
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
(FPCore (s u) :precision binary32 (if (<= (* u 4.0) 0.006000000052154064) (* (exp (- (* 2.0 u) (log (/ 0.25 u)))) s) (* (log (/ 1.0 (- 1.0 (* u 4.0)))) s)))
float code(float s, float u) {
float tmp;
if ((u * 4.0f) <= 0.006000000052154064f) {
tmp = expf(((2.0f * u) - logf((0.25f / u)))) * s;
} else {
tmp = logf((1.0f / (1.0f - (u * 4.0f)))) * s;
}
return tmp;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
real(4) :: tmp
if ((u * 4.0e0) <= 0.006000000052154064e0) then
tmp = exp(((2.0e0 * u) - log((0.25e0 / u)))) * s
else
tmp = log((1.0e0 / (1.0e0 - (u * 4.0e0)))) * s
end if
code = tmp
end function
function code(s, u) tmp = Float32(0.0) if (Float32(u * Float32(4.0)) <= Float32(0.006000000052154064)) tmp = Float32(exp(Float32(Float32(Float32(2.0) * u) - log(Float32(Float32(0.25) / u)))) * s); else tmp = Float32(log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(u * Float32(4.0))))) * s); end return tmp end
function tmp_2 = code(s, u) tmp = single(0.0); if ((u * single(4.0)) <= single(0.006000000052154064)) tmp = exp(((single(2.0) * u) - log((single(0.25) / u)))) * s; else tmp = log((single(1.0) / (single(1.0) - (u * single(4.0))))) * s; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u \cdot 4 \leq 0.006000000052154064:\\
\;\;\;\;e^{2 \cdot u - \log \left(\frac{0.25}{u}\right)} \cdot s\\
\mathbf{else}:\\
\;\;\;\;\log \left(\frac{1}{1 - u \cdot 4}\right) \cdot s\\
\end{array}
\end{array}
if (*.f32 #s(literal 4 binary32) u) < 0.00600000005Initial program 49.8%
lift-log.f32N/A
lift-/.f32N/A
log-divN/A
flip--N/A
clear-numN/A
lower-/.f32N/A
metadata-evalN/A
+-lft-identityN/A
lower-/.f32N/A
Applied rewrites60.4%
Applied rewrites9.8%
Taylor expanded in u around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f32N/A
lower-*.f32N/A
mul-1-negN/A
unsub-negN/A
remove-double-negN/A
mul-1-negN/A
mul-1-negN/A
mul-1-negN/A
log-recN/A
lower--.f32N/A
lower-log.f32N/A
log-recN/A
mul-1-negN/A
mul-1-negN/A
mul-1-negN/A
remove-double-negN/A
lower-log.f3293.3
Applied rewrites93.3%
Applied rewrites94.1%
if 0.00600000005 < (*.f32 #s(literal 4 binary32) u) Initial program 92.6%
Final simplification93.7%
(FPCore (s u)
:precision binary32
(let* ((t_0 (- 1.0 (* u 4.0))))
(if (<= t_0 0.9940000176429749)
(* (log (/ 1.0 t_0)) s)
(* (exp (+ (log (* u 4.0)) (* 2.0 u))) s))))
float code(float s, float u) {
float t_0 = 1.0f - (u * 4.0f);
float tmp;
if (t_0 <= 0.9940000176429749f) {
tmp = logf((1.0f / t_0)) * s;
} else {
tmp = expf((logf((u * 4.0f)) + (2.0f * u))) * s;
}
return tmp;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
real(4) :: t_0
real(4) :: tmp
t_0 = 1.0e0 - (u * 4.0e0)
if (t_0 <= 0.9940000176429749e0) then
tmp = log((1.0e0 / t_0)) * s
else
tmp = exp((log((u * 4.0e0)) + (2.0e0 * u))) * s
end if
code = tmp
end function
function code(s, u) t_0 = Float32(Float32(1.0) - Float32(u * Float32(4.0))) tmp = Float32(0.0) if (t_0 <= Float32(0.9940000176429749)) tmp = Float32(log(Float32(Float32(1.0) / t_0)) * s); else tmp = Float32(exp(Float32(log(Float32(u * Float32(4.0))) + Float32(Float32(2.0) * u))) * s); end return tmp end
function tmp_2 = code(s, u) t_0 = single(1.0) - (u * single(4.0)); tmp = single(0.0); if (t_0 <= single(0.9940000176429749)) tmp = log((single(1.0) / t_0)) * s; else tmp = exp((log((u * single(4.0))) + (single(2.0) * u))) * s; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - u \cdot 4\\
\mathbf{if}\;t\_0 \leq 0.9940000176429749:\\
\;\;\;\;\log \left(\frac{1}{t\_0}\right) \cdot s\\
\mathbf{else}:\\
\;\;\;\;e^{\log \left(u \cdot 4\right) + 2 \cdot u} \cdot s\\
\end{array}
\end{array}
if (-.f32 #s(literal 1 binary32) (*.f32 #s(literal 4 binary32) u)) < 0.994000018Initial program 92.6%
if 0.994000018 < (-.f32 #s(literal 1 binary32) (*.f32 #s(literal 4 binary32) u)) Initial program 49.8%
lift-log.f32N/A
lift-/.f32N/A
log-divN/A
flip--N/A
clear-numN/A
lower-/.f32N/A
metadata-evalN/A
+-lft-identityN/A
lower-/.f32N/A
Applied rewrites60.4%
Applied rewrites11.0%
Taylor expanded in u around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f32N/A
lower-*.f32N/A
mul-1-negN/A
unsub-negN/A
remove-double-negN/A
mul-1-negN/A
mul-1-negN/A
mul-1-negN/A
log-recN/A
lower--.f32N/A
lower-log.f32N/A
log-recN/A
mul-1-negN/A
mul-1-negN/A
mul-1-negN/A
remove-double-negN/A
lower-log.f3293.3
Applied rewrites93.3%
Applied rewrites94.0%
Final simplification93.7%
(FPCore (s u) :precision binary32 (let* ((t_0 (- 1.0 (* u 4.0)))) (if (<= t_0 0.9998660087585449) (* (log (/ 1.0 t_0)) s) (* (* u 4.0) s))))
float code(float s, float u) {
float t_0 = 1.0f - (u * 4.0f);
float tmp;
if (t_0 <= 0.9998660087585449f) {
tmp = logf((1.0f / t_0)) * s;
} else {
tmp = (u * 4.0f) * s;
}
return tmp;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
real(4) :: t_0
real(4) :: tmp
t_0 = 1.0e0 - (u * 4.0e0)
if (t_0 <= 0.9998660087585449e0) then
tmp = log((1.0e0 / t_0)) * s
else
tmp = (u * 4.0e0) * s
end if
code = tmp
end function
function code(s, u) t_0 = Float32(Float32(1.0) - Float32(u * Float32(4.0))) tmp = Float32(0.0) if (t_0 <= Float32(0.9998660087585449)) tmp = Float32(log(Float32(Float32(1.0) / t_0)) * s); else tmp = Float32(Float32(u * Float32(4.0)) * s); end return tmp end
function tmp_2 = code(s, u) t_0 = single(1.0) - (u * single(4.0)); tmp = single(0.0); if (t_0 <= single(0.9998660087585449)) tmp = log((single(1.0) / t_0)) * s; else tmp = (u * single(4.0)) * s; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - u \cdot 4\\
\mathbf{if}\;t\_0 \leq 0.9998660087585449:\\
\;\;\;\;\log \left(\frac{1}{t\_0}\right) \cdot s\\
\mathbf{else}:\\
\;\;\;\;\left(u \cdot 4\right) \cdot s\\
\end{array}
\end{array}
if (-.f32 #s(literal 1 binary32) (*.f32 #s(literal 4 binary32) u)) < 0.999866009Initial program 85.4%
if 0.999866009 < (-.f32 #s(literal 1 binary32) (*.f32 #s(literal 4 binary32) u)) Initial program 42.0%
Taylor expanded in u around 0
lower-*.f3291.9
Applied rewrites91.9%
Final simplification89.1%
(FPCore (s u) :precision binary32 (* (* u 4.0) s))
float code(float s, float u) {
return (u * 4.0f) * s;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (u * 4.0e0) * s
end function
function code(s, u) return Float32(Float32(u * Float32(4.0)) * s) end
function tmp = code(s, u) tmp = (u * single(4.0)) * s; end
\begin{array}{l}
\\
\left(u \cdot 4\right) \cdot s
\end{array}
Initial program 60.5%
Taylor expanded in u around 0
lower-*.f3274.1
Applied rewrites74.1%
Final simplification74.1%
herbie shell --seed 2024295
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, lower"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 2.328306437e-10 u) (<= u 0.25)))
(* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))