
(FPCore (x y) :precision binary64 (/ (+ x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
def code(x, y): return (x + y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x + y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x + y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
def code(x, y): return (x + y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x + y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x + y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ -0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (-0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - ((-0.5d0) / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (-0.5 / x);
}
def code(x, y): return (0.5 / y) - (-0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(-0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (-0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(-0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{-0.5}{x}
\end{array}
Initial program 81.4%
Taylor expanded in x around inf
+-commutativeN/A
remove-double-negN/A
associate-*r/N/A
metadata-evalN/A
distribute-frac-neg2N/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
mul-1-negN/A
distribute-frac-neg2N/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
lower-/.f64N/A
metadata-eval100.0
Applied rewrites100.0%
(FPCore (x y) :precision binary64 (if (<= x -5e+61) (/ 0.5 y) (if (<= x -7e-177) (/ (+ y x) (* (* 2.0 x) y)) (/ 0.5 x))))
double code(double x, double y) {
double tmp;
if (x <= -5e+61) {
tmp = 0.5 / y;
} else if (x <= -7e-177) {
tmp = (y + x) / ((2.0 * x) * y);
} else {
tmp = 0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-5d+61)) then
tmp = 0.5d0 / y
else if (x <= (-7d-177)) then
tmp = (y + x) / ((2.0d0 * x) * y)
else
tmp = 0.5d0 / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -5e+61) {
tmp = 0.5 / y;
} else if (x <= -7e-177) {
tmp = (y + x) / ((2.0 * x) * y);
} else {
tmp = 0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -5e+61: tmp = 0.5 / y elif x <= -7e-177: tmp = (y + x) / ((2.0 * x) * y) else: tmp = 0.5 / x return tmp
function code(x, y) tmp = 0.0 if (x <= -5e+61) tmp = Float64(0.5 / y); elseif (x <= -7e-177) tmp = Float64(Float64(y + x) / Float64(Float64(2.0 * x) * y)); else tmp = Float64(0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -5e+61) tmp = 0.5 / y; elseif (x <= -7e-177) tmp = (y + x) / ((2.0 * x) * y); else tmp = 0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -5e+61], N[(0.5 / y), $MachinePrecision], If[LessEqual[x, -7e-177], N[(N[(y + x), $MachinePrecision] / N[(N[(2.0 * x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], N[(0.5 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5 \cdot 10^{+61}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;x \leq -7 \cdot 10^{-177}:\\
\;\;\;\;\frac{y + x}{\left(2 \cdot x\right) \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{x}\\
\end{array}
\end{array}
if x < -5.00000000000000018e61Initial program 77.0%
Taylor expanded in x around inf
lower-/.f6486.4
Applied rewrites86.4%
if -5.00000000000000018e61 < x < -7.0000000000000003e-177Initial program 94.9%
if -7.0000000000000003e-177 < x Initial program 79.3%
Taylor expanded in x around 0
lower-/.f6455.1
Applied rewrites55.1%
Final simplification67.8%
(FPCore (x y) :precision binary64 (if (<= x -7.2e-30) (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
double tmp;
if (x <= -7.2e-30) {
tmp = 0.5 / y;
} else {
tmp = 0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-7.2d-30)) then
tmp = 0.5d0 / y
else
tmp = 0.5d0 / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -7.2e-30) {
tmp = 0.5 / y;
} else {
tmp = 0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -7.2e-30: tmp = 0.5 / y else: tmp = 0.5 / x return tmp
function code(x, y) tmp = 0.0 if (x <= -7.2e-30) tmp = Float64(0.5 / y); else tmp = Float64(0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -7.2e-30) tmp = 0.5 / y; else tmp = 0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -7.2e-30], N[(0.5 / y), $MachinePrecision], N[(0.5 / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7.2 \cdot 10^{-30}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{x}\\
\end{array}
\end{array}
if x < -7.2000000000000006e-30Initial program 82.0%
Taylor expanded in x around inf
lower-/.f6482.6
Applied rewrites82.6%
if -7.2000000000000006e-30 < x Initial program 81.2%
Taylor expanded in x around 0
lower-/.f6457.7
Applied rewrites57.7%
(FPCore (x y) :precision binary64 (/ 0.5 x))
double code(double x, double y) {
return 0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 / x
end function
public static double code(double x, double y) {
return 0.5 / x;
}
def code(x, y): return 0.5 / x
function code(x, y) return Float64(0.5 / x) end
function tmp = code(x, y) tmp = 0.5 / x; end
code[x_, y_] := N[(0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{x}
\end{array}
Initial program 81.4%
Taylor expanded in x around 0
lower-/.f6448.0
Applied rewrites48.0%
(FPCore (x y) :precision binary64 (+ (/ 0.5 x) (/ 0.5 y)))
double code(double x, double y) {
return (0.5 / x) + (0.5 / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / x) + (0.5d0 / y)
end function
public static double code(double x, double y) {
return (0.5 / x) + (0.5 / y);
}
def code(x, y): return (0.5 / x) + (0.5 / y)
function code(x, y) return Float64(Float64(0.5 / x) + Float64(0.5 / y)) end
function tmp = code(x, y) tmp = (0.5 / x) + (0.5 / y); end
code[x_, y_] := N[(N[(0.5 / x), $MachinePrecision] + N[(0.5 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{x} + \frac{0.5}{y}
\end{array}
herbie shell --seed 2024295
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:alt
(! :herbie-platform default (+ (/ 1/2 x) (/ 1/2 y)))
(/ (+ x y) (* (* x 2.0) y)))