
(FPCore (x y z t a) :precision binary64 (+ x (/ (* (- y z) t) (- a z))))
double code(double x, double y, double z, double t, double a) {
return x + (((y - z) * t) / (a - z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (((y - z) * t) / (a - z))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (((y - z) * t) / (a - z));
}
def code(x, y, z, t, a): return x + (((y - z) * t) / (a - z))
function code(x, y, z, t, a) return Float64(x + Float64(Float64(Float64(y - z) * t) / Float64(a - z))) end
function tmp = code(x, y, z, t, a) tmp = x + (((y - z) * t) / (a - z)); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{\left(y - z\right) \cdot t}{a - z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ x (/ (* (- y z) t) (- a z))))
double code(double x, double y, double z, double t, double a) {
return x + (((y - z) * t) / (a - z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (((y - z) * t) / (a - z))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (((y - z) * t) / (a - z));
}
def code(x, y, z, t, a): return x + (((y - z) * t) / (a - z))
function code(x, y, z, t, a) return Float64(x + Float64(Float64(Float64(y - z) * t) / Float64(a - z))) end
function tmp = code(x, y, z, t, a) tmp = x + (((y - z) * t) / (a - z)); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{\left(y - z\right) \cdot t}{a - z}
\end{array}
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (+ (/ (- y z) (/ (- a z) t)) x)) (t_2 (/ (* t (- y z)) (- a z)))) (if (<= t_2 (- INFINITY)) t_1 (if (<= t_2 2e+293) (+ x t_2) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y - z) / ((a - z) / t)) + x;
double t_2 = (t * (y - z)) / (a - z);
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_2 <= 2e+293) {
tmp = x + t_2;
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y - z) / ((a - z) / t)) + x;
double t_2 = (t * (y - z)) / (a - z);
double tmp;
if (t_2 <= -Double.POSITIVE_INFINITY) {
tmp = t_1;
} else if (t_2 <= 2e+293) {
tmp = x + t_2;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y - z) / ((a - z) / t)) + x t_2 = (t * (y - z)) / (a - z) tmp = 0 if t_2 <= -math.inf: tmp = t_1 elif t_2 <= 2e+293: tmp = x + t_2 else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y - z) / Float64(Float64(a - z) / t)) + x) t_2 = Float64(Float64(t * Float64(y - z)) / Float64(a - z)) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_1; elseif (t_2 <= 2e+293) tmp = Float64(x + t_2); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y - z) / ((a - z) / t)) + x; t_2 = (t * (y - z)) / (a - z); tmp = 0.0; if (t_2 <= -Inf) tmp = t_1; elseif (t_2 <= 2e+293) tmp = x + t_2; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y - z), $MachinePrecision] / N[(N[(a - z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * N[(y - z), $MachinePrecision]), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], t$95$1, If[LessEqual[t$95$2, 2e+293], N[(x + t$95$2), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y - z}{\frac{a - z}{t}} + x\\
t_2 := \frac{t \cdot \left(y - z\right)}{a - z}\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+293}:\\
\;\;\;\;x + t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) < -inf.0 or 1.9999999999999998e293 < (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) Initial program 52.6%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
if -inf.0 < (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) < 1.9999999999999998e293Initial program 99.9%
Final simplification99.9%
(FPCore (x y z t a) :precision binary64 (if (<= (/ (* t (- y z)) (- a z)) 4e+164) (+ x t) (* (/ y a) t)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((t * (y - z)) / (a - z)) <= 4e+164) {
tmp = x + t;
} else {
tmp = (y / a) * t;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((t * (y - z)) / (a - z)) <= 4d+164) then
tmp = x + t
else
tmp = (y / a) * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((t * (y - z)) / (a - z)) <= 4e+164) {
tmp = x + t;
} else {
tmp = (y / a) * t;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if ((t * (y - z)) / (a - z)) <= 4e+164: tmp = x + t else: tmp = (y / a) * t return tmp
function code(x, y, z, t, a) tmp = 0.0 if (Float64(Float64(t * Float64(y - z)) / Float64(a - z)) <= 4e+164) tmp = Float64(x + t); else tmp = Float64(Float64(y / a) * t); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (((t * (y - z)) / (a - z)) <= 4e+164) tmp = x + t; else tmp = (y / a) * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(N[(t * N[(y - z), $MachinePrecision]), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision], 4e+164], N[(x + t), $MachinePrecision], N[(N[(y / a), $MachinePrecision] * t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{t \cdot \left(y - z\right)}{a - z} \leq 4 \cdot 10^{+164}:\\
\;\;\;\;x + t\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot t\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) < 4e164Initial program 91.5%
Taylor expanded in z around inf
lower-+.f6464.9
Applied rewrites64.9%
if 4e164 < (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) Initial program 70.9%
Taylor expanded in y around inf
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6471.9
Applied rewrites71.9%
Taylor expanded in z around 0
Applied rewrites59.4%
Final simplification64.0%
(FPCore (x y z t a) :precision binary64 (if (<= (/ (* t (- y z)) (- a z)) 4e+164) (+ x t) (* (/ t a) y)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((t * (y - z)) / (a - z)) <= 4e+164) {
tmp = x + t;
} else {
tmp = (t / a) * y;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((t * (y - z)) / (a - z)) <= 4d+164) then
tmp = x + t
else
tmp = (t / a) * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((t * (y - z)) / (a - z)) <= 4e+164) {
tmp = x + t;
} else {
tmp = (t / a) * y;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if ((t * (y - z)) / (a - z)) <= 4e+164: tmp = x + t else: tmp = (t / a) * y return tmp
function code(x, y, z, t, a) tmp = 0.0 if (Float64(Float64(t * Float64(y - z)) / Float64(a - z)) <= 4e+164) tmp = Float64(x + t); else tmp = Float64(Float64(t / a) * y); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (((t * (y - z)) / (a - z)) <= 4e+164) tmp = x + t; else tmp = (t / a) * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(N[(t * N[(y - z), $MachinePrecision]), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision], 4e+164], N[(x + t), $MachinePrecision], N[(N[(t / a), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{t \cdot \left(y - z\right)}{a - z} \leq 4 \cdot 10^{+164}:\\
\;\;\;\;x + t\\
\mathbf{else}:\\
\;\;\;\;\frac{t}{a} \cdot y\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) < 4e164Initial program 91.5%
Taylor expanded in z around inf
lower-+.f6464.9
Applied rewrites64.9%
if 4e164 < (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) Initial program 70.9%
Taylor expanded in z around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6459.2
Applied rewrites59.2%
Taylor expanded in x around 0
Applied rewrites49.1%
Applied rewrites57.4%
Final simplification63.6%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma (/ z (- a z)) (- t) x)))
(if (<= z -2.8e+146)
t_1
(if (<= z 1.5e+108) (+ x (/ (* t (- y z)) (- a z))) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((z / (a - z)), -t, x);
double tmp;
if (z <= -2.8e+146) {
tmp = t_1;
} else if (z <= 1.5e+108) {
tmp = x + ((t * (y - z)) / (a - z));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(Float64(z / Float64(a - z)), Float64(-t), x) tmp = 0.0 if (z <= -2.8e+146) tmp = t_1; elseif (z <= 1.5e+108) tmp = Float64(x + Float64(Float64(t * Float64(y - z)) / Float64(a - z))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z / N[(a - z), $MachinePrecision]), $MachinePrecision] * (-t) + x), $MachinePrecision]}, If[LessEqual[z, -2.8e+146], t$95$1, If[LessEqual[z, 1.5e+108], N[(x + N[(N[(t * N[(y - z), $MachinePrecision]), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{z}{a - z}, -t, x\right)\\
\mathbf{if}\;z \leq -2.8 \cdot 10^{+146}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 1.5 \cdot 10^{+108}:\\
\;\;\;\;x + \frac{t \cdot \left(y - z\right)}{a - z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -2.8000000000000001e146 or 1.49999999999999992e108 < z Initial program 72.3%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
associate-/l*N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
mul-1-negN/A
lower-neg.f6496.5
Applied rewrites96.5%
if -2.8000000000000001e146 < z < 1.49999999999999992e108Initial program 95.1%
Final simplification95.5%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (fma (- 1.0 (/ y z)) t x))) (if (<= z -0.23) t_1 (if (<= z 1.65e-26) (+ (/ (* t y) (- a z)) x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((1.0 - (y / z)), t, x);
double tmp;
if (z <= -0.23) {
tmp = t_1;
} else if (z <= 1.65e-26) {
tmp = ((t * y) / (a - z)) + x;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(Float64(1.0 - Float64(y / z)), t, x) tmp = 0.0 if (z <= -0.23) tmp = t_1; elseif (z <= 1.65e-26) tmp = Float64(Float64(Float64(t * y) / Float64(a - z)) + x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision] * t + x), $MachinePrecision]}, If[LessEqual[z, -0.23], t$95$1, If[LessEqual[z, 1.65e-26], N[(N[(N[(t * y), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(1 - \frac{y}{z}, t, x\right)\\
\mathbf{if}\;z \leq -0.23:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 1.65 \cdot 10^{-26}:\\
\;\;\;\;\frac{t \cdot y}{a - z} + x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -0.23000000000000001 or 1.6499999999999999e-26 < z Initial program 79.8%
Taylor expanded in a around 0
+-commutativeN/A
mul-1-negN/A
associate-/l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
neg-sub0N/A
div-subN/A
*-inversesN/A
associate-+l-N/A
neg-sub0N/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6489.1
Applied rewrites89.1%
if -0.23000000000000001 < z < 1.6499999999999999e-26Initial program 96.2%
Taylor expanded in y around inf
lower-*.f6490.2
Applied rewrites90.2%
Final simplification89.6%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (fma (- 1.0 (/ y z)) t x))) (if (<= z -0.13) t_1 (if (<= z 1.35e-49) (fma (/ y a) t x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((1.0 - (y / z)), t, x);
double tmp;
if (z <= -0.13) {
tmp = t_1;
} else if (z <= 1.35e-49) {
tmp = fma((y / a), t, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(Float64(1.0 - Float64(y / z)), t, x) tmp = 0.0 if (z <= -0.13) tmp = t_1; elseif (z <= 1.35e-49) tmp = fma(Float64(y / a), t, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision] * t + x), $MachinePrecision]}, If[LessEqual[z, -0.13], t$95$1, If[LessEqual[z, 1.35e-49], N[(N[(y / a), $MachinePrecision] * t + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(1 - \frac{y}{z}, t, x\right)\\
\mathbf{if}\;z \leq -0.13:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 1.35 \cdot 10^{-49}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, t, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -0.13 or 1.35e-49 < z Initial program 80.1%
Taylor expanded in a around 0
+-commutativeN/A
mul-1-negN/A
associate-/l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
neg-sub0N/A
div-subN/A
*-inversesN/A
associate-+l-N/A
neg-sub0N/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6488.6
Applied rewrites88.6%
if -0.13 < z < 1.35e-49Initial program 96.1%
Taylor expanded in z around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6482.5
Applied rewrites82.5%
(FPCore (x y z t a) :precision binary64 (if (<= z -1.5e+101) (+ x t) (if (<= z 2.6e-17) (fma (/ y a) t x) (+ x t))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.5e+101) {
tmp = x + t;
} else if (z <= 2.6e-17) {
tmp = fma((y / a), t, x);
} else {
tmp = x + t;
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (z <= -1.5e+101) tmp = Float64(x + t); elseif (z <= 2.6e-17) tmp = fma(Float64(y / a), t, x); else tmp = Float64(x + t); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -1.5e+101], N[(x + t), $MachinePrecision], If[LessEqual[z, 2.6e-17], N[(N[(y / a), $MachinePrecision] * t + x), $MachinePrecision], N[(x + t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.5 \cdot 10^{+101}:\\
\;\;\;\;x + t\\
\mathbf{elif}\;z \leq 2.6 \cdot 10^{-17}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, t, x\right)\\
\mathbf{else}:\\
\;\;\;\;x + t\\
\end{array}
\end{array}
if z < -1.49999999999999997e101 or 2.60000000000000003e-17 < z Initial program 76.6%
Taylor expanded in z around inf
lower-+.f6484.7
Applied rewrites84.7%
if -1.49999999999999997e101 < z < 2.60000000000000003e-17Initial program 95.6%
Taylor expanded in z around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6478.1
Applied rewrites78.1%
Final simplification80.8%
(FPCore (x y z t a) :precision binary64 (+ x t))
double code(double x, double y, double z, double t, double a) {
return x + t;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + t
end function
public static double code(double x, double y, double z, double t, double a) {
return x + t;
}
def code(x, y, z, t, a): return x + t
function code(x, y, z, t, a) return Float64(x + t) end
function tmp = code(x, y, z, t, a) tmp = x + t; end
code[x_, y_, z_, t_, a_] := N[(x + t), $MachinePrecision]
\begin{array}{l}
\\
x + t
\end{array}
Initial program 87.9%
Taylor expanded in z around inf
lower-+.f6458.6
Applied rewrites58.6%
Final simplification58.6%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (+ x (* (/ (- y z) (- a z)) t))))
(if (< t -1.0682974490174067e-39)
t_1
(if (< t 3.9110949887586375e-141) (+ x (/ (* (- y z) t) (- a z))) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x + (((y - z) / (a - z)) * t);
double tmp;
if (t < -1.0682974490174067e-39) {
tmp = t_1;
} else if (t < 3.9110949887586375e-141) {
tmp = x + (((y - z) * t) / (a - z));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = x + (((y - z) / (a - z)) * t)
if (t < (-1.0682974490174067d-39)) then
tmp = t_1
else if (t < 3.9110949887586375d-141) then
tmp = x + (((y - z) * t) / (a - z))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x + (((y - z) / (a - z)) * t);
double tmp;
if (t < -1.0682974490174067e-39) {
tmp = t_1;
} else if (t < 3.9110949887586375e-141) {
tmp = x + (((y - z) * t) / (a - z));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = x + (((y - z) / (a - z)) * t) tmp = 0 if t < -1.0682974490174067e-39: tmp = t_1 elif t < 3.9110949887586375e-141: tmp = x + (((y - z) * t) / (a - z)) else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(x + Float64(Float64(Float64(y - z) / Float64(a - z)) * t)) tmp = 0.0 if (t < -1.0682974490174067e-39) tmp = t_1; elseif (t < 3.9110949887586375e-141) tmp = Float64(x + Float64(Float64(Float64(y - z) * t) / Float64(a - z))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = x + (((y - z) / (a - z)) * t); tmp = 0.0; if (t < -1.0682974490174067e-39) tmp = t_1; elseif (t < 3.9110949887586375e-141) tmp = x + (((y - z) * t) / (a - z)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x + N[(N[(N[(y - z), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[Less[t, -1.0682974490174067e-39], t$95$1, If[Less[t, 3.9110949887586375e-141], N[(x + N[(N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x + \frac{y - z}{a - z} \cdot t\\
\mathbf{if}\;t < -1.0682974490174067 \cdot 10^{-39}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t < 3.9110949887586375 \cdot 10^{-141}:\\
\;\;\;\;x + \frac{\left(y - z\right) \cdot t}{a - z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024295
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisTick from plot-0.2.3.4, A"
:precision binary64
:alt
(! :herbie-platform default (if (< t -10682974490174067/10000000000000000000000000000000000000000000000000000000) (+ x (* (/ (- y z) (- a z)) t)) (if (< t 312887599100691/80000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ x (/ (* (- y z) t) (- a z))) (+ x (* (/ (- y z) (- a z)) t)))))
(+ x (/ (* (- y z) t) (- a z))))