
(FPCore (x y z t a b) :precision binary64 (* x (exp (+ (* y (- (log z) t)) (* a (- (log (- 1.0 z)) b))))))
double code(double x, double y, double z, double t, double a, double b) {
return x * exp(((y * (log(z) - t)) + (a * (log((1.0 - z)) - b))));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x * exp(((y * (log(z) - t)) + (a * (log((1.0d0 - z)) - b))))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x * Math.exp(((y * (Math.log(z) - t)) + (a * (Math.log((1.0 - z)) - b))));
}
def code(x, y, z, t, a, b): return x * math.exp(((y * (math.log(z) - t)) + (a * (math.log((1.0 - z)) - b))))
function code(x, y, z, t, a, b) return Float64(x * exp(Float64(Float64(y * Float64(log(z) - t)) + Float64(a * Float64(log(Float64(1.0 - z)) - b))))) end
function tmp = code(x, y, z, t, a, b) tmp = x * exp(((y * (log(z) - t)) + (a * (log((1.0 - z)) - b)))); end
code[x_, y_, z_, t_, a_, b_] := N[(x * N[Exp[N[(N[(y * N[(N[Log[z], $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision] + N[(a * N[(N[Log[N[(1.0 - z), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot e^{y \cdot \left(\log z - t\right) + a \cdot \left(\log \left(1 - z\right) - b\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (* x (exp (+ (* y (- (log z) t)) (* a (- (log (- 1.0 z)) b))))))
double code(double x, double y, double z, double t, double a, double b) {
return x * exp(((y * (log(z) - t)) + (a * (log((1.0 - z)) - b))));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x * exp(((y * (log(z) - t)) + (a * (log((1.0d0 - z)) - b))))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x * Math.exp(((y * (Math.log(z) - t)) + (a * (Math.log((1.0 - z)) - b))));
}
def code(x, y, z, t, a, b): return x * math.exp(((y * (math.log(z) - t)) + (a * (math.log((1.0 - z)) - b))))
function code(x, y, z, t, a, b) return Float64(x * exp(Float64(Float64(y * Float64(log(z) - t)) + Float64(a * Float64(log(Float64(1.0 - z)) - b))))) end
function tmp = code(x, y, z, t, a, b) tmp = x * exp(((y * (log(z) - t)) + (a * (log((1.0 - z)) - b)))); end
code[x_, y_, z_, t_, a_, b_] := N[(x * N[Exp[N[(N[(y * N[(N[Log[z], $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision] + N[(a * N[(N[Log[N[(1.0 - z), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot e^{y \cdot \left(\log z - t\right) + a \cdot \left(\log \left(1 - z\right) - b\right)}
\end{array}
(FPCore (x y z t a b) :precision binary64 (* (exp (+ (* (- (log (- 1.0 z)) b) a) (* (- (log z) t) y))) x))
double code(double x, double y, double z, double t, double a, double b) {
return exp((((log((1.0 - z)) - b) * a) + ((log(z) - t) * y))) * x;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = exp((((log((1.0d0 - z)) - b) * a) + ((log(z) - t) * y))) * x
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return Math.exp((((Math.log((1.0 - z)) - b) * a) + ((Math.log(z) - t) * y))) * x;
}
def code(x, y, z, t, a, b): return math.exp((((math.log((1.0 - z)) - b) * a) + ((math.log(z) - t) * y))) * x
function code(x, y, z, t, a, b) return Float64(exp(Float64(Float64(Float64(log(Float64(1.0 - z)) - b) * a) + Float64(Float64(log(z) - t) * y))) * x) end
function tmp = code(x, y, z, t, a, b) tmp = exp((((log((1.0 - z)) - b) * a) + ((log(z) - t) * y))) * x; end
code[x_, y_, z_, t_, a_, b_] := N[(N[Exp[N[(N[(N[(N[Log[N[(1.0 - z), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] * a), $MachinePrecision] + N[(N[(N[Log[z], $MachinePrecision] - t), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
\\
e^{\left(\log \left(1 - z\right) - b\right) \cdot a + \left(\log z - t\right) \cdot y} \cdot x
\end{array}
Initial program 97.7%
Final simplification97.7%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* (pow (/ z (exp t)) y) x)))
(if (<= y -1.25e-6)
t_1
(if (<= y 6.5e-23) (* (exp (* (- (- z) b) a)) x) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = pow((z / exp(t)), y) * x;
double tmp;
if (y <= -1.25e-6) {
tmp = t_1;
} else if (y <= 6.5e-23) {
tmp = exp(((-z - b) * a)) * x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = ((z / exp(t)) ** y) * x
if (y <= (-1.25d-6)) then
tmp = t_1
else if (y <= 6.5d-23) then
tmp = exp(((-z - b) * a)) * x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = Math.pow((z / Math.exp(t)), y) * x;
double tmp;
if (y <= -1.25e-6) {
tmp = t_1;
} else if (y <= 6.5e-23) {
tmp = Math.exp(((-z - b) * a)) * x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = math.pow((z / math.exp(t)), y) * x tmp = 0 if y <= -1.25e-6: tmp = t_1 elif y <= 6.5e-23: tmp = math.exp(((-z - b) * a)) * x else: tmp = t_1 return tmp
function code(x, y, z, t, a, b) t_1 = Float64((Float64(z / exp(t)) ^ y) * x) tmp = 0.0 if (y <= -1.25e-6) tmp = t_1; elseif (y <= 6.5e-23) tmp = Float64(exp(Float64(Float64(Float64(-z) - b) * a)) * x); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = ((z / exp(t)) ^ y) * x; tmp = 0.0; if (y <= -1.25e-6) tmp = t_1; elseif (y <= 6.5e-23) tmp = exp(((-z - b) * a)) * x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[Power[N[(z / N[Exp[t], $MachinePrecision]), $MachinePrecision], y], $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[y, -1.25e-6], t$95$1, If[LessEqual[y, 6.5e-23], N[(N[Exp[N[(N[((-z) - b), $MachinePrecision] * a), $MachinePrecision]], $MachinePrecision] * x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := {\left(\frac{z}{e^{t}}\right)}^{y} \cdot x\\
\mathbf{if}\;y \leq -1.25 \cdot 10^{-6}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 6.5 \cdot 10^{-23}:\\
\;\;\;\;e^{\left(\left(-z\right) - b\right) \cdot a} \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -1.2500000000000001e-6 or 6.5e-23 < y Initial program 97.9%
Taylor expanded in a around 0
*-commutativeN/A
exp-prodN/A
lower-pow.f64N/A
exp-diffN/A
rem-exp-logN/A
lower-/.f64N/A
lower-exp.f6488.8
Applied rewrites88.8%
if -1.2500000000000001e-6 < y < 6.5e-23Initial program 97.5%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
sub-negN/A
lower-log1p.f64N/A
lower-neg.f6485.1
Applied rewrites85.1%
Taylor expanded in z around 0
Applied rewrites85.1%
Final simplification87.1%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* (pow z y) x)))
(if (<= y -1.95e+34)
t_1
(if (<= y 9.2e+31) (* (exp (* (- (- z) b) a)) x) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = pow(z, y) * x;
double tmp;
if (y <= -1.95e+34) {
tmp = t_1;
} else if (y <= 9.2e+31) {
tmp = exp(((-z - b) * a)) * x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = (z ** y) * x
if (y <= (-1.95d+34)) then
tmp = t_1
else if (y <= 9.2d+31) then
tmp = exp(((-z - b) * a)) * x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = Math.pow(z, y) * x;
double tmp;
if (y <= -1.95e+34) {
tmp = t_1;
} else if (y <= 9.2e+31) {
tmp = Math.exp(((-z - b) * a)) * x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = math.pow(z, y) * x tmp = 0 if y <= -1.95e+34: tmp = t_1 elif y <= 9.2e+31: tmp = math.exp(((-z - b) * a)) * x else: tmp = t_1 return tmp
function code(x, y, z, t, a, b) t_1 = Float64((z ^ y) * x) tmp = 0.0 if (y <= -1.95e+34) tmp = t_1; elseif (y <= 9.2e+31) tmp = Float64(exp(Float64(Float64(Float64(-z) - b) * a)) * x); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (z ^ y) * x; tmp = 0.0; if (y <= -1.95e+34) tmp = t_1; elseif (y <= 9.2e+31) tmp = exp(((-z - b) * a)) * x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[Power[z, y], $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[y, -1.95e+34], t$95$1, If[LessEqual[y, 9.2e+31], N[(N[Exp[N[(N[((-z) - b), $MachinePrecision] * a), $MachinePrecision]], $MachinePrecision] * x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := {z}^{y} \cdot x\\
\mathbf{if}\;y \leq -1.95 \cdot 10^{+34}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 9.2 \cdot 10^{+31}:\\
\;\;\;\;e^{\left(\left(-z\right) - b\right) \cdot a} \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -1.9500000000000001e34 or 9.1999999999999998e31 < y Initial program 99.1%
Taylor expanded in a around 0
*-commutativeN/A
exp-prodN/A
lower-pow.f64N/A
exp-diffN/A
rem-exp-logN/A
lower-/.f64N/A
lower-exp.f6490.5
Applied rewrites90.5%
Taylor expanded in t around 0
Applied rewrites75.0%
if -1.9500000000000001e34 < y < 9.1999999999999998e31Initial program 96.6%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
sub-negN/A
lower-log1p.f64N/A
lower-neg.f6481.6
Applied rewrites81.6%
Taylor expanded in z around 0
Applied rewrites81.6%
Final simplification78.6%
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (* (pow z y) x))) (if (<= y -1.95e+34) t_1 (if (<= y 6.8e+31) (* (exp (* (- b) a)) x) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = pow(z, y) * x;
double tmp;
if (y <= -1.95e+34) {
tmp = t_1;
} else if (y <= 6.8e+31) {
tmp = exp((-b * a)) * x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = (z ** y) * x
if (y <= (-1.95d+34)) then
tmp = t_1
else if (y <= 6.8d+31) then
tmp = exp((-b * a)) * x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = Math.pow(z, y) * x;
double tmp;
if (y <= -1.95e+34) {
tmp = t_1;
} else if (y <= 6.8e+31) {
tmp = Math.exp((-b * a)) * x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = math.pow(z, y) * x tmp = 0 if y <= -1.95e+34: tmp = t_1 elif y <= 6.8e+31: tmp = math.exp((-b * a)) * x else: tmp = t_1 return tmp
function code(x, y, z, t, a, b) t_1 = Float64((z ^ y) * x) tmp = 0.0 if (y <= -1.95e+34) tmp = t_1; elseif (y <= 6.8e+31) tmp = Float64(exp(Float64(Float64(-b) * a)) * x); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (z ^ y) * x; tmp = 0.0; if (y <= -1.95e+34) tmp = t_1; elseif (y <= 6.8e+31) tmp = exp((-b * a)) * x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[Power[z, y], $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[y, -1.95e+34], t$95$1, If[LessEqual[y, 6.8e+31], N[(N[Exp[N[((-b) * a), $MachinePrecision]], $MachinePrecision] * x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := {z}^{y} \cdot x\\
\mathbf{if}\;y \leq -1.95 \cdot 10^{+34}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 6.8 \cdot 10^{+31}:\\
\;\;\;\;e^{\left(-b\right) \cdot a} \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -1.9500000000000001e34 or 6.7999999999999996e31 < y Initial program 99.1%
Taylor expanded in a around 0
*-commutativeN/A
exp-prodN/A
lower-pow.f64N/A
exp-diffN/A
rem-exp-logN/A
lower-/.f64N/A
lower-exp.f6490.5
Applied rewrites90.5%
Taylor expanded in t around 0
Applied rewrites75.0%
if -1.9500000000000001e34 < y < 6.7999999999999996e31Initial program 96.6%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
sub-negN/A
lower-log1p.f64N/A
lower-neg.f6481.6
Applied rewrites81.6%
Taylor expanded in z around 0
Applied rewrites78.9%
Final simplification77.1%
(FPCore (x y z t a b) :precision binary64 (* (pow z y) x))
double code(double x, double y, double z, double t, double a, double b) {
return pow(z, y) * x;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (z ** y) * x
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return Math.pow(z, y) * x;
}
def code(x, y, z, t, a, b): return math.pow(z, y) * x
function code(x, y, z, t, a, b) return Float64((z ^ y) * x) end
function tmp = code(x, y, z, t, a, b) tmp = (z ^ y) * x; end
code[x_, y_, z_, t_, a_, b_] := N[(N[Power[z, y], $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
\\
{z}^{y} \cdot x
\end{array}
Initial program 97.7%
Taylor expanded in a around 0
*-commutativeN/A
exp-prodN/A
lower-pow.f64N/A
exp-diffN/A
rem-exp-logN/A
lower-/.f64N/A
lower-exp.f6470.0
Applied rewrites70.0%
Taylor expanded in t around 0
Applied rewrites56.7%
Final simplification56.7%
(FPCore (x y z t a b) :precision binary64 (* 1.0 x))
double code(double x, double y, double z, double t, double a, double b) {
return 1.0 * x;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 1.0d0 * x
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return 1.0 * x;
}
def code(x, y, z, t, a, b): return 1.0 * x
function code(x, y, z, t, a, b) return Float64(1.0 * x) end
function tmp = code(x, y, z, t, a, b) tmp = 1.0 * x; end
code[x_, y_, z_, t_, a_, b_] := N[(1.0 * x), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot x
\end{array}
Initial program 97.7%
Taylor expanded in a around 0
*-commutativeN/A
exp-prodN/A
lower-pow.f64N/A
exp-diffN/A
rem-exp-logN/A
lower-/.f64N/A
lower-exp.f6470.0
Applied rewrites70.0%
Taylor expanded in y around 0
Applied rewrites21.1%
Final simplification21.1%
herbie shell --seed 2024294
(FPCore (x y z t a b)
:name "Numeric.SpecFunctions:incompleteBetaApprox from math-functions-0.1.5.2, B"
:precision binary64
(* x (exp (+ (* y (- (log z) t)) (* a (- (log (- 1.0 z)) b))))))