
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (cos (* u2 6.28318530718)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return cosf((u2 * 6.28318530718f)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = cos((u2 * 6.28318530718e0)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(cos(Float32(u2 * Float32(6.28318530718))) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = cos((u2 * single(6.28318530718))) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\cos \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.9%
Final simplification98.9%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* u2 6.28318530718))))
(if (<= t_0 0.9860000014305115)
(* (sqrt u1) t_0)
(* (+ (* (* u2 u2) -19.739208802181317) 1.0) (sqrt (/ u1 (- 1.0 u1)))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((u2 * 6.28318530718f));
float tmp;
if (t_0 <= 0.9860000014305115f) {
tmp = sqrtf(u1) * t_0;
} else {
tmp = (((u2 * u2) * -19.739208802181317f) + 1.0f) * sqrtf((u1 / (1.0f - u1)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: t_0
real(4) :: tmp
t_0 = cos((u2 * 6.28318530718e0))
if (t_0 <= 0.9860000014305115e0) then
tmp = sqrt(u1) * t_0
else
tmp = (((u2 * u2) * (-19.739208802181317e0)) + 1.0e0) * sqrt((u1 / (1.0e0 - u1)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(u2 * Float32(6.28318530718))) tmp = Float32(0.0) if (t_0 <= Float32(0.9860000014305115)) tmp = Float32(sqrt(u1) * t_0); else tmp = Float32(Float32(Float32(Float32(u2 * u2) * Float32(-19.739208802181317)) + Float32(1.0)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = cos((u2 * single(6.28318530718))); tmp = single(0.0); if (t_0 <= single(0.9860000014305115)) tmp = sqrt(u1) * t_0; else tmp = (((u2 * u2) * single(-19.739208802181317)) + single(1.0)) * sqrt((u1 / (single(1.0) - u1))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(u2 \cdot 6.28318530718\right)\\
\mathbf{if}\;t\_0 \leq 0.9860000014305115:\\
\;\;\;\;\sqrt{u1} \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;\left(\left(u2 \cdot u2\right) \cdot -19.739208802181317 + 1\right) \cdot \sqrt{\frac{u1}{1 - u1}}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2)) < 0.986000001Initial program 95.4%
Taylor expanded in u1 around 0
lower-sqrt.f3274.3
Applied rewrites74.3%
if 0.986000001 < (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2)) Initial program 99.4%
Taylor expanded in u2 around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
unpow2N/A
lower-*.f3290.2
Applied rewrites89.7%
Applied rewrites98.0%
Final simplification95.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 6.28318530718) 0.029999999329447746) (* (+ (* (* u2 u2) -19.739208802181317) 1.0) (sqrt (/ u1 (- 1.0 u1)))) (* (sqrt (* (- u1) (- -1.0 u1))) (cos (* u2 6.28318530718)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.029999999329447746f) {
tmp = (((u2 * u2) * -19.739208802181317f) + 1.0f) * sqrtf((u1 / (1.0f - u1)));
} else {
tmp = sqrtf((-u1 * (-1.0f - u1))) * cosf((u2 * 6.28318530718f));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.029999999329447746e0) then
tmp = (((u2 * u2) * (-19.739208802181317e0)) + 1.0e0) * sqrt((u1 / (1.0e0 - u1)))
else
tmp = sqrt((-u1 * ((-1.0e0) - u1))) * cos((u2 * 6.28318530718e0))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.029999999329447746)) tmp = Float32(Float32(Float32(Float32(u2 * u2) * Float32(-19.739208802181317)) + Float32(1.0)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))); else tmp = Float32(sqrt(Float32(Float32(-u1) * Float32(Float32(-1.0) - u1))) * cos(Float32(u2 * Float32(6.28318530718)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.029999999329447746)) tmp = (((u2 * u2) * single(-19.739208802181317)) + single(1.0)) * sqrt((u1 / (single(1.0) - u1))); else tmp = sqrt((-u1 * (single(-1.0) - u1))) * cos((u2 * single(6.28318530718))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.029999999329447746:\\
\;\;\;\;\left(\left(u2 \cdot u2\right) \cdot -19.739208802181317 + 1\right) \cdot \sqrt{\frac{u1}{1 - u1}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\left(-u1\right) \cdot \left(-1 - u1\right)} \cdot \cos \left(u2 \cdot 6.28318530718\right)\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.0299999993Initial program 99.4%
Taylor expanded in u2 around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
unpow2N/A
lower-*.f3293.6
Applied rewrites93.6%
Applied rewrites99.4%
if 0.0299999993 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 96.7%
lift-/.f32N/A
clear-numN/A
frac-2negN/A
associate-/r/N/A
lower-*.f32N/A
metadata-evalN/A
frac-2negN/A
lower-/.f32N/A
lower-neg.f3296.4
Applied rewrites96.4%
Taylor expanded in u1 around 0
sub-negN/A
metadata-evalN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f3288.5
Applied rewrites88.5%
Final simplification97.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (+ (* (* u2 u2) -19.739208802181317) 1.0) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return (((u2 * u2) * -19.739208802181317f) + 1.0f) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (((u2 * u2) * (-19.739208802181317e0)) + 1.0e0) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(Float32(u2 * u2) * Float32(-19.739208802181317)) + Float32(1.0)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (((u2 * u2) * single(-19.739208802181317)) + single(1.0)) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\left(\left(u2 \cdot u2\right) \cdot -19.739208802181317 + 1\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.9%
Taylor expanded in u2 around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
unpow2N/A
lower-*.f3281.4
Applied rewrites81.0%
Applied rewrites89.5%
Final simplification89.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ u1 (- 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.9%
Taylor expanded in u2 around 0
*-rgt-identityN/A
sub-negN/A
rgt-mult-inverseN/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
sub-negN/A
associate-*r*N/A
lower-sqrt.f32N/A
*-rgt-identityN/A
lower-/.f32N/A
associate-*r*N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
Applied rewrites81.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 98.9%
Taylor expanded in u2 around 0
*-rgt-identityN/A
sub-negN/A
rgt-mult-inverseN/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
sub-negN/A
associate-*r*N/A
lower-sqrt.f32N/A
*-rgt-identityN/A
lower-/.f32N/A
associate-*r*N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
Applied rewrites81.4%
Taylor expanded in u1 around 0
Applied rewrites60.6%
herbie shell --seed 2024295
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))