
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -7e-261)
(* (* (sqrt (- (+ z y))) (sqrt (/ x -1.0))) 2.0)
(if (<= y 5.1e-11)
(* (sqrt (* (+ x y) z)) 2.0)
(*
(fma
(sqrt (/ (/ 1.0 (+ x y)) (pow z 3.0)))
(* x y)
(* (sqrt (/ (+ x y) z)) 2.0))
z))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -7e-261) {
tmp = (sqrt(-(z + y)) * sqrt((x / -1.0))) * 2.0;
} else if (y <= 5.1e-11) {
tmp = sqrt(((x + y) * z)) * 2.0;
} else {
tmp = fma(sqrt(((1.0 / (x + y)) / pow(z, 3.0))), (x * y), (sqrt(((x + y) / z)) * 2.0)) * z;
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -7e-261) tmp = Float64(Float64(sqrt(Float64(-Float64(z + y))) * sqrt(Float64(x / -1.0))) * 2.0); elseif (y <= 5.1e-11) tmp = Float64(sqrt(Float64(Float64(x + y) * z)) * 2.0); else tmp = Float64(fma(sqrt(Float64(Float64(1.0 / Float64(x + y)) / (z ^ 3.0))), Float64(x * y), Float64(sqrt(Float64(Float64(x + y) / z)) * 2.0)) * z); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -7e-261], N[(N[(N[Sqrt[(-N[(z + y), $MachinePrecision])], $MachinePrecision] * N[Sqrt[N[(x / -1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * 2.0), $MachinePrecision], If[LessEqual[y, 5.1e-11], N[(N[Sqrt[N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[(N[Sqrt[N[(N[(1.0 / N[(x + y), $MachinePrecision]), $MachinePrecision] / N[Power[z, 3.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[(x * y), $MachinePrecision] + N[(N[Sqrt[N[(N[(x + y), $MachinePrecision] / z), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7 \cdot 10^{-261}:\\
\;\;\;\;\left(\sqrt{-\left(z + y\right)} \cdot \sqrt{\frac{x}{-1}}\right) \cdot 2\\
\mathbf{elif}\;y \leq 5.1 \cdot 10^{-11}:\\
\;\;\;\;\sqrt{\left(x + y\right) \cdot z} \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\sqrt{\frac{\frac{1}{x + y}}{{z}^{3}}}, x \cdot y, \sqrt{\frac{x + y}{z}} \cdot 2\right) \cdot z\\
\end{array}
\end{array}
if y < -6.9999999999999995e-261Initial program 64.4%
Taylor expanded in x around inf
lower-sqrt.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6436.1
Applied rewrites36.1%
Applied rewrites36.1%
Applied rewrites46.4%
if -6.9999999999999995e-261 < y < 5.09999999999999984e-11Initial program 78.4%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6464.6
Applied rewrites64.6%
if 5.09999999999999984e-11 < y Initial program 60.5%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites40.5%
Final simplification49.8%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -6e-259) (* (* (sqrt (- (+ z y))) (sqrt (/ x -1.0))) 2.0) (* (sqrt (* (fma (+ (/ y z) 1.0) x y) z)) 2.0)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -6e-259) {
tmp = (sqrt(-(z + y)) * sqrt((x / -1.0))) * 2.0;
} else {
tmp = sqrt((fma(((y / z) + 1.0), x, y) * z)) * 2.0;
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -6e-259) tmp = Float64(Float64(sqrt(Float64(-Float64(z + y))) * sqrt(Float64(x / -1.0))) * 2.0); else tmp = Float64(sqrt(Float64(fma(Float64(Float64(y / z) + 1.0), x, y) * z)) * 2.0); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -6e-259], N[(N[(N[Sqrt[(-N[(z + y), $MachinePrecision])], $MachinePrecision] * N[Sqrt[N[(x / -1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * 2.0), $MachinePrecision], N[(N[Sqrt[N[(N[(N[(N[(y / z), $MachinePrecision] + 1.0), $MachinePrecision] * x + y), $MachinePrecision] * z), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6 \cdot 10^{-259}:\\
\;\;\;\;\left(\sqrt{-\left(z + y\right)} \cdot \sqrt{\frac{x}{-1}}\right) \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\mathsf{fma}\left(\frac{y}{z} + 1, x, y\right) \cdot z} \cdot 2\\
\end{array}
\end{array}
if y < -6.0000000000000004e-259Initial program 64.4%
Taylor expanded in x around inf
lower-sqrt.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6436.1
Applied rewrites36.1%
Applied rewrites36.1%
Applied rewrites46.4%
if -6.0000000000000004e-259 < y Initial program 69.6%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
associate-+r+N/A
associate-/l*N/A
*-commutativeN/A
distribute-rgt1-inN/A
lower-fma.f64N/A
lower-+.f64N/A
lower-/.f6462.2
Applied rewrites62.2%
Final simplification54.9%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -1.15e+35) (* (* (sqrt (- x)) (sqrt (- z y))) 2.0) (* (sqrt (fma (+ x y) z (* x y))) 2.0)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1.15e+35) {
tmp = (sqrt(-x) * sqrt((z - y))) * 2.0;
} else {
tmp = sqrt(fma((x + y), z, (x * y))) * 2.0;
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1.15e+35) tmp = Float64(Float64(sqrt(Float64(-x)) * sqrt(Float64(z - y))) * 2.0); else tmp = Float64(sqrt(fma(Float64(x + y), z, Float64(x * y))) * 2.0); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1.15e+35], N[(N[(N[Sqrt[(-x)], $MachinePrecision] * N[Sqrt[N[(z - y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * 2.0), $MachinePrecision], N[(N[Sqrt[N[(N[(x + y), $MachinePrecision] * z + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.15 \cdot 10^{+35}:\\
\;\;\;\;\left(\sqrt{-x} \cdot \sqrt{z - y}\right) \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\mathsf{fma}\left(x + y, z, x \cdot y\right)} \cdot 2\\
\end{array}
\end{array}
if y < -1.1499999999999999e35Initial program 47.2%
Taylor expanded in x around inf
lower-sqrt.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6419.5
Applied rewrites19.5%
Applied rewrites4.6%
Applied rewrites44.3%
Taylor expanded in y around inf
Applied rewrites41.9%
if -1.1499999999999999e35 < y Initial program 74.0%
lift-*.f64N/A
*-commutativeN/A
lower-*.f6474.0
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-outN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-+.f6474.1
lift-*.f64N/A
*-commutativeN/A
lower-*.f6474.1
Applied rewrites74.1%
Final simplification65.9%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -1e-296) (* (sqrt (fma z x (* x y))) 2.0) (* (sqrt (* (+ x y) z)) 2.0)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1e-296) {
tmp = sqrt(fma(z, x, (x * y))) * 2.0;
} else {
tmp = sqrt(((x + y) * z)) * 2.0;
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1e-296) tmp = Float64(sqrt(fma(z, x, Float64(x * y))) * 2.0); else tmp = Float64(sqrt(Float64(Float64(x + y) * z)) * 2.0); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1e-296], N[(N[Sqrt[N[(z * x + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[Sqrt[N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \cdot 10^{-296}:\\
\;\;\;\;\sqrt{\mathsf{fma}\left(z, x, x \cdot y\right)} \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\left(x + y\right) \cdot z} \cdot 2\\
\end{array}
\end{array}
if y < -1e-296Initial program 63.1%
Taylor expanded in x around inf
lower-sqrt.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6436.2
Applied rewrites36.2%
Applied rewrites36.0%
if -1e-296 < y Initial program 71.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6448.0
Applied rewrites48.0%
Final simplification42.2%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -1e-296) (* (sqrt (* (+ z y) x)) 2.0) (* (sqrt (* (+ x y) z)) 2.0)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1e-296) {
tmp = sqrt(((z + y) * x)) * 2.0;
} else {
tmp = sqrt(((x + y) * z)) * 2.0;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1d-296)) then
tmp = sqrt(((z + y) * x)) * 2.0d0
else
tmp = sqrt(((x + y) * z)) * 2.0d0
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1e-296) {
tmp = Math.sqrt(((z + y) * x)) * 2.0;
} else {
tmp = Math.sqrt(((x + y) * z)) * 2.0;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -1e-296: tmp = math.sqrt(((z + y) * x)) * 2.0 else: tmp = math.sqrt(((x + y) * z)) * 2.0 return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1e-296) tmp = Float64(sqrt(Float64(Float64(z + y) * x)) * 2.0); else tmp = Float64(sqrt(Float64(Float64(x + y) * z)) * 2.0); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -1e-296)
tmp = sqrt(((z + y) * x)) * 2.0;
else
tmp = sqrt(((x + y) * z)) * 2.0;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1e-296], N[(N[Sqrt[N[(N[(z + y), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[Sqrt[N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \cdot 10^{-296}:\\
\;\;\;\;\sqrt{\left(z + y\right) \cdot x} \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\left(x + y\right) \cdot z} \cdot 2\\
\end{array}
\end{array}
if y < -1e-296Initial program 63.1%
Taylor expanded in x around inf
lower-sqrt.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6436.2
Applied rewrites36.2%
if -1e-296 < y Initial program 71.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6448.0
Applied rewrites48.0%
Final simplification42.3%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 4e-285) (* (sqrt (* (+ z y) x)) 2.0) (* (sqrt (* z y)) 2.0)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 4e-285) {
tmp = sqrt(((z + y) * x)) * 2.0;
} else {
tmp = sqrt((z * y)) * 2.0;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 4d-285) then
tmp = sqrt(((z + y) * x)) * 2.0d0
else
tmp = sqrt((z * y)) * 2.0d0
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 4e-285) {
tmp = Math.sqrt(((z + y) * x)) * 2.0;
} else {
tmp = Math.sqrt((z * y)) * 2.0;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 4e-285: tmp = math.sqrt(((z + y) * x)) * 2.0 else: tmp = math.sqrt((z * y)) * 2.0 return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 4e-285) tmp = Float64(sqrt(Float64(Float64(z + y) * x)) * 2.0); else tmp = Float64(sqrt(Float64(z * y)) * 2.0); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 4e-285)
tmp = sqrt(((z + y) * x)) * 2.0;
else
tmp = sqrt((z * y)) * 2.0;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 4e-285], N[(N[Sqrt[N[(N[(z + y), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[Sqrt[N[(z * y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 4 \cdot 10^{-285}:\\
\;\;\;\;\sqrt{\left(z + y\right) \cdot x} \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\sqrt{z \cdot y} \cdot 2\\
\end{array}
\end{array}
if y < 4.0000000000000003e-285Initial program 63.8%
Taylor expanded in x around inf
lower-sqrt.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6437.9
Applied rewrites37.9%
if 4.0000000000000003e-285 < y Initial program 70.6%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f6430.5
Applied rewrites30.5%
Final simplification34.2%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* (sqrt (fma (+ x y) z (* x y))) 2.0))
assert(x < y && y < z);
double code(double x, double y, double z) {
return sqrt(fma((x + y), z, (x * y))) * 2.0;
}
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(sqrt(fma(Float64(x + y), z, Float64(x * y))) * 2.0) end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(N[Sqrt[N[(N[(x + y), $MachinePrecision] * z + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\sqrt{\mathsf{fma}\left(x + y, z, x \cdot y\right)} \cdot 2
\end{array}
Initial program 67.2%
lift-*.f64N/A
*-commutativeN/A
lower-*.f6467.2
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-outN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-+.f6467.3
lift-*.f64N/A
*-commutativeN/A
lower-*.f6467.3
Applied rewrites67.3%
Final simplification67.3%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -5e-310) (* (sqrt (* x y)) 2.0) (* (sqrt (* z y)) 2.0)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -5e-310) {
tmp = sqrt((x * y)) * 2.0;
} else {
tmp = sqrt((z * y)) * 2.0;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-5d-310)) then
tmp = sqrt((x * y)) * 2.0d0
else
tmp = sqrt((z * y)) * 2.0d0
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -5e-310) {
tmp = Math.sqrt((x * y)) * 2.0;
} else {
tmp = Math.sqrt((z * y)) * 2.0;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -5e-310: tmp = math.sqrt((x * y)) * 2.0 else: tmp = math.sqrt((z * y)) * 2.0 return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -5e-310) tmp = Float64(sqrt(Float64(x * y)) * 2.0); else tmp = Float64(sqrt(Float64(z * y)) * 2.0); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -5e-310)
tmp = sqrt((x * y)) * 2.0;
else
tmp = sqrt((z * y)) * 2.0;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -5e-310], N[(N[Sqrt[N[(x * y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[Sqrt[N[(z * y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5 \cdot 10^{-310}:\\
\;\;\;\;\sqrt{x \cdot y} \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\sqrt{z \cdot y} \cdot 2\\
\end{array}
\end{array}
if y < -4.999999999999985e-310Initial program 63.4%
Taylor expanded in z around 0
lower-sqrt.f64N/A
*-commutativeN/A
lower-*.f6420.7
Applied rewrites20.7%
if -4.999999999999985e-310 < y Initial program 70.8%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f6429.6
Applied rewrites29.6%
Final simplification25.2%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* (sqrt (* x y)) 2.0))
assert(x < y && y < z);
double code(double x, double y, double z) {
return sqrt((x * y)) * 2.0;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = sqrt((x * y)) * 2.0d0
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return Math.sqrt((x * y)) * 2.0;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return math.sqrt((x * y)) * 2.0
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(sqrt(Float64(x * y)) * 2.0) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = sqrt((x * y)) * 2.0;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(N[Sqrt[N[(x * y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\sqrt{x \cdot y} \cdot 2
\end{array}
Initial program 67.2%
Taylor expanded in z around 0
lower-sqrt.f64N/A
*-commutativeN/A
lower-*.f6422.5
Applied rewrites22.5%
Final simplification22.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0
(+
(* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z)))
(* (pow z 0.25) (pow y 0.25)))))
(if (< z 7.636950090573675e+176)
(* 2.0 (sqrt (+ (* (+ x y) z) (* x y))))
(* (* t_0 t_0) 2.0))))
double code(double x, double y, double z) {
double t_0 = (0.25 * ((pow(y, -0.75) * (pow(z, -0.75) * x)) * (y + z))) + (pow(z, 0.25) * pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (0.25d0 * (((y ** (-0.75d0)) * ((z ** (-0.75d0)) * x)) * (y + z))) + ((z ** 0.25d0) * (y ** 0.25d0))
if (z < 7.636950090573675d+176) then
tmp = 2.0d0 * sqrt((((x + y) * z) + (x * y)))
else
tmp = (t_0 * t_0) * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (0.25 * ((Math.pow(y, -0.75) * (Math.pow(z, -0.75) * x)) * (y + z))) + (Math.pow(z, 0.25) * Math.pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * Math.sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (0.25 * ((math.pow(y, -0.75) * (math.pow(z, -0.75) * x)) * (y + z))) + (math.pow(z, 0.25) * math.pow(y, 0.25)) tmp = 0 if z < 7.636950090573675e+176: tmp = 2.0 * math.sqrt((((x + y) * z) + (x * y))) else: tmp = (t_0 * t_0) * 2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(0.25 * Float64(Float64((y ^ -0.75) * Float64((z ^ -0.75) * x)) * Float64(y + z))) + Float64((z ^ 0.25) * (y ^ 0.25))) tmp = 0.0 if (z < 7.636950090573675e+176) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x + y) * z) + Float64(x * y)))); else tmp = Float64(Float64(t_0 * t_0) * 2.0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (0.25 * (((y ^ -0.75) * ((z ^ -0.75) * x)) * (y + z))) + ((z ^ 0.25) * (y ^ 0.25)); tmp = 0.0; if (z < 7.636950090573675e+176) tmp = 2.0 * sqrt((((x + y) * z) + (x * y))); else tmp = (t_0 * t_0) * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(0.25 * N[(N[(N[Power[y, -0.75], $MachinePrecision] * N[(N[Power[z, -0.75], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[z, 0.25], $MachinePrecision] * N[Power[y, 0.25], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, 7.636950090573675e+176], N[(2.0 * N[Sqrt[N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 * t$95$0), $MachinePrecision] * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\
\mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\
\;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\left(t\_0 \cdot t\_0\right) \cdot 2\\
\end{array}
\end{array}
herbie shell --seed 2024295
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (if (< z 763695009057367500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 2 (sqrt (+ (* (+ x y) z) (* x y)))) (* (* (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4))) (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4)))) 2)))
(* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))