
(FPCore (x y z) :precision binary64 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))
double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
end function
public static double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
def code(x, y, z): return (((x * x) + (y * y)) - (z * z)) / (y * 2.0)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) end
function tmp = code(x, y, z) tmp = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); end
code[x_, y_, z_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))
double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
end function
public static double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
def code(x, y, z): return (((x * x) + (y * y)) - (z * z)) / (y * 2.0)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) end
function tmp = code(x, y, z) tmp = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); end
code[x_, y_, z_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}
\end{array}
(FPCore (x y z) :precision binary64 (* 0.5 (fma (/ (- x z) y) (+ z x) y)))
double code(double x, double y, double z) {
return 0.5 * fma(((x - z) / y), (z + x), y);
}
function code(x, y, z) return Float64(0.5 * fma(Float64(Float64(x - z) / y), Float64(z + x), y)) end
code[x_, y_, z_] := N[(0.5 * N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * N[(z + x), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \mathsf{fma}\left(\frac{x - z}{y}, z + x, y\right)
\end{array}
Initial program 69.7%
Taylor expanded in x around 0
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (* -0.5 (/ z y)) z))
(t_1 (/ (- (+ (* y y) (* x x)) (* z z)) (* 2.0 y))))
(if (<= t_1 0.0)
t_0
(if (<= t_1 5e+148)
(* 0.5 y)
(if (<= t_1 INFINITY) (* (* (/ x y) x) 0.5) t_0)))))
double code(double x, double y, double z) {
double t_0 = (-0.5 * (z / y)) * z;
double t_1 = (((y * y) + (x * x)) - (z * z)) / (2.0 * y);
double tmp;
if (t_1 <= 0.0) {
tmp = t_0;
} else if (t_1 <= 5e+148) {
tmp = 0.5 * y;
} else if (t_1 <= ((double) INFINITY)) {
tmp = ((x / y) * x) * 0.5;
} else {
tmp = t_0;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = (-0.5 * (z / y)) * z;
double t_1 = (((y * y) + (x * x)) - (z * z)) / (2.0 * y);
double tmp;
if (t_1 <= 0.0) {
tmp = t_0;
} else if (t_1 <= 5e+148) {
tmp = 0.5 * y;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = ((x / y) * x) * 0.5;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (-0.5 * (z / y)) * z t_1 = (((y * y) + (x * x)) - (z * z)) / (2.0 * y) tmp = 0 if t_1 <= 0.0: tmp = t_0 elif t_1 <= 5e+148: tmp = 0.5 * y elif t_1 <= math.inf: tmp = ((x / y) * x) * 0.5 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-0.5 * Float64(z / y)) * z) t_1 = Float64(Float64(Float64(Float64(y * y) + Float64(x * x)) - Float64(z * z)) / Float64(2.0 * y)) tmp = 0.0 if (t_1 <= 0.0) tmp = t_0; elseif (t_1 <= 5e+148) tmp = Float64(0.5 * y); elseif (t_1 <= Inf) tmp = Float64(Float64(Float64(x / y) * x) * 0.5); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (-0.5 * (z / y)) * z; t_1 = (((y * y) + (x * x)) - (z * z)) / (2.0 * y); tmp = 0.0; if (t_1 <= 0.0) tmp = t_0; elseif (t_1 <= 5e+148) tmp = 0.5 * y; elseif (t_1 <= Inf) tmp = ((x / y) * x) * 0.5; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-0.5 * N[(z / y), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(2.0 * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], t$95$0, If[LessEqual[t$95$1, 5e+148], N[(0.5 * y), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(N[(x / y), $MachinePrecision] * x), $MachinePrecision] * 0.5), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-0.5 \cdot \frac{z}{y}\right) \cdot z\\
t_1 := \frac{\left(y \cdot y + x \cdot x\right) - z \cdot z}{2 \cdot y}\\
\mathbf{if}\;t\_1 \leq 0:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+148}:\\
\;\;\;\;0.5 \cdot y\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\left(\frac{x}{y} \cdot x\right) \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 63.4%
Taylor expanded in x around 0
*-commutativeN/A
div-subN/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6461.6
Applied rewrites61.6%
Taylor expanded in y around 0
Applied rewrites38.7%
if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 5.00000000000000024e148Initial program 96.4%
Taylor expanded in y around inf
lower-*.f6464.4
Applied rewrites64.4%
if 5.00000000000000024e148 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 74.5%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6433.8
Applied rewrites33.8%
Applied rewrites34.8%
Final simplification39.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (* -0.5 (/ z y)) z))
(t_1 (/ (- (+ (* y y) (* x x)) (* z z)) (* 2.0 y))))
(if (<= t_1 0.0)
t_0
(if (<= t_1 5e+148)
(* 0.5 y)
(if (<= t_1 INFINITY) (* (/ 0.5 y) (* x x)) t_0)))))
double code(double x, double y, double z) {
double t_0 = (-0.5 * (z / y)) * z;
double t_1 = (((y * y) + (x * x)) - (z * z)) / (2.0 * y);
double tmp;
if (t_1 <= 0.0) {
tmp = t_0;
} else if (t_1 <= 5e+148) {
tmp = 0.5 * y;
} else if (t_1 <= ((double) INFINITY)) {
tmp = (0.5 / y) * (x * x);
} else {
tmp = t_0;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = (-0.5 * (z / y)) * z;
double t_1 = (((y * y) + (x * x)) - (z * z)) / (2.0 * y);
double tmp;
if (t_1 <= 0.0) {
tmp = t_0;
} else if (t_1 <= 5e+148) {
tmp = 0.5 * y;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = (0.5 / y) * (x * x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (-0.5 * (z / y)) * z t_1 = (((y * y) + (x * x)) - (z * z)) / (2.0 * y) tmp = 0 if t_1 <= 0.0: tmp = t_0 elif t_1 <= 5e+148: tmp = 0.5 * y elif t_1 <= math.inf: tmp = (0.5 / y) * (x * x) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-0.5 * Float64(z / y)) * z) t_1 = Float64(Float64(Float64(Float64(y * y) + Float64(x * x)) - Float64(z * z)) / Float64(2.0 * y)) tmp = 0.0 if (t_1 <= 0.0) tmp = t_0; elseif (t_1 <= 5e+148) tmp = Float64(0.5 * y); elseif (t_1 <= Inf) tmp = Float64(Float64(0.5 / y) * Float64(x * x)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (-0.5 * (z / y)) * z; t_1 = (((y * y) + (x * x)) - (z * z)) / (2.0 * y); tmp = 0.0; if (t_1 <= 0.0) tmp = t_0; elseif (t_1 <= 5e+148) tmp = 0.5 * y; elseif (t_1 <= Inf) tmp = (0.5 / y) * (x * x); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-0.5 * N[(z / y), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(2.0 * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], t$95$0, If[LessEqual[t$95$1, 5e+148], N[(0.5 * y), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(0.5 / y), $MachinePrecision] * N[(x * x), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-0.5 \cdot \frac{z}{y}\right) \cdot z\\
t_1 := \frac{\left(y \cdot y + x \cdot x\right) - z \cdot z}{2 \cdot y}\\
\mathbf{if}\;t\_1 \leq 0:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+148}:\\
\;\;\;\;0.5 \cdot y\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{0.5}{y} \cdot \left(x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 63.4%
Taylor expanded in x around 0
*-commutativeN/A
div-subN/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6461.6
Applied rewrites61.6%
Taylor expanded in y around 0
Applied rewrites38.7%
if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 5.00000000000000024e148Initial program 96.4%
Taylor expanded in y around inf
lower-*.f6464.4
Applied rewrites64.4%
if 5.00000000000000024e148 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 74.5%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6433.8
Applied rewrites33.8%
Applied rewrites33.8%
Final simplification39.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (* 0.5 (+ z x)) (/ (- x z) y)))
(t_1 (/ (- (+ (* y y) (* x x)) (* z z)) (* 2.0 y))))
(if (<= t_1 0.0) t_0 (if (<= t_1 INFINITY) (* (fma (/ x y) x y) 0.5) t_0))))
double code(double x, double y, double z) {
double t_0 = (0.5 * (z + x)) * ((x - z) / y);
double t_1 = (((y * y) + (x * x)) - (z * z)) / (2.0 * y);
double tmp;
if (t_1 <= 0.0) {
tmp = t_0;
} else if (t_1 <= ((double) INFINITY)) {
tmp = fma((x / y), x, y) * 0.5;
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(0.5 * Float64(z + x)) * Float64(Float64(x - z) / y)) t_1 = Float64(Float64(Float64(Float64(y * y) + Float64(x * x)) - Float64(z * z)) / Float64(2.0 * y)) tmp = 0.0 if (t_1 <= 0.0) tmp = t_0; elseif (t_1 <= Inf) tmp = Float64(fma(Float64(x / y), x, y) * 0.5); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(0.5 * N[(z + x), $MachinePrecision]), $MachinePrecision] * N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(2.0 * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], t$95$0, If[LessEqual[t$95$1, Infinity], N[(N[(N[(x / y), $MachinePrecision] * x + y), $MachinePrecision] * 0.5), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(0.5 \cdot \left(z + x\right)\right) \cdot \frac{x - z}{y}\\
t_1 := \frac{\left(y \cdot y + x \cdot x\right) - z \cdot z}{2 \cdot y}\\
\mathbf{if}\;t\_1 \leq 0:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, x, y\right) \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 63.4%
Taylor expanded in y around 0
associate-*r/N/A
unpow2N/A
unpow2N/A
difference-of-squaresN/A
associate-*r*N/A
associate-/l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
lower--.f6470.3
Applied rewrites70.3%
if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 79.2%
Taylor expanded in z around 0
*-commutativeN/A
*-lft-identityN/A
*-inversesN/A
associate-*l/N/A
associate-*r/N/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
associate-*l/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
Applied rewrites63.9%
Final simplification67.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (fma (- z) (/ z y) y) 0.5))
(t_1 (/ (- (+ (* y y) (* x x)) (* z z)) (* 2.0 y))))
(if (<= t_1 0.0) t_0 (if (<= t_1 INFINITY) (* (fma (/ x y) x y) 0.5) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(-z, (z / y), y) * 0.5;
double t_1 = (((y * y) + (x * x)) - (z * z)) / (2.0 * y);
double tmp;
if (t_1 <= 0.0) {
tmp = t_0;
} else if (t_1 <= ((double) INFINITY)) {
tmp = fma((x / y), x, y) * 0.5;
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(fma(Float64(-z), Float64(z / y), y) * 0.5) t_1 = Float64(Float64(Float64(Float64(y * y) + Float64(x * x)) - Float64(z * z)) / Float64(2.0 * y)) tmp = 0.0 if (t_1 <= 0.0) tmp = t_0; elseif (t_1 <= Inf) tmp = Float64(fma(Float64(x / y), x, y) * 0.5); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[((-z) * N[(z / y), $MachinePrecision] + y), $MachinePrecision] * 0.5), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(2.0 * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], t$95$0, If[LessEqual[t$95$1, Infinity], N[(N[(N[(x / y), $MachinePrecision] * x + y), $MachinePrecision] * 0.5), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(-z, \frac{z}{y}, y\right) \cdot 0.5\\
t_1 := \frac{\left(y \cdot y + x \cdot x\right) - z \cdot z}{2 \cdot y}\\
\mathbf{if}\;t\_1 \leq 0:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, x, y\right) \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 63.4%
Taylor expanded in x around 0
*-commutativeN/A
div-subN/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6461.6
Applied rewrites61.6%
Applied rewrites68.5%
if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 79.2%
Taylor expanded in z around 0
*-commutativeN/A
*-lft-identityN/A
*-inversesN/A
associate-*l/N/A
associate-*r/N/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
associate-*l/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
Applied rewrites63.9%
Final simplification66.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (* -0.5 (/ z y)) z))
(t_1 (/ (- (+ (* y y) (* x x)) (* z z)) (* 2.0 y))))
(if (<= t_1 0.0) t_0 (if (<= t_1 INFINITY) (* 0.5 y) t_0))))
double code(double x, double y, double z) {
double t_0 = (-0.5 * (z / y)) * z;
double t_1 = (((y * y) + (x * x)) - (z * z)) / (2.0 * y);
double tmp;
if (t_1 <= 0.0) {
tmp = t_0;
} else if (t_1 <= ((double) INFINITY)) {
tmp = 0.5 * y;
} else {
tmp = t_0;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = (-0.5 * (z / y)) * z;
double t_1 = (((y * y) + (x * x)) - (z * z)) / (2.0 * y);
double tmp;
if (t_1 <= 0.0) {
tmp = t_0;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = 0.5 * y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (-0.5 * (z / y)) * z t_1 = (((y * y) + (x * x)) - (z * z)) / (2.0 * y) tmp = 0 if t_1 <= 0.0: tmp = t_0 elif t_1 <= math.inf: tmp = 0.5 * y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-0.5 * Float64(z / y)) * z) t_1 = Float64(Float64(Float64(Float64(y * y) + Float64(x * x)) - Float64(z * z)) / Float64(2.0 * y)) tmp = 0.0 if (t_1 <= 0.0) tmp = t_0; elseif (t_1 <= Inf) tmp = Float64(0.5 * y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (-0.5 * (z / y)) * z; t_1 = (((y * y) + (x * x)) - (z * z)) / (2.0 * y); tmp = 0.0; if (t_1 <= 0.0) tmp = t_0; elseif (t_1 <= Inf) tmp = 0.5 * y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-0.5 * N[(z / y), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(2.0 * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], t$95$0, If[LessEqual[t$95$1, Infinity], N[(0.5 * y), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-0.5 \cdot \frac{z}{y}\right) \cdot z\\
t_1 := \frac{\left(y \cdot y + x \cdot x\right) - z \cdot z}{2 \cdot y}\\
\mathbf{if}\;t\_1 \leq 0:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;0.5 \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 63.4%
Taylor expanded in x around 0
*-commutativeN/A
div-subN/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6461.6
Applied rewrites61.6%
Taylor expanded in y around 0
Applied rewrites38.7%
if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 79.2%
Taylor expanded in y around inf
lower-*.f6434.6
Applied rewrites34.6%
Final simplification37.1%
(FPCore (x y z) :precision binary64 (if (<= (/ (- (+ (* y y) (* x x)) (* z z)) (* 2.0 y)) -1e-36) (* (- y (/ (* z z) y)) 0.5) (* (fma (/ x y) x y) 0.5)))
double code(double x, double y, double z) {
double tmp;
if (((((y * y) + (x * x)) - (z * z)) / (2.0 * y)) <= -1e-36) {
tmp = (y - ((z * z) / y)) * 0.5;
} else {
tmp = fma((x / y), x, y) * 0.5;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(Float64(Float64(Float64(y * y) + Float64(x * x)) - Float64(z * z)) / Float64(2.0 * y)) <= -1e-36) tmp = Float64(Float64(y - Float64(Float64(z * z) / y)) * 0.5); else tmp = Float64(fma(Float64(x / y), x, y) * 0.5); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(N[(N[(N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(2.0 * y), $MachinePrecision]), $MachinePrecision], -1e-36], N[(N[(y - N[(N[(z * z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision], N[(N[(N[(x / y), $MachinePrecision] * x + y), $MachinePrecision] * 0.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\left(y \cdot y + x \cdot x\right) - z \cdot z}{2 \cdot y} \leq -1 \cdot 10^{-36}:\\
\;\;\;\;\left(y - \frac{z \cdot z}{y}\right) \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, x, y\right) \cdot 0.5\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < -9.9999999999999994e-37Initial program 79.1%
Taylor expanded in x around 0
*-commutativeN/A
div-subN/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6466.2
Applied rewrites66.2%
if -9.9999999999999994e-37 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 61.8%
Taylor expanded in z around 0
*-commutativeN/A
*-lft-identityN/A
*-inversesN/A
associate-*l/N/A
associate-*r/N/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
associate-*l/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
Applied rewrites61.8%
Final simplification63.8%
(FPCore (x y z) :precision binary64 (if (<= (/ (- (+ (* y y) (* x x)) (* z z)) (* 2.0 y)) 0.0) (* (* -0.5 (/ z y)) z) (* (fma (/ x y) x y) 0.5)))
double code(double x, double y, double z) {
double tmp;
if (((((y * y) + (x * x)) - (z * z)) / (2.0 * y)) <= 0.0) {
tmp = (-0.5 * (z / y)) * z;
} else {
tmp = fma((x / y), x, y) * 0.5;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(Float64(Float64(Float64(y * y) + Float64(x * x)) - Float64(z * z)) / Float64(2.0 * y)) <= 0.0) tmp = Float64(Float64(-0.5 * Float64(z / y)) * z); else tmp = Float64(fma(Float64(x / y), x, y) * 0.5); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(N[(N[(N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(2.0 * y), $MachinePrecision]), $MachinePrecision], 0.0], N[(N[(-0.5 * N[(z / y), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision], N[(N[(N[(x / y), $MachinePrecision] * x + y), $MachinePrecision] * 0.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\left(y \cdot y + x \cdot x\right) - z \cdot z}{2 \cdot y} \leq 0:\\
\;\;\;\;\left(-0.5 \cdot \frac{z}{y}\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, x, y\right) \cdot 0.5\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0Initial program 78.8%
Taylor expanded in x around 0
*-commutativeN/A
div-subN/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6466.6
Applied rewrites66.6%
Taylor expanded in y around 0
Applied rewrites35.9%
if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 61.2%
Taylor expanded in z around 0
*-commutativeN/A
*-lft-identityN/A
*-inversesN/A
associate-*l/N/A
associate-*r/N/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
associate-*l/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
Applied rewrites60.5%
Final simplification48.6%
(FPCore (x y z) :precision binary64 (* 0.5 y))
double code(double x, double y, double z) {
return 0.5 * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * y
end function
public static double code(double x, double y, double z) {
return 0.5 * y;
}
def code(x, y, z): return 0.5 * y
function code(x, y, z) return Float64(0.5 * y) end
function tmp = code(x, y, z) tmp = 0.5 * y; end
code[x_, y_, z_] := N[(0.5 * y), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot y
\end{array}
Initial program 69.7%
Taylor expanded in y around inf
lower-*.f6432.3
Applied rewrites32.3%
(FPCore (x y z) :precision binary64 (- (* y 0.5) (* (* (/ 0.5 y) (+ z x)) (- z x))))
double code(double x, double y, double z) {
return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y * 0.5d0) - (((0.5d0 / y) * (z + x)) * (z - x))
end function
public static double code(double x, double y, double z) {
return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x));
}
def code(x, y, z): return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x))
function code(x, y, z) return Float64(Float64(y * 0.5) - Float64(Float64(Float64(0.5 / y) * Float64(z + x)) * Float64(z - x))) end
function tmp = code(x, y, z) tmp = (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x)); end
code[x_, y_, z_] := N[(N[(y * 0.5), $MachinePrecision] - N[(N[(N[(0.5 / y), $MachinePrecision] * N[(z + x), $MachinePrecision]), $MachinePrecision] * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot 0.5 - \left(\frac{0.5}{y} \cdot \left(z + x\right)\right) \cdot \left(z - x\right)
\end{array}
herbie shell --seed 2024295
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:initialConfig from diagrams-contrib-1.3.0.5, A"
:precision binary64
:alt
(! :herbie-platform default (- (* y 1/2) (* (* (/ 1/2 y) (+ z x)) (- z x))))
(/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))