
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) (- z) (+ x (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), -z, (x + cos(y)));
}
function code(x, y, z) return fma(sin(y), Float64(-z), Float64(x + cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * (-z) + N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, -z, x + \cos y\right)
\end{array}
Initial program 99.9%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-neg.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (sin y)))
(t_1 (- (+ x (cos y)) t_0))
(t_2 (- (+ 1.0 x) t_0)))
(if (<= t_1 -40000000.0) t_2 (if (<= t_1 0.97) (- (cos y) (* z y)) t_2))))
double code(double x, double y, double z) {
double t_0 = z * sin(y);
double t_1 = (x + cos(y)) - t_0;
double t_2 = (1.0 + x) - t_0;
double tmp;
if (t_1 <= -40000000.0) {
tmp = t_2;
} else if (t_1 <= 0.97) {
tmp = cos(y) - (z * y);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = z * sin(y)
t_1 = (x + cos(y)) - t_0
t_2 = (1.0d0 + x) - t_0
if (t_1 <= (-40000000.0d0)) then
tmp = t_2
else if (t_1 <= 0.97d0) then
tmp = cos(y) - (z * y)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.sin(y);
double t_1 = (x + Math.cos(y)) - t_0;
double t_2 = (1.0 + x) - t_0;
double tmp;
if (t_1 <= -40000000.0) {
tmp = t_2;
} else if (t_1 <= 0.97) {
tmp = Math.cos(y) - (z * y);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.sin(y) t_1 = (x + math.cos(y)) - t_0 t_2 = (1.0 + x) - t_0 tmp = 0 if t_1 <= -40000000.0: tmp = t_2 elif t_1 <= 0.97: tmp = math.cos(y) - (z * y) else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(z * sin(y)) t_1 = Float64(Float64(x + cos(y)) - t_0) t_2 = Float64(Float64(1.0 + x) - t_0) tmp = 0.0 if (t_1 <= -40000000.0) tmp = t_2; elseif (t_1 <= 0.97) tmp = Float64(cos(y) - Float64(z * y)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * sin(y); t_1 = (x + cos(y)) - t_0; t_2 = (1.0 + x) - t_0; tmp = 0.0; if (t_1 <= -40000000.0) tmp = t_2; elseif (t_1 <= 0.97) tmp = cos(y) - (z * y); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(1.0 + x), $MachinePrecision] - t$95$0), $MachinePrecision]}, If[LessEqual[t$95$1, -40000000.0], t$95$2, If[LessEqual[t$95$1, 0.97], N[(N[Cos[y], $MachinePrecision] - N[(z * y), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \sin y\\
t_1 := \left(x + \cos y\right) - t\_0\\
t_2 := \left(1 + x\right) - t\_0\\
\mathbf{if}\;t\_1 \leq -40000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.97:\\
\;\;\;\;\cos y - z \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < -4e7 or 0.96999999999999997 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) Initial program 99.9%
Taylor expanded in y around 0
Applied rewrites98.2%
if -4e7 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < 0.96999999999999997Initial program 99.9%
Taylor expanded in x around 0
lower-cos.f6499.2
Applied rewrites99.2%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f6463.9
Applied rewrites63.9%
Final simplification93.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (+ 1.0 x) (* z (sin y)))))
(if (<= x -24000000.0)
t_0
(if (<= x 2e-8) (fma (- z) (sin y) (cos y)) t_0))))
double code(double x, double y, double z) {
double t_0 = (1.0 + x) - (z * sin(y));
double tmp;
if (x <= -24000000.0) {
tmp = t_0;
} else if (x <= 2e-8) {
tmp = fma(-z, sin(y), cos(y));
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(1.0 + x) - Float64(z * sin(y))) tmp = 0.0 if (x <= -24000000.0) tmp = t_0; elseif (x <= 2e-8) tmp = fma(Float64(-z), sin(y), cos(y)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 + x), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -24000000.0], t$95$0, If[LessEqual[x, 2e-8], N[((-z) * N[Sin[y], $MachinePrecision] + N[Cos[y], $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 + x\right) - z \cdot \sin y\\
\mathbf{if}\;x \leq -24000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 2 \cdot 10^{-8}:\\
\;\;\;\;\mathsf{fma}\left(-z, \sin y, \cos y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -2.4e7 or 2e-8 < x Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites98.6%
if -2.4e7 < x < 2e-8Initial program 99.8%
Taylor expanded in x around 0
sub-negN/A
+-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-sin.f64N/A
lower-cos.f6499.7
Applied rewrites99.7%
Final simplification99.2%
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
Initial program 99.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- (+ 1.0 x) (* z (sin y))))) (if (<= z -0.13) t_0 (if (<= z 2.4e-8) (/ 1.0 (/ 1.0 (+ x (cos y)))) t_0))))
double code(double x, double y, double z) {
double t_0 = (1.0 + x) - (z * sin(y));
double tmp;
if (z <= -0.13) {
tmp = t_0;
} else if (z <= 2.4e-8) {
tmp = 1.0 / (1.0 / (x + cos(y)));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 + x) - (z * sin(y))
if (z <= (-0.13d0)) then
tmp = t_0
else if (z <= 2.4d-8) then
tmp = 1.0d0 / (1.0d0 / (x + cos(y)))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (1.0 + x) - (z * Math.sin(y));
double tmp;
if (z <= -0.13) {
tmp = t_0;
} else if (z <= 2.4e-8) {
tmp = 1.0 / (1.0 / (x + Math.cos(y)));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 + x) - (z * math.sin(y)) tmp = 0 if z <= -0.13: tmp = t_0 elif z <= 2.4e-8: tmp = 1.0 / (1.0 / (x + math.cos(y))) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 + x) - Float64(z * sin(y))) tmp = 0.0 if (z <= -0.13) tmp = t_0; elseif (z <= 2.4e-8) tmp = Float64(1.0 / Float64(1.0 / Float64(x + cos(y)))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 + x) - (z * sin(y)); tmp = 0.0; if (z <= -0.13) tmp = t_0; elseif (z <= 2.4e-8) tmp = 1.0 / (1.0 / (x + cos(y))); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 + x), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -0.13], t$95$0, If[LessEqual[z, 2.4e-8], N[(1.0 / N[(1.0 / N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 + x\right) - z \cdot \sin y\\
\mathbf{if}\;z \leq -0.13:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 2.4 \cdot 10^{-8}:\\
\;\;\;\;\frac{1}{\frac{1}{x + \cos y}}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -0.13 or 2.39999999999999998e-8 < z Initial program 99.8%
Taylor expanded in y around 0
Applied rewrites98.3%
if -0.13 < z < 2.39999999999999998e-8Initial program 100.0%
lift--.f64N/A
flip--N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
flip--N/A
lift--.f64N/A
inv-powN/A
lower-pow.f6499.7
Applied rewrites99.7%
Taylor expanded in z around 0
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6498.1
Applied rewrites98.1%
Final simplification98.2%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- (+ 1.0 x) (* z (sin y))))) (if (<= z -7e-108) t_0 (if (<= z 8e-62) (- (+ x (cos y)) (* z y)) t_0))))
double code(double x, double y, double z) {
double t_0 = (1.0 + x) - (z * sin(y));
double tmp;
if (z <= -7e-108) {
tmp = t_0;
} else if (z <= 8e-62) {
tmp = (x + cos(y)) - (z * y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 + x) - (z * sin(y))
if (z <= (-7d-108)) then
tmp = t_0
else if (z <= 8d-62) then
tmp = (x + cos(y)) - (z * y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (1.0 + x) - (z * Math.sin(y));
double tmp;
if (z <= -7e-108) {
tmp = t_0;
} else if (z <= 8e-62) {
tmp = (x + Math.cos(y)) - (z * y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 + x) - (z * math.sin(y)) tmp = 0 if z <= -7e-108: tmp = t_0 elif z <= 8e-62: tmp = (x + math.cos(y)) - (z * y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 + x) - Float64(z * sin(y))) tmp = 0.0 if (z <= -7e-108) tmp = t_0; elseif (z <= 8e-62) tmp = Float64(Float64(x + cos(y)) - Float64(z * y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 + x) - (z * sin(y)); tmp = 0.0; if (z <= -7e-108) tmp = t_0; elseif (z <= 8e-62) tmp = (x + cos(y)) - (z * y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 + x), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -7e-108], t$95$0, If[LessEqual[z, 8e-62], N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 + x\right) - z \cdot \sin y\\
\mathbf{if}\;z \leq -7 \cdot 10^{-108}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 8 \cdot 10^{-62}:\\
\;\;\;\;\left(x + \cos y\right) - z \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -6.9999999999999997e-108 or 8.0000000000000003e-62 < z Initial program 99.9%
Taylor expanded in y around 0
Applied rewrites93.4%
if -6.9999999999999997e-108 < z < 8.0000000000000003e-62Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f6495.3
Applied rewrites95.3%
Final simplification94.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- z) (sin y)))) (if (<= z -3e+84) t_0 (if (<= z 1.6e+142) (+ 1.0 x) t_0))))
double code(double x, double y, double z) {
double t_0 = -z * sin(y);
double tmp;
if (z <= -3e+84) {
tmp = t_0;
} else if (z <= 1.6e+142) {
tmp = 1.0 + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * sin(y)
if (z <= (-3d+84)) then
tmp = t_0
else if (z <= 1.6d+142) then
tmp = 1.0d0 + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * Math.sin(y);
double tmp;
if (z <= -3e+84) {
tmp = t_0;
} else if (z <= 1.6e+142) {
tmp = 1.0 + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * math.sin(y) tmp = 0 if z <= -3e+84: tmp = t_0 elif z <= 1.6e+142: tmp = 1.0 + x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * sin(y)) tmp = 0.0 if (z <= -3e+84) tmp = t_0; elseif (z <= 1.6e+142) tmp = Float64(1.0 + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * sin(y); tmp = 0.0; if (z <= -3e+84) tmp = t_0; elseif (z <= 1.6e+142) tmp = 1.0 + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -3e+84], t$95$0, If[LessEqual[z, 1.6e+142], N[(1.0 + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot \sin y\\
\mathbf{if}\;z \leq -3 \cdot 10^{+84}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.6 \cdot 10^{+142}:\\
\;\;\;\;1 + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -2.99999999999999996e84 or 1.60000000000000003e142 < z Initial program 99.9%
Taylor expanded in z around inf
mul-1-negN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-sin.f6468.0
Applied rewrites68.0%
if -2.99999999999999996e84 < z < 1.60000000000000003e142Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6474.5
Applied rewrites74.5%
(FPCore (x y z)
:precision binary64
(if (<= y -1500000.0)
(+ 1.0 x)
(if (<= y 160000.0)
(fma (- (* (fma 0.16666666666666666 (* z y) -0.5) y) z) y (+ 1.0 x))
(+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1500000.0) {
tmp = 1.0 + x;
} else if (y <= 160000.0) {
tmp = fma(((fma(0.16666666666666666, (z * y), -0.5) * y) - z), y, (1.0 + x));
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -1500000.0) tmp = Float64(1.0 + x); elseif (y <= 160000.0) tmp = fma(Float64(Float64(fma(0.16666666666666666, Float64(z * y), -0.5) * y) - z), y, Float64(1.0 + x)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -1500000.0], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 160000.0], N[(N[(N[(N[(0.16666666666666666 * N[(z * y), $MachinePrecision] + -0.5), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision] * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1500000:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;y \leq 160000:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, z \cdot y, -0.5\right) \cdot y - z, y, 1 + x\right)\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -1.5e6 or 1.6e5 < y Initial program 99.8%
Taylor expanded in y around 0
lower-+.f6441.4
Applied rewrites41.4%
if -1.5e6 < y < 1.6e5Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
sub-negN/A
metadata-evalN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f64100.0
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (if (<= y -4.4e+35) (+ 1.0 x) (if (<= y 1.8e+21) (- x (fma z y -1.0)) (+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -4.4e+35) {
tmp = 1.0 + x;
} else if (y <= 1.8e+21) {
tmp = x - fma(z, y, -1.0);
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -4.4e+35) tmp = Float64(1.0 + x); elseif (y <= 1.8e+21) tmp = Float64(x - fma(z, y, -1.0)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -4.4e+35], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 1.8e+21], N[(x - N[(z * y + -1.0), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.4 \cdot 10^{+35}:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;y \leq 1.8 \cdot 10^{+21}:\\
\;\;\;\;x - \mathsf{fma}\left(z, y, -1\right)\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -4.3999999999999997e35 or 1.8e21 < y Initial program 99.8%
Taylor expanded in y around 0
lower-+.f6442.7
Applied rewrites42.7%
if -4.3999999999999997e35 < y < 1.8e21Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
lower--.f64N/A
sub-negN/A
*-commutativeN/A
metadata-evalN/A
lower-fma.f6493.7
Applied rewrites93.7%
(FPCore (x y z) :precision binary64 (if (<= z 1.9e+214) (+ 1.0 x) (* (- z) y)))
double code(double x, double y, double z) {
double tmp;
if (z <= 1.9e+214) {
tmp = 1.0 + x;
} else {
tmp = -z * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.9d+214) then
tmp = 1.0d0 + x
else
tmp = -z * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 1.9e+214) {
tmp = 1.0 + x;
} else {
tmp = -z * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 1.9e+214: tmp = 1.0 + x else: tmp = -z * y return tmp
function code(x, y, z) tmp = 0.0 if (z <= 1.9e+214) tmp = Float64(1.0 + x); else tmp = Float64(Float64(-z) * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 1.9e+214) tmp = 1.0 + x; else tmp = -z * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 1.9e+214], N[(1.0 + x), $MachinePrecision], N[((-z) * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1.9 \cdot 10^{+214}:\\
\;\;\;\;1 + x\\
\mathbf{else}:\\
\;\;\;\;\left(-z\right) \cdot y\\
\end{array}
\end{array}
if z < 1.89999999999999999e214Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6464.6
Applied rewrites64.6%
if 1.89999999999999999e214 < z Initial program 99.9%
Taylor expanded in z around inf
mul-1-negN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-sin.f6480.0
Applied rewrites80.0%
Taylor expanded in y around 0
Applied rewrites34.6%
(FPCore (x y z) :precision binary64 (+ 1.0 x))
double code(double x, double y, double z) {
return 1.0 + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + x
end function
public static double code(double x, double y, double z) {
return 1.0 + x;
}
def code(x, y, z): return 1.0 + x
function code(x, y, z) return Float64(1.0 + x) end
function tmp = code(x, y, z) tmp = 1.0 + x; end
code[x_, y_, z_] := N[(1.0 + x), $MachinePrecision]
\begin{array}{l}
\\
1 + x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6459.9
Applied rewrites59.9%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6459.9
Applied rewrites59.9%
Taylor expanded in x around 0
Applied rewrites21.0%
herbie shell --seed 2024295
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))