
(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) a)))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / a)
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
def code(x, y, z, t, a): return x + ((y * (z - t)) / a)
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y * Float64(z - t)) / a)) end
function tmp = code(x, y, z, t, a) tmp = x + ((y * (z - t)) / a); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - t\right)}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) a)))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / a)
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
def code(x, y, z, t, a): return x + ((y * (z - t)) / a)
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y * Float64(z - t)) / a)) end
function tmp = code(x, y, z, t, a) tmp = x + ((y * (z - t)) / a); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - t\right)}{a}
\end{array}
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* (- z t) y) a)) (t_2 (fma (/ y a) (- z t) x))) (if (<= t_1 -1e+216) t_2 (if (<= t_1 2e+270) (+ t_1 x) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) * y) / a;
double t_2 = fma((y / a), (z - t), x);
double tmp;
if (t_1 <= -1e+216) {
tmp = t_2;
} else if (t_1 <= 2e+270) {
tmp = t_1 + x;
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(z - t) * y) / a) t_2 = fma(Float64(y / a), Float64(z - t), x) tmp = 0.0 if (t_1 <= -1e+216) tmp = t_2; elseif (t_1 <= 2e+270) tmp = Float64(t_1 + x); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] * y), $MachinePrecision] / a), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y / a), $MachinePrecision] * N[(z - t), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+216], t$95$2, If[LessEqual[t$95$1, 2e+270], N[(t$95$1 + x), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(z - t\right) \cdot y}{a}\\
t_2 := \mathsf{fma}\left(\frac{y}{a}, z - t, x\right)\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+216}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+270}:\\
\;\;\;\;t\_1 + x\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -1e216 or 2.0000000000000001e270 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 87.5%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
if -1e216 < (/.f64 (*.f64 y (-.f64 z t)) a) < 2.0000000000000001e270Initial program 99.9%
Final simplification99.9%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* (- z t) y) a))) (if (<= t_1 -4e+101) t_1 (if (<= t_1 5e+123) (+ (/ (* z y) a) x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) * y) / a;
double tmp;
if (t_1 <= -4e+101) {
tmp = t_1;
} else if (t_1 <= 5e+123) {
tmp = ((z * y) / a) + x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((z - t) * y) / a
if (t_1 <= (-4d+101)) then
tmp = t_1
else if (t_1 <= 5d+123) then
tmp = ((z * y) / a) + x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) * y) / a;
double tmp;
if (t_1 <= -4e+101) {
tmp = t_1;
} else if (t_1 <= 5e+123) {
tmp = ((z * y) / a) + x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((z - t) * y) / a tmp = 0 if t_1 <= -4e+101: tmp = t_1 elif t_1 <= 5e+123: tmp = ((z * y) / a) + x else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(z - t) * y) / a) tmp = 0.0 if (t_1 <= -4e+101) tmp = t_1; elseif (t_1 <= 5e+123) tmp = Float64(Float64(Float64(z * y) / a) + x); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((z - t) * y) / a; tmp = 0.0; if (t_1 <= -4e+101) tmp = t_1; elseif (t_1 <= 5e+123) tmp = ((z * y) / a) + x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] * y), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+101], t$95$1, If[LessEqual[t$95$1, 5e+123], N[(N[(N[(z * y), $MachinePrecision] / a), $MachinePrecision] + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(z - t\right) \cdot y}{a}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+101}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+123}:\\
\;\;\;\;\frac{z \cdot y}{a} + x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -3.9999999999999999e101 or 4.99999999999999974e123 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 90.5%
Taylor expanded in x around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6485.7
Applied rewrites85.7%
if -3.9999999999999999e101 < (/.f64 (*.f64 y (-.f64 z t)) a) < 4.99999999999999974e123Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6491.2
Applied rewrites91.2%
Final simplification88.4%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* (- z t) y) a))) (if (<= t_1 -4e+101) t_1 (if (<= t_1 1e+129) (fma (/ y a) z x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) * y) / a;
double tmp;
if (t_1 <= -4e+101) {
tmp = t_1;
} else if (t_1 <= 1e+129) {
tmp = fma((y / a), z, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(z - t) * y) / a) tmp = 0.0 if (t_1 <= -4e+101) tmp = t_1; elseif (t_1 <= 1e+129) tmp = fma(Float64(y / a), z, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] * y), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+101], t$95$1, If[LessEqual[t$95$1, 1e+129], N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(z - t\right) \cdot y}{a}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+101}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_1 \leq 10^{+129}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -3.9999999999999999e101 or 1e129 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 90.4%
Taylor expanded in x around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6485.5
Applied rewrites85.5%
if -3.9999999999999999e101 < (/.f64 (*.f64 y (-.f64 z t)) a) < 1e129Initial program 99.9%
Taylor expanded in t around 0
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6489.5
Applied rewrites89.5%
Final simplification87.5%
(FPCore (x y z t a) :precision binary64 (if (<= a -5000000.0) (fma (- y) (* (/ -1.0 a) (- z t)) x) (+ (/ (/ -1.0 a) (/ (/ -1.0 (- z t)) y)) x)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a <= -5000000.0) {
tmp = fma(-y, ((-1.0 / a) * (z - t)), x);
} else {
tmp = ((-1.0 / a) / ((-1.0 / (z - t)) / y)) + x;
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (a <= -5000000.0) tmp = fma(Float64(-y), Float64(Float64(-1.0 / a) * Float64(z - t)), x); else tmp = Float64(Float64(Float64(-1.0 / a) / Float64(Float64(-1.0 / Float64(z - t)) / y)) + x); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[a, -5000000.0], N[((-y) * N[(N[(-1.0 / a), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision], N[(N[(N[(-1.0 / a), $MachinePrecision] / N[(N[(-1.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -5000000:\\
\;\;\;\;\mathsf{fma}\left(-y, \frac{-1}{a} \cdot \left(z - t\right), x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{-1}{a}}{\frac{\frac{-1}{z - t}}{y}} + x\\
\end{array}
\end{array}
if a < -5e6Initial program 82.8%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
frac-2negN/A
div-invN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
associate-*l*N/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-*.f64N/A
neg-mul-1N/A
associate-/r*N/A
metadata-evalN/A
lower-/.f6499.8
Applied rewrites99.8%
if -5e6 < a Initial program 99.0%
lift-/.f64N/A
clear-numN/A
div-invN/A
associate-/r*N/A
lower-/.f64N/A
inv-powN/A
lower-pow.f64N/A
inv-powN/A
lower-pow.f6498.9
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.9
Applied rewrites98.9%
lift-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-mul-1N/A
lift-pow.f64N/A
unpow-1N/A
div-invN/A
lift-/.f64N/A
lift-pow.f64N/A
unpow-1N/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6498.9
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.9
Applied rewrites98.9%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6499.2
Applied rewrites99.2%
Final simplification99.3%
(FPCore (x y z t a) :precision binary64 (if (<= a -300000.0) (fma (- y) (* (/ -1.0 a) (- z t)) x) (+ (/ (* (- z t) y) a) x)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a <= -300000.0) {
tmp = fma(-y, ((-1.0 / a) * (z - t)), x);
} else {
tmp = (((z - t) * y) / a) + x;
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (a <= -300000.0) tmp = fma(Float64(-y), Float64(Float64(-1.0 / a) * Float64(z - t)), x); else tmp = Float64(Float64(Float64(Float64(z - t) * y) / a) + x); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[a, -300000.0], N[((-y) * N[(N[(-1.0 / a), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision], N[(N[(N[(N[(z - t), $MachinePrecision] * y), $MachinePrecision] / a), $MachinePrecision] + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -300000:\\
\;\;\;\;\mathsf{fma}\left(-y, \frac{-1}{a} \cdot \left(z - t\right), x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(z - t\right) \cdot y}{a} + x\\
\end{array}
\end{array}
if a < -3e5Initial program 82.8%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
frac-2negN/A
div-invN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
associate-*l*N/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-*.f64N/A
neg-mul-1N/A
associate-/r*N/A
metadata-evalN/A
lower-/.f6499.8
Applied rewrites99.8%
if -3e5 < a Initial program 99.0%
Final simplification99.2%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (fma (/ y a) z x))) (if (<= z -1.4e-6) t_1 (if (<= z 1.55e-6) (- x (* (/ t a) y)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((y / a), z, x);
double tmp;
if (z <= -1.4e-6) {
tmp = t_1;
} else if (z <= 1.55e-6) {
tmp = x - ((t / a) * y);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(Float64(y / a), z, x) tmp = 0.0 if (z <= -1.4e-6) tmp = t_1; elseif (z <= 1.55e-6) tmp = Float64(x - Float64(Float64(t / a) * y)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision]}, If[LessEqual[z, -1.4e-6], t$95$1, If[LessEqual[z, 1.55e-6], N[(x - N[(N[(t / a), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{y}{a}, z, x\right)\\
\mathbf{if}\;z \leq -1.4 \cdot 10^{-6}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 1.55 \cdot 10^{-6}:\\
\;\;\;\;x - \frac{t}{a} \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -1.39999999999999994e-6 or 1.55e-6 < z Initial program 94.2%
Taylor expanded in t around 0
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6487.9
Applied rewrites87.9%
if -1.39999999999999994e-6 < z < 1.55e-6Initial program 96.5%
Taylor expanded in z around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6486.6
Applied rewrites86.6%
(FPCore (x y z t a) :precision binary64 (if (<= t -8e+149) (* (/ (- y) a) t) (if (<= t 6.2e+139) (fma (/ y a) z x) (* (/ (- t) a) y))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= -8e+149) {
tmp = (-y / a) * t;
} else if (t <= 6.2e+139) {
tmp = fma((y / a), z, x);
} else {
tmp = (-t / a) * y;
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (t <= -8e+149) tmp = Float64(Float64(Float64(-y) / a) * t); elseif (t <= 6.2e+139) tmp = fma(Float64(y / a), z, x); else tmp = Float64(Float64(Float64(-t) / a) * y); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[t, -8e+149], N[(N[((-y) / a), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t, 6.2e+139], N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision], N[(N[((-t) / a), $MachinePrecision] * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -8 \cdot 10^{+149}:\\
\;\;\;\;\frac{-y}{a} \cdot t\\
\mathbf{elif}\;t \leq 6.2 \cdot 10^{+139}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{-t}{a} \cdot y\\
\end{array}
\end{array}
if t < -8.00000000000000039e149Initial program 92.0%
Taylor expanded in z around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6474.9
Applied rewrites74.9%
Taylor expanded in x around 0
Applied rewrites54.6%
Applied rewrites64.9%
if -8.00000000000000039e149 < t < 6.2e139Initial program 98.9%
Taylor expanded in t around 0
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6485.2
Applied rewrites85.2%
if 6.2e139 < t Initial program 76.9%
Taylor expanded in z around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6484.4
Applied rewrites84.4%
Taylor expanded in x around 0
Applied rewrites66.8%
Final simplification80.1%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (/ (- y) a) t))) (if (<= t -8e+149) t_1 (if (<= t 4.6e+139) (fma (/ y a) z x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (-y / a) * t;
double tmp;
if (t <= -8e+149) {
tmp = t_1;
} else if (t <= 4.6e+139) {
tmp = fma((y / a), z, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(-y) / a) * t) tmp = 0.0 if (t <= -8e+149) tmp = t_1; elseif (t <= 4.6e+139) tmp = fma(Float64(y / a), z, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[((-y) / a), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t, -8e+149], t$95$1, If[LessEqual[t, 4.6e+139], N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{-y}{a} \cdot t\\
\mathbf{if}\;t \leq -8 \cdot 10^{+149}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 4.6 \cdot 10^{+139}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -8.00000000000000039e149 or 4.6e139 < t Initial program 84.6%
Taylor expanded in z around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6479.6
Applied rewrites79.6%
Taylor expanded in x around 0
Applied rewrites60.6%
Applied rewrites65.1%
if -8.00000000000000039e149 < t < 4.6e139Initial program 98.9%
Taylor expanded in t around 0
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6485.2
Applied rewrites85.2%
Final simplification79.9%
(FPCore (x y z t a) :precision binary64 (fma (/ y a) (- z t) x))
double code(double x, double y, double z, double t, double a) {
return fma((y / a), (z - t), x);
}
function code(x, y, z, t, a) return fma(Float64(y / a), Float64(z - t), x) end
code[x_, y_, z_, t_, a_] := N[(N[(y / a), $MachinePrecision] * N[(z - t), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{a}, z - t, x\right)
\end{array}
Initial program 95.2%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6496.2
Applied rewrites96.2%
(FPCore (x y z t a) :precision binary64 (fma (/ y a) z x))
double code(double x, double y, double z, double t, double a) {
return fma((y / a), z, x);
}
function code(x, y, z, t, a) return fma(Float64(y / a), z, x) end
code[x_, y_, z_, t_, a_] := N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{a}, z, x\right)
\end{array}
Initial program 95.2%
Taylor expanded in t around 0
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6475.6
Applied rewrites75.6%
(FPCore (x y z t a) :precision binary64 (* (/ y a) z))
double code(double x, double y, double z, double t, double a) {
return (y / a) * z;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (y / a) * z
end function
public static double code(double x, double y, double z, double t, double a) {
return (y / a) * z;
}
def code(x, y, z, t, a): return (y / a) * z
function code(x, y, z, t, a) return Float64(Float64(y / a) * z) end
function tmp = code(x, y, z, t, a) tmp = (y / a) * z; end
code[x_, y_, z_, t_, a_] := N[(N[(y / a), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{a} \cdot z
\end{array}
Initial program 95.2%
Taylor expanded in z around inf
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6435.9
Applied rewrites35.9%
Applied rewrites38.6%
Final simplification38.6%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ a (- z t))))
(if (< y -1.0761266216389975e-10)
(+ x (/ 1.0 (/ t_1 y)))
(if (< y 2.894426862792089e-49)
(+ x (/ (* y (- z t)) a))
(+ x (/ y t_1))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = a / (z - t);
double tmp;
if (y < -1.0761266216389975e-10) {
tmp = x + (1.0 / (t_1 / y));
} else if (y < 2.894426862792089e-49) {
tmp = x + ((y * (z - t)) / a);
} else {
tmp = x + (y / t_1);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = a / (z - t)
if (y < (-1.0761266216389975d-10)) then
tmp = x + (1.0d0 / (t_1 / y))
else if (y < 2.894426862792089d-49) then
tmp = x + ((y * (z - t)) / a)
else
tmp = x + (y / t_1)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = a / (z - t);
double tmp;
if (y < -1.0761266216389975e-10) {
tmp = x + (1.0 / (t_1 / y));
} else if (y < 2.894426862792089e-49) {
tmp = x + ((y * (z - t)) / a);
} else {
tmp = x + (y / t_1);
}
return tmp;
}
def code(x, y, z, t, a): t_1 = a / (z - t) tmp = 0 if y < -1.0761266216389975e-10: tmp = x + (1.0 / (t_1 / y)) elif y < 2.894426862792089e-49: tmp = x + ((y * (z - t)) / a) else: tmp = x + (y / t_1) return tmp
function code(x, y, z, t, a) t_1 = Float64(a / Float64(z - t)) tmp = 0.0 if (y < -1.0761266216389975e-10) tmp = Float64(x + Float64(1.0 / Float64(t_1 / y))); elseif (y < 2.894426862792089e-49) tmp = Float64(x + Float64(Float64(y * Float64(z - t)) / a)); else tmp = Float64(x + Float64(y / t_1)); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = a / (z - t); tmp = 0.0; if (y < -1.0761266216389975e-10) tmp = x + (1.0 / (t_1 / y)); elseif (y < 2.894426862792089e-49) tmp = x + ((y * (z - t)) / a); else tmp = x + (y / t_1); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(a / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[Less[y, -1.0761266216389975e-10], N[(x + N[(1.0 / N[(t$95$1 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[y, 2.894426862792089e-49], N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(x + N[(y / t$95$1), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{z - t}\\
\mathbf{if}\;y < -1.0761266216389975 \cdot 10^{-10}:\\
\;\;\;\;x + \frac{1}{\frac{t\_1}{y}}\\
\mathbf{elif}\;y < 2.894426862792089 \cdot 10^{-49}:\\
\;\;\;\;x + \frac{y \cdot \left(z - t\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{y}{t\_1}\\
\end{array}
\end{array}
herbie shell --seed 2024294
(FPCore (x y z t a)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, E"
:precision binary64
:alt
(! :herbie-platform default (if (< y -430450648655599/4000000000000000000000000) (+ x (/ 1 (/ (/ a (- z t)) y))) (if (< y 2894426862792089/10000000000000000000000000000000000000000000000000000000000000000) (+ x (/ (* y (- z t)) a)) (+ x (/ y (/ a (- z t)))))))
(+ x (/ (* y (- z t)) a)))