
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (fma (/ z t) (- y x) x))
double code(double x, double y, double z, double t) {
return fma((z / t), (y - x), x);
}
function code(x, y, z, t) return fma(Float64(z / t), Float64(y - x), x) end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)
\end{array}
Initial program 99.1%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.1
Applied rewrites99.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* (- y x) z) t)))
(if (<= (/ z t) -1000.0)
t_1
(if (<= (/ z t) 5e-18) (fma (/ z t) (- x) x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((y - x) * z) / t;
double tmp;
if ((z / t) <= -1000.0) {
tmp = t_1;
} else if ((z / t) <= 5e-18) {
tmp = fma((z / t), -x, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y - x) * z) / t) tmp = 0.0 if (Float64(z / t) <= -1000.0) tmp = t_1; elseif (Float64(z / t) <= 5e-18) tmp = fma(Float64(z / t), Float64(-x), x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -1000.0], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 5e-18], N[(N[(z / t), $MachinePrecision] * (-x) + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -1000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 5 \cdot 10^{-18}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, -x, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -1e3 or 5.00000000000000036e-18 < (/.f64 z t) Initial program 98.2%
Taylor expanded in z around inf
div-subN/A
associate-/l*N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6493.0
Applied rewrites93.0%
if -1e3 < (/.f64 z t) < 5.00000000000000036e-18Initial program 100.0%
Taylor expanded in x around inf
mul-1-negN/A
lower-neg.f6479.2
Applied rewrites79.2%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6479.2
Applied rewrites79.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* (- y x) z) t)))
(if (<= (/ z t) -1000.0)
t_1
(if (<= (/ z t) 5e-18) (* (- 1.0 (/ z t)) x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((y - x) * z) / t;
double tmp;
if ((z / t) <= -1000.0) {
tmp = t_1;
} else if ((z / t) <= 5e-18) {
tmp = (1.0 - (z / t)) * x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = ((y - x) * z) / t
if ((z / t) <= (-1000.0d0)) then
tmp = t_1
else if ((z / t) <= 5d-18) then
tmp = (1.0d0 - (z / t)) * x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((y - x) * z) / t;
double tmp;
if ((z / t) <= -1000.0) {
tmp = t_1;
} else if ((z / t) <= 5e-18) {
tmp = (1.0 - (z / t)) * x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((y - x) * z) / t tmp = 0 if (z / t) <= -1000.0: tmp = t_1 elif (z / t) <= 5e-18: tmp = (1.0 - (z / t)) * x else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y - x) * z) / t) tmp = 0.0 if (Float64(z / t) <= -1000.0) tmp = t_1; elseif (Float64(z / t) <= 5e-18) tmp = Float64(Float64(1.0 - Float64(z / t)) * x); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((y - x) * z) / t; tmp = 0.0; if ((z / t) <= -1000.0) tmp = t_1; elseif ((z / t) <= 5e-18) tmp = (1.0 - (z / t)) * x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -1000.0], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 5e-18], N[(N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -1000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 5 \cdot 10^{-18}:\\
\;\;\;\;\left(1 - \frac{z}{t}\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -1e3 or 5.00000000000000036e-18 < (/.f64 z t) Initial program 98.2%
Taylor expanded in z around inf
div-subN/A
associate-/l*N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6493.0
Applied rewrites93.0%
if -1e3 < (/.f64 z t) < 5.00000000000000036e-18Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6479.2
Applied rewrites79.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (/ (- y x) t) z)))
(if (<= (/ z t) -0.02)
t_1
(if (<= (/ z t) 40000000000000.0) (* (- 1.0 (/ z t)) x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((y - x) / t) * z;
double tmp;
if ((z / t) <= -0.02) {
tmp = t_1;
} else if ((z / t) <= 40000000000000.0) {
tmp = (1.0 - (z / t)) * x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = ((y - x) / t) * z
if ((z / t) <= (-0.02d0)) then
tmp = t_1
else if ((z / t) <= 40000000000000.0d0) then
tmp = (1.0d0 - (z / t)) * x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((y - x) / t) * z;
double tmp;
if ((z / t) <= -0.02) {
tmp = t_1;
} else if ((z / t) <= 40000000000000.0) {
tmp = (1.0 - (z / t)) * x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((y - x) / t) * z tmp = 0 if (z / t) <= -0.02: tmp = t_1 elif (z / t) <= 40000000000000.0: tmp = (1.0 - (z / t)) * x else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y - x) / t) * z) tmp = 0.0 if (Float64(z / t) <= -0.02) tmp = t_1; elseif (Float64(z / t) <= 40000000000000.0) tmp = Float64(Float64(1.0 - Float64(z / t)) * x); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((y - x) / t) * z; tmp = 0.0; if ((z / t) <= -0.02) tmp = t_1; elseif ((z / t) <= 40000000000000.0) tmp = (1.0 - (z / t)) * x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -0.02], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 40000000000000.0], N[(N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y - x}{t} \cdot z\\
\mathbf{if}\;\frac{z}{t} \leq -0.02:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 40000000000000:\\
\;\;\;\;\left(1 - \frac{z}{t}\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -0.0200000000000000004 or 4e13 < (/.f64 z t) Initial program 98.1%
Taylor expanded in z around inf
div-subN/A
associate-/l*N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6493.5
Applied rewrites93.5%
Applied rewrites89.5%
if -0.0200000000000000004 < (/.f64 z t) < 4e13Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6478.5
Applied rewrites78.5%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (- 1.0 (/ z t)) x))) (if (<= x -4.3e-29) t_1 (if (<= x 2.3e-191) (* y (/ z t)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (1.0 - (z / t)) * x;
double tmp;
if (x <= -4.3e-29) {
tmp = t_1;
} else if (x <= 2.3e-191) {
tmp = y * (z / t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (1.0d0 - (z / t)) * x
if (x <= (-4.3d-29)) then
tmp = t_1
else if (x <= 2.3d-191) then
tmp = y * (z / t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (1.0 - (z / t)) * x;
double tmp;
if (x <= -4.3e-29) {
tmp = t_1;
} else if (x <= 2.3e-191) {
tmp = y * (z / t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (1.0 - (z / t)) * x tmp = 0 if x <= -4.3e-29: tmp = t_1 elif x <= 2.3e-191: tmp = y * (z / t) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(1.0 - Float64(z / t)) * x) tmp = 0.0 if (x <= -4.3e-29) tmp = t_1; elseif (x <= 2.3e-191) tmp = Float64(y * Float64(z / t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (1.0 - (z / t)) * x; tmp = 0.0; if (x <= -4.3e-29) tmp = t_1; elseif (x <= 2.3e-191) tmp = y * (z / t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[x, -4.3e-29], t$95$1, If[LessEqual[x, 2.3e-191], N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(1 - \frac{z}{t}\right) \cdot x\\
\mathbf{if}\;x \leq -4.3 \cdot 10^{-29}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 2.3 \cdot 10^{-191}:\\
\;\;\;\;y \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -4.2999999999999998e-29 or 2.30000000000000011e-191 < x Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6486.1
Applied rewrites86.1%
if -4.2999999999999998e-29 < x < 2.30000000000000011e-191Initial program 97.2%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6497.2
Applied rewrites97.2%
Taylor expanded in x around 0
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6470.0
Applied rewrites70.0%
Final simplification81.2%
(FPCore (x y z t) :precision binary64 (if (<= x -2.25e+16) (* (/ (- x) t) z) (if (<= x 6.6e+34) (* y (/ z t)) (* (- x) (/ z t)))))
double code(double x, double y, double z, double t) {
double tmp;
if (x <= -2.25e+16) {
tmp = (-x / t) * z;
} else if (x <= 6.6e+34) {
tmp = y * (z / t);
} else {
tmp = -x * (z / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (x <= (-2.25d+16)) then
tmp = (-x / t) * z
else if (x <= 6.6d+34) then
tmp = y * (z / t)
else
tmp = -x * (z / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (x <= -2.25e+16) {
tmp = (-x / t) * z;
} else if (x <= 6.6e+34) {
tmp = y * (z / t);
} else {
tmp = -x * (z / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if x <= -2.25e+16: tmp = (-x / t) * z elif x <= 6.6e+34: tmp = y * (z / t) else: tmp = -x * (z / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (x <= -2.25e+16) tmp = Float64(Float64(Float64(-x) / t) * z); elseif (x <= 6.6e+34) tmp = Float64(y * Float64(z / t)); else tmp = Float64(Float64(-x) * Float64(z / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (x <= -2.25e+16) tmp = (-x / t) * z; elseif (x <= 6.6e+34) tmp = y * (z / t); else tmp = -x * (z / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[x, -2.25e+16], N[(N[((-x) / t), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[x, 6.6e+34], N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision], N[((-x) * N[(z / t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.25 \cdot 10^{+16}:\\
\;\;\;\;\frac{-x}{t} \cdot z\\
\mathbf{elif}\;x \leq 6.6 \cdot 10^{+34}:\\
\;\;\;\;y \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;\left(-x\right) \cdot \frac{z}{t}\\
\end{array}
\end{array}
if x < -2.25e16Initial program 99.9%
Taylor expanded in z around inf
div-subN/A
associate-/l*N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6449.9
Applied rewrites49.9%
Taylor expanded in x around inf
Applied rewrites41.2%
if -2.25e16 < x < 6.59999999999999976e34Initial program 98.2%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6498.2
Applied rewrites98.2%
Taylor expanded in x around 0
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6458.3
Applied rewrites58.3%
if 6.59999999999999976e34 < x Initial program 100.0%
Taylor expanded in z around inf
div-subN/A
associate-/l*N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6445.3
Applied rewrites45.3%
Taylor expanded in x around inf
Applied rewrites43.3%
Applied rewrites46.6%
Final simplification50.5%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (- x) (/ z t)))) (if (<= x -2.25e+16) t_1 (if (<= x 6.6e+34) (* y (/ z t)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = -x * (z / t);
double tmp;
if (x <= -2.25e+16) {
tmp = t_1;
} else if (x <= 6.6e+34) {
tmp = y * (z / t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = -x * (z / t)
if (x <= (-2.25d+16)) then
tmp = t_1
else if (x <= 6.6d+34) then
tmp = y * (z / t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = -x * (z / t);
double tmp;
if (x <= -2.25e+16) {
tmp = t_1;
} else if (x <= 6.6e+34) {
tmp = y * (z / t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = -x * (z / t) tmp = 0 if x <= -2.25e+16: tmp = t_1 elif x <= 6.6e+34: tmp = y * (z / t) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(-x) * Float64(z / t)) tmp = 0.0 if (x <= -2.25e+16) tmp = t_1; elseif (x <= 6.6e+34) tmp = Float64(y * Float64(z / t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = -x * (z / t); tmp = 0.0; if (x <= -2.25e+16) tmp = t_1; elseif (x <= 6.6e+34) tmp = y * (z / t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[((-x) * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -2.25e+16], t$95$1, If[LessEqual[x, 6.6e+34], N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(-x\right) \cdot \frac{z}{t}\\
\mathbf{if}\;x \leq -2.25 \cdot 10^{+16}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 6.6 \cdot 10^{+34}:\\
\;\;\;\;y \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -2.25e16 or 6.59999999999999976e34 < x Initial program 99.9%
Taylor expanded in z around inf
div-subN/A
associate-/l*N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6447.8
Applied rewrites47.8%
Taylor expanded in x around inf
Applied rewrites42.2%
Applied rewrites43.7%
if -2.25e16 < x < 6.59999999999999976e34Initial program 98.2%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6498.2
Applied rewrites98.2%
Taylor expanded in x around 0
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6458.3
Applied rewrites58.3%
Final simplification50.5%
(FPCore (x y z t) :precision binary64 (* y (/ z t)))
double code(double x, double y, double z, double t) {
return y * (z / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = y * (z / t)
end function
public static double code(double x, double y, double z, double t) {
return y * (z / t);
}
def code(x, y, z, t): return y * (z / t)
function code(x, y, z, t) return Float64(y * Float64(z / t)) end
function tmp = code(x, y, z, t) tmp = y * (z / t); end
code[x_, y_, z_, t_] := N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \frac{z}{t}
\end{array}
Initial program 99.1%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.1
Applied rewrites99.1%
Taylor expanded in x around 0
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6436.2
Applied rewrites36.2%
Final simplification36.2%
(FPCore (x y z t) :precision binary64 (/ (* y z) t))
double code(double x, double y, double z, double t) {
return (y * z) / t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (y * z) / t
end function
public static double code(double x, double y, double z, double t) {
return (y * z) / t;
}
def code(x, y, z, t): return (y * z) / t
function code(x, y, z, t) return Float64(Float64(y * z) / t) end
function tmp = code(x, y, z, t) tmp = (y * z) / t; end
code[x_, y_, z_, t_] := N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]
\begin{array}{l}
\\
\frac{y \cdot z}{t}
\end{array}
Initial program 99.1%
Taylor expanded in x around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6434.0
Applied rewrites34.0%
Final simplification34.0%
(FPCore (x y z t) :precision binary64 (* (/ y t) z))
double code(double x, double y, double z, double t) {
return (y / t) * z;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (y / t) * z
end function
public static double code(double x, double y, double z, double t) {
return (y / t) * z;
}
def code(x, y, z, t): return (y / t) * z
function code(x, y, z, t) return Float64(Float64(y / t) * z) end
function tmp = code(x, y, z, t) tmp = (y / t) * z; end
code[x_, y_, z_, t_] := N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{t} \cdot z
\end{array}
Initial program 99.1%
Taylor expanded in x around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6434.0
Applied rewrites34.0%
Applied rewrites30.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t\_1 < -1013646692435.8867:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024295
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:alt
(! :herbie-platform default (if (< (* (- y x) (/ z t)) -10136466924358867/10000) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z))))))
(+ x (* (- y x) (/ z t))))