
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y) :precision binary64 (* (+ (/ x y) 1.0) (/ x (+ 1.0 x))))
double code(double x, double y) {
return ((x / y) + 1.0) * (x / (1.0 + x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x / y) + 1.0d0) * (x / (1.0d0 + x))
end function
public static double code(double x, double y) {
return ((x / y) + 1.0) * (x / (1.0 + x));
}
def code(x, y): return ((x / y) + 1.0) * (x / (1.0 + x))
function code(x, y) return Float64(Float64(Float64(x / y) + 1.0) * Float64(x / Float64(1.0 + x))) end
function tmp = code(x, y) tmp = ((x / y) + 1.0) * (x / (1.0 + x)); end
code[x_, y_] := N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] * N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{y} + 1\right) \cdot \frac{x}{1 + x}
\end{array}
Initial program 87.6%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* (+ (/ x y) 1.0) x) (+ 1.0 x))) (t_1 (/ (- x 1.0) y)))
(if (<= t_0 -10000.0)
t_1
(if (<= t_0 2e-5)
(* (- 1.0 x) x)
(if (<= t_0 2.0) (- 1.0 (/ 1.0 x)) t_1)))))
double code(double x, double y) {
double t_0 = (((x / y) + 1.0) * x) / (1.0 + x);
double t_1 = (x - 1.0) / y;
double tmp;
if (t_0 <= -10000.0) {
tmp = t_1;
} else if (t_0 <= 2e-5) {
tmp = (1.0 - x) * x;
} else if (t_0 <= 2.0) {
tmp = 1.0 - (1.0 / x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (((x / y) + 1.0d0) * x) / (1.0d0 + x)
t_1 = (x - 1.0d0) / y
if (t_0 <= (-10000.0d0)) then
tmp = t_1
else if (t_0 <= 2d-5) then
tmp = (1.0d0 - x) * x
else if (t_0 <= 2.0d0) then
tmp = 1.0d0 - (1.0d0 / x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (((x / y) + 1.0) * x) / (1.0 + x);
double t_1 = (x - 1.0) / y;
double tmp;
if (t_0 <= -10000.0) {
tmp = t_1;
} else if (t_0 <= 2e-5) {
tmp = (1.0 - x) * x;
} else if (t_0 <= 2.0) {
tmp = 1.0 - (1.0 / x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = (((x / y) + 1.0) * x) / (1.0 + x) t_1 = (x - 1.0) / y tmp = 0 if t_0 <= -10000.0: tmp = t_1 elif t_0 <= 2e-5: tmp = (1.0 - x) * x elif t_0 <= 2.0: tmp = 1.0 - (1.0 / x) else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(Float64(Float64(Float64(x / y) + 1.0) * x) / Float64(1.0 + x)) t_1 = Float64(Float64(x - 1.0) / y) tmp = 0.0 if (t_0 <= -10000.0) tmp = t_1; elseif (t_0 <= 2e-5) tmp = Float64(Float64(1.0 - x) * x); elseif (t_0 <= 2.0) tmp = Float64(1.0 - Float64(1.0 / x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = (((x / y) + 1.0) * x) / (1.0 + x); t_1 = (x - 1.0) / y; tmp = 0.0; if (t_0 <= -10000.0) tmp = t_1; elseif (t_0 <= 2e-5) tmp = (1.0 - x) * x; elseif (t_0 <= 2.0) tmp = 1.0 - (1.0 / x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] * x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$0, -10000.0], t$95$1, If[LessEqual[t$95$0, 2e-5], N[(N[(1.0 - x), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(1.0 - N[(1.0 / x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(\frac{x}{y} + 1\right) \cdot x}{1 + x}\\
t_1 := \frac{x - 1}{y}\\
\mathbf{if}\;t\_0 \leq -10000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-5}:\\
\;\;\;\;\left(1 - x\right) \cdot x\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1 - \frac{1}{x}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -1e4 or 2 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 71.8%
Taylor expanded in x around inf
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
neg-mul-1N/A
distribute-rgt-outN/A
rgt-mult-inverseN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6486.5
Applied rewrites86.5%
Taylor expanded in y around 0
Applied rewrites85.1%
if -1e4 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 2.00000000000000016e-5Initial program 100.0%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6488.0
Applied rewrites88.0%
Taylor expanded in x around 0
Applied rewrites87.6%
Applied rewrites87.6%
if 2.00000000000000016e-5 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6492.1
Applied rewrites92.1%
Taylor expanded in x around inf
Applied rewrites92.2%
Final simplification87.4%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* (+ (/ x y) 1.0) x) (+ 1.0 x))))
(if (<= t_0 -10000.0)
(/ (- x 1.0) y)
(if (<= t_0 2.0) (/ x (+ 1.0 x)) (* (/ 1.0 y) x)))))
double code(double x, double y) {
double t_0 = (((x / y) + 1.0) * x) / (1.0 + x);
double tmp;
if (t_0 <= -10000.0) {
tmp = (x - 1.0) / y;
} else if (t_0 <= 2.0) {
tmp = x / (1.0 + x);
} else {
tmp = (1.0 / y) * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (((x / y) + 1.0d0) * x) / (1.0d0 + x)
if (t_0 <= (-10000.0d0)) then
tmp = (x - 1.0d0) / y
else if (t_0 <= 2.0d0) then
tmp = x / (1.0d0 + x)
else
tmp = (1.0d0 / y) * x
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (((x / y) + 1.0) * x) / (1.0 + x);
double tmp;
if (t_0 <= -10000.0) {
tmp = (x - 1.0) / y;
} else if (t_0 <= 2.0) {
tmp = x / (1.0 + x);
} else {
tmp = (1.0 / y) * x;
}
return tmp;
}
def code(x, y): t_0 = (((x / y) + 1.0) * x) / (1.0 + x) tmp = 0 if t_0 <= -10000.0: tmp = (x - 1.0) / y elif t_0 <= 2.0: tmp = x / (1.0 + x) else: tmp = (1.0 / y) * x return tmp
function code(x, y) t_0 = Float64(Float64(Float64(Float64(x / y) + 1.0) * x) / Float64(1.0 + x)) tmp = 0.0 if (t_0 <= -10000.0) tmp = Float64(Float64(x - 1.0) / y); elseif (t_0 <= 2.0) tmp = Float64(x / Float64(1.0 + x)); else tmp = Float64(Float64(1.0 / y) * x); end return tmp end
function tmp_2 = code(x, y) t_0 = (((x / y) + 1.0) * x) / (1.0 + x); tmp = 0.0; if (t_0 <= -10000.0) tmp = (x - 1.0) / y; elseif (t_0 <= 2.0) tmp = x / (1.0 + x); else tmp = (1.0 / y) * x; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] * x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -10000.0], N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / y), $MachinePrecision] * x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(\frac{x}{y} + 1\right) \cdot x}{1 + x}\\
\mathbf{if}\;t\_0 \leq -10000:\\
\;\;\;\;\frac{x - 1}{y}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{x}{1 + x}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y} \cdot x\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -1e4Initial program 74.4%
Taylor expanded in x around inf
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
neg-mul-1N/A
distribute-rgt-outN/A
rgt-mult-inverseN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6490.6
Applied rewrites90.6%
Taylor expanded in y around 0
Applied rewrites88.9%
if -1e4 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6489.4
Applied rewrites89.4%
if 2 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 68.9%
Taylor expanded in y around 0
unpow2N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6488.8
Applied rewrites88.8%
Taylor expanded in x around inf
Applied rewrites81.9%
Final simplification87.7%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (* (+ (/ x y) 1.0) x) (+ 1.0 x))) (t_1 (/ (- x 1.0) y))) (if (<= t_0 -10000.0) t_1 (if (<= t_0 2.0) (/ x (+ 1.0 x)) t_1))))
double code(double x, double y) {
double t_0 = (((x / y) + 1.0) * x) / (1.0 + x);
double t_1 = (x - 1.0) / y;
double tmp;
if (t_0 <= -10000.0) {
tmp = t_1;
} else if (t_0 <= 2.0) {
tmp = x / (1.0 + x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (((x / y) + 1.0d0) * x) / (1.0d0 + x)
t_1 = (x - 1.0d0) / y
if (t_0 <= (-10000.0d0)) then
tmp = t_1
else if (t_0 <= 2.0d0) then
tmp = x / (1.0d0 + x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (((x / y) + 1.0) * x) / (1.0 + x);
double t_1 = (x - 1.0) / y;
double tmp;
if (t_0 <= -10000.0) {
tmp = t_1;
} else if (t_0 <= 2.0) {
tmp = x / (1.0 + x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = (((x / y) + 1.0) * x) / (1.0 + x) t_1 = (x - 1.0) / y tmp = 0 if t_0 <= -10000.0: tmp = t_1 elif t_0 <= 2.0: tmp = x / (1.0 + x) else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(Float64(Float64(Float64(x / y) + 1.0) * x) / Float64(1.0 + x)) t_1 = Float64(Float64(x - 1.0) / y) tmp = 0.0 if (t_0 <= -10000.0) tmp = t_1; elseif (t_0 <= 2.0) tmp = Float64(x / Float64(1.0 + x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = (((x / y) + 1.0) * x) / (1.0 + x); t_1 = (x - 1.0) / y; tmp = 0.0; if (t_0 <= -10000.0) tmp = t_1; elseif (t_0 <= 2.0) tmp = x / (1.0 + x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] * x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$0, -10000.0], t$95$1, If[LessEqual[t$95$0, 2.0], N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(\frac{x}{y} + 1\right) \cdot x}{1 + x}\\
t_1 := \frac{x - 1}{y}\\
\mathbf{if}\;t\_0 \leq -10000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{x}{1 + x}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -1e4 or 2 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 71.8%
Taylor expanded in x around inf
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
neg-mul-1N/A
distribute-rgt-outN/A
rgt-mult-inverseN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6486.5
Applied rewrites86.5%
Taylor expanded in y around 0
Applied rewrites85.1%
if -1e4 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6489.4
Applied rewrites89.4%
Final simplification87.5%
(FPCore (x y)
:precision binary64
(let* ((t_0 (+ (/ (- x 1.0) y) 1.0)))
(if (<= x -1e+22)
t_0
(if (<= x 7.5e+15) (/ (fma (/ x y) x x) (+ 1.0 x)) t_0))))
double code(double x, double y) {
double t_0 = ((x - 1.0) / y) + 1.0;
double tmp;
if (x <= -1e+22) {
tmp = t_0;
} else if (x <= 7.5e+15) {
tmp = fma((x / y), x, x) / (1.0 + x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(Float64(x - 1.0) / y) + 1.0) tmp = 0.0 if (x <= -1e+22) tmp = t_0; elseif (x <= 7.5e+15) tmp = Float64(fma(Float64(x / y), x, x) / Float64(1.0 + x)); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision] + 1.0), $MachinePrecision]}, If[LessEqual[x, -1e+22], t$95$0, If[LessEqual[x, 7.5e+15], N[(N[(N[(x / y), $MachinePrecision] * x + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - 1}{y} + 1\\
\mathbf{if}\;x \leq -1 \cdot 10^{+22}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 7.5 \cdot 10^{+15}:\\
\;\;\;\;\frac{\mathsf{fma}\left(\frac{x}{y}, x, x\right)}{1 + x}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1e22 or 7.5e15 < x Initial program 77.5%
Taylor expanded in x around inf
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
neg-mul-1N/A
distribute-rgt-outN/A
rgt-mult-inverseN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6499.8
Applied rewrites99.8%
Applied rewrites100.0%
if -1e22 < x < 7.5e15Initial program 99.9%
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
distribute-lft1-inN/A
lower-fma.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ (/ (- x 1.0) y) 1.0))) (if (<= x -1.0) t_0 (if (<= x 1.0) (fma (- (/ x y) x) x x) t_0))))
double code(double x, double y) {
double t_0 = ((x - 1.0) / y) + 1.0;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = fma(((x / y) - x), x, x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(Float64(x - 1.0) / y) + 1.0) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = fma(Float64(Float64(x / y) - x), x, x); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision] + 1.0), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.0], N[(N[(N[(x / y), $MachinePrecision] - x), $MachinePrecision] * x + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - 1}{y} + 1\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y} - x, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 78.5%
Taylor expanded in x around inf
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
neg-mul-1N/A
distribute-rgt-outN/A
rgt-mult-inverseN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6499.0
Applied rewrites99.0%
Applied rewrites99.2%
if -1 < x < 1Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6497.1
Applied rewrites97.1%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ (/ (- x 1.0) y) 1.0))) (if (<= x -21.0) t_0 (if (<= x 1100.0) (/ x (+ 1.0 x)) t_0))))
double code(double x, double y) {
double t_0 = ((x - 1.0) / y) + 1.0;
double tmp;
if (x <= -21.0) {
tmp = t_0;
} else if (x <= 1100.0) {
tmp = x / (1.0 + x);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = ((x - 1.0d0) / y) + 1.0d0
if (x <= (-21.0d0)) then
tmp = t_0
else if (x <= 1100.0d0) then
tmp = x / (1.0d0 + x)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = ((x - 1.0) / y) + 1.0;
double tmp;
if (x <= -21.0) {
tmp = t_0;
} else if (x <= 1100.0) {
tmp = x / (1.0 + x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = ((x - 1.0) / y) + 1.0 tmp = 0 if x <= -21.0: tmp = t_0 elif x <= 1100.0: tmp = x / (1.0 + x) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(Float64(x - 1.0) / y) + 1.0) tmp = 0.0 if (x <= -21.0) tmp = t_0; elseif (x <= 1100.0) tmp = Float64(x / Float64(1.0 + x)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = ((x - 1.0) / y) + 1.0; tmp = 0.0; if (x <= -21.0) tmp = t_0; elseif (x <= 1100.0) tmp = x / (1.0 + x); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision] + 1.0), $MachinePrecision]}, If[LessEqual[x, -21.0], t$95$0, If[LessEqual[x, 1100.0], N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - 1}{y} + 1\\
\mathbf{if}\;x \leq -21:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1100:\\
\;\;\;\;\frac{x}{1 + x}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -21 or 1100 < x Initial program 78.5%
Taylor expanded in x around inf
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
neg-mul-1N/A
distribute-rgt-outN/A
rgt-mult-inverseN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6499.0
Applied rewrites99.0%
Applied rewrites99.2%
if -21 < x < 1100Initial program 99.9%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6476.4
Applied rewrites76.4%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (- x 1.0) y))) (if (<= x -1.0) t_0 (if (<= x 1.0) (* (- 1.0 x) x) t_0))))
double code(double x, double y) {
double t_0 = (x - 1.0) / y;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = (1.0 - x) * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x - 1.0d0) / y
if (x <= (-1.0d0)) then
tmp = t_0
else if (x <= 1.0d0) then
tmp = (1.0d0 - x) * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - 1.0) / y;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = (1.0 - x) * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = (x - 1.0) / y tmp = 0 if x <= -1.0: tmp = t_0 elif x <= 1.0: tmp = (1.0 - x) * x else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(x - 1.0) / y) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = Float64(Float64(1.0 - x) * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = (x - 1.0) / y; tmp = 0.0; if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = (1.0 - x) * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.0], N[(N[(1.0 - x), $MachinePrecision] * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - 1}{y}\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;\left(1 - x\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 78.5%
Taylor expanded in x around inf
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
neg-mul-1N/A
distribute-rgt-outN/A
rgt-mult-inverseN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6499.0
Applied rewrites99.0%
Taylor expanded in y around 0
Applied rewrites66.2%
if -1 < x < 1Initial program 99.9%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6476.4
Applied rewrites76.4%
Taylor expanded in x around 0
Applied rewrites76.1%
Applied rewrites76.1%
(FPCore (x y) :precision binary64 (* (- 1.0 x) x))
double code(double x, double y) {
return (1.0 - x) * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) * x
end function
public static double code(double x, double y) {
return (1.0 - x) * x;
}
def code(x, y): return (1.0 - x) * x
function code(x, y) return Float64(Float64(1.0 - x) * x) end
function tmp = code(x, y) tmp = (1.0 - x) * x; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot x
\end{array}
Initial program 87.6%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6451.5
Applied rewrites51.5%
Taylor expanded in x around 0
Applied rewrites38.6%
Applied rewrites38.6%
(FPCore (x y) :precision binary64 (* (- x) x))
double code(double x, double y) {
return -x * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -x * x
end function
public static double code(double x, double y) {
return -x * x;
}
def code(x, y): return -x * x
function code(x, y) return Float64(Float64(-x) * x) end
function tmp = code(x, y) tmp = -x * x; end
code[x_, y_] := N[((-x) * x), $MachinePrecision]
\begin{array}{l}
\\
\left(-x\right) \cdot x
\end{array}
Initial program 87.6%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6451.5
Applied rewrites51.5%
Taylor expanded in x around 0
Applied rewrites38.6%
Taylor expanded in x around inf
Applied rewrites8.6%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2024294
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(! :herbie-platform default (* (/ x 1) (/ (+ (/ x y) 1) (+ x 1))))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))