewrites84.1%
if 2 < (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) Initial program 0.0%
Taylor expanded in a around inf
Applied rewrites0.0%
Taylor expanded in z around 0
Applied rewrites65.6%
Final simplification81.2%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* b 3.0))) (t_2 (/ a (* -3.0 b))))
(if (<= t_1 -1e+26)
t_2
(if (<= t_1 5e-60)
(* (cos (fma -0.3333333333333333 (* t z) y)) (* (sqrt x) 2.0))
t_2))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (b * 3.0);
double t_2 = a / (-3.0 * b);
double tmp;
if (t_1 <= -1e+26) {
tmp = t_2;
} else if (t_1 <= 5e-60) {
tmp = cos(fma(-0.3333333333333333, (t * z), y)) * (sqrt(x) * 2.0);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(b * 3.0)) t_2 = Float64(a / Float64(-3.0 * b)) tmp = 0.0 if (t_1 <= -1e+26) tmp = t_2; elseif (t_1 <= 5e-60) tmp = Float64(cos(fma(-0.3333333333333333, Float64(t * z), y)) * Float64(sqrt(x) * 2.0)); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(a / N[(-3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+26], t$95$2, If[LessEqual[t$95$1, 5e-60], N[(N[Cos[N[(-0.3333333333333333 * N[(t * z), $MachinePrecision] + y), $MachinePrecision]], $MachinePrecision] * N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{b \cdot 3}\\
t_2 := \frac{a}{-3 \cdot b}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+26}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-60}:\\
\;\;\;\;\cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right) \cdot \left(\sqrt{x} \cdot 2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -1.00000000000000005e26 or 5.0000000000000001e-60 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 79.0%
Taylor expanded in a around inf
lower-*.f64N/A
lower-/.f6485.7
Applied rewrites85.7%
Applied rewrites85.9%
if -1.00000000000000005e26 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 5.0000000000000001e-60Initial program 60.4%
Taylor expanded in x around -inf
Applied rewrites52.3%
Final simplification70.5%
(FPCore (x y z t a b) :precision binary64 (- (* (cos y) (* (sqrt x) 2.0)) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (cos(y) * (sqrt(x) * 2.0)) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (cos(y) * (sqrt(x) * 2.0d0)) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (Math.cos(y) * (Math.sqrt(x) * 2.0)) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return (math.cos(y) * (math.sqrt(x) * 2.0)) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(cos(y) * Float64(sqrt(x) * 2.0)) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (cos(y) * (sqrt(x) * 2.0)) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Cos[y], $MachinePrecision] * N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos y \cdot \left(\sqrt{x} \cdot 2\right) - \frac{a}{b \cdot 3}
\end{array}
Initial program 70.5%
Taylor expanded in z around 0
lower-cos.f6479.6
Applied rewrites79.6%
Final simplification79.6%
(FPCore (x y z t a b) :precision binary64 (fma a (/ -0.3333333333333333 b) (* (cos y) (* (sqrt x) 2.0))))
double code(double x, double y, double z, double t, double a, double b) {
return fma(a, (-0.3333333333333333 / b), (cos(y) * (sqrt(x) * 2.0)));
}
function code(x, y, z, t, a, b) return fma(a, Float64(-0.3333333333333333 / b), Float64(cos(y) * Float64(sqrt(x) * 2.0))) end
code[x_, y_, z_, t_, a_, b_] := N[(a * N[(-0.3333333333333333 / b), $MachinePrecision] + N[(N[Cos[y], $MachinePrecision] * N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(a, \frac{-0.3333333333333333}{b}, \cos y \cdot \left(\sqrt{x} \cdot 2\right)\right)
\end{array}
Initial program 70.5%
Taylor expanded in z around 0
lower-cos.f6479.6
Applied rewrites79.6%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-/.f64N/A
div-invN/A
distribute-rgt-neg-inN/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
metadata-evalN/A
distribute-frac-neg2N/A
metadata-evalN/A
frac-2negN/A
lift-/.f64N/A
lower-fma.f6479.5
lift-*.f64N/A
Applied rewrites79.5%
(FPCore (x y z t a b) :precision binary64 (fma (* (cos y) 2.0) (sqrt x) (* (/ a b) -0.3333333333333333)))
double code(double x, double y, double z, double t, double a, double b) {
return fma((cos(y) * 2.0), sqrt(x), ((a / b) * -0.3333333333333333));
}
function code(x, y, z, t, a, b) return fma(Float64(cos(y) * 2.0), sqrt(x), Float64(Float64(a / b) * -0.3333333333333333)) end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Cos[y], $MachinePrecision] * 2.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision] + N[(N[(a / b), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \frac{a}{b} \cdot -0.3333333333333333\right)
\end{array}
Initial program 70.5%
Taylor expanded in z around 0
cancel-sign-sub-invN/A
*-commutativeN/A
associate-*r*N/A
metadata-evalN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-cos.f64N/A
lower-sqrt.f64N/A
lower-*.f64N/A
lower-/.f6479.5
Applied rewrites79.5%
Final simplification79.5%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* -3.0 b))))
(if (<= y -11.2)
t_1
(if (<= y 2.3e+16)
(-
(fma -0.3333333333333333 (/ a b) (* (sqrt x) 2.0))
(* (* y y) (sqrt x)))
t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (-3.0 * b);
double tmp;
if (y <= -11.2) {
tmp = t_1;
} else if (y <= 2.3e+16) {
tmp = fma(-0.3333333333333333, (a / b), (sqrt(x) * 2.0)) - ((y * y) * sqrt(x));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(-3.0 * b)) tmp = 0.0 if (y <= -11.2) tmp = t_1; elseif (y <= 2.3e+16) tmp = Float64(fma(-0.3333333333333333, Float64(a / b), Float64(sqrt(x) * 2.0)) - Float64(Float64(y * y) * sqrt(x))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(-3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -11.2], t$95$1, If[LessEqual[y, 2.3e+16], N[(N[(-0.3333333333333333 * N[(a / b), $MachinePrecision] + N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision] - N[(N[(y * y), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{-3 \cdot b}\\
\mathbf{if}\;y \leq -11.2:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 2.3 \cdot 10^{+16}:\\
\;\;\;\;\mathsf{fma}\left(-0.3333333333333333, \frac{a}{b}, \sqrt{x} \cdot 2\right) - \left(y \cdot y\right) \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -11.199999999999999 or 2.3e16 < y Initial program 70.4%
Taylor expanded in a around inf
lower-*.f64N/A
lower-/.f6457.4
Applied rewrites57.4%
Applied rewrites57.6%
if -11.199999999999999 < y < 2.3e16Initial program 70.6%
Taylor expanded in y around 0
Applied rewrites70.0%
Taylor expanded in z around 0
Applied rewrites78.1%
(FPCore (x y z t a b) :precision binary64 (/ a (* -3.0 b)))
double code(double x, double y, double z, double t, double a, double b) {
return a / (-3.0 * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a / ((-3.0d0) * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a / (-3.0 * b);
}
def code(x, y, z, t, a, b): return a / (-3.0 * b)
function code(x, y, z, t, a, b) return Float64(a / Float64(-3.0 * b)) end
function tmp = code(x, y, z, t, a, b) tmp = a / (-3.0 * b); end
code[x_, y_, z_, t_, a_, b_] := N[(a / N[(-3.0 * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a}{-3 \cdot b}
\end{array}
Initial program 70.5%
Taylor expanded in a around inf
lower-*.f64N/A
lower-/.f6452.5
Applied rewrites52.5%
Applied rewrites52.6%
(FPCore (x y z t a b) :precision binary64 (* (/ -0.3333333333333333 b) a))
double code(double x, double y, double z, double t, double a, double b) {
return (-0.3333333333333333 / b) * a;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((-0.3333333333333333d0) / b) * a
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (-0.3333333333333333 / b) * a;
}
def code(x, y, z, t, a, b): return (-0.3333333333333333 / b) * a
function code(x, y, z, t, a, b) return Float64(Float64(-0.3333333333333333 / b) * a) end
function tmp = code(x, y, z, t, a, b) tmp = (-0.3333333333333333 / b) * a; end
code[x_, y_, z_, t_, a_, b_] := N[(N[(-0.3333333333333333 / b), $MachinePrecision] * a), $MachinePrecision]
\begin{array}{l}
\\
\frac{-0.3333333333333333}{b} \cdot a
\end{array}
Initial program 70.5%
Taylor expanded in a around inf
Applied rewrites67.0%
Taylor expanded in a around inf
Applied rewrites52.5%
(FPCore (x y z t a b) :precision binary64 (* (/ a b) -0.3333333333333333))
double code(double x, double y, double z, double t, double a, double b) {
return (a / b) * -0.3333333333333333;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a / b) * (-0.3333333333333333d0)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (a / b) * -0.3333333333333333;
}
def code(x, y, z, t, a, b): return (a / b) * -0.3333333333333333
function code(x, y, z, t, a, b) return Float64(Float64(a / b) * -0.3333333333333333) end
function tmp = code(x, y, z, t, a, b) tmp = (a / b) * -0.3333333333333333; end
code[x_, y_, z_, t_, a_, b_] := N[(N[(a / b), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]
\begin{array}{l}
\\
\frac{a}{b} \cdot -0.3333333333333333
\end{array}
Initial program 70.5%
Taylor expanded in a around inf
lower-*.f64N/A
lower-/.f6452.5
Applied rewrites52.5%
Final simplification52.5%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2024295
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:alt
(! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))