
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 18 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 5e-245)
(* (/ t (- z y)) (- x y))
(if (<= t_1 1e-18)
(* (/ (- x y) z) t)
(if (<= t_1 2.0) (* (/ y (- y z)) t) (* (/ x (- z y)) t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 5e-245) {
tmp = (t / (z - y)) * (x - y);
} else if (t_1 <= 1e-18) {
tmp = ((x - y) / z) * t;
} else if (t_1 <= 2.0) {
tmp = (y / (y - z)) * t;
} else {
tmp = (x / (z - y)) * t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= 5d-245) then
tmp = (t / (z - y)) * (x - y)
else if (t_1 <= 1d-18) then
tmp = ((x - y) / z) * t
else if (t_1 <= 2.0d0) then
tmp = (y / (y - z)) * t
else
tmp = (x / (z - y)) * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 5e-245) {
tmp = (t / (z - y)) * (x - y);
} else if (t_1 <= 1e-18) {
tmp = ((x - y) / z) * t;
} else if (t_1 <= 2.0) {
tmp = (y / (y - z)) * t;
} else {
tmp = (x / (z - y)) * t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= 5e-245: tmp = (t / (z - y)) * (x - y) elif t_1 <= 1e-18: tmp = ((x - y) / z) * t elif t_1 <= 2.0: tmp = (y / (y - z)) * t else: tmp = (x / (z - y)) * t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= 5e-245) tmp = Float64(Float64(t / Float64(z - y)) * Float64(x - y)); elseif (t_1 <= 1e-18) tmp = Float64(Float64(Float64(x - y) / z) * t); elseif (t_1 <= 2.0) tmp = Float64(Float64(y / Float64(y - z)) * t); else tmp = Float64(Float64(x / Float64(z - y)) * t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= 5e-245) tmp = (t / (z - y)) * (x - y); elseif (t_1 <= 1e-18) tmp = ((x - y) / z) * t; elseif (t_1 <= 2.0) tmp = (y / (y - z)) * t; else tmp = (x / (z - y)) * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e-245], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e-18], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{-245}:\\
\;\;\;\;\frac{t}{z - y} \cdot \left(x - y\right)\\
\mathbf{elif}\;t\_1 \leq 10^{-18}:\\
\;\;\;\;\frac{x - y}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\frac{y}{y - z} \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z - y} \cdot t\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 4.9999999999999997e-245Initial program 94.1%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6495.4
Applied rewrites95.4%
if 4.9999999999999997e-245 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.0000000000000001e-18Initial program 99.4%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6499.4
Applied rewrites99.4%
if 1.0000000000000001e-18 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6499.9
Applied rewrites99.9%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 97.9%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6497.2
Applied rewrites97.2%
Final simplification97.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 -20000.0)
(* (/ (- t) y) x)
(if (<= t_1 0.0004)
(* (/ (- y) z) t)
(if (<= t_1 2.0)
(fma t (/ z y) t)
(if (<= t_1 5e+155) (* (/ x z) t) (* (/ (- x) y) t)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -20000.0) {
tmp = (-t / y) * x;
} else if (t_1 <= 0.0004) {
tmp = (-y / z) * t;
} else if (t_1 <= 2.0) {
tmp = fma(t, (z / y), t);
} else if (t_1 <= 5e+155) {
tmp = (x / z) * t;
} else {
tmp = (-x / y) * t;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= -20000.0) tmp = Float64(Float64(Float64(-t) / y) * x); elseif (t_1 <= 0.0004) tmp = Float64(Float64(Float64(-y) / z) * t); elseif (t_1 <= 2.0) tmp = fma(t, Float64(z / y), t); elseif (t_1 <= 5e+155) tmp = Float64(Float64(x / z) * t); else tmp = Float64(Float64(Float64(-x) / y) * t); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -20000.0], N[(N[((-t) / y), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 0.0004], N[(N[((-y) / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], If[LessEqual[t$95$1, 5e+155], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], N[(N[((-x) / y), $MachinePrecision] * t), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq -20000:\\
\;\;\;\;\frac{-t}{y} \cdot x\\
\mathbf{elif}\;t\_1 \leq 0.0004:\\
\;\;\;\;\frac{-y}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+155}:\\
\;\;\;\;\frac{x}{z} \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{-x}{y} \cdot t\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2e4Initial program 95.3%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6495.0
Applied rewrites95.0%
Taylor expanded in y around inf
Applied rewrites54.5%
if -2e4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.00000000000000019e-4Initial program 95.6%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6494.0
Applied rewrites94.0%
Taylor expanded in x around 0
Applied rewrites61.7%
if 4.00000000000000019e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites99.7%
Taylor expanded in x around 0
Applied rewrites99.6%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.9999999999999999e155Initial program 99.7%
Taylor expanded in y around 0
lower-/.f6463.2
Applied rewrites63.2%
if 4.9999999999999999e155 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 94.6%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6494.6
Applied rewrites94.6%
Taylor expanded in y around inf
Applied rewrites77.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (/ x z) t)) (t_2 (/ (- x y) (- z y))))
(if (<= t_2 -2e+245)
(* (/ (- t) y) x)
(if (<= t_2 0.0004)
t_1
(if (<= t_2 2.0)
(fma t (/ z y) t)
(if (<= t_2 5e+155) t_1 (* (/ (- x) y) t)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x / z) * t;
double t_2 = (x - y) / (z - y);
double tmp;
if (t_2 <= -2e+245) {
tmp = (-t / y) * x;
} else if (t_2 <= 0.0004) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = fma(t, (z / y), t);
} else if (t_2 <= 5e+155) {
tmp = t_1;
} else {
tmp = (-x / y) * t;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x / z) * t) t_2 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_2 <= -2e+245) tmp = Float64(Float64(Float64(-t) / y) * x); elseif (t_2 <= 0.0004) tmp = t_1; elseif (t_2 <= 2.0) tmp = fma(t, Float64(z / y), t); elseif (t_2 <= 5e+155) tmp = t_1; else tmp = Float64(Float64(Float64(-x) / y) * t); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+245], N[(N[((-t) / y), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$2, 0.0004], t$95$1, If[LessEqual[t$95$2, 2.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], If[LessEqual[t$95$2, 5e+155], t$95$1, N[(N[((-x) / y), $MachinePrecision] * t), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{z} \cdot t\\
t_2 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+245}:\\
\;\;\;\;\frac{-t}{y} \cdot x\\
\mathbf{elif}\;t\_2 \leq 0.0004:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+155}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{-x}{y} \cdot t\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2.00000000000000009e245Initial program 78.5%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6499.5
Applied rewrites99.5%
Taylor expanded in y around inf
Applied rewrites88.4%
if -2.00000000000000009e245 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.00000000000000019e-4 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.9999999999999999e155Initial program 97.5%
Taylor expanded in y around 0
lower-/.f6455.6
Applied rewrites55.6%
if 4.00000000000000019e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites99.7%
Taylor expanded in x around 0
Applied rewrites99.6%
if 4.9999999999999999e155 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 94.6%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6494.6
Applied rewrites94.6%
Taylor expanded in y around inf
Applied rewrites77.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (/ x z) t)) (t_2 (/ (- x y) (- z y))) (t_3 (* (/ (- t) y) x)))
(if (<= t_2 -2e+245)
t_3
(if (<= t_2 0.0004)
t_1
(if (<= t_2 2.0) (fma t (/ z y) t) (if (<= t_2 5e+155) t_1 t_3))))))
double code(double x, double y, double z, double t) {
double t_1 = (x / z) * t;
double t_2 = (x - y) / (z - y);
double t_3 = (-t / y) * x;
double tmp;
if (t_2 <= -2e+245) {
tmp = t_3;
} else if (t_2 <= 0.0004) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = fma(t, (z / y), t);
} else if (t_2 <= 5e+155) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x / z) * t) t_2 = Float64(Float64(x - y) / Float64(z - y)) t_3 = Float64(Float64(Float64(-t) / y) * x) tmp = 0.0 if (t_2 <= -2e+245) tmp = t_3; elseif (t_2 <= 0.0004) tmp = t_1; elseif (t_2 <= 2.0) tmp = fma(t, Float64(z / y), t); elseif (t_2 <= 5e+155) tmp = t_1; else tmp = t_3; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[((-t) / y), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+245], t$95$3, If[LessEqual[t$95$2, 0.0004], t$95$1, If[LessEqual[t$95$2, 2.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], If[LessEqual[t$95$2, 5e+155], t$95$1, t$95$3]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{z} \cdot t\\
t_2 := \frac{x - y}{z - y}\\
t_3 := \frac{-t}{y} \cdot x\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+245}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq 0.0004:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+155}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2.00000000000000009e245 or 4.9999999999999999e155 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 89.3%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6496.2
Applied rewrites96.2%
Taylor expanded in y around inf
Applied rewrites77.5%
if -2.00000000000000009e245 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.00000000000000019e-4 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.9999999999999999e155Initial program 97.5%
Taylor expanded in y around 0
lower-/.f6455.6
Applied rewrites55.6%
if 4.00000000000000019e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites99.7%
Taylor expanded in x around 0
Applied rewrites99.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 -20000.0)
(* (/ t (- z y)) x)
(if (<= t_1 1e-18)
(* (/ (- x y) z) t)
(if (<= t_1 2.0) (* (/ y (- y z)) t) (* (/ x (- z y)) t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -20000.0) {
tmp = (t / (z - y)) * x;
} else if (t_1 <= 1e-18) {
tmp = ((x - y) / z) * t;
} else if (t_1 <= 2.0) {
tmp = (y / (y - z)) * t;
} else {
tmp = (x / (z - y)) * t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= (-20000.0d0)) then
tmp = (t / (z - y)) * x
else if (t_1 <= 1d-18) then
tmp = ((x - y) / z) * t
else if (t_1 <= 2.0d0) then
tmp = (y / (y - z)) * t
else
tmp = (x / (z - y)) * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -20000.0) {
tmp = (t / (z - y)) * x;
} else if (t_1 <= 1e-18) {
tmp = ((x - y) / z) * t;
} else if (t_1 <= 2.0) {
tmp = (y / (y - z)) * t;
} else {
tmp = (x / (z - y)) * t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= -20000.0: tmp = (t / (z - y)) * x elif t_1 <= 1e-18: tmp = ((x - y) / z) * t elif t_1 <= 2.0: tmp = (y / (y - z)) * t else: tmp = (x / (z - y)) * t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= -20000.0) tmp = Float64(Float64(t / Float64(z - y)) * x); elseif (t_1 <= 1e-18) tmp = Float64(Float64(Float64(x - y) / z) * t); elseif (t_1 <= 2.0) tmp = Float64(Float64(y / Float64(y - z)) * t); else tmp = Float64(Float64(x / Float64(z - y)) * t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= -20000.0) tmp = (t / (z - y)) * x; elseif (t_1 <= 1e-18) tmp = ((x - y) / z) * t; elseif (t_1 <= 2.0) tmp = (y / (y - z)) * t; else tmp = (x / (z - y)) * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -20000.0], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 1e-18], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq -20000:\\
\;\;\;\;\frac{t}{z - y} \cdot x\\
\mathbf{elif}\;t\_1 \leq 10^{-18}:\\
\;\;\;\;\frac{x - y}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\frac{y}{y - z} \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z - y} \cdot t\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2e4Initial program 95.3%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6495.0
Applied rewrites95.0%
if -2e4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.0000000000000001e-18Initial program 95.6%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6494.8
Applied rewrites94.8%
if 1.0000000000000001e-18 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6499.9
Applied rewrites99.9%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 97.9%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6497.2
Applied rewrites97.2%
Final simplification97.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 -20000.0)
(* (/ t (- z y)) x)
(if (<= t_1 1e-18)
(/ (* (- x y) t) z)
(if (<= t_1 2.0) (* (/ y (- y z)) t) (* (/ x (- z y)) t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -20000.0) {
tmp = (t / (z - y)) * x;
} else if (t_1 <= 1e-18) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 2.0) {
tmp = (y / (y - z)) * t;
} else {
tmp = (x / (z - y)) * t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= (-20000.0d0)) then
tmp = (t / (z - y)) * x
else if (t_1 <= 1d-18) then
tmp = ((x - y) * t) / z
else if (t_1 <= 2.0d0) then
tmp = (y / (y - z)) * t
else
tmp = (x / (z - y)) * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -20000.0) {
tmp = (t / (z - y)) * x;
} else if (t_1 <= 1e-18) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 2.0) {
tmp = (y / (y - z)) * t;
} else {
tmp = (x / (z - y)) * t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= -20000.0: tmp = (t / (z - y)) * x elif t_1 <= 1e-18: tmp = ((x - y) * t) / z elif t_1 <= 2.0: tmp = (y / (y - z)) * t else: tmp = (x / (z - y)) * t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= -20000.0) tmp = Float64(Float64(t / Float64(z - y)) * x); elseif (t_1 <= 1e-18) tmp = Float64(Float64(Float64(x - y) * t) / z); elseif (t_1 <= 2.0) tmp = Float64(Float64(y / Float64(y - z)) * t); else tmp = Float64(Float64(x / Float64(z - y)) * t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= -20000.0) tmp = (t / (z - y)) * x; elseif (t_1 <= 1e-18) tmp = ((x - y) * t) / z; elseif (t_1 <= 2.0) tmp = (y / (y - z)) * t; else tmp = (x / (z - y)) * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -20000.0], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 1e-18], N[(N[(N[(x - y), $MachinePrecision] * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq -20000:\\
\;\;\;\;\frac{t}{z - y} \cdot x\\
\mathbf{elif}\;t\_1 \leq 10^{-18}:\\
\;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\frac{y}{y - z} \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z - y} \cdot t\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2e4Initial program 95.3%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6495.0
Applied rewrites95.0%
if -2e4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.0000000000000001e-18Initial program 95.6%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6491.6
Applied rewrites91.6%
if 1.0000000000000001e-18 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6499.9
Applied rewrites99.9%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 97.9%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6497.2
Applied rewrites97.2%
Final simplification96.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) x)))
(if (<= t_1 -20000.0)
t_2
(if (<= t_1 1e-18)
(/ (* (- x y) t) z)
(if (<= t_1 2000.0) (* (/ y (- y z)) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / (z - y)) * x;
double tmp;
if (t_1 <= -20000.0) {
tmp = t_2;
} else if (t_1 <= 1e-18) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 2000.0) {
tmp = (y / (y - z)) * t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = (t / (z - y)) * x
if (t_1 <= (-20000.0d0)) then
tmp = t_2
else if (t_1 <= 1d-18) then
tmp = ((x - y) * t) / z
else if (t_1 <= 2000.0d0) then
tmp = (y / (y - z)) * t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / (z - y)) * x;
double tmp;
if (t_1 <= -20000.0) {
tmp = t_2;
} else if (t_1 <= 1e-18) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 2000.0) {
tmp = (y / (y - z)) * t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = (t / (z - y)) * x tmp = 0 if t_1 <= -20000.0: tmp = t_2 elif t_1 <= 1e-18: tmp = ((x - y) * t) / z elif t_1 <= 2000.0: tmp = (y / (y - z)) * t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(t / Float64(z - y)) * x) tmp = 0.0 if (t_1 <= -20000.0) tmp = t_2; elseif (t_1 <= 1e-18) tmp = Float64(Float64(Float64(x - y) * t) / z); elseif (t_1 <= 2000.0) tmp = Float64(Float64(y / Float64(y - z)) * t); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = (t / (z - y)) * x; tmp = 0.0; if (t_1 <= -20000.0) tmp = t_2; elseif (t_1 <= 1e-18) tmp = ((x - y) * t) / z; elseif (t_1 <= 2000.0) tmp = (y / (y - z)) * t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -20000.0], t$95$2, If[LessEqual[t$95$1, 1e-18], N[(N[(N[(x - y), $MachinePrecision] * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 2000.0], N[(N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{t}{z - y} \cdot x\\
\mathbf{if}\;t\_1 \leq -20000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{-18}:\\
\;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\
\mathbf{elif}\;t\_1 \leq 2000:\\
\;\;\;\;\frac{y}{y - z} \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2e4 or 2e3 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.6%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6493.1
Applied rewrites93.1%
if -2e4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.0000000000000001e-18Initial program 95.6%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6491.6
Applied rewrites91.6%
if 1.0000000000000001e-18 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e3Initial program 99.9%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6498.8
Applied rewrites98.8%
Final simplification94.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) x)))
(if (<= t_1 -20000.0)
t_2
(if (<= t_1 0.0004)
(/ (* (- x y) t) z)
(if (<= t_1 2.0) (fma t (/ z y) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / (z - y)) * x;
double tmp;
if (t_1 <= -20000.0) {
tmp = t_2;
} else if (t_1 <= 0.0004) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 2.0) {
tmp = fma(t, (z / y), t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(t / Float64(z - y)) * x) tmp = 0.0 if (t_1 <= -20000.0) tmp = t_2; elseif (t_1 <= 0.0004) tmp = Float64(Float64(Float64(x - y) * t) / z); elseif (t_1 <= 2.0) tmp = fma(t, Float64(z / y), t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -20000.0], t$95$2, If[LessEqual[t$95$1, 0.0004], N[(N[(N[(x - y), $MachinePrecision] * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{t}{z - y} \cdot x\\
\mathbf{if}\;t\_1 \leq -20000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.0004:\\
\;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2e4 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.7%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6492.1
Applied rewrites92.1%
if -2e4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.00000000000000019e-4Initial program 95.6%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6490.9
Applied rewrites90.9%
if 4.00000000000000019e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites99.7%
Taylor expanded in x around 0
Applied rewrites99.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) x)))
(if (<= t_1 -2e-50)
t_2
(if (<= t_1 0.0004)
(* (/ (- y) z) t)
(if (<= t_1 2.0) (fma t (/ z y) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / (z - y)) * x;
double tmp;
if (t_1 <= -2e-50) {
tmp = t_2;
} else if (t_1 <= 0.0004) {
tmp = (-y / z) * t;
} else if (t_1 <= 2.0) {
tmp = fma(t, (z / y), t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(t / Float64(z - y)) * x) tmp = 0.0 if (t_1 <= -2e-50) tmp = t_2; elseif (t_1 <= 0.0004) tmp = Float64(Float64(Float64(-y) / z) * t); elseif (t_1 <= 2.0) tmp = fma(t, Float64(z / y), t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-50], t$95$2, If[LessEqual[t$95$1, 0.0004], N[(N[((-y) / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{t}{z - y} \cdot x\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-50}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.0004:\\
\;\;\;\;\frac{-y}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2.00000000000000002e-50 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.9%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6488.9
Applied rewrites88.9%
if -2.00000000000000002e-50 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.00000000000000019e-4Initial program 95.2%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6494.3
Applied rewrites94.3%
Taylor expanded in x around 0
Applied rewrites63.8%
if 4.00000000000000019e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites99.7%
Taylor expanded in x around 0
Applied rewrites99.6%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ x z) t))) (if (<= t_1 0.0004) t_2 (if (<= t_1 2.0) (fma t (/ z y) t) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x / z) * t;
double tmp;
if (t_1 <= 0.0004) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = fma(t, (z / y), t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(x / z) * t) tmp = 0.0 if (t_1 <= 0.0004) tmp = t_2; elseif (t_1 <= 2.0) tmp = fma(t, Float64(z / y), t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0004], t$95$2, If[LessEqual[t$95$1, 2.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{x}{z} \cdot t\\
\mathbf{if}\;t\_1 \leq 0.0004:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 4.00000000000000019e-4 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.2%
Taylor expanded in y around 0
lower-/.f6452.9
Applied rewrites52.9%
if 4.00000000000000019e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites99.7%
Taylor expanded in x around 0
Applied rewrites99.6%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ x z) t))) (if (<= t_1 1e-18) t_2 (if (<= t_1 2.0) (* 1.0 t) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x / z) * t;
double tmp;
if (t_1 <= 1e-18) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = (x / z) * t
if (t_1 <= 1d-18) then
tmp = t_2
else if (t_1 <= 2.0d0) then
tmp = 1.0d0 * t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x / z) * t;
double tmp;
if (t_1 <= 1e-18) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = (x / z) * t tmp = 0 if t_1 <= 1e-18: tmp = t_2 elif t_1 <= 2.0: tmp = 1.0 * t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(x / z) * t) tmp = 0.0 if (t_1 <= 1e-18) tmp = t_2; elseif (t_1 <= 2.0) tmp = Float64(1.0 * t); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = (x / z) * t; tmp = 0.0; if (t_1 <= 1e-18) tmp = t_2; elseif (t_1 <= 2.0) tmp = 1.0 * t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-18], t$95$2, If[LessEqual[t$95$1, 2.0], N[(1.0 * t), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{x}{z} \cdot t\\
\mathbf{if}\;t\_1 \leq 10^{-18}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.0000000000000001e-18 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.2%
Taylor expanded in y around 0
lower-/.f6453.1
Applied rewrites53.1%
if 1.0000000000000001e-18 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites97.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 1e-18)
(/ (* x t) z)
(if (<= t_1 2000.0) (* 1.0 t) (* (/ t z) x)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 1e-18) {
tmp = (x * t) / z;
} else if (t_1 <= 2000.0) {
tmp = 1.0 * t;
} else {
tmp = (t / z) * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= 1d-18) then
tmp = (x * t) / z
else if (t_1 <= 2000.0d0) then
tmp = 1.0d0 * t
else
tmp = (t / z) * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 1e-18) {
tmp = (x * t) / z;
} else if (t_1 <= 2000.0) {
tmp = 1.0 * t;
} else {
tmp = (t / z) * x;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= 1e-18: tmp = (x * t) / z elif t_1 <= 2000.0: tmp = 1.0 * t else: tmp = (t / z) * x return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= 1e-18) tmp = Float64(Float64(x * t) / z); elseif (t_1 <= 2000.0) tmp = Float64(1.0 * t); else tmp = Float64(Float64(t / z) * x); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= 1e-18) tmp = (x * t) / z; elseif (t_1 <= 2000.0) tmp = 1.0 * t; else tmp = (t / z) * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-18], N[(N[(x * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 2000.0], N[(1.0 * t), $MachinePrecision], N[(N[(t / z), $MachinePrecision] * x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 10^{-18}:\\
\;\;\;\;\frac{x \cdot t}{z}\\
\mathbf{elif}\;t\_1 \leq 2000:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{t}{z} \cdot x\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.0000000000000001e-18Initial program 95.5%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6450.2
Applied rewrites50.2%
if 1.0000000000000001e-18 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e3Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites96.6%
if 2e3 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 97.8%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6491.4
Applied rewrites91.4%
Taylor expanded in y around 0
Applied rewrites55.9%
Final simplification67.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t z) x))) (if (<= t_1 1e-41) t_2 (if (<= t_1 2000.0) (* 1.0 t) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / z) * x;
double tmp;
if (t_1 <= 1e-41) {
tmp = t_2;
} else if (t_1 <= 2000.0) {
tmp = 1.0 * t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = (t / z) * x
if (t_1 <= 1d-41) then
tmp = t_2
else if (t_1 <= 2000.0d0) then
tmp = 1.0d0 * t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / z) * x;
double tmp;
if (t_1 <= 1e-41) {
tmp = t_2;
} else if (t_1 <= 2000.0) {
tmp = 1.0 * t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = (t / z) * x tmp = 0 if t_1 <= 1e-41: tmp = t_2 elif t_1 <= 2000.0: tmp = 1.0 * t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(t / z) * x) tmp = 0.0 if (t_1 <= 1e-41) tmp = t_2; elseif (t_1 <= 2000.0) tmp = Float64(1.0 * t); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = (t / z) * x; tmp = 0.0; if (t_1 <= 1e-41) tmp = t_2; elseif (t_1 <= 2000.0) tmp = 1.0 * t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / z), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-41], t$95$2, If[LessEqual[t$95$1, 2000.0], N[(1.0 * t), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{t}{z} \cdot x\\
\mathbf{if}\;t\_1 \leq 10^{-41}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2000:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000001e-41 or 2e3 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.0%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6476.4
Applied rewrites76.4%
Taylor expanded in y around 0
Applied rewrites53.1%
if 1.00000000000000001e-41 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e3Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites91.0%
(FPCore (x y z t) :precision binary64 (if (<= (* (/ (- x y) (- z y)) t) 2e+293) (* 1.0 t) (* (/ t y) z)))
double code(double x, double y, double z, double t) {
double tmp;
if ((((x - y) / (z - y)) * t) <= 2e+293) {
tmp = 1.0 * t;
} else {
tmp = (t / y) * z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((((x - y) / (z - y)) * t) <= 2d+293) then
tmp = 1.0d0 * t
else
tmp = (t / y) * z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((((x - y) / (z - y)) * t) <= 2e+293) {
tmp = 1.0 * t;
} else {
tmp = (t / y) * z;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (((x - y) / (z - y)) * t) <= 2e+293: tmp = 1.0 * t else: tmp = (t / y) * z return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(Float64(x - y) / Float64(z - y)) * t) <= 2e+293) tmp = Float64(1.0 * t); else tmp = Float64(Float64(t / y) * z); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((((x - y) / (z - y)) * t) <= 2e+293) tmp = 1.0 * t; else tmp = (t / y) * z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], 2e+293], N[(1.0 * t), $MachinePrecision], N[(N[(t / y), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x - y}{z - y} \cdot t \leq 2 \cdot 10^{+293}:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{t}{y} \cdot z\\
\end{array}
\end{array}
if (*.f64 (/.f64 (-.f64 x y) (-.f64 z y)) t) < 1.9999999999999998e293Initial program 98.1%
Taylor expanded in y around inf
Applied rewrites38.2%
if 1.9999999999999998e293 < (*.f64 (/.f64 (-.f64 x y) (-.f64 z y)) t) Initial program 88.0%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites44.3%
Taylor expanded in z around inf
Applied rewrites20.0%
Applied rewrites25.8%
Final simplification37.4%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (fma (/ t y) (- x) t))) (if (<= y -9.8e-76) t_1 (if (<= y 7.3e-47) (* (/ x z) t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = fma((t / y), -x, t);
double tmp;
if (y <= -9.8e-76) {
tmp = t_1;
} else if (y <= 7.3e-47) {
tmp = (x / z) * t;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = fma(Float64(t / y), Float64(-x), t) tmp = 0.0 if (y <= -9.8e-76) tmp = t_1; elseif (y <= 7.3e-47) tmp = Float64(Float64(x / z) * t); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(t / y), $MachinePrecision] * (-x) + t), $MachinePrecision]}, If[LessEqual[y, -9.8e-76], t$95$1, If[LessEqual[y, 7.3e-47], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{t}{y}, -x, t\right)\\
\mathbf{if}\;y \leq -9.8 \cdot 10^{-76}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 7.3 \cdot 10^{-47}:\\
\;\;\;\;\frac{x}{z} \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -9.79999999999999944e-76 or 7.30000000000000042e-47 < y Initial program 99.2%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites77.3%
Taylor expanded in z around 0
Applied rewrites75.4%
if -9.79999999999999944e-76 < y < 7.30000000000000042e-47Initial program 94.8%
Taylor expanded in y around 0
lower-/.f6471.8
Applied rewrites71.8%
(FPCore (x y z t) :precision binary64 (/ t (/ (- y z) (- y x))))
double code(double x, double y, double z, double t) {
return t / ((y - z) / (y - x));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t / ((y - z) / (y - x))
end function
public static double code(double x, double y, double z, double t) {
return t / ((y - z) / (y - x));
}
def code(x, y, z, t): return t / ((y - z) / (y - x))
function code(x, y, z, t) return Float64(t / Float64(Float64(y - z) / Float64(y - x))) end
function tmp = code(x, y, z, t) tmp = t / ((y - z) / (y - x)); end
code[x_, y_, z_, t_] := N[(t / N[(N[(y - z), $MachinePrecision] / N[(y - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{t}{\frac{y - z}{y - x}}
\end{array}
Initial program 97.5%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6497.6
Applied rewrites97.6%
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
Initial program 97.5%
Taylor expanded in x around inf
*-commutativeN/A
metadata-evalN/A
mul-1-negN/A
distribute-neg-inN/A
+-commutativeN/A
metadata-evalN/A
sub-negN/A
lower-*.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-neg-inN/A
metadata-evalN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6486.5
Applied rewrites86.5%
Taylor expanded in x around 0
lower--.f6497.5
Applied rewrites97.5%
(FPCore (x y z t) :precision binary64 (* 1.0 t))
double code(double x, double y, double z, double t) {
return 1.0 * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 * t
end function
public static double code(double x, double y, double z, double t) {
return 1.0 * t;
}
def code(x, y, z, t): return 1.0 * t
function code(x, y, z, t) return Float64(1.0 * t) end
function tmp = code(x, y, z, t) tmp = 1.0 * t; end
code[x_, y_, z_, t_] := N[(1.0 * t), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot t
\end{array}
Initial program 97.5%
Taylor expanded in y around inf
Applied rewrites36.1%
(FPCore (x y z t) :precision binary64 (/ t (/ (- z y) (- x y))))
double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t / ((z - y) / (x - y))
end function
public static double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
def code(x, y, z, t): return t / ((z - y) / (x - y))
function code(x, y, z, t) return Float64(t / Float64(Float64(z - y) / Float64(x - y))) end
function tmp = code(x, y, z, t) tmp = t / ((z - y) / (x - y)); end
code[x_, y_, z_, t_] := N[(t / N[(N[(z - y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{t}{\frac{z - y}{x - y}}
\end{array}
herbie shell --seed 2024294
(FPCore (x y z t)
:name "Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1"
:precision binary64
:alt
(! :herbie-platform default (/ t (/ (- z y) (- x y))))
(* (/ (- x y) (- z y)) t))